Kaladesh Spoiler (274 cards)

Acrobatic ManeuverBuy, 2W, Common
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.

Renegades find ever more creative ways to work around the Consulate's aether regulations.
Illus. Winona Nelson
Card #1
Aerial ResponderBuy, 1WW, Uncommon
Creature - Dwarf Soldier [2/3]
Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
Illus. Raoul Vitale
Card #2
Aetherstorm RocBuy, 2WW, Rare
Creature - Bird [3/3]
Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Illus. Scott Murphy
Card #3
Angel of InventionBuy, 3WW, Mythic
Creature - Angel [2/1]
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

Illus. Volkan Baga
Card #4
Authority of the ConsulsBuy, W, Rare
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Citizens are free to do as they wish, within the confines of the Consulate's laws.
Illus. Lake Hurwitz
Card #5
Aviary MechanicBuy, 1W, Common
Creature - Dwarf Artificer [2/2]
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

Pilots take crippled skyships to the Aviaries, trusting Ghirapur's most talented mechanics to get them back into the air.
Illus. Mark Zug
Card #6
Built to LastBuy, W, Common
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Consulate-built automatons have a lifetime warranty.
Illus. Svetlin Velinov
Card #7
Captured by the ConsulateBuy, 3W, Rare
Enchantment - Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

"At last, the infamous Pia Nalaar."
—Tezzeret

Illus. Tyler Jacobson
Card #8
Cataclysmic GearhulkBuy, 3WW, Mythic
Artifact Creature - Construct [4/5]
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

Illus. Victor Adame Minguez
Card #9
Consulate SurveillanceBuy, 3W, Uncommon
Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.

Illus. Daniel Ljunggren
Card #10
Consul's ShieldguardBuy, 3W, Uncommon
Creature - Dwarf Soldier [3/4]
When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters).
Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.

Illus. David Gaillet
Card #11
Eddytrail HawkBuy, 1W, Common
Creature - Bird [1/2]
Flying
When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.

Illus. James Paick
Card #12
Fairgrounds WardenBuy, 2W, Uncommon
Creature - Dwarf Soldier [1/3]
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

"You're coming with me."
Illus. Izzy
Card #13
FragmentizeBuy, W, Common
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.

"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan

Illus. Jason Felix
Card #14
FumigateBuy, 3WW, Rare
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.

"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."
—Sram, senior edificer

Illus. Svetlin Velinov
Card #15
Gearshift AceBuy, 1W, Uncommon
Creature - Dwarf Pilot [2/1]
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
Illus. Winona Nelson
Card #16
Glint-Sleeve ArtisanBuy, 2W, Common
Creature - Dwarf Artificer [2/2]
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Shine bright, bolts tight."
Illus. Ryan Pancoast
Card #17
Herald of the FairBuy, 2W, Common
Creature - Human [3/2]
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
Illus. Steven Belledin
Card #18
Impeccable TimingBuy, 1W, Common
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.

When Baral constructed his trap for Chandra, he did not account for the arrival of an enormous leonin wielding a twin-headed axe.
Illus. Chris Rallis
Card #19
Inspired ChargeBuy, 2WW, Common
Instant
Creatures you control get +2/+1 until end of turn.

One dwarf on a build team ensures competence. All dwarves on the team ensures brilliance.
Illus. Deruchenko Alexander
Card #20
Master TrinketeerBuy, 2W, Rare
Creature - Dwarf Artificer [3/2]
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.

"Let us never forget the joy that lies at the heart of invention."
Illus. Matt Stewart
Card #21
Ninth Bridge PatrolBuy, 1W, Common
Creature - Dwarf Soldier [1/1]
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

The Consulate keeps watch at each of the eleven bridges to ensure that the market remains a haven for commerce, not for con artists.
Illus. Ryan Alexander Lee
Card #22
Pressure PointBuy, 1W, Common
Instant
Tap target creature.
Draw a card.

Everything has an off switch.
Illus. Jakub Kasper
Card #23
Propeller PioneerBuy, 3W, Common
Creature - Human Artificer [2/1]
Flying
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"The sky isn't the limit. It's the starting point."
Illus. Winona Nelson
Card #24
RefurbishBuy, 3W, Uncommon
Sorcery
Return target artifact card from your graveyard to the battlefield.

"There's no reason to buy a new one when I've got the tools to fix the one you've got."
—Ripu, repair specialist

Illus. Johann Bodin
Card #25
Revoke PrivilegesBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.

"By order of Consulate Mandate 482, I am required to detain you, citizen."
Illus. James Ryman
Card #26
Servo ExhibitionBuy, 1W, Uncommon
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.

"The judges really put them through their paces, but they prevailed. I think they even impressed Head Judge Tezzeret."
—Ritika, artificer

Illus. Sara Winters
Card #27
Skyswirl HarrierBuy, 4W, Common
Creature - Bird [3/4]
Flying

The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.
Illus. John Severin Brassell
Card #28
Skywhaler's ShotBuy, 2W, Uncommon
Instant
Destroy target creature with power 3 or greater. Scry 1.

In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.
Illus. Chris Rallis
Card #29
Tasseled DromedaryBuy, W, Common
Creature - Camel [0/4]
There is no dress code for the Inventors' Fair, but you'll be hard-pressed to find anyone or anything not done up in their finest.
Illus. Raoul Vitale
Card #30
Thriving IbexBuy, 3W, Common
Creature - Goat [2/4]
When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
Illus. Sidharth Chaturvedi
Card #31
Toolcraft ExemplarBuy, W, Rare
Creature - Dwarf Artificer [1/1]
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.

"If you wish to produce the finest work, you must start with the finest tools."
Illus. Zezhou Chen
Card #32
Trusty CompanionBuy, 1W, Uncommon
Creature - Hyena [3/2]
Vigilance
Trusty Companion can't attack alone.

