Magic Origins Spoiler (277 cards)

Gideon, Battle-ForgedBuy, 0, Mythic
Planeswalker - Gideon [0]
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Illus. Willian Murai
Kytheon, Hero of AkrosBuy, W, Mythic
Creature - Human Soldier [2/1]
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
{2}{W}: Kytheon gains indestructible until end of turn.

Illus. Willian Murai
Jace, Telepath UnboundBuy, 0, Mythic
Planeswalker - Jace [0]
+1: Up to one target creature gets -2/-0 until your next turn.
−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

Illus. Jaime Jones
Jace, Vryn's ProdigyBuy, 1U, Mythic
Creature - Human Wizard [0/2]
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."
Illus. Jaime Jones
Liliana, Defiant NecromancerBuy, 0, Mythic
Planeswalker - Liliana [0]
+2: Each player discards a card.
−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

Illus. Karla Ortiz
Liliana, Heretical HealerBuy, 1BB, Mythic
Creature - Human Cleric [2/3]
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Illus. Karla Ortiz
Chandra, Fire of KaladeshBuy, 1RR, Mythic
Creature - Human Shaman [2/2]
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
{T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Illus. Eric Deschamps
Chandra, Roaring FlameBuy, 0, Mythic
Planeswalker - Chandra [0]
+1: Chandra, Roaring Flame deals 2 damage to target player.
−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Illus. Eric Deschamps
Nissa, Sage AnimistBuy, 0, Mythic
Planeswalker - Nissa [0]
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

Illus. Wesley Burt
Nissa, Vastwood SeerBuy, 2G, Mythic
Creature - Elf Scout [2/2]
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.
Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

Illus. Wesley Burt
Akroan JailerBuy, W, Common
Creature - Human Soldier [1/1]
{2}{W}, {T}: Tap target creature.

He ensures escape attempts are just that—attempts.
Illus. Anastasia Ovchinnikova
Card #1
Ampryn TacticianBuy, 2WW, Common
Creature - Human Soldier [3/3]
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

"It's all a game. You shouldn't get too attached to the pieces."
Illus. Cynthia Sheppard
Card #2
Anointer of ChampionsBuy, W, Uncommon
Creature - Human Cleric [1/1]
{T}: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
Illus. Anna Steinbauer
Card #3
Archangel of TithesBuy, 1WWW, Mythic
Creature - Angel [3/5]
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Illus. Cynthia Sheppard
Card #4
AuramancerBuy, 2W, Common
Creature - Human Wizard [2/2]
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illus. Rebecca Guay
Card #5
Aven Battle PriestBuy, 5W, Common
Creature - Bird Cleric [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.

When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.
Illus. John Severin Brassell
Card #6
Blessed SpiritsBuy, 2W, Uncommon
Creature - Spirit [2/2]
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Not all heroes die in armor.
Illus. Anna Steinbauer
Card #7
Celestial FlareBuy, WW, Common
Instant
Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."—Gideon Jura
Illus. Clint Cearley
Card #8
Charging GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.
Illus. Erica Yang
Card #9
Cleric of the Forward OrderBuy, 1W, Common
Creature - Human Cleric [2/2]
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.
Illus. Chris Rallis
Card #10
Consul's LieutenantBuy, WW, Uncommon
Creature - Human Soldier [2/1]
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Illus. Daarken
Card #11
Enlightened AsceticBuy, 1W, Common
Creature - Cat Monk [1/1]
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."
Illus. James Zapata
Card #12
Enshrouding MistBuy, W, Common
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.
Illus. Howard Lyon
Card #13
Gideon's PhalanxBuy, 5WW, Rare
Instant
Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Illus. James Ryman
Card #14
Grasp of the HieromancerBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control."—Warden Hixus, to Kytheon
Illus. Igor Kieryluk
Card #15
Hallowed MoonlightBuy, 1W, Rare
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.

Creatures of darkness instinctively hide from the light.
Illus. Mike Bierek
Card #16
Healing HandsBuy, 2W, Common
Sorcery
Target player gains 4 life.
Draw a card.

The ethereal touch brings relief. The physical touch brings peace.
Illus. Josu Hernaiz
Card #17
Heavy InfantryBuy, 4W, Common
Creature - Human Soldier [3/4]
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Doors, walls, skulls . . . it matters not. All barriers will be broken.
Illus. David Gaillet
Card #18
Hixus, Prison WardenBuy, 3WW, Rare
Creature - Human Soldier [4/4]
Flash (You may cast this spell any time you could cast an instant.)
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

Illus. Chris Rallis
Card #19
Knight of the Pilgrim's RoadBuy, 2W, Common
Creature - Human Knight [3/2]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"To be a knight, Gideon, is to be the shield for the meek against the cruel."
Illus. David Gaillet
Card #20
Knight of the White OrchidBuy, WW, Rare
Creature - Human Knight [2/2]
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Illus. Mark Zug
Card #21
Knightly ValorBuy, 4W, Uncommon
Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Illus. Matt Stewart
Card #22
Kytheon's IrregularsBuy, 2WW, Rare
Creature - Human Soldier [4/3]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{W}{W}: Tap target creature.

Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.
Illus. Mark Winters
Card #24
Kytheon's TacticsBuy, 1WW, Common
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

"Seal the gate. This is our fight now."
Illus. Raymond Swanland
Card #25
Mighty LeapBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."—Brezard Skeinbow, captain of the guard
Illus. rk post
Card #26
Murder InvestigationBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."
Illus. Igor Kieryluk
Card #27
Patron of the ValiantBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

"Bant's most gallant knights wear my sigil, and for that I am humbled."
Illus. Steve Argyle
Card #28
Relic SeekerBuy, 1W, Rare
Creature - Human Soldier [2/2]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Illus. Volkan Baga
Card #29
Sentinel of the Eternal WatchBuy, 5W, Uncommon
Creature - Giant Soldier [4/6]
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of combat on each opponent's turn, tap target creature that player controls.

The portcullis is superfluous.
Illus. Bastien L. Deharme
Card #30
Sigil of the Empty ThroneBuy, 3WW, Rare
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

When Asha left Bant, she ensured that the world would have protection and order in her absence.
Illus. Cyril Van Der Haegen
Card #31
Stalwart AvenBuy, 2W, Common
Creature - Bird Soldier [1/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Illus. Scott Murphy
Card #32
Starfield of NyxBuy, 4W, Mythic
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

Illus. Tyler Jacobson
Card #33
Suppression BondsBuy, 3W, Common
Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"A master of hieromancy can see the advantage in any scenario."—Warden Hixus, to Kytheon
Illus. Chris Rallis
Card #34
Swift ReckoningBuy, 1W, Uncommon
Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.

Illus. Chris Rahn
Card #35
Topan FreebladeBuy, 1W, Common
Creature - Human Soldier [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."
Illus. Johannes Voss
Card #36
Totem-Guide HartebeestBuy, 4W, Uncommon
Creature - Antelope [2/5]
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

It is hunted, but not for the kill. The magic within draws others to its presence.
Illus. John Avon
Card #37
Tragic ArroganceBuy, 3WW, Rare
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.

The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Illus. Winona Nelson
Card #38
Valor in AkrosBuy, 3W, Uncommon
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.
Illus. Igor Kieryluk
Card #39
Vryn WingmareBuy, 2W, Rare
Creature - Pegasus [2/1]
Flying
Noncreature spells cost {1} more to cast.

It's the favored mount of military commanders as well as anyone with a flair for the dramatic.
Illus. Seb McKinnon
Card #40
War OracleBuy, 2WW, Uncommon
Creature - Human Cleric [3/3]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"When you are felled by my mace, you shall know it was divine fate."
Illus. Steve Prescott
Card #41
Yoked OxBuy, W, Common
Creature - Ox [0/4]
It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it.—The Theriad
Illus. Ryan Yee
Card #42
Alhammarret, High ArbiterBuy, 5UU, Rare
Creature - Sphinx [5/5]
Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Illus. Richard Wright
Card #43
Anchor to the AEtherBuy, 2U, Uncommon
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illus. Zoltan Boros
Card #44
Artificer's EpiphanyBuy, 2U, Common
Instant
Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Illus. Kieran Yanner
Card #45
Aspiring AeronautBuy, 3U, Common
Creature - Human Artificer [1/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Illus. Willian Murai
Card #46
Bone to AshBuy, 2UU, Common
Instant
Counter target creature spell.
Draw a card.

"I can think of worse ways to go. On second thought, maybe not."—Ludevic, necro-alchemist
Illus. Clint Cearley
Card #47
Calculated DismissalBuy, 2U, Common
Instant
Counter target spell unless its controller pays {3}.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Karl Kopinski
Card #48
Clash of WillsBuy, XU, Uncommon
Instant
Counter target spell unless its controller pays {X}.

Alhammarret rose to his feet, and the full force of his mind hit Jace like a storm front.
Illus. Yan Li
Card #49
ClaustrophobiaBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.
Illus. Ryan Pancoast
Card #50
Day's UndoingBuy, 2U, Mythic
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Illus. Jonas De Ro
Card #51
Deep-Sea TerrorBuy, 4UU, Common
Creature - Serpent [6/6]
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

After stripping the sunken ships, it rises to the surface for another helping.
Illus. Marco Nelor
Card #52
Disciple of the RingBuy, 3UU, Mythic
Creature - Human Wizard [3/4]
{1}, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

Illus. Clint Cearley
Card #53
DisperseBuy, 1U, Common
Instant
Return target nonland permanent to its owner's hand.

It's pointless to hold on when you have nothing to hold on with.
Illus. Ryan Yee
Card #54
Displacement WaveBuy, XUU, Rare
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.

The sea respects no boundaries, least of all the coast.
Illus. Seb McKinnon
Card #55
DreadwatersBuy, 3U, Common
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.
Illus. Cliff Childs
Card #56
Faerie MiscreantBuy, U, Common
Creature - Faerie Rogue [1/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.
Illus. Steven Belledin
Card #57
Harbinger of the TidesBuy, UU, Rare
Creature - Merfolk Wizard [2/2]
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Illus. Svetlin Velinov
Card #58
HydrolashBuy, 2U, Uncommon
Instant
Attacking creatures get -2/-0 until end of turn.
Draw a card.

