Modern Masters 2015 Spoiler (249 cards)

All Is DustBuy, 7, Rare
Tribal Sorcery - Eldrazi
Each player sacrifices all colored permanents he or she controls.


"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter

Illus. Jason Felix
Card #1
Artisan of KozilekBuy, 9, Uncommon
Creature - Eldrazi [10/9]

When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)


Illus. Jason Felix
Card #2
Emrakul, the Aeons TornBuy, 15, Mythic
Creature - Eldrazi [15/15]

Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.


Illus. Mark Tedin
Card #3
Karn LiberatedBuy, 7, Mythic
Planeswalker - Karn [0]

+4: Target player exiles a card from his or her hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.


Illus. Jason Chan
Card #4
Kozilek, Butcher of TruthBuy, 10, Mythic
Creature - Eldrazi [12/12]

When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.


Illus. Michael Komarck
Card #5
Ulamog, the Infinite GyreBuy, 11, Mythic
Creature - Eldrazi [10/10]

When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.


Illus. Aleksi Briclot
Card #6
Ulamog's CrusherBuy, 8, Common
Creature - Eldrazi [8/8]

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.



"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary

Illus. Todd Lockwood
Card #7
Apostle's BlessingBuy, 1W/P, Common
Instant

({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.


Illus. Brad Rigney
Card #8
ArrestBuy, 2W, Common
Enchantment - Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.


Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
Illus. Daarken
Card #9
Battlegrace AngelBuy, 3WW, Rare
Creature - Angel [4/4]

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.


Illus. Matt Stewart
Card #10
Celestial PurgeBuy, 1W, Uncommon
Instant
Exile target black or red permanent.


"They say only the good die young. Obviously, you are one of the exceptions."
—Delrobah, cleric of Ivora Gate

Illus. David Palumbo
Card #11
Conclave PhalanxBuy, 4W, Common
Creature - Human Soldier [2/4]

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.


Illus. Wayne Reynolds
Card #12
Court HomunculusBuy, W, Common
Artifact Creature - Homunculus [1/1]
Court Homunculus gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.
Illus. Matt Cavotta
Card #13
Daybreak CoronetBuy, WW, Rare
Enchantment - Aura

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)



"Let the deception of the gods yield to the pure light of day."
—Brimaz, king of Oreskos

Illus. Johannes Voss
Card #14
DispatchBuy, W, Uncommon
Instant

Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.


Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
Illus. Erica Yang
Card #15
Elesh Norn, Grand CenobiteBuy, 5WW, Mythic
Creature - Praetor [4/7]

Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.


"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."
Illus. Igor Kieryluk
Card #16
FortifyBuy, 2W, Common
Instant

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.



"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis

Illus. Christopher Moeller
Card #17
Hikari, Twilight GuardianBuy, 3WW, Uncommon
Creature - Spirit [4/4]

Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.


Illus. Glen Angus
Card #18
Indomitable ArchangelBuy, 2WW, Rare
Creature - Angel [4/4]

Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)



"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
—Auriok proverb

Illus. Allen Williams
Card #19
Iona, Shield of EmeriaBuy, 6WWW, Mythic
Creature - Angel [7/7]

Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.


No more shall the righteous cower before evil.
Illus. Jason Chan
Card #20
Kami of Ancient LawBuy, 1W, Common
Creature - Spirit [2/2]
Sacrifice Kami of Ancient Law: Destroy target enchantment.


"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
—Lord Konda

Illus. Mark Tedin
Card #21
Kor DuelistBuy, W, Uncommon
Creature - Kor Soldier [1/1]
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
Illus. Izzy
Card #22
Leyline of SanctityBuy, 2WW, Rare
Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)


Illus. Ryan Pancoast
Card #23
Mighty LeapBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)


"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard

Illus. rk post
Card #24
Mirran CrusaderBuy, 1WW, Rare
Creature - Human Knight [2/2]
Double strike, protection from black and from green

A symbol of what Mirrodin once was and hope for what it will be again.
Illus. Eric Deschamps
Card #25
Mirror EntityBuy, 2W, Rare
Creature - Shapeshifter [1/1]

Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.


Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Illus. Zoltan Boros & Gabor Szikszai
Card #26
Moonlit StriderBuy, 3W, Common
Creature - Spirit [1/4]

Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)


Illus. John Avon
Card #27
MyrsmithBuy, 1W, Uncommon
Creature - Human Artificer [2/1]
Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.

The Auriok see the artificer as a conduit, beckoning new creations into the world.
Illus. Eric Deschamps
Card #28
Oblivion RingBuy, 2W, Uncommon
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.


Illus. Franz Vohwinkel
Card #29
Otherworldly JourneyBuy, 1W, Common
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.


"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai

Illus. Vance Kovacs
Card #30
Raise the AlarmBuy, 1W, Common
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.

