Portal Spoiler (222 cards)

ForestBuy (1), Unknown
Land
[G]

Illus. John Avon
ForestBuy (2), Unknown
Land
[G]

Illus. John Avon
ForestBuy (3), Unknown
Land
[G]

Illus. John Avon
ForestBuy (4), Unknown
Land
[G]

Illus. John Avon
IslandBuy (1), Unknown
Land
[U]

Illus. Eric Peterson
IslandBuy (2), Unknown
Land
[U]

Illus. Eric Peterson
IslandBuy (3), Unknown
Land
[U]

Illus. Eric Peterson
IslandBuy (4), Unknown
Land
[U]

Illus. Eric Peterson
MountainBuy (1), Unknown
Land
[R]

Illus. Brian Durfee
MountainBuy (2), Unknown
Land
[R]

Illus. Brian Durfee
MountainBuy (3), Unknown
Land
[R]

Illus. Brian Durfee
MountainBuy (4), Unknown
Land
[R]

Illus. Brian Durfee
PlainsBuy (1), Unknown
Land
[W]

Illus. Douglas Shuler
PlainsBuy (2), Unknown
Land
[W]

Illus. Douglas Shuler
PlainsBuy (3), Unknown
Land
[W]

Illus. Douglas Shuler
PlainsBuy (4), Unknown
Land
[W]

Illus. Douglas Shuler
SwampBuy (1), Unknown
Land
[B]

Illus. Romas
SwampBuy (2), Unknown
Land
[B]

Illus. Romas
SwampBuy (3), Unknown
Land
[B]

Illus. Romas
SwampBuy (4), Unknown
Land
[B]

Illus. Romas
Alabaster DragonBuy, 4WW, Rare
Summon - Creature [4/4]
Flying
If Alabaster Dragon is put into your discard pile from play, shuffle Alabaster Dragon back into your deck.

Illus. Ted Naifeh
Angelic BlessingBuy, 2W, Common
Sorcery
Any one creature gets +3/+3 and gains flying until the end of the turn.

A peasant can do more by faith than a king by proclamation.
Illus. DiTerlizzi
ArchangelBuy, 5WW, Rare
Summon - Creature [5/5]
Flying
Attacking doesn't cause Archangel to tap.

Illus. Quinton Hoover
Ardent MilitiaBuy, 4W, Uncommon
Summon - Creature [2/5]
Attacking doesn't cause Ardent Militia to tap.

Some fight for honor and some for gold, but the militia fights for hearth and home.
Illus. Mike Raabe
ArmageddonBuy, 3W, Rare
Sorcery
Destroy all lands. (This includes your lands.)

“‘O miserable of happy! Is this the end
Of this new glorious world ...?'”
—John Milton, Paradise Lost

Illus. John Avon
Armored PegasusBuy, 1W, Common
Summon - Creature [1/2]
Flying

Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
Illus. Andrew Robinson
Blessed ReversalBuy, 1W, Rare
Sorcery
Play Blessed Reversal only after you're attacked, before you declare interceptors.
For each attacking creature, you gain 3 life.

Illus. Zina Saunders
Blinding LightBuy, 2W, Rare
Sorcery
Tap all creatures except for white creatures. (This includes your creatures.)

Let the unjust avert their faces and contemplate their peril.
Illus. John Coulthart
Border GuardBuy, 2W, Common
Summon - Creature [1/4]
“Join the army, see foreign countries!”
they'd said.

Illus. Kev Walker
Breath of LifeBuy, 3W, Common
Sorcery
Take any one summon creature from your discard pile and put that card into play. Treat it as though you just played it from your hand.

Illus. DiTerlizzi
Charging PaladinBuy, 2W, Uncommon
Summon - Creature [2/2]
If Charging Paladin attacks, it gets +0/+1 until the end of the turn.

A true warrior's thoughts are of victory, not death.
Illus. Kev Walker
Defiant StandBuy, 1W, Uncommon
Sorcery
Play Defiant Stand only after you're attacked, before you declare interceptors.
Any one creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it.

Illus. Hannibal King
Devoted HeroBuy, W, Common
Summon - Creature [1/2]
The heart's courage is the soul's guardian.
Illus. DiTerlizzi
False PeaceBuy, W, Common
Sorcery
Choose any one player. That player can't attack on his or her next turn.

Mutual consent is not required for war.
Illus. Zina Saunders
Fleet-Footed MonkBuy, 1W, Common
Summon - Creature [1/1]
Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater.

“Hesitation is for the faithless. My belief lends me speed.”
Illus. D. Alexander Gregory
Foot SoldiersBuy, 3W, Common
Summon - Creature [2/4]
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Illus. Kev Walker
Gift of EstatesBuy, 1W, Rare
Sorcery
If your opponent has more lands in play than you do, search your deck for up to three plains and put them into your hand. Shuffle your deck afterwards.

Illus. Kaja Foglio
Harsh JusticeBuy, 2W, Rare
Sorcery
Play Harsh Justice only after you're attacked, before you declare interceptors.
This turn, each attacking creature that damages you also deals equal damage to the attacking player.