"I don't need your mage-rings or your mana equations. I call, and the sea answers."—Keyta, rebel hydromancer
Illus. Clint Cearley
Card #59
Jace's SanctumBuy, 3U, Rare
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illus. Adam Paquette
Card #61
Jhessian ThiefBuy, 2U, Uncommon
Creature - Human Rogue [1/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.

"Where's the fun in an escape if it's not at least a little daring?"
Illus. Miles Johnston
Card #62
Maritime GuardBuy, 1U, Common
Creature - Merfolk Soldier [1/3]
To stand as a guardian of the sea, one must possess the resolve of a mounting wave.
Illus. Allen Williams
Card #63
Mizzium MeddlerBuy, 2U, Rare
Creature - Vedalken Wizard [1/4]
Flash (You may cast this spell any time you could cast an instant.)
When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Energy surges in Izzet labs are opportunities for experimentation.
Illus. Johann Bodin
Card #64
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Card #65
Nivix BarrierBuy, 3U, Common
Creature - Illusion Wall [0/4]
Flash (You may cast this spell any time you could cast an instant.)
Defender (This creature can't attack.)
When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Illus. Mathias Kollros
Card #66
Psychic RebuttalBuy, 1U, Uncommon
Instant
Counter target instant or sorcery spell that targets you.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

"I know what you're thinking," Jace whispered in the mage's mind. "It's not going to work."
Illus. Todd Lockwood
Card #67
Ringwarden OwlBuy, 3UU, Common
Creature - Bird [3/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The owls learn of mana from the mages who know it best.
Illus. Titus Lunter
Card #68
Scrapskin DrakeBuy, 2U, Common
Creature - Zombie Drake [2/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.

"The cathars killed my skaabs down below. Let's see how high their swords can reach."—Ludevic, necro-alchemist
Illus. Kev Walker
Card #69
Screeching SkaabBuy, 1U, Common
Creature - Zombie [2/1]
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Its screeching is the sound of you losing your mind.
Illus. Clint Cearley
Card #70
Send to SleepBuy, 1U, Common
Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Illus. Cynthia Sheppard
Card #71
Separatist VoidmageBuy, 3U, Common
Creature - Human Wizard [2/2]
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.

"As long as each side thinks it can win, the balance holds, and the mage-rings stand."—Alhammarret
Illus. Jason Rainville
Card #72
Sigiled StarfishBuy, 1U, Uncommon
Creature - Starfish [0/3]
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
Illus. Nils Hamm
Card #73
Skaab GoliathBuy, 5U, Uncommon
Creature - Zombie Giant [6/9]
As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Three heads are better than one.
Illus. Volkan Baga
Card #74
Soulblade DjinnBuy, 3UU, Rare
Creature - Djinn [4/3]
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

He grants endless wishes, as long as you always wish for a blade.
Illus. Viktor Titov
Card #75
Sphinx's TutelageBuy, 2U, Uncommon
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.
{5}{U}: Draw a card, then discard a card.

"You've never considered the implications of dealing with another telepath, Jace."
Illus. Slawomir Maniak
Card #76
Stratus WalkBuy, 1U, Common
Enchantment - Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

Illus. Aaron Miller
Card #77
Talent of the TelepathBuy, 2UU, Rare
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

Illus. Peter Mohrbacher
Card #78
Thopter Spy NetworkBuy, 2UU, Rare
Enchantment
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Illus. Jung Park
Card #79
Tower GeistBuy, 3U, Uncommon
Creature - Spirit [2/2]
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.
Illus. Izzy
Card #80
Turn to FrogBuy, 1U, Uncommon
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

"Ribbit."
Illus. Warren Mahy
Card #81
WatercourserBuy, 2U, Common
Creature - Elemental [2/3]
{U}: Watercourser gets +1/-1 until end of turn.

"Beware an eddy where there should be none or a stretch that flows too fast or too slow."—Old Fishbones, Martyne river guide
Illus. Mathias Kollros
Card #82
Whirler RogueBuy, 2UU, Uncommon
Creature - Human Rogue Artificer [2/2]
When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Illus. Winona Nelson
Card #83
WillbreakerBuy, 3UU, Rare
Creature - Human Wizard [2/3]
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.

"Master your mind, or I shall master it for you."
Illus. Dan Scott
Card #84
BlightcasterBuy, 3B, Uncommon
Creature - Human Wizard [2/3]
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

"Your flesh is unprepared for my gifts."
Illus. Winona Nelson
Card #85
Catacomb SlugBuy, 4B, Common
Creature - Slug [2/6]
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."—Pel Javya, Wojek investigator
Illus. Nils Hamm
Card #86
Consecrated by BloodBuy, 2BB, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. John Stanko
Card #87
Cruel RevivalBuy, 4B, Uncommon
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
Illus. Miles Johnston
Card #88
Dark DabblingBuy, 2B, Common
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Illus. Bastien L. Deharme
Card #89
Dark PetitionBuy, 3BB, Rare
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool.

Illus. Igor Kieryluk
Card #90
Deadbridge ShamanBuy, 2B, Common
Creature - Elf Shaman [3/1]
When Deadbridge Shaman dies, target opponent discards a card.

