Magic 2015 Core Set Spoiler (284 cards)

Ajani SteadfastBuy, 3W, Mythic
Planeswalker - Ajani [0]
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Illus. Chris Rahn
Card #1
Ajani's PridemateBuy, 1W, Uncommon
Creature - Cat Soldier [2/2]
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

Illus. Svetlin Velinov
Card #2
Avacyn, Guardian AngelBuy, 2WWW, Rare
Creature - Angel [5/4]
Flying, vigilance

{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

{5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Illus. Winona Nelson
Card #3
Battle MasteryBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"

—Clachan Tales

Illus. Zoltan Boros & Gabor Szikszai
Card #4
Boonweaver GiantBuy, 6W, Uncommon
Creature - Giant Monk [4/4]
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

Illus. Adam Paquette
Card #5
CongregateBuy, 3W, Uncommon
Instant
Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."

—Song of All, canto 642

Illus. Mark Zug
Card #6
Constricting SliverBuy, 5W, Uncommon
Creature - Sliver [3/3]
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
Illus. Karl Kopinski
Card #7
Dauntless River MarshalBuy, 1W, Uncommon
Creature - Human Soldier [2/1]
Dauntless River Marshal gets +1/+1 as long as you control an Island.

{3}{U}: Tap target creature.

"Thieves and squid squirm the same way when you capture them."
Illus. Mark Winters
Card #8
Devouring LightBuy, 1WW, Uncommon
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.

"Even your shadow is too foul to tolerate."
Illus. Slawomir Maniak
Card #9
Divine FavorBuy, 1W, Common
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.
Illus. Allen Williams
Card #10
Ephemeral ShieldsBuy, 1W, Common
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Illus. Yohann Schepacz
Card #11
First ResponseBuy, 3W, Uncommon
Enchantment
At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield.

"There's never a good time for a disaster or an attack. That's why we're here."

—Oren, militia captain

Illus. Slawomir Maniak
Card #12
Geist of the MoorsBuy, 1WW, Uncommon
Creature - Spirit [3/1]
Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."

—"The Good Geist's Vow"

Illus. Aaron Miller
Card #13
Heliod's PilgrimBuy, 2W, Common
Creature - Human Cleric [1/2]
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

The blessings of Heliod are apparent for all to see.
Illus. Izzy
Card #14
Hushwing GryffBuy, 2W, Rare
Creature - Hippogriff [2/1]
Flash (You may cast this spell any time you could cast an instant.)

Flying

Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
Illus. John Severin Brassell
Card #15
Kinsbaile SkirmisherBuy, 1W, Common
Creature - Kithkin Soldier [2/2]
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
Illus. Thomas Denmark
Card #16
Marked by HonorBuy, 3W, Common
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.
Illus. David Palumbo
Card #17
Mass CalcifyBuy, 5WW, Rare
Sorcery
Destroy all nonwhite creatures.

The dead serve as their own tombstones.
Illus. Brandon Kitkouski
Card #18
Meditation PuzzleBuy, 3WW, Common
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

You gain 8 life.

Find your center, and you will find your way.
Illus. Mark Winters
Card #19
Midnight GuardBuy, 2W, Common
Creature - Human Soldier [2/3]
Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored."

—Olgard of the Skiltfolk

Illus. Jason A. Engle
Card #20
Oppressive RaysBuy, W, Common
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block unless its controller pays {3}.

Activated abilities of enchanted creature cost {3} more to activate.

Illus. Mark Zug
Card #21
Oreskos SwiftclawBuy, 1W, Common
Creature - Cat Warrior [3/1]
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.

—The Theriad

Illus. James Ryman
Card #22
Paragon of New DawnsBuy, 3W, Uncommon
Creature - Human Soldier [2/2]
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

Illus. John Stanko
Card #23
Pillar of LightBuy, 2W, Common
Instant
Exile target creature with toughness 4 or greater.

"The vaulted ceiling of our faith rests upon such pillars."

—Darugand, banisher priest

Illus. Erica Yang
Card #24
Preeminent CaptainBuy, 2W, Rare
Creature - Kithkin Soldier [2/2]
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Illus. Greg Staples
Card #25
Raise the AlarmBuy, 1W, Common
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.

Like blinking or breathing, responding to an alarm is an involuntary reflex.
Illus. Zoltan Boros
Card #26
Razorfoot GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
Illus. Ben Thompson
Card #27
Resolute ArchangelBuy, 5WW, Rare
Creature - Angel [4/4]
Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
Illus. Anthony Palumbo
Card #28
Return to the RanksBuy, XWW, Rare
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Illus. Michael Komarck
Card #29
Sanctified ChargeBuy, 4W, Common
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

You need only raise your spear to receive this blessing.
Illus. Dave Kendall
Card #30
Selfless CatharBuy, W, Common
Creature - Human Cleric [1/1]
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

"If I fail to offer myself, we will surely be overrun. My fate would be the same."
Illus. Slawomir Maniak
Card #31
Seraph of the MassesBuy, 5WW, Uncommon
Creature - Angel [*/*]
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Illus. Zoltan Boros
Card #32
Solemn OfferingBuy, 2W, Common
Sorcery
Destroy target artifact or enchantment. You gain 4 life.

"You will be reimbursed for your donation."

"The reimbursement is spiritual."

—Temple signs

Illus. Sam Wood
Card #33
Soul of TherosBuy, 4WW, Mythic
Creature - Avatar [6/6]
Vigilance

{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Illus. Zack Stella
Card #34
SoulmenderBuy, W, Common
Creature - Human Cleric [1/1]
{T}: You gain 1 life.