Like blinking or breathing, responding to an alarm is an involuntary reflex.
Illus. Zoltan Boros
Card #31
Skyhunter SkirmisherBuy, 1WW, Common
Creature - Cat Knight [1/1]
Flying, double strike


"Like dawn's first light, blind the unprepared and banish the shadows."
—Skyhunter creed

Illus. Greg Staples
Card #32
Spectral ProcessionBuy, 2/W2/W2/W, Uncommon
Sorcery
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.


"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me."
—Sorin Markov

Illus. Tomasz Jedruszek
Card #33
SunlanceBuy, W, Common
Sorcery
Sunlance deals 3 damage to target nonwhite creature.


"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor

Illus. Volkan Baga
Card #34
Sunspear ShikariBuy, 1W, Common
Creature - Cat Soldier [2/2]
As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
Illus. Allen Williams
Card #35
Taj-Nar SwordsmithBuy, 3W, Uncommon
Creature - Cat Soldier [2/3]
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.

Illus. Todd Lockwood
Card #36
Terashi's GraspBuy, 2W, Common
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.


"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker

Illus. Mark Tedin
Card #37
Waxmane BakuBuy, 2W, Common
Creature - Spirit [2/2]

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.


Illus. Greg Hildebrandt
Card #38
ÆthersnipeBuy, 5U, Common
Creature - Elemental [4/4]

When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


Illus. Zoltan Boros & Gabor Szikszai
Card #39
Air ServantBuy, 4U, Uncommon
Creature - Elemental [4/3]

Flying
{2}{U}: Tap target creature with flying.



"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."
—Jestus Dreya, Of Elements and Eternity

Illus. Lars Grant-West
Card #40
Argent SphinxBuy, 2UU, Rare
Creature - Sphinx [4/3]

Flying
Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.


A great mirage, a dream of wings and silver.
Illus. Chris Rahn
Card #41
Cloud ElementalBuy, 2U, Common
Creature - Elemental [2/3]

Flying
Cloud Elemental can block only creatures with flying.



"The sky teems with just as much life as the forest or the deep seas."
—Hadi Kasten, Calla Dale naturalist

Illus. Michael Sutfin
Card #42
Cryptic CommandBuy, 1UUU, Rare
Instant

Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.


Illus. Wayne England
Card #43
Faerie MechanistBuy, 3U, Common
Artifact Creature - Faerie Artificer [2/2]

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


Illus. Matt Cavotta
Card #44
FlashfreezeBuy, 1U, Uncommon
Instant
Counter target red or green spell.


"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."
—Heidar, Rimewind master

Illus. Brian Despain
Card #45
GuileBuy, 3UUU, Rare
Creature - Elemental Incarnation [6/6]

Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.


Illus. Zoltan Boros & Gabor Szikszai
Card #46
Helium SquirterBuy, 4U, Common
Creature - Beast Mutant [0/0]

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.


Illus. Hideaki Takamura
Card #47
Hurkyl's RecallBuy, 1U, Rare
Instant
Return all artifacts target player owns to his or her hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.
Illus. Ralph Horsley
Card #48
Inexorable TideBuy, 3UU, Rare
Enchantment
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)


"See how gratefully this world accepts our blessings."
—Jin-Gitaxias, Core Augur

Illus. Dave Kendall
Card #49
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.
Illus. Howard Lyon
Card #50
MulldrifterBuy, 4U, Uncommon
Creature - Elemental [2/2]

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


Illus. Eric Fortune
Card #51
NarcolepsyBuy, 1U, Common
Enchantment - Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.



"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."
—Noyan Dar, Tazeem lullmage

Illus. Johann Bodin
Card #52
Novijen SagesBuy, 4UU, Uncommon
Creature - Human Advisor Mutant [0/0]

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.


Illus. Luca Zontini
Card #53
QumuloxBuy, 6UU, Uncommon
Creature - Beast [5/4]

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying


Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
Illus. Carl Critchlow
Card #54
RemandBuy, 1U, Uncommon
Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.


For the Azorius, the law can be a physical shield against chaos and anarchy.
Illus. Zoltan Boros
Card #55
RepealBuy, XU, Common
Instant

Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.



"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator

Illus. Anthony Palumbo
Card #56
Somber HoverguardBuy, 5U, Common
Creature - Drone [3/2]

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying


The vedalken interrogate all intruders—once the hoverguards are done with them.
Illus. Adam Rex
Card #57
Steady ProgressBuy, 2U, Common
Instant

Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.


"More of that strange oil . . . It's probably nothing."
Illus. Efrem Palacios
Card #58
Stoic RebuttalBuy, 1UU, Common
Instant

Metalcraft — Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.
Counter target spell.


Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.
Illus. Chris Rahn
Card #59
Surrakar SpellbladeBuy, 1UU, Rare
Creature - Surrakar [2/1]

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.


Illus. Dave Kendall
Card #60
Telling TimeBuy, 1U, Common
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."
Illus. Scott M. Fischer
Card #61
Tezzeret the SeekerBuy, 3UU, Mythic
Planeswalker - Tezzeret [0]

+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.


