Limited Edition Beta Spoiler (302 cards)

Ankh of MishraBuy, 2, Rare
Continuous Artifact
Ankh does 2 damage to anyone who puts a new land into play.

Illus. Amy Weber
BadlandsBuy, Rare
Land
Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either R or B to your mana pool.

Illus. Rob Alexander
Basalt MonolithBuy, 3, Uncommon
Mono Artifact
Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; spend 3 to untap. Tapping this artifact can be played as an interrupt.

Illus. Jesper Myrfors
BayouBuy, Rare
Land
Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool.

Illus. Jesper Myrfors
Black LotusBuy, 0, Rare
Mono Artifact
Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.

Illus. Christopher Rush
Black ViseBuy, 1, Uncommon
Continuous Artifact
If opponent has more than four cards in hand during upkeep, black vise does 1 damage to opponent for each card in excess of four.

Illus. Richard Thomas
Celestial PrismBuy, 3, Uncommon
Mono Artifact
2: Provides 1 mana of any color. This use can be played as an interrupt.

Illus. Amy Weber
Chaos OrbBuy, 2, Rare
Mono Artifact
1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.

Illus. Mark Tedin
Clockwork BeastBuy, 6, Rare
Artifact Creature [0/4]
Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter instead of tapping Beast; this taps Beast if it wasn't tapped already.

Illus. Drew Tucker
ConservatorBuy, 4, Uncommon
Mono Artifact
3: Prevent the loss of up to 2 life.

Illus. Amy Weber
Copper TabletBuy, 2, Uncommon
Continuous Artifact
Copper Tablet does 1 damage to each player during his or her upkeep.

Illus. Amy Weber
Crystal RodBuy, 1, Uncommon
Poly Artifact
1: Any blue spell cast by any player gives you 1 life.

Illus. Amy Weber
Cyclopean TombBuy, 4, Rare
Mono Artifact
2: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.

Illus. Anson Maddocks
Dingus EggBuy, 4, Rare
Continuous Artifact
Whenever anyone loses a land, Egg does 2 damage to that player for each land lost.

Illus. Dan Frazier
Disrupting ScepterBuy, 3, Rare
Mono Artifact
3: Opponent must discard one card of his or her choice. Can only be used during your turn.

Illus. Dan Frazier
ForcefieldBuy, 3, Rare
Poly Artifact
1: Lose only 1 life to an unblocked creature.

Illus. Dan Frazier
ForestBuy (1), Unknown
Land
Tap to add G to your mana pool.

Illus. Christopher Rush
ForestBuy (2), Unknown
Land
Tap to add G to your mana pool.

Illus. Christopher Rush
ForestBuy (3), Unknown
Land
Tap to add G to your mana pool.

Illus. Christopher Rush
Gauntlet of MightBuy, 4, Rare
Continuous Artifact
All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.

Illus. Christopher Rush
Glasses of UrzaBuy, 1, Uncommon
Mono Artifact
You may look at opponent's hand.

Illus. Douglas Shuler
Helm of ChatzukBuy, 1, Rare
Mono Artifact
1: You may give one creature the ability to band until end of turn.

Illus. Mark Tedin
Howling MineBuy, 2, Rare
Continuous Artifact
Each player draws one extra card each turn during his or her draw phase.

Illus. Mark Poole
Icy ManipulatorBuy, 4, Uncommon
Mono Artifact
1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card.

Illus. Douglas Shuler
Illusionary MaskBuy, 2, Rare
Poly Artifact
X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.

Illus. Amy Weber
Iron StarBuy, 1, Uncommon
Poly Artifact
1: Any red spell cast by any player gives you 1 life.

Illus. Dan Frazier
IslandBuy (1), Unknown
Land
Tap to add U to your mana pool.

Illus. Mark Poole
IslandBuy (2), Unknown
Land
Tap to add U to your mana pool.

Illus. Mark Poole
IslandBuy (3), Unknown
Land
Tap to add U to your mana pool.

Illus. Mark Poole
Ivory CupBuy, 1, Uncommon
Poly Artifact
1: Any white spell cast by any player gives you 1 life.

Illus. Anson Maddocks
Jade MonolithBuy, 4, Rare
Poly Artifact
1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.

Illus. Anson Maddocks
Jade StatueBuy, 4, Uncommon
Artifact
2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.

“Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock.” —Norin the Wary
Illus. Dan Frazier
Jayemdae TomeBuy, 4, Rare
Mono Artifact
4: You may draw one extra card.

Illus. Mark Tedin
JuggernautBuy, 4, Uncommon
Artifact Creature [5/3]
Must attack each turn if possible. Can't be blocked by walls.

We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, it's gigantic head smashed into the mountainside, ripping itself a new entrance.
Illus. Dan Frazier
Kormus BellBuy, 4, Rare
Continuous Artifact
Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards.

Illus. Christopher Rush
Library of LengBuy, 1, Uncommon
Continuous Artifact
There is no limit to size of your hand. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.

Illus. Daniel Gelon
Living WallBuy, 4, Uncommon
Artifact Creature [0/6]
Counts as a wall. 1: Regenerates.

Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.
Illus. Anson Maddocks
Mana VaultBuy, 1, Rare
Mono Artifact
Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.