Illus. John Coulthart
Keen-Eyed ArchersBuy, 2W, Common
Summon - Creature [2/2]
Keen-Eyed Archers can intercept as though it had flying.

“If it has wings, shoot it. If it doesn't, shoot it anyway.”
Illus. Alan Rabinowitz
Knight ErrantBuy, 1W, Common
Summon - Creature [2/2]
“...[B]efore honor is humility.”
—The Bible, Proverbs 15:33

Illus. Dan Frazier
Path of PeaceBuy, 3W, Common
Sorcery
Destroy any one creature. That creature's owner gains 4 life.

The soldier reaped the profits of peace.
Illus. Pete Venters
Regal UnicornBuy, 2W, Common
Summon - Creature [2/3]
Unicorns don't care if you believe in them any more than you care if they believe in you.
Illus. Zina Saunders
Renewing DawnBuy, 1W, Uncommon
Sorcery
For each mountain your opponent has in play, you gain 2 life.

Dawn brings a new day, and a new day brings hope.
Illus. John Avon
Sacred KnightBuy, 3W, Common
Summon - Creature [3/2]
Sacred Knight can't be intercepted by black or red creatures.

“No flame, no horror can sway me from my cause.”
Illus. Donato Giancola
Sacred NectarBuy, 1W, Common
Sorcery
You gain 4 life.

“For he on honey-dew hath fed,
And drunk the milk of Paradise.”
—Samuel Taylor Coleridge, “Kubla Khan”

Illus. Janine Johnston
Seasoned MarshalBuy, 2WW, Uncommon
Summon - Creature [2/2]
If Seasoned Marshal attacks, you may choose to tap any one creature. (Tapped creatures can't intercept.)

Illus. Zina Saunders
Spiritual GuardianBuy, 3WW, Rare
Summon - Creature [3/4]
When Spiritual Guardian comes into play from your hand, you gain 4 life.

Hope is born within.
Illus. Terese Nielsen
Spotted GriffinBuy, 3W, Common
Summon - Creature [2/3]
Flying

When the cat flies and the bird stalks, guard your horses carefully.
Illus. William Simpson
StarlightBuy, 1W, Uncommon
Sorcery
For each black creature your opponent has in play, you gain 3 life.

Stars are like coins dropped into the night: their light buys safe passage.
Illus. John Avon
Starlit AngelBuy, 3WW, Uncommon
Summon - Creature [3/4]
Flying

To soar as high as hope, to dive as swift as justice.
Illus. Rebecca Guay
SteadfastnessBuy, 1W, Common
Sorcery
All your creatures get +0/+3 until the end of the turn.

Brute force wins the battles. Conviction wins the wars.
Illus. Kev Walker
Stern MarshalBuy, 2W, Rare
Summon - Creature [2/2]
On your turn, before you attack, you may tap Stern Marshal to give any one creature +2/+2 until the end of the turn.

Illus. D. Alexander Gregory
Temporary TruceBuy, 1W, Rare
Sorcery
Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. (You choose whether to draw first.)

Illus. Mike Raabe
Valorous ChargeBuy, 1WW, Uncommon
Sorcery
All white creatures get +2/+0 until the end of the turn. (This includes other players' white creatures.)

Stand in the way of truth at your peril.
Illus. Douglas Shuler
Venerable MonkBuy, 2W, Uncommon
Summon - Creature [2/2]
When Venerable Monk comes into play from your hand, you gain 2 life.

His presence brings not only a strong arm but also renewed hope.
Illus. D. Alexander Gregory
VengeanceBuy, 3W, Uncommon
Sorcery
Destroy any one tapped creature.

Bitter as wormwood, sweet as mulled wine.
Illus. Andrew Robinson
Wall of SwordsBuy, 3W, Uncommon
Summon - Creature [3/5]
Flying
Wall of Swords can't attack.

Sharper than wind, lighter than air.
Illus. Douglas Shuler
Warrior's ChargeBuy (1), 2W, Common
Sorcery
All your creatures get +1/+1 until the end of the turn. (For example, a 1/2 creature would become 2/3.)

Illus. Ted Naifeh
Warrior's ChargeBuy (2), 2W, Common
Sorcery
All your creatures get +1/+1 until the end of the turn.

It is not the absence of fear that makes a warrior, but its domination.
Illus. Ted Naifeh
Wrath of GodBuy, 2WW, Rare
Sorcery
Put all creatures into their owners' discard piles. (This includes your creatures.)

“As flies to wanton boys, are we to the gods. They kill us for their sport.”
—William Shakespeare, King Lear

Illus. Mike Raabe
Ancestral MemoriesBuy, 2UUU, Rare
Sorcery
Look at the top seven cards of your deck. Put two of them into your hand and the rest into your discard pile.

Illus. Dan Frazier
Balance of PowerBuy, 3UU, Rare
Sorcery
If you have fewer cards in your hand than your opponent does, draw until you have the same number. (When you play Balance of Power, it doesn't count as in your hand.)

Illus. Adam Rex
Baleful StareBuy, 2U, Uncommon
Sorcery
Look at your opponent's hand. For each mountain and red card there, you draw a card. (You draw from your deck.)

