Conspiracy Spoiler (210 cards)

Advantageous ProclamationBuy, 0, Uncommon
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."
Illus. Izzy
Card #1
Backup PlanBuy, 0, Rare
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"
Illus. David Palumbo
Card #2
Brago's FavorBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost {1} less to cast.

Illus. Karla Ortiz
Card #3
Double StrokeBuy, 0, Uncommon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Illus. Christopher Moeller
Card #4
Immediate ActionBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Illus. Karl Kopinski
Card #5
Iterative AnalysisBuy, 0, Uncommon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Illus. Winona Nelson
Card #6
Muzzio's PreparationsBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Illus. Karl Kopinski
Card #7
Power PlayBuy, 0, Uncommon
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Illus. Matt Stewart
Card #8
Secret SummoningBuy, 0, Uncommon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Illus. Lucas Graciano
Card #9
Secrets of ParadiseBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."

Illus. Tyler Jacobson
Card #10
Sentinel DispatchBuy, 0, Common
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

"Unusual. Security also worth stealing."

—Dack Fayden

Illus. Adam Paquette
Card #11
Unexpected PotentialBuy, 0, Uncommon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Illus. Izzy
Card #12
WorldknitBuy, 0, Rare
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."

Illus. Adam Paquette
Card #13
Brago's RepresentativeBuy, 2W, Common
Creature - Human Advisor [1/4]
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

On Fiora, no matter is settled until King Brago offers an opinion.
Illus. Anthony Palumbo
Card #14
Council GuardianBuy, 5W, Uncommon
Creature - Giant Soldier [5/5]
Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Illus. Volkan Baga
Card #15
Council's JudgmentBuy, 1WW, Rare
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.
Illus. Kev Walker
Card #16
Custodi SoulbindersBuy, 3W, Rare
Creature - Human Cleric [0/0]
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Karla Ortiz
Card #17
Custodi SquireBuy, 4W, Common
Creature - Spirit Cleric [3/3]
Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Illus. Alex Horley-Orlandelli
Card #18
Rousing of SoulsBuy, 2W, Common
Sorcery
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."
Illus. Jeff Simpson
Card #19
Academy EliteBuy, 3U, Rare
Creature - Human Wizard [0/0]
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Illus. Volkan Baga
Card #20
Marchesa's EmissaryBuy, 3U, Common
Creature - Human Rogue [2/2]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."
Illus. Tyler Jacobson
Card #21
Marchesa's InfiltratorBuy, 2U, Uncommon
Creature - Human Rogue [1/1]
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."
Illus. Lucas Graciano
Card #22
Muzzio, Visionary ArchitectBuy, 1UU, Mythic
Creature - Human Artificer [1/3]
{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.

Illus. Volkan Baga
Card #23
Plea for PowerBuy, 3U, Rare
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Illus. John Severin Brassell
Card #24
Split DecisionBuy, 1U, Uncommon
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Illus. Robbie Trevino
Card #25
Bite of the Black RoseBuy, 3B, Uncommon
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Illus. Franz Vohwinkel
Card #26
Drakestown ForgottenBuy, 4B, Rare
Creature - Zombie [0/0]
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.

{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Illus. Steve Prescott
Card #27
Grudge KeeperBuy, 1B, Common
Creature - Zombie Wizard [2/1]
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

"Your defiance is noted."
Illus. Ryan Barger
Card #28
Reign of the PitBuy, 4BB, Rare
Sorcery
Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way.

Illus. Evan Shipard
Card #29
Tyrant's ChoiceBuy, 1B, Common
Sorcery
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Illus. Daarken
Card #30
Enraged RevolutionaryBuy, 2R, Common
Creature - Human Warrior [2/1]
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

When every right is voted away, only rage remains.
Illus. Drew Baker
Card #31
Grenzo's CutthroatBuy, 1R, Common
Creature - Goblin Rogue [1/1]
First strike

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"Their guards are soft, ready to welcome a sharp dagger."
Illus. Svetlin Velinov
Card #32
Grenzo's RebuttalBuy, 4RR, Rare
Sorcery
Put a 4/4 red Ogre creature token onto the battlefield. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to his or her left. Destroy each permanent chosen this way.