"Healing is more art than magic. Well, there is still quite a bit of magic."
Illus. James Ryman
Card #35
Spectra WardBuy, 3WW, Rare
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Illus. Ryan Alexander Lee
Card #36
Spirit BondsBuy, 1W, Rare
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Designed by Justin Gary
Illus. Willian Murai
Card #37
Sungrace PegasusBuy, 1W, Common
Creature - Pegasus [1/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The sacred feathers of the pegasus are said to have healing powers.
Illus. Phill Simmer
Card #38
Tireless MissionariesBuy, 4W, Common
Creature - Human Cleric [2/3]
When Tireless Missionaries enters the battlefield, you gain 3 life.

If they succeed in their holy work, their order will vanish into welcome obscurity, for there will be no more souls to redeem.
Illus. Dave Kendall
Card #39
Triplicate SpiritsBuy, 4WW, Common
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.)

Illus. Izzy
Card #40
Wall of EssenceBuy, 1W, Uncommon
Creature - Wall [0/4]
Defender (This creature can't attack.)

Whenever Wall of Essence is dealt combat damage, you gain that much life.

"If you cannot turn your enemy's strength to weakness, then make that strength your own."

—Gresha, warrior sage

Illus. Adam Rex
Card #41
Warden of the BeyondBuy, 2W, Uncommon
Creature - Human Wizard [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

He draws strength from a vast source few mortals can fathom.

Designed by Isaiah Cartwright

Illus. Raymond Swanland
Card #42
Aeronaut TinkererBuy, 2U, Common
Creature - Human Artificer [2/3]
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

"All tinkerers have their heads in the clouds. I don't intend to stop there."
Illus. Willian Murai
Card #43
ÆtherspoutsBuy, 3UU, Rare
Instant
For each attacking creature, its owner puts it on the top or bottom of his or her library.

"Don't worry, there's plenty for everyone."

—Vickon, Eleventh Company battlemage

Illus. Dan Scott
Card #44
Amphin PathmageBuy, 3U, Common
Creature - Salamander Wizard [3/2]
{2}{U}: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."

—Gor Muldrak, Cryptohistories

Illus. Mark Winters
Card #45
Chasm SkulkerBuy, 2U, Rare
Creature - Squid Horror [1/1]
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Designed by Mike Neumann
Illus. Jack Wang
Card #46
Chief EngineerBuy, 1U, Rare
Creature - Vedalken Artificer [1/3]
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.
Illus. Steven Belledin
Card #47
ChronostutterBuy, 5U, Common
Instant
Put target creature into its owner's library second from the top.

Timing is everything.
Illus. Seb McKinnon
Card #48
Coral BarrierBuy, 2U, Common
Creature - Wall [1/3]
Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.)

Illus. Florian de Gesincourt
Card #49
Diffusion SliverBuy, 1U, Uncommon
Creature - Sliver [1/1]
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

"The hive shimmered, and its walls seemed a living mirror."

—Hastric, Thunian scout

Illus. Trevor Claxton
Card #50
DissipateBuy, 1UU, Uncommon
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"This abomination never belonged in our world. I'm merely setting it free."

—Dierk, geistmage

Illus. Tomasz Jedruszek
Card #51
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The key to unlocking this puzzle is within you."

—Doriel, mentor of Mistral Isle

Illus. Howard Lyon
Card #52
EncrustBuy, 1UU, Common
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

"The sea blesses the tiny with the power to fell the mighty."

—Talrand, sky summoner

Illus. Jason Felix
Card #53
Ensoul ArtifactBuy, 1U, Uncommon
Enchantment - Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
Illus. Jasper Sandner
Card #54
Frost LynxBuy, 2U, Common
Creature - Elemental Cat [2/2]
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.
Illus. Izzy
Card #55
Fugitive WizardBuy, U, Common
Creature - Human Wizard [1/1]
"The law has its place—as a footnote in my spellbook."

—Siyani, fugitive mage

Illus. Mark Zug
Card #56
Glacial CrasherBuy, 4UU, Common
Creature - Elemental [5/5]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Glacial Crasher can't attack unless there is a Mountain on the battlefield.

Illus. Mark Winters
Card #57
HydrosurgeBuy, U, Common
Instant
Target creature gets -5/-0 until end of turn.

"Thirsty?"

—Drunvalus, hydromancer

Illus. Steve Prescott
Card #58
Illusory AngelBuy, 2U, Uncommon
Creature - Angel Illusion [4/4]
Flying

Cast Illusory Angel only if you've cast another spell this turn.

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."

—Letter from a soldier

Illus. Allen Williams
Card #59
Into the VoidBuy, 3U, Uncommon
Sorcery
Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."

—Terhold, archmage of Drunau

Illus. Daarken
Card #60
InvisibilityBuy, UU, Common
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his position, but it would force him to smell the goblins.
Illus. Pete Venters
Card #61
Jace, the Living GuildpactBuy, 2UU, Mythic
Planeswalker - Jace [0]
+1: Look at the top two cards of your library. Put one of them into your graveyard.

−3: Return another target nonland permanent to its owner's hand.

−8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.

Illus. Chase Stone
Card #62
Jace's IngenuityBuy, 3UU, Uncommon
Instant
Draw three cards.

"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Illus. Igor Kieryluk
Card #63
Jalira, Master PolymorphistBuy, 3U, Rare
Creature - Human Wizard [2/2]
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."
Illus. Steve Prescott
Card #64
Jorubai Murk LurkerBuy, 2U, Uncommon
Creature - Leech [1/3]
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Illus. Clint Cearley
Card #65
Kapsho KitefinsBuy, 4UU, Uncommon
Creature - Fish [3/3]
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

"It's a truly disconcerting sight to see their shadows cast upon the deck."

