Odyssey Spoiler (350 cards)

Aegis of HonorBuy, W, Rare
Enchantment
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Illus. Ron Spears
Card #1
Ancestral TributeBuy, 5WW, Rare
Sorcery
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Edward P. Beard, Jr.
Card #2
Angelic WallBuy, 1W, Common
Creature - Wall [0/4]
(Walls can't attack.) Flying

"The Ancestor protects us in ways we can't begin to comprehend." -Mystic elder
Illus. John Avon
Card #3
Animal BoneyardBuy, 2W, Uncommon
Enchant Land
Enchanted land has "Tap, Sacrifice a creature: You gain life equal to that creature's toughness."

"The animal spirits are the Ancestor's grandchildren. Remember them." -Mystic elder
Illus. Edward P. Beard, Jr.
Card #4
AuramancerBuy, 2W, Common
Creature - Wizard [2/2]
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Beauty stirs the memory like a sweet perfume excites the air.
Illus. Rebecca Guay
Card #5
Aven ArcherBuy, 3WW, Uncommon
Creature - Bird Soldier [2/2]
Flying 2W, Tap: Aven Archer deals 2 damage to target attacking or blocking creature.

Aimed by the eyes of eagles, their arrows never miss the mark.
Illus. Mark Zug
Card #6
Aven CloudchaserBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying When Aven Cloudchaser comes into play, destroy target enchantment.

"At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." -Nomad myth
Illus. Justin Sweet
Card #7
Aven FlockBuy, 4W, Common
Creature - Bird Soldier [2/3]
Flying W: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
Card #8
Aven ShrineBuy, 1WW, Rare
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Illus. Wayne England
Card #9
Balancing ActBuy, 2WW, Rare
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way.

Illus. Scott M. Fischer
Card #10
Beloved ChaplainBuy, 1W, Uncommon
Creature - Cleric [1/1]
Protection from creatures

Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
Illus. Darrell Riche
Card #11
Blessed OratorBuy, 3W, Uncommon
Creature - Cleric [1/4]
Other creatures you control get +0/+1

His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.
Illus. Terese Nielsen
Card #12
CantivoreBuy, 1WW, Rare
Creature - Lhurgoyf [*/*]
Attacking doesn't cause Cantivore to tap. Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards.

Illus. Daren Bader
Card #13
Cease-FireBuy, 2W, Common
Instant
Target player can't play creature spells this turn. Draw a card.

When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
Illus. Darrell Riche
Card #14
ConfessorBuy, W, Common
Creature - Cleric [1/1]
Whenever a player discards a card from his or her hand, you may gain 1 life.

"There will be gains for our losses. There will be rights for our wrongs."
Illus. John Avon
Card #15
Dedicated MartyrBuy, W, Common
Creature - Cleric [1/1]
W, Sacrifice Dedicated Martyr: You gain 3 life.

"If he's so willing to suffer for his cause, then by all means, let us oblige him." -Cabal Patriarch
Illus. Dave Dorman
Card #16
Delaying ShieldBuy, 3W, Rare
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Illus. Luca Zontini
Card #17
Devoted CaretakerBuy, W, Rare
Creature - Cleric [1/2]
W, Tap: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Her eyes blaze with the strength of twenty shields. Every glance is a salvation.
Illus. Clyde Caldwell
Card #18
Divine SacramentBuy, 1WW, Rare
Enchantment
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

Their whispered prayers rally the nomads better than any war cry could.
Illus. Ray Lago
Card #19
Dogged HunterBuy, 2W, Rare
Creature - Nomad [1/1]
Tap: Destroy target creature token.

The relationship between hunter and hunted knows nothing of alliances.
Illus. rk post
Card #20
Earnest FellowshipBuy, 1W, Rare
Enchantment
Each creature has protection from its colors.

"The world has enough strife as it is. Where would we be if we turned against each other?" -Pianna, nomad captain
Illus. Heather Hudson
Card #21
EmboldenBuy, 2W, Common
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Rebecca Guay
Card #22
GallantryBuy, 1W, Uncommon
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.

The courageous accomplish more in a single moment than the cowardly do in a lifetime.
Illus. Mark Tedin
Card #23
Graceful AntelopeBuy, 2WW, Rare
Creature - Antelope [1/4]
Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play.