Illus. Dave Kendall
Card #33
Ignition TeamBuy, 5RR, Rare
Creature - Goblin Warrior [0/0]
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.

{2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.

Illus. Karl Kopinski
Card #34
Scourge of the ThroneBuy, 4RR, Mythic
Creature - Dragon [5/5]
Flying

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.

Illus. Michael Komarck
Card #35
Treasonous OgreBuy, 3R, Uncommon
Creature - Ogre Shaman [2/3]
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R} to your mana pool.

"Everything comes with a price. Especially revolution."

—Grenzo, dungeon warden

Illus. Randy Gallegos
Card #36
Predator's HowlBuy, 3G, Uncommon
Instant
Put a 2/2 green Wolf creature token onto the battlefield.

Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.

"And Muzzio says my arguments have no teeth."

—Selvala, ranger of the Lowlands

Illus. Ralph Horsley
Card #37
Realm SeekersBuy, 4GG, Rare
Creature - Elf Scout [0/0]
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Illus. Mike Sass
Card #38
Selvala's ChargeBuy, 4G, Uncommon
Sorcery
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 3/3 green Elephant creature token onto the battlefield. Then each player draws a card.

Selvala's arrival never goes unnoticed.
Illus. Dan Scott
Card #39
Selvala's EnforcerBuy, 3G, Common
Creature - Elf Warrior [2/2]
Parley — When Selvala's Enforcer enters the battlefield, each player reveals the top card of his or her library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.

Illus. Jesper Ejsing
Card #40
Brago, King EternalBuy, 2WU, Rare
Creature - Spirit [2/4]
Flying

When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."
Illus. Karla Ortiz
Card #41
Dack FaydenBuy, 1UR, Mythic
Planeswalker - Dack [0]
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Illus. Eric Deschamps
Card #42
Dack's DuplicateBuy, 2UR, Rare
Creature - Shapeshifter [0/0]
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Illus. Karl Kopinski
Card #43
Deathreap RitualBuy, 2BG, Uncommon
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.

"All who set foot in Paliano are pawns in someone's play for power."

—Marchesa, the Black Rose

Illus. Steve Argyle
Card #44
Extract from DarknessBuy, 3UB, Uncommon
Sorcery
Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.
Illus. Dallas Williams
Card #45
FlamewrightBuy, RW, Uncommon
Creature - Human Artificer [1/1]
{1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.

Those who can't conspire, create.
Illus. Mathias Kollros
Card #46
Grenzo, Dungeon WardenBuy, XBR, Rare
Creature - Goblin Rogue [2/2]
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.

{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Illus. Lucas Graciano
Card #47
Magister of WorthBuy, 4WB, Rare
Creature - Angel [4/4]
Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from his or her graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Illus. John Stanko
Card #48
Marchesa, the Black RoseBuy, 1UBR, Mythic
Creature - Human Wizard [3/3]
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Illus. Matt Stewart
Card #49
Marchesa's SmugglerBuy, UR, Uncommon
Creature - Human Rogue [1/1]
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

{1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."
Illus. Dan Scott
Card #50
Selvala, Explorer ReturnedBuy, 1GW, Rare
Creature - Elf Scout [2/4]
Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."
Illus. Tyler Jacobson
Card #51
Woodvine ElementalBuy, 4GW, Uncommon
Creature - Elemental [4/4]
Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Illus. Mike Bierek
Card #52
Æther SearcherBuy, 7, Rare
Artifact Creature - Construct [6/4]
Reveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.

When Æther Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Æther Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Illus. James Paick
Card #53
Agent of AcquisitionsBuy, 2, Uncommon
Artifact Creature - Construct [2/1]
Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Illus. Eytan Zana
Card #54
Canal DredgerBuy, 4, Rare
Artifact Creature - Construct [1/5]
Draft Canal Dredger face up.

Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.

{T}: Put target card from your graveyard on the bottom of your library.