Illus. Anthony Francisco
Card #62
Tezzeret's GambitBuy, 3U/P, Uncommon
Sorcery

({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)


Illus. Karl Kopinski
Card #63
ThoughtcastBuy, 4U, Common
Sorcery

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.


Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Illus. Greg Hildebrandt
Card #64
ThrummingbirdBuy, 1U, Common
Creature - Bird Horror [1/1]

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)


Illus. Efrem Palacios
Card #65
Vapor SnagBuy, U, Common
Instant
Return target creature to its owner's hand. Its controller loses 1 life.


"This creature is inadequate. Send it to the splicers for innovation."
—Malcator, Executor of Synthesis

Illus. Raymond Swanland
Card #66
Vendilion CliqueBuy, 1UU, Mythic
Creature - Faerie Wizard [3/1]

Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.


Illus. Willian Murai
Card #67
Vigean GraftmageBuy, 2U, Common
Creature - Vedalken Wizard Mutant [0/0]

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.


Illus. Alan Pollack
Card #68
Water ServantBuy, 2UU, Uncommon
Creature - Elemental [3/4]

{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.



"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, Of Elements and Eternity

Illus. Igor Kieryluk
Card #69
Wings of Velis VelBuy, 1U, Common
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.


Changeling magic grants unusual wishes.
Illus. Jim Pavelec
Card #70
BitterblossomBuy, 1B, Mythic
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Illus. Rebecca Guay
Card #71
Bloodthrone VampireBuy, 1B, Common
Creature - Vampire [1/1]
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.
Illus. Steve Argyle
Card #72
Bone SplintersBuy, B, Common
Sorcery

As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.


Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.
Illus. Cole Eastburn
Card #73
Daggerclaw ImpBuy, 2B, Uncommon
Creature - Imp [3/1]

Flying
Daggerclaw Imp can't block.


The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.
Illus. Pete Venters
Card #74
Dark ConfidantBuy, 1B, Mythic
Creature - Human Wizard [2/1]
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Greatness, at any cost.
Illus. Scott M. Fischer
Card #75
Death DeniedBuy, XBB, Common
Instant - Arcane
Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.
Illus. James Paick
Card #76
DeathmarkBuy, B, Uncommon
Sorcery
Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.
Illus. Steven Belledin
Card #77
Devouring GreedBuy, 2BB, Uncommon
Sorcery - Arcane

As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.


Illus. Vance Kovacs
Card #78
DismemberBuy, 1B/PB/P, Uncommon
Instant

({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.



"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
—Azax-Azog, the Demon Thane

Illus. Terese Nielsen
Card #79
Dread DroneBuy, 4B, Common
Creature - Eldrazi Drone [4/1]
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.
Illus. Raymond Swanland
Card #80
Duskhunter BatBuy, 1B, Common
Creature - Bat [1/1]

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying


The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
Illus. Jesper Ejsing
Card #81
Endrek Sahr, Master BreederBuy, 4B, Rare
Creature - Human Wizard [2/2]

Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.


Illus. Mark Tedin
Card #82
Ghostly ChangelingBuy, 2B, Common
Creature - Shapeshifter [2/2]

Changeling (This card is every creature type.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.


In desolate places, changelings may take the shape of fancies, or memories, or fears.
Illus. Chuck Lukacs
Card #83
Grim AfflictionBuy, 2B, Common
Instant
Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Even the small wounds let hope bleed out.
Illus. Erica Yang
Card #84
Instill InfectionBuy, 3B, Common
Instant

Put a -1/-1 counter on target creature.
Draw a card.



"The results of our ninth inoculation were the same. The specimen was, of course, euthanized before the contagion could spread."
—Vedalken research notes

Illus. Chris Rahn
Card #85
Midnight BansheeBuy, 3BBB, Rare
Creature - Spirit [5/5]

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.


Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken
Card #86
Nameless InversionBuy, 1B, Common
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.


Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.
Illus. Jeff Miracola
Card #87
NecroskitterBuy, 1BB, Rare
Creature - Elemental [1/4]

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.


Illus. Jaime Jones
Card #88
Plagued RusalkaBuy, B, Common
Creature - Spirit [1/1]
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.


"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra

Illus. Alex Horley-Orlandelli
Card #89
Profane CommandBuy, XBB, Rare
Sorcery

Choose two —
• Target player loses X life.
• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)


Illus. Wayne England
Card #90
Puppeteer CliqueBuy, 3BB, Rare
Creature - Faerie Wizard [3/2]

Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)


Illus. Daren Bader
Card #91
Reassembling SkeletonBuy, 1B, Uncommon
Creature - Skeleton Warrior [1/1]
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.
Illus. Austin Hsu
Card #92
Scavenger DrakeBuy, 3B, Uncommon
Creature - Drake [1/1]

Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.


Dragons consider drakes to be mockeries of their perfection, destroying them on sight.
Illus. Trevor Claxton
Card #93
Scuttling DeathBuy, 4B, Common
Creature - Spirit [4/2]

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)


Illus. Thomas M. Baxa
Card #94
ShrivelBuy, 1B, Common
Sorcery
All creatures get -1/-1 until end of turn.