It shows affection an automaton never could.
Illus. Jakub Kasper
Card #33
Visionary AugmenterBuy, 2WW, Uncommon
Creature - Dwarf Artificer [2/1]
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

"It's a multifunctional radial extension system with superlateral, force-amplifying rigging. Of course it will win."
Illus. James Paick
Card #34
Wispweaver AngelBuy, 4WW, Uncommon
Creature - Angel [4/4]
Flying
When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Illus. James Ryman
Card #35
Aether MeltdownBuy, 1U, Uncommon
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters).
Enchanted permanent gets -4/-0.

Illus. Jason Felix
Card #36
Aether TheoristBuy, 1U, Common
Creature - Vedalken Rogue [1/3]
When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters).
{T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illus. Lucas Graciano
Card #37
Aether TradewindsBuy, 2U, Common
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.

Consulate engineers have developed safe methods of harvesting aether, but renegades aren't always so careful.
Illus. Lius Lasahido
Card #38
Aethersquall AncientBuy, 5UU, Rare
Creature - Leviathan [6/6]
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

Illus. Sam Burley
Card #39
Ceremonious RejectionBuy, U, Uncommon
Instant
Counter target colorless spell.

The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.
Illus. Chris Rahn
Card #40
Confiscation CoupBuy, 3UU, Rare
Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it.

"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."
Illus. Joseph Meehan
Card #41
Curio VendorBuy, 1U, Common
Creature - Vedalken [2/1]
"Step right up! Try your hand! It'll thrill the senses and boggle the mind!"
Illus. Igor Kieryluk
Card #42
Disappearing ActBuy, 1UU, Uncommon
Instant
As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.
Counter target spell.

"Baral took my family from me back then. I'd do anything to face him now."
—Chandra Nalaar

Illus. Anthony Palumbo
Card #43
Dramatic ReversalBuy, 1U, Common
Instant
Untap all nonland permanents you control.

"Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar

Illus. Eric Deschamps
Card #44
Era of InnovationBuy, 1U, Uncommon
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards.

Illus. Jason Rainville
Card #45
Experimental AviatorBuy, 3UU, Uncommon
Creature - Human Artificer [0/3]
Flying
When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

"The little thopters seemed lonely up here, so I thought I'd join them."
Illus. Jesper Ejsing
Card #46
Failed InspectionBuy, 2UU, Common
Instant
Counter target spell. Draw a card, then discard a card.

The most dangerous thing an artificer can do is believe an invention is perfect.
Illus. Matt Stewart
Card #47
Gearseeker SerpentBuy, 5UU, Common
Creature - Serpent [5/6]
Gearseeker Serpent costs {1} less to cast for each artifact you control.
{5}{U}: Gearseeker Serpent can't be blocked this turn.

Its collection is vast, yet each ship has a special place in its heart.
Illus. Filip Burburan
Card #48
Glimmer of GeniusBuy, 3U, Uncommon
Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Creators live for that moment of inspiration: precious, profound, perfect.
Illus. Tommy Arnold
Card #49
Glint-Nest CraneBuy, 1U, Uncommon
Creature - Bird [1/3]
Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Christopher Moeller
Card #50
Hightide HermitBuy, 4U, Common
Creature - Crab [4/4]
Defender
When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.

Illus. Jason Kang
Card #51
Insidious WillBuy, 2UU, Rare
Instant
Choose one —
• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

"We meet again, pyromancer."
—Baral, Chief of Compliance

Illus. Anthony Palumbo
Card #52
Janjeet SentryBuy, 2U, Uncommon
Creature - Vedalken Soldier [2/3]
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.

Janjeet Observatory is open to the public, but access to the adjoining laboratories is restricted.
Illus. Dan Scott
Card #53
Long-Finned SkywhaleBuy, 2UU, Uncommon
Creature - Whale [4/3]
Flying
Long-Finned Skywhale can block only creatures with flying.

The aethersphere is home to the most wondrous beings on all of Kaladesh, although the dangers of traversing it mean that not much is known of them.
Illus. Cliff Childs
Card #54
MalfunctionBuy, 3U, Common
Enchantment - Aura
Enchant artifact or creature
When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

"They don't make them like they used to."
Illus. Izzy
Card #55
Metallurgic SummoningsBuy, 3UU, Mythic
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

Illus. Kieran Yanner
Card #56
Minister of InquiriesBuy, U, Uncommon
Creature - Vedalken Advisor [1/2]
When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard.

"This research violates Consulate law."
Illus. Dan Scott
Card #57
Nimble InnovatorBuy, 3U, Common
Creature - Vedalken Artificer [2/2]
When Nimble Innovator enters the battlefield, draw a card.

"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
Illus. Slawomir Maniak
Card #58
Padeem, Consul of InnovationBuy, 3U, Rare
Creature - Vedalken Artificer [1/4]
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

"Impress me."
Illus. Matt Stewart
Card #59
Paradoxical OutcomeBuy, 3U, Rare
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

The results of Rashmi's experimentation forced her to consider the possibility that multitudinous realities existed beyond her own.
Illus. Nils Hamm
Card #60
Revolutionary RebuffBuy, 1U, Common
Instant
Counter target nonartifact spell unless its controller pays {2}.

By the time a Consulate sanction becomes official, the renegade quicksmiths have already found a way to circumvent it.
Illus. Zack Stella
Card #61
Saheeli's ArtistryBuy, 4UU, Rare
Sorcery
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

"From the first touch, I know exactly what the metal wants to be."
Illus. Kieran Yanner
Card #62
Select for InspectionBuy, U, Common
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illus. James Paick
Card #63
Shrewd NegotiationBuy, 4U, Uncommon
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.

"Pleasure doing business with you."
Illus. Slawomir Maniak
Card #64
Tezzeret's AmbitionBuy, 3UU, Common
Sorcery
Draw three cards. If you control no artifacts, discard a card.