—Captain Triff

Illus. Ryan Yee
Card #66
Master of PredicamentsBuy, 3UU, Rare
Creature - Sphinx [4/4]
Flying

Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Designed by David Sirlin
Illus. Matt Stewart
Card #67
Mercurial PretenderBuy, 4U, Rare
Creature - Shapeshifter [0/0]
You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand."

The king went off to find himself. Imagine his terror when he succeeded.
Illus. Izzy
Card #68
Military IntelligenceBuy, 1U, Uncommon
Enchantment
Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.
Illus. Craig J Spearing
Card #69
Mind SculptBuy, 1U, Common
Sorcery
Target opponent puts the top seven cards of his or her library into his or her graveyard.

"Your mind was a curious mix of madness and genius. I just took away the genius."

—Jace Beleren

Illus. Michael C. Hayes
Card #70
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Card #71
Nimbus of the IslesBuy, 4U, Common
Creature - Elemental [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)

The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
Illus. Cliff Childs
Card #72
Paragon of Gathering MistsBuy, 3U, Uncommon
Creature - Human Wizard [2/2]
Other blue creatures you control get +1/+1.

{U}, {T}: Another target blue creature you control gains flying until end of turn.

Illus. Michael C. Hayes
Card #73
Peel from RealityBuy, 1U, Common
Instant
Return target creature you control and target creature you don't control to their owners' hands.

"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Illus. Jason Felix
Card #74
Polymorphist's JestBuy, 1UU, Rare
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"The flies were bothering me."

—Jalira, master polymorphist

Illus. Craig J Spearing
Card #75
QuicklingBuy, 1U, Uncommon
Creature - Faerie Rogue [2/2]
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Illus. Clint Cearley
Card #76
Research AssistantBuy, 1U, Common
Creature - Human Wizard [1/3]
{3}{U}, {T}: Draw a card, then discard a card.

There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."
Illus. Svetlin Velinov
Card #77
Soul of RavnicaBuy, 4UU, Mythic
Creature - Avatar [6/6]
Flying

{5}{U}{U}: Draw a card for each color among permanents you control.

{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

Illus. Stephan Martiniere
Card #78
Statute of DenialBuy, 2UU, Common
Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.

"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."
Illus. Zoltan Boros
Card #79
Stormtide LeviathanBuy, 5UUU, Rare
Creature - Leviathan [8/8]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

Illus. Karl Kopinski
Card #80
Turn to FrogBuy, 1U, Uncommon
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."
Illus. Warren Mahy
Card #81
Void SnareBuy, U, Common
Sorcery
Return target nonland permanent to its owner's hand.

"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."

—Ashurel, voidmage

Illus. Zack Stella
Card #82
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I have seen countless petty warmongers gaze on it for a time before turning away."

—Sarlena, paladin of the Northern Verge

Illus. Mike Bierek
Card #83
Welkin TernBuy, 1U, Common
Creature - Bird [2/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

Sailors have come to regard them as bad luck, for they falsely bring hope of land.
Illus. Austin Hsu
Card #84
Accursed SpiritBuy, 3B, Common
Creature - Spirit [3/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
Illus. Kev Walker
Card #85
Black CatBuy, 1B, Common
Creature - Zombie Cat [1/1]
When Black Cat dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.
Illus. David Palumbo
Card #86
Blood HostBuy, 3BB, Uncommon
Creature - Vampire [3/3]
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
Illus. Cynthia Sheppard
Card #87
Carrion CrowBuy, 2B, Common
Creature - Zombie Bird [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Carrion Crow enters the battlefield tapped.

When carrion feeds on carrion, dark days approach.
Illus. Aaron Miller
Card #88
Caustic TarBuy, 4BB, Uncommon
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target player loses 3 life."

A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Illus. Jung Park
Card #89
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Card #90
Covenant of BloodBuy, 6B, Common
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Illus. Seb McKinnon
Card #91
Crippling BlightBuy, B, Common
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and can't block.

"Still alive? No matter. I'll leave you as a warning to others who would oppose me."

—Vish Kal, Blood Arbiter

Illus. Lucas Graciano
Card #92
Cruel SadistBuy, B, Rare
Creature - Human Assassin [1/1]
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.

{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.

Face of innocence. Hand of death.

Designed by Edmund McMillen

Illus. Min Yum
Card #93
Endless ObedienceBuy, 4BB, Uncommon
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.

Illus. Karl Kopinski
Card #94
Eternal ThirstBuy, 1B, Common
Enchantment - Aura
Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Illus. Clint Cearley
Card #95
Feast on the FallenBuy, 2B, Uncommon
Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger."

—Thalia, Knight-Cathar

Illus. Dave Kendall
Card #96
FestergloomBuy, 2B, Common
Sorcery
Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.
Illus. Mathias Kollros
Card #97
Flesh to DustBuy, 3BB, Common
Instant
Destroy target creature. It can't be regenerated.

"Pain is temporary. So is life."

—Liliana Vess

Illus. Julie Dillon
Card #98
GravediggerBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A grave is not always for burial.
Illus. Dermot Power
Card #99
In Garruk's WakeBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
Illus. Chase Stone
Card #100
Indulgent TormentorBuy, 3BB, Rare
Creature - Demon [5/3]
Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.
Illus. Wesley Burt
Card #101
Leeching SliverBuy, 1B, Uncommon
Creature - Sliver [1/1]
Whenever a Sliver you control attacks, defending player loses 1 life.

