Ixalan Spoiler (299 cards)

Adanto, the First FortBuy, 0, Rare
Land
(Transforms from Legion's Landing.)
{T}: Add {W} to your mana pool.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.

Illus. Svetlin Velinov
Azcanta, the Sunken RuinBuy, 0, Rare
Land
(Transforms from Search for Azcanta.)
{T}: Add {U} to your mana pool.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Magali Villeneuve
Conqueror's FootholdBuy, 0, Rare
Land
(Transforms from Conqueror's Galleon.)
{T}: Add {C} to your mana pool.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.

Illus. Emrah Elmasli
Conqueror's GalleonBuy, 4, Rare
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Emrah Elmasli
Dowsing DaggerBuy, 2, Rare
Artifact - Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip {2}

Illus. Florian de Gesincourt
Itlimoc, Cradle of the SunBuy, 0, Rare
Land
(Transforms from Growing Rites of Itlimoc.)
{T}: Add {G} to your mana pool.
{T}: Add {G} to your mana pool for each creature you control.

Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.
Illus. Grzegorz Rutkowski
Lost ValeBuy, 0, Rare
Land
(Transforms from Dowsing Dagger.)
{T}: Add three mana of any one color to your mana pool.

The pirates had ventured into the interior for treasure. They found something far greater.
Illus. Florian de Gesincourt
Primal AmuletBuy, 4, Rare
Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.

Illus. John Avon
Primal WellspringBuy, 0, Rare
Land
(Transforms from Primal Amulet.)
{T}: Add one mana of any color to your mana pool. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Illus. John Avon
Spires of OrazcaBuy, 0, Rare
Land
(Transforms from Thaumatic Compass.)
{T}: Add {C} to your mana pool.
{T}: Untap target attacking creature an opponent controls and remove it from combat.

". . . a cryptic objective."
—Jace Beleren

Illus. Yeong-Hao Han
Spitfire BastionBuy, 0, Rare
Land
(Transforms from Vance's Blasting Cannons.)
{T}: Add {R} to your mana pool.
{2}{R}, {T}: Spitfire Bastion deals 3 damage to target creature or player.

Now instead of a ship, Ripley Vance commands a fortress.
Illus. Jonas De Ro
Temple of AclazotzBuy, 0, Rare
Land
(Transforms from Arguel's Blood Fast.)
{T}: Add {B} to your mana pool.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.
Illus. Daarken
Thaumatic CompassBuy, 2, Rare
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.

"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren

Illus. Yeong-Hao Han
Treasure CoveBuy, 0, Rare
Land
(Transforms from Treasure Map.)
{T}: Add {C} to your mana pool.
{T}, Sacrifice a Treasure: Draw a card.

Half the treasure is the glory of finding it.
Illus. Cliff Childs
Treasure MapBuy, 2, Rare
Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Illus. Cliff Childs
Legion's LandingBuy, W, Rare
Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.

"I claim this land in the name of the queen."
—Adrian Adanto of Lujio

Illus. Svetlin Velinov
Search for AzcantaBuy, 1U, Rare
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

The Sunken Ruin houses all the learning of a long-forgotten age.
Illus. Magali Villeneuve
Arguel's Blood FastBuy, 1B, Rare
Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Arguel's vision led him into the jungles of Ixalan . . .
Illus. Daarken
Vance's Blasting CannonsBuy, 3R, Rare
Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

With a broadside assault, Captain Vance carved the cliffs to form her new home.
Illus. Jonas De Ro
Growing Rites of ItlimocBuy, 2G, Rare
Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Illus. Grzegorz Rutkowski
Adanto VanguardBuy, 1W, Uncommon
Creature - Vampire Soldier [1/1]
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Illus. Anna Steinbauer
Card #1
Ashes of the AbhorrentBuy, 1W, Rare
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.

"Let no trace of the vampires' foulness remain."
Illus. Daarken
Card #2
Axis of MortalityBuy, 4WW, Mythic
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.

The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Illus. Bastien L. Deharme
Card #3
Bellowing AegisaurBuy, 5W, Uncommon
Creature - Dinosaur [3/5]
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
Illus. Craig J Spearing
Card #4
Bishop of RebirthBuy, 3WW, Rare
Creature - Vampire Cleric [3/4]
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

"In the death of the foe lies the resurrection of the faithful."
Illus. Tommy Arnold
Card #5
Bishop's SoldierBuy, 1W, Common
Creature - Vampire Soldier [2/2]
Lifelink

Vampires, the noble class of old Torrezon, are guided by their dual loyalties to church and crown.
Illus. Scott Murphy
Card #6
Bright ReprisalBuy, 4W, Uncommon
Instant
Destroy target attacking creature.
Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.
Illus. Ryan Alexander Lee
Card #7
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"
Illus. Igor Kieryluk
Card #8
Duskborne SkymarcherBuy, W, Uncommon
Creature - Vampire Cleric [1/1]
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

"The hour of Dusk is come."
Illus. Seb McKinnon
Card #9
Emissary of SunriseBuy, 2W, Uncommon
Creature - Human Cleric [2/1]
First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Deruchenko Alexander
Card #10
Encampment KeeperBuy, W, Common
Creature - Hound [1/1]
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
Illus. Craig J Spearing
Card #11
Glorifier of DuskBuy, 3WW, Uncommon
Creature - Vampire Soldier [4/4]
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.

"The blood of the enemy is a sacrament. The strength it gives is proof that our cause is just."
Illus. Viktor Titov
Card #12
Goring CeratopsBuy, 5WW, Rare
Creature - Dinosaur [3/3]
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

"Follow her footsteps and she will show you the way."
—Itzama the Crested

Illus. Zezhou Chen
Card #13
Imperial AerosaurBuy, 3W, Uncommon
Creature - Dinosaur [3/3]
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.

Its assistance is unnervingly similar to its hunting technique.
Illus. Jesper Ejsing
Card #14
Imperial LancerBuy, W, Uncommon
Creature - Human Knight [1/1]
Imperial Lancer has double strike as long as you control a Dinosaur.

"Together my mount and I are stronger than either of us apart."
Illus. Viktor Titov
Card #15
Inspiring ClericBuy, 2W, Uncommon
Creature - Vampire Cleric [3/2]
When Inspiring Cleric enters the battlefield, you gain 4 life.

"The Immortal Sun will bring us true eternal life to replace the everlasting shadow of undeath."
Illus. Randy Gallegos
Card #16
Ixalan's BindingBuy, 3W, Uncommon
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.

Jace awoke to the certainty that he was lost.
Illus. Chase Stone
Card #17
Kinjalli's CallerBuy, W, Common
Creature - Human Cleric [0/3]
Dinosaur spells you cast cost {1} less to cast.