Illus. Mark Tedin
MeekstoneBuy, 1, Rare
Continuous Artifact
Any creature with power greater than 2 may not be untapped as normal during the untap phase.

Illus. Quinton Hoover
MountainBuy (1), Unknown
Land
Tap to add R to your mana pool.

Illus. Douglas Shuler
MountainBuy (2), Unknown
Land
Tap to add R to your mana pool.

Illus. Douglas Shuler
MountainBuy (3), Unknown
Land
Tap to add R to your mana pool.

Illus. Douglas Shuler
Mox EmeraldBuy, 0, Rare
Mono Artifact
Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Dan Frazier
Mox JetBuy, 0, Rare
Mono Artifact
Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Dan Frazier
Mox PearlBuy, 0, Rare
Mono Artifact
Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Dan Frazier
Mox RubyBuy, 0, Rare
Mono Artifact
Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Dan Frazier
Mox SapphireBuy, 0, Rare
Mono Artifact
Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Dan Frazier
Nevinyrral's DiskBuy, 4, Rare
Mono Artifact
1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.

Illus. Mark Tedin
Obsianus GolemBuy, 6, Uncommon
Artifact Creature [4/6]
“The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . .”
—Song of the Artificer

Illus. Jesper Myrfors
PlainsBuy (1), Unknown
Land
Tap to add W to your mana pool.

Illus. Jesper Myrfors
PlainsBuy (2), Unknown
Land
Tap to add W to your mana pool.

Illus. Jesper Myrfors
PlainsBuy (3), Unknown
Land
Tap to add W to your mana pool.

Illus. Jesper Myrfors
PlateauBuy, Rare
Land
Counts as both mountains and plains and is affected by spells that affect either. Tap to add either R or W to your mana pool.

Illus. Drew Tucker
Rod of RuinBuy, 4, Uncommon
Mono Artifact
3: Rod of Ruin does 1 damage to any target.

Illus. Christopher Rush
SavannahBuy, Rare
Land
Counts as both plains and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool.

Illus. Rob Alexander
ScrublandBuy, Rare
Land
Counts as both plains and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool.

Illus. Jesper Myrfors
Sol RingBuy, 1, Uncommon
Mono Artifact
Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt.

Illus. Mark Tedin
Soul NetBuy, 1, Uncommon
Poly Artifact
1: You gain 1 life every time a creature is destroyed, unless it is then regenerated.

Illus. Dameon Willich
Sunglasses of UrzaBuy, 3, Rare
Continuous Artifact
White mana in your mana pool can be used as either white or red mana.

Illus. Dan Frazier
SwampBuy (1), Unknown
Land
Tap to add B to your mana pool.

Illus. Dan Frazier
SwampBuy (2), Unknown
Land
Tap to add B to your mana pool.

Illus. Dan Frazier
SwampBuy (3), Unknown
Land
Tap to add B to your mana pool.

Illus. Dan Frazier
TaigaBuy, Rare
Land
Counts as both forest and mountains and is affected by spells that affect either. Tap to add either G or R to your mana pool.

Illus. Rob Alexander
The HiveBuy, 5, Rare
Mono Artifact
5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually.

Illus. Sandra Everingham
Throne of BoneBuy, 1, Uncommon
Poly Artifact
1: Any black spell cast by any player gives you 1 life.

Illus. Anson Maddocks
Time VaultBuy, 2, Rare
Mono Artifact
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped.

Illus. Mark Tedin
Tropical IslandBuy, Rare
Land
Counts as both forest and islands and is affected by spells that affect either. Tap to add either G or U to your mana pool.

Illus. Jesper Myrfors
TundraBuy, Rare
Land
Counts as both islands and plains and is affected by spells that affect either. Tap to add either U or W to your mana pool.

Illus. Jesper Myrfors
Underground SeaBuy, Rare
Land
Counts as both swamp and islands and is affected by spells that affect either. Tap to add either B or U to your mana pool.

Illus. Rob Alexander
Volcanic IslandBuy, Rare
Land
Counts as both islands and mountains and is affected by spells that affect either. Tap to add either U or R to your mana pool.

Illus. Brian Snoddy
Winter OrbBuy, 2, Rare
Continuous Artifact
Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal.

Illus. Mark Tedin
Wooden SphereBuy, 1, Uncommon
Poly Artifact
1: Any green spell cast by any player gives you 1 life.

Illus. Mark Tedin
Animate WallBuy, W, Rare
Enchant Wall
Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0.

Illus. Dan Frazier
ArmageddonBuy, 3W, Rare
Sorcery
All lands in play are destroyed.

Illus. Jesper Myrfors
BalanceBuy, 1W, Rare
Sorcery
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not beregenerated.

Illus. Mark Poole
Benalish HeroBuy, W, Common
Summon - Hero [1/1]
Bands

Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.
Illus. Douglas Shuler
Black WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from black.

Illus. Dan Frazier
Blaze of GloryBuy, W, Rare
Instant
Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying attackers. Controller oftarget defender may distribute damage among attackers as desired. Play before defense is chosen.

Illus. Richard Thomas
BlessingBuy, WW, Rare
Enchant Creature
W: Target creature gains +1/+1 until end of turn.

Illus. Julie Baroh
Blue WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from blue.