Illus. John Coulthart
Capricious SorcererBuy, 2U, Rare
Summon - Creature [1/1]
On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player.

Illus. Zina Saunders
Cloak of FeathersBuy, U, Common
Sorcery
Any one creature gains flying until the end of the turn. You draw a card.

A thousand feathers from a thousand birds, sewn with magic and song.
Illus. Rebecca Guay
Cloud DragonBuy, 5U, Rare
Summon - Creature [5/4]
Flying
Cloud Dragon can intercept only creatures with flying.

Illus. John Avon
Cloud PiratesBuy, U, Common
Summon - Creature [1/1]
Flying
Cloud Pirates can intercept only creatures with flying.

Illus. Phil Foglio
Cloud SpiritBuy, 2U, Uncommon
Summon - Creature [3/1]
Flying
Cloud Spirit can intercept only creatures with flying.

Illus. DiTerlizzi
Command of UnsummoningBuy, 2U, Uncommon
Sorcery
Play Command of Unsummoning only after you're attacked, before you declare interceptors.
Return any one or two attacking creatures to their owner's hand.

Illus. Phil Foglio
Coral EelBuy, 1U, Common
Summon - Creature [2/1]
Some fishers like to eat eels, and some eels like to eat fishers.
Illus. Una Fricker
Cruel FateBuy, 4U, Rare
Sorcery
Look at the top five cards of your opponent's deck. Put one of them into your opponent's discard pile and the rest on top of his or her deck in any order.

Illus. Adrian Smith
Deep-Sea SerpentBuy, 4UU, Uncommon
Summon - Creature [5/5]
Deep-Sea Serpent can attack only if the defending player has an island in play.

Sailors fear the deep-sea serpent; others thank the gods it has no legs.
Illus. Scott M. Fischer
Deja VuBuy, 2U, Common
Sorcery
Return any one sorcery card from your discard pile to your hand.

The past is a mirror of the future.
Illus. Hannibal King
Djinn of the LampBuy, 5UU, Rare
Summon - Creature [5/6]
Flying

Once they learn the trick of carrying their own lamps, they never touch the ground again.
Illus. DiTerlizzi
ExhaustionBuy, 2U, Rare
Sorcery
At the beginning of your opponent's next turn, he or she skips untapping his or her creatures and lands.

Illus. DiTerlizzi
FluxBuy, 2U, Uncommon
Sorcery
Each player chooses and discards from his or her hand any number of cards and then draws that many cards. You then draw a card. (You choose first.)

Illus. Ted Naifeh
Giant OctopusBuy, 3U, Common
Summon - Creature [3/3]
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
Illus. John Matson
Horned TurtleBuy, 2U, Common
Summon - Creature [1/4]
Its spear has no shaft, its shield no handle.
Illus. Adrian Smith
Ingenious ThiefBuy, 1U, Uncommon
Summon - Creature [1/1]
Flying
When Ingenious Thief comes into play from your hand, look at your opponent's hand.

Illus. Dan Frazier
Man-o'-WarBuy, 2U, Uncommon
Summon - Creature [2/2]
When Man-o'-War comes into play from your hand, return any one creature to its owner's hand. (If you're the only one with creatures, return one of them to your hand.)

Illus. Una Fricker
Merfolk of the Pearl TridentBuy, U, Common
Summon - Creature [1/1]
Are merfolk humans with fins, or are humans merfolk with feet?
Illus. DiTerlizzi
Mystic DenialBuy, 1UU, Uncommon
Sorcery
Play Mystic Denial only in response to another player playing a summon creature or a sorcery. That card has no effect, and that player puts it into his or her discard pile.

Illus. Hannibal King
OmenBuy, 1U, Common
Sorcery
Look at the top three cards of your deck and return them in any order. You may choose to shuffle your deck. Then draw a card.

Illus. Eric Peterson
Owl FamiliarBuy, 1U, Common
Summon - Creature [1/1]
Flying
When Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand.

Illus. Janine Johnston
Personal TutorBuy, U, Uncommon
Sorcery
Search your deck for a sorcery and reveal that card to all players. Shuffle your deck and put the revealed card on top of it.

Illus. D. Alexander Gregory
Phantom WarriorBuy, 1UU, Rare
Summon - Creature [2/2]
Phantom Warrior can't be intercepted.

The phantom warrior comes from nowhere and returns there just as quickly.
Illus. Dan Frazier
ProsperityBuy, XU, Rare
Sorcery
Each player draws X cards.

“Life can never be too good.”
Illus. Phil Foglio
Snapping DrakeBuy, 3U, Common
Summon - Creature [3/2]
Flying

Drakes claim to be dragons—until the dragons show up.
Illus. Christopher Rush
Sorcerous SightBuy, U, Common
Sorcery
Look at your opponent's hand. You draw a card. (Draw the card from your deck.)