"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us."
—Sheyda, Ondu gamekeeper

Illus. Jung Park
Card #95
Sickle RipperBuy, 1B, Common
Creature - Elemental Warrior [2/1]
Wither (This deals damage to creatures in the form of -1/-1 counters.)

His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott
Card #96
Sign in BloodBuy, BB, Common
Sorcery
Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.
Illus. Howard Lyon
Card #97
Spread the SicknessBuy, 4B, Uncommon
Sorcery
Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Life is ephemeral. Phyrexia is eternal.
Illus. Jaime Jones
Card #98
Surgical ExtractionBuy, B/P, Rare
Instant

({B/P} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.


Illus. Steven Belledin
Card #99
Thief of HopeBuy, 2B, Common
Creature - Spirit [2/2]

Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)


Illus. Greg Hildebrandt
Card #100
Vampire LaceratorBuy, B, Common
Creature - Vampire Warrior [2/2]
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
Illus. Steve Argyle
Card #101
Vampire OutcastsBuy, 2BB, Uncommon
Creature - Vampire [2/2]

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)


Some vampires reject the decadent trappings of their kind. Once they turn feral, no amount of blood will satisfy their hunger.
Illus. Clint Cearley
Card #102
Waking NightmareBuy, 2B, Common
Sorcery - Arcane
Target player discards two cards.


"Once each year, the oni and other evil spirits paraded through villages to disturb mortals' sleep. During the war, this parade became a nightly event."
—Observations of the Kami War

Illus. Mitch Cotie
Card #103
BanefireBuy, XR, Rare
Sorcery

Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.


For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Illus. Raymond Swanland
Card #104
Blades of Velis VelBuy, 1R, Common
Tribal Instant - Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.


"The changing kind suffers as we do. We must join as one to quench our tyrants!"
Illus. Ron Spencer
Card #105
Blood OgreBuy, 2R, Common
Creature - Ogre Warrior [2/2]

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)



"Ogres taunt the dragons by moving into their territory, but even the hellkites find them too much trouble to hunt."
—Marza, mountain scout

Illus. Christopher Moeller
Card #106
Bloodshot TraineeBuy, 3R, Uncommon
Creature - Goblin Warrior [2/3]
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

"Just think how strong I'll be if my arms don't tear off!"
Illus. Matt Stewart
Card #107
Brute ForceBuy, R, Common
Instant
Target creature gets +3/+3 until end of turn.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Illus. Wayne Reynolds
Card #108
Burst LightningBuy, R, Common
Instant

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.


Illus. Vance Kovacs
Card #109
CombustBuy, 1R, Uncommon
Instant

Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.


Illus. Jaime Jones
Card #110
Comet StormBuy, XRR, Mythic
Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.


Illus. Jung Park
Card #111
Dragonsoul KnightBuy, 2R, Common
Creature - Human Knight [2/2]

First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.


The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
Illus. Justin Sweet
Card #112
Fiery FallBuy, 5R, Common
Instant

Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)


Jund feasts on the unprepared.
Illus. Daarken
Card #113
Goblin FireslingerBuy, R, Common
Creature - Goblin Warrior [1/1]
{T}: Goblin Fireslinger deals 1 damage to target player.

A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
Illus. Pete Venters
Card #114
Goblin War PaintBuy, 1R, Common
Enchantment - Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.


War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive.
Illus. Austin Hsu
Card #115
Gorehorn MinotaursBuy, 2RR, Common
Creature - Minotaur Warrior [3/3]
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Illus. Wayne Reynolds
Card #116
Gut ShotBuy, R/P, Common
Instant

({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to target creature or player.



"Down here, we have a more pointed version of the scriptures."
—Urabrask's enforcer

Illus. Greg Staples
Card #117
Hellkite ChargerBuy, 4RR, Rare
Creature - Dragon [5/5]

Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.


Illus. Jaime Jones
Card #118
Incandescent SoulstokeBuy, 2R, Uncommon
Creature - Elemental Shaman [2/2]

Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.


Illus. Todd Lockwood
Card #119
Inner-Flame IgniterBuy, 2R, Common
Creature - Elemental Warrior [2/2]
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

A light an army can follow.
Illus. Scott Hampton
Card #120
Kiki-Jiki, Mirror BreakerBuy, 2RRR, Mythic
Creature - Goblin Shaman [2/2]

Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.


Illus. Steven Belledin
Card #121
Lightning BoltBuy, R, Uncommon
Instant
Lightning Bolt deals 3 damage to target creature or player.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Illus. Christopher Moeller
Card #122
Skarrgan FirebirdBuy, 4RR, Uncommon
Creature - Phoenix [3/3]

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.