Illus. Heather Hudson
Card #24
Hallowed HealerBuy, 2W, Common
Creature - Cleric [1/1]
Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Ben Thompson
Card #25
Karmic JusticeBuy, 2W, Rare
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Illus. Ray Lago
Card #26
Kirtar's DesireBuy, W, Common
Enchant Creature
Enchanted creature can't attack. Threshold - Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Pete Venters
Card #27
Kirtar's WrathBuy, 4WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated. Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)

Illus. Kev Walker
Card #28
Lieutenant KirtarBuy, 1WW, Rare
Creature - Bird Soldier Legend [2/2]
Flying 1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.

"His strengths are pride, devotion, and ambition. His weaknesses are the same." -Pianna, nomad captain
Illus. Paolo Parente
Card #29
Life BurstBuy, 1W, Common
Instant
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

As uplifting as a mystic's dreams.
Illus. John Avon
Card #30
Luminous GuardianBuy, 3W, Uncommon
Creature - Guardian [1/4]
W: Luminous Guardian gets +0/+1 until end of turn. 2: Luminous Guardian may block an additional creature this turn.

"There is no victory without virtue."
Illus. Terese Nielsen
Card #31
Master ApothecaryBuy, WWW, Rare
Creature - Cleric [2/2]
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.

It takes a remarkable cleric to turn a group of healers into a hospital.
Illus. Terese Nielsen
Card #32
Mystic CrusaderBuy, 1WW, Rare
Creature - Nomad Mystic [2/1]
Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Kev Walker
Card #33
Mystic PenitentBuy, W, Uncommon
Creature - Nomad Mystic [1/1]
Attacking doesn't cause Mystic Penitent to tap. Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Larry Elmore
Card #34
Mystic VisionaryBuy, 1W, Common
Creature - Nomad Mystic [2/1]
Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)

"The aven are heralds of divinity. The greatest glory is to join them in the sky."
Illus. Matt Cavotta
Card #35
Mystic ZealotBuy, 3W, Common
Creature - Nomad Mystic [2/4]
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Nomad youths aspire to one of two roles in the tribe: priest or warrior. Their secret dream is to become both.
Illus. Paolo Parente
Card #36
Nomad DecoyBuy, 2W, Uncommon
Creature - Nomad [1/2]
W, Tap: Tap target creature. Threshold - WW, Tap: Tap two target creatures. (Play this ability only as long as seven or more cards are in your graveyard.)

If you can take something from a nomad, it's probably bait.
Illus. Pete Venters
Card #37
Patrol HoundBuy, 1W, Common
Creature - Hound [2/2]
Discard a card from your hand: Patrol Hound gains first strike until end of turn.

To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin."
Illus. Daren Bader
Card #38
Pianna, Nomad CaptainBuy, 1WW, Rare
Creature - Nomad Legend [2/2]
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Some find inspiration in their swords. Others find it in their leaders.
Illus. D. Alexander Gregory
Card #39
Pilgrim of JusticeBuy, 2W, Common
Creature - Cleric [1/3]
Protection from red W, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

"I would die a thousand deaths before I let you harm another."
Illus. Orizio Daniele
Card #40
Pilgrim of VirtueBuy, 2W, Common
Creature - Cleric [1/3]
Protection from black W, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

"A life is measured by the lives it saves."
Illus. Massimilano Frezzato
Card #41
Ray of DistortionBuy, 3W, Common
Instant
Destroy target artifact or enchantment. Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Carl Critchlow
Card #42
Resilient WandererBuy, 2WW, Uncommon
Creature - Nomad [2/3]
First strike Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn.

Nomads understand many cultures and therefore travel without fear.
Illus. Clyde Caldwell
Card #43
Sacred RitesBuy, W, Common
Instant
Discard any number of cards from your hand. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Illus. Bradley Williams
Card #44
Second ThoughtsBuy, 4W, Common
Instant
Remove target attacking creature from the game. Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.
Illus. Ray Lago
Card #45
ShelterBuy, 1W, Common
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Good strategists seize opportunities. Great strategists make their own.
Illus. Christopher Moeller
Card #46
SoulcatcherBuy, 1W, Uncommon
Creature - Bird Soldier [1/1]
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

"Holy couriers guide aven spirits up to the home of the Ancestor." -Mystic elder
Illus. Ron Spencer
Card #47
Sphere of DutyBuy, 3W, Uncommon
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.