Ending her life won't end the infestation.
Illus. Nils Hamm
Card #91
Demonic PactBuy, 2BB, Mythic
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

Illus. Aleksi Briclot
Card #92
Despoiler of SoulsBuy, BB, Rare
Creature - Horror [3/1]
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

Rats and vultures devour. It desecrates.
Illus. Greg Staples
Card #93
Erebos's TitanBuy, 1BBB, Mythic
Creature - Giant [5/5]
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

Illus. Peter Mohrbacher
Card #94
Eyeblight AssassinBuy, 2B, Common
Creature - Elf Assassin [2/2]
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

"Boggart blood disgusts me almost as much as the foul creatures themselves."
Illus. Dan Scott
Card #95
Eyeblight MassacreBuy, 2BB, Uncommon
Sorcery
Non-Elf creatures get -2/-2 until end of turn.

"I've already seen so much evil, so much darkness. Why do you insist on adding more?"—Nissa Revane, to Dwynen
Illus. Igor Kieryluk
Card #96
Fetid ImpBuy, 1B, Common
Creature - Imp [1/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Illus. Nils Hamm
Card #97
Fleshbag MarauderBuy, 2B, Uncommon
Creature - Zombie Warrior [3/1]
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
Illus. Mark Zug
Card #98
Gilt-Leaf WinnowerBuy, 3BB, Rare
Creature - Elf Warrior [4/3]
Menace (This creature can't be blocked except by two or more creatures.)
When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

Illus. Viktor Titov
Card #99
Gnarlroot TrapperBuy, B, Uncommon
Creature - Elf Druid [1/1]
{T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell.
{T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Illus. Christopher Moeller
Card #100
Graveblade MarauderBuy, 2B, Rare
Creature - Human Warrior [1/4]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

Illus. Jason Rainville
Card #101
Infernal ScarringBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

One who is marked by a demon in life is sure to be remembered as one in death.
Illus. Mike Bierek
Card #102
Infinite ObliterationBuy, 1BB, Rare
Sorcery
Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

Illus. Yeong-Hao Han
Card #103
Kothophed, Soul HoarderBuy, 4BB, Rare
Creature - Demon [6/6]
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

"I will be your most demanding master, Liliana. But I have great things in mind for you."
Illus. Jakub Kasper
Card #104
LanguishBuy, 2BB, Rare
Sorcery
All creatures get -4/-4 until end of turn.

Life is such a fragile thing.
Illus. Jeff Simpson
Card #105
Macabre WaltzBuy, 1B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy."—Savra
Illus. Jim Murray
Card #107
Malakir CullbladeBuy, 1B, Uncommon
Creature - Vampire Warrior [1/1]
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.

Each cut stains his blade with fresh blood that he samples to increase his strength.
Illus. Igor Kieryluk
Card #108
Nantuko HuskBuy, 2B, Common
Creature - Zombie Insect [2/2]
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

"The soul sheds light, and death is its shadow. When the light dims, life and death embrace."—Nantuko teaching
Illus. Carl Critchlow
Card #109
Necromantic SummonsBuy, 4B, Uncommon
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

Illus. Ryan Yee
Card #110
NightsnareBuy, 3B, Common
Sorcery
Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

Ravnica would be safer if mere coin was all the Dimir could steal.
Illus. Min Yum
Card #111
Priest of the Blood RiteBuy, 3BB, Rare
Creature - Human Cleric [2/2]
When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
At the beginning of your upkeep, you lose 2 life.

Some will sacrifice everything for but a taste of power.
Illus. David Palumbo
Card #112
Rabid BloodsuckerBuy, 4B, Common
Creature - Vampire [3/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

She haunts the streets, wings spread wide, with carrion on her breath and blood in her eyes.
Illus. Seb McKinnon
Card #113
Read the BonesBuy, 2B, Common
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.
Illus. Lars Grant-West
Card #114
Reave SoulBuy, 1B, Common
Sorcery
Destroy target creature with power 3 or less.

"I was not convinced you had a soul until I saw it for myself."—Liliana Vess
Illus. David Palumbo
Card #115
Returned CentaurBuy, 3B, Common
Creature - Zombie Centaur [2/4]
When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.

Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
Illus. Lucas Graciano
Card #116
RevenantBuy, 4B, Uncommon
Creature - Spirit [*/*]
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Born from the slaughter of an entire army, it bears the wrath of a hundred souls.
Illus. Terese Nielsen
Card #117
Shadows of the PastBuy, 1B, Uncommon
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

Illus. Ryan Yee
Card #118
Shambling GhoulBuy, 1B, Common
Creature - Zombie [2/3]
Shambling Ghoul enters the battlefield tapped.

Once he gets up and going, he will forever shamble on.
Illus. Joseph Meehan
Card #119
Tainted RemedyBuy, 2B, Rare
Enchantment
If an opponent would gain life, that player loses that much life instead.

"Drink this, brother. It will bring you rest."—Liliana Vess
Illus. Izzy
Card #120
Thornbow ArcherBuy, B, Common
Creature - Elf Archer [1/2]
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.

"I will not rest until the stench of eyeblights is eradicated from these woods."
Illus. Kev Walker
Card #121
Tormented ThoughtsBuy, 2B, Uncommon
Sorcery
As an additional cost to cast Tormented Thoughts, sacrifice a creature.
Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."—Ashiok
Illus. Allen Williams
Card #122
Touch of MoongloveBuy, B, Common
Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Illus. Scott Murphy
Card #123
Undead ServantBuy, 3B, Common
Creature - Zombie [3/2]
When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.