Do not react; anticipate
Illus. Kaja Foglio
Storm CrowBuy, 1U, Common
Summon - Creature [1/2]
Flying

Storm crow descending, winter unending. Storm crow departing, summer is starting.
Illus. Una Fricker
Symbol of UnsummoningBuy, 2U, Common
Sorcery
Return any one creature to its owner's hand. You draw a card.

“. . . inviting the soul to wander for a spell in abysses of solitude . . . .”
—Kate Chopin, The Awakening

Illus. Adam Rex
TauntBuy, U, Rare
Sorcery
Choose any one player. On that player's next turn, all his or her creatures that can attack you must do so.

Illus. Phil Foglio
Theft of DreamsBuy, 2U, Uncommon
Sorcery
For each tapped creature your opponent has in play, you draw a card.

Energy is never lost, only transformed.
Illus. Adam Rex
Thing from the DeepBuy, 6UUU, Rare
Summon - Creature [9/9]
If Thing from the Deep attacks, destroy one of your islands or destroy Thing from the Deep.

Seafarers fear sailing off the world's edge not so much as down its gullet.
Illus. Paolo Parente
Tidal SurgeBuy, 1U, Common
Sorcery
Tap any one, two, or three creatures without flying. (Tapped creatures can't intercept.)

“'Twas when the seas were roaring
With hollow blasts of wind . . . .”
—John Gay, “The What D'Ye Call It”

Illus. Douglas Shuler
Time EbbBuy, 2U, Common
Sorcery
Return any one creature to the top of its owner's deck.

Like the tide, time both ebbs and flows.
Illus. Alan Rabinowitz
Touch of BrillianceBuy, 3U, Common
Sorcery
Draw two cards.

Acting on one good idea is better than hoarding all the world's knowledge.
Illus. John Coulthart
Wind DrakeBuy, 2U, Common
Summon - Creature [2/2]
Flying

“No bird soars too high, if he soars with his own wings.”—William Blake,
The Marriage of Heaven and Hell

Illus. Zina Saunders
Withering GazeBuy, 2U, Uncommon
Sorcery
Look at your opponent's hand. For each forest and green card there, you draw a card. (You draw from your deck.)

Illus. Scott M. Fischer
Arrogant VampireBuy, 3BB, Uncommon
Summon - Creature [4/3]
Flying

Charm and grace may hide a foul heart.
Illus. Zina Saunders
Assassin's BladeBuy, 1B, Uncommon
Sorcery
Play Assassin's Blade only after you're attacked, before you declare interceptors.
Destroy any one attacking creature that isn't black.

Illus. John Matson
Bog ImpBuy, 1B, Common
Summon - Creature [1/1]
Flying

Don't be fooled by their looks. Think of them as little knives with wings.
Illus. Christopher Rush
Bog RaidersBuy, 2B, Common
Summon - Creature [2/2]
Swampwalk (If defending player has any swamps in play, Bog Raiders can't be intercepted.)

Those who live amid decay must expect scavengers.
Illus. Steve Luke
Bog WraithBuy, 3B, Uncommon
Summon - Creature [3/3]
Swampwalk (If defending player has any swamps in play, Bog Wraith can't be intercepted.)

It moved through the troops leaving no footprints, save on their souls.
Illus. Ted Naifeh
Charging BanditsBuy, 4B, Uncommon
Summon - Creature [3/3]
If Charging Bandits attacks, it gets +2/+0 until the end of the turn.

The fear in their victims' eyes is their most cherished reward.
Illus. Dermot Power
Craven KnightBuy, 1B, Common
Summon - Creature [2/2]
Craven Knight can't intercept.

“I say victory is better than honor.”
Illus. Charles Gillespie
Cruel BargainBuy, BBB, Rare
Sorcery
Draw four cards. You lose half your life, rounded up. (For example, if you have 11 life, you lose 6 life.)

Illus. Adrian Smith
Cruel TutorBuy, 2B, Rare
Sorcery
Search your deck for any card. Shuffle your deck and put that card on top of it. You lose 2 life.

The more you pay for the lesson, the better you'll remember it.
Illus. Kev Walker
Dread ChargeBuy, 3B, Rare
Sorcery
This turn, your black creatures can be intercepted only by other black creatures.

“As equal were their souls, so equal was their fate.” —John Dryden, “Ode to Mrs. Anne Killigrew”
Illus. Ted Naifeh
Dread ReaperBuy, 3BBB, Rare
Summon - Creature [6/5]
Flying
When Dread Reaper comes into play from your hand, you lose 5 life. (The person who plays Dread Reaper loses the life.)

Illus. Christopher Rush
Dry SpellBuy, 1B, Uncommon
Sorcery
Dry Spell deals 1 damage to each creature and player. (This includes your creatures and you.)

A fist of dust to line your throat, a bowl of sand to fill your belly.
Illus. Roger Raupp
Ebon DragonBuy, 5BB, Rare
Summon - Creature [5/4]
Flying
When Ebon Dragon comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand.

Illus. Donato Giancola
Endless CockroachesBuy, 1BB, Rare
Summon - Creature [1/1]
If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand.