"Seeing one slowly devour one of my party begged the question—do they know what cruelty is?"

—Hastric, Thunian scout

Illus. Svetlin Velinov
Card #102
Liliana VessBuy, 3BB, Mythic
Planeswalker - Liliana [0]
+1: Target player discards a card.

−2: Search your library for a card, then shuffle your library and put that card on top of it.

−8: Put all creature cards from all graveyards onto the battlefield under your control.

Illus. Aleksi Briclot
Card #103
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising."

—Ashiok

Illus. Steve Luke
Card #104
NecrobiteBuy, 2B, Common
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Illus. Nils Hamm
Card #105
Necrogen ScudderBuy, 2B, Uncommon
Creature - Horror [3/3]
Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.

Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
Illus. Raymond Swanland
Card #106
Necromancer's AssistantBuy, 2B, Common
Creature - Zombie [3/1]
When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard.

Zombies and necromancers agree: easy access to brains is preferred.
Illus. Svetlin Velinov
Card #107
Necromancer's StockpileBuy, 1B, Rare
Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

The experiments decided to perform some research of their own.
Illus. Seb McKinnon
Card #108
Nightfire GiantBuy, 4B, Uncommon
Creature - Zombie Giant [4/3]
Nightfire Giant gets +1/+1 as long as you control a Mountain.

{4}{R}: Nightfire Giant deals 2 damage to target creature or player.

Nightfire turns the greatest weakness of the undead into formidable strength.
Illus. Dave Kendall
Card #109
Ob Nixilis, UnshackledBuy, 4BB, Rare
Creature - Demon [4/4]
Flying, trample

Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.

Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.

Designed by Brad Muir
Illus. Karl Kopinski
Card #110
Paragon of Open GravesBuy, 3B, Uncommon
Creature - Skeleton Warrior [2/2]
Other black creatures you control get +1/+1.

{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Illus. Min Yum
Card #111
Rotfeaster MaggotBuy, 4B, Common
Creature - Insect [3/5]
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?
Illus. Yeong-Hao Han
Card #112
Shadowcloak VampireBuy, 4B, Common
Creature - Vampire [4/3]
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"My favorite guilty pleasure? Are there innocent ones?"
Illus. Cynthia Sheppard
Card #113
Sign in BloodBuy, BB, Common
Sorcery
Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.
Illus. Howard Lyon
Card #114
Soul of InnistradBuy, 4BB, Mythic
Creature - Avatar [6/6]
Deathtouch

{3}{B}{B}: Return up to three target creature cards from your graveyard to your hand.

{3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Illus. Adam Paquette
Card #115
Stab WoundBuy, 2B, Uncommon
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Illus. Scott Chou
Card #116
Stain the MindBuy, 4B, Rare
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Illus. Jason Rainville
Card #117
Typhoid RatsBuy, B, Common
Creature - Rat [1/1]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
Illus. Kev Walker
Card #118
UlcerateBuy, B, Uncommon
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."

—Liliana Vess

Illus. Johann Bodin
Card #119
Unmake the GravesBuy, 4B, Common
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Return up to two target creature cards from your graveyard to your hand.

"I'm raising an army. Any volunteers?"
Illus. Aaron Miller
Card #120
Wall of LimbsBuy, 2B, Uncommon
Creature - Zombie Wall [0/3]
Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

{5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Illus. Yeong-Hao Han
Card #121
Waste NotBuy, 1B, Rare
Enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.

Whenever an opponent discards a land card, add {B}{B} to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community
Illus. Matt Stewart
Card #122
Witch's FamiliarBuy, 2B, Common
Creature - Frog [2/3]
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
Illus. Jack Wang
Card #123
Xathrid SlybladeBuy, 2B, Uncommon
Creature - Human Assassin [2/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Designed by Rob Pardo
Illus. Steve Prescott
Card #124
Zof ShadeBuy, 3B, Common
Creature - Shade [2/2]
{2}{B}: Zof Shade gets +2/+2 until end of turn.

Shades are drawn to places of power, often rooting themselves in a single area to feed.
Illus. Jason A. Engle
Card #125
Act on ImpulseBuy, 2R, Uncommon
Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."
Illus. Brad Rigney
Card #126
Aggressive MiningBuy, 3R, Rare
Enchantment
You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Designed by Markus Persson
Illus. Franz Vohwinkel
Card #127
Altac BloodseekerBuy, 1R, Uncommon
Creature - Human Berserker [2/1]
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)

Illus. Cynthia Sheppard
Card #128
Belligerent SliverBuy, 2R, Uncommon
Creature - Sliver [2/2]
Sliver creatures you control have "This creature can't be blocked except by two or more creatures."

"The slivers became adept at provoking a fear response in other species."

—Hastric, Thunian scout

Illus. Raymond Swanland
Card #129
Blastfire BoltBuy, 5R, Common
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless."

—Korig the Ruiner

Illus. Phill Simmer
Card #130
Borderland MarauderBuy, 1R, Common
Creature - Human Warrior [1/2]
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
Illus. Scott M. Fischer
Card #131
Brood KeeperBuy, 3R, Uncommon
Creature - Human Shaman [2/3]
Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."

"Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath."
Illus. Scott Murphy
Card #132
Burning AngerBuy, 4R, Rare
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player."

"With rage as your forge, your hammer can smite anything."
Illus. Anthony Palumbo
Card #133
Chandra, PyromasterBuy, 2RR, Mythic
Planeswalker - Chandra [0]
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Illus. Winona Nelson
Card #134
Circle of FlameBuy, 1R, Uncommon
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"

—Chandra Nalaar

Illus. Jaime Jones
Card #135
Clear a PathBuy, R, Common
Sorcery
Destroy target creature with defender.