Illus. John Avon
Card #55
Coercive PortalBuy, 4, Mythic
Artifact
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Illus. Yeong-Hao Han
Card #56
Cogwork GrinderBuy, 6, Rare
Artifact Creature - Construct [0/0]
Draft Cogwork Grinder face up.

As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)

Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Illus. Jasper Sandner
Card #57
Cogwork LibrarianBuy, 4, Common
Artifact Creature - Construct [3/3]
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Why wait for answers?
Illus. Dan Scott
Card #58
Cogwork SpyBuy, 3, Common
Artifact Creature - Bird Construct [2/1]
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.

Flying

Paliano's creations provide ample opportunities to plot the downfall of a neighbor.
Illus. Tomasz Jedruszek
Card #59
Cogwork TrackerBuy, 4, Uncommon
Artifact Creature - Hound Construct [4/4]
Reveal Cogwork Tracker as you draft it and note the player who passed it to you.

Cogwork Tracker attacks each turn if able.

Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.

Illus. Alex Horley-Orlandelli
Card #60
Deal BrokerBuy, 3, Rare
Artifact Creature - Construct [2/3]
Draft Deal Broker face up.

Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.

{T}: Draw a card, then discard a card.

Illus. Cliff Childs
Card #61
Lore SeekerBuy, 2, Rare
Artifact Creature - Construct [2/2]
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Each volume contains wonders.
Illus. Jason Felix
Card #62
Lurking AutomatonBuy, 5, Common
Artifact Creature - Construct [0/0]
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Illus. Yeong-Hao Han
Card #63
Whispergear SneakBuy, 1, Common
Artifact Creature - Construct [1/1]
Draft Whispergear Sneak face up.

During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Spy for today. Plan for tomorrow.
Illus. Jesper Ejsing
Card #64
Paliano, the High CityBuy, 0, Rare
Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

{T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.

Illus. Adam Paquette
Card #65
Ajani's SunstrikerBuy, WW, Common
Creature - Cat Cleric [2/2]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"Ajani goes where he is needed most and in his name we keep his lands safe."
Illus. Matt Stewart
Card #66
Apex HawksBuy, 2W, Common
Creature - Bird [2/2]
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Illus. David Palumbo
Card #67
Courier HawkBuy, 1W, Common
Creature - Bird [1/2]
Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
Illus. Mark Poole
Card #68
Doomed TravelerBuy, W, Common
Creature - Human Soldier [1/1]
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Illus. Lars Grant-West
Card #69
Glimmerpoint StagBuy, 2WW, Uncommon
Creature - Elk [3/3]
Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Illus. Ryan Pancoast
Card #70
Guardian ZendikonBuy, 2W, Common
Enchantment - Aura
Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Illus. John Avon
Card #71
Intangible VirtueBuy, 1W, Uncommon
Enchantment
Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Illus. Clint Cearley
Card #72
Kor ChantBuy, 2W, Common
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Sacred rites repurposed to fight an ancient threat.
Illus. Yohann Schepacz
Card #73
Moment of HeroismBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"My faith is stronger than fang, claw, or mindless hunger."
Illus. Christopher Moeller
Card #74
Noble TemplarBuy, 5W, Common
Creature - Human Cleric Soldier [3/6]
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Alex Horley-Orlandelli
Card #75
Pillarfield OxBuy, 3W, Common
Creature - Ox [2/4]
"May starving fleas birth a thousand generations on your stubborn hide, cow!"

—Bruse Tarl, Goma Fada nomad

Illus. Andrew Robinson
Card #76
Pride GuardianBuy, W, Common
Creature - Cat Monk [0/3]
Defender

Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."
Illus. Chris Rahn
Card #77
Pristine AngelBuy, 4WW, Mythic
Creature - Angel [4/4]
Flying

As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.

Whenever you cast a spell, you may untap Pristine Angel.

Illus. Scott M. Fischer
Card #78
Reya DawnbringerBuy, 6WWW, Rare
Creature - Angel [4/6]
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

"You have not died until I consent."
Illus. Matthew D. Wilson
Card #79
RoutBuy, 3WW, Rare
Sorcery
You may cast Rout any time you could cast an instant if you pay {2} more to cast it.

Destroy all creatures. They can't be regenerated.

