Commander 2014 Spoiler (337 cards)

Angel of the Dire HourBuy, 5WW, Rare
Creature - Angel [5/4]
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
Illus. Jack Wang
Card #1
Angelic Field MarshalBuy, 2WW, Rare
Creature - Angel [3/3]
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.
Illus. Scott Murphy
Card #2
Benevolent OfferingBuy, 3W, Rare
Instant
Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

Illus. Ryan Yee
Card #3
ComeuppanceBuy, 3W, Rare
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Illus. Marco Nelor
Card #4
Containment PriestBuy, 1W, Rare
Creature - Human Cleric [2/2]
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.
Illus. John Stanko
Card #5
Deploy to the FrontBuy, 5WW, Rare
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.

"We will descend upon you like a plague of locusts to purge you from our lands!"
—Hirov, commander of the Thousand Swords

Illus. Aaron Miller
Card #6
Fell the MightyBuy, 4W, Rare
Sorcery
Destroy all creatures with power greater than target creature's power.

"They had it coming."
—Squire Imalia, savior of Thiswick

Illus. Raymond Swanland
Card #7
Hallowed SpiritkeeperBuy, 1WW, Rare
Creature - Avatar [3/2]
Vigilance
When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.

Illus. Steve Prescott
Card #8
Jazal GoldmaneBuy, 2WW, Mythic
Creature - Cat Warrior [4/4]
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
—Ajani Goldmane

Illus. Aaron Miller
Card #9
Nahiri, the LithomancerBuy, 3WW, Mythic
Planeswalker - Nahiri [0]
+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.

Illus. Eric Deschamps
Card #10
Æther GaleBuy, 3UU, Rare
Sorcery
Return six target nonland permanents to their owners' hands.

The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Illus. Jack Wang
Card #11
Breaching LeviathanBuy, 7UU, Rare
Creature - Leviathan [9/9]
When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

These waters remain uncharted, but not for lack of trying.
Illus. Tomasz Jedruszek
Card #12
Domineering WillBuy, 3U, Rare
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Illus. Mike Sass
Card #13
Dulcet SirensBuy, 2U, Rare
Creature - Siren [1/3]
{U}, {T}: Target creature attacks target opponent this turn if able.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

What are the orders of a king or the demands of a creed next to such melodies?
Illus. Magali Villeneuve
Card #14
Intellectual OfferingBuy, 4U, Rare
Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Illus. Mark Winters
Card #15
Reef WormBuy, 3U, Rare
Creature - Worm [0/1]
When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"

Illus. Dan Scott
Card #16
Stitcher GeralfBuy, 3UU, Mythic
Creature - Human Wizard [3/4]
{2}{U}, {T}: Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

Illus. Karla Ortiz
Card #17
Stormsurge KrakenBuy, 3UU, Rare
Creature - Kraken [5/5]
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.
Illus. Svetlin Velinov
Card #18
Teferi, Temporal ArchmageBuy, 4UU, Mythic
Planeswalker - Teferi [0]
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.

Illus. Tyler Jacobson
Card #19
Well of IdeasBuy, 5U, Rare
Enchantment
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.

Illus. Steve Prescott
Card #20
Demon of Wailing AgoniesBuy, 3BB, Rare
Creature - Demon [4/4]
Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

Illus. Dave Kendall
Card #21
Flesh CarverBuy, 2B, Rare
Creature - Human Wizard [2/2]
Intimidate
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.

"Just a taste?"
Illus. Jesper Ejsing
Card #22
Ghoulcaller GisaBuy, 3BB, Mythic
Creature - Human Wizard [3/4]
{B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."
Illus. Karla Ortiz
Card #23
Infernal OfferingBuy, 4B, Rare
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.

Illus. Anthony Palumbo
Card #24
Malicious AfflictionBuy, BB, Rare
Instant
Morbid — When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.

"Such an affliction appears to seek out the pure."
—Byro, plague doctor

Illus. Erica Yang
Card #25
Necromantic SelectionBuy, 4BBB, Rare
Sorcery
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.
Illus. Dave Kendall
Card #26
Ob Nixilis of the Black OathBuy, 3BB, Mythic
Planeswalker - Nixilis [0]
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life.
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.

Illus. Daarken
Card #27
Overseer of the DamnedBuy, 5BB, Rare
Creature - Demon [5/5]
Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.

Illus. rk post
Card #28
Raving DeadBuy, 4B, Rare
Creature - Zombie [2/6]
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.

Illus. Daarken
Card #29
Spoils of BloodBuy, B, Rare
Instant
Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn.

"There are always leftovers."
—Derecht, flesh carver

Illus. Erica Yang
Card #30
Wake the DeadBuy, XBB, Rare
Instant
Cast Wake the Dead only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Illus. Christopher Moeller
Card #31
Bitter FeudBuy, 4R, Rare
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Illus. Aaron Miller
Card #32
Daretti, Scrap SavantBuy, 3R, Mythic
Planeswalker - Daretti [0]
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.

Illus. Dan Scott
Card #33
Dualcaster MageBuy, 1RR, Rare
Creature - Human Wizard [2/2]
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."
Illus. Matt Stewart
Card #34
Feldon of the Third PathBuy, 1RR, Mythic
Creature - Human Artificer [2/3]
{2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."
Illus. Chase Stone
Card #35
Impact ResonanceBuy, 1R, Rare
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Illus. Jesper Ejsing
Card #36
Incite RebellionBuy, 4RR, Rare
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.

Nothing breaks the monotony like a good old-fashioned riot.
Illus. Alex Horley-Orlandelli
Card #37
Scrap MasteryBuy, 3RR, Rare
Sorcery
Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.