"Why do guards always look surprised when we bash them?" asked Ruric.

"I think they expect a bribe," said Thar.

Illus. Karl Kopinski
Card #136
Cone of FlameBuy, 3RR, Uncommon
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Illus. Chippy
Card #137
Crowd's FavorBuy, R, Common
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Illus. Slawomir Maniak
Card #138
Crucible of FireBuy, 3R, Rare
Enchantment
Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it."

—Sarkhan Vol

Illus. Dominick Domingo
Card #139
Forge DevilBuy, R, Common
Creature - Devil [1/1]
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

A bit of pain never hurts.
Illus. Austin Hsu
Card #140
Foundry Street DenizenBuy, R, Common
Creature - Goblin Warrior [1/1]
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot.
Illus. Raoul Vitale
Card #141
Frenzied GoblinBuy, R, Uncommon
Creature - Goblin Berserker [1/1]
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.

What he lacks in stature, he makes up for with enthusiasm.
Illus. Carl Critchlow
Card #142
Generator ServantBuy, 1R, Common
Creature - Elemental [2/1]
{T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Illus. Mathias Kollros
Card #143
Goblin KaboomistBuy, 1R, Rare
Creature - Goblin Warrior [1/2]
At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.

Designed by Stone Librande
Illus. Kev Walker
Card #144
Goblin RabblemasterBuy, 2R, Rare
Creature - Goblin Warrior [2/2]
Other Goblin creatures you control attack each turn if able.

At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Illus. Svetlin Velinov
Card #145
Goblin RoughriderBuy, 2R, Common
Creature - Goblin Knight [3/2]
Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that the legend of the Skrill Tamer was born.
Illus. Jesper Ejsing
Card #146
HammerhandBuy, R, Common
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Illus. Tomasz Jedruszek
Card #147
Heat RayBuy, XR, Uncommon
Instant
Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth."

—Sachir, Akoum Expeditionary House

Illus. Austin Hsu
Card #148
Hoarding DragonBuy, 3RR, Rare
Creature - Dragon [4/4]
Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

Illus. Matt Cavotta
Card #149
Inferno FistBuy, 1R, Common
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +2/+0.

{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

"I've never been above throwing the first punch."
Illus. James Ryman
Card #150
Kird ChieftainBuy, 3R, Uncommon
Creature - Ape [3/3]
Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Lars Grant-West
Card #151
Krenko's EnforcerBuy, 1RR, Common
Creature - Goblin Warrior [2/2]
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

He just likes to break legs. Collecting the debt is a bonus.
Illus. Karl Kopinski
Card #152
Kurkesh, Onakke AncientBuy, 2RR, Rare
Creature - Ogre Spirit [4/3]
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.

The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
Illus. Slawomir Maniak
Card #153
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

A strict upgrade over the cinder hatchet.
Illus. Brian Snõddy
Card #154
Lightning StrikeBuy, 1R, Common
Instant
Lightning Strike deals 3 damage to target creature or player.

To wield lightning is to tame chaos.
Illus. Adam Paquette
Card #155
Might Makes RightBuy, 5R, Uncommon
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

An oath of fealty sworn with a handshake.
Illus. Mark Winters
Card #156
Miner's BaneBuy, 4RR, Common
Creature - Elemental [6/3]
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

There are certain stones even dwarves know to leave in the earth.
Illus. Adam Paquette
Card #157
Paragon of Fierce DefianceBuy, 3R, Uncommon
Creature - Human Warrior [2/2]
Other red creatures you control get +1/+1.

{R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)

Illus. Slawomir Maniak
Card #158
Rummaging GoblinBuy, 2R, Common
Creature - Goblin Rogue [1/1]
{T}, Discard a card: Draw a card.

To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
Illus. Karl Kopinski
Card #159
Scrapyard MongrelBuy, 3R, Common
Creature - Hound [3/3]
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Trespassers are welcome to try.
Illus. Svetlin Velinov
Card #160
Shrapnel BlastBuy, 1R, Uncommon
Instant
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.

Shrapnel Blast deals 5 damage to target creature or player.

It requires immense pressure to imbue an item with magic. If the spell is broken . . .
Illus. Hideaki Takamura
Card #161
Siege DragonBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponents control.

Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

Illus. Karl Kopinski
Card #162
Soul of ShandalarBuy, 4RR, Mythic
Creature - Avatar [6/6]
First strike

{3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

Illus. Raymond Swanland
Card #163
Stoke the FlamesBuy, 2RR, Uncommon
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to target creature or player.

Illus. Ryan Barger
Card #164
Thundering GiantBuy, 3RR, Common
Creature - Giant [4/3]
Haste (This creature can attack and {T} as soon as it comes under your control.)

The giant was felt a few seconds before he was seen.
Illus. Mark Zug
Card #165
Torch FiendBuy, 1R, Common
Creature - Devil [2/1]
{R}, Sacrifice Torch Fiend: Destroy target artifact.

Devils redecorate every room with fire.
Illus. Winona Nelson
Card #166
Wall of FireBuy, 1RR, Common
Creature - Wall [0/5]
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.

Mercy is for those who keep their distance.
Illus. Dan Dos Santos
Card #167
Ancient SilverbackBuy, 4GG, Uncommon
Creature - Ape [6/5]
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Scott M. Fischer
Card #168
Back to NatureBuy, 1G, Uncommon
Instant
Destroy all enchantments.