"End this. What I seek is far greater."

—Elesh Norn, Grand Cenobite

Illus. Igor Kieryluk
Card #80
Silverchase FoxBuy, 1W, Common
Creature - Fox [2/2]
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.

"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."

—Britta, midwife of Gatstaf

Illus. Howard Lyon
Card #81
SoulcatcherBuy, 1W, Uncommon
Creature - Bird Soldier [1/1]
Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Their spirits walk the winds and fill my soul."
Illus. Julie Dillon
Card #82
Stave OffBuy, W, Common
Instant
Target creature gains protection from the color of your choice until end of turn.

"Just a moment of perfect grace and sanctity is enough."

—Kal Lior, leonin elder

Illus. Mark Zug
Card #83
Swords to PlowsharesBuy, W, Uncommon
Instant
Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.
Illus. Terese Nielsen
Card #84
Unquestioned AuthorityBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

After Gideon cleansed the Ninth District, none of the ganglords challenged the Boros.
Illus. Zoltan Boros
Card #85
Valor Made RealBuy, W, Common
Instant
Target creature can block any number of creatures this turn.

"As my father taught, ‘Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Illus. Jeff Miracola
Card #86
Vow of DutyBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."

—Kaalia of the Vast

Illus. Wayne Reynolds
Card #87
Wakestone GargoyleBuy, 3W, Uncommon
Creature - Gargoyle [3/4]
Defender, flying

{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Its pulsating cry shatters bonds of iron, granite, and servitude.
Illus. Jim Murray
Card #88
Æther TradewindsBuy, 2U, Common
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.

"The wind smells of misfortune. Check your knots."

—Anitan, Ondu cleric

Illus. Kieran Yanner
Card #89
Air ServantBuy, 4U, Uncommon
Creature - Elemental [4/3]
Flying

{2}{U}: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."

—Jestus Dreya, Of Elements and Eternity

Illus. Lars Grant-West
Card #90
BrainstormBuy, U, Common
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Illus. Willian Murai
Card #91
BreakthroughBuy, XU, Uncommon
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.

The ideas came flooding in so fast that they couldn't all be contained.
Illus. Raymond Swanland
Card #92
Compulsive ResearchBuy, 2U, Common
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Illus. Michael Sutfin
Card #93
Crookclaw TransmuterBuy, 3U, Common
Creature - Bird Wizard [3/1]
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Illus. Ron Spencer
Card #94
Dream FractureBuy, 1UU, Common
Instant
Counter target spell. Its controller draws a card.

Draw a card.

"Creation is a paradox. It hatches from its opposite."

—Olka, Mistmeadow witch

Illus. Howard Lyon
Card #95
Enclave EliteBuy, 2U, Common
Creature - Merfolk Soldier [2/2]
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Illus. Igor Kieryluk
Card #96
Fact or FictionBuy, 3U, Uncommon
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."
Illus. Matt Cavotta
Card #97
Favorable WindsBuy, 1U, Uncommon
Enchantment
Creatures you control with flying get +1/+1.

Long thought to be extinct, flocks of gryffs reappeared with Avacyn's return.
Illus. Winona Nelson
Card #98
Grixis IllusionistBuy, U, Common
Creature - Human Wizard [1/1]
{T}: Target land you control becomes the basic land type of your choice until end of turn.

"It's simple, really. If they can't find us, they can't kill us."
Illus. Mark Tedin
Card #99
Jetting GlasskiteBuy, 4UU, Uncommon
Creature - Spirit [4/4]
Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.
Illus. Shishizaru
Card #100
Minamo ScrollkeeperBuy, 1U, Common
Creature - Human Wizard [2/3]
Defender

Your maximum hand size is increased by one.

The scrollkeepers never stepped an inch away from the doors of the Great Library, not even when the ogres and their oni masters swept through Minamo.
Illus. Parente
Card #101
MisdirectionBuy, 3UU, Rare
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.

Change the target of target spell with a single target.