Illus. Ron Spencer
Feral ShadowBuy, 2B, Common
Summon - Creature [2/1]
Flying

Not all shadows are cast by light—some are cast by darkness.
Illus. Colin MacNeil
Final StrikeBuy, 2BB, Rare
Sorcery
Choose one of your creatures. Final Strike deals to your opponent damage equal to that creature's offense. Then, put the creature in your discard pile.

Illus. John Coulthart
GravediggerBuy, 3B, Uncommon
Summon - Creature [2/2]
When Gravedigger comes into play from your hand, you may choose to return a summon creature from your discard pile to your hand.

Illus. Scott M. Fischer
Hand of DeathBuy (1), 2B, Common
Sorcery
Destroy any one creature that isn't black. (A creature is black if it has B in its cost.)

Death claims all but the darkest souls.
Illus. John Coulthart
Hand of DeathBuy (2), 2B, Common
Sorcery
Destroy any one creature that isn't black.

Death claims all but the darkest souls.
Illus. John Coulthart
Howling FuryBuy, 2B, Common
Sorcery
Any one creature gets +4/+0 until the end of the turn.

I howl my soul to the moon, and the moon howls with me.
Illus. Mike Dringenberg
King's AssassinBuy, 1BB, Rare
Summon - Creature [1/1]
On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature.

Fear is as effective a weapon as the blade.
Illus. Zina Saunders
Mercenary KnightBuy, 2B, Rare
Summon - Creature [4/4]
When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight.

Illus. Adrian Smith
Mind KnivesBuy, 1B, Common
Sorcery
Your opponent discards a card at random from his or her hand.

To dodge the unerring knife, one must be free of thought.
Illus. Rebecca Guay
Mind RotBuy, 2B, Common
Sorcery
Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.)

Illus. Steve Luke
Muck RatsBuy, B, Common
Summon - Creature [1/1]
The difference between a nuisance and a threat is often merely a matter of numbers.
Illus. Colin MacNeil
Nature's RuinBuy, 2B, Uncommon
Sorcery
Destroy all green creatures. (This includes your green creatures.)

One chill blast—the exhalation of the grave.
Illus. Mike Dringenberg
Noxious ToadBuy, 2B, Uncommon
Summon - Creature [1/1]
If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand.

Illus. Adrian Smith
PythonBuy, 1BB, Common
Summon - Creature [3/2]
What could it have swallowed to grow so large?
Illus. Alan Rabinowitz
Rain of TearsBuy, 1BB, Uncommon
Sorcery
Destroy any one land.

When emotions rain down, what rivers will be born?
Illus. Eric Peterson
Raise DeadBuy, B, Common
Sorcery
Return any one summon creature from your discard pile to your hand.

The earth cannot hold that which magic commands.
Illus. Charles Gillespie
Serpent AssassinBuy, 3BB, Rare
Summon - Creature [2/2]
When Serpent Assassin comes into play from your hand, you may choose to destroy any one creature that isn't black.

Illus. Roger Raupp
Serpent WarriorBuy, 2B, Common
Summon - Creature [3/3]
When Serpent Warrior comes into play from your hand, you lose 3 life. (The person who plays Serpent Warrior loses the life.)

Illus. Roger Raupp
Skeletal CrocodileBuy, 3B, Common
Summon - Creature [5/1]
The less flesh there is, the more teeth there seem to be.
Illus. Mike Dringenberg
Skeletal SnakeBuy, 1B, Common
Summon - Creature [2/1]
They watched as the snake shed layer after layer until only cold bone remained.
Illus. John Matson
Soul ShredBuy, 3BB, Common
Sorcery
Soul Shred deals 3 damage to any one creature that isn't black. You gain 3 life.

It would be a shame to let life slip away to nothing.
Illus. Alan Rabinowitz
Undying BeastBuy, 3B, Common
Summon - Creature [3/2]
If Undying Beast is put into your discard pile from play, put Undying Beast on top of your deck.

Illus. Steve Luke
Vampiric FeastBuy, 5BB, Uncommon
Sorcery
Vampiric Feast deals 4 damage to any one creature or player. You gain 4 life.

It's not always gold the thief is after.
Illus. D. Alexander Gregory
Vampiric TouchBuy, 2B, Common
Sorcery
Vampiric Touch deals 2 damage to your opponent. You gain 2 life.

A touch, not comforting, but of death.
Illus. Zina Saunders
Virtue's RuinBuy, 2B, Uncommon
Sorcery
Destroy all white creatures. (This includes your white creatures.)

All must fall, and those who stand highest fall hardest.
Illus. Mike Dringenberg
Wicked PactBuy, 1BB, Rare
Sorcery
Destroy any two creatures that aren't black. You lose 5 life. (You can't play Wicked Pact unless you can choose two creatures to destroy.)

Illus. Adam Rex
BlazeBuy (1), XR, Uncommon
Sorcery
Blaze deals X damage to any one creature or player.

Fire never dies alone.
Illus. Gerry Grace
BlazeBuy (2), XR, Uncommon
Sorcery
Blaze deals X damage to any one creature or player. (For example, if you tap a mountain plus four other lands when you play Blaze, it deals 4 damage.)