"Get up. You're not finished yet."—Liliana Vess
Illus. James Zapata
Card #124
Unholy HungerBuy, 3BB, Common
Instant
Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Liliana viewed the attention of the angels as a testament to her power. Even so, they were an annoyance.
Illus. Lius Lasahido
Card #125
Weight of the UnderworldBuy, 3B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.

Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.
Illus. Wesley Burt
Card #126
Abbot of Keral KeepBuy, 1R, Rare
Creature - Human Monk [2/1]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Illus. Deruchenko Alexander
Card #127
Acolyte of the InfernoBuy, 2R, Uncommon
Creature - Human Monk [3/1]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Illus. Joseph Meehan
Card #128
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Illus. Eric Deschamps
Card #129
Akroan SergeantBuy, 2R, Common
Creature - Human Soldier [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Illus. Zack Stella
Card #130
Avaricious DragonBuy, 2RR, Mythic
Creature - Dragon [4/4]
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

Waste follows want.
Illus. Chris Rahn
Card #131
Bellows LizardBuy, R, Common
Creature - Lizard [1/1]
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.

As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
Illus. Jack Wang
Card #132
Boggart BruteBuy, 2R, Common
Creature - Goblin Warrior [3/2]
Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.
Illus. Igor Kieryluk
Card #133
Call of the Full MoonBuy, 1R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Illus. Nils Hamm
Card #134
Chandra's FuryBuy, 4R, Common
Instant
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.

"They started it."
Illus. Volkan Baga
Card #136
Chandra's IgnitionBuy, 3RR, Rare
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.

In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
Illus. Eric Deschamps
Card #137
CobblebruteBuy, 3R, Common
Creature - Elemental [5/2]
Ravnica's most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
Illus. Eytan Zana
Card #138
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

Nothing of nature nor of mortals can stand forever.
Illus. John Avon
Card #139
Dragon FodderBuy, 1R, Common
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Illus. Jaime Jones
Card #140
Embermaw HellionBuy, 3RR, Rare
Creature - Hellion [4/5]
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Illus. James Paick
Card #141
Enthralling VictorBuy, 3R, Uncommon
Creature - Human Warrior [3/2]
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.
Illus. Winona Nelson
Card #142
Exquisite FirecraftBuy, 1RR, Rare
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

Chandra's gift set her apart and others aflame.
Illus. Chase Stone
Card #143
Fiery ConclusionBuy, 1R, Uncommon
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Illus. Parente
Card #144
Fiery ImpulseBuy, R, Common
Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

"Well, this got out of hand."
Illus. Daarken
Card #145
Firefiend ElementalBuy, 3R, Common
Creature - Elemental [3/2]
Haste (This creature can attack and {T} as soon as it comes under your control.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Illus. Torstein Nordstrand
Card #146
Flameshadow ConjuringBuy, 3R, Rare
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Illus. Seb McKinnon
Card #147
Ghirapur AEther GridBuy, 2R, Uncommon
Enchantment
Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.

The city of Ghirapur is a living thing, and living things defend themselves.
Illus. Cynthia Sheppard
Card #148
Ghirapur GearcrafterBuy, 2R, Common
Creature - Human Artificer [2/1]
When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.)

The metal must be pure. The hand must be steady. The product must be perfect.
Illus. Victor Adame Minguez
Card #149
Goblin Glory ChaserBuy, R, Uncommon
Creature - Goblin Warrior [1/1]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

Illus. Greg Staples
Card #150
Goblin PiledriverBuy, 1R, Rare
Creature - Goblin Warrior [1/2]
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Illus. Matt Cavotta
Card #151
Infectious BloodlustBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

Illus. Zoltan Boros
Card #152
Lightning JavelinBuy, 3R, Common
Sorcery
Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The harpies descended without mercy upon Akros, only to find their attack put them within range of the javelineers.
Illus. Seb McKinnon
Card #153
Mage-Ring BullyBuy, 1R, Common
Creature - Human Warrior [2/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each turn if able.

"Don't be rude, Beleren. We just want to enjoy the view with you."
Illus. Karl Kopinski
Card #154
Magmatic InsightBuy, R, Uncommon
Sorcery
As an additional cost to cast Magmatic Insight, discard a land card.
Draw two cards.

Chief among the tenets of Purphoros is that one must destroy in order to create.
Illus. Ryan Barger
Card #155
Molten VortexBuy, R, Rare
Enchantment
{R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player.

If you can't take the heat . . . well, that's going to be a problem.
Illus. Philip Straub
Card #156
Pia and Kiran NalaarBuy, 2RR, Rare
Creature - Human Artificer [2/2]
When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

Illus. Eric Deschamps
Card #157
PrickleboarBuy, 4R, Common
Creature - Boar [3/3]
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"Canyons in the Phoberos badlands are essentially gates to the Underworld."—Mirinthes, Akroan captain
Illus. Jesper Ejsing
Card #158
Ravaging BlazeBuy, XRR, Uncommon
Instant
Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

In time, not even the fire monks could keep up with Chandra.
Illus. Aleksi Briclot
Card #159
Scab-Clan BerserkerBuy, 1RR, Rare
Creature - Human Berserker [2/2]
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

Illus. Dave Kendall
Card #160
Seismic ElementalBuy, 3RR, Uncommon
Creature - Elemental [4/4]
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!"—Sergeant Ryda
Illus. Jasper Sandner
Card #161
Skyraker GiantBuy, 2RR, Uncommon
Creature - Giant [4/3]
Reach (This creature can block creatures with flying.)