"To achieve what none have achieved before, one must dare what none have dared before."
Illus. Tyler Jacobson
Card #65
Thriving TurtleBuy, U, Common
Creature - Turtle [0/3]
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Aether shapes everything on Kaladesh, from the sky to the sea.
Illus. Jeff Simpson
Card #66
Torrential GearhulkBuy, 4UU, Mythic
Artifact Creature - Construct [5/6]
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

Illus. Svetlin Velinov
Card #67
Vedalken BlademasterBuy, 2U, Common
Creature - Vedalken Soldier [2/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Vedalken have six thin, agile fingers on each hand, giving them unparalleled dexterity.
Illus. Lake Hurwitz
Card #68
Weldfast WingsmithBuy, 3U, Common
Creature - Human Artificer [3/3]
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
Illus. Dan Scott
Card #69
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
Illus. Todd Lockwood
Card #70
Aetherborn MarauderBuy, 3B, Uncommon
Creature - Aetherborn Rogue [2/2]
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

"I don't know what that is or who it belongs to, but it's shiny and I want it."
Illus. Kieran Yanner
Card #71
Ambitious AetherbornBuy, 4B, Common
Creature - Aetherborn Artificer [4/3]
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.
Illus. Josu Hernaiz
Card #72
Demon of Dark SchemesBuy, 3BBB, Mythic
Creature - Demon [5/5]
Flying
When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get {E} (an energy counter).
{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

Illus. Daarken
Card #73
Dhund OperativeBuy, 1B, Common
Creature - Human Rogue [2/2]
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

Baral's spies always have the latest technology.
Illus. Magali Villeneuve
Card #74
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

"Show them. Show them how hot your fire can burn."
—Liliana Vess, to Chandra Nalaar

Illus. Mark Winters
Card #75
Die YoungBuy, 1B, Common
Sorcery
Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.

"When the time comes, let go. Nothing lasts forever."
Illus. Ryan Yee
Card #76
Dukhara ScavengerBuy, 5B, Common
Creature - Crocodile [4/6]
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.

The teeth marks add character.
Illus. Sidharth Chaturvedi
Card #77
Eliminate the CompetitionBuy, 4B, Rare
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.
Destroy X target creatures.

Open hostilities are strictly forbidden at the Inventors' Fair, but "accidents" still happen.
Illus. Joseph Meehan
Card #78
Embraal BruiserBuy, 1B, Uncommon
Creature - Human Warrior [3/1]
Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.

In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.
Illus. Sidharth Chaturvedi
Card #79
Essence ExtractionBuy, 1BB, Uncommon
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.

The "gifted" among the aetherborn can draw the life essence of other living beings into themselves.
Illus. Min Yum
Card #80
Fortuitous FindBuy, 2B, Common
Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.

An aetherborn wastes neither time nor treasure.
Illus. Tomasz Jedruszek
Card #81
Foundry ScreecherBuy, 2B, Common
Creature - Bat [2/1]
Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.

"My creations still can't match the dive speed of those floppy-winged mammals. Maybe I should enter one of them in the Fair."
—Viprikti, thopterist

Illus. Dan Scott
Card #82
Fretwork ColonyBuy, 1B, Uncommon
Creature - Insect [1/1]
Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

The swarm leaves behind a flawless pattern that only occasionally threatens the structural integrity of the wood.
Illus. Christopher Burdett
Card #83
Gonti, Lord of LuxuryBuy, 2BB, Rare
Creature - Aetherborn Rogue [2/3]
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.

Illus. Daarken
Card #84
Harsh ScrutinyBuy, B, Uncommon
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

"If you've done nothing wrong, you have nothing to fear."
—Enforcer-Chief Ranaj

Illus. Vincent Proce
Card #85
Lawless BrokerBuy, 2B, Common
Creature - Aetherborn Rogue [3/2]
When Lawless Broker dies, put a +1/+1 counter on target creature you control.

Kaladesh's illicit marketplaces are known as "night markets," but if you know who to ask, you can find what you're looking for at any time of the day.
Illus. Darek Zabrocki
Card #86
Live FastBuy, 2B, Common
Sorcery
You draw two cards, lose 2 life, and get {E}{E} (two energy counters).

"When you have the chance, take it. Laugh, sing, dance. Don't allow the night to end."
Illus. Ryan Yee
Card #87
Lost LegacyBuy, 1BB, Rare
Sorcery
Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

"That name shall not be spoken."
—Baral, Chief of Compliance

Illus. Greg Opalinski
Card #88
Make ObsoleteBuy, 2B, Uncommon
Instant
Creatures your opponents control get -1/-1 until end of turn.

Yesterday's marvels are today's antiques.
Illus. Darek Zabrocki
Card #89
Marionette MasterBuy, 4BB, Rare
Creature - Human Artificer [1/3]
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

Illus. James Ryman
Card #90
Maulfist SquadBuy, 3B, Common
Creature - Human Artificer [3/1]
Menace
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

"Nice invention there. Looks real fragile."
Illus. Matt Stewart
Card #91
Midnight OilBuy, 2BB, Rare
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

Illus. Daniel Ljunggren
Card #92
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.
Illus. Seb McKinnon
Card #93
Morbid CuriosityBuy, 1BB, Uncommon
Sorcery
As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature.
Draw cards equal to the converted mana cost of the sacrificed permanent.