Illus. Mathias Kollros
Card #102
Plated SeastriderBuy, UU, Common
Creature - Beast [1/4]
The Neurok buried entangling cables just under the Quicksilver Sea. One seastrider harvest can provide an army's worth of armor and shields.
Illus. Izzy
Card #103
Reckless ScholarBuy, 2U, Common
Creature - Human Wizard [2/1]
{T}: Target player draws a card, then discards a card.

"Any good prospector must sift the gold from the sand."
Illus. Steve Prescott
Card #104
Screaming SeahawkBuy, 4U, Common
Creature - Bird [2/2]
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Illus. Heather Hudson
Card #105
Shoreline RangerBuy, 5U, Common
Creature - Bird Soldier [3/4]
Flying

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Michael Sutfin
Card #106
Stasis CellBuy, 4U, Common
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

{3}{U}: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
Illus. Mark A. Nelson
Card #107
StifleBuy, U, Rare
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)

"Superior force meets woefully inadequate object. What paradox were you expecting?"

—Azguri, archmage of Evos Isle

Illus. Eric Fortune
Card #108
Traveler's CloakBuy, 2U, Common
Enchantment - Aura
Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type.

Illus. Rebecca Guay
Card #109
Turn the TideBuy, 1U, Common
Instant
Creatures your opponents control get -2/-0 until end of turn.

"Let their mindless armies come and face the might of genius."

—Varil, Neurok partisan

Illus. Jason Felix
Card #110
Wind DancerBuy, 1U, Uncommon
Creature - Faerie [1/1]
Flying

{T}: Target creature gains flying until end of turn.

"Take my hand and dance to the music of the winds."
Illus. Cynthia Sheppard
Card #111
Altar's ReapBuy, 1B, Common
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

"Don't worry, your death will be as informative as possible."

—Gorghul, augur of skulls

Illus. Donato Giancola
Card #112
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Illus. Kev Walker
Card #113
Ill-Gotten GainsBuy, 2BB, Rare
Sorcery
Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.

Urza thought it a crusade. Xantcha knew it was a robbery.
Illus. Greg Staples
Card #114
Infectious HorrorBuy, 3B, Common
Creature - Zombie Horror [2/2]
Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.
Illus. Pete Venters
Card #115
Liliana's SpecterBuy, 1BB, Common
Creature - Specter [2/1]
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."

—Liliana Vess

Illus. Vance Kovacs
Card #116
Magus of the MirrorBuy, 4BB, Rare
Creature - Human Wizard [4/2]
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
Illus. Christopher Moeller
Card #117
Morkrut BansheeBuy, 3BB, Uncommon
Creature - Spirit [4/4]
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."

—Hildin, priest of Avacyn

Illus. Svetlin Velinov
Card #118
Necromantic ThirstBuy, 2BB, Common
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Illus. Brandon Kitkouski
Card #119
Phage the UntouchableBuy, 3BBBB, Mythic
Creature - Avatar Minion [4/4]
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

Illus. Ron Spears
Card #120
Plagued RusalkaBuy, B, Uncommon
Creature - Spirit [1/1]
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."

—Savra

Illus. Alex Horley-Orlandelli
Card #121
Quag VampiresBuy, B, Common
Creature - Vampire Rogue [1/1]
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Illus. Jason Felix
Card #122
Reckless SpiteBuy, 1BB, Uncommon
Instant
Destroy two target nonblack creatures. You lose 5 life.

"The end is justified in being mean. Or something like that."
Illus. Karl Kopinski
Card #123
Skeletal ScryingBuy, XB, Uncommon
Instant
As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.

You draw X cards and you lose X life.

His family was a small price to pay for the dark gifts that called to him.
Illus. Bob Petillo
Card #124
SmallpoxBuy, BB, Uncommon
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Illus. Ryan Pancoast
Card #125
Stronghold DisciplineBuy, 2BB, Common
Sorcery
Each player loses 1 life for each creature he or she controls.

