| Mana Curve |
| Spell Composition |
| Rarity Diversity |
| Color Diversity |
General Info
| CardSet | ![]() |
|---|---|
| Date Released | Friday, May 2nd 2008 |
| Cards in Set | 301 |
| Cardset Cost | $294.40 * |
Resources
Pre-Constructed Decks:
| Deck Name | Colors | Rating |
| Turnabout (Shadowmoor PCD) |
|
(1)
|
| Army of Entropy (Shadowmoor PCD) |
|
(0)
|
| Mortal Coil (Shadowmoor PCD) |
|
(2)
|
| Overkill (Shadowmoor PCD) |
|
(0)
|
| Aura Mastery (Shadowmoor PCD) |
|
(0)
|
Miscellaneous
Shadowmoor booster packs each contain
11 commons, 3 uncommons,
1 rare,
and no lands.
There are no starters for Shadowmoor.
In Shadowmoor, even the all-new game mechanics are warped. Wither and Persist make -1/-1 counters matter, and can turn creature combat into a meat grinder where attrition or reanimation can determine the victor. The untap symbol also makes its debut, allowing you to spring new tricks on the unwary. Hybrid mana costs are back, and appear on over one third of the cards in Shadowmoor. Mono-colored hybrid cards join Wither, Persist, the Untap Symbol, and Conspire as all-new mechanics unleashed in this dark world. Shine a light on the dark power in Shadowmoor, available in stores (and immediately legal for play!) May 2nd.
* All prices listed on this page are in United States Dollars. The amounts listed are only suggested amounts. Essential Magic does not guarantee that these prices can be attained when purchasing or selling cards. The prices listed on this page should not be considered an offer by Essential Magic to purchase or sell cards. Click here for more information.





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