"Where a lesser mind sees junk, I see infinite potential."
Illus. Dan Scott
Card #38
Tyrant's FamiliarBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying, haste
Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze—or its breath.
Illus. Todd Lockwood
Card #39
Volcanic OfferingBuy, 4R, Rare
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Illus. Eric Velhagen
Card #40
Warmonger HellkiteBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
All creatures attack each combat if able.
{1}{R}: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.
Illus. Trevor Claxton
Card #41
CreeperhulkBuy, 3GG, Rare
Creature - Plant Elemental [5/5]
Trample
{1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
—Janji, sylvan druid

Illus. Ralph Horsley
Card #42
Freyalise, Llanowar's FuryBuy, 3GG, Mythic
Planeswalker - Freyalise [0]
+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.

Illus. Adam Paquette
Card #43
Grave SifterBuy, 5G, Rare
Creature - Elemental Beast [5/7]
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.

It claws at the earth in a vain attempt to reclaim what it once was.
Illus. Jesper Ejsing
Card #44
Lifeblood HydraBuy, XGGG, Rare
Creature - Hydra [0/0]
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.
Illus. Alex Horley-Orlandelli
Card #45
Siege BehemothBuy, 5GG, Rare
Creature - Beast [7/4]
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

"Hold the line, hold the li—"
—General Srok, last words

Illus. Jason A. Engle
Card #46
Song of the DryadsBuy, 2G, Rare
Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.
Illus. Lars Grant-West
Card #47
Sylvan OfferingBuy, XG, Rare
Sorcery
Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield.
Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.

Illus. Zoltan Boros
Card #48
Thunderfoot BalothBuy, 4GG, Rare
Creature - Beast [5/5]
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.
Illus. Marco Nelor
Card #49
Titania, Protector of ArgothBuy, 3GG, Mythic
Creature - Elemental [5/3]
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

Illus. Magali Villeneuve
Card #50
Wave of VitriolBuy, 5GG, Rare
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Illus. Zoltan Boros
Card #51
Wolfcaller's HowlBuy, 3G, Rare
Enchantment
At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller

Illus. Ralph Horsley
Card #52
Assault SuitBuy, 4, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}

Illus. James Paick
Card #53
Commander's SphereBuy, 3, Common
Artifact
{T}: Add to your mana pool one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.
Illus. Ryan Alexander Lee
Card #54
Crown of DoomBuy, 3, Rare
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
{2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.

Every head it rests upon winds up severed.
Illus. Jasper Sandner
Card #55
Loreseeker's StoneBuy, 6, Uncommon
Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.

Mages come from far and wide to bathe in its wisdom.
Illus. Franz Vohwinkel
Card #56
Masterwork of IngenuityBuy, 1, Rare
Artifact - Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

"The crucible yields what you have forged in your mind. You need only reach in and draw the masterwork forth."
—Wahara, Keeper of the Crucible

Illus. Ulrich Brunin
Card #57
Unstable ObeliskBuy, 3, Uncommon
Artifact
{T}: Add {1} to your mana pool.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
Illus. William Wu
Card #58
Arcane LighthouseBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Illus. Igor Kieryluk
Card #59
Flamekin VillageBuy, 0, Rare
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{R}, {T}: Target creature gains haste until end of turn.

Illus. Ron Spears
Card #60
Myriad LandscapeBuy, 0, Uncommon
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Illus. Richard Wright
Card #61
Artisan of KozilekBuy, 9, Uncommon
Creature - Eldrazi [10/9]
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Illus. Jason Felix
Card #62
Adarkar ValkyrieBuy, 4WW, Rare
Creature - Angel [4/5]
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
Illus. Jeremy Jarvis
Card #63
AfterlifeBuy, 2W, Uncommon
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Brian Snõddy
Card #64
ArmisticeBuy, 2W, Rare
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
—Mercadian saying

Illus. Dan Frazier
Card #65
Brave the ElementsBuy, W, Uncommon
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.

"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader

Illus. Goran Josic
Card #66
Cathars' CrusadeBuy, 3WW, Rare
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Illus. Karl Kopinski
Card #67
Celestial CrusaderBuy, 2WW, Uncommon
Creature - Spirit [2/2]
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Illus. Jim Murray
Card #68
CondemnBuy, W, Uncommon
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage

Illus. Daren Bader
Card #69
Decree of JusticeBuy, XX2WW, Rare
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

Illus. Adam Rex
Card #70
FlickerwispBuy, 1WW, Uncommon
Creature - Elemental [3/1]
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.
Illus. Jeremy Enecio
Card #71
Geist-Honored MonkBuy, 3WW, Rare
Creature - Human Monk [*/*]
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Illus. Clint Cearley
Card #72
Gift of EstatesBuy, 1W, Uncommon
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Illus. Hugh Jamieson
Card #73
Grand AbolisherBuy, WW, Rare
Creature - Human Cleric [2/2]
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."
Illus. Eric Deschamps
Card #74
Kemba, Kha RegentBuy, 1WW, Rare
Creature - Cat Cleric [2/4]
At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.

"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
Illus. Todd Lockwood
Card #75
Kor SanctifiersBuy, 2W, Common
Creature - Kor Cleric [2/3]
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."
Illus. Dan Scott
Card #76
Marshal's AnthemBuy, 2WW, Rare
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Illus. Matt Stewart
Card #77
Martial CoupBuy, XWW, Rare
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.
Illus. Greg Staples
Card #78
Mentor of the MeekBuy, 2W, Rare
Creature - Human Soldier [2/2]
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."
Illus. Jana Schirmer & Johannes Voss
Card #79
Midnight HauntingBuy, 2W, Uncommon
Instant
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.
Illus. Matt Stewart
Card #80
MobilizationBuy, 2W, Rare
Enchantment
Soldier creatures have vigilance.
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.