Illus. Gerry Grace
Boiling SeasBuy, 3R, Uncommon
Sorcery
Destroy all islands. (This includes your islands.)

What burns the land, boils the seas.
Illus. Tom Wänerstrand
Burning CloakBuy, R, Common
Sorcery
Any one creature gets +2/+0 until the end of the turn.
Burning Cloak deals 2 damage to that creature.

Illus. Scott M. Fischer
Craven GiantBuy, 2R, Common
Summon - Creature [4/1]
Craven Giant can't intercept.

“The best armor is to keep out of range.”
—Italian proverb

Illus. Ron Spencer
Desert DrakeBuy, 3R, Uncommon
Summon - Creature [2/2]
Flying

Never doubt a dragon just because of its size.
Illus. Gerry Grace
DevastationBuy, 5RR, Rare
Sorcery
Destroy all creatures and lands. (This includes your creatures and lands.)

There is much talk about the art of creation. What about the art of destruction?
Illus. Steve Luke
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each player and each creature without flying. (This includes you and your creatures without flying.)

Illus. Adrian Smith
Fire DragonBuy, 6RRR, Rare
Summon - Creature [6/6]
Flying
When Fire Dragon comes into play from your hand, it deals to any one creature damage equal to the number of mountains you have in play.

Illus. William Simpson
Fire ImpBuy, 2R, Uncommon
Summon - Creature [2/1]
When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.)

Illus. DiTerlizzi
Fire SnakeBuy, 4R, Common
Summon - Creature [3/1]
If Fire Snake is put into your discard pile from play, destroy any one land.

The snake's final thrashings only spread the fire within it.
Illus. Steve Luke
Fire TempestBuy, 5RR, Rare
Sorcery
Fire Tempest deals 6 damage to each creature and player. (This includes your creatures and you. If all players drop to 0 life or less, the game is a draw.)

Illus. Mike Dringenberg
FlashfiresBuy, 3R, Uncommon
Sorcery
Destroy all plains. (This includes your plains.)

Dry grass is tinder before the spark.
Illus. Randy Gallegos
Forked LightningBuy, 3R, Rare
Sorcery
Forked Lightning deals 4 damage divided any way you choose among any one, two, or three creatures.

Illus. Ted Naifeh
Goblin BullyBuy, 1R, Common
Summon - Creature [2/1]
It's easy to stand head and shoulders over those with no backbone.
Illus. Pete Venters
Highland GiantBuy, 2RR, Common
Summon - Creature [3/4]
Though slow-witted and slow-moving, they are quick to anger.
Illus. Ron Spencer
Hill GiantBuy, 3R, Common
Summon - Creature [3/3]
Hill giants are mostly just big. Of course, that does count for a lot!
Illus. Randy Gallegos
Hulking CyclopsBuy, 3RR, Uncommon
Summon - Creature [5/5]
Hulking Cyclops can't intercept.

Anyone can get around a cyclops, but few can stand in its way.
Illus. Paolo Parente
Hulking GoblinBuy, 1R, Common
Summon - Creature [2/2]
Hulking Goblin can't intercept.

The bigger they are, the harder they avoid work.
Illus. Pete Venters
Last ChanceBuy, RR, Rare
Sorcery
Take another turn after this one. You lose the game at the end of that turn. (You don't lose if you've already won.)

Illus. Hannibal King
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to your opponent.

Swing your axe as a broom, to sweep away the foe.
Illus. Adrian Smith
Lava FlowBuy, 3RR, Uncommon
Sorcery
Destroy any one creature or land.

People ran as never before at the thought of being buried and cremated at the same time.
Illus. Mike Dringenberg
Lizard WarriorBuy, 3R, Common
Summon - Creature [4/2]
Don't let its appearance frighten you. Let its claws and teeth do that.
Illus. Roger Raupp
Minotaur WarriorBuy, 2R, Common
Summon - Creature [2/3]
The herd's patience, the stampede's fury.
Illus. Scott M. Fischer
Mountain GoatBuy, R, Uncommon
Summon - Creature [1/1]
Mountainwalk (If defending player has any mountains in play, Mountain Goat can't be intercepted.)

Only the heroic and the mad follow mountain goat trails.
Illus. Una Fricker
Pillaging HordeBuy, 2RR, Rare
Summon - Creature [5/5]
When Pillaging Horde comes into play from your hand, discard a card at random from your hand or destroy Pillaging Horde.

Illus. Kev Walker
PyroclasmBuy, 1R, Rare
Sorcery
Pyroclasm deals 2 damage to each creature. (This includes your creatures.)

Chaos does not choose its enemies.
Illus. John Matson
Raging CougarBuy, 2R, Common
Summon - Creature [2/2]
Raging Cougar is unaffected by summoning sickness.

Mountaineers quickly learn to travel with their spears always pointed up.
Illus. Terese Nielsen
Raging GoblinBuy (1), R, Common
Summon - Creature [1/1]
Raging Goblin is unaffected by summoning sickness. (It can attack the turn you play it, unless another card prevents this.)

Illus. Pete Venters
Raging GoblinBuy (2), R, Common
Summon - Creature [1/1]
Raging Goblin is unaffected by summoning sickness.