In Urborg, the instigators of each new rebellion are soaked in the blood of the last.
Illus. Daarken
Card #126
Syphon SoulBuy, 2B, Common
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Illus. Ron Spears
Card #127
Tragic SlipBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.
Illus. Christopher Moeller
Card #128
Twisted AbominationBuy, 5B, Common
Creature - Zombie Mutant [5/3]
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daren Bader
Card #129
Typhoid RatsBuy, B, Common
Creature - Rat [1/1]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
Illus. Kev Walker
Card #130
Unhallowed PactBuy, 2B, Common
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Agreements with demons seldom end at the grave.
Illus. Volkan Baga
Card #131
Vampire HexmageBuy, BB, Uncommon
Creature - Vampire Shaman [2/1]
First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.
Illus. Eric Deschamps
Card #132
VictimizeBuy, 2B, Uncommon
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Illus. Craig J Spearing
Card #133
WakedancerBuy, 2B, Common
Creature - Human Shaman [2/2]
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
Illus. Austin Hsu
Card #134
Zombie GoliathBuy, 4B, Common
Creature - Zombie Giant [4/3]
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."

—Zul Ashur, lich lord

Illus. E. M. Gist
Card #135
Barbed ShockerBuy, 3R, Uncommon
Creature - Insect [2/2]
Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
Illus. Tony Szczudlo
Card #136
Boldwyr IntimidatorBuy, 5RR, Uncommon
Creature - Giant Warrior [5/5]
Cowards can't block Warriors.

{R}: Target creature becomes a Coward until end of turn.

{2}{R}: Target creature becomes a Warrior until end of turn.

"Now everyone knows what you are."
Illus. Esad Ribic
Card #137
Brimstone VolleyBuy, 2R, Common
Instant
Brimstone Volley deals 3 damage to target creature or player.

Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

Illus. Eytan Zana
Card #138
Chartooth CougarBuy, 5R, Common
Creature - Cat Beast [4/4]
{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Chase Stone
Card #139
Cinder WallBuy, R, Common
Creature - Wall [3/3]
Defender

When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for hours."

—Onean sergeant

Illus. Anthony S. Waters
Card #140
Deathforge ShamanBuy, 4R, Uncommon
Creature - Ogre Shaman [4/3]
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

Illus. Dave Kendall
Card #141
Flaring Flame-KinBuy, 2R, Uncommon
Creature - Elemental Warrior [2/2]
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.
Illus. Brian Hagan
Card #142
Flowstone BladeBuy, R, Common
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."

—Karn

Illus. Allen Williams
Card #143
Heartless HidetsuguBuy, 3RR, Rare
Creature - Ogre Shaman [4/3]
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.

Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
Illus. Carl Critchlow
Card #144
Heckling FiendsBuy, 2R, Uncommon
Creature - Devil [2/2]
{2}{R}: Target creature attacks this turn if able.

Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
Illus. Clint Cearley
Card #145
Lizard WarriorBuy, 3R, Common
Creature - Lizard Warrior [4/2]
Don't let its appearance frighten you. Let its claws and teeth do that.
Illus. Roger Raupp
Card #146
Mana GeyserBuy, 3RR, Common
Sorcery
Add {R} to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Illus. Martina Pilcerova
Card #147
Orcish CannonadeBuy, 1RR, Common
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.

Draw a card.

"Crispy! Scarback! Load another volcano-ball."

—Stumphobbler Thuj, orcish captain

Illus. Pete Venters
Card #148
Pitchburn DevilsBuy, 4R, Common
Creature - Devil [3/3]
When Pitchburn Devils dies, it deals 3 damage to target creature or player.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
Illus. Johann Bodin
Card #149
Power of FireBuy, 1R, Common
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine
Card #150
Skitter of LizardsBuy, R, Common
Creature - Lizard [1/1]
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Illus. Warren Mahy
Card #151
Sulfuric VortexBuy, 1RR, Rare
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.

Illus. Greg Staples
Card #152
Torch FiendBuy, 1R, Common
Creature - Devil [2/1]
{R}, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.
Illus. Winona Nelson
Card #153
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Illus. Carl Critchlow
Card #154
Uncontrollable AngerBuy, 2RR, Uncommon
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each turn if able.

Illus. Kev Walker
Card #155
Vent SentinelBuy, 3R, Common
Creature - Elemental [2/4]
Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."