"Every creation carries a piece of its creators. Their knowledge, their dreams, their soul. That is the best part."
Illus. Kieran Yanner
Card #94
Night Market LookoutBuy, B, Common
Creature - Human Rogue [1/1]
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

The Consulate rarely cracks the coded announcement of a night market's location before dawn, and enforcers are taken care of if they wander too close.
Illus. Nils Hamm
Card #95
Noxious GearhulkBuy, 4BB, Mythic
Artifact Creature - Construct [5/4]
Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

Illus. Lius Lasahido
Card #96
Ovalchase DaredevilBuy, 3B, Uncommon
Creature - Human Pilot [4/2]
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

"Let me guess. You thought I was dead."
Illus. Winona Nelson
Card #97
Prakhata Club SecurityBuy, 3B, Common
Creature - Aetherborn Warrior [3/4]
It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?
Illus. Igor Kieryluk
Card #98
Rush of VitalityBuy, 1B, Common
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Short lives lead to forbidden choices.
Illus. Lindsey Look
Card #99
Subtle StrikeBuy, 1B, Common
Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

Renegades do some of their best work right under the Consulate's nose.
Illus. David Palumbo
Card #100
Syndicate TraffickerBuy, 1B, Rare
Creature - Aetherborn Rogue [3/1]
{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

"The price isn't negotiable, but I'm sure you'll agree it's fair."
Illus. Tony Foti
Card #101
Thriving RatsBuy, 1B, Common
Creature - Rat [1/2]
When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

In Ghirapur, even the lowliest residents live in lavish surroundings.
Illus. Tom Babbey
Card #102
Tidy ConclusionBuy, 3BB, Common
Instant
Destroy target creature. You gain 1 life for each artifact you control.

Aetherborn patrons use any means necessary to secure victory for their protégés.
Illus. Bastien L. Deharme
Card #103
Underhanded DesignsBuy, 1B, Uncommon
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life.
{1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

Illus. Anastasia Ovchinnikova
Card #104
Weaponcraft EnthusiastBuy, 2B, Uncommon
Creature - Aetherborn Artificer [0/1]
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask."
—Caru, Consulate warden

Illus. Mike Bierek
Card #105
Aethertorch RenegadeBuy, 2R, Uncommon
Creature - Human Rogue [1/2]
When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
{T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature.
{T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player.

Illus. Johann Bodin
Card #106
Brazen ScourgeBuy, 1RR, Uncommon
Creature - Gremlin [3/3]
Haste

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.
Illus. Kev Walker
Card #107
Built to SmashBuy, R, Common
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.
Illus. Svetlin Velinov
Card #108
Cathartic ReunionBuy, 1R, Common
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.
Draw three cards.

The chasm of years and worlds collapsed under the power of their embrace.
Illus. Howard Lyon
Card #109
Chandra, Torch of DefianceBuy, 2RR, Mythic
Planeswalker - Chandra [0]
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add {R}{R} to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

Illus. Magali Villeneuve
Card #110
Chandra's PyrohelixBuy, 1R, Common
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

"This one's for my mom, and this one's for me."
Illus. Kieran Yanner
Card #111
Combustible GearhulkBuy, 4RR, Mythic
Artifact Creature - Construct [6/6]
First strike
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

Illus. Daarken
Card #112
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

Most came to Ghirapur for the Fair. Gremlins came for the feast.
Illus. Steven Belledin
Card #113
Fateful ShowdownBuy, 2RR, Rare
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

Tonight at the Grand Exhibition, witness Head Judge Tezzeret face off against the infamous renegade Pia Nalaar.
Illus. Chris Rallis
Card #114
Furious ReprisalBuy, 3R, Uncommon
Sorcery
Furious Reprisal deals 2 damage to each of two target creatures and/or players.

"Now that's the Chandra I've been waiting to see."
—Liliana Vess

Illus. Svetlin Velinov
Card #115
Giant SpectacleBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.

The giant-decorating contest at the migration festival is a tradition that may have started as a dare.
Illus. Johann Bodin
Card #116
Harnessed LightningBuy, 1R, Uncommon
Instant
Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature.

Illus. Chris Rallis
Card #117
HijackBuy, 1RR, Common
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

"Whoa there. Easy. We're just going to take a little detour."
Illus. Victor Adame Minguez
Card #118
Incendiary SabotageBuy, 2RR, Uncommon
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.
Incendiary Sabotage deals 3 damage to each creature.

"All of those Consulate safety measures undone with one simple tweak."
Illus. Ben Maier
Card #119
Inventor's ApprenticeBuy, R, Uncommon
Creature - Human Artificer [1/2]
Inventor's Apprentice gets +1/+1 as long as you control an artifact.

"Everyone starts off making garbage. If you finally make something halfway decent, it'll be the best day of your life."
—Nehra, inventor

Illus. Ryan Pancoast
Card #120
Lathnu HellionBuy, 2R, Rare
Creature - Hellion [4/4]
Haste
When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}.

Illus. Lars Grant-West
Card #121
Madcap ExperimentBuy, 3R, Rare
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

Illus. Joseph Meehan
Card #122
Maulfist DoorbusterBuy, 3R, Uncommon
Creature - Human Warrior [4/2]
When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.

"Knock, knock . . . too late."
Illus. Josh Hass
Card #123
Pia NalaarBuy, 2R, Rare
Creature - Human Artificer [2/2]
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.

Illus. Tyler Jacobson
Card #124
Quicksmith GeniusBuy, 2R, Uncommon
Creature - Human Artificer [3/2]
Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.
Illus. David Gaillet
Card #125
Reckless FireweaverBuy, 1R, Common
Creature - Human Artificer [1/3]
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.

Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
Illus. Deruchenko Alexander
Card #126
Renegade TacticsBuy, R, Common
Sorcery
Target creature can't block this turn.
Draw a card.

"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."
Illus. Yeong-Hao Han
Card #127
Ruinous GremlinBuy, R, Common
Creature - Gremlin [1/1]
{2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.

City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.
Illus. Steve Prescott
Card #128
Salivating GremlinsBuy, 2R, Common
Creature - Gremlin [2/3]
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.

If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
Illus. Christopher Burdett
Card #129
Skyship StalkerBuy, 2RR, Rare
Creature - Dragon [3/3]
Flying
{R}: Skyship Stalker gets +1/+0 until end of turn.
{R}: Skyship Stalker gains first strike until end of turn.
{R}: Skyship Stalker gains haste until end of turn.