The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.
Illus. Sara Winters
Card #18
Kinjalli's SunwingBuy, 2W, Rare
Creature - Dinosaur [2/3]
Flying
Creatures your opponents control enter the battlefield tapped.

"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli

Illus. Simon Dominic
Card #19
Legion ConquistadorBuy, 2W, Common
Creature - Vampire Soldier [2/2]
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
Illus. Sidharth Chaturvedi
Card #20
Legion's JudgmentBuy, 2W, Common
Sorcery
Destroy target creature with power 4 or greater.

"My lance was once wielded by Venerable Tarrian. In his name and by his might, I cast you down!"
Illus. Lucas Graciano
Card #21
Looming AltisaurBuy, 3W, Common
Creature - Dinosaur [1/7]
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
Illus. Lars Grant-West
Card #23
Mavren Fein, Dusk ApostleBuy, 2W, Rare
Creature - Vampire Cleric [2/2]
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.

In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
Illus. Daarken
Card #24
Paladin of the BloodstainedBuy, 3W, Common
Creature - Vampire Knight [3/2]
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
Illus. Bastien L. Deharme
Card #25
Pious InterdictionBuy, 3W, Common
Enchantment - Aura
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.

"Ours is the true and righteous path. You will bow before our might."
Illus. Lake Hurwitz
Card #26
Priest of the Wakening SunBuy, W, Rare
Creature - Human Cleric [1/1]
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

Illus. Bastien L. Deharme
Card #27
Pterodon KnightBuy, 3W, Common
Creature - Human Knight [3/3]
Pterodon Knight has flying as long as you control a Dinosaur.

"To rise like the sun—there is no greater feeling."
Illus. Anthony Palumbo
Card #28
Queen's CommissionBuy, 2W, Common
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.

"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."
—High Marshal Arguel

Illus. Mark Behm
Card #29
Rallying RoarBuy, 2W, Uncommon
Instant
Creatures you control get +1/+1 until end of turn. Untap them.

"The sun's strength sings in our hearts! I have never been more proud of my home and my people."
—Huatli

Illus. John Stanko
Card #30
Raptor CompanionBuy, 1W, Common
Creature - Dinosaur [3/1]
A raptor will follow any order as long as that order is "hunt," "kill," or "go for the guts."
Illus. Slawomir Maniak
Card #31
Ritual of RejuvenationBuy, 2W, Common
Instant
You gain 4 life.
Draw a card.

"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
Illus. Bastien L. Deharme
Card #32
Sanguine SacramentBuy, XWW, Rare
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Illus. Bastien L. Deharme
Card #33
Settle the WreckageBuy, 2WW, Rare
Instant
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

Illus. Dimitar
Card #34
Sheltering LightBuy, W, Uncommon
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Those who wield the power of the sun protect the Empire from darkness.
Illus. Gabor Szikszai
Card #35
Shining AerosaurBuy, 4W, Common
Creature - Dinosaur [3/4]
Flying

"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn

Illus. Dan Scott
Card #36
Skyblade of the LegionBuy, 1W, Common
Creature - Vampire Soldier [1/3]
Flying

Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.
Illus. Daarken
Card #37
Slash of TalonsBuy, W, Common
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.

"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli

Illus. Magali Villeneuve
Card #38
Steadfast ArmasaurBuy, 3W, Uncommon
Creature - Dinosaur [2/3]
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested

Illus. Greg Opalinski
Card #39
Sunrise SeekerBuy, 4W, Common
Creature - Human Scout [3/3]
Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Filip Burburan
Card #40
Territorial HammerskullBuy, 2W, Common
Creature - Dinosaur [2/3]
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.

From the eyes up, it's solid bone and stubbornness.
Illus. Lars Grant-West
Card #41
Tocatli Honor GuardBuy, 1W, Rare
Creature - Human Soldier [1/3]
Creatures entering the battlefield don't cause abilities to trigger.

The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
Illus. Sara Winters
Card #42
Vampire's ZealBuy, W, Common
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
Illus. Gabor Szikszai
Card #43
Wakening Sun's AvatarBuy, 5WWW, Mythic
Creature - Dinosaur Avatar [7/7]
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider

Illus. Tyler Jacobson
Card #44
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
Illus. Tomasz Jedruszek
Card #45
Arcane AdaptationBuy, 2U, Rare
Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Illus. Mark Behm
Card #46
CancelBuy, 1UU, Common
Instant
Counter target spell.

"Hold your fire, obviously."
—Captain Brandis Thorn

Illus. Mathias Kollros
Card #47
Chart a CourseBuy, 1U, Uncommon
Sorcery
Draw two cards. Then discard a card unless you attacked with a creature this turn.

While other pirates prowl for treasure, Captain Parrish plunders secrets.
Illus. James Ryman
Card #48
Daring SaboteurBuy, 1U, Rare
Creature - Human Pirate [2/1]
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

"They'll never see me coming."
Illus. Victor Adame Minguez
Card #49
Deadeye QuartermasterBuy, 3U, Uncommon
Creature - Human Pirate [2/2]
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.

"Welcome aboard, mate! You're going to need this."
Illus. Josh Hass
Card #50
Deeproot WatersBuy, 2U, Uncommon
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
Illus. Zezhou Chen
Card #51
Depths of DesireBuy, 2U, Common
Instant
Return target creature to its owner's hand. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Pockets full of gold, lungs full of brine.
Illus. John Stanko
Card #52
Dive DownBuy, U, Common
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Seeing the river is not the same as seeing the fish."
Illus. Magali Villeneuve
Card #53
Dreamcaller SirenBuy, 2UU, Rare
Creature - Siren Pirate [3/3]
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.

Illus. Eric Deschamps
Card #54
Entrancing MelodyBuy, XUU, Rare
Sorcery
Gain control of target creature with converted mana cost X.

The stronger the will, the more bewitching the song.
Illus. Winona Nelson
Card #55
Favorable WindsBuy, 1U, Uncommon
Enchantment
Creatures you control with flying get +1/+1.

"Like ribbons of wind and wisdom the coatls fly, twisting mystery into truth, shaping the clouds to suit their inscrutable will."
—Huatli

Illus. Shreya Shetty
Card #56
Fleet SwallowerBuy, 5UU, Rare
Creature - Fish [6/6]
Whenever Fleet Swallower attacks, target player puts the top half of his or her library, rounded up, into his or her graveyard.