Illus. Dan Frazier
CastleBuy, 3W, Uncommon
Enchantment
Your untapped creatures gain +0/+2. Attacking creatures lose this bonus.

Illus. Dameon Willich
Circle of Protection: BlackBuy, 1W, Common
Enchantment
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Illus. Jesper Myrfors
Circle of Protection: BlueBuy, 1W, Common
Enchantment
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Illus. Dameon Willich
Circle of Protection: GreenBuy, 1W, Common
Enchantment
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Illus. Sandra Everingham
Circle of Protection: RedBuy, 1W, Common
Enchantment
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Illus. Mark Tedin
Circle of Protection: WhiteBuy, 1W, Common
Enchantment
1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.

Illus. Douglas Shuler
Consecrate LandBuy, W, Uncommon
Enchant Land
All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.

Illus. Jeff A. Menges
ConversionBuy, 2WW, Uncommon
Enchantment
All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.

Illus. Jesper Myrfors
CrusadeBuy, WW, Rare
Enchantment
All white creatures gain +1/+1.

Illus. Mark Poole
Death WardBuy, W, Common
Instant
Regenerates target creature.

Illus. Mark Poole
DisenchantBuy, 1W, Common
Instant
Target enchantment or artifact must be discarded.

Illus. Amy Weber
FarmsteadBuy, WWW, Rare
Enchant Land
Target land's controller gains 1 life each upkeep if WW is spent. Target land still generates mana as usual.

Illus. Mark Poole
Green WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from green.

Illus. Dan Frazier
Guardian AngelBuy, XW, Common
Instant
Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.

Illus. Anson Maddocks
Healing SalveBuy, W, Common
Instant
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.

Illus. Dan Frazier
Holy ArmorBuy, W, Common
Enchant Creature
Target creature gains +0/+2. W: Target creature gets extra +0/+1 until end of turn.

Illus. Melissa A. Benson
Holy StrengthBuy, W, Common
Enchant Creature
Target creature gains +1/+2.

Illus. Anson Maddocks
Island SanctuaryBuy, 1W, Rare
Enchantment
You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk.

Illus. Mark Poole
KarmaBuy, 2WW, Uncommon
Enchantment
For each swamp in play, Karma does 1 damage to the swamp owner during the swamp owner's upkeep.

Illus. Richard Thomas
LanceBuy, W, Uncommon
Enchant Creature
Target creature gains first strike.

Illus. Rob Alexander
Mesa PegasusBuy, 1W, Common
Summon - Pegasus [1/1]
Flying, bands

Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
Illus. Melissa A. Benson
Northern PaladinBuy, 2WW, Rare
Summon - Paladin [3/3]
WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.

“Look to the north; there you will find aid and comfort.”
—The Book of Tal

Illus. Douglas Shuler
Pearled UnicornBuy, 2W, Common
Summon - Unicorn [2/2]
“‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' ‘Well, now that we have seen each other,' said the Unicorn, ‘if you'll believe in me, I'll believe in you.'”
—Lewis Carroll

Illus. Cornelius Brudi
Personal IncarnationBuy, 3WWW, Rare
Summon - Avatar [6/6]
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss.

Illus. Kev Brockschmidt
PurelaceBuy, W, Rare
Interrupt
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.

Illus. Sandra Everingham
Red WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from red.

Illus. Dan Frazier
ResurrectionBuy, 2WW, Uncommon
Sorcery
Take a creature from your graveyard and put it directly into play. You can't tap it until your next turn.

Illus. Dan Frazier
Reverse DamageBuy, 1WW, Rare
Instant
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.

Illus. Dameon Willich
RighteousnessBuy, W, Rare
Instant
Target defending creature gains +7/+7 until end of turn.

Illus. Douglas Shuler
Samite HealerBuy, 1W, Common
Summon - Cleric [1/1]
Tap to prevent 1 damage to any target.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Tom Wänerstrand
Savannah LionsBuy, W, Rare
Summon - Lions [2/1]
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.
Illus. Daniel Gelon
Serra AngelBuy, 3WW, Uncommon
Summon - Angel [4/4]
Flying
Does not tap when attacking.

Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Illus. Douglas Shuler
Swords to PlowsharesBuy, W, Uncommon
Instant
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.

Illus. Jeff A. Menges
Veteran BodyguardBuy, 3WW, Rare
Summon - Bodyguard [2/5]
Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible.

Good bodyguards are hard to find, mainly because they don't live long.
Illus. Douglas Shuler
Wall of SwordsBuy, 3W, Uncommon
Summon - Wall [3/5]
Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: “In the death of your savior will you find salvation.”
Illus. Mark Tedin
White KnightBuy, WW, Uncommon
Summon - Knight [2/2]
Protection from black, first strike

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Illus. Daniel Gelon
White WardBuy, W, Uncommon
Enchant Creature
Target creature gains protection from white.

Illus. Dan Frazier
Wrath of GodBuy, 2WW, Rare
Sorcery
All creatures in play are destroyed and cannot regenerate.

Illus. Quinton Hoover
Air ElementalBuy, 3UU, Uncommon
Summon - Elemental [4/4]
Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
Illus. Richard Thomas
Ancestral RecallBuy, U, Rare
Instant
Draw 3 cards or force opponent to draw 3 cards.