Illus. Chris Rahn
Card #130
Spark of CreativityBuy, R, Uncommon
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

"To invent is to rebel."
—Pia Nalaar

Illus. Johann Bodin
Card #131
Speedway FanaticBuy, 1R, Uncommon
Creature - Human Pilot [2/1]
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

If her vehicle even has a brake, she couldn't tell you which pedal it is.
Illus. Slawomir Maniak
Card #132
Spireside InfiltratorBuy, 2R, Common
Creature - Human Rogue [3/2]
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.

"The Consulate promised that we would all have access to aether. I'm just keeping them honest."
Illus. Deruchenko Alexander
Card #133
Spontaneous ArtistBuy, 3R, Common
Creature - Human Rogue [3/3]
When Spontaneous Artist enters the battlefield, you get {E} (an energy counter).
Pay {E}: Target creature gains haste until end of turn.

Graffiti of the "leaking spire" symbol is found wherever the renegades have been.
Illus. Viktor Titov
Card #134
Start Your EnginesBuy, 3R, Uncommon
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
Illus. Darek Zabrocki
Card #135
Territorial GorgerBuy, 3R, Rare
Creature - Gremlin [2/2]
Trample
Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn.

Inventors have been known to capture gremlins with the intent to release them in a rival's workshop. More often than not, that plan backfires.
Illus. Lius Lasahido
Card #136
Terror of the FairgroundsBuy, 3R, Common
Creature - Gremlin [5/2]
"Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it'll take down the Fair."
—Pav, gremlin watch

Illus. Filip Burburan
Card #137
Thriving GrubsBuy, 1R, Common
Creature - Gremlin [2/1]
When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

Some passengers ride without tickets.
Illus. Steve Prescott
Card #138
Wayward GiantBuy, 4R, Common
Creature - Giant [4/5]
Menace

"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer

Illus. Filip Burburan
Card #139
Welding SparksBuy, 2R, Common
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar

Illus. Raymond Swanland
Card #140
Appetite for the UnnaturalBuy, 2G, Common
Instant
Destroy target artifact or enchantment. You gain 2 life.

"I'd just let the monkey have it if I were you. You can make another, but the same can't be said of your fingers."
—Turni, Greenwheel groundskeeper

Illus. Zoltan Boros
Card #141
Arborback StomperBuy, 3GG, Uncommon
Creature - Beast [5/4]
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.

The power of aether draws creatures to it like a magnetic force, and those that are touched by it are forever altered.
Illus. Dan Scott
Card #142
Architect of the UntamedBuy, 2G, Rare
Creature - Elf Artificer Druid [2/3]
Whenever a land enters the battlefield under your control, you get {E} (an energy counter).
Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

Next to her designs, life seems like a pale imitation.
Illus. Sara Winters
Card #143
Armorcraft JudgeBuy, 3G, Uncommon
Creature - Elf Artificer [3/3]
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.
Illus. David Palumbo
Card #144
Attune with AetherBuy, G, Common
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters).

"I've never seen a world where aether weaves through every aspect of nature."
Illus. Wesley Burt
Card #145
Blossoming DefenseBuy, G, Uncommon
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.

Those who move harmoniously with the flow of aether can channel the power of the natural world.
Illus. Anastasia Ovchinnikova
Card #146
Bristling HydraBuy, 2GG, Rare
Creature - Hydra [4/3]
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

Illus. Chris Rahn
Card #147
Commencement of FestivitiesBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt to players this turn.

Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.
Illus. Zack Stella
Card #148
Cowl ProwlerBuy, 4GG, Common
Creature - Wurm [6/6]
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
Illus. Tomasz Jedruszek
Card #149
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
Illus. Cliff Childs
Card #150
Cultivator of BladesBuy, 3GG, Rare
Creature - Elf Artificer [1/1]
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

Illus. Bastien L. Deharme
Card #151
Dubious ChallengeBuy, 3G, Rare
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

Illus. Scott Murphy
Card #152
Durable HandicraftBuy, 1G, Uncommon
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

Illus. Raoul Vitale
Card #153
Elegant EdgecraftersBuy, 4GG, Uncommon
Creature - Elf Artificer [3/4]
Elegant Edgecrafters can't be blocked by creatures with power 2 or less.
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Illus. Sean Sevestre
Card #154
Fairgrounds TrumpeterBuy, 2G, Uncommon
Creature - Elephant [2/2]
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

The louder the elephant trumpeted, the more the crowd cheered. And the more the crowd cheered . . .
Illus. Jesper Ejsing
Card #155
Ghirapur GuideBuy, 2G, Uncommon
Creature - Elf Scout [3/2]
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
Illus. Scott Murphy
Card #156
Highspire ArtisanBuy, 2G, Common
Creature - Elf Artificer [0/3]
Reach (This creature can block creatures with flying.)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Illus. Anna Steinbauer
Card #157
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Natural evolution is often at odds with industrial progress.
Illus. Raoul Vitale
Card #158
Kujar SeedsculptorBuy, 1G, Common
Creature - Elf Druid [1/2]
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
Illus. Anna Steinbauer
Card #159
Larger Than LifeBuy, 1G, Common
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.

"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
—Jehvani, Vahadar artificer

Illus. Jaime Jones
Card #160
Longtusk CubBuy, 1G, Uncommon
Creature - Cat [2/2]
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.

It won't be small forever.
Illus. Zoltan Boros
Card #161
Nature's WayBuy, 1G, Uncommon
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Illus. Zack Stella
Card #162
Nissa, Vital ForceBuy, 3GG, Mythic
Planeswalker - Nissa [0]
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Illus. Clint Cearley
Card #163
Ornamental CourageBuy, G, Common
Instant
Untap target creature. It gets +1/+3 until end of turn.