Illus. Kev Walker
Card #123
Smash to SmithereensBuy, 1R, Common
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

The giant Tarvik dreamed that trinkets and machines caused all the world's woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.
Illus. Pete Venters
Card #124
SmokebraiderBuy, 1R, Common
Creature - Elemental Shaman [1/1]
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.

"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
Illus. Anthony S. Waters
Card #125
Soulbright FlamekinBuy, 1R, Common
Creature - Elemental Shaman [2/1]
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
Illus. Kev Walker
Card #126
Spikeshot ElderBuy, R, Rare
Creature - Goblin Shaman [1/1]
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.

Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.
Illus. Izzy
Card #127
SpitebellowsBuy, 5R, Uncommon
Creature - Elemental [6/1]

When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


Disaster stalks with gaping jaws across unready lands.
Illus. Larry MacDougall
Card #128
Splinter TwinBuy, 2RR, Rare
Enchantment - Aura

Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."


"I know just the person for that job."
Illus. Goran Josic
Card #129
Stormblood BerserkerBuy, 1R, Uncommon
Creature - Human Berserker [1/1]

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)


Blood is holy to those whose god is War.
Illus. Min Yum
Card #130
ThunderblustBuy, 2RRR, Rare
Creature - Elemental [7/2]

Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)


Illus. Dan Scott
Card #131
Tribal FlamesBuy, 1R, Common
Sorcery
Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.


"Fire is the universal language."
—Jhoira, master artificer

Illus. Zack Stella
Card #132
Viashino SlaughtermasterBuy, 1R, Common
Creature - Viashino Warrior [1/1]

Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.


"I'll fight two at once, and then lick their guts from my blades."
Illus. Raymond Swanland
Card #133
WildfireBuy, 4RR, Rare
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.
Illus. Rob Alexander
Card #134
Worldheart PhoenixBuy, 3R, Uncommon
Creature - Phoenix [2/2]

Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.


Illus. Aleksi Briclot
Card #135
Wrap in FlamesBuy, 3R, Common
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.


"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries

Illus. Véronique Meignaud
Card #136
Algae GharialBuy, 3G, Uncommon
Creature - Crocodile [1/1]

Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.


It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
Illus. Michael Ryan
Card #137
All Suns' DawnBuy, 4G, Rare
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.


"When the fifth sun rose, Mirrodin saw its first true dawn."
—Inscribed on the skin of Thrun, the last troll

Illus. Glen Angus
Card #138
Ant QueenBuy, 3GG, Rare
Creature - Insect [5/5]
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.


"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain

Illus. Trevor Claxton
Card #139
Aquastrand SpiderBuy, 1G, Common
Creature - Spider Mutant [0/0]

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)


Illus. Dany Orizio
Card #140
Bestial MenaceBuy, 3GG, Uncommon
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.


"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter

Illus. Andrew Robinson
Card #141
Commune with NatureBuy, G, Common
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Lars Grant-West
Card #142
Cytoplast Root-KinBuy, 2GG, Uncommon
Creature - Elemental Mutant [0/0]

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.


Illus. Thomas M. Baxa
Card #143
Gnarlid PackBuy, 1G, Common
Creature - Beast [2/2]

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.


Illus. Johann Bodin
Card #144
Karplusan StriderBuy, 3G, Uncommon
Creature - Yeti [3/4]
Karplusan Strider can't be the target of blue or black spells.

The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
Illus. Dan Scott
Card #145
Kavu PrimarchBuy, 3G, Common
Creature - Kavu [3/3]

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.


Illus. Kev Walker
Card #146
Kozilek's PredatorBuy, 3G, Common
Creature - Eldrazi Drone [3/3]
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."

It's difficult to outwit something that doesn't speak, strategize, or even think.
Illus. Steve Argyle
Card #147
Matca RiotersBuy, 2G, Common
Creature - Human Warrior [*/*]
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

When outsiders interrupted the matca championship, things got ugly.
Illus. Steve Argyle
Card #148
Mutagenic GrowthBuy, G/P, Uncommon
Instant

({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.



"Sympathy is for weaklings. Whoever survives, wins."
—Benzir, archdruid of Temple Might

Illus. Dave Kendall
Card #149
Nest InvaderBuy, 1G, Common
Creature - Eldrazi Drone [2/2]
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."

It nurtures its masters' glorious future.
Illus. Trevor Claxton
Card #150
Noble HierarchBuy, G, Rare
Creature - Human Druid [0/1]

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.


She protects the sacred groves from blight, drought, and the Unbeholden.
Illus. Mark Zug
Card #151
OverwhelmBuy, 5GG, Uncommon
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.


"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
Illus. Wayne Reynolds
Card #152
Overwhelming StampedeBuy, 3GG, Rare
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.


"I trust the instincts of any beast over the advice of any human who presumes to be an expert in the art of war."
—Rinshel, elf insurgent

Illus. Steven Belledin
Card #153
Pelakka WurmBuy, 4GGG, Uncommon
Creature - Wurm [7/7]

Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.


It eats what it wants to eat—which is anything that moves.
Illus. Daniel Ljunggren
Card #154
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.