Wars are won with strength, valor, and numbers—especially numbers.
Illus. Carl Critchlow
Card #81
Nomads' AssemblyBuy, 4WW, Rare
Sorcery
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Erica Yang
Card #82
OblationBuy, 2W, Rare
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

"A richer people could give more but they could never give as much."
Illus. Doug Chaffee
Card #83
Requiem AngelBuy, 5W, Rare
Creature - Angel [5/5]
Flying
Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

When angels despair, what hope can remain for mortals?
Illus. Eric Deschamps
Card #84
Return to DustBuy, 2WW, Uncommon
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.
Illus. Wayne Reynolds
Card #85
Sacred MesaBuy, 2W, Rare
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.

Illus. Robbie Trevino
Card #86
Serra AvatarBuy, 4WWW, Mythic
Creature - Avatar [*/*]
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."
Illus. Dermot Power
Card #87
Silverblade PaladinBuy, 1WW, Rare
Creature - Human Knight [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Illus. Jason Chan
Card #88
Skyhunter SkirmisherBuy, 1WW, Uncommon
Creature - Cat Knight [1/1]
Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows."
—Skyhunter creed

Illus. Greg Staples
Card #89
Spectral ProcessionBuy, 2/W2/W2/W, Uncommon
Sorcery
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
—Olka, mistmeadow witch

Illus. Jeremy Enecio
Card #90
Sun TitanBuy, 4WW, Mythic
Creature - Giant [6/6]
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.
Illus. Todd Lockwood
Card #91
Sunblast AngelBuy, 4WW, Rare
Creature - Angel [4/5]
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.
Illus. Jason Chan
Card #92
True ConvictionBuy, 3WWW, Rare
Enchantment
Creatures you control have double strike and lifelink.

Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
Illus. Svetlin Velinov
Card #93
Twilight ShepherdBuy, 3WWW, Rare
Creature - Angel [5/5]
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Jason Chan
Card #94
White Sun's ZenithBuy, XWWW, Rare
Instant
Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
Illus. Mike Bierek
Card #95
Whitemane LionBuy, 1W, Common
Creature - Cat [2/2]
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."
Illus. Zoltan Boros & Gabor Szikszai
Card #96
Wing ShardsBuy, 1WW, Uncommon
Instant
Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illus. Daren Bader
Card #97
Azure MageBuy, 1U, Uncommon
Creature - Human Wizard [2/1]
{3}{U}: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed

Illus. Izzy
Card #98
Brine ElementalBuy, 4UU, Uncommon
Creature - Elemental [5/4]
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.
Illus. Stephen Tappin
Card #99
Cackling CounterpartBuy, 1UU, Rare
Instant
Put a token onto the battlefield that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. David Rapoza
Card #100
Call to MindBuy, 2U, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus

Illus. Terese Nielsen
Card #101
Compulsive ResearchBuy, 2U, Common
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Illus. Michael Sutfin
Card #102
ConcentrateBuy, 2UU, Uncommon
Sorcery
Draw three cards.

"The treasure in my mind is greater than any worldly glory."
Illus. rk post
Card #103
Cyclonic RiftBuy, 1U, Rare
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

The Izzet specialize in unnatural disaster.
Illus. Chris Rahn
Card #104
Deep-Sea KrakenBuy, 7UUU, Rare
Creature - Kraken [6/6]
Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Illus. Christopher Moeller
Card #105
DismissBuy, 2UU, Uncommon
Instant
Counter target spell.
Draw a card.

"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept

Illus. Donato Giancola
Card #106
Distorting WakeBuy, XUUU, Rare
Sorcery
Return X target nonland permanents to their owners' hands.

Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.
Illus. Arnie Swekel
Card #107
ExcludeBuy, 2U, Common
Instant
Counter target creature spell.
Draw a card.

"I don't have time for you right now."
—Teferi

Illus. Greg Staples
Card #108
Fathom SeerBuy, 1U, Common
Creature - Illusion [1/3]
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Illus. Ralph Horsley
Card #109
Fog BankBuy, 1U, Uncommon
Creature - Wall [0/2]
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner

Illus. Howard Lyon
Card #110
Fool's DemiseBuy, 4U, Uncommon
Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

Illus. Zoltan Boros & Gabor Szikszai
Card #111
Frost TitanBuy, 4UU, Mythic
Creature - Giant [6/6]
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Illus. Mike Bierek
Card #112
Hoverguard SweepersBuy, 6UU, Rare
Creature - Drone [5/6]
Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.

They only appear in emergencies, and emergencies never last long.
Illus. Mark A. Nelson
Card #113
Infinite ReflectionBuy, 5U, Rare
Enchantment - Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

Illus. Igor Kieryluk
Card #114
Into the RoilBuy, 1U, Common
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

"Roil tide! Roil tide! Tie yourselves down!"
Illus. Kieran Yanner
Card #115
IxidronBuy, 3UU, Rare
Creature - Illusion [*/*]
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Illus. Terese Nielsen
Card #116
Lorthos, the TidemakerBuy, 5UUU, Mythic
Creature - Octopus [8/8]
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
Illus. Kekai Kotaki
Card #117
MulldrifterBuy, 4U, Common
Creature - Elemental [2/2]
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Eric Fortune
Card #118
Phyrexian IngesterBuy, 6U, Rare
Creature - Beast [3/3]
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

Illus. Chris Rahn
Card #119
PongifyBuy, U, Uncommon
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 3/3 green Ape creature token onto the battlefield.

Some spellcrafting mistakes go on to become spells of their own.
Illus. Heather Hudson
Card #120
Riptide SurvivorBuy, 2U, Uncommon
Creature - Human Wizard [2/1]
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.