Inspired by the thorns and brambles of the untamed wilds, elvish armor is both beautiful and formidable.
Illus. Anthony Palumbo
Card #164
Oviya Pashiri, Sage LifecrafterBuy, G, Rare
Creature - Human Artificer [1/2]
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

"Inspiration is reciprocal: we all have a responsibility to each other to create."
Illus. Magali Villeneuve
Card #165
Peema OutriderBuy, 2GG, Common
Creature - Elf Artificer [3/3]
Trample
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Connected as artificer and invention, bonded as rider and steed.
Illus. Craig J Spearing
Card #166
Riparian TigerBuy, 3GG, Common
Creature - Cat [4/4]
Trample
When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.

Illus. Igor Kieryluk
Card #167
Sage of Shaila's ClaimBuy, 1G, Common
Creature - Elf Druid [2/1]
When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).

Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
Illus. Howard Lyon
Card #168
Servant of the ConduitBuy, 1G, Uncommon
Creature - Elf Druid [2/2]
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color to your mana pool.

"Creation without connection to nature is just manufacture."
Illus. Magali Villeneuve
Card #169
Take DownBuy, G, Common
Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.

The drake flew true. The arrow flew truer.
Illus. Izzy
Card #170
Thriving RhinoBuy, 2G, Common
Creature - Rhino [2/3]
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

As unpredictable as aether, and just as hard to contain.
Illus. Matt Stewart
Card #171
Verdurous GearhulkBuy, 3GG, Mythic
Artifact Creature - Construct [4/4]
Trample
When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

Illus. Jaime Jones
Card #172
Wild WandererBuy, 3G, Common
Creature - Elf Druid [3/2]
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"We all began in nature, and nature is where we belong."
Illus. Sidharth Chaturvedi
Card #173
Wildest DreamsBuy, XXG, Rare
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."
—Rashmi, aether-seer

Illus. Daniel Ljunggren
Card #174
Wily BandarBuy, G, Common
Creature - Cat Monkey [1/1]
{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Part feline, part primate, all trouble.
Illus. Yeong-Hao Han
Card #175
CloudblazerBuy, 3WU, Uncommon
Creature - Human Scout [2/2]
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.
Illus. Dan Scott
Card #176
Contraband KingpinBuy, UB, Uncommon
Creature - Aetherborn Rogue [1/4]
Lifelink
Whenever an artifact enters the battlefield under your control, scry 1.

"Don't waste my time with trifles. Bring me works of art, and I will make you rich."
Illus. Anna Steinbauer
Card #177
Depala, Pilot ExemplarBuy, 1RW, Rare
Creature - Dwarf Pilot [3/3]
Other Dwarves you control get +1/+1.
Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

Illus. Greg Opalinski
Card #178
Dovin BaanBuy, 2WU, Mythic
Planeswalker - Dovin [0]
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
−1: You gain 2 life and draw a card.
−7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

Illus. Tyler Jacobson
Card #179
Empyreal VoyagerBuy, 1GU, Uncommon
Creature - Vedalken Scout [2/3]
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).

"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
Illus. David Gaillet
Card #180
Engineered MightBuy, 3GW, Uncommon
Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

Illus. Lake Hurwitz
Card #181
Hazardous ConditionsBuy, 2BG, Uncommon
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.

"There are many reasons we invent, of which survival is not the least."
Illus. Anastasia Ovchinnikova
Card #182
Kambal, Consul of AllocationBuy, 1WB, Rare
Creature - Human Advisor [2/3]
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

He has "friends" in places both high and low, and all seem to owe him favors.
Illus. Vincent Proce
Card #183
Rashmi, Eternities CrafterBuy, 2GU, Mythic
Creature - Elf Druid [2/3]
Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

Illus. Magali Villeneuve
Card #184
Restoration GearsmithBuy, 2WB, Uncommon
Creature - Human Artificer [3/3]
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.

All she touches turns to well-oiled, delicately calibrated, perfectly balanced gold.
Illus. John Severin Brassell
Card #185
Saheeli RaiBuy, 1UR, Mythic
Planeswalker - Saheeli [0]
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.
−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

Illus. Willian Murai
Card #186
Unlicensed DisintegrationBuy, 1BR, Uncommon
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

"I'd stand back if I were you."
Illus. Izzy
Card #187
Veteran MotoristBuy, RW, Uncommon
Creature - Dwarf Pilot [3/1]
When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

He's set to compete in every race at the Fair, and he plans to win them all.
Illus. Christopher Moeller
Card #188
Voltaic BrawlerBuy, RG, Uncommon
Creature - Human Warrior [3/2]
When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).
Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.

Illus. Raymond Swanland
Card #189
Whirler VirtuosoBuy, 1UR, Uncommon
Creature - Vedalken Artificer [2/3]
When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.

The first tentative flaps are like a song to his soul.
Illus. Lake Hurwitz
Card #190
Accomplished AutomatonBuy, 7, Common
Artifact Creature - Construct [5/7]
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?
Illus. Daarken
Card #191
Aetherflux ReservoirBuy, 4, Rare
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player.

While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Illus. Cliff Childs
Card #192
Aetherworks MarvelBuy, 4, Mythic
Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Illus. James Paick
Card #193
Animation ModuleBuy, 1, Rare
Artifact
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Design leads to progress.
Illus. Aaron Miller
Card #194
Aradara ExpressBuy, 5, Common
Artifact - Vehicle
Menace
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

It glides around the city, a sublime combination of elegance and utility.
Illus. Adam Paquette
Card #195
Ballista ChargerBuy, 5, Uncommon
Artifact - Vehicle
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Sung Choi
Card #196
Bastion MastodonBuy, 5, Common
Artifact Creature - Elephant [4/5]
{W}: Bastion Mastodon gains vigilance until end of turn.