Duty subdues instinct.
Illus. Christopher Moeller
Card #48
Sphere of GraceBuy, 3W, Uncommon
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.
Illus. Christopher Moeller
Card #49
Sphere of LawBuy, 3W, Uncommon
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.
Illus. Christopher Moeller
Card #50
Sphere of ReasonBuy, 3W, Uncommon
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.
Illus. Christopher Moeller
Card #51
Sphere of TruthBuy, 3W, Uncommon
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.
Illus. Christopher Moeller
Card #52
SpiritualizeBuy, 2W, Uncommon
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.

"There is purity in all things. Even hatred." -Lieutenant Kirtar
Illus. Christopher Moeller
Card #53
Tattoo WardBuy, 2W, Uncommon
Enchant Creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.

Illus. Ben Thompson
Card #54
Testament of FaithBuy, W, Uncommon
Enchantment
oX: Testament of Faith becomes an X/X Wall creature until end of turn. It's still an enchantment. (Walls can't attack.)

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible." -Pianna, nomad captain
Illus. Roger Raupp
Card #55
Tireless TribeBuy, W, Common
Creature - Nomad [1/1]
Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.

"We've survived starvation, dwarf attacks, and heatstroke. Why should a little sandstorm bother us?"
Illus. Carl Critchlow
Card #56
Wayward AngelBuy, 4WW, Rare
Creature - Angel Horror [4/4]
Flying Attacking doesn't cause Wayward Angel to tap. Threshold - Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature". (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Mark Tedin
Card #57
Aboshan, Cephalid EmperorBuy, 4UU, Rare
Creature - Cephalid Legend [3/3]
Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying.

"No one can fight the tide forever."
Illus. Christopher Moeller
Card #58
Aboshan's DesireBuy, U, Common
Enchant Creature
Enchanted creature has flying. Threshold - Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more card are in your graveyard.)

Illus. Ciruelo
Card #59
Aether BurstBuy, 1U, Common
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of AEther Burst cards in all graveyards as you play AEther Burst.

As fleeting as a cephalid's promise.
Illus. Adam Rex
Card #60
AmugabaBuy, 5UU, Rare
Creature - Illusion [6/6]
Flying 2U, Discard a card from your hand: Return Amugaba to its owner's hand.

The aven claim it feeds on thunder and rainbows.
Illus. Heather Hudson
Card #61
Aura GraftBuy, 1U, Uncommon
Instant
Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.)

"It's not really stealing. It's more like extended borrowing."
Illus. Ray Lago
Card #62
Aven FisherBuy, 3U, Common
Creature - Bird Soldier [2/2]
Flying When Aven Fisher is put into a graveyard from play, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.
Illus. Christopher Moeller
Card #63
Aven SmokeweaverBuy, 2UU, Uncommon
Creature - Bird Soldier [2/3]
Flying, protection from red

In a world still pained from burns, some are born already scarred.
Illus. Kev Walker
Card #64
Aven WindreaderBuy, 3UU, Common
Creature - Bird Soldier Wizard [3/3]
Flying 1U: Target player reveals the top card of his or her library.

"The tiniest ripple tells a story ten fathoms deep."
Illus. Greg & Tim Hildebrandt
Card #65
Balshan BeguilerBuy, 2U, Uncommon
Creature - Wizard [1/1]
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Illus. Ray Lago
Card #66
Balshan GriffinBuy, 3UU, Uncommon
Creature - Griffin [3/2]
Flying 1U, Discard a card from your hand: Return Balshan Griffin to its owner's hand.

It helps to have an extra direction in which to run.
Illus. Wayne England
Card #67
BamboozleBuy, 2U, Uncommon
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Illus. Alan Pollack
Card #68
Battle of WitsBuy, 3UU, Rare
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Illus. Mark Brill
Card #69
Careful StudyBuy, U, Common
Sorcery
Draw two cards, then discard two cards from your hand.

Books are like crops-they must be thinned for best yield.
Illus. Scott M. Fischer
Card #70
Cephalid BrokerBuy, 3U, Uncommon
Creature - Cephalid [2/2]
Tap: Target player draws two cards, then discards two cards from his or her hand.

Cephalids value the free exchange of ideas-except for the "free" part.
Illus. Dave Dorman
Card #71
Cephalid LooterBuy, 2U, Common
Creature - Cephalid [2/1]
Tap: Target player draws a card, then discards a card from his or her hand.