Illus. Mark Poole
Animate ArtifactBuy, 3U, Uncommon
Enchant Non-Creature Artifact
Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.

Illus. Douglas Shuler
Blue Elemental BlastBuy, U, Common
Interrupt
Counters a red spell being cast or destroys a red card in play.

Illus. Richard Thomas
BraingeyserBuy, XUU, Rare
Sorcery
Draw X cards or force opponent to draw X cards.

Illus. Mark Tedin
CloneBuy, 3U, Uncommon
Summon - Clone [*/*]
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed.Clone cannot be played if there are no creatures in play.

Illus. Julie Baroh
Control MagicBuy, 2UU, Uncommon
Enchant Creature
You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.

Illus. Dameon Willich
Copy ArtifactBuy, 1U, Rare
Enchantment
Select any artifact in play. This enchantment acts as a duplicate of that artifact; enchantment copy is affected by cards that affect either enchantments or artifacts. Enchantment copy remains even if original artifact is destroyed.

Illus. Amy Weber
CounterspellBuy, UU, Uncommon
Interrupt
Counters target spell as it is being cast.

Illus. Mark Poole
Creature BondBuy, 1U, Common
Enchant Creature
If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.

Illus. Anson Maddocks
Drain PowerBuy, UU, Rare
Sorcery
Tap all opponent's land, taking all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.

Illus. Douglas Shuler
FeedbackBuy, 2U, Uncommon
Enchant Enchantment
Feedback does 1 damage to controller of target enchantment during each upkeep.

Illus. Quinton Hoover
FlightBuy, U, Common
Enchant Creature
Target creature is now a flying creature.

Illus. Anson Maddocks
InvisibilityBuy, UU, Common
Enchant Creature
Target creature can be blocked only by walls.

Illus. Anson Maddocks
JumpBuy, U, Common
Instant
Target creature is a flying creature until end of turn.

Illus. Mark Poole
LifetapBuy, UU, Uncommon
Enchantment
You gain 1 life each time any forest of opponent's becomes tapped.

Illus. Anson Maddocks
Lord of AtlantisBuy, UU, Rare
Summon - Lord of Atlantis [2/2]
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
Illus. Melissa A. Benson
Magical HackBuy, U, Rare
Interrupt
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change “swampwalk” to “plainswalk.”

Illus. Julie Baroh
Mahamoti DjinnBuy, 4UU, Rare
Summon - Djinn [5/6]
Flying

Of royal blood amongst the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Dan Frazier
Mana ShortBuy, 2U, Rare
Instant
All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana.

Illus. Dameon Willich
Merfolk of the Pearl TridentBuy, U, Common
Summon - Merfolk [1/1]
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
Illus. Jeff A. Menges
Phantasmal ForcesBuy, 3U, Uncommon
Summon - Phantasm [4/1]
Flying
Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
Illus. Mark Poole
Phantasmal TerrainBuy, UU, Common
Enchant Land
Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment.

Illus. Dameon Willich
Phantom MonsterBuy, 3U, Uncommon
Summon - Phantasm [3/3]
Flying

“While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more.”
—Edgar Allan Poe, “The Haunted Palace”

Illus. Jesper Myrfors
Pirate ShipBuy, 4U, Rare
Summon - Ship [4/3]
Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.

Illus. Tom Wänerstrand
Power LeakBuy, 1U, Common
Enchant Enchantment
Target enchantment costs 2 extra mana during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.

Illus. Drew Tucker
Power SinkBuy, XU, Common
Interrupt
Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell willstill be countered.

Illus. Richard Thomas
Prodigal SorcererBuy, 2U, Common
Summon - Wizard [1/1]
Tap to do 1 damage to any target.

Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.
Illus. Douglas Shuler
Psionic BlastBuy, 2U, Uncommon
Instant
Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.

Illus. Douglas Shuler
Psychic VenomBuy, 1U, Common
Enchant Land
Whenever target land is tapped, Psychic Venom does 2 damage to target land's controller.

Illus. Brian Snoddy
Sea SerpentBuy, 5U, Common
Summon - Serpent [5/5]
Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play.

Legend has it that Serpents used to be bigger, but how could that be?
Illus. Jeff A. Menges
Siren's CallBuy, U, Uncommon
Instant
All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.

Illus. Anson Maddocks
Sleight of MindBuy, U, Rare
Interrupt
Change the text of any card being played or already in play by replacing one color word with another. For example, you can change “Counters red spells” to “Counters black spells.” Cannot change mana symbols.

Illus. Mark Poole
Spell BlastBuy, XU, Common
Interrupt
Target spell is countered; X is cost of target spell.

Illus. Brian Snoddy
StasisBuy, 1U, Rare
Enchantment
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed.

Illus. Fay Jones
Steal ArtifactBuy, 2UU, Uncommon
Enchant Artifact
You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.

Illus. Amy Weber
ThoughtlaceBuy, U, Rare
Interrupt
Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.

Illus. Mark Poole
Time WalkBuy, 1U, Rare
Sorcery
Take an extra turn after this one.
TimetwisterBuy, 2U, Rare
Sorcery
Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.

Illus. Mark Tedin
TwiddleBuy, U, Common
Instant
Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card.

Illus. Rob Alexander
UnsummonBuy, U, Common
Instant
Return creature to owner's hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack.