The Consulate's automaton bank contains only the most impressive specimens.
Illus. Victor Adame Minguez
Card #197
Bomat Bazaar BargeBuy, 4, Uncommon
Artifact - Vehicle
When Bomat Bazaar Barge enters the battlefield, draw a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Christine Choi
Card #198
Bomat CourierBuy, 1, Rare
Artifact Creature - Construct [1/1]
Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

Illus. Craig J Spearing
Card #199
Chief of the FoundryBuy, 3, Uncommon
Artifact Creature - Construct [2/3]
Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
Illus. Daniel Ljunggren
Card #200
Cogworker's PuzzleknotBuy, 2, Common
Artifact
When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.
{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

Illus. Cliff Childs
Card #201
Consulate SkygateBuy, 2, Common
Artifact Creature - Wall [0/4]
Defender
Reach (This creature can block creatures with flying.)

All skyships entering or leaving the fairgrounds must pass through the security checkpoint.
Illus. John Avon
Card #202
Cultivator's CaravanBuy, 3, Rare
Artifact - Vehicle
{T}: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Mark Zug
Card #203
Deadlock TrapBuy, 3, Rare
Artifact
Deadlock Trap enters the battlefield tapped.
When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.

Illus. Jason Rainville
Card #204
Decoction ModuleBuy, 2, Uncommon
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.

Progress leads to inspiration.
Illus. Aaron Miller
Card #205
Demolition StomperBuy, 6, Uncommon
Artifact - Vehicle
Demolition Stomper can't be blocked by creatures with power 2 or less.
Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. James Paick
Card #206
Dukhara PeafowlBuy, 4, Common
Artifact Creature - Bird [2/4]
{U}: Dukhara Peafowl gains flying until end of turn.

Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.
Illus. Craig J Spearing
Card #207
Dynavolt TowerBuy, 3, Rare
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player.

"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor

Illus. Titus Lunter
Card #208
Eager ConstructBuy, 2, Common
Artifact Creature - Construct [2/2]
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Loyal to a fault, it anticipates its master's every need.
Illus. Craig J Spearing
Card #209
Electrostatic PummelerBuy, 3, Rare
Artifact Creature - Construct [1/1]
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

Illus. Slawomir Maniak
Card #210
Fabrication ModuleBuy, 3, Uncommon
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.

Inspiration leads to design.
Illus. Aaron Miller
Card #211
Filigree FamiliarBuy, 3, Uncommon
Artifact Creature - Fox [2/2]
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.

"It's the must-have gift for everyone on your list. Get one for yourself, too!"
—Chammi, curio vendor

Illus. Izzy
Card #212
Fireforger's PuzzleknotBuy, 2, Common
Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player.
{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player.

Illus. Zezhou Chen
Card #213
Fleetwheel CruiserBuy, 4, Rare
Artifact - Vehicle
Trample, haste
When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Sung Choi
Card #214
Foundry InspectorBuy, 3, Uncommon
Artifact Creature - Construct [3/2]
Artifact spells you cast cost {1} less to cast.

Automaton inspectors ensure that the Consulate's stringent standards for mass production are upheld.
Illus. Jason A. Engle
Card #215
Ghirapur OrreryBuy, 4, Rare
Artifact
Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

This detailed model allows the edificers to examine the city from every angle.
Illus. Kirsten Zirngibl
Card #216
Glassblower's PuzzleknotBuy, 2, Common
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.

Illus. Kieran Yanner
Card #217
Inventor's GogglesBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+2.
Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jason Felix
Card #218
Iron League SteedBuy, 4, Uncommon
Artifact Creature - Construct [2/2]
Haste
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

The Iron League prides itself on its metal-shaping techniques.
Illus. Darek Zabrocki
Card #219
Key to the CityBuy, 2, Rare
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.

It would be unfortunate if the key fell into the wrong hands.
Illus. Sean Murray
Card #220
Metalspinner's PuzzleknotBuy, 2, Common
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.
{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.

Illus. Vincent Proce
Card #221
Metalwork ColossusBuy, 11, Rare
Artifact Creature - Construct [10/10]
Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

Illus. Jaime Jones
Card #222
Multiform WonderBuy, 5, Rare
Artifact Creature - Construct [3/3]
When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

Illus. Daarken
Card #223
Narnam CobraBuy, 2, Common
Artifact Creature - Snake [2/1]
{G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Some say tales of the Narnam greenhouse are told to scare the children, but every tale grows from a seed of truth.
Illus. Christopher Burdett
Card #224
Ovalchase DragsterBuy, 4, Uncommon
Artifact - Vehicle
Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

It'll either crash or win the race. Possibly both.
Illus. Victor Adame Minguez
Card #225
PanharmoniconBuy, 4, Rare
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

All who listen hear their own song, a unique melody played just for them.
Illus. Volkan Baga
Card #226
Perpetual TimepieceBuy, 2, Uncommon
Artifact
{T}: Put the top two cards of your library into your graveyard.
{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Do not be so caught up in keeping track of time that you forget to make use of it.
Illus. Cliff Childs
Card #227
Prakhata Pillar-BugBuy, 3, Common
Artifact Creature - Insect [2/3]
{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.
Illus. Jason Felix
Card #228
Prophetic PrismBuy, 2, Common
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.

To understand Kaladesh, one must first understand how aether and invention flow together through the great Aether Cycle.
Illus. Noah Bradley
Card #229
Renegade FreighterBuy, 3, Common
Artifact - Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Izzy
Card #230
Scrapheap ScroungerBuy, 2, Rare
Artifact Creature - Construct [3/2]
Scrapheap Scrounger can't block.
{1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

Some machines refuse to accept their own obsolescence.
Illus. Jason A. Engle
Card #231
Self-AssemblerBuy, 5, Common
Artifact Creature - Assembly-Worker [4/4]
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.

