Stronghold Spoiler (143 cards)

BullwhipBuy, 4, Uncommon
Artifact
2, tap: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

“Pain is a crude way to enforce obedience, but it is cheap and plentiful.”
—Volrath

Illus. Brom
Ensnaring BridgeBuy, 3, Rare
Artifact
Each creature with power greater than the number of cards in your hand cannot attack.

“I expected a fight, but I didn't expect it from the building itself.”
—Gerrard

Illus. Pete Venters
HeartstoneBuy, 3, Uncommon
Artifact
The cost of each creature ability requiring an activation cost is reduced by 1. This cannot reduce an ability's generic mana cost to less then 1.

“Finding a true heartstone is even harder than finding a true heart.”
—Hanna

Illus. John Matson
Horn of GreedBuy, 3, Rare
Artifact
Whenever any player plays a land, that player draws a card.

“Rath grows, and I am nourished.”
—Volrath

Illus. Jeff Miracola
Hornet CannonBuy, 4, Uncommon
Artifact
3, tap: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At end of turn, destroy the token.

Illus. Ron Spencer
Jinxed RingBuy, 2, Rare
Artifact
Whenever any card is put into your graveyard from play, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring permanently

Illus. DiTerlizzi
Mox DiamondBuy, 0, Rare
Artifact
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.
tap: Add one mana of any color to your mana pool. Play this ability as a mana source.

Illus. Dan Frazier
PortcullisBuy, 4, Rare
Artifact
Whenever any creature comes into play, if there are two or more other creatures in play, set that creature aside. If Portcullis leaves play, put the creature into play under its owner's control.

Illus. Kev Walker
Shifting WallBuy, X, Uncommon
Artifact Creature [0/0]
Shifting Wall counts as a Wall. (Walls cannot attack.)
Shifting Wall comes into play with X +1/+1 counters on it.

“You'd almost think Volrath doesn't want me here.”
—Gerrard

Illus. Michael Sutfin
Sword of the ChosenBuy, 2, Rare
Legendary Artifact
tap: Target legend gets +2/+2 until end of turn.

One shard of Selenia yet remained.
Illus. Adam Rex
Volrath's LaboratoryBuy, 5, Rare
Artifact
When you play Volrath's Laboratory, choose a color and creature type.
5, tap: Put a token creature into play. Treat this token as a 2/2 creature of the chosen color and creature type.

Illus. Brom
Volrath's StrongholdBuy, Rare
Legendary Land
tap: Add one colorless mana to your mana pool.
1B, tap: Put target creature card from your graveyard on top of your library.

The seed of a world's evil.
Illus. Kev Walker
BandageBuy, W, Common
Instant
Prevent 1 damage to any creature or player.
Draw a card.

Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
Illus. Rebecca Guay
Calming LicidBuy, 2W, Uncommon
Summon - Licid [2/2]
W, tap: Calming Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature cannot attack” instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect.

Illus. D. Alexander Gregory
Change of HeartBuy, W, Common
Instant
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target creature cannot attack this turn.

Illus. Ron Spencer
ContemplationBuy, 1WW, Uncommon
Enchantment
Whenever you successfully cast a spell, gain 1 life.

“How fascinating it is to watch the machinations of one's own mind play themselves out.”
—Volrath

Illus. Brom
ConvictionBuy, 1W, Common
Enchant Creature
Enchanted creature gets +1/+3.
W: Return Conviction to owner's hand.

It was not the minotaur's shoulders but his soul that bore the heaviest weight.
Illus. Paolo Parente
Hidden RetreatBuy, 2W, Rare
Enchantment
Choose a card in your hand and put it on top of your library: Prevent all damage from an instant or sorcery. (Treat further damage from that source normally.)

After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
Illus. Terese Nielsen
Honor GuardBuy, W, Common
Summon - Soldier [1/1]
W: Honor Guard gets +0/+1 until end of turn.

“It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them.”
—Oracle en- Vec

Illus. Joel Biske
Lancers en-KorBuy, 3WW, Uncommon
Summon - Soldiers [3/3]
Trample
0: Redirect 1 damage from Lancers en- Kor to a creature you control.