Illus. Douglas Shuler
Vesuvan DoppelgangerBuy, 3UU, Rare
Summon - Doppelganger [*/*]
Upon summoning, Doppelganger acquires all normal characteristics (except color) of any one creature in play on either side; any enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristicsof a different creature in play instead. Doppleganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.

Illus. Quinton Hoover
Volcanic EruptionBuy, XUUU, Rare
Sorcery
Destroys X mountains of your choice, and does X damage to each player and each creature in play.

Illus. Douglas Shuler
Wall of AirBuy, 1UU, Uncommon
Summon - Wall [1/5]
Flying

“This ‘standing windstorm' can hold us off indefinitely? Ridiculous!” Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.
Illus. Richard Thomas
Wall of WaterBuy, 1UU, Uncommon
Summon - Wall [0/5]
U: +1/+0 until end of turn.

A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.
Illus. Richard Thomas
Water ElementalBuy, 3UU, Uncommon
Summon - Elemental [5/4]
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
Illus. Jeff A. Menges
Animate DeadBuy, 1B, Uncommon
Enchant Dead Creature
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.

Illus. Anson Maddocks
Bad MoonBuy, 1B, Rare
Enchantment
All black creatures in play gain +1/+1.

Illus. Jesper Myrfors
Black KnightBuy, BB, Uncommon
Summon - Knight [2/2]
Protection from white, first strike

Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Jeff A. Menges
Bog WraithBuy, 3B, Uncommon
Summon - Wraith [3/3]
Swampwalk

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.

Illus. Jeff A. Menges
Contract from BelowBuy, B, Rare
Sorcery
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.

Illus. Douglas Shuler
Cursed LandBuy, 2BB, Uncommon
Enchant Land
Cursed Land does 1 damage to target land's controller during each upkeep.

Illus. Jesper Myrfors
Dark RitualBuy, B, Common
Interrupt
Add 3 black mana to your mana pool.

Illus. Sandra Everingham
DarkpactBuy, BBB, Rare
Sorcery
Without looking at it first, swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.

Illus. Quinton Hoover
DeathgripBuy, BB, Uncommon
Enchantment
BB: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play.

Illus. Anson Maddocks
DeathlaceBuy, B, Rare
Interrupt
Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.

Illus. Sandra Everingham
Demonic AttorneyBuy, 1BB, Rare
Sorcery
If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.

Illus. Daniel Gelon
Demonic HordesBuy, 3BBB, Rare
Summon - Demon [5/5]
Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponent's choice.

Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
Illus. Jesper Myrfors
Demonic TutorBuy, 1B, Uncommon
Sorcery
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.

Illus. Douglas Shuler
Drain LifeBuy, 1B, Common
Sorcery
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.

Illus. Douglas Shuler
Drudge SkeletonsBuy, 1B, Common
Summon - Skeleton [1/1]
B: Regenerates

Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. Sandra Everingham
Evil PresenceBuy, B, Uncommon
Enchant Land
Target land is now a swamp.

Illus. Sandra Everingham
FearBuy, BB, Common
Enchant Creature
Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.

Illus. Mark Poole
Frozen ShadeBuy, 2B, Common
Summon - Shade [0/1]
B: +1/+1

“There are some qualities—some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade.”
—Edgar Allan Poe, “Silence”

Illus. Douglas Shuler
GloomBuy, 2B, Uncommon
Enchantment
White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.

Illus. Dan Frazier
Howl from BeyondBuy, XB, Common
Instant
Target creature gains +X/+0 until end of turn.

Illus. Mark Poole
Hypnotic SpecterBuy, 1BB, Uncommon
Summon - Specter [2/2]
Flying
An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.

“. . . There was no trace/ Of aught on that illumined face . . .”
—Samuel Coleridge, “Phantom”

Illus. Douglas Shuler
LichBuy, BBBB, Rare
Enchantment
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You loseif this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.

Illus. Daniel Gelon
Lord of the PitBuy, 4BBB, Rare
Summon - Demon [7/7]
Flying, trample
You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.

Illus. Mark Tedin
Mind TwistBuy, XB, Rare
Sorcery
Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.

Illus. Julie Baroh
Nether ShadowBuy, BB, Rare
Summon - Shadow [1/1]
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play.

Illus. Christopher Rush
Nettling ImpBuy, 2B, Uncommon
Summon - Imp [1/1]
Tap to force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is destroyed at end of turn. This tap should be played during opponent's turn, before the attack. May not be used on creatures summoned this turn.

Illus. Quinton Hoover
NightmareBuy, 5B, Rare
Summon - Nightmare [*/*]
Flying
Nightmare's power and toughness both equal the number of swamps its controller has in play.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Illus. Melissa A. Benson
ParalyzeBuy, B, Common
Enchant Creature
Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast.

Illus. Anson Maddocks
PestilenceBuy, 2BB, Common
Enchantment
B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.

Illus. Jesper Myrfors
Plague RatsBuy, 2B, Common
Summon - Rats [*/*]
The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are 2 Plague Rats in play, each has power and toughness 2/2.

“Should you a Rat to madness tease
Why ev'n a Rat may plague you. . .”
—Samuel Coleridge, “Recantation”

Illus. Anson Maddocks
Raise DeadBuy, B, Common
Sorcery
Return creature from your graveyard to your hand.