Illus. Thomas M. Baxa
Card #121
Rite of ReplicationBuy, 2UU, Rare
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Illus. Matt Cavotta
Card #122
Rush of KnowledgeBuy, 4U, Common
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.

"Limitless power is glorious until you gain limitless understanding."
—Ixidor, reality sculptor

Illus. Eric Peterson
Card #123
Sea Gate OracleBuy, 2U, Common
Creature - Human Wizard [1/3]
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."
Illus. Daniel Ljunggren
Card #124
Shaper ParasiteBuy, 1UU, Common
Creature - Illusion [2/3]
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.

Illus. rk post
Card #125
Sphinx of Jwar IsleBuy, 4UU, Rare
Creature - Sphinx [5/5]
Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library. (You may do this at any time.)

Illus. Justin Sweet
Card #126
Sphinx of MagosiBuy, 3UUU, Rare
Creature - Sphinx [6/6]
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
Illus. James Ryman
Card #127
Sphinx of UthuunBuy, 5UU, Rare
Creature - Sphinx [5/6]
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Illus. Kekai Kotaki
Card #128
Stroke of GeniusBuy, X2U, Rare
Instant
Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Illus. Stephen Daniele
Card #129
Turn to FrogBuy, 1U, Uncommon
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."
Illus. Warren Mahy
Card #130
WillbenderBuy, 1U, Uncommon
Creature - Human Wizard [1/2]
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Illus. Eric Peterson
Card #131
Abyssal PersecutorBuy, 2BB, Mythic
Creature - Demon [6/6]
Flying, trample
You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.
Illus. Chippy
Card #132
Æther SnapBuy, 3BB, Rare
Sorcery
Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream."
—Mephidross curse

Illus. Kev Walker
Card #133
AnnihilateBuy, 3BB, Uncommon
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general

Illus. Kev Walker
Card #134
Bad MoonBuy, 1B, Rare
Enchantment
Black creatures get +1/+1.

Illus. Gary Leach
Card #135
Black Sun's ZenithBuy, XBB, Rare
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

"Under the suns, Mirrodin kneels and begs us for perfection."
—Geth, Lord of the Vault

Illus. Daniel Ljunggren
Card #136
Bloodgift DemonBuy, 3BB, Rare
Creature - Demon [5/4]
Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

He relishes the devotion of his Skirsdag puppets and their belief that it will earn them immortality.
Illus. Peter Mohrbacher
Card #137
Butcher of MalakirBuy, 5BB, Rare
Creature - Vampire Warrior [5/4]
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.
Illus. Jason Chan
Card #138
Crypt GhastBuy, 3B, Rare
Creature - Spirit [2/2]
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).

Illus. Chris Rahn
Card #139
Disciple of BolasBuy, 3B, Rare
Creature - Human Wizard [2/1]
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."
Illus. Slawomir Maniak
Card #140
Drana, Kalastria BloodchiefBuy, 3BB, Rare
Creature - Vampire Shaman [4/4]
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."
Illus. Mike Bierek
Card #141
Dread ReturnBuy, 2BB, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.
Illus. Kev Walker
Card #142
Dregs of SorrowBuy, X4B, Rare
Sorcery
Destroy X target nonblack creatures. Draw X cards.

Crovax gazed on the dead, and for one dark moment he saw a banquet.
Illus. Thomas Gianni
Card #143
Evernight ShadeBuy, 3B, Uncommon
Creature - Shade [1/1]
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Illus. Nic Klein
Card #144
Grave TitanBuy, 4BB, Mythic
Creature - Giant [6/6]
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Death in form and function.
Illus. Nils Hamm
Card #145
Gray Merchant of AsphodelBuy, 3BB, Common
Creature - Zombie [2/4]
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Illus. Robbie Trevino
Card #146
Liliana's ReaverBuy, 2BB, Rare
Creature - Zombie [4/3]
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.

Illus. Karl Kopinski
Card #147
Magus of the CoffersBuy, 4B, Rare
Creature - Human Wizard [4/4]
{2}, {T}: Add {B} to your mana pool for each Swamp you control.

All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
Illus. Don Hazeltine
Card #148
Morkrut BansheeBuy, 3BB, Uncommon
Creature - Spirit [4/4]
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

"Let go your grudges, or risk wandering the bogs forever in a murderous rage."
—Hildin, priest of Avacyn

Illus. Svetlin Velinov
Card #149
MutilateBuy, 2BB, Rare
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.

"It's only torture if you're strong enough to survive. Otherwise, it's a simple, gruesome death. I'm happy either way."
—Liliana Vess

Illus. Tyler Jacobson
Card #150
Nantuko ShadeBuy, BB, Rare
Creature - Insect Shade [2/1]
{B}: Nantuko Shade gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.
Illus. Brian Snõddy
Card #151
NekrataalBuy, 2BB, Uncommon
Creature - Human Assassin [2/1]
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.
Illus. Christopher Moeller
Card #152
Pestilence DemonBuy, 5BBB, Rare
Creature - Demon [7/6]
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.

"I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can."
Illus. Justin Sweet
Card #153
Phyrexian GargantuaBuy, 4BB, Uncommon
Creature - Horror [4/4]
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.
Illus. Igor Kieryluk
Card #154
Pontiff of BlightBuy, 4BB, Rare
Creature - Zombie Cleric [2/7]
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Illus. Seb McKinnon
Card #155
Profane CommandBuy, XBB, Rare
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Illus. Wayne England
Card #156
Promise of PowerBuy, 2BBB, Rare
Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.
Entwine {4} (Choose both if you pay the entwine cost.)