"Amazing, isn't it, what humans will throw away when they're drowning?"
Illus. Keith Garletts
Card #72
Cephalid RetainerBuy, 2UU, Rare
Creature - Cephalid [2/3]
UU: Tap target creature without flying.

Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.
Illus. Tony Szczudlo
Card #73
Cephalid ScoutBuy, 1U, Common
Creature - Cephalid Wizard [1/1]
Flying 2U, Sacrifice a land: Draw a card.

The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
Illus. Alan Pollack
Card #74
Cephalid ShrineBuy, 1UU, Rare
Enchantment
Whenever a player plays a spell, counter that spell unless that player pays oX, where X is the number of cards in all graveyards with the same name as the spell.

Illus. Wayne England
Card #75
Chamber of ManipulationBuy, 2UU, Uncommon
Enchant Land
Enchanted land has "Tap, Discard a card from your hand: Gain control of target creature until end of turn."

Politics is just a subtle form of mind control-and cephalids are master politicians.
Illus. Wayne England
Card #76
CognivoreBuy, 6UU, Rare
Creature - Lhurgoyf [*/*]
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Illus. Adam Rex
Card #77
ConcentrateBuy, 2UU, Uncommon
Sorcery
Draw three cards.

"The treasure in my mind is greater than any worldly glory."
Illus. Glen Angus & Arnie Swekel
Card #78
Cultural ExchangeBuy, 4UU, Rare
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

Illus. Daren Bader
Card #79
DelugeBuy, 2U, Uncommon
Instant
Tap all creatures without flying.

"From the sea came all life, and to the sea it will return. The sooner the better." -Emperor Aboshan
Illus. Wayne England
Card #80
DematerializeBuy, 3U, Common
Sorcery
Return target permanent to its owner's hand. Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Mike Ploog
Card #81
DivertBuy, U, Rare
Instant
Change the target of target spell with a single target unless that spell's controller pays 2.

"What's the fun of being a wizard if you can't mess with people's heads?"
Illus. Christopher Moeller
Card #82
DreamwinderBuy, 3U, Common
Creature - Serpent [4/3]
Dreamwinder can't attack unless defending player controls an island. U, Sacrifice an island: Target land becomes an island until end of turn.

Illus. Wayne England
Card #83
Escape ArtistBuy, 1U, Common
Creature - Wizard [1/1]
Escape Artist is unblockable. U, Discard a card from your hand: Return Escape Artist to its owner's hand.

"Not even my shadow knows where I am."
Illus. Scott M. Fischer
Card #84
ExtractBuy, U, Rare
Sorcery
Search target player's library for a card, and remove that card from the game. Then that player shuffles his or her library.

To say Nixar had a splitting headache would be a bit of an understatement.
Illus. Matt Cavotta
Card #85
Fervent DenialBuy, 3UU, Uncommon
Instant
Counter target spell. Flashback 5UU (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

"Your tenacity is admirable. And futile." -Emperor Aboshan
Illus. Scott M. Fischer
Card #86
Immobilizing InkBuy, 1U, Common
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "1, Discard a card from your hand: Untap this creature."

Illus. Darrell Riche
Card #87
Laquatus's CreativityBuy, 4U, Uncommon
Sorcery
Target player draws cards equal to the number of cards in that player's hand, then discards that many cards.

One never knows when inspiration will bubble up.
Illus. Don Hazeltine
Card #88
Patron WizardBuy, UUU, Rare
Creature - Wizard [2/2]
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.

"The best way to teach is by example."
Illus. Donato Giancola
Card #89
Pedantic LearningBuy, UU, Rare
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.

Even the trivial can inspire.
Illus. Heather Hudson
Card #90
PeekBuy, U, Common
Instant
Look at target player's hand. Draw a card.

Sometimes you have to read between the minds.
Illus. Adam Rex
Card #91
PersuasionBuy, 3UU, Rare
Enchant Creature
You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."
Illus. Adam Rex
Card #92
Phantom WhelpBuy, 1U, Common
Creature - Hound [2/2]
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.

It lurks in the mist, waiting for stragglers to fall behind. When the fog clears, nothing remains but footprints.
Illus. Wayne England
Card #93
PredictBuy, 1U, Uncommon
Instant
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Illus. Rebecca Guay
Card #94
Psionic GiftBuy, 1U, Common
Enchant Creature
Enchanted creature has "Tap: This creature deals 1 damage to target creature or player."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting! Slightly abridged.
Illus. Orizio Daniele
Card #95
Pulsating IllusionBuy, 4U, Uncommon
Creature - Illusion [0/1]
Flying Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.