"Captain, I think that island is following us."
Illus. Tomasz Jedruszek
Card #57
Headwater SentriesBuy, 3U, Common
Creature - Merfolk Warrior [2/5]
"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."
Illus. Naomi Baker
Card #58
Herald of Secret StreamsBuy, 3U, Rare
Creature - Merfolk Warrior [2/3]
Creatures you control with +1/+1 counters on them can't be blocked.

"You might as well try to stop the waterfall."
Illus. Sara Winters
Card #59
Jace, Cunning CastawayBuy, 1UU, Mythic
Planeswalker - Jace [0]
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Illus. Kieran Yanner
Card #60
Kopala, Warden of WavesBuy, 1UU, Rare
Creature - Merfolk Wizard [2/2]
Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

"I know these waters better than you know yourselves."
Illus. Magali Villeneuve
Card #61
Lookout's DispersalBuy, 2U, Uncommon
Instant
Lookout's Dispersal costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.

Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.
Illus. Ryan Yee
Card #62
Navigator's RuinBuy, 2U, Uncommon
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard.

"You won't be needing this. Or this. Or these . . ."
Illus. Zoltan Boros
Card #63
One With the WindBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.

"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa

Illus. Naomi Baker
Card #64
OptBuy, U, Common
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.

"It's easy to anticipate Captain Storm's orders: take the more dangerous route."
Illus. Craig J Spearing
Card #65
Overflowing InsightBuy, 4UUU, Mythic
Sorcery
Target player draws seven cards.

The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.
Illus. Lucas Graciano
Card #66
Perilous VoyageBuy, 1U, Uncommon
Instant
Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

For the first time in her life, Vraska tried to prevent death.
Illus. Wesley Burt
Card #67
Pirate's PrizeBuy, 3U, Common
Sorcery
Draw two cards. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Nothing warms the heart like plunder.
Illus. Deruchenko Alexander
Card #68
Prosperous PiratesBuy, 4U, Common
Creature - Human Pirate [3/4]
When Prosperous Pirates enters the battlefield, create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

The floating city of High and Dry hasn't yet sunk under the weight of gold, but it's not for want of trying.
Illus. Josh Hass
Card #69
River SneakBuy, 1U, Uncommon
Creature - Merfolk Warrior [1/1]
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

No ripples, no splashes, no warning.
Illus. Slawomir Maniak
Card #70
River's RebukeBuy, 4UU, Rare
Sorcery
Return all nonland permanents target player controls to their owner's hand.

Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.
Illus. Raymond Swanland
Card #71
Run AgroundBuy, 3U, Common
Instant
Put target artifact or creature on top of its owner's library.

"That's the first time I've seen the ground do the running."
—Captain Brinely Rage

Illus. Sara Winters
Card #72
Sailor of MeansBuy, 2U, Common
Creature - Human Pirate [1/4]
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

In the Brazen Coalition, the wheels of business are greased with plunder.
Illus. Ryan Pancoast
Card #73
Shaper ApprenticeBuy, 1U, Common
Creature - Merfolk Wizard [2/1]
Shaper Apprentice has flying as long as you control another Merfolk.

The River Heralds would wreck a thousand ships to keep intruders from finding the golden city.
Illus. Yongjae Choi
Card #75
Shipwreck LooterBuy, 1U, Common
Creature - Human Pirate [2/1]
Raid — When Shipwreck Looter enters the battlefield, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.

One pirate's wreck is another's reward.
Illus. Wayne Reynolds
Card #76
Shore KeeperBuy, U, Common
Creature - Trilobite [0/3]
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.

Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
Illus. YW Tang
Card #77
Siren LookoutBuy, 2U, Common
Creature - Siren Pirate [1/2]
Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Chris Rallis
Card #78
Siren StormtamerBuy, U, Uncommon
Creature - Siren Pirate Wizard [1/1]
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.

He's the calm that hides the coming storm.
Illus. Josu Hernaiz
Card #79
Siren's RuseBuy, 1U, Common
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Deception and misdirection are the heart of the pirate's arsenal.
Illus. Ben Maier
Card #80
Spell PierceBuy, U, Common
Instant
Counter target noncreature spell unless its controller pays {2}.

"A fool's fire is quickly quenched."
—Shaper Kumena

Illus. Deruchenko Alexander
Card #81
Spell SwindleBuy, 3UU, Rare
Instant
Counter target spell. Create X colorless Treasure artifact tokens, where X is that spell's converted mana cost. They have "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Illus. Victor Adame Minguez
Card #82
Storm Fleet AerialistBuy, 1U, Uncommon
Creature - Human Pirate [1/2]
Flying
Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

"Only one thing beats the freedom of the sea: the freedom of the sky."
Illus. Jesper Ejsing
Card #83
Storm Fleet SpyBuy, 2U, Uncommon
Creature - Human Pirate [2/2]
Raid — When Storm Fleet Spy enters the battlefield, if you attacked with a creature this turn, draw a card.

"They're searching in the same direction we are. And for the same thing, I'll wager."
Illus. Scott Murphy
Card #84
Storm SculptorBuy, 3U, Common
Creature - Merfolk Wizard [3/2]
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

In his hands, the wind can become a weapon or a means of escape.
Illus. Sidharth Chaturvedi
Card #85
Tempest CallerBuy, 2UU, Uncommon
Creature - Merfolk Wizard [2/3]
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

"I am the storm."
Illus. Ryan Alexander Lee
Card #86
Watertrap WeaverBuy, 2U, Common
Creature - Merfolk Wizard [2/2]
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

The river is a powerful friend.
Illus. Josu Hernaiz
Card #87
Wind StriderBuy, 4U, Common
Creature - Merfolk Wizard [3/3]
Flash
Flying

"Currents are currents, whether in sea or sky."
Illus. Magali Villeneuve
Card #88
Anointed DeaconBuy, 4B, Common
Creature - Vampire Cleric [3/3]
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Inspiration is red as rubies, flowing like honeyed wine.
Illus. Winona Nelson
Card #89
Bishop of the BloodstainedBuy, 3BB, Uncommon
Creature - Vampire Cleric [3/3]
When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each Vampire you control.

"They shall give us all they have as penance for their resistance. Their ships. Their goods. Their rebellious blood."
Illus. Yongjae Choi
Card #91
Blight KeeperBuy, B, Common
Creature - Bat Imp [1/1]
Flying
{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.

It withers fruit and flesh alike.
Illus. Ben Wootten
Card #92
Bloodcrazed PaladinBuy, 1B, Rare
Creature - Vampire Knight [1/1]
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.
Illus. Daarken
Card #93
Boneyard ParleyBuy, 5BB, Mythic
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

Illus. James Ryman
Card #94
Contract KillingBuy, 3BB, Common
Sorcery
Destroy target creature. Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.
Illus. Winona Nelson
Card #95
Costly PlunderBuy, 1B, Common
Instant
As an additional cost to cast Costly Plunder, sacrifice an artifact or creature.
Draw two cards.