Nearly all sets of Kor twins are trained as lancers.
Illus. Pete Venters
Nomads en-KorBuy, W, Common
Summon - Soldiers [1/1]
0: Redirect 1 damage from Nomads
en- Kor to a creature you control.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
Illus. Val Mayerik
Pursuit of KnowledgeBuy, 3W, Rare
Enchantment
Skip drawing a card: Put a study counter on Pursuit of Knowledge.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Illus. DiTerlizzi
Rolling StonesBuy, 1W, Rare
Enchantment
Walls can attack as though they were not Walls.

Walls collapse and kill people all the time. Some are just more aggressive about it.
Illus. John Matson
Sacred GroundBuy, 1W, Rare
Enchantment
Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

“That which knows itself cannot be shaped to another's will.”
—Oracle en- Vec

Illus. Terese Nielsen
Samite BlessingBuy, W, Common
Enchant Creature
Enchanted creature gains “tap: Prevent all damage to any creature from any one source.” (Treat further damage from that source normally.)

Knit bone, darn flesh,
Stitch skin, weave breath.
—Samite healing ritual

Illus. Rebecca Guay
ScapegoatBuy, W, Uncommon
Instant
Sacrifice a creature: Return any number of target creatures you control to owner's hand.

“Enjoy your deception, Vuel,” Gerrard said as Volrath's features melted from the dead shapeshifter. “I'll count this one as practice.”
Illus. Daren Bader
Shaman en-KorBuy, 1W, Rare
Summon - Cleric [1/2]
0: Redirect 1 damage from Shaman en- Kor to a creature you control.
1W: Redirect to Shaman en- Kor all damage dealt to any one creature from any one source.

Illus. Jeff Miracola
Skyshroud FalconBuy, 1W, Common
Summon - Bird [1/1]
Flying
Attacking does not cause Skyshroud Falcon to tap.

The falcon slits the sky to let the light drip through.
—Kor saying

Illus. Mike Raabe
SmiteBuy, W, Common
Instant
Destroy target blocked creature.

“You've got your childhood wish at last. Now you get to die.”
—Gerrard, to Volrath

Illus. Daren Bader
Soltari ChampionBuy, 2W, Rare
Summon - Soldier [2/2]
Shadow (This creature can block or be blocked by only creatures with shadow.)
If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.

Illus. Adam Rex
Spirit en-KorBuy, 3W, Common
Summon - Spirit [2/2]
Flying
0: Redirect 1 damage from Spirit en- Kor to a creature you control.

Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem

Illus. John Matson
TemperBuy, X1W, Uncommon
Instant
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.

“I don't need a plan, just a goal. The rest will follow on its own.”
—Gerrard

Illus. Matthew D. Wilson
Venerable MonkBuy, 2W, Common
Summon - Cleric [2/2]
When Venerable Monk comes into play, gain 2 life.

Age wears the flesh but galvanizes the soul.
Illus. Terese Nielsen
Wall of EssenceBuy, 1W, Uncommon
Summon - Wall [0/4]
(Walls cannot attack.)
For each 1 combat damage dealt to Wall of Essence, gain 1 life.

The ceiling and the floor fell in love, but only the wall knew.
—Dal saying

Illus. Adam Rex
Warrior AngelBuy, 4WW, Rare
Summon - Angel [3/4]
Flying
For each 1 damage Warrior Angel deals, gain 1 life.

She represents not hope, but hope's desperate fury.
Illus. Brom
Warrior en-KorBuy, WW, Uncommon
Summon - Knight [2/2]
0: Redirect 1 damage from Warrior en- Kor to a creature you control.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
Illus. Stephen Daniele
Youthful KnightBuy, 1W, Common
Summon - Knight [2/1]
First strike

“Let no child be without a sword. We will all fight, for if we fail, we will certainly all die.”
—Oracle en- Vec

Illus. Rebecca Guay
Cloud SpiritBuy, 2U, Common
Summon - Spirit [3/1]
Flying
Cloud Spirit can block only creatures with flying.

Clouds are the soil, dreams are the crop.
—Kor saying

Illus. Randy Gallegos
ContemptBuy, 1U, Common
Enchant Creature
If enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.

“Predictable little man. In all these years you taught me so much yet learned so little.”
—Volrath, to Starke

Illus. Val Mayerik
Dream HallsBuy, 3UU, Rare
Enchantment
Instead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in its casting cost, X is 0.