Charging alone takes uncommon daring or uncommon stupidity. Or both.
Illus. Pete Venters
Raging MinotaurBuy, 2RR, Common
Summon - Creature [3/3]
Raging Minotaur is unaffected by summoning sickness.

The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
Illus. Scott M. Fischer
Rain of SaltBuy, 4RR, Uncommon
Sorcery
Destroy any two lands.

It pelts the land with its fury,
spoiling what was once sweet.

Illus. Charles Gillespie
Scorching SpearBuy, R, Common
Sorcery
Scorching Spear deals 1 damage to any one creature or player.

Lift your spear as you might lift your glass, and toast your enemy.
Illus. Mike Raabe
Scorching WindsBuy, R, Uncommon
Sorcery
Play Scorching Winds only after you're attacked, before you declare interceptors.
Scorching Winds deals 1 damage to each attacking creature.

Illus. D. Alexander Gregory
Spitting EarthBuy, 1R, Common
Sorcery
Spitting Earth deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains.)

Illus. Hannibal King
Stone RainBuy, 2R, Common
Sorcery
Destroy any one land.

I cast a thousand tiny suns—
Beware my many dawns.

Illus. John Matson
ThundermareBuy, 5R, Rare
Summon - Creature [5/5]
Thundermare is unaffected by summoning sickness.
When Thundermare comes into play from your hand, tap all other creatures. (This includes your creatures.)

Illus. Bob Eggleton
Volcanic DragonBuy, 4RR, Rare
Summon - Creature [4/4]
Flying
Volcanic Dragon is unaffected by summoning sickness.

Illus. Tom Wänerstrand
Volcanic HammerBuy, 1R, Common
Sorcery
Volcanic Hammer deals 3 damage to any one creature or player.

Cast the weight as though it were a die, to see a rival's fate.
Illus. Christopher Rush
Wall of GraniteBuy, 2R, Uncommon
Summon - Creature [0/7]
Wall of Granite can't attack.

The wisest man builds his house behind the rock.
Illus. Kev Walker
Winds of ChangeBuy, R, Rare
Sorcery
Each player counts the cards in his or her hand, shuffles those cards into his or her deck, and then draws that many cards. (When you play Winds of Change, it doesn't count as a card in your hand.)

Illus. Adam Rex
Alluring ScentBuy, 1GG, Rare
Sorcery
Choose any one creature. This turn, all creatures able to intercept that creature do so.

Doom rarely smells this sweet.
Illus. Ted Naifeh
AnacondaBuy (1), 3G, Uncommon
Summon - Creature [3/3]
Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted. Swamps are in play regardless of whether they're tapped or untapped.)

Illus. Andrew Robinson
AnacondaBuy (2), 3G, Uncommon
Summon - Creature [3/3]
Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted.)

Something soft bumped against the rowboat, then was gone.
Illus. Andrew Robinson
Bee StingBuy, 3G, Uncommon
Sorcery
Bee Sting deals 2 damage to any one creature or player.

There are few things as motivating as a swarm of bees.
Illus. Phil Foglio
Bull HippoBuy, 3G, Uncommon
Summon - Creature [3/3]
Islandwalk (If defending player has any islands in play, Bull Hippo can't be intercepted.)

Stay alert: his lumbering may shake the ground itself, but in water, he glides.
Illus. Roger Raupp
Charging RhinoBuy, 3GG, Rare
Summon - Creature [4/4]
Charging Rhino can't be intercepted by more than one creature.

A rhino rarely uses its horn to announce its charge, only to end it.
Illus. Una Fricker
Deep WoodBuy, 1G, Uncommon
Sorcery
Play Deep Wood only after you're attacked, before you declare interceptors.
This turn, all damage dealt to you by attacking creatures is reduced to 0.

Illus. Paolo Parente
Elite Cat WarriorBuy (1), 2G, Common
Summon - Creature [2/3]
Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted. Forests are in play regardless of whether they're tapped or untapped.)

Illus. Eric Peterson
Elite Cat WarriorBuy (2), 2G, Common
Summon - Creature [2/3]
Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.)

“Hear that? No? That's a cat warrior.”
Illus. Eric Peterson
Elven CacheBuy, 2GG, Common
Sorcery
Return any one card from your discard pile to your hand.

Elves know where to harvest the best of the forest, for they planted it themselves.
Illus. Rebecca Guay
Elvish RangerBuy, 2G, Common
Summon - Creature [4/1]
It's up to you if you enter their woods—and up to them if you leave.
Illus. DiTerlizzi
FruitionBuy, G, Common
Sorcery
For each forest you and your opponent have in play, you gain 1 life.

Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
Illus. Steve Luke
Giant SpiderBuy, 3G, Common
Summon - Creature [2/4]
Giant Spider can intercept as though it had flying.