She will not be content until hers is the highest head in the sky.
Illus. Anastasia Ovchinnikova
Card #162
Smash to SmithereensBuy, 1R, Common
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Illus. Pete Venters
Card #163
Subterranean ScoutBuy, 1R, Common
Creature - Goblin Scout [2/1]
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.

When things get ugly above ground, goblins resort to alternate routes of passage.
Illus. Lucas Graciano
Card #164
Thopter EngineerBuy, 2R, Uncommon
Creature - Human Artificer [1/3]
When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Illus. Steve Prescott
Card #165
Titan's StrengthBuy, R, Common
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illus. Karl Kopinski
Card #166
Volcanic RamblerBuy, 5R, Common
Creature - Elemental [6/4]
{2}{R}: Volcanic Rambler deals 1 damage to target player.

It moves through lava with the force of an erupting volcano.
Illus. Vincent Proce
Card #167
Aerial VolleyBuy, G, Common
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.
Illus. Lake Hurwitz
Card #168
Animist's AwakeningBuy, XG, Rare
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Illus. Chris Rahn
Card #169
Caustic CaterpillarBuy, G, Common
Creature - Insect [1/1]
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

"The rare and beautiful butterflies inspire the design of our thopters. The larvae, however, are a different story entirely."—Kiran Nalaar, Ghirapur inventor
Illus. Jack Wang
Card #170
Conclave NaturalistsBuy, 4G, Uncommon
Creature - Dryad [4/4]
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

"Your swords and wards have no power here."
Illus. Howard Lyon
Card #171
Dwynen, Gilt-Leaf DaenBuy, 2GG, Rare
Creature - Elf Warrior [3/4]
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

"This is our land. We will not allow eyeblights to poison its beauty."
Illus. Johannes Voss
Card #172
Dwynen's EliteBuy, 1G, Uncommon
Creature - Elf Warrior [2/2]
When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.

"Come, my beautiful brothers and sisters. Let us hunt."—Dwynen, Gilt-Leaf daen
Illus. Lius Lasahido
Card #173
Elemental BondBuy, 2G, Uncommon
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

"I want to help Zendikar. Show me the way."—Nissa Revane
Illus. David Gaillet
Card #174
Elvish VisionaryBuy, 1G, Common
Creature - Elf Shaman [1/1]
When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
Illus. D. Alexander Gregory
Card #175
Evolutionary LeapBuy, 1G, Rare
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

The essence of nature is change.
Illus. Chris Rahn
Card #176
Gaea's RevengeBuy, 5GG, Rare
Creature - Elemental [8/5]
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

Illus. Kekai Kotaki
Card #177
Gather the PackBuy, 1G, Uncommon
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

Illus. Igor Kieryluk
Card #178
The Great AuroraBuy, 6GGG, Mythic
Sorcery
Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

Illus. Sam Burley
Card #179
Herald of the PantheonBuy, 1G, Rare
Creature - Centaur Shaman [2/2]
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.

The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.
Illus. Jason A. Engle
Card #180
Hitchclaw RecluseBuy, 2G, Common
Creature - Spider [1/4]
Reach (This creature can block creatures with flying.)

Not all spiders need webs to catch their prey.
Illus. Jeff Simpson
Card #181
Honored HierarchBuy, G, Rare
Creature - Human Druid [1/1]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."

Illus. Matt Stewart
Card #182
Joraga InvocationBuy, 4GG, Uncommon
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

"A single tree does not a forest make. We are stronger when we stand together."—Numa, Joraga chieftain
Illus. Kieran Yanner
Card #183
Leaf GilderBuy, 1G, Common
Creature - Elf Druid [2/1]
{T}: Add {G} to your mana pool.

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
Illus. Quinton Hoover
Card #184
Llanowar EmpathBuy, 3G, Common
Creature - Elf Shaman [2/2]
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Warren Mahy
Card #185
Managorger HydraBuy, 2G, Rare
Creature - Hydra [1/1]
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Illus. Lucas Graciano
Card #186
Mantle of WebsBuy, 1G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

"Why does everything the Golgari touch end up sticky?"—Arrester Lavinia, Tenth Precinct
Illus. Mathias Kollros
Card #187
Might of the MassesBuy, G, Common
Instant
Target creature gets +1/+1 until end of turn for each creature you control.

The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Illus. Johann Bodin
Card #188
Nissa's PilgrimageBuy, 2G, Common
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Illus. Matt Stewart
Card #190
Nissa's RevelationBuy, 5GG, Rare
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Illus. Izzy
Card #191
Orchard SpiritBuy, 2G, Common
Creature - Spirit [2/2]
Orchard Spirit can't be blocked except by creatures with flying or reach.

