Arabian Nights Spoiler (92 cards)

Aladdin's LampBuy, 10, Rare
Mono Artifact
X: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.

Illus. Mark Tedin
Aladdin's RingBuy, 8, Rare
Mono Artifact
8: Do 4 damage to any target.

“After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: ‘It is a talisman against all evil, so long as you obey me.'” —The Arabian Nights, Junior Classics trans.
Illus. Dan Frazier
Bazaar of BaghdadBuy, Uncommon
Land
Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.

Illus. Jeff A. Menges
Bottle of SuleimanBuy, 4, Rare
Mono Artifact
4: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use.

Illus. Jesper Myrfors
Brass ManBuy, 1, Uncommon
Artifact Creature [1/3]
Brass Man does not untap as normal; you must pay 1 during your untap phase to untap it.

Illus. Christopher Rush
City in a BottleBuy, 2, Rare
Continuous Artifact
All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.

Illus. Drew Tucker
City of BrassBuy, Uncommon
Land
Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped.

Illus. Mark Tedin
Dancing ScimitarBuy, 4, Rare
Artifact Creature [1/5]
Flying

Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
Illus. Anson Maddocks
DesertBuy, Common
Land
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

Illus. Jesper Myrfors
Diamond ValleyBuy, Uncommon
Land
Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.

Illus. Brian Snoddy
Ebony HorseBuy, 3, Rare
Mono Artifact
2: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature.

Illus. Dameon Willich
Elephant GraveyardBuy, Rare
Land
Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.

Illus. Rob Alexander
Flying CarpetBuy, 4, Uncommon
Mono Artifact
2: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet.

Illus. Mark Tedin
Island of Wak-WakBuy, Rare
Land
Tap to reduce target flying creature's power to 0.

The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word “Wak.”
Illus. Douglas Shuler
Jandor's RingBuy, 6, Rare
Mono Artifact
2: Discard a card you just drew from your library, and draw another card to replace it.

Illus. Dan Frazier
Jandor's SaddlebagsBuy, 2, Rare
Mono Artifact
3: Untap a creature.


Each day of their journey, Jandor opened the saddlebags and found them full of mutton, quinces, cheese, date rolls, wine, and all manner of delicious and satisfying foods.
Illus. Dameon Willich
Jeweled BirdBuy, 1, Uncommon
Mono Artifact
Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your former contribution goes to your graveyard. Remove this card from your deck before playing if you are not playing for ante.

Illus. Amy Weber
Library of AlexandriaBuy, Uncommon
Land
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.

Illus. Mark Poole
MountainBuy, Unknown
Land
Tap to add R to your mana pool.

Illus. Douglas Shuler
OasisBuy, Uncommon
Land
Tap to prevent 1 damage to any creature.

Illus. Brian Snoddy
PyramidsBuy, 6, Rare
Poly Artifact
2: Prevents a land from being destroyed, or removes an enchantment from any land.

Illus. Amy Weber
Ring of Ma'rufBuy, 5, Rare
Mono Artifact
5: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'rûf is removed from thegame entirely after use.

Illus. Dan Frazier
Sandals of AbdallahBuy, 4, Uncommon
Mono Artifact
2: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals.

Illus. Dan Frazier
Abu Ja'farBuy, W, Uncommon
Summon - Leper [0/1]
If Abu dies without regenerating while participating in an attack or defense,all creatures Abu is blocking or being blocked by are also killed and may not regenerate.

Illus. Ken Meyer, Jr.
Army of AllahBuy (1), 1WW, Common
Instant
All attacking creatures gain +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb
Illus. Brian Snoddy
Army of AllahBuy (2), 1WW, Common
Instant
All attacking creatures gain +2/+0 until end of turn.

On the day of victory no one is tired. —Arab proverb
Illus. Brian Snoddy
CamelBuy, W, Common
Summon - Camel [0/1]
Bands
All creatures attacking in a band with Camel are immune to damage done by Deserts.

Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
Illus. Sandra Everingham
Eye for an EyeBuy, WW, Uncommon
Instant
Can be cast only when a creature or spell does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature or spell. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealtby Eye for an Eye.

Illus. Mark Poole
JihadBuy, WWW, Rare
Enchantment
Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.

Illus. Brian Snoddy
King SuleimanBuy, 1W, Rare
Summon - King [1/1]
Tap to destroy an Efreet or Djinn.

“We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him.” —The Qur'an, 21:81
Illus. Mark Poole
Moorish CavalryBuy (1), 2WW, Common
Summon - Cavalry [3/3]
Trample


Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Illus. Dameon Willich
Moorish CavalryBuy (2), 2WW, Common
Summon - Cavalry [3/3]
Trample

Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Illus. Dameon Willich
PietyBuy (1), 2W, Common
Instant
All defending creatures gain +0/+3 until end of turn.

“Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success.” —The Qur'an, 24:52
Illus. Mark Poole
PietyBuy (2), 2W, Common
Instant
All defending creatures gain +0/+3 until end of turn.

“Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success.” —The Qur'an, 24:52
Illus. Mark Poole
Repentant BlacksmithBuy, 1W, Rare
Summon - Smith [1/2]
Protection from red

“For my confession they burned me with fire And found that I was for endurance made.” —The Arabian Nights, trans. Haddawy
Illus. Drew Tucker
ShahrazadBuy, WW, Rare
Sorcery
Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loserof subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.

Illus. Kaja Foglio
War ElephantBuy (1), 3W, Common
Summon - Elephant [2/2]
Trample, bands

“When elephants fight it is the grass that suffers.” —Kikuyu Proverb
Illus. Kristen Bishop
War ElephantBuy (2), 3W, Common
Summon - Elephant [2/2]
Trample, bands

“When elephants fight it is the grass that suffers.” —Kikuyu Proverb
Illus. Kristen Bishop
DandanBuy, UU, Common
Summon - Dandân [4/1]
Dandân cannot attack unless opponent has islands in play. Dandân is destroyed immediately if at any time you have no islands in play.

Illus. Drew Tucker
Fishliver OilBuy (1), 1U, Common
Enchant Creature
Target creature gains islandwalk ability.

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Illus. Anson Maddocks
Fishliver OilBuy (2), 1U, Common
Enchant Creature
Target creature gains islandwalk ability.

Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Illus. Anson Maddocks
Flying MenBuy, U, Common
Summon - Flying Men [1/1]
Flying


Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
Illus. Christopher Rush
Giant TortoiseBuy (1), 1U, Common
Summon - Tortoise [1/1]
Giant Tortoise gains +0/+3 while untapped.

Illus. Kaja Foglio
Giant TortoiseBuy (2), 1U, Common
Summon - Tortoise [1/1]
Giant Tortoise gains +0/+3 while untapped.

Illus. Kaja Foglio
Island Fish JasconiusBuy, 4UUU, Rare
Summon - Island Fish [6/8]
You must pay UUU during your untap phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.

Illus. Jesper Myrfors
Merchant ShipBuy, U, Uncommon
Summon - Ship [0/2]
If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play.

Illus. Tom Wänerstrand
Old Man of the SeaBuy, 1UU, Rare
Summon - Marid [2/3]
Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.

Illus. Susan Van Camp
Serendib DjinnBuy, 2UU, Rare
Summon - Djinn [5/6]
Flying
During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.

Illus. Anson Maddocks
Serendib EfreetBuy, 2U, Rare
Summon - Efreet [3/4]
Flying
Serendib Efreet does 1 damage to you during your upkeep.

Illus. Anson Maddocks
SindbadBuy, 1U, Uncommon
Summon - Sindbad [1/1]
Tap to draw a card from your library, but discard that card if it is not a land.