Illus. Kev Walker
Card #157
Read the BonesBuy, 2B, Common
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.
Illus. Lars Grant-West
Card #158
Reaper from the AbyssBuy, 3BBB, Mythic
Creature - Demon [6/6]
Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

"Avacyn has deserted you. I welcome your devotion in her stead."
Illus. Matt Stewart
Card #159
ShriekmawBuy, 4B, Uncommon
Creature - Elemental [3/2]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Steve Prescott
Card #160
Sign in BloodBuy, BB, Common
Sorcery
Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.
Illus. Howard Lyon
Card #161
Skeletal ScryingBuy, XB, Uncommon
Instant
As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.

Illus. Bob Petillo
Card #162
Skirsdag High PriestBuy, 1B, Rare
Creature - Human Cleric [1/2]
Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

"Thraben's pleas fall on deaf ears. Ours do not."
Illus. Jason A. Engle
Card #163
Sudden SpoilingBuy, 1BB, Rare
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Illus. Alan Pollack
Card #164
Syphon MindBuy, 3B, Common
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.
Illus. Jeff Easley
Card #165
Tendrils of CorruptionBuy, 3B, Common
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Darkness doesn't always send its minions to do its dirty work.
Illus. Vance Kovacs
Card #166
Tragic SlipBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.
Illus. Christopher Moeller
Card #167
Vampire HexmageBuy, BB, Uncommon
Creature - Vampire Shaman [2/1]
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.

When the blood hunt lost its thrill, she looked for less tangible means of domination.
Illus. Eric Deschamps
Card #168
VictimizeBuy, 2B, Uncommon
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

The priest cast Xantcha to the ground. "It is defective. We must scrap it."
Illus. Val Mayerik
Card #169
Xathrid DemonBuy, 3BBB, Mythic
Creature - Demon [7/7]
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Illus. Wayne Reynolds
Card #170
Beetleback ChiefBuy, 2RR, Uncommon
Creature - Goblin Warrior [2/2]
When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
Illus. Wayne England
Card #171
Blasphemous ActBuy, 8R, Rare
Sorcery
Blasphemous Act costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar

Illus. Daarken
Card #172
Bogardan HellkiteBuy, 6RR, Mythic
Creature - Dragon [5/5]
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Illus. Scott M. Fischer
Card #173
Chaos WarpBuy, 2R, Rare
Instant
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Illus. Trevor Claxton
Card #174
Faithless LootingBuy, R, Common
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"
Illus. Gabor Szikszai
Card #175
Flametongue KavuBuy, 3R, Uncommon
Creature - Kavu [4/2]
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.

"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight

Illus. Slawomir Maniak
Card #176
Goblin WelderBuy, R, Rare
Creature - Goblin Artificer [1/1]
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

"I wrecked your metal guy, boss. But look! I made you an ashtray."
Illus. Scott M. Fischer
Card #177
Hoard-Smelter DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.

He collects the precious metals, and then converts the rest to propellant.
Illus. Eric Deschamps
Card #178
Ingot ChewerBuy, 4R, Common
Creature - Elemental [3/3]
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Elementals are ideas given form. This one is the idea of "smashitude."
Illus. Kev Walker
Card #179
MagmaquakeBuy, XRR, Rare
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?"
—Nicol Bolas

Illus. Gabor Szikszai
Card #180
SpitebellowsBuy, 5R, Uncommon
Creature - Elemental [6/1]
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Disaster stalks with gaping jaws across unready lands.
Illus. Larry MacDougall
Card #181
StarstormBuy, XRR, Rare
Instant
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
Illus. Jonas De Ro
Card #182
Tuktuk the ExplorerBuy, 2R, Rare
Creature - Goblin [1/1]
Haste
When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
Illus. Volkan Baga
Card #183
WhipflareBuy, 1R, Uncommon
Sorcery
Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Illus. Johann Bodin
Card #184
Word of SeizingBuy, 3RR, Rare
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"
Illus. Vance Kovacs
Card #185
Beastmaster AscensionBuy, 2G, Rare
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illus. Alex Horley-Orlandelli
Card #186
Collective UnconsciousBuy, 4GG, Rare
Sorcery
Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Illus. Andrew Goldhawk
Card #187
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.
Illus. Noah Bradley
Card #188
Drove of ElvesBuy, 3G, Uncommon
Creature - Elf [*/*]
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."
Illus. Larry MacDougall
Card #189
Elvish ArchdruidBuy, 1GG, Rare
Creature - Elf Druid [2/2]
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.
Illus. Karl Kopinski
Card #190
Elvish MysticBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane

Illus. Wesley Burt
Card #191
Elvish SkysweeperBuy, G, Common
Creature - Elf Warrior [1/1]
{4}{G}, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
Illus. Mark Tedin
Card #192
Elvish VisionaryBuy, 1G, Common
Creature - Elf Shaman [1/1]
When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
Illus. D. Alexander Gregory
Card #193
Essence WardenBuy, G, Common
Creature - Elf Shaman [1/1]
Whenever another creature enters the battlefield, you gain 1 life.

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."
—Eladamri, Lord of Leaves

Illus. Terese Nielsen
Card #194
Ezuri, Renegade LeaderBuy, 1GG, Rare
Creature - Elf Warrior [2/2]
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.
Illus. Karl Kopinski
Card #195
Farhaven ElfBuy, 2G, Common
Creature - Elf Druid [1/1]
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.

"Verdant bloom does exist. It merely hides for its own safety."
Illus. Brandon Kitkouski
Card #196
Fresh MeatBuy, 3G, Rare
Instant
Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.