Within without.
Illus. Matthew D. Wilson
Dream ProwlerBuy, 2UU, Common
Summon - Illusion [1/5]
Dream Prowler is unblockable as long as no other creatures are attacking.

“To think that some find sleep a restful state.”
—Volrath

Illus. Richard Kane Ferguson
EvacuationBuy, 3UU, Rare
Instant
Return all creatures to owners' hands.

The first step of every exodus is from the blood and the fire onto the trail.
Illus. Rob Alexander
Gliding LicidBuy, 2U, Uncommon
Summon - Licid [2/2]
U, tap: Gliding Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature gains flying” instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect.

Illus. Heather Hudson
Hammerhead SharkBuy, 1U, Common
Summon - Fish [2/3]
Hammerhead Shark cannot attack unless defending player controls any islands.

Cross the eyes of a hammerhead and you'll dot its teeth.
Illus. Stephen Daniele
HesitationBuy, 1U, Uncommon
Enchantment
If any spell is played, counter that spell and sacrifice Hesitation.

Gerrard hesitated, looking up at the enemy ship. The future hesitated with him, changed forever by the pause.
Illus. Pete Venters
Intruder AlarmBuy, 2U, Rare
Enchantment
Creatures do not untap during their controllers' untap phases.
Whenever any creature comes into play, untap all creatures.

Mirri was startled by Volrath's apparition—it had no scent.
Illus. Donato Giancola
LeapBuy, U, Common
Instant
Target creature gains flying until end of turn.
Draw a card.

Mirri leapt quickly and silently. The guard died likewise.
Illus. Kev Walker
Mana LeakBuy, 1U, Common
Interrupt
Counter target spell unless its caster pays an additional 3.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”
—Volrath

Illus. Christopher Rush
Mask of the MimicBuy, U, Uncommon
Instant
Sacrifice a creature: Search your library for any copy of target creature card and put it into play. Shuffle your library afterwards.

Illus. Heather Hudson
Mind GamesBuy, U, Common
Instant
Buyback 2U (You may pay an additional 2U when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Tap target artifact, creature, or land.

Illus. Andrew Robinson
RansackBuy, 3U, Uncommon
Sorcery
Look at the top five cards of target player's library. Put any number of those cards on the bottom of that library in any order and the rest on top of the library in any order.

Illus. Ron Spencer
ReboundBuy, 1U, Uncommon
Interrupt
Target spell, which targets only a single player, targets another player of your choice instead.

Insult, like an arrow, is beyond control once loosed.
Illus. Doug Chaffee
Reins of PowerBuy, 2UU, Rare
Instant
You and target opponent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn.

Illus. Colin MacNeil
SiftBuy, 3U, Common
Sorcery
Draw three cards, then choose and discard a card.

“Twice I have let the Legacy slip away. Never again.”
—Karn, silver golem

Illus. Pete Venters
Silver WyvernBuy, 3UU, Rare
Summon - Drake [4/3]
Flying
U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.

Illus. Colin MacNeil
Spindrift DrakeBuy, U, Common
Summon - Drake [2/1]
Flying
During your upkeep, pay U or sacrifice Spindrift Drake.

Sea brine for blood, washing foam for laughter.
Illus. Anthony S. Waters
Thalakos DeceiverBuy, 3U, Rare
Summon - Wizard [1/1]
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Thalakos Deceiver: Gain control of target creature permanently. Use this ability only if Thalakos Deceiver is attacking and unblocked.

Illus. Andrew Robinson
Tidal SurgeBuy, 1U, Common
Sorcery
Tap up to three target creatures without flying.

“It is nature that gives us our boundaries and nature that enforces them.”
—Eladamri, Lord of Leaves

Illus. Doug Chaffee
Tidal WarriorBuy, U, Common
Summon - Merfolk [1/1]
tap: Target land is an island until end of turn.

The tide of battle favors those who can swim.
Illus. Daren Bader
Volrath's ShapeshifterBuy, 1UU, Rare
Summon - Shapeshifter [0/1]
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card, except that Volrath's Shapeshifter retains its abilities.
2: Choose and discard a card.

Illus. Ron Spencer
Walking DreamBuy, 3U, Uncommon
Summon - Illusion [3/3]
Walking Dream is unblockable.
Walking Dream does not untap during your untap phase if any opponent controls two or more creatures.