Illus. Arnie Swekel
Card #96
PuppeteerBuy, 2U, Uncommon
Creature - Wizard [1/2]
U, Tap: Tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."
Illus. Scott M. Fischer
Card #97
RepelBuy, 3U, Common
Instant
Put target creature on top of its owner's library.

"I have a hunch we'll be seeing that one again soon." -Ambassador Laquatus
Illus. Terese Nielsen
Card #98
Rites of RefusalBuy, 1U, Common
Instant
Discard any number of cards from your hand. Counter target spell unless its controller pays 3 for each card discarded this way.

Illus. Bradley Williams
Card #99
ScrivenerBuy, 4U, Common
Creature - Townsfolk [2/2]
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.

A good memory is no match for a good scribe.
Illus. Kev Walker
Card #100
Shifty DoppelgangerBuy, 2U, Rare
Creature - Shapeshifter [1/1]
3U, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.

Illus. Greg Staples
Card #101
StandstillBuy, 1U, Uncommon
Enchantment
When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards.

"Take your time."
Illus. Heather Hudson
Card #102
SyncopateBuy, XU, Common
Instant
Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

"Memories can't simply be washed away. The mind must be scrubbed clean." -Ambassador Laquatus
Illus. Pete Venters
Card #103
Think TankBuy, 2U, Uncommon
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Cephalids seek knowledge not to better themselves, but to best others.
Illus. Jim Nelson
Card #104
Thought DevourerBuy, 2UU, Rare
Creature - Beast [4/4]
Flying Your maximum hand size is reduced by four.

Thinking is hard.
Illus. Jim Nelson
Card #105
Thought EaterBuy, 1U, Uncommon
Creature - Beast [2/2]
Flying Your maximum hand size is reduced by three.

The first memory it sucks out of its host is how to get rid of it.
Illus. Luca Zontini
Card #106
Thought NibblerBuy, U, Common
Creature - Beast [1/1]
Flying Your maximum hand size is reduced by two.

Balshan wizards have long used them to gnaw away the memories they wish to forget.
Illus. Arnie Swekel
Card #107
Time StretchBuy, 8UU, Rare
Sorcery
Target player takes two extra turns after this one.

There's lots of time like the present.
Illus. Paolo Parente
Card #108
Touch of InvisibilityBuy, 3U, Common
Sorcery
Target creature is unblockable this turn. Draw a card.

Cephalids specialize in things unseen, be they politics, betrayal, or themselves.
Illus. Eric Peterson
Card #109
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Dreads had half a mind to leave.
Illus. Greg Staples
Card #110
Treetop SentinelBuy, 2UU, Uncommon
Creature - Bird Soldier [2/3]
Flying, protection from green

Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
Illus. Carl Critchlow
Card #111
Unifying TheoryBuy, 1U, Rare
Enchantment
Whenever a player plays a spell, that player may pay 2. If the player does, he or she draws a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.
Illus. Ron Spencer
Card #112
UpheavalBuy, 4UU, Rare
Sorcery
Return all permanents to their owners' hands.

The calm comes after the storm.
Illus. Kev Walker
Card #113
Words of WisdomBuy, 1U, Common
Instant
You draw two cards, then each other player draws a card.

Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.
Illus. Eric Peterson
Card #114
AfflictBuy, 2B, Common
Instant
Target creature gets -1/-1 until end of turn. Draw a card.

When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough.
Illus. Roger Raupp
Card #115
BloodcurdlerBuy, 1B, Rare
Creature - Horror [1/1]
Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Adam Rex
Card #116
Braids, Cabal MinionBuy, 2BB, Rare
Creature - Minion Legend [2/2]
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."
Illus. Eric Peterson
Card #117
Buried AliveBuy, 2B, Uncommon
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Illus. Greg Staples
Card #118
Cabal InquisitorBuy, 1B, Common
Creature - Minion [1/1]
Threshold - 1B, Tap, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Alex Horley
Card #119
Cabal PatriarchBuy, 3BBB, Rare
Creature - Wizard Legend [5/5]
2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2B, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.

Illus. Mark Zug
Card #120
Cabal ShrineBuy, 1BB, Rare
Enchantment
Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell.