"Let nothing own the skies but the wind."
—Dejara, Giltwood druid

Illus. Pete Venters
Card #155
Primeval TitanBuy, 4GG, Mythic
Creature - Giant [6/6]

Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.


When nature calls, run.
Illus. Aleksi Briclot
Card #156
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to her problems.
Illus. Steven Belledin
Card #157
Root-Kin AllyBuy, 4GG, Uncommon
Creature - Elemental Warrior [3/3]

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.


Illus. Arnie Swekel
Card #158
Scatter the SeedsBuy, 3GG, Common
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens onto the battlefield.


From the seeds of faith, great forests grow.
Illus. Rob Alexander
Card #159
Scion of the WildBuy, 1GG, Common
Creature - Avatar [*/*]
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.
Illus. Kev Walker
Card #160
Scute MobBuy, G, Rare
Creature - Insect [1/1]
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.


"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter

Illus. Zoltan Boros & Gabor Szikszai
Card #161
Simic InitiateBuy, G, Common
Creature - Human Mutant [0/0]
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
Illus. Dany Orizio
Card #162
Sundering VitaeBuy, 2G, Common
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target artifact or enchantment.


Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.
Illus. Shishizaru
Card #163
Sylvan BountyBuy, 5G, Common
Instant

Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)


Some who scouted new lands chose to stay.
Illus. Chris Rahn
Card #164
TarmogoyfBuy, 1G, Mythic
Creature - Lhurgoyf [*/0]
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't grow, dies. And what dies grows the tarmogoyf.
Illus. Ryan Barger
Card #165
ThriveBuy, XG, Common
Sorcery
Put a +1/+1 counter on each of X target creatures.

The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Illus. Daren Bader
Card #166
Tukatongue ThallidBuy, G, Common
Creature - Fungus [1/1]
When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
Illus. Vance Kovacs
Card #167
Vines of VastwoodBuy, G, Common
Instant

Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.


Illus. Christopher Moeller
Card #168
Wolfbriar ElementalBuy, 2GG, Rare
Creature - Elemental [4/4]

Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.


Illus. Chippy
Card #169
Agony WarpBuy, UB, Uncommon
Instant

Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.


Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
Illus. Dave Allsop
Card #170
Apocalypse HydraBuy, XRG, Rare
Creature - Hydra [0/0]

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.


Illus. Jason Chan
Card #171
Boros SwiftbladeBuy, RW, Uncommon
Creature - Human Soldier [1/2]
Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.
Illus. Doug Chaffee
Card #172
Drooling GroodionBuy, 3BBG, Uncommon
Creature - Beast [4/3]
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.


"The Golgari expand, yes, but I refuse to call their tainted creations ‘growth.'"
—Veszka, Selesnya evangel

Illus. Kev Walker
Card #173
ElectrolyzeBuy, 1UR, Uncommon
Instant

Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.


The Izzet learn something from every lesson they teach.
Illus. Zoltan Boros & Gabor Szikszai
Card #174
Ethercaste KnightBuy, WU, Uncommon
Artifact Creature - Human Knight [1/3]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

"We coat ourselves in steel every day. What is etherium but the next logical step?"
Illus. Steven Belledin
Card #175
Ghost Council of OrzhovaBuy, WWBB, Rare
Creature - Spirit [4/4]

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.


Illus. Greg Staples
Card #176
Glassdust HulkBuy, 3WU, Uncommon
Artifact Creature - Golem [3/4]

Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {W/U} ({W/U}, Discard this card: Draw a card.)


Illus. Franz Vohwinkel
Card #177
Horde of NotionsBuy, WUBRG, Rare
Creature - Elemental [5/5]

Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.


Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.
Illus. Adam Rex
Card #178
Lorescale CoatlBuy, 1GU, Uncommon
Creature - Snake [2/2]
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.


"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic

Illus. Greg Staples
Card #179
Mystic SnakeBuy, 1GUU, Rare
Creature - Snake [2/2]

Flash (You may cast this spell any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.


Its fangs are in your flesh before its hiss leaves your ears.
Illus. Daren Bader
Card #180
NecrogenesisBuy, BG, Uncommon
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.


"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
—Rakka Mar

Illus. Trevor Claxton
Card #181
Niv-Mizzet, the FiremindBuy, 2UURR, Rare
Creature - Dragon Wizard [4/4]

Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.


Illus. Todd Lockwood
Card #182
Pillory of the SleeplessBuy, 1WB, Uncommon
Enchantment - Aura

Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."


Which is worse—the sleep which never ends or that which never comes?
Illus. Marc Simonetti
Card #183
Plaxcaster FroglingBuy, 1GU, Uncommon
Creature - Frog Mutant [0/0]

Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)


Illus. Greg Staples
Card #184
Savage TwisterBuy, XRG, Uncommon
Sorcery
Savage Twister deals X damage to each creature.


"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator

Illus. John Avon
Card #185
Shadowmage InfiltratorBuy, 1UB, Rare
Creature - Human Wizard [1/3]

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.