Dreams, by definition, live shorter lives than those who dream them.
Illus. Richard Kane Ferguson
Wall of TearsBuy, 1U, Uncommon
Summon - Wall [0/4]
(Walls cannot attack.)
If Wall of Tears blocks any creatures, return each of those creatures to owner's hand at end of combat.

“Many have been lost to pity.”
—Karn, silver golem

Illus. Rebecca Guay
Bottomless PitBuy, 1BB, Uncommon
Enchantment
During each player's upkeep, that player discards a card at random.

“I'm sure it came with the place. I don't think you build one on purpose.”
—Gerrard

Illus. Kev Walker
Brush with DeathBuy, 2B, Common
Sorcery
Buyback 2BB (You may pay an additional 2BB when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target opponent loses 2 life. You gain 2 life.

Illus. Stephen Daniele
CannibalizeBuy, 1B, Common
Sorcery
Choose two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other.

“Mine.”
Illus. Robert Bliss
Corrupting LicidBuy, 2B, Uncommon
Summon - Licid [2/2]
B, tap: Corrupting Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature cannot be blocked except by artifact creatures and black creatures” instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect.

Illus. Thomas M. Baxa
Crovax the CursedBuy, 2BB, Rare
Summon - Legend [0/0]
Crovax the Cursed counts as a Vampire.
Crovax comes into play with four +1/+1 counters on it.
During your upkeep, sacrifice a creature and put a +1/+1 counter on Crovax, or remove a +1/+1 counter from Crovax.
B: Crovax gains flying until end of turn.

Illus. Pete Venters
Dauthi TrapperBuy, 2B, Uncommon
Summon - Minion [1/1]
tap: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
Illus. Thomas M. Baxa
Death StrokeBuy, BB, Common
Sorcery
Destroy target tapped creature.

For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.
Illus. Colin MacNeil
Dungeon ShadeBuy, 3B, Common
Summon - Spirit [1/1]
Flying
B: Dungeon Shade gets +1/+1 until end of turn.

A sickness stirs in its eyes, a nightmare born in darkened wails.
Illus. Jason Alexander Behnke
Foul ImpBuy, BB, Common
Summon - Imp [2/2]
Flying
When Foul Imp comes into play, lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
Illus. Jim Nelson
Grave PactBuy, 1BBB, Rare
Enchantment
Whenever any creature you control is put into any graveyard, each other player sacrifices a creature.

“The bonds of loyalty can tie one to the grave.”
—Crovax

Illus. Scott Kirschner
Lab RatsBuy, B, Common
Sorcery
Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Put a Rat token into play. Treat this token as a 1/1 black creature.

Illus. DiTerlizzi
MegrimBuy, 2B, Uncommon
Enchantment
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.

“You can run from your pain,” explained Gerrard to Crovax, “but take it from experience: you will tire before it does.”
Illus. Donato Giancola
Mind PeelBuy, B, Uncommon
Sorcery
Buyback 2BB (You may pay an additional 2BB when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target player chooses and discards a card.

Illus. Adam Rex
MindwarperBuy, 2BB, Rare
Summon - Spirit [0/0]
Mindwarper comes into play with three +1/+1 counters on it.
2B, Remove a +1/+1 counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery.

Illus. Paolo Parente
Morgue ThrullBuy, 2B, Common
Summon - Thrull [2/2]
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.

It's so hard to find good help these days.
Illus. Robert Bliss
MortuaryBuy, 3B, Rare
Enchantment
Whenever any creature is put into your graveyard from play, put that creature on top of your library.

“Think of them not as failures but as works in progress.”
—Volrath

Illus. Robert Bliss
Rabid RatsBuy, 1B, Common
Summon - Rats [1/1]
tap: Target blocking creature gets -1/-1 until end of turn.

Every sentence in Volrath's prisons ends the same way.
Illus. Matthew D. Wilson
RevenantBuy, 4B, Rare
Summon - Spirit [*/*]
Flying
Revenant has power and toughness each equal to the number of creature cards in your graveyard.

“Not again.”
—Hans

Illus. Terese Nielsen
Serpent WarriorBuy, 2B, Common
Summon - Soldier [3/3]
When Serpent Warrior comes into play, lose 3 life.