No lock of iron is a match for Vraska's will of stone.
Illus. Ben Maier
Card #96
Dark NourishmentBuy, 4B, Uncommon
Instant
Dark Nourishment deals 3 damage to target creature or player. You gain 3 life.

Demons lurk in the shadows of ancient ruins, spreading plague and corruption across the land.
Illus. Josh Hass
Card #97
Deadeye TormentorBuy, 2B, Common
Creature - Human Pirate [2/2]
Raid — When Deadeye Tormentor enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.
Illus. Eric Deschamps
Card #98
Deadeye TrackerBuy, B, Rare
Creature - Human Pirate [1/1]
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Deruchenko Alexander
Card #99
Deathless AncientBuy, 4BB, Uncommon
Creature - Vampire Knight [4/4]
Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

"Ancient one, we have reached the promised shore. The Immortal Sun is near. Drink and awake."
Illus. Nils Hamm
Card #100
Desperate CastawaysBuy, 1B, Common
Creature - Human Pirate [2/3]
Desperate Castaways can't attack unless you control an artifact.

A pirate crew without a ship is a crew that will do anything to get one.
Illus. Zoltan Boros
Card #101
Dire Fleet HoarderBuy, 1B, Common
Creature - Human Pirate [2/1]
When Dire Fleet Hoarder dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Among the pirates of the Brazen Coalition, the only thing more dangerous than failure is success.
Illus. Deruchenko Alexander
Card #102
Dire Fleet InterloperBuy, 3B, Common
Creature - Human Pirate [2/2]
Menace
When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. John Severin Brassell
Card #103
Dire Fleet RavagerBuy, 3BB, Mythic
Creature - Orc Pirate Wizard [4/4]
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of his or her life, rounded up.

His fists fume with the decay of death, each strike a plague on the hearts of his enemies.
Illus. Bram Sels
Card #104
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Solitude and starvation are brutal punishments, but even worse is all that time to think.
Illus. Lucas Graciano
Card #105
Fathom Fleet CaptainBuy, 1B, Rare
Creature - Human Pirate [2/1]
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.

"Join me, and take the world for yourself!"
Illus. Matt Stewart
Card #106
Fathom Fleet CutthroatBuy, 3B, Common
Creature - Human Pirate [3/3]
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

"It was a bad evening for you, mate. Now it's chow time for the sharks."
Illus. Josu Hernaiz
Card #107
Grim Captain's CallBuy, 2B, Uncommon
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

When the battle is over, the bitterest foes at last find common ground.
Illus. Winona Nelson
Card #108
Heartless PillageBuy, 2B, Uncommon
Sorcery
Target opponent discards two cards.
Raid — If you attacked with a creature this turn, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Illus. Sara Winters
Card #109
Kitesail FreebooterBuy, 1B, Uncommon
Creature - Human Pirate [1/2]
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

Illus. Dan Scott
Card #110
Lurking ChupacabraBuy, 3B, Uncommon
Creature - Beast Horror [2/3]
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.

"Shadow birthed it. The moon gave it eyes, and the jungle gave it teeth. But it was Death that taught it cruelty."
—Huatli

Illus. YW Tang
Card #111
March of the DrownedBuy, B, Common
Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target Pirate cards from your graveyard to your hand.

Illus. Ben Wootten
Card #112
Mark of the VampireBuy, 3B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.

"Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption

Illus. Yongjae Choi
Card #113
Queen's AgentBuy, 5B, Common
Creature - Vampire Scout [3/3]
Lifelink
When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Winona Nelson
Card #114
Queen's Bay SoldierBuy, 1B, Common
Creature - Vampire Soldier [2/2]
The soldiers of the Legion of Dusk have come to the colonies at Queen's Bay in search of glory and riches. They are veterans of centuries of warfare, and they thirst for conquest.
Illus. Jesper Ejsing
Card #115
Raiders' WakeBuy, 3B, Uncommon
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

One was spared to tell the gruesome tale.
Illus. Zack Stella
Card #116
Revel in RichesBuy, 4B, Rare
Enchantment
Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Illus. Eric Deschamps
Card #117
Ruin RaiderBuy, 2B, Rare
Creature - Orc Pirate [3/2]
Raid — At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.

Illus. Kieran Yanner
Card #118
Ruthless KnaveBuy, 2B, Uncommon
Creature - Orc Pirate [3/2]
{2}{B}, Sacrifice a creature: Create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Sacrifice three Treasures: Draw a card.

"This scum is barely worth the trouble."
Illus. Aaron Miller
Card #119
Sanctum SeekerBuy, 2BB, Rare
Creature - Vampire Knight [3/4]
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
Illus. Volkan Baga
Card #120
Seekers' SquireBuy, 1B, Uncommon
Creature - Human Scout [1/2]
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Dusk follows the light.
Illus. Anthony Palumbo
Card #121
Skittering HeartstopperBuy, B, Common
Creature - Insect [1/2]
{B}: Skittering Heartstopper gains deathtouch until end of turn.

It flows like water over the forest floor, as deadly as the swiftest current.
Illus. Aaron Miller
Card #122
SkulduggeryBuy, B, Common
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

"They're so much more willing to parley once they're hanging from a boom by the ankle!"
Illus. Deruchenko Alexander
Card #123
Skymarch BloodletterBuy, 2B, Common
Creature - Vampire Soldier [2/2]
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
Illus. Tomasz Jedruszek
Card #124
Spreading RotBuy, 4B, Common
Sorcery
Destroy target land. Its controller loses 2 life.

"What is this foul presence that defies the sun's cleansing rays?"
—Itzama the Crested

Illus. Yeong-Hao Han
Card #125
Sword-Point DiplomacyBuy, 2B, Rare
Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

"Take my blood if you want. Just don't take my gold!"
Illus. Eric Deschamps
Card #126
Vanquish the WeakBuy, 2B, Common
Instant
Destroy target creature with power 3 or less.

The clerics known as condemners punish those who do not recognize the righteous authority of the church.
Illus. David Palumbo
Card #127
Vicious ConquistadorBuy, B, Uncommon
Creature - Vampire Soldier [1/2]
Whenever Vicious Conquistador attacks, each opponent loses 1 life.

"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier."
—Viceroy Elia Sotonores, report to the queen

Illus. Kieran Yanner
Card #128
Vraska's ContemptBuy, 2BB, Rare
Instant
Exile target creature or planeswalker. You gain 2 life.

It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.
Illus. Clint Cearley
Card #129
Walk the PlankBuy, BB, Uncommon
Sorcery
Destroy target non-Merfolk creature.