Illus. Ben Thompson
Card #121
Caustic TarBuy, 4BB, Uncommon
Enchant Land
Enchanted land has "Tap: Target player loses 3 life."

"Twisted magic, twisted fate, Force the land to ooze with hate." -Cabal chant
Illus. John Avon
Card #122
Childhood HorrorBuy, 3B, Uncommon
Creature - Horror [2/2]
Flying Threshold - Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Larry Elmore
Card #123
Coffin PurgeBuy, B, Common
Instant
Remove target card in a graveyard from the game. Flashback B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Pete Venters
Card #124
Crypt CreeperBuy, 1B, Common
Creature - Zombie [2/1]
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.

To unearth its dinner, it inters itself.
Illus. John Matson
Card #125
Cursed MonstrosityBuy, 4B, Rare
Creature - Horror [4/3]
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand.

"Run away! It's an . . . um . . . run away!" -Nomad sentry
Illus. Jeff Remmer
Card #126
Decaying SoilBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Don Hazeltine
Card #127
DecomposeBuy, 1B, Uncommon
Sorcery
Remove up to three target cards in a single graveyard from the game.

"Sheesh! How am I supposed to make a decent living around here?" -Cabal grave robber
Illus. Tony Szczudlo
Card #128
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card, and put that card into your hand. Then shuffle your library.

The best ideas often come from the worst minds.
Illus. Rick Farrell
Card #129
Dirty WereratBuy, 3B, Common
Creature - Minion Rat [2/3]
B, Discard a card from your hand: Regenerate Dirty Wererat. Threshold - Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Daren Bader
Card #130
Dusk ImpBuy, 2B, Common
Creature - Imp [2/1]
Flying

It despises humans and squirrels and beasts and dwarves and cephalids . . . well, it despises just about everything.
Illus. Edward P. Beard, Jr.
Card #131
EntombBuy, B, Rare
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.

A grave is the safest place to store ill-gotten treasures.
Illus. Ron Spears
Card #132
ExecuteBuy, 2B, Uncommon
Instant
Destroy target white creature. It can't be regenerated. Draw a card.

"Any fool who would die for honor is better off dead." -Cabal Patriarch
Illus. Gary Ruddell
Card #133
Face of FearBuy, 5B, Uncommon
Creature - Horror [3/4]
2B, Discard a card from your hand: Face of Fear can't be blocked this turn except by artifact creatures and/or black creatures.

"It's only frightened five people to death. Not my best work." -Braids, dementia summoner
Illus. Thomas M. Baxa
Card #134
Famished GhoulBuy, 3B, Uncommon
Creature - Zombie [3/2]
1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.

Memories have distinct tastes. Its favorites are the sickly sweetness of lost love and the bitter smokiness of cruel murder.
Illus. Adam Rex
Card #135
Filthy CurBuy, 1B, Common
Creature - Hound [2/2]
Whenever Filthy Cur is dealt damage, you lose that much life.

Some things even fleas won't bite.
Illus. Adam Rex
Card #136
Fledgling ImpBuy, 2B, Common
Creature - Imp [2/2]
B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.

Imps aren't born knowing how to fly-just how to annoy.
Illus. John Matson
Card #137
FrightcrawlerBuy, 1B, Common
Creature - Horror [1/1]
Frightcrawler can't be blocked except by artifact creatures and/or black creatures. Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Matt Cavotta
Card #138
Ghastly DemiseBuy, B, Common
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

"Anyone can snap her fingers and yank a soul. I prefer to kill creatively." -Braids, dementia summoner
Illus. Gary Ruddell
Card #139
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Oddly, no one questioned the Cabal's wisdom in hiring a zombie to work at the cemetery.
Illus. Tony Szczudlo
Card #140
GravestormBuy, BBB, Rare
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

Illus. Alex Horley
Card #141
Haunting EchoesBuy, 3BB, Rare
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.

Illus. Arnie Swekel
Card #142
Hint of InsanityBuy, 2B, Rare
Sorcery
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.

"Practice makes perfect, but obsession makes better."
Illus. Luca Zontini
Card #143
Infected VerminBuy, 2B, Uncommon
Creature - Rat [1/1]
2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Anthony S. Waters
Card #144
Innocent BloodBuy, B, Common
Sorcery
Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Illus. Carl Critchlow
Card #145
Last RitesBuy, 2B, Common
Sorcery
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Illus. Bradley Williams
Card #146
Malevolent AwakeningBuy, 1BB, Uncommon
Enchantment
1BB, Sacrifice a creature: Return target creature card from your graveyard to your hand.