—The War Diaries

Illus. Chris Rahn
Card #156
Volcanic FalloutBuy, 1RR, Uncommon
Instant
Volcanic Fallout can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?"

—Hadran, sunseeder of Naya

Illus. Zoltan Boros & Gabor Szikszai
Card #157
Wrap in FlamesBuy, 3R, Common
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."

—The War Diaries

Illus. Véronique Meignaud
Card #158
Charging RhinoBuy, 3GG, Common
Creature - Rhino [4/4]
Charging Rhino can't be blocked by more than one creature.

"Is it wrong to go straight for what you want? Sneaking is for cats and goblins."

—Tahngarth of the Weatherlight

Illus. Daren Bader
Card #159
Copperhorn ScoutBuy, G, Common
Creature - Elf Scout [1/1]
Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
Illus. Shelly Wan
Card #160
Echoing CourageBuy, 1G, Common
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.
Illus. Greg Staples
Card #161
Elephant GuideBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.
Illus. Tomasz Jedruszek
Card #162
Elvish AberrationBuy, 5G, Common
Creature - Elf Mutant [4/5]
{T}: Add {G}{G}{G} to your mana pool.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Matt Cavotta
Card #163
ExplorationBuy, G, Rare
Enchantment
You may play an additional land on each of your turns.

"Only when we journey into the unknown can we find the impossible."

—Cyrul the Wanderer

Illus. Florian de Gesincourt
Card #164
GamekeeperBuy, 3G, Uncommon
Creature - Elf [2/2]
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Illus. Scott Hampton
Card #165
Gnarlid PackBuy, 1G, Common
Creature - Beast [2/2]
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Illus. Johann Bodin
Card #166
Howling WolfBuy, 2GG, Common
Creature - Wolf [2/2]
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Illus. Nils Hamm
Card #167
Hunger of the HowlpackBuy, G, Common
Instant
Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

"Werewolves are an unholy mix of a predator's instinct and a human's hatred."

—Alena, trapper of Kessig

Illus. Nils Hamm
Card #168
Hydra OmnivoreBuy, 4GG, Mythic
Creature - Hydra [8/8]
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.

"We should learn from the hydra. It never plays favorites; it devours everyone equally."

—Thrass, elder druid

Illus. Svetlin Velinov
Card #169
Lead the StampedeBuy, 2G, Uncommon
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Illus. Efrem Palacios
Card #170
Nature's ClaimBuy, G, Common
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all."

—Sildark, artificer of Omu

Illus. Raoul Vitale
Card #171
Pelakka WurmBuy, 4GGG, Uncommon
Creature - Wurm [7/7]
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.
Illus. Daniel Ljunggren
Card #172
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Illus. Pete Venters
Card #173
ProvokeBuy, 1G, Common
Instant
Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.

"Never start a fight you can't finish."

—Padril, council guardian

Illus. Kev Walker
Card #174
Relic CrushBuy, 4G, Uncommon
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.
Illus. Steven Belledin
Card #175
RespiteBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
Illus. Rebecca Guay
Card #176
Sakura-Tribe ElderBuy, 1G, Common
Creature - Snake Shaman [1/1]
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Illus. Carl Critchlow
Card #177
Scaled WurmBuy, 7G, Common
Creature - Wurm [7/6]
The wurms become so big, a single scale can be used as a roof for a human dwelling.
Illus. Wayne England
Card #178
Sporecap SpiderBuy, 2G, Common
Creature - Spider [1/5]
Reach (This creature can block creatures with flying.)

"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."

—Saidah, Joraga hunter

Illus. Lars Grant-West
Card #179
Squirrel NestBuy, 1GG, Uncommon
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."

In the treetops, unseen by many, lurks chittering, skittering death.
Illus. Daniel Ljunggren
Card #180
TerastodonBuy, 6GG, Rare
Creature - Elephant [9/9]
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Illus. Lars Grant-West
Card #181
Wolfbriar ElementalBuy, 2GG, Rare
Creature - Elemental [4/4]
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Illus. Chippy
Card #182
Wrap in VigorBuy, 1G, Common
Instant
Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
Illus. John Donahue
Card #183
Basandra, Battle SeraphBuy, 3RW, Rare
Creature - Angel [4/4]
Flying

Players can't cast spells during combat.