Illus. Jeff A. Menges
Royal AssassinBuy, 1BB, Rare
Summon - Assassin [1/1]
Tap to destroy any tapped creature.

Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Illus. Tom Wänerstrand
SacrificeBuy, B, Uncommon
Interrupt
Destroy one of your creatures without regenerating it, and add to your mana pool a number of black mana equal to creature's casting cost.

Illus. Dan Frazier
Scathe ZombiesBuy, 2B, Common
Summon - Zombies [2/2]
“They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/
To have seen those dead men rise.”/ —Samuel Coleridge, “The Rime of the Ancient Mariner”

Illus. Jesper Myrfors
Scavenging GhoulBuy, 3B, Uncommon
Summon - Ghoul [2/2]
At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.

Illus. Jeff A. Menges
Sengir VampireBuy, 3BB, Uncommon
Summon - Vampire [4/4]
Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it, unless the dead creature is regenerated.

Illus. Anson Maddocks
SimulacrumBuy, 1B, Uncommon
Instant
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.

Illus. Mark Poole
SinkholeBuy, BB, Common
Sorcery
Destroys any one land.

Illus. Sandra Everingham
TerrorBuy, 1B, Common
Instant
Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.

Illus. Ron Spencer
Unholy StrengthBuy, B, Common
Enchant Creature
Target creature gains +2/+1.

Illus. Douglas Shuler
Wall of BoneBuy, 2B, Uncommon
Summon - Wall [1/4]
B: Regenerates

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.
Illus. Anson Maddocks
Warp ArtifactBuy, BB, Rare
Enchant Artifact
Warp Artifact does 1 damage to target artifact's controller at start of each turn.

Illus. Amy Weber
WeaknessBuy, B, Common
Enchant Creature
Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.

Illus. Douglas Shuler
Will-O'-The-WispBuy, B, Rare
Summon - Will-O'-The-Wisp [0/1]
Flying; B: Regenerates

“About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white.”
—Samuel Coleridge, “The Rime of the Ancient Mariner”

Illus. Jesper Myrfors
Word of CommandBuy, BB, Rare
Instant
You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you havelooked at opponent's hand.

Illus. Jesper Myrfors
Zombie MasterBuy, 1BB, Rare
Summon - Lord [2/3]
All zombies in play gain swampwalk and “B: Regenerates” for as long as this card remains in play.

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
Illus. Jeff A. Menges
BurrowingBuy, R, Uncommon
Enchant Creature
Target creature gains mountainwalk.

Illus. Mark Poole
ChaoslaceBuy, R, Rare
Interrupt
Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.

Illus. Dameon Willich
DisintegrateBuy, XR, Common
Sorcery
Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.

Illus. Anson Maddocks
Dragon WhelpBuy, 2RR, Uncommon
Summon - Dragon [2/3]
Flying
R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn.

“O to be a dragon . . . of silkworm size or immense . . .”
—Marianne Moore, “O to Be a Dragon”

Illus. Amy Weber
Dwarven Demolition TeamBuy, 2R, Uncommon
Summon - Dwarf [1/1]
Tap to destroy a wall.

Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.
Illus. Kev Brockschmidt
Dwarven WarriorsBuy, 2R, Common
Summon - Dwarf [1/1]
Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen.

Illus. Douglas Shuler
Earth ElementalBuy, 3RR, Uncommon
Summon - Elemental [4/5]
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
Illus. Dan Frazier
EarthbindBuy, R, Common
Enchant Flying Creature
Earthbind does 2 damage to target flying creature, which also loses flying ability.

Illus. Quinton Hoover
EarthquakeBuy, XR, Rare
Sorcery
Does X damage to each player and each non-flying creature in play.

Illus. Dan Frazier
False OrdersBuy, R, Common
Instant
You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.

Illus. Anson Maddocks
Fire ElementalBuy, 3RR, Uncommon
Summon - Elemental [5/4]
Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
Illus. Melissa A. Benson
FireballBuy, XR, Common
Sorcery
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.

Illus. Mark Tedin
FirebreathingBuy, R, Common
Enchant Creature
R: +1/+0

“And topples round the dreary west
A looming bastion fringed with fire.”
—Alfred, Lord Tennyson, “In Memoriam”

Illus. Dan Frazier
FlashfiresBuy, 3R, Uncommon
Sorcery
All plains in play are destroyed.

Illus. Dameon Willich
ForkBuy, RR, Rare
Interrupt
Any sorcery or instant spell just cast is doubled. Treat Fork as an exact copy of target spell except that Fork remains red. Copy and original may have different targets.

Illus. Amy Weber
Goblin Balloon BrigadeBuy, R, Uncommon
Summon - Goblins [1/1]
R: Goblins gain flying ability until end of turn. Controller may not choose to make Goblins fly after they have been blocked.

“From up here we can drop rocks and arrows and more rocks!” “Uh, yeah boss, but how do we get down?”
Illus. Andi Rusu
Goblin KingBuy, 1RR, Rare
Summon - Lord [2/2]
Goblins in play gain mountainwalk and +1/+1 while this card remains in play.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.
Illus. Jesper Myrfors
Granite GargoyleBuy, 2R, Rare
Summon - Gargoyle [2/2]
Flying; R: +0/+1 until end of turn.