"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."—Radwick, farmer of Gatstaf
Illus. Howard Lyon
Card #192
Outland ColossusBuy, 3GG, Rare
Creature - Giant [6/6]
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
Outland Colossus can't be blocked by more than one creature.

Illus. Ryan Pancoast
Card #193
Pharika's DiscipleBuy, 3G, Common
Creature - Centaur Warrior [2/3]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Illus. Karl Kopinski
Card #194
ReclaimBuy, G, Common
Instant
Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.
Illus. Andrew Robinson
Card #195
Rhox MaulersBuy, 4G, Common
Creature - Rhino Soldier [4/4]
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Illus. Zoltan Boros
Card #196
Skysnare SpiderBuy, 4GG, Uncommon
Creature - Spider [6/6]
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)

The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.
Illus. Filip Burburan
Card #197
Somberwald AlphaBuy, 3G, Uncommon
Creature - Wolf [3/2]
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
{1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Illus. Filip Burburan
Card #198
Sylvan MessengerBuy, 3G, Uncommon
Creature - Elf [2/2]
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Illus. Anthony Palumbo
Card #199
Timberpack WolfBuy, 1G, Common
Creature - Wolf [2/2]
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Their strength is no mere numbers game. An intangible force augments the wolves when they run together.
Illus. John Avon
Card #200
Titanic GrowthBuy, 1G, Common
Instant
Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Illus. Ryan Pancoast
Card #201
Undercity TrollBuy, 1G, Uncommon
Creature - Troll [2/2]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Jason Felix
Card #202
Valeron WardensBuy, 2G, Uncommon
Creature - Human Monk [1/3]
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever a creature you control becomes renowned, draw a card.

Illus. Howard Lyon
Card #203
Vastwood GorgerBuy, 5G, Common
Creature - Wurm [5/6]
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."—Mulak Ffar, Vastwood Biodiversity
Illus. Kieran Yanner
Card #204
Vine SnareBuy, 2G, Common
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
Illus. Igor Kieryluk
Card #205
Wild InstinctsBuy, 3G, Common
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.
Illus. Igor Kieryluk
Card #206
Woodland BellowerBuy, 4GG, Mythic
Creature - Beast [6/5]
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Illus. Jasper Sandner
Card #207
Yeva's ForcemageBuy, 2G, Common
Creature - Elf Shaman [2/2]
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
Illus. Eric Deschamps
Card #208
Zendikar's RoilBuy, 3GG, Uncommon
Enchantment
Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."—Nissa Revane
Illus. Sam Burley
Card #209
Blazing HellhoundBuy, 2BR, Uncommon
Creature - Elemental Hound [4/3]
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.

It tears the flesh from your bones and then swallows the ash with its fiery maw.
Illus. Eric Velhagen
Card #210
Blood-Cursed KnightBuy, 1WB, Uncommon
Creature - Vampire Knight [3/2]
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

"The bloodlust shall not control me, for my oath is my greatest compulsion."
Illus. Winona Nelson
Card #211
Bounding KrasisBuy, 1GU, Uncommon
Creature - Fish Lizard [3/3]
Flash (You may cast this spell any time you could cast an instant.)
When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Unpredictable as a storm and destructive as a tidal wave.
Illus. Jack Wang
Card #212
Citadel CastellanBuy, 1GW, Uncommon
Creature - Human Knight [2/3]
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

"I am the first line of defense. You will not encounter the second."
Illus. Anastasia Ovchinnikova
Card #213
Iroas's ChampionBuy, 1RW, Uncommon
Creature - Human Soldier [2/2]
Double strike (This creature deals both first-strike and regular combat damage.)

Accustomed to battling before an audience in the arena, Iroas's champions know how to put on a good show.
Illus. Marco Nelor
Card #214
Possessed SkaabBuy, 3UB, Uncommon
Creature - Zombie [3/2]
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.

A stitcher's attempt at a skaab with a soul.
Illus. John Stanko
Card #215
Reclusive ArtificerBuy, 2UR, Uncommon
Creature - Human Artificer [2/3]
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

Illus. Cynthia Sheppard
Card #216
Shaman of the PackBuy, 1BG, Uncommon
Creature - Elf Shaman [3/2]
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
Illus. Dan Scott
Card #217
Thunderclap WyvernBuy, 2WU, Uncommon
Creature - Drake [2/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.
Illus. Jason Felix
Card #218
Zendikar IncarnateBuy, 2RG, Uncommon
Creature - Elemental [*/4]
Zendikar Incarnate's power is equal to the number of lands you control.

"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."—Numa, Joraga chieftain
Illus. Lucas Graciano
Card #219
Alchemist's VialBuy, 2, Common
Artifact
When Alchemist's Vial enters the battlefield, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

A weapon best suited for those with good aim and steady hands.
Illus. Lindsey Look
Card #220
Alhammarret's ArchiveBuy, 5, Mythic
Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret's notes, theories, and ponderings.
Illus. Richard Wright
Card #221
Angel's TombBuy, 3, Uncommon
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

"Faith can quicken the stones themselves with life."—Writings of Mikaeus
Illus. Dan Scott
Card #222
Bonded ConstructBuy, 1, Common
Artifact Creature - Construct [2/1]
Bonded Construct can't attack alone.