There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.
Illus. Howard Lyon
Card #169
Carnivorous Moss-BeastBuy, 4GG, Common
Creature - Plant Elemental Beast [4/5]
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.

Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
Illus. Filip Burburan
Card #170
Charging RhinoBuy, 3GG, Common
Creature - Rhino [4/4]
Charging Rhino can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
Illus. Daren Bader
Card #171
Chord of CallingBuy, XGGG, Rare
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Illus. Karl Kopinski
Card #172
Elvish MysticBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

Illus. Wesley Burt
Card #173
Feral IncarnationBuy, 8G, Uncommon
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild—in all its forms.
Illus. Eytan Zana
Card #174
Gather CourageBuy, G, Uncommon
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets +2/+2 until end of turn.

Illus. Brian Despain
Card #175
Genesis HydraBuy, XGG, Rare
Creature - Plant Hydra [0/0]
When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Designed by George Fan
Illus. Peter Mohrbacher
Card #176
Hornet NestBuy, 2G, Rare
Creature - Insect [0/2]
Defender (This creature can't attack.)

Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Illus. Adam Paquette
Card #177
Hornet QueenBuy, 4GGG, Rare
Creature - Insect [2/2]
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.

Illus. Martina Pilcerova
Card #178
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.
Illus. Raoul Vitale
Card #179
Hunter's AmbushBuy, 2G, Common
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.

First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .
Illus. David Palumbo
Card #180
Invasive SpeciesBuy, 2G, Common
Creature - Insect [3/3]
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

It's easier to relocate a village that lies in their path than to turn the bugs aside.
Illus. Christopher Moeller
Card #181
Kalonian TwingroveBuy, 5G, Rare
Creature - Treefolk Warrior [*/*]
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Forests you control."

Illus. Todd Lockwood
Card #182
Life's LegacyBuy, 1G, Rare
Sorcery
As an additional cost to cast Life's Legacy, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.
Illus. Howard Lyon
Card #183
Living TotemBuy, 3G, Common
Creature - Plant Elemental [2/3]
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

Illus. Svetlin Velinov
Card #184
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."

—Garruk Wildspeaker

Illus. Tim Hildebrandt
Card #185
Netcaster SpiderBuy, 2G, Common
Creature - Spider [2/3]
Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.
Illus. Yohann Schepacz
Card #186
Nissa, WorldwakerBuy, 3GG, Mythic
Planeswalker - Nissa [0]
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Illus. Peter Mohrbacher
Card #187
Nissa's ExpeditionBuy, 4G, Uncommon
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Illus. Dan Scott
Card #188
OverwhelmBuy, 5GG, Uncommon
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.

The Conclave acts with a single will, expressed by countless warriors.
Illus. Wayne Reynolds
Card #189
Paragon of Eternal WildsBuy, 3G, Uncommon
Creature - Human Druid [2/2]
Other green creatures you control get +1/+1.

{G}, {T}: Another target green creature you control gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Winona Nelson
Card #190
PhytotitanBuy, 4GG, Rare
Creature - Plant Elemental [7/2]
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.

Its root system spans the entire floor of the jungle, making eradication impossible.
Illus. Marco Nelor
Card #191
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Illus. Pete Venters
Card #192
Ranger's GuileBuy, G, Common
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"You don't survive in the wild by standing in plain sight."

—Garruk Wildspeaker

Illus. Steve Prescott
Card #193
Reclamation SageBuy, 2G, Uncommon
Creature - Elf Shaman [2/1]
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Illus. Christopher Moeller
Card #194
RestockBuy, 3GG, Uncommon
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.

What looked like a retreat was actually a replenishing.
Illus. Daren Bader
Card #195
Roaring PrimadoxBuy, 3G, Uncommon
Creature - Beast [4/4]
At the beginning of your upkeep, return a creature you control to its owner's hand.

"They're easy enough to find. Question is, are you sure you want to find one?"

—Juruk, Kalonian tracker

Illus. James Ryman
Card #196
Runeclaw BearBuy, 1G, Common
Creature - Bear [2/2]
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
Illus. Jesper Ejsing
Card #197
Satyr WayfinderBuy, 1G, Common
Creature - Satyr [1/1]
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.
Illus. Steve Prescott
Card #198
Shaman of SpringBuy, 3G, Common
Creature - Elf Shaman [2/2]
When Shaman of Spring enters the battlefield, draw a card.

Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
Illus. Johannes Voss
Card #199
Siege WurmBuy, 5GG, Common
Creature - Wurm [5/5]
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Carl Critchlow
Card #200
Soul of ZendikarBuy, 4GG, Mythic
Creature - Avatar [6/6]
Reach

{3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield.

{3}{G}{G}, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield.

Illus. Vincent Proce
Card #201
Sunblade ElfBuy, G, Uncommon
Creature - Elf Warrior [1/1]
Sunblade Elf gets +1/+1 as long as you control a Plains.

{4}{W}: Creatures you control get +1/+1 until end of turn.

"We patrol the steppes to keep enemies from the forest verge."
Illus. Lucas Graciano
Card #202
Titanic GrowthBuy, 1G, Common
Instant
Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Illus. Ryan Pancoast
Card #203
Undergrowth ScavengerBuy, 3G, Common
Creature - Fungus Horror [0/0]
Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

It sees a rotting carcass as a good wine which has been aged properly.
Illus. Nils Hamm
Card #204
Venom SliverBuy, 1G, Uncommon
Creature - Sliver [1/1]
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

"We attacked with arrows dipped in poison. The slivers that did not die began to change."