A scavenger's favorite appetizer is death.
Illus. Dave Allsop
Card #197
Grim FloweringBuy, 5G, Uncommon
Sorcery
Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald

Illus. Adam Paquette
Card #198
HarrowBuy, 2G, Common
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

No spot in nature is truly barren.
Illus. Rob Alexander
Card #199
Hunting TriadBuy, 3G, Uncommon
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."
Illus. Jim Nelson
Card #200
Immaculate MagistrateBuy, 3G, Rare
Creature - Elf Shaman [2/2]
{T}: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.
Illus. Jim Nelson
Card #201
Imperious PerfectBuy, 2G, Uncommon
Creature - Elf Warrior [2/2]
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.

In a culture of beauty, the most beautiful are worshipped as gods.
Illus. Scott M. Fischer
Card #202
Joraga WarcallerBuy, G, Rare
Creature - Elf Warrior [1/1]
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Illus. Steven Belledin
Card #203
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing

Illus. Kev Walker
Card #204
Lys Alana HuntmasterBuy, 2GG, Common
Creature - Elf Warrior [3/3]
Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
Illus. Pete Venters
Card #205
Masked AdmirersBuy, 2GG, Rare
Creature - Elf Shaman [3/2]
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.

"Beauty determines value, and we determine beauty."
Illus. Eric Fortune
Card #206
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.
Illus. Carl Critchlow
Card #207
Overwhelming StampedeBuy, 3GG, Rare
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Illus. Steven Belledin
Card #208
Praetor's CounselBuy, 5GGG, Mythic
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
Illus. Daarken
Card #209
Priest of TitaniaBuy, 1G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool for each Elf on the battlefield.

Titania rewards all who honor the forest by making them a living part of it.
Illus. Rebecca Guay
Card #210
Primordial SageBuy, 4GG, Rare
Creature - Spirit [4/5]
Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
Illus. Justin Sweet
Card #211
Rampaging BalothsBuy, 4GG, Mythic
Creature - Beast [6/6]
Trample
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.

"When the land is angry, so are they."
—Nissa Revane

Illus. Steve Prescott
Card #212
Reclamation SageBuy, 2G, Uncommon
Creature - Elf Shaman [2/1]
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Illus. Christopher Moeller
Card #213
Silklash SpiderBuy, 3GG, Rare
Creature - Spider [2/7]
Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.
Illus. Iain McCaig
Card #214
Soul of the HarvestBuy, 4GG, Rare
Creature - Elemental [6/6]
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
Illus. Eytan Zana
Card #215
Sylvan RangerBuy, 1G, Common
Creature - Elf Scout [1/1]
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

"Not all paths are found on the forest floor."
Illus. Christopher Moeller
Card #216
Sylvan SafekeeperBuy, G, Rare
Creature - Human Wizard [1/1]
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"He has been to the heart of the wood. Did you truly expect to wield power over him?"
—Oakhide druid

Illus. Magali Villeneuve
Card #217
TerastodonBuy, 6GG, Rare
Creature - Elephant [9/9]
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Illus. Lars Grant-West
Card #218
Thornweald ArcherBuy, 1G, Common
Creature - Elf Archer [2/1]
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Illus. Dave Kendall
Card #219
Timberwatch ElfBuy, 2G, Common
Creature - Elf [1/2]
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari's voice, the elves still hear the call of their kinship.
Illus. Dave Dorman
Card #220
Titania's ChosenBuy, 2G, Uncommon
Creature - Elf Archer [1/1]
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.

"What do a hero and an arrow have in common? In times of war are many more made."
—Elvish riddle

Illus. Mark Zug
Card #221
Tornado ElementalBuy, 5GG, Rare
Creature - Elemental [6/6]
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.

Illus. Richard Wright
Card #222
WellwisherBuy, 1G, Common
Creature - Elf [1/1]
{T}: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
Illus. Karl Kopinski
Card #223
WhirlwindBuy, 2GG, Rare
Sorcery
Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
Illus. John Matson
Card #224
Wolfbriar ElementalBuy, 2GG, Rare
Creature - Elemental [4/4]
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Illus. Chippy
Card #225
Wood ElvesBuy, 2G, Common
Creature - Elf Scout [1/1]
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.
Illus. Christopher Moeller
Card #226
Wren's Run PackmasterBuy, 3G, Rare
Creature - Elf Warrior [5/5]
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Wolves you control have deathtouch.

Illus. Mark Zug
Card #227
Argentum ArmorBuy, 6, Rare
Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Illus. Matt Cavotta
Card #228
BonehoardBuy, 4, Rare
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}

Illus. Chippy
Card #229
Bosh, Iron GolemBuy, 8, Rare
Artifact Creature - Golem [6/7]
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.
Illus. Brom
Card #230
Bottle GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [1/3]
Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?
Illus. Ben Thompson
Card #231
Burnished HartBuy, 3, Uncommon
Artifact Creature - Elk [2/2]
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Forged by divine hands to wander mortal realms.
Illus. Yeong-Hao Han
Card #232
Caged SunBuy, 6, Rare
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

Illus. Scott Chou
Card #233
CathodionBuy, 3, Uncommon
Artifact Creature - Construct [3/3]
When Cathodion dies, add {3} to your mana pool.

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
Illus. Izzy
Card #234
Charcoal DiamondBuy, 2, Uncommon
Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.

Illus. Lindsey Look
Card #235
Dreamstone HedronBuy, 6, Uncommon
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Illus. Eric Deschamps
Card #236
Emerald MedallionBuy, 2, Rare
Artifact
Green spells you cast cost {1} less to cast.

Illus. Daniel Ljunggren
Card #237
EpochrasiteBuy, 2, Rare
Artifact Creature - Construct [1/1]
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Illus. Michael Bruinsma
Card #238
Everflowing ChaliceBuy, 0, Uncommon
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.