It sees itself in all of its creations.
Illus. Noah Bradley
Card #232
Sky SkiffBuy, 2, Common
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Richard Wright
Card #233
Skysovereign, Consul FlagshipBuy, 5, Mythic
Artifact - Vehicle
Flying
Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Jung Park
Card #234
Smuggler's CopterBuy, 2, Rare
Artifact - Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Florian de Gesincourt
Card #235
Snare ThopterBuy, 4, Uncommon
Artifact Creature - Thopter [3/2]
Flying, haste

"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature."
—Nissa Revane

Illus. John Avon
Card #236
Torch GauntletBuy, 2, Common
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

"Good morning, children. Please open your aether valves and ignite your gauntlets."
—Rakib, Ghirapur schoolteacher

Illus. Igor Kieryluk
Card #237
Weldfast MonitorBuy, 3, Common
Artifact Creature - Lizard [3/2]
{R}: Weldfast Monitor gains menace until end of turn.

The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.
Illus. Jakub Kasper
Card #238
WhirlermakerBuy, 3, Uncommon
Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.

"Our creations are more than mere things. They have life in them, little bits of ourselves."
—Saheeli Rai

Illus. Victor Adame Minguez
Card #239
Woodweaver's PuzzleknotBuy, 2, Common
Artifact
When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters).
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.

Illus. Volkan Baga
Card #240
Workshop AssistantBuy, 3, Common
Artifact Creature - Construct [1/2]
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Sometimes the smallest things make the biggest difference.
Illus. Victor Adame Minguez
Card #241
Aether HubBuy, 0, Uncommon
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C} to your mana pool.
{T}, Pay {E}: Add one mana of any color to your mana pool.

It powers the dreams of Ghirapur.
Illus. Sam Burley
Card #242
Blooming MarshBuy, 0, Rare
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G} to your mana pool.

A retreat to nature can inspire even the most jaded inventor.
Illus. Adam Paquette
Card #243
Botanical SanctumBuy, 0, Rare
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U} to your mana pool.

Life inspires technology, which expands life's domain.
Illus. Christine Choi
Card #244
Concealed CourtyardBuy, 0, Rare
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B} to your mana pool.

Where high society and dark opportunity intersect.
Illus. Jung Park
Card #245
Inspiring VantageBuy, 0, Rare
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W} to your mana pool.

Ghirapur is a beacon of inspiration, attracting the most brilliant minds on Kaladesh.
Illus. Jonas De Ro
Card #246
Inventors' FairBuy, 0, Rare
Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

Illus. Jonas De Ro
Card #247
Sequestered StashBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library.

Illus. Yeong-Hao Han
Card #248
Spirebluff CanalBuy, 0, Rare
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R} to your mana pool.

There's so much more to Ghirapur than can be accessed by traditional roads.
Illus. Adam Paquette
Card #249
PlainsBuy, 0, Unknown
Land - Plains
Illus. John Avon
Card #250
PlainsBuy, 0, Unknown
Land - Plains
Illus. John Avon
Card #251
PlainsBuy, 0, Unknown
Land - Plains
Illus. Clint Cearley
Card #252
IslandBuy, 0, Unknown
Land - Island
Illus. Yeong-Hao Han
Card #253
IslandBuy, 0, Unknown
Land - Island
Illus. Yeong-Hao Han
Card #254
IslandBuy, 0, Unknown
Land - Island
Illus. Johannes Voss
Card #255
SwampBuy, 0, Unknown
Land - Swamp
Illus. James Paick
Card #256
SwampBuy, 0, Unknown
Land - Swamp
Illus. Adam Paquette
Card #257
SwampBuy, 0, Unknown
Land - Swamp
Illus. Adam Paquette
Card #258
MountainBuy, 0, Unknown
Land - Mountain
Illus. Richard Wright
Card #259
MountainBuy, 0, Unknown
Land - Mountain
Illus. Eytan Zana
Card #260
MountainBuy, 0, Unknown
Land - Mountain
Illus. Eytan Zana
Card #261
ForestBuy, 0, Unknown
Land - Forest
Illus. Christine Choi
Card #262
ForestBuy, 0, Unknown
Land - Forest
Illus. Christine Choi
Card #263
ForestBuy, 0, Unknown
Land - Forest
Illus. Chase Stone
Card #264
Chandra, PyrogeniusBuy, 4RR, Mythic
Planeswalker - Chandra [0]
+2: Chandra, Pyrogenius deals 2 damage to each opponent.
−3: Chandra, Pyrogenius deals 4 damage to target creature.
−10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls.

Illus. Jason Rainville
Card #265
Flame LashBuy, 3R, Common
Instant
Flame Lash deals 4 damage to target creature or player.

"This is just my warm-up."
Illus. Viktor Titov
Card #266
Liberating CombustionBuy, 4R, Rare
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. Lius Lasahido
Card #267
Renegade FirebrandBuy, 2R, Uncommon
Creature - Human Warrior [3/2]
As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"For freedom! For fame! For fire!"
Illus. John Stanko
Card #268
Stone QuarryBuy, 0, Common
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

The Inventors' Renaissance came on the heels of the Great Aether Boom, hiking demand for raw materials of every kind.
Illus. Efflam Mercier
Card #269
Nissa, Nature's ArtisanBuy, 4GG, Mythic
Planeswalker - Nissa [0]
+3: You gain 3 life.
−4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
−12: Creatures you control get +5/+5 and gain trample until end of turn.

Illus. Willian Murai
Card #270
Guardian of the Great ConduitBuy, 3G, Uncommon
Creature - Elemental [2/4]
Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

Illus. Christine Choi
Card #271
Terrain ElementalBuy, 1G, Common
Creature - Elemental [3/2]
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane

Illus. Magali Villeneuve
Card #272
Verdant CrescendoBuy, 3G, Rare
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library.

Illus. Zack Stella
Card #273
Woodland StreamBuy, 0, Common
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.
Illus. Efflam Mercier
Card #274
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