Illus. Tomasz Jedruszek
Card #186
Sigil BlessingBuy, GW, Uncommon
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."
Illus. Matt Stewart
Card #187
Vengeful RebirthBuy, 4RG, Uncommon
Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.


Illus. Vance Kovacs
Card #188
Wrecking BallBuy, 2BR, Uncommon
Instant
Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.
Illus. Ron Spears
Card #189
Ashenmoor GougerBuy, B/RB/RB/R, Uncommon
Creature - Elemental Warrior [4/4]
Ashenmoor Gouger can't block.

After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.
Illus. Matt Cavotta
Card #190
Creakwood LiegeBuy, 1B/GB/GB/G, Rare
Creature - Horror [2/2]

Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.


Illus. Cole Eastburn
Card #191
Dimir GuildmageBuy, U/BU/B, Uncommon
Creature - Human Wizard [2/2]

({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.


Illus. Adam Rex
Card #192
Fulminator MageBuy, 1B/RB/R, Rare
Creature - Elemental Shaman [2/2]
Sacrifice Fulminator Mage: Destroy target nonbasic land.


"Unsafe Terrain Ahead—Turn Back"
—Sign near the former location of Pyrtagh Cairn

Illus. rk post
Card #193
Hearthfire HobgoblinBuy, R/WR/WR/W, Uncommon
Creature - Goblin Soldier [2/2]
Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
Illus. Steven Belledin
Card #194
Nobilis of WarBuy, R/WR/WR/WR/WR/W, Rare
Creature - Spirit Avatar [3/4]

Flying
Attacking creatures you control get +2/+0.



"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables

Illus. Christopher Moeller
Card #195
Restless ApparitionBuy, W/BW/BW/B, Uncommon
Creature - Spirit [2/2]

{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)


Illus. Jeff Easley
Card #196
Selesnya GuildmageBuy, G/WG/W, Uncommon
Creature - Elf Wizard [2/2]

{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
{3}{W}: Creatures you control get +1/+1 until end of turn.


Illus. Mark Zug
Card #197
Shrewd HatchlingBuy, 3U/R, Uncommon
Creature - Elemental [6/6]

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.


Illus. Carl Frank
Card #198
Swans of Bryn ArgollBuy, 2W/UW/U, Rare
Creature - Bird Spirit [4/3]

Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.


Any being that harms them quickly learns its lesson.
Illus. Eric Fortune
Card #199
Wilt-Leaf LiegeBuy, 1G/WG/WG/W, Rare
Creature - Elf Knight [4/4]

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.


Illus. Jason Chan
Card #200
Alloy MyrBuy, 3, Common
Artifact Creature - Myr [2/2]
{T}: Add one mana of any color to your mana pool.

With or without witnesses, the suns continued their prismatic dance.
Illus. Matt Cavotta
Card #201
Blinding SouleaterBuy, 3, Common
Artifact Creature - Cleric [1/3]
{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)


"We thank the souleaters for inscribing our souls with subservience, to reinforce the sacred order."
—Drones' hymn of gratitude

Illus. Igor Kieryluk
Card #202
CathodionBuy, 3, Common
Artifact Creature - Construct [3/3]
When Cathodion dies, add {3} to your mana pool.

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
Illus. Izzy
Card #203
Chimeric MassBuy, X, Rare
Artifact

Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."


Illus. David Palumbo
Card #204
Copper CarapaceBuy, 1, Common
Artifact - Equipment

Equipped creature gets +2/+2 and can't block.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)



"We will fight as they do: our flesh protected behind metal."
—Tae Aquil, Viridian weaponsmith

Illus. Franz Vohwinkel
Card #205
Cranial PlatingBuy, 2, Uncommon
Artifact - Equipment

Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)


Illus. Adam Rex
Card #206
Culling DaisBuy, 2, Uncommon
Artifact

{T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.



"Forswear the flesh and you will truly see."
—Jin-Gitaxias, Core Augur

Illus. Anthony Palumbo
Card #207
Darksteel AxeBuy, 1, Uncommon
Artifact - Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +2/+0.
Equip {2}


Heavier than it looks, tricky to wield, guaranteed to last.
Illus. Daniel Ljunggren
Card #208
Etched ChampionBuy, 3, Rare
Artifact Creature - Soldier [2/2]
Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.

Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.
Illus. Igor Kieryluk
Card #209
Etched MonstrosityBuy, 5, Rare
Artifact Creature - Golem [10/10]

Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.


Now etched only with the scars of phyresis.
Illus. Steven Belledin
Card #210
Etched OracleBuy, 4, Uncommon
Artifact Creature - Wizard [0/0]

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.


Illus. Matt Cavotta
Card #211
Everflowing ChaliceBuy, 0, Uncommon
Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.


Illus. Steve Argyle
Card #212
Expedition MapBuy, 1, Uncommon
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.