Loyal to a fault, it heeds its master's every command.
Illus. Craig J Spearing
Card #223
Brawler's PlateBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jung Park
Card #224
Chief of the FoundryBuy, 3, Uncommon
Artifact Creature - Construct [2/3]
Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
Illus. Daniel Ljunggren
Card #225
Gold-Forged SentinelBuy, 6, Uncommon
Artifact Creature - Chimera [4/4]
Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.
Illus. James Zapata
Card #226
Guardian AutomatonBuy, 4, Common
Artifact Creature - Construct [3/3]
When Guardian Automaton dies, you gain 3 life.

The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
Illus. Vincent Proce
Card #227
Guardians of MeletisBuy, 3, Common
Artifact Creature - Golem [0/6]
Defender (This creature can't attack.)

The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
Illus. Magali Villeneuve
Card #228
Hangarback WalkerBuy, XX, Rare
Artifact Creature - Construct [0/0]
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

Illus. Daarken
Card #229
Helm of the GodsBuy, 1, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Its blessings are as numerous as the stars of Nyx.
Illus. Anthony Palumbo
Card #230
Jayemdae TomeBuy, 4, Uncommon
Artifact
{4}, {T}: Draw a card.

A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.
Illus. Donato Giancola
Card #231
Mage-Ring ResponderBuy, 7, Rare
Artifact Creature - Golem [7/7]
Mage-Ring Responder doesn't untap during your untap step.
{7}: Untap Mage-Ring Responder.
Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

Illus. Adam Paquette
Card #232
MeteoriteBuy, 5, Uncommon
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.
{T}: Add one mana of any color to your mana pool.

"And if I'm lying," he began . . .
Illus. Scott Murphy
Card #233
Orbs of WardingBuy, 5, Rare
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.

One orb to guard the body, one to protect the mind, and one to shield the soul.
Illus. Johann Bodin
Card #234
Prism RingBuy, 1, Uncommon
Artifact
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

Wear it on your dominant hand and it will follow your lead.
Illus. Daniel Ljunggren
Card #235
Pyromancer's GogglesBuy, 5, Mythic
Artifact
{T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.

"I hope to meet Jaya Ballard someday. I think we'd get along."—Chandra Nalaar
Illus. James Paick
Card #236
RamrollerBuy, 3, Uncommon
Artifact Creature - Juggernaut [2/3]
Ramroller attacks each turn if able.
Ramroller gets +2/+0 as long as you control another artifact.

As unstoppable as it is unsteerable.
Illus. Craig J Spearing
Card #237
Runed ServitorBuy, 2, Uncommon
Artifact Creature - Construct [2/2]
When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Illus. Mike Bierek
Card #238
Sigil of ValorBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

With each honor he earns, Gideon paves the path to his redemption.
Illus. Dan Scott
Card #239
Sword of the AnimistBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip {2}

The blade glows only for Zendikar's chosen.
Illus. Daniel Ljunggren
Card #240
Throwing KnifeBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Mathias Kollros
Card #241
Veteran's SidearmBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."
Illus. Aaron Miller
Card #242
War HornBuy, 3, Uncommon
Artifact
Attacking creatures you control get +1/+0.

The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.
Illus. Lars Grant-West
Card #243
Battlefield ForgeBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

Illus. Darrell Riche
Card #244
Caves of KoilosBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Card #245
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #246
Foundry of the ConsulsBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.
Illus. Sam Burley
Card #247
Llanowar WastesBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

Illus. Rob Alexander
Card #248
Mage-Ring NetworkBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool.

Illus. Jung Park
Card #249
Rogue's PassageBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Illus. Christine Choi
Card #250
Shivan ReefBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

Illus. Rob Alexander
Card #251
Yavimaya CoastBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

Illus. Anthony S. Waters
Card #252
PlainsBuy, 0, Unknown
Land - Plains
Illus. Michael Komarck
Card #253
PlainsBuy, 0, Unknown
Land - Plains
Illus. Michael Komarck
Card #254
PlainsBuy, 0, Unknown
Land - Plains
Illus. Adam Paquette
Card #255
PlainsBuy, 0, Unknown
Land - Plains
Illus. Raoul Vitale
Card #256
IslandBuy, 0, Unknown
Land - Island
Illus. Jung Park
Card #257
IslandBuy, 0, Unknown
Land - Island
Illus. Jung Park
Card #258
IslandBuy, 0, Unknown
Land - Island
Illus. Richard Wright
Card #259
IslandBuy, 0, Unknown
Land - Island
Illus. Richard Wright
Card #260
SwampBuy, 0, Unknown
Land - Swamp
Illus. Larry Elmore
Card #261
SwampBuy, 0, Unknown
Land - Swamp
Illus. Dan Frazier
Card #262
SwampBuy, 0, Unknown
Land - Swamp
Illus. James Paick
Card #263
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jung Park
Card #264
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #265
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #266
MountainBuy, 0, Unknown
Land - Mountain
Illus. Sam Burley
Card #267
MountainBuy, 0, Unknown
Land - Mountain
Illus. Sam Burley
Card #268
ForestBuy, 0, Unknown
Land - Forest
Illus. John Avon
Card #269
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #270
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #271
ForestBuy, 0, Unknown
Land - Forest
Illus. Vincent Proce
Card #272
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