Illus. Julie Baroh
Unstable MutationBuy, U, Common
Enchant Creature
Target creature gains +3/+3. Each round, put a -1/-1 counter on the creature during its controller's upkeep. These counters remain even if this enchantment is removed before the creature dies.

Illus. Douglas Shuler
Cuombajj WitchesBuy, BB, Common
Summon - Witches [1/3]
Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously.

Illus. Kaja Foglio
El-HajjajBuy, 1BB, Rare
Summon - El-Hajjâj [1/1]
You gain 1 life for every point of damage El-Hajjâj inflicts.

Illus. Dameon Willich
Erg RaidersBuy (1), 1B, Common
Summon - Raiders [2/3]
If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.

Illus. Dameon Willich
Erg RaidersBuy (2), 1B, Common
Summon - Raiders [2/3]
If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.

Illus. Dameon Willich
Guardian BeastBuy, 3B, Rare
Summon - Guardian [2/4]
As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast isdestroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast becomes untapped.

Illus. Ken Meyer, Jr.
Hasran OgressBuy (1), BB, Common
Summon - Ogre [3/2]
Unless you pay 2 each time Hasran Ogress
attacks, Hasran Ogress does 3 damage to you.

Illus. Dan Frazier
Hasran OgressBuy (2), BB, Common
Summon - Ogre [3/2]
Unless you pay 2 each time Hasran Ogress
attacks, Hasran Ogress does 3 damage to you.

Illus. Dan Frazier
Junun EfreetBuy, 1BB, Rare
Summon - Efreet [3/3]
Flying
You must pay BB during your upkeep or Junún Efreet is destroyed and may not regenerate.

Illus. Christopher Rush
Juzam DjinnBuy, 2BB, Rare
Summon - Djinn [5/5]
Juzám Djinn does 1 damage to you during your upkeep.

“Expect my visit when the darkness comes. The night I think is best for hiding all.” —Ouallada
Illus. Mark Tedin
Khabal GhoulBuy, 2B, Uncommon
Summon - Ghoul [1/1]
At the end of each turn, put a +1/+1 counter on Khabál Ghoul for each other creature that died during the turn and was not regenerated.

Illus. Douglas Shuler
OublietteBuy (1), 1BB, Common
Enchantment
Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters andenchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.

Illus. Douglas Shuler
OublietteBuy (2), 1BB, Common
Enchantment
Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters andenchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.

Illus. Douglas Shuler
Sorceress QueenBuy, 1BB, Uncommon
Summon - Sorceress [1/1]
Tap to make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected.

Illus. Kaja Foglio
Stone-Throwing DevilsBuy (1), B, Common
Summon - Devils [1/1]
First strike


Sometimes those with the most sin cast the first stones.
Illus. Ken Meyer, Jr.
Stone-Throwing DevilsBuy (2), B, Common
Summon - Devils [1/1]
First strike

Sometimes those with the most sin cast the first stones.
Illus. Ken Meyer, Jr.
AladdinBuy, 2RR, Rare
Summon - Aladdin [1/1]
1RR and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends.

Illus. Julie Baroh
Ali BabaBuy, R, Uncommon
Summon - Ali Baba [1/1]
R: Tap a wall.

“When he reached the entrance of the cavern, he pronounced the words, ‘Open, Sesame!'” —The Arabian Nights, Junior Classics trans.
Illus. Julie Baroh
Ali from CairoBuy, 2RR, Rare
Summon - Ali from Cairo [0/1]
While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.

Illus. Mark Poole
Bird MaidenBuy (1), 2R, Common
Summon - Bird Maiden [1/2]
Flying

“Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile.” —The Arabian Nights, trans. Haddawy
Illus. Kaja Foglio
Bird MaidenBuy (2), 2R, Common
Summon - Bird Maiden [1/2]
Flying

“Four things that never meet do here unite To shed my blood and to ravage my heart, A radiant brow and tresses that beguile And rosy cheeks and a glittering smile.” —The Arabian Nights, trans. Haddawy
Illus. Kaja Foglio
Desert NomadsBuy, 2R, Common
Summon - Nomads [2/2]
Desertwalk
Desert Nomads are immune to damage done by Deserts.