—Hastric, Thunian scout

Illus. Dave Kendall
Card #205
Verdant HavenBuy, 2G, Common
Enchantment - Aura
Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Illus. Daniel Ljunggren
Card #206
VineweftBuy, G, Common
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{4}{G}: Return Vineweft from your graveyard to your hand.

Fortified by the wilds.
Illus. Lucas Graciano
Card #207
Wall of MulchBuy, 1G, Uncommon
Creature - Wall [0/4]
Defender (This creature can't attack.)

{G}, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Illus. Anthony S. Waters
Card #208
Yisan, the Wanderer BardBuy, 2G, Rare
Creature - Human Rogue [2/3]
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Designed by Brian Fargo
Illus. Chase Stone
Card #209
Garruk, Apex PredatorBuy, 5BG, Mythic
Planeswalker - Garruk [0]
+1: Destroy another target planeswalker.

+1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield.

−3: Destroy target creature. You gain life equal to its toughness.

−8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

Illus. Tyler Jacobson
Card #210
Sliver HivelordBuy, WUBRG, Mythic
Creature - Sliver [5/5]
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)

"This is the source, the line unbroken since the calamity that brought such monsters to our shores."

—Hastric, Thunian scout

Illus. Aleksi Briclot
Card #211
Avarice AmuletBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."

When equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade
Illus. Steven Belledin
Card #212
Brawler's PlateBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jung Park
Card #213
Bronze SableBuy, 2, Common
Artifact Creature - Sable [2/1]
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.

—The Theriad

Illus. Jasper Sandner
Card #214
The Chain VeilBuy, 4, Mythic
Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Illus. Volkan Baga
Card #215
Gargoyle SentinelBuy, 3, Uncommon
Artifact Creature - Gargoyle [3/3]
Defender (This creature can't attack.)

{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

The beating of a gargoyle's wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.
Illus. Drew Baker
Card #216
GrindclockBuy, 2, Rare
Artifact
{T}: Put a charge counter on Grindclock.

{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.

Pray you never hear it chime.
Illus. Nils Hamm
Card #217
Haunted Plate MailBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +4/+4.

{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Izzy
Card #218
Hot SoupBuy, 1, Uncommon
Artifact - Equipment
Equipped creature can't be blocked.

Whenever equipped creature is dealt damage, destroy it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

"Comin' through!"

Designed by James Ernest

Illus. David Palumbo
Card #219
JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/3]
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
Illus. Kev Walker
Card #220
MeteoriteBuy, 5, Uncommon
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

{T}: Add one mana of any color to your mana pool.

"And if I'm lying," he began . . .
Illus. Scott Murphy
Card #221
Obelisk of UrdBuy, 6, Rare
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.

Illus. John Severin Brassell
Card #222
OrnithopterBuy, 0, Common
Artifact Creature - Thopter [0/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Once a year, the skies over Paliano fill with the flying machines of those who hope to be taken on as pupils by the artificer Muzzio.
Illus. Franz Vohwinkel
Card #223
Perilous VaultBuy, 4, Mythic
Artifact
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.

The spirit dragon Ugin arranged the hedrons of Zendikar to direct leylines of energy. To disrupt one is to unleash devastation and chaos.
Illus. Sam Burley
Card #224
Phyrexian RevokerBuy, 2, Rare
Artifact Creature - Horror [2/1]
As Phyrexian Revoker enters the battlefield, name a nonland card.

Activated abilities of sources with the chosen name can't be activated.

"To be in the presence of a revoker is to be truly alone."

—Kara Vrist, Neurok agent

Illus. Kev Walker
Card #225
Profane MementoBuy, 1, Uncommon
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

"An angel's skull is left too plain by death. I made a few aesthetic modifications."

—Dommique, blood artist

Illus. Franz Vohwinkel
Card #226
Rogue's GlovesBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Professional pilferers prefer proper preparation.
Illus. Cyril Van Der Haegen
Card #227
Sacred ArmoryBuy, 2, Uncommon
Artifact
{2}: Target creature gets +1/+0 until end of turn.

Arrive for worship. Leave for war.
Illus. Yeong-Hao Han
Card #228
Scuttling Doom EngineBuy, 6, Rare
Artifact Creature - Construct [6/6]
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent.

A masterwork of spite, inspired by madness.
Illus. Filip Burburan
Card #229
Shield of the AvatarBuy, 1, Rare
Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

We are made stronger by those we fight for.

Designed by Richard Garriott

Illus. Volkan Baga
Card #230
Soul of New PhyrexiaBuy, 6, Mythic
Artifact Creature - Avatar [6/6]
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Illus. Daarken
Card #231
Staff of the Death MagusBuy, 3, Uncommon
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.

A symbol of ambition in ruthless times.
Illus. Daniel Ljunggren
Card #232
Staff of the Flame MagusBuy, 3, Uncommon
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.

A symbol of passion in indifferent times.
Illus. Daniel Ljunggren
Card #233
Staff of the Mind MagusBuy, 3, Uncommon
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

A symbol of sagacity in bewildering times.
Illus. Daniel Ljunggren
Card #234
Staff of the Sun MagusBuy, 3, Uncommon
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.

A symbol of conviction in uncertain times.
Illus. Daniel Ljunggren
Card #235
Staff of the Wild MagusBuy, 3, Uncommon
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.

A symbol of ferocity in oppressive times.
Illus. Daniel Ljunggren
Card #236
Tormod's CryptBuy, 0, Uncommon
Artifact
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.
Illus. Lars Grant-West
Card #237
Tyrant's MachineBuy, 2, Common
Artifact
{4}, {T}: Tap target creature.

"Though tempered differently, all wills can be broken."