{R}: Target creature attacks this turn if able.

"Why listen to the mumblings of wizards when the lash speaks true?"
Illus. Terese Nielsen
Card #184
DecimateBuy, 2RG, Rare
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

Anarchy comes in many forms: social, individual, Gruul . . .
Illus. Zoltan Boros
Card #185
Dimir DoppelgangerBuy, 1UB, Rare
Creature - Shapeshifter [0/2]
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.

"Fear not. Your life will not go unlived."
Illus. Jim Murray
Card #186
Edric, Spymaster of TrestBuy, 1GU, Rare
Creature - Elf Rogue [2/2]
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
Illus. Volkan Baga
Card #187
Fires of YavimayaBuy, 1RG, Uncommon
Enchantment
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Yavimaya lights the quickest path to battle.
Illus. Izzy
Card #188
Mirari's WakeBuy, 3GW, Mythic
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.
Illus. Volkan Baga
Card #189
MortifyBuy, 1WB, Uncommon
Instant
Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
Illus. Nils Hamm
Card #190
Pernicious DeedBuy, 1BG, Mythic
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Illus. Christopher Moeller
Card #191
Sky SpiritBuy, 1WU, Uncommon
Creature - Spirit [2/2]
Flying, first strike

"Like a strain of music: easy to remember but impossible to catch."

—Mirri of the Weatherlight

Illus. Rebecca Guay
Card #192
SpiritmongerBuy, 3BG, Rare
Creature - Beast [6/6]
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.

Illus. Kev Walker
Card #193
Spontaneous CombustionBuy, 1BR, Uncommon
Instant
As an additional cost to cast Spontaneous Combustion, sacrifice a creature.

Spontaneous Combustion deals 3 damage to each creature.

"Heat of battle" is usually a metaphor.
Illus. Jason Rainville
Card #194
Wood SageBuy, GU, Uncommon
Creature - Human Druid [1/1]
{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Illus. Parente
Card #195
Altar of DementiaBuy, 2, Rare
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

"It is not that you will go mad. It is that you will beg for madness."

—Volrath

Illus. Brom
Card #196
DeathrenderBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.

Equip {2}

Illus. Martina Pilcerova
Card #197
Explorer's ScopeBuy, 1, Uncommon
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Vincent Proce
Card #198
FireshriekerBuy, 3, Uncommon
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Christopher Moeller
Card #199
Galvanic JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/5]
Galvanic Juggernaut attacks each turn if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.

Illus. Lucas Graciano
Card #200
Peace StriderBuy, 4, Uncommon
Artifact Creature - Construct [3/3]
When Peace Strider enters the battlefield, you gain 3 life.

"The Vanished must have sent it from beyond to aid us in this struggle."

—Kessla, Sylvok shaman

Illus. Igor Kieryluk
Card #201
Reito LanternBuy, 2, Uncommon
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.

Lanterns carved from the mystic stones of the Reito Mines were said to light the way of lost souls.
Illus. Greg Hildebrandt
Card #202
Runed ServitorBuy, 2, Uncommon
Artifact Creature - Construct [2/2]
When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Illus. Mike Bierek
Card #203
Silent ArbiterBuy, 4, Rare
Artifact Creature - Construct [1/5]
No more than one creature can attack each combat.

No more than one creature can block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.
Illus. Mark Zug
Card #204
Spectral SearchlightBuy, 3, Uncommon
Artifact
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Illus. Martina Pilcerova
Card #205
Vedalken OrreryBuy, 4, Rare
Artifact
You may cast nonland cards as though they had flash.

The model incorporated the fifth sun effortlessly, as if it had always known.
Illus. John Avon
Card #206
Warmonger's ChariotBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.
Illus. Warren Mahy
Card #207
Mirrodin's CoreBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Illus. Greg Staples
Card #208
QuicksandBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.
Illus. Matt Stewart
Card #209
Reflecting PoolBuy, 0, Rare
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.

Does it reflect the future that once was or the past that can never be?
Illus. Fred Fields
Card #210
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