“While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them.”
—The Underworld Cookbook by Asmoranomardicadaistinaculdacar

Illus. Christopher Rush
Gray OgreBuy, 2R, Common
Summon - Ogre [2/2]
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live on creatures that preyed on sentient beings.
Illus. Dan Frazier
Hill GiantBuy, 3R, Common
Summon - Giant [3/3]
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Illus. Dan Frazier
Hurloon MinotaurBuy, 1RR, Common
Summon - Minotaur [2/3]
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
Illus. Anson Maddocks
Ironclaw OrcsBuy, 1R, Common
Summon - Orcs [2/2]
Cannot be used to block any creature of power more than 1.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
Illus. Anson Maddocks
Keldon WarlordBuy, 2RR, Uncommon
Summon - Lord [*/*]
The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.

Illus. Kev Brockschmidt
Lightning BoltBuy, R, Common
Instant
Lightning Bolt does 3 damage to one target.

Illus. Christopher Rush
Mana FlareBuy, 2R, Rare
Enchantment
Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type.

Illus. Christopher Rush
ManabarbsBuy, 3R, Rare
Enchantment
Whenever any land is tapped, Manabarbs does 1 damage to the land's controller.

Illus. Christopher Rush
Mons's Goblin RaidersBuy, R, Common
Summon - Goblins [1/1]
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in te storm.
Illus. Jeff A. Menges
Orcish ArtilleryBuy, 1RR, Uncommon
Summon - Orcs [1/3]
Tap to do 2 damage to any target, but you suffer 3 damage as well.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.
Illus. Anson Maddocks
Orcish OriflammeBuy, 3R, Uncommon
Enchantment
When attacking, all of your attacking creatures gain +1/+0.

Illus. Dan Frazier
Power SurgeBuy, RR, Rare
Enchantment
Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn.

Illus. Douglas Shuler
Raging RiverBuy, RR, Rare
Enchantment
When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River.

Illus. Sandra Everingham
Red Elemental BlastBuy, R, Common
Interrupt
Counters a blue spell being cast or destroys a blue card in play.

Illus. Richard Thomas
Roc of Kher RidgesBuy, 3R, Rare
Summon - Roc [3/3]
Flying

We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and spread gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
Illus. Andi Rusu
Rock HydraBuy, XRR, Rare
Summon - Hydra [0/0]
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers destroys one head unless R is spent. During upkeep, new heads may be grown for RRR apiece.

Illus. Jeff A. Menges
Sedge TrollBuy, 2R, Rare
Summon - Troll [2/2]
B: Regenerates. Troll gains +1/+1 if controller has swamps in play.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
Illus. Dan Frazier
ShatterBuy, 1R, Common
Instant
Shatter destroys target artifact.

Illus. Amy Weber
Shivan DragonBuy, 4RR, Rare
Summon - Dragon [5/5]
Flying, R: +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
Illus. Melissa A. Benson
SmokeBuy, RR, Rare
Enchantment
Each player can only untap one creature during his or her untap phase.

Illus. Jesper Myrfors
Stone GiantBuy, 2RR, Uncommon
Summon - Giant [3/4]
Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power, is destroyed at end of turn.

What goes up, must come down.
Illus. Dameon Willich
Stone RainBuy, 2R, Common
Sorcery
Destroys any one land.

Illus. Daniel Gelon
TunnelBuy, R, Uncommon
Instant
Destroys 1 wall. Target wall cannot be regenerated.

Illus. Dan Frazier
Two-Headed Giant of ForiysBuy, 4R, Rare
Summon - Giant [4/4]
Trample
May block two attacking creatures; divide damage between them however controller likes.

None knew if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.
Illus. Anson Maddocks
Uthden TrollBuy, 2R, Uncommon
Summon - Troll [2/2]
R: Regenerates

“Oi oi oi, me gotta hurt in 'ere
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear.”
—Traditional

Illus. Douglas Shuler
Wall of FireBuy, 1RR, Uncommon
Summon - Wall [0/5]
R: +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.
Illus. Richard Thomas
Wall of StoneBuy, 1RR, Uncommon
Summon - Wall [0/8]
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
Illus. Dan Frazier
Wheel of FortuneBuy, 2R, Rare
Sorcery
Both players must discard their hands and draw seven new cards.

Illus. Daniel Gelon
Aspect of WolfBuy, 1G, Rare
Enchant Creature
Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.

Illus. Jeff A. Menges
BerserkBuy, G, Uncommon
Instant
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.

Illus. Dan Frazier
Birds of ParadiseBuy, G, Rare
Summon - Mana Birds [0/1]
Flying
Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.

Illus. Mark Poole
CamouflageBuy, G, Uncommon
Instant
You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.

Illus. Jesper Myrfors
ChannelBuy, GG, Uncommon
Sorcery
Until end of turn, you may add colorless mana to your mana pool, at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life.

Illus. Richard Thomas
CockatriceBuy, 3GG, Rare
Summon - Cockatrice [2/4]
Flying
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.

Illus. Dan Frazier
Craw WurmBuy, 4GG, Common
Summon - Wurm [6/4]
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Daniel Gelon
Elvish ArchersBuy, 1G, Rare
Summon - Elf [2/1]
First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, “Well, at least now we're fighting in the shade!”
Illus. Anson Maddocks
FastbondBuy, G, Rare
Enchantment
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.