—Inquisitor Kyrik

Illus. Yeong-Hao Han
Card #238
Will-Forged GolemBuy, 6, Common
Artifact Creature - Golem [4/4]
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

The modular nature of the automaton's design makes assembly perfectly intuitive.
Illus. Jason Felix
Card #239
Battlefield ForgeBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Illus. Darrell Riche
Card #240
Caves of KoilosBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Card #241
Darksteel CitadelBuy, 0, Uncommon
Artifact Land
Indestructible (Effects that say "destroy" don't destroy this land.)

{T}: Add {1} to your mana pool.

Structures built from darksteel yield to neither assault nor age.
Illus. John Avon
Card #242
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #243
Llanowar WastesBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Illus. Rob Alexander
Card #244
Radiant FountainBuy, 0, Common
Land
When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {1} to your mana pool.

"All peoples treasure a place where the weary traveler may drink in peace."

—Ajani Goldmane

Illus. Adam Paquette
Card #245
Shivan ReefBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Illus. Rob Alexander
Card #246
Sliver HiveBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell.

{5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.

Illus. Igor Kieryluk
Card #247
Urborg, Tomb of YawgmothBuy, 0, Rare
Land
Each land is a Swamp in addition to its other land types.

"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."

—Lord Windgrace

Illus. John Avon
Card #248
Yavimaya CoastBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.

{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Illus. Anthony S. Waters
Card #249
PlainsBuy, 0, Unknown
Land - Plains
W

Illus. John Avon
Card #250
PlainsBuy, 0, Unknown
Land - Plains
W

Illus. Nils Hamm
Card #251
PlainsBuy, 0, Unknown
Land - Plains
W

Illus. Howard Lyon
Card #252
PlainsBuy, 0, Unknown
Land - Plains
W

Illus. Andreas Rocha
Card #253
IslandBuy, 0, Unknown
Land - Island
U

Illus. Cliff Childs
Card #254
IslandBuy, 0, Unknown
Land - Island
U

Illus. Florian de Gesincourt
Card #255
IslandBuy, 0, Unknown
Land - Island
U

Illus. Peter Mohrbacher
Card #256
IslandBuy, 0, Unknown
Land - Island
U

Illus. Andreas Rocha
Card #257
SwampBuy, 0, Unknown
Land - Swamp
B

Illus. John Avon
Card #258
SwampBuy, 0, Unknown
Land - Swamp
B

Illus. Cliff Childs
Card #259
SwampBuy, 0, Unknown
Land - Swamp
B

Illus. Jonas De Ro
Card #260
SwampBuy, 0, Unknown
Land - Swamp
B

Illus. Jung Park
Card #261
MountainBuy, 0, Unknown
Land - Mountain
R

Illus. Cliff Childs
Card #262
MountainBuy, 0, Unknown
Land - Mountain
R

Illus. Florian de Gesincourt
Card #263
MountainBuy, 0, Unknown
Land - Mountain
R

Illus. Nils Hamm
Card #264
MountainBuy, 0, Unknown
Land - Mountain
R

Illus. Karl Kopinski
Card #265
ForestBuy, 0, Unknown
Land - Forest
G

Illus. John Avon
Card #266
ForestBuy, 0, Unknown
Land - Forest
G

Illus. Steven Belledin
Card #267
ForestBuy, 0, Unknown
Land - Forest
G

Illus. Noah Bradley
Card #268
ForestBuy, 0, Unknown
Land - Forest
G

Illus. Jonas De Ro
Card #269
Aegis AngelBuy, 4WW, Rare
Creature - Angel [5/5]
Flying

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Illus. Aleksi Briclot
Card #270
Divine VerdictBuy, 3W, Common
Instant
Destroy target attacking or blocking creature.

"Guilty."
Illus. Kev Walker
Card #271
Inspired ChargeBuy, 2WW, Common
Instant
Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"

—General Avitora

Illus. Wayne Reynolds
Card #272
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.
Illus. Greg Staples
Card #273
CancelBuy, 1UU, Common
Instant
Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."
Illus. David Palumbo
Card #274
Mahamoti DjinnBuy, 4UU, Rare
Creature - Djinn [5/6]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Greg Staples
Card #275
NightmareBuy, 5B, Rare
Creature - Nightmare Horse [*/*]
Flying

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Vance Kovacs
Card #276
Sengir VampireBuy, 3BB, Uncommon
Creature - Vampire [4/4]
Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Card #277
Walking CorpseBuy, 1B, Common
Creature - Zombie [2/2]
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."

—Jadar, ghoulcaller of Nephalia

Illus. Igor Kieryluk
Card #278
Furnace WhelpBuy, 2RR, Uncommon
Creature - Dragon [2/2]
Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
Illus. Matt Cavotta
Card #279
Seismic StrikeBuy, 2R, Common
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.

"Life up here is simple. Adapt to the ways of the mountains and they will reward you. Fight them and they will end you."

—Kezim, prodigal pyromancer

Illus. Christopher Moeller
Card #280
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying

{R}: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Card #281
Centaur CourserBuy, 2G, Common
Creature - Centaur Warrior [3/3]
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."

—Ramal, sage of Westgate

Illus. Vance Kovacs
Card #282
Garruk's PackleaderBuy, 4G, Uncommon
Creature - Beast [4/4]
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share."

—Garruk Wildspeaker

Illus. Nils Hamm
Card #283
Terra StomperBuy, 3GGG, Rare
Creature - Beast [8/8]
Terra Stomper can't be countered.

Trample

Its footfalls cause violent earthquakes, hurtling boulders, and unseasonable dust storms.
Illus. Goran Josic
Card #284
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