A hiss before dying.
Illus. Ron Spencer
Skeleton ScavengersBuy, 2B, Rare
Summon - Skeleton [0/0]
Skeleton Scavengers comes into play with one +1/+1 counter on it.
Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers and put a +1/+1 counter on it.

Illus. Brian Snoddy
Stronghold AssassinBuy, 1BB, Rare
Summon - Assassin [2/1]
tap, Sacrifice a creature: Destroy target nonblack creature.

The assassin see only throats and hears only heartbeats.
Illus. Matthew D. Wilson
Stronghold TaskmasterBuy, 2BB, Uncommon
Summon - Minion [4/3]
All other black creatures get -1/-1.

“With the completion of each joyous task, we are closer to Yawgmoth's divine vision.”
—Stronghold architect, journal

Illus. Brom
TormentBuy, 1B, Common
Enchant Creature
Enchanted creature gets -3/-0.

“Volrath has killed me. All that remains of me is the scar!”
—Tahngarth

Illus. Paolo Parente
Tortured ExistenceBuy, B, Common
Enchantment
B, Choose and discard a creature card: Return target creature card from your graveyard to your hand.

“There are terrors lurking in the unseen corners of us all.”
—Crovax

Illus. Keith Parkinson
Wall of SoulsBuy, 1B, Uncommon
Summon - Wall [0/4]
(Walls cannot attack.)
Whenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.

“It is the nature of evil to turn you against yourself.”
—Starke

Illus. John Matson
AmokBuy, 1R, Rare
Enchantment
1, Discard a card at random: Put a +1/+1 counter on target creature.

Corvax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
Illus. Dermot Power
Convulsing LicidBuy, 2R, Uncommon
Summon - Licid [2/2]
R, tap: Convulsing Licid loses this ability and becomes a creature enchantment that reads “Enchanted creature cannot block” instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect.

Illus. Scott Kirschner
Craven GiantBuy, 2R, Common
Summon - Giant [4/1]
Craven Giant cannot block.

What is high as a mountain and low as a snake?
—Dal riddle

Illus. Brian Snoddy
Duct CrawlerBuy, R, Common
Summon - Insect [1/1]
1R: Target creature cannot block Duct Crawler this turn.

“The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying.”
—Stronghold architect, journal

Illus. Stephen Daniele
Fanning the FlamesBuy, XRR, Uncommon
Sorcery
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Fanning the Flames deals X damage to target creature or player.

Illus. Ron Spencer
Flame WaveBuy, 3RRRR, Uncommon
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.

“I hear the roaring of a wave whose waters are red and whose mists are black.”
—Oracle en- Vec

Illus. Donato Giancola
FlingBuy, 1R, Common
Instant
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.

It's raining rats and moggs.
Illus. Paolo Parente
Flowstone BladeBuy, R, Common
Enchant Creature
R: Enchanted creature gets +1/-1 until end of turn.

“Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight.”
—Karn, silver golem

Illus. L. A. Williams
Flowstone HellionBuy, 4R, Uncommon
Summon - Beast [3/3]
Flowstone Hellion is unaffected by summoning sickness.
0: Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.
Illus. Daren Bader
Flowstone MaulerBuy, 4RR, Rare
Summon - Beast [4/5]
Trample
R: Flowstone Mauler gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.
Illus. Paolo Parente
Flowstone ShamblerBuy, 2R, Common
Summon - Beast [2/2]
R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.
Illus. Jim Nelson
Furnace SpiritBuy, 2R, Common
Summon - Spirit [1/1]
Furnace Spirit is unaffected by summoning sickness.
R: Furnace Spirit gets +1/+0 until end of turn.

If it can survive the Furnace, you don't want it near you.
Illus. Jeff Miracola
Heat of BattleBuy, 1R, Uncommon
Enchantment
Whenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.

“Takara, it's me!” shouted Starke. It was no use—she obeyed Volrath.
Illus. Matthew D. Wilson
Invasion PlansBuy, 2R, Rare
Enchantment
Each creature blocks whenever able.
Attacking player chooses how each creature blocks. (All blocking assignments must still be legal.)

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. “This is Dominaria!”
Illus. Pete Venters
Mob JusticeBuy, 1R, Common
Sorcery
Mob Justice deals 1 damage to target player for each creature you control.