Illus. Mark Poole
FogBuy, G, Common
Instant
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.

Illus. Jesper Myrfors
Force of NatureBuy, 2GGGG, Rare
Summon - Force [8/8]
Trample
You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.

Illus. Douglas Shuler
FungusaurBuy, 3G, Rare
Summon - Fungusaur [2/2]
Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.
Illus. Daniel Gelon
Gaea's LiegeBuy, 3GGG, Rare
Summon - Gaea's Liege [*/*]
When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play.Mark changed lands with counters, removing the counters when Gaea's Liege leaves play.

Illus. Dameon Willich
Giant GrowthBuy, G, Common
Instant
Target creature gains +3/+3 until end of turn.

Illus. Sandra Everingham
Giant SpiderBuy, 3G, Common
Summon - Spider [2/4]
Does not fly, but can block flying creatures.

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.
Illus. Sandra Everingham
Grizzly BearsBuy, 1G, Common
Summon - Bear [2/2]
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Illus. Jeff A. Menges
HurricaneBuy, XG, Uncommon
Sorcery
All players and flying creatures suffer X damage.

Illus. Dameon Willich
Ice StormBuy, 2G, Uncommon
Sorcery
Destroys any one land.

Illus. Dan Frazier
Instill EnergyBuy, G, Uncommon
Enchant Creature
You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.

Illus. Dameon Willich
Ironroot TreefolkBuy, 4G, Common
Summon - Treefolk [3/5]
The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.
Illus. Jesper Myrfors
KudzuBuy, 1GG, Rare
Enchant Land
When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land of his or her choice.

Illus. Mark Poole
Ley DruidBuy, 2G, Uncommon
Summon - Cleric [1/1]
Tap Druid to untap a land of your choice. This action can be played as an interrupt.

After years of training, the Druid becomes the one with nature, drawing power from the land and returning it when needed.
Illus. Sandra Everingham
LifeforceBuy, GG, Uncommon
Enchantment
GG: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play.

Illus. Dameon Willich
LifelaceBuy, G, Rare
Interrupt
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.

Illus. Amy Weber
Living ArtifactBuy, G, Rare
Enchant Artifact
Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.

Illus. Anson Maddocks
Living LandsBuy, 3G, Rare
Enchantment
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.

Illus. Jesper Myrfors
Llanowar ElvesBuy, G, Common
Summon - Elf [1/1]
Tap to add 1 green mana to your mana pool. This tap can be played as an interrupt.

Whenever the Llanowar Elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.
Illus. Anson Maddocks
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.

Illus. Anson Maddocks
Natural SelectionBuy, G, Rare
Instant
Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.

Illus. Mark Poole
RegenerationBuy, 1G, Common
Enchant Creature
G: Target creature regenerates.

Illus. Quinton Hoover
RegrowthBuy, 1G, Uncommon
Sorcery
Return any card from your graveyard to your hand.

Illus. Dameon Willich
Scryb SpritesBuy, G, Common
Summon - Faerie [1/1]
Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
Illus. Amy Weber
Shanodin DryadsBuy, G, Common
Summon - Nymphs [1/1]
Forestwalk

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.
Illus. Anson Maddocks
Stream of LifeBuy, XG, Common
Sorcery
Target player gains X life.

Illus. Mark Poole
Thicket BasiliskBuy, 3GG, Uncommon
Summon - Basilisk [2/4]
Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.
Illus. Dan Frazier
Timber WolvesBuy, G, Rare
Summon - Wolves [1/1]
Bands

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
Illus. Melissa A. Benson
TranquilityBuy, 2G, Common
Sorcery
All enchantments in play must be discarded.

Illus. Douglas Shuler
TsunamiBuy, 3G, Uncommon
Sorcery
All islands in play are destroyed.

Illus. Richard Thomas
Verduran EnchantressBuy, 1GG, Rare
Summon - Enchantress [0/2]
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.

Some say magic was first practiced by women, who have always felt strong ties to the land.
Illus. Kev Brockschmidt
Wall of BramblesBuy, 2G, Uncommon
Summon - Wall [2/3]
G: Regenerates

“What else, when chaos draws all forces inward to shape a single leaf.” —Conrad Aiken
Illus. Anson Maddocks
Wall of IceBuy, 2G, Uncommon
Summon - Wall [0/7]
“And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between.”/ —Samuel Coleridge, “The Rime of the Ancient Mariner”
Illus. Richard Thomas
Wall of WoodBuy, G, Common
Summon - Wall [0/3]
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.
Illus. Mark Tedin
WanderlustBuy, 2G, Uncommon
Enchant Creature
Wanderlust does 1 damage to target creature's controller during upkeep.

Illus. Cornelius Brudi
War MammothBuy, 3G, Common
Summon - Mammoth [3/3]
Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
Illus. Jeff A. Menges
WebBuy, G, Rare
Enchant Creature
Target creature gains +0/+2 and can now block flying creatures, though it does not gain the power to fly.

Illus. Rob Alexander
Wild GrowthBuy, G, Common
Enchant Land
When tapped, target land provides 1 green mana in addition to the mana it normally provides.

Illus. Mark Poole
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