"I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter

Illus. Franz Vohwinkel
Card #213
Flayer HuskBuy, 1, Common
Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}


Illus. Igor Kieryluk
Card #214
FrogmiteBuy, 4, Common
Artifact Creature - Frog [2/2]
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
Illus. Terese Nielsen
Card #215
Glint Hawk IdolBuy, 2, Common
Artifact

Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.


Illus. Dave Allsop
Card #216
Gust-SkimmerBuy, 2, Common
Artifact Creature - Insect [2/1]
{U}: Gust-Skimmer gains flying until end of turn.

Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.
Illus. Dan Scott
Card #217
KitesailBuy, 2, Common
Artifact - Equipment

Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)


Kitesailing is a way of life—and without practice, the end of it.
Illus. Cyril Van Der Haegen
Card #218
Lodestone GolemBuy, 4, Rare
Artifact Creature - Golem [5/3]
Nonartifact spells cost {1} more to cast.


"Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft."
—Noyan Dar, Tazeem lullmage

Illus. Chris Rahn
Card #219
Lodestone MyrBuy, 4, Rare
Artifact Creature - Myr [2/2]

Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.


When necessary, myr can override and control any artificial object, as can their creator.
Illus. Greg Staples
Card #220
Long-Forgotten GoheiBuy, 3, Rare
Artifact

Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.


Long ago, the priests would wave the gohei to call down the gods. Now it lies forgotten, but the spirits still feel its pull.
Illus. Alan Pollack
Card #221
MortarpodBuy, 2, Uncommon
Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Equip {2}


Illus. Eric Deschamps
Card #222
Mox OpalBuy, 0, Mythic
Artifact
Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.

The suns of Mirrodin have shone upon perfection only once.
Illus. Volkan Baga
Card #223
Myr EnforcerBuy, 7, Common
Artifact Creature - Myr [4/4]
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.
Illus. Jim Murray
Card #224
Precursor GolemBuy, 5, Rare
Artifact Creature - Golem [3/3]

When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.


Illus. Chippy
Card #225
Runed ServitorBuy, 2, Common
Artifact Creature - Construct [2/2]
When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Illus. Mike Bierek
Card #226
Rusted RelicBuy, 4, Common
Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.


"We consider rust a curable disease."
—Tarrin, Hammer-Tribe shaman

Illus. Igor Kieryluk
Card #227
SickleslicerBuy, 3, Common
Artifact - Equipment

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}


Illus. Jason Felix
Card #228
Skyreach MantaBuy, 5, Common
Artifact Creature - Fish [0/0]

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying


As the dawns break, the manta soars.
Illus. Christopher Moeller
Card #229
SpellskiteBuy, 2, Rare
Artifact Creature - Horror [0/4]
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)


"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis

Illus. Chippy
Card #230
Sphere of the SunsBuy, 2, Common
Artifact

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.


Illus. Jana Schirmer & Johannes Voss
Card #231
SunforgerBuy, 3, Rare
Artifact - Equipment

Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}


Illus. Darrell Riche
Card #232
Tumble MagnetBuy, 3, Uncommon
Artifact

Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.


Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Illus. Drew Baker
Card #233
Wayfarer's BaubleBuy, 1, Common
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Illus. Darrell Riche
Card #234
Azorius ChanceryBuy, 0, Uncommon
Land

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.


Illus. John Avon
Card #235
Blinkmoth NexusBuy, 0, Rare
Land

{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.


Illus. Sam Burley
Card #236
Boros GarrisonBuy, 0, Uncommon
Land

Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.


Illus. John Avon
Card #237
Darksteel CitadelBuy, 0, Common
Artifact Land

Indestructible (Effects that say "destroy" don't destroy this land.)
{T}: Add {1} to your mana pool.


Structures built from darksteel yield to neither assault nor age.
Illus. John Avon
Card #238
Dimir AqueductBuy, 0, Uncommon
Land

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.


Illus. John Avon
Card #239
Eldrazi TempleBuy, 0, Uncommon
Land

{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.


Each temple is a door to a horrible future.
Illus. James Paick
Card #240
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Every world is an organism, able to grow new lands. Some just do it faster than others.
Illus. Steven Belledin
Card #241
Eye of UginBuy, 0, Rare
Land

Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.


An eye closes. A race awakens.
Illus. James Paick
Card #242
Golgari Rot FarmBuy, 0, Uncommon
Land

Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.


Illus. John Avon
Card #243
Gruul TurfBuy, 0, Uncommon
Land

Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.


Illus. John Avon
Card #244
Izzet BoilerworksBuy, 0, Uncommon
Land

Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.


Illus. John Avon
Card #245
Orzhov BasilicaBuy, 0, Uncommon
Land

Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.


Illus. John Avon
Card #246
Rakdos CarnariumBuy, 0, Uncommon
Land

Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.


Illus. John Avon
Card #247
Selesnya SanctuaryBuy, 0, Uncommon
Land

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.


Illus. John Avon
Card #248
Simic Growth ChamberBuy, 0, Uncommon
Land

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.


Illus. John Avon
Card #249
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