When Captain Thorn adds a new ship to his fleet, he gives the crew a simple choice: follow me, or fall in the sea.
Illus. Kieran Yanner
Card #130
Wanted ScoundrelsBuy, 1B, Uncommon
Creature - Human Pirate [4/3]
When Wanted Scoundrels dies, target opponent creates two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

"Trust me. The reward's not worth it."
Illus. Volkan Baga
Card #131
Angrath's MaraudersBuy, 5RR, Rare
Creature - Human Pirate [4/4]
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
Illus. Victor Adame Minguez
Card #132
Bonded HorncrestBuy, 3R, Uncommon
Creature - Dinosaur [5/5]
Bonded Horncrest can't attack or block alone.

"You don't tame a horncrest. You convince it that it's easier to destroy something else."
—Amautl, knight of Atzocan

Illus. Jesper Ejsing
Card #133
Brazen BuccaneersBuy, 3R, Common
Creature - Human Pirate [2/2]
Haste
When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Joseph Meehan
Card #134
Burning Sun's AvatarBuy, 3RRR, Rare
Creature - Dinosaur Avatar [6/6]
When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent and 3 damage to up to one target creature.

"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider

Illus. Randy Vargas
Card #135
Captain Lannery StormBuy, 2R, Rare
Creature - Human Pirate [2/2]
Haste
Whenever Captain Lannery Storm attacks, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Illus. Chris Rallis
Card #136
Captivating CrewBuy, 3R, Rare
Creature - Human Pirate [4/3]
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.

"We sail. We plunder. Then we dance."
Illus. Winona Nelson
Card #137
Charging MonstrosaurBuy, 4R, Uncommon
Creature - Dinosaur [5/5]
Trample, haste

"I knew I should have stayed with the boat. Always stay with the boat!"
Illus. Zack Stella
Card #138
DemolishBuy, 3R, Common
Sorcery
Destroy target artifact or land.

What took months for human hands to carve took just seconds for the dinosaur's tail to ruin.
Illus. Jesper Ejsing
Card #139
Dinosaur StampedeBuy, 2R, Uncommon
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.
Illus. Bram Sels
Card #140
Dual ShotBuy, R, Common
Instant
Dual Shot deals 1 damage to each of up to two target creatures.

"Through me the rage of Tilonalli burns twice as bright."
Illus. Sara Winters
Card #141
Fathom Fleet FirebrandBuy, 1R, Common
Creature - Human Pirate [2/2]
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.

As she charges into battle, her arcane tattoos stir and crawl like fiery serpents.
Illus. Zezhou Chen
Card #142
Fiery CannonadeBuy, 2R, Uncommon
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.

Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.
Illus. Ben Wootten
Card #143
Fire Shrine KeeperBuy, R, Common
Creature - Elemental [1/1]
Menace
{7}{R}, {T}, Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.

Though grimed with the dust of centuries, the ancient shrine was not unguarded.
Illus. Zoltan Boros
Card #144
Firecannon BlastBuy, 1RR, Common
Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage to that creature instead if you attacked with a creature this turn.

Goblins' fearlessness and diminutive size make them the perfect cannoneers.
Illus. Svetlin Velinov
Card #145
Frenzied RaptorBuy, 2R, Common
Creature - Dinosaur [4/2]
Sun Empire warriors are taught to emulate the fearless raptors that fling themselves against towers of horn and muscle a hundred times their size.
Illus. Jesper Ejsing
Card #146
Headstrong BruteBuy, 2R, Common
Creature - Orc Pirate [3/3]
Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.

"Watch your backs, keep your blades at hand, and let the orc go first!"
—Captain Brandis Thorn

Illus. Yongjae Choi
Card #147
HijackBuy, 1RR, Common
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Trapped on Ixalan, the Planeswalker Angrath is the only minotaur sailing the seas. No matter how many ships he captures, he cannot break free.
Illus. Svetlin Velinov
Card #148
Lightning StrikeBuy, 1R, Uncommon
Instant
Lightning Strike deals 3 damage to target creature or player.

"Storm on the horizon, cap'n!"
—Grick Doobin, last words

Illus. Craig J Spearing
Card #149
Lightning-Rig CrewBuy, 2R, Uncommon
Creature - Goblin Pirate [0/5]
{T}: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.

A pirate ship in battle is a storm of activity.
Illus. Filip Burburan
Card #150
Makeshift MunitionsBuy, 1R, Uncommon
Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.

"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
Illus. Filip Burburan
Card #151
Nest RobberBuy, 1R, Common
Creature - Dinosaur [2/1]
Haste

"These sailors on our shores are like the dinosaurs that plunder eggs from nests. They live on the labors of others."
—Itzama the Crested

Illus. Jonathan Kuo
Card #152
Otepec HuntmasterBuy, 1R, Uncommon
Creature - Human Shaman [1/2]
Dinosaur spells you cast cost {1} less to cast.
{T}: Target Dinosaur gains haste until end of turn.

"Forward! Let the Burning Sun's light guide you to deserving prey!"
Illus. Daarken
Card #153
Rampaging FerocidonBuy, 2R, Rare
Creature - Dinosaur [3/3]
Menace
Players can't gain life.
Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.

All raptors are aggressive, but ferocidons seem to enjoy their prey's pain.
Illus. Jonathan Kuo
Card #154
Raptor HatchlingBuy, 1R, Uncommon
Creature - Dinosaur [1/1]
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.

"Every little hatchling has a parent's claws to guard it."
—Sun Empire saying

Illus. Even Amundsen
Card #155
Repeating BarrageBuy, 1RR, Rare
Sorcery
Repeating Barrage deals 3 damage to target creature or player.
Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

Illus. Dan Scott
Card #156
Rigging RunnerBuy, R, Uncommon
Creature - Goblin Pirate [1/1]
First strike
Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

The hook makes him feel brave, and the hat makes him feel fancy.
Illus. Simon Dominic
Card #157
RileBuy, R, Common
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.

The enormous can still be at the mercy of the small.
Illus. Igor Kieryluk
Card #158
Rowdy CrewBuy, 2RR, Mythic
Creature - Human Pirate [3/3]
Trample
When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

Illus. Steve Prescott
Card #159
Rummaging GoblinBuy, 2R, Common
Creature - Goblin Rogue [1/1]
{T}, Discard a card: Draw a card.

Goblins' eager curiosity leads them to scavenging, petty theft, and the rigging of sleek pirate ships. Some stop at scavenging.
Illus. Slawomir Maniak
Card #160
Star of ExtinctionBuy, 5RR, Mythic
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.