Illus. Steve Argyle
Card #239
Fire DiamondBuy, 2, Uncommon
Artifact
Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.

Illus. Lindsey Look
Card #240
Ichor WellspringBuy, 2, Common
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite

Illus. Steven Belledin
Card #241
Jalum TomeBuy, 3, Rare
Artifact
{2}, {T}: Draw a card, then discard a card.

Most books simply deliver knowledge. This one expects some in return.
Illus. Jerry Tiritilli
Card #242
Jet MedallionBuy, 2, Rare
Artifact
Black spells you cast cost {1} less to cast.

Illus. Daniel Ljunggren
Card #243
Junk DiverBuy, 3, Rare
Artifact Creature - Bird [1/1]
Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.

Garbage in, treasure out.
Illus. Eric Peterson
Card #244
LashwritheBuy, 4, Rare
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Illus. Jason Felix
Card #245
Liquimetal CoatingBuy, 2, Uncommon
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

"They'll soon become accustomed to wearing skin that is not their own."
—Elesh Norn, Grand Cenobite

Illus. Johann Bodin
Card #246
Loxodon WarhammerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira

Illus. Jeremy Jarvis
Card #247
Marble DiamondBuy, 2, Uncommon
Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.

Illus. Lindsey Look
Card #248
Mask of MemoryBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1}

Illus. Alan Pollack
Card #249
Mind StoneBuy, 2, Uncommon
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer

Illus. Adam Rex
Card #250
Moonsilver SpearBuy, 4, Rare
Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip {4}

Illus. James Paick
Card #251
Moss DiamondBuy, 2, Uncommon
Artifact
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.

Illus. Lindsey Look
Card #252
Mycosynth WellspringBuy, 2, Common
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The oil created the mycosynth. The mycosynth created New Phyrexia.
Illus. David Rapoza
Card #253
Myr BattlesphereBuy, 7, Rare
Artifact Creature - Myr Construct [4/7]
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Illus. Franz Vohwinkel
Card #254
Myr RetrieverBuy, 2, Uncommon
Artifact Creature - Myr [1/1]
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.
Illus. Trevor Hairsine
Card #255
Myr SireBuy, 2, Common
Artifact Creature - Myr [1/1]
When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.

For the Phyrexians, death is not an end, nor a one-time occurrence.
Illus. Jaime Jones
Card #256
Nevinyrral's DiskBuy, 4, Rare
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.

Illus. Steve Argyle
Card #257
Palladium MyrBuy, 3, Uncommon
Artifact Creature - Myr [2/2]
{T}: Add {2} to your mana pool.

The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Illus. Alan Pollack
Card #258
Panic SpellbombBuy, 1, Common
Artifact
{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.

Illus. Franz Vohwinkel
Card #259
Pearl MedallionBuy, 2, Rare
Artifact
White spells you cast cost {1} less to cast.

Illus. Daniel Ljunggren
Card #260
PentavusBuy, 7, Rare
Artifact Creature - Construct [0/0]
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Illus. Greg Staples
Card #261
Pilgrim's EyeBuy, 3, Common
Artifact Creature - Thopter [1/1]
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The kor send their thopter kites to see if the land is in a welcoming mood.
Illus. Dan Scott
Card #262
Predator, FlagshipBuy, 5, Rare
Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."
—Oracle en-Vec

Illus. Mark Tedin
Card #263
Pristine TalismanBuy, 3, Common
Artifact
{T}: Add {1} to your mana pool. You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel

Illus. Matt Cavotta
Card #264
Ruby MedallionBuy, 2, Rare
Artifact
Red spells you cast cost {1} less to cast.

Illus. Daniel Ljunggren
Card #265
Sapphire MedallionBuy, 2, Rare
Artifact
Blue spells you cast cost {1} less to cast.

Illus. Daniel Ljunggren
Card #266
Seer's SundialBuy, 4, Rare
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Illus. Franz Vohwinkel
Card #267
SkullclampBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}

The mind is a beautiful bounty encased in an annoying bone container.
Illus. Daniel Ljunggren
Card #268
Sky DiamondBuy, 2, Uncommon
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.

Illus. Lindsey Look
Card #269
Sol RingBuy, 1, Uncommon
Artifact
{T}: Add {2} to your mana pool.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Illus. Mike Bierek
Card #270
Solemn SimulacrumBuy, 4, Rare
Artifact Creature - Golem [2/2]
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Illus. Dan Scott
Card #271
Spine of Ish SahBuy, 7, Rare
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Illus. Daniel Ljunggren
Card #272
Steel HellkiteBuy, 6, Rare
Artifact Creature - Dragon [5/5]
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Illus. James Paick
Card #273
Strata ScytheBuy, 3, Rare
Artifact - Equipment
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}

Illus. Scott Chou
Card #274
Swiftfoot BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords

Illus. Svetlin Velinov
Card #275
Sword of VengeanceBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}

When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Illus. Dan Scott
Card #276
Thran DynamoBuy, 4, Uncommon
Artifact
{T}: Add {3} to your mana pool.

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Illus. Ron Spears
Card #277
Tormod's CryptBuy, 0, Uncommon
Artifact
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.

Dominaria's most extravagant crypt nevertheless holds an empty grave.
Illus. Lars Grant-West
Card #278
Trading PostBuy, 4, Rare
Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.

Illus. Adam Paquette
Card #279
Ur-Golem's EyeBuy, 4, Uncommon
Artifact
{T}: Add {2} to your mana pool.

Ur-golems once dominated the plane. Even now, they maintain a deep connection to it.
Illus. Heather Hudson
Card #280
Wayfarer's BaubleBuy, 1, Common
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Illus. Darrell Riche
Card #281
Worn PowerstoneBuy, 3, Uncommon
Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {2} to your mana pool.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Illus. Henry G. Higginbotham
Card #282
Wurmcoil EngineBuy, 6, Mythic
Artifact Creature - Wurm [6/6]
Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.