A single stone can start an avalanche.
Illus. Ron Spencer
Mogg BombersBuy, 3R, Common
Summon - Goblins [3/4]
If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.

Behind every great mogg bomber is another mogg with a shovel and a basket.
Illus. Dermot Power
Mogg FlunkiesBuy, 1R, Common
Summon - Goblins [3/3]
Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.

They'll attack whatever's in front of them—as long as you tell them where that is.
Illus. Brom
Mogg InfestationBuy, 3RR, Rare
Sorcery
Destroy all creatures target player controls. For each creature put into any graveyard in this way, put two Goblin tokens into play under that player's control. Treat these tokens as 1/1 red creatures.

Illus. Pete Venters
Mogg ManiacBuy, 1R, Uncommon
Summon - Goblin [1/1]
Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.

Stand clear if he gets an itch.
Illus. Brian Snoddy
RuinationBuy, 3R, Rare
Sorcery
Destroy all nonbasic lands.

“We have built a wall upon sand. The wall will vanish. The sand will remain.”
—Oracle en- Vec

Illus. Dermot Power
Seething AngerBuy, R, Common
Sorcery
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target creature gets +3/+0 until end of turn.

Illus. Val Mayerik
Shard PhoenixBuy, 4R, Rare
Summon - Phoenix [2/2]
Flying
RRR: Put Shard Phoenix into your hand. Use this ability only if Shard Phoenix is in your graveyard and only during your upkeep.
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.

Illus. Paolo Parente
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

Lightning tethers souls to the world.
—Kor saying

Illus. Randy Gallegos
Spitting HydraBuy, 3RR, Rare
Summon - Hydra [0/0]
Spitting Hydra comes into play with four +1/+1 counters on it.
1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.

Illus. Daren Bader
Wall of RazorsBuy, 1R, Uncommon
Summon - Wall [4/1]
(Walls cannot attack.)
First strike

“In this blessed structure let the very walls baptize themselves in the blood of intruders.”
—Stronghold architect, journal

Illus. Michael Sutfin
AwakeningBuy, 2GG, Rare
Enchantment
At the beginning of each player's upkeep, untap all creatures and lands.

“There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!”
—Eladamri, Lord of Leaves

Illus. Dan Frazier
BurgeoningBuy, G, Rare
Enchantment
Whenever any opponent plays a land, you may choose a land card from your hand and put it into play.

“The plants said, ‘We will fight the stone with root and stem and seed. We are patient. We will win.'”
—Skyshroud myth of the forest

Illus. Randy Gallegos
CarnassidBuy, 4GG, Rare
Summon - Beast [5/4]
Trample
1G: Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
Illus. Brom
Constant MistsBuy, 1G, Uncommon
Instant
Buyback—Sacrifice a land (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Constant Mists into your hand instead of your graveyard as part of the spell's effect.)
Creatures deal no combat damage this turn.

Illus. Dermot Power
Crossbow AmbushBuy, G, Common
Instant
All creatures you control can block creatures with flying until end of turn.

There is no drake that flies faster than a crossbow bolt.
—Vec saying

Illus. Kev Walker
Elven RiteBuy, 1G, Uncommon
Sorcery
Put two +1/+1 counters, distributed any way you choose, on any number of target creatures.

As the bough stretches, so shall you grow.
As the roots spread, so shall you thrive.

Illus. Jeff Miracola
Endangered ArmodonBuy, 2GG, Common
Summon - Elephant [4/5]
If you control any creature with toughness 2 or less, sacrifice Endangered Armodon.

These are its last days. Its doom to be remembered only until the hunters hunger again.
Illus. Kev Walker
Hermit DruidBuy, 1G, Rare
Summon - Druid [1/1]
G, tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.
Illus. Heather Hudson
Lowland BasiliskBuy, 2G, Common
Summon - Basilisk [1/3]
Whenever Lowland Basilisk damages any creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
Illus. Randy Gallegos
MulchBuy, 1G, Common
Sorcery
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.

Hope is the one crop that can grow in any climate.
Illus. Rebecca Guay
OvergrowthBuy, 2G, Common
Enchant Land
Whenever enchanted land is tapped for mana, it produces an additional GG.