"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona

Illus. Chris Rahn
Card #161
Storm Fleet ArsonistBuy, 4R, Uncommon
Creature - Orc Pirate [4/4]
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked with a creature this turn, target opponent sacrifices a permanent.

"Go ahead, build another. I'll burn that down as well."
Illus. Jason A. Engle
Card #162
Storm Fleet PyromancerBuy, 4R, Common
Creature - Human Pirate Wizard [3/2]
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked with a creature this turn, Storm Fleet Pyromancer deals 2 damage to target creature or player.

Illus. Kieran Yanner
Card #163
Sun-Crowned HuntersBuy, 4RR, Common
Creature - Dinosaur [5/4]
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent.

One alone is dangerous, and they are never alone.
Illus. Aaron Miller
Card #164
Sunbird's InvocationBuy, 5R, Rare
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a card revealed this way with converted mana cost X or less without paying its mana cost. Put the rest on the bottom of your library in a random order.

Illus. Christine Choi
Card #165
Sure StrikeBuy, 1R, Common
Instant
Target creature gets +3/+0 and gains first strike until end of turn.

"Everyone has a weak spot."
Illus. Izzy
Card #166
SwashbucklingBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.

The pirates of the Brazen Coalition are the descendants of those displaced by the Legion of Dusk, and they are eager for vengeance.
Illus. Josu Hernaiz
Card #167
Thrash of RaptorsBuy, 3R, Common
Creature - Dinosaur [3/3]
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.

They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.
Illus. Jonathan Kuo
Card #168
Tilonalli's KnightBuy, 1R, Common
Creature - Human Knight [2/2]
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.
Illus. Lius Lasahido
Card #169
Tilonalli's SkinshifterBuy, 2R, Rare
Creature - Human Shaman [0/1]
Haste
Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.

"I am the ferocity of the Burning Sun. I am hide and feather, fang and claw."
Illus. Jason Rainville
Card #170
Trove of TemptationBuy, 3R, Uncommon
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Illus. Jonas De Ro
Card #171
Unfriendly FireBuy, 4R, Common
Instant
Unfriendly Fire deals 4 damage to target creature or player.

Disputes within the Brazen Coalition can escalate from insult to broadside in the blink of an eye.
Illus. Josu Hernaiz
Card #172
Wily GoblinBuy, RR, Uncommon
Creature - Goblin Pirate [1/1]
When Wily Goblin enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.
Illus. Steve Prescott
Card #174
Ancient BrontodonBuy, 6GG, Common
Creature - Dinosaur [9/9]
It is taller than all but the tallest trees, and older than all but the oldest.
Illus. Jakub Kasper
Card #175
Atzocan ArcherBuy, 2G, Uncommon
Creature - Human Archer [1/4]
Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)

His arrows are fletched with feathers from the greatest of the winged dinosaurs.
Illus. Naomi Baker
Card #176
Blinding FogBuy, 2G, Common
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

"I see you, shiny soldiers, but you won't see me."
Illus. Igor Kieryluk
Card #177
Blossom DryadBuy, 2G, Common
Creature - Dryad [2/2]
{T}: Untap target land.

The only force on Ixalan not interested in finding the golden city is Ixalan itself.
Illus. Shreya Shetty
Card #178
Carnage TyrantBuy, 4GG, Mythic
Creature - Dinosaur [7/6]
Carnage Tyrant can't be countered.
Trample, hexproof

Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
Illus. Yeong-Hao Han
Card #179
Colossal DreadmawBuy, 4GG, Common
Creature - Dinosaur [6/6]
Trample

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Illus. Jesper Ejsing
Card #180
Commune with DinosaursBuy, G, Common
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Jonathan Kuo
Card #181
Crash the RampartsBuy, 2G, Common
Instant
Target creature gets +3/+3 and gains trample until end of turn.

The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.
Illus. Mark Behm
Card #182
Crushing CanopyBuy, 2G, Common
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.

"Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa

Illus. Tomasz Jedruszek
Card #183
Deathgorge ScavengerBuy, 2G, Rare
Creature - Dinosaur [3/2]
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

Illus. Tyler Jacobson
Card #184
Deeproot ChampionBuy, 1G, Rare
Creature - Merfolk Shaman [1/1]
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
Illus. Raymond Swanland
Card #185
Deeproot WarriorBuy, 1G, Common
Creature - Merfolk Warrior [2/2]
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

"We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us."
—Shaper Falani

Illus. Slawomir Maniak
Card #186
Drover of the MightyBuy, 1G, Uncommon
Creature - Human Druid [1/1]
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color to your mana pool.

"I do not lead. They do not follow. We walk together."
Illus. Eric Deschamps
Card #187
Emergent GrowthBuy, 3G, Uncommon
Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

"By accepting my smallness I am vast."
Illus. Daniel Ljunggren
Card #188
Emperor's VanguardBuy, 3G, Rare
Creature - Human Scout [4/3]
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Victor Adame Minguez
Card #189
Grazing WhiptailBuy, 2GG, Common
Creature - Dinosaur [3/4]
Reach

Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
Illus. Gabor Szikszai
Card #190
Ixalli's DivinerBuy, 1G, Common
Creature - Human Druid [0/3]
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Lucas Graciano
Card #192
Ixalli's KeeperBuy, 1G, Common
Creature - Human Shaman [2/2]
{7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.

The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.
Illus. Lake Hurwitz
Card #193
Jade GuardianBuy, 3G, Common
Creature - Merfolk Shaman [2/2]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

The River Heralds believe that jade gives weight to their magic.
Illus. Chris Seaman
Card #194
Jungle DelverBuy, G, Common
Creature - Merfolk Warrior [1/1]
{3}{G}: Put a +1/+1 counter on Jungle Delver.

"There is no power too great to be used in the defense of our ancestral lands."
Illus. Kieran Yanner
Card #195
Kumena's SpeakerBuy, G, Uncommon
Creature - Merfolk Shaman [1/1]
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.

"The same power that drives the river ever onward flows through the roots and branches—to me."
Illus. Johann Bodin
Card #196
Merfolk BranchwalkerBuy, 1G, Uncommon
Creature - Merfolk Scout [2/1]
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Kieran Yanner
Card #197
New HorizonsBuy, 2G, Common
Enchantment - Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Illus. Noah Bradley
Card #198
Old-Growth DryadsBuy, G, Rare
Creature - Dryad [3/3]
When Old-Growth Dryads enters the battlefield, each opponent may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

"The jungle was here before any city. It will be here after the last city falls."
Illus. Yongjae Choi
Card #199
PounceBuy, 1G, Common
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

The drive to hunt and feed is raw instinct for dinosaurs. The trick is simply to channel it in the right direction.
Illus. Lucas Graciano
Card #200
Ranging RaptorsBuy, 2G, Uncommon
Creature - Dinosaur [2/3]
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

They cover their territory like a tide of teeth and claws.
Illus. Simon Dominic
Card #201
Ravenous DaggertoothBuy, 2G, Common
Creature - Dinosaur [3/2]
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.