Illus. Christopher Rush
Hurr JackalBuy, R, Common
Summon - Jackal [1/1]
Tap to prevent a target creature from regenerating for the remainder of the turn.

Illus. Drew Tucker
Kird ApeBuy, R, Common
Summon - Ape [1/1]
Kird Ape gains +1/+2 if you have any forests in play.

Illus. Ken Meyer, Jr.
Magnetic MountainBuy, 1RR, Uncommon
Enchantment
Blue creatures do not untap as normal. During their untap phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require.

Illus. Susan Van Camp
Mijae DjinnBuy, RRR, Rare
Summon - Djinn [6/3]
If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.

Illus. Susan Van Camp
Rukh EggBuy (1), 3R, Common
Summon - Egg [0/3]
If Rukh Egg goes to the graveyard,a Rukh—a 4/4 red flying creature—comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.

Illus. Christopher Rush
Rukh EggBuy (2), 3R, Common
Summon - Egg [0/3]
If Rukh Egg goes to the graveyard, a Rukh—a 4/4 red flying creature—comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from thegame entirely.

Illus. Christopher Rush
Ydwen EfreetBuy, RRR, Rare
Summon - Efreet [3/6]
If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.

Illus. Drew Tucker
CycloneBuy, 2GG, Uncommon
Enchantment
Put one chip on Cyclone each round during your upkeep, then pay G for each chip or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per chip to each player and each creature in play.

Illus. Mark Tedin
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy any card in play.

Illus. Susan Van Camp
Drop of HoneyBuy, G, Rare
Enchantment
During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.

Illus. Anson Maddocks
Erhnam DjinnBuy, 3G, Rare
Summon - Djinn [4/5]
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.

Illus. Ken Meyer, Jr.
Ghazban OgreBuy, G, Common
Summon - Ogre [2/2]
During its current controller's upkeep, the player with the highest life total takes control of Ghazbán Ogre.

Illus. Jesper Myrfors
Ifh-Biff EfreetBuy, 2GG, Rare
Summon - Efreet [3/3]
Flying
While Ifh-Bíff Efreet is in play, any player can pay G to have Ifh-Bíff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Bíff Efreet, and can be used as soon as it is successfully summoned.

Illus. Jesper Myrfors
MetamorphosisBuy, G, Common
Sorcery
Sacrifice a creature of yours in play for an amount of mana equal to its casting cost plus 1. This mana can be of any one color, and can only be used to summon creatures.

Illus. Christopher Rush
Naf's AspBuy (1), G, Common
Summon - Asp [1/1]
If Asp inflicts any damage on your opponent, your opponent must spend 1 before the draw phase of his or her next turn or lose an additional 1 life.

Illus. Christopher Rush
Naf's AspBuy (2), G, Common
Summon - Asp [1/1]
If Asp inflicts any damage on your opponent, your opponent must spend 1 before the draw phase of his or her next turn or lose an additional 1 life.

Illus. Christopher Rush
SandstormBuy, G, Common
Instant
All attacking creatures suffer 1 damage.


Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.
Illus. Brian Snoddy
Singing TreeBuy, 3G, Rare
Summon - Singing Tree [0/3]
Tap to reduce an attacking creature's power to 0.

Illus. Rob Alexander
Wyluli WolfBuy (1), 1G, Common
Summon - Wolf [1/1]
Tap to give any creature in play +1/+1 until end of turn.

“When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?” —Maimun al-Wyluli, Diary
Illus. Susan Van Camp
Wyluli WolfBuy (2), 1G, Common
Summon - Wolf [1/1]
Tap to give any creature in play +1/+1 until end of turn.

“When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?” —Maimun al-Wyluli, Diary
Illus. Susan Van Camp
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