It's not far into the trap, as the crow flies.
Illus. Randy Gallegos
Gorilla WarriorBuy, 2G, Common
Summon - Creature [3/2]
They were formidable even before they learned the use of weapons.
Illus. John Matson
Grizzly BearsBuy, 1G, Common
Summon - Creature [2/2]
Don't worry about provoking grizzly bears; they come that way.
Illus. Zina Saunders
HurricaneBuy, XG, Rare
Sorcery
Hurricane deals X damage to each player and each creature with flying. (This includes you and your creatures with flying.)

Illus. Andrew Robinson
Jungle LionBuy, G, Common
Summon - Creature [2/1]
Jungle Lion can't intercept.

The lion's only loyalty is to its hunger.
Illus. Janine Johnston
MobilizeBuy, G, Common
Sorcery
Untap all your creatures.

A rested mind is the sharpest weapon.
Illus. Rebecca Guay
Monstrous GrowthBuy (1), 1G, Common
Sorcery
Any one creature gets +4/+4 until the end of the turn. (For example, a 6/3 creature would become 10/7.)

Illus. Dan Frazier
Monstrous GrowthBuy (2), 1G, Common
Sorcery
Any one creature gets +4/+4 until the end of the turn.

Some cats are born fighters; others need a little persuading.
Illus. Dan Frazier
Moon SpriteBuy, 1G, Uncommon
Summon - Creature [1/1]
Flying

“I am that merry wanderer of the night.”
—William Shakespeare,
A Midsummer Night's Dream

Illus. Terese Nielsen
Natural OrderBuy, 2GG, Rare
Sorcery
Search your deck for a green summon creature and put that card into play. Treat it as though you just played it from your hand. Then put one of your green creatures into your discard pile. Shuffle your deck afterwards.

Illus. Alan Rabinowitz
Natural SpringBuy, 3GG, Uncommon
Sorcery
You gain 8 life.

Though many have come to this place to wash their wounds, the water has never turned red.
Illus. Janine Johnston
Nature's CloakBuy, 2G, Rare
Sorcery
All your green creatures gain forestwalk until the end of the turn. (If defending player has any forests in play, none of your green creatures can be intercepted.)

Illus. Rebecca Guay
Nature's LoreBuy, 1G, Common
Sorcery
Search your deck for a forest and put that card into play. Shuffle your deck afterwards.

Nature's secrets can be read on every tree, every branch, every leaf.
Illus. Terese Nielsen
Needle StormBuy, 2G, Uncommon
Sorcery
Needle Storm deals 4 damage to each creature with flying. (This includes your creatures with flying.)

Illus. Charles Gillespie
Panther WarriorsBuy, 4G, Common
Summon - Creature [6/3]
The dogs of war are nothing compared to the cats.
Illus. Eric Peterson
Plant ElementalBuy, 1G, Uncommon
Summon - Creature [3/4]
When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental.

Illus. Ted Naifeh
Primeval ForceBuy, 2GGG, Rare
Summon - Creature [8/8]
When Primeval Force comes into play from your hand, destroy three of your forests or destroy Primeval Force.

Illus. Randy Gallegos
Redwood TreefolkBuy, 4G, Common
Summon - Creature [3/6]
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
Illus. Steve Luke
Rowan TreefolkBuy, 3G, Common
Summon - Creature [3/4]
One of the forest's best protectors is the forest itself.
Illus. Gerry Grace
Spined WurmBuy, 4G, Common
Summon - Creature [5/4]
It has more teeth than fit in its mouth.
Illus. Colin MacNeil
Stalking TigerBuy, 3G, Common
Summon - Creature [3/3]
Stalking Tiger can't be intercepted by more than one creature.

No one is happy when they notice a tiger.
Illus. Colin MacNeil
Summer BloomBuy, 1G, Rare
Sorcery
Take up to three lands from your hand and put them into play.

Summer sends its kiss with warmth and blooming life.
Illus. Kaja Foglio
Sylvan TutorBuy, G, Rare
Sorcery
Search your deck for a summon creature and reveal that card to all players. Then shuffle your deck and put the revealed card on top of it.

Illus. Kaja Foglio
Thundering WurmBuy, 2G, Rare
Summon - Creature [4/4]
When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm.

Illus. Paolo Parente
Treetop DefenseBuy, 1G, Rare
Sorcery
Play Treetop Defense only after you're attacked, before you declare interceptors.
This turn, all your creatures can intercept as though they had flying.

Illus. Zina Saunders
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your deck for a plains, island, swamp, mountain, or forest and put that card into play. Shuffle your deck afterwards.

Illus. Romas
Whiptail WurmBuy, 6G, Uncommon
Summon - Creature [8/5]
It's hard to say for certain which end is more dangerous.
Illus. Una Fricker
Willow DryadBuy, G, Common
Summon - Creature [1/1]
Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.)

Some think that dryads are the dreams of trees.
Illus. D. Alexander Gregory
Winter's GraspBuy, 1GG, Uncommon
Sorcery
Destroy any one land.

Winter settles on the land, and the land prays it will wake.
Illus. Paolo Parente
Wood ElvesBuy, 2G, Rare
Summon - Creature [1/1]
When Wood Elves comes into play from your hand, search your deck for a forest and put that card into play. Shuffle your deck afterwards.

Illus. Rebecca Guay
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