A daggertooth's triumphant roar makes all the sounds of jungle life fall silent.
Illus. Jakub Kasper
Card #202
Ripjaw RaptorBuy, 2GG, Rare
Creature - Dinosaur [4/5]
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.

Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.
Illus. Ryan Pancoast
Card #203
River Heralds' BoonBuy, 1G, Common
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

"We are kin to the trees, and their strength is our own."
Illus. Alex Konstad
Card #204
Savage StompBuy, 2G, Uncommon
Sorcery
Savage Stomp costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Illus. Wayne Reynolds
Card #205
Shapers' SanctuaryBuy, G, Rare
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Protection is woven into every vine and branch.
Illus. Zezhou Chen
Card #206
Slice in TwainBuy, 2GG, Uncommon
Instant
Destroy target artifact or enchantment.
Draw a card.

The magic of the River Heralds is so great that even a single shaman can fend off a pirate landing party.
Illus. Even Amundsen
Card #207
Snapping SailbackBuy, 4G, Uncommon
Creature - Dinosaur [4/4]
Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye.
Illus. Dan Scott
Card #208
Spike-Tailed CeratopsBuy, 4G, Common
Creature - Dinosaur [4/4]
Spike-Tailed Ceratops can block an additional creature each combat.

The conquistadors surrounded the dinosaur only to find that it had outflanked them.
Illus. Lius Lasahido
Card #209
Thundering SpinebackBuy, 5GG, Uncommon
Creature - Dinosaur [5/5]
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.

"It appears that nature has risen against us."
—Captain Brinely Rage

Illus. Tomasz Jedruszek
Card #210
Tishana's WayfinderBuy, 2G, Common
Creature - Merfolk Scout [2/2]
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

"There is always another way."
Illus. Shreya Shetty
Card #211
Verdant RebirthBuy, 1G, Uncommon
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.

The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer.
Illus. Josu Hernaiz
Card #212
Verdant Sun's AvatarBuy, 5GG, Rare
Creature - Dinosaur Avatar [5/5]
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love."
—Chitlati, Lightning Rider

Illus. Izzy
Card #213
Vineshaper MysticBuy, 2G, Uncommon
Creature - Merfolk Shaman [1/3]
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.

She has never touched a loom, yet the tapestries she weaves are vast and beautiful.
Illus. Kieran Yanner
Card #214
Waker of the WildsBuy, 2GG, Rare
Creature - Merfolk Shaman [3/3]
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

"Our foes are many and mighty, but not as many as the trees or as mighty as the sea."
Illus. Shreya Shetty
Card #215
Wildgrowth WalkerBuy, 1G, Uncommon
Creature - Elemental [1/3]
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

"Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain."
—Song of the Shaper

Illus. Ryan Alexander Lee
Card #216
Admiral Beckett BrassBuy, 1UBR, Mythic
Creature - Human Pirate [3/3]
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

"You and your ship will make a fine addition to my fleet."
Illus. Jason Rainville
Card #217
Belligerent BrontodonBuy, 5GW, Uncommon
Creature - Dinosaur [4/6]
Each creature you control assigns combat damage equal to its toughness rather than its power.

Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.
Illus. Dan Scott
Card #218
Call to the FeastBuy, 2WB, Uncommon
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.

By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
Illus. Yongjae Choi
Card #219
Deadeye PlunderersBuy, 3UB, Uncommon
Creature - Human Pirate [3/3]
Deadeye Plunderers gets +1/+1 for each artifact you control.
{2}{U}{B}: Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."

"Keep your friends close and your enemies within range."
Illus. Greg Opalinski
Card #220
Dire Fleet CaptainBuy, BR, Uncommon
Creature - Orc Pirate [2/2]
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.

Orcs are happiest under captains who steer toward battle. Orcs of the Dire Fleet are downright jovial.
Illus. Yongjae Choi
Card #221
Gishath, Sun's AvatarBuy, 5RGW, Mythic
Creature - Dinosaur Avatar [7/6]
Trample, vigilance, haste
Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Illus. Zack Stella
Card #222
Hostage TakerBuy, 2UB, Rare
Creature - Human Pirate [2/3]
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.

Illus. Wayne Reynolds
Card #223
Huatli, Warrior PoetBuy, 3RW, Mythic
Planeswalker - Huatli [0]
+2: You gain life equal to the greatest power among creatures you control.
0: Create a 3/3 green Dinosaur creature token with trample.
−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Illus. Tyler Jacobson
Card #224
Marauding LooterBuy, 2UR, Uncommon
Creature - Human Pirate [4/3]
Raid — At the beginning of your end step, if you attacked with a creature this turn, you may draw a card. If you do, discard a card.

"I'll be taking that."
Illus. Jason A. Engle
Card #225
Raging SwordtoothBuy, 3RG, Uncommon
Creature - Dinosaur [5/5]
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.
Illus. Izzy
Card #226
Regisaur AlphaBuy, 3RG, Rare
Creature - Dinosaur [4/4]
Other Dinosaurs you control have haste.
When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Seeing a pack of these monsters hunt together, I'm at a loss to imagine the size of their prey."
—Adrian Adanto of Lujio

Illus. Jonathan Kuo
Card #227
Shapers of NatureBuy, 1GU, Uncommon
Creature - Merfolk Shaman [3/3]
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.

Shapers adapt nature to fit their needs and then return it to the way it was, leaving no trace of their passing.
Illus. Chris Seaman
Card #228
Sky TerrorBuy, RW, Uncommon
Creature - Dinosaur [2/2]
Flying, menace

"Wherever the Threefold Sun shines, great wings may go."
—Emperor Apatzec Intli III

Illus. Johann Bodin
Card #229
Tishana, Voice of ThunderBuy, 5GU, Mythic
Creature - Merfolk Shaman [*/*]
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

Illus. Anna Steinbauer
Card #230
Vona, Butcher of MaganBuy, 3WB, Mythic
Creature - Vampire Knight [4/4]
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate this ability only during your turn.

"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."
Illus. Volkan Baga
Card #231
Vraska, Relic SeekerBuy, 4BG, Mythic
Planeswalker - Vraska [0]
+2: Create a 2/2 black Pirate creature token with menace.
−3: Destroy target artifact, creature, or enchantment. Create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
−10: Target player's life total becomes 1.

