|Date Released||October 1998|
|Cards in Set||350|
|Cardset Cost||$839.63 *|
|Tombstone (Urza's Saga PCD)||(3)|
|Special Delivery (Urza's Saga PCD)||(2)|
|Sleeper (Urza's Saga PCD)||(1)|
|The Plague (Urza's Saga PCD)||(2)|
Have you ever found yourself praying that the next card you drew was a solution to the butt-kicking your opponent was giving you -- only to end up drawing a land instead? If so, then you'll love the new ability that Urza's Saga introduces -- Cycling. Cycling lets you pay a few mana to discard a card and draw a new one to replace it. Effectively allowing you to play with cards that may not be useful at all points of the game.
The other cool new ability that this set introduces is Echo. This ability pretty much lets you spread the casting cost of a spell across two turns, allowing you to get bigger stuff out a lot faster.
Some of the themes in Urza's Saga are "Sleeping Enchantments" (enchantments that simply wait for an event to happen, then "wake up" and become creatures) and "Growing Enchantments" (enchantments that start out useless, but get stronger each turn). Some of these cards may actually see tournament play, but we'll have to wait and see what happens.
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