Life needs no encouragement.
Illus. Rob Alexander
Primal RageBuy, 1G, Uncommon
Enchantment
All creatures you control gain trample.

“Charge!” A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
Illus. Brian Snoddy
ProvokeBuy, 1G, Common
Instant
Untap target creature you do not control. That creature blocks this turn if able.
Draw a card.

Mirri did not have time to think, only to react.
Illus. Terese Nielsen
Skyshroud ArcherBuy, G, Common
Summon - Elf [1/1]
tap: Target creature with flying gets -1/-1 until end of turn.

In Rath, arrows are guided not by virtue but by necessity.
Illus. Jeff Miracola
Skyshroud TroopersBuy, 3G, Common
Summon - Elf [3/3]
tap: Add G to your mana pool. Play this ability as a mana source.

“We were not made for war. Like flowstone, Volrath shaped us to it.”
—Eladamri, Lord of Leaves

Illus. DiTerlizzi
Spike BreederBuy, 3G, Rare
Summon - Spike [0/0]
Spike Breeder comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Breeder: Put a Spike token into play. Treat this token as a 1/1 green creature.

Illus. Adam Rex
Spike ColonyBuy, 4G, Common
Summon - Spike [0/0]
Spike Colony comes into play with four +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Illus. Douglas Shuler
Spike FeederBuy, 1GG, Uncommon
Summon - Spike [0/0]
Spike Feeder comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: Gain 2 life.

Illus. Heather Hudson
Spike SoldierBuy, 2GG, Uncommon
Summon - Spike [0/0]
Spike Soldier comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

Illus. Randy Elliott
Spike WorkerBuy, 2G, Common
Summon - Spike [0/0]
Spike Worker comes into play with two +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

Illus. Daniel Gelon
Spined WurmBuy, 4G, Common
Summon - Wurm [5/4]
“As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, ‘Alas for the living.'”
—Dal myth of the wurm

Illus. Keith Parkinson
Tempting LicidBuy, 2G, Uncommon
Summon - Licid [2/2]
G, tap: Tempting Licid loses ability and becomes a creature enchantment that reads “All creatures able to block enchanted creature do so” instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect.

Illus. Randy Gallegos
Verdant TouchBuy, 1G, Rare
Sorcery
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Target land becomes a 2/2 creature permanently. (This creature still counts as a land.)

Illus. DiTerlizzi
Volrath's GardensBuy, 1G, Rare
Enchantment
2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.

“Watch yourself,” warned Starke. “These plants aren't nice when they're hungry.”
Illus. Rob Alexander
Wall of BlossomsBuy, 1G, Uncommon
Summon - Wall [0/4]
(Walls cannot attack.)
When Wall of Blossoms comes into play, draw a card.

Each flower identical, every leaf and petal disturbingly exact.
Illus. Heather Hudson
Acidic SliverBuy, BR, Uncommon
Summon - Sliver [2/2]
Each Sliver gains “2, Sacrifice this creature: This creature deals 2 damage to target creature or player.”

The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
Illus. Jeff Miracola
Crystalline SliverBuy, WU, Uncommon
Summon - Sliver [2/2]
Slivers cannot be the target of spells or abilities.

Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
Illus. L. A. Williams
Hibernation SliverBuy, UB, Uncommon
Summon - Sliver [2/2]
Each Sliver gains “Pay 2 life: Return this creature to owner's hand.”

Mogglings have been known to play ball with hibernating slivers, completely unaware of their true nature.
Illus. Scott Kirschner
Sliver QueenBuy, WUBRG, Rare
Summon - Legend [7/7]
Sliver Queen counts as a Sliver.
2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.

Her children are ever part of her.
Illus. Ron Spencer
Spined SliverBuy, RG, Uncommon
Summon - Sliver [2/2]
If any Sliver is blocked, it gets +1/+1 until end of turn for each creature blocking it.

“Slivers are evil and slivers are sly;
And if you get eaten, then no one will cry.”
—Mogg children's rhyme

Illus. Ron Spencer
Victual SliverBuy, GW, Uncommon
Summon - Sliver [2/2]
Each Sliver gains “2, Sacrifice this creature: Gain 4 life.”

“We are kinfolk,” explained Karn to the sliver queen. “Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole.”
Illus. Terese Nielsen
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