Illus. Chris Rahn
Card #232
Cobbled WingsBuy, 2, Common
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Flotsam held together by optimism.
Illus. Kev Walker
Card #233
Dusk Legion DreadnoughtBuy, 5, Uncommon
Artifact - Vehicle
Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It loomed up over the horizon, silent and dark as a grave.
Illus. Titus Lunter
Card #236
Elaborate FirecannonBuy, 2, Uncommon
Artifact
Elaborate Firecannon doesn't untap during your untap step.
{4}, {T}: Elaborate Firecannon deals 2 damage to target creature or player.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.

Illus. Adrian Majkrzak
Card #237
Fell FlagshipBuy, 3, Rare
Artifact - Vehicle
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Titus Lunter
Card #238
Gilded SentinelBuy, 4, Common
Artifact Creature - Golem [3/3]
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
Illus. Izzy
Card #239
Hierophant's ChaliceBuy, 3, Common
Artifact
When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life.
{T}: Add {C} to your mana pool.

In the Rite of Redemption, nobles take the same vows as Elenda, the first vampire, and make the same eternal sacrifice.
Illus. John Stanko
Card #240
Pillar of OriginsBuy, 2, Uncommon
Artifact
As Pillar of Origins enters the battlefield, choose a creature type.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

Illus. Dimitar
Card #241
Pirate's CutlassBuy, 3, Common
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. John Stanko
Card #242
Prying BladeBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Aaron Miller
Card #244
Sentinel TotemBuy, 1, Uncommon
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}, Exile Sentinel Totem: Exile all cards from all graveyards.

Illus. Anthony Palumbo
Card #245
Shadowed CaravelBuy, 2, Rare
Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Illus. Jason Felix
Card #246
Sleek SchoonerBuy, 3, Uncommon
Artifact - Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

The pirates had left the open sea behind, but they were still in their element: reckless adventure.
Illus. Mark Winters
Card #247
Sorcerous SpyglassBuy, 2, Rare
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Illus. Kieran Yanner
Card #248
Vanquisher's BannerBuy, 5, Rare
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

Illus. Milivoj Ceran
Card #251
Dragonskull SummitBuy, 0, Rare
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.

When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Illus. Alayna Danner
Card #252
Drowned CatacombBuy, 0, Rare
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.

None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Illus. Jung Park
Card #253
Field of RuinBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library.

Illus. Dimitar
Card #254
Glacial FortressBuy, 0, Rare
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.

Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Illus. James Paick
Card #255
Rootbound CragBuy, 0, Rare
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.

Cliffs echo and branches quake at the roar of life.
Illus. Grzegorz Rutkowski
Card #256
Sunpetal GroveBuy, 0, Rare
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.

To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Illus. Dimitar
Card #257
Unclaimed TerritoryBuy, 0, Uncommon
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

Illus. Dimitar
Card #258
Unknown ShoresBuy, 0, Common
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

"Just imagine what's waiting around the bend. Adventure. Discovery. Riches for the taking. This is why I sail."
—Captain Lannery Storm

Illus. Rob Alexander
Card #259
PlainsBuy, 0, Unknown
Land - Plains
Illus. Christine Choi
Card #260
PlainsBuy, 0, Unknown
Land - Plains
Illus. Titus Lunter
Card #261
PlainsBuy, 0, Unknown
Land - Plains
Illus. Raoul Vitale
Card #262
PlainsBuy, 0, Unknown
Land - Plains
Illus. Min Yum
Card #263
IslandBuy, 0, Unknown
Land - Island
Illus. Christine Choi
Card #264
IslandBuy, 0, Unknown
Land - Island
Illus. Titus Lunter
Card #265
IslandBuy, 0, Unknown
Land - Island
Illus. Raoul Vitale
Card #266
IslandBuy, 0, Unknown
Land - Island
Illus. Min Yum
Card #267
SwampBuy, 0, Unknown
Land - Swamp
Illus. Christine Choi
Card #268
SwampBuy, 0, Unknown
Land - Swamp
Illus. Titus Lunter
Card #269
SwampBuy, 0, Unknown
Land - Swamp
Illus. Raoul Vitale
Card #270
SwampBuy, 0, Unknown
Land - Swamp
Illus. Min Yum
Card #271
MountainBuy, 0, Unknown
Land - Mountain
Illus. Christine Choi
Card #272
MountainBuy, 0, Unknown
Land - Mountain
Illus. Titus Lunter
Card #273
MountainBuy, 0, Unknown
Land - Mountain
Illus. Raoul Vitale
Card #274
MountainBuy, 0, Unknown
Land - Mountain
Illus. Min Yum
Card #275
ForestBuy, 0, Unknown
Land - Forest
Illus. Christine Choi
Card #276
ForestBuy, 0, Unknown
Land - Forest
Illus. Titus Lunter
Card #277
ForestBuy, 0, Unknown
Land - Forest
Illus. Raoul Vitale
Card #278
ForestBuy, 0, Unknown
Land - Forest
Illus. Min Yum
Card #279
Jace, Ingenious Mind-MageBuy, 4UU, Mythic
Planeswalker - Jace [0]
+1: Draw a card.
+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

Illus. Clint Cearley
Card #280
Castaway's DespairBuy, 3U, Common
Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Chris Rahn
Card #281
Grasping CurrentBuy, 4U, Rare
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle it.

Illus. Yongjae Choi
Card #282
Jace's SentinelBuy, 1U, Uncommon
Creature - Merfolk Warrior [1/3]
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

"We drove the Sun Empire out of the forest long ago, and we will not let them return."
Illus. Alex Konstad
Card #283
Woodland StreamBuy, 0, Common
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Illus. James Paick
Card #284
Huatli, Dinosaur KnightBuy, 4RW, Mythic
Planeswalker - Huatli [0]
+2: Put two +1/+1 counters on up to one target Dinosaur you control.
−3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
−7: Dinosaurs you control get +4/+4 until end of turn.

Illus. Anna Steinbauer
Card #285
Huatli's SnubhornBuy, 1W, Common
Creature - Dinosaur [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

Don't make the mistake of thinking blunt horns can't kill.
Illus. Randy Vargas
Card #286
Huatli's SpurringBuy, R, Uncommon
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

"Run like the wind, fierce one. The hunt has begun."
Illus. Zack Stella
Card #287
Sun-Blessed MountBuy, 3RW, Rare
Creature - Dinosaur [4/4]
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle it.

When Huatli chooses a mount, its eyes glow with the flames of the sun.
Illus. Joe Slucher
Card #288
Stone QuarryBuy, 0, Common
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

The Sun Empire's cities are built from the bones of the earth.
Illus. Noah Bradley
Card #289
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