Illus. Raymond Swanland
Card #283
Barren MoorBuy, 0, Common
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #284
Bojuka BogBuy, 0, Common
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.

Illus. Howard Lyon
Card #285
Buried RuinBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.
Illus. Franz Vohwinkel
Card #286
Coral AtollBuy, 0, Uncommon
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.

Illus. John Avon
Card #287
Crypt of AgadeemBuy, 0, Rare
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.

Illus. Jason Felix
Card #288
Crystal VeinBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.

Illus. Pat Lewis
Card #289
Darksteel CitadelBuy, 0, Uncommon
Artifact Land
Indestructible (Effects that say "destroy" don't destroy this land.)
{T}: Add {1} to your mana pool.

Structures built from darksteel yield to neither assault nor age.
Illus. John Avon
Card #290
Dormant VolcanoBuy, 0, Uncommon
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.

Illus. John Avon
Card #291
Drifting MeadowBuy, 0, Common
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Jonas De Ro
Card #292
Emeria, the Sky RuinBuy, 0, Rare
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.

Illus. Jaime Jones
Card #293
EvergladesBuy, 0, Uncommon
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {1}{B} to your mana pool.

Illus. Bob Eggleton
Card #294
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #295
Forgotten CaveBuy, 0, Common
Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)

Illus. Noah Bradley
Card #296
Gargoyle CastleBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Most knew of the tower's wizard and gargoyle. Few realized which was guardian and which was master.
Illus. Paul Bonner
Card #297
Ghost QuarterBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Deserted, but not uninhabited.
Illus. Peter Mohrbacher
Card #298
Great FurnaceBuy, 0, Common
Artifact Land
{T}: Add {R} to your mana pool.

Kuldotha, wellspring of molten metal, temple of the goblin horde.
Illus. Rob Alexander
Card #299
Haunted FengrafBuy, 0, Common
Land
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.
Illus. Adam Paquette
Card #300
Havenwood BattlegroundBuy, 0, Uncommon
Land
Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

Illus. Liz Danforth
Card #301
Jungle BasinBuy, 0, Uncommon
Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {1}{G} to your mana pool.

Illus. John Avon
Card #302
KarooBuy, 0, Uncommon
Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {1}{W} to your mana pool.

Illus. Zina Saunders
Card #303
Lonely SandbarBuy, 0, Common
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #304
Oran-Rief, the VastwoodBuy, 0, Rare
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Illus. Mike Bierek
Card #305
Phyrexia's CoreBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice an artifact: You gain 1 life.

"So even the heart of our world has succumbed."
—Koth of the Hammer

Illus. Franz Vohwinkel
Card #306
Polluted MireBuy, 0, Common
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Stephen Daniele
Card #307
Reliquary TowerBuy, 0, Uncommon
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Illus. Jesper Ejsing
Card #308
Remote IsleBuy, 0, Common
Land
Remote Isle enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Ciruelo
Card #309
Secluded SteppeBuy, 0, Common
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #310
Slippery KarstBuy, 0, Common
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Stephen Daniele
Card #311
Smoldering CraterBuy, 0, Common
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Mark Tedin
Card #312
Tectonic EdgeBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
—Bruse Tarl, Goma Fada nomad

Illus. Vincent Proce
Card #313
Temple of the False GodBuy, 0, Uncommon
Land
{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.
Illus. Brian Snõddy
Card #314
Terramorphic ExpanseBuy, 0, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Illus. Dan Scott
Card #315
Tranquil ThicketBuy, 0, Common
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #316
Zoetic CavernBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.
Illus. Lars Grant-West
Card #317
PlainsBuy, 0, Unknown
Land - Plains
Illus. John Avon
Card #318
PlainsBuy, 0, Unknown
Land - Plains
Illus. Véronique Meignaud
Card #319
PlainsBuy, 0, Unknown
Land - Plains
Illus. Jung Park
Card #320
PlainsBuy, 0, Unknown
Land - Plains
Illus. Vincent Proce
Card #321
IslandBuy, 0, Unknown
Land - Island
Illus. Rob Alexander
Card #322
IslandBuy, 0, Unknown
Land - Island
Illus. Jeremy Jarvis
Card #323
IslandBuy, 0, Unknown
Land - Island
Illus. Craig Mullins
Card #324
IslandBuy, 0, Unknown
Land - Island
Illus. Richard Wright
Card #325
SwampBuy, 0, Unknown
Land - Swamp
Illus. John Avon
Card #326
SwampBuy, 0, Unknown
Land - Swamp
Illus. Véronique Meignaud
Card #327
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jung Park
Card #328
SwampBuy, 0, Unknown
Land - Swamp
Illus. Vincent Proce
Card #329
MountainBuy, 0, Unknown
Land - Mountain
Illus. Cliff Childs
Card #330
MountainBuy, 0, Unknown
Land - Mountain
Illus. Jonas De Ro
Card #331
MountainBuy, 0, Unknown
Land - Mountain
Illus. Karl Kopinski
Card #332
MountainBuy, 0, Unknown
Land - Mountain
Illus. Andreas Rocha
Card #333
ForestBuy, 0, Unknown
Land - Forest
Illus. Rob Alexander
Card #334
ForestBuy, 0, Unknown
Land - Forest
Illus. Vance Kovacs
Card #335
ForestBuy, 0, Unknown
Land - Forest
Illus. Craig Mullins
Card #336
ForestBuy, 0, Unknown
Land - Forest
Illus. Stephen Tappin
Card #337
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search