The most popular pit fighters are brought back for encore performances.
Illus. Alex Horley
Card #147
Mind BurstBuy, 1B, Common
Sorcery
Target player discards X cards from his or her hand, where X is one plus the number of Mind Burst cards in all graveyards.

As haunting as a zombie's curse.
Illus. Marc Fishman
Card #148
MindslicerBuy, 2BB, Rare
Creature - Horror [4/3]
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

It is the thing that goes bump in the night.
Illus. Kev Walker
Card #149
Morbid HungerBuy, 4BB, Common
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback 7BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Eric Peterson
Card #150
Morgue TheftBuy, 1B, Common
Sorcery
Return target creature card from your graveyard to your hand. Flashback 4B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Justin Sweet
Card #151
MortivoreBuy, 2BB, Rare
Creature - Lhurgoyf [*/*]
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.

Illus. Anthony S. Waters
Card #152
Nefarious LichBuy, BBBB, Rare
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game.

Illus. Jerry Tiritilli
Card #153
Overeager ApprenticeBuy, 2B, Common
Creature - Minion [1/2]
Discard a card from your hand, Sacrifice Overeager Apprentice: Add BBB to your mana pool.

Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
Illus. Ray Lago
Card #154
PainbringerBuy, 2BB, Uncommon
Creature - Minion [1/1]
Tap, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.

Illus. Pete Venters
Card #155
Patriarch's DesireBuy, 3B, Common
Enchant Creature
Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Eric Peterson
Card #156
Repentant VampireBuy, 3BB, Rare
Creature - Vampire [3/3]
Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - Repentant Vampire is white and has "Tap: Destroy target black creature."

Illus. Mark Tedin
Card #157
Rotting GiantBuy, 1B, Uncommon
Creature - Zombie Giant [3/3]
Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.

Wracked with rot, it wrecks and ruins.
Illus. Kev Walker
Card #158
Sadistic HypnotistBuy, 3BB, Uncommon
Creature - Minion [2/2]
Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery.

"Victory in the pits is almost as rewarding as the methods I use to achieve it."
Illus. Paolo Parente
Card #159
Screams of the DamnedBuy, 3BB, Uncommon
Enchantment
1B, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
Illus. Jerry Tiritilli
Card #160
Skeletal ScryingBuy, XB, Uncommon
Instant
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life.

Illus. Bob Petillo
Card #161
Skull FractureBuy, B, Uncommon
Sorcery
Target player discards a card from his or her hand. Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Paolo Parente
Card #162
Stalking BloodsuckerBuy, 4BB, Rare
Creature - Vampire [4/4]
Flying 1B, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.

The pits feed both its thirst for combat and its thirst for blood.
Illus. Greg Staples
Card #163
Tainted PactBuy, 1B, Rare
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Illus. Adam Rex
Card #164
TombfireBuy, B, Rare
Sorcery
Target player removes all cards with flashback in his or her graveyard from the game.

The fondest memories burn brightest. As they're lost forever, the flames grow hotter still.
Illus. Arnie Swekel
Card #165
Traveling PlagueBuy, 3BB, Rare
Enchant Creature
At the beginning of each player's upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.

Illus. Dave Dorman
Card #166
Whispering ShadeBuy, 3B, Common
Creature - Shade [1/1]
Swampwalk B: Whispering Shade gets +1/+1 until end of turn

It glides through the shadows until it reaches yours.
Illus. Daren Bader
Card #167
Zombie AssassinBuy, 4B, Common
Creature - Zombie Assassin [3/2]
Tap, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.

"Zombies don't kill. They recruit." -Braids, dementia summoner
Illus. Pete Venters
Card #168
Zombie CannibalBuy, B, Common
Creature - Zombie [1/1]
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.

Nothing is sacred to the undead-not even their own kind.
Illus. Adam Rex
Card #169
Zombie InfestationBuy, 1B, Uncommon
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

The nomads' funeral pyres are more practical than ceremonial.
Illus. Thomas M. Baxa
Card #170
ZombifyBuy, 3B, Uncommon
Sorcery
Return target creature card from your graveyard to play.

"The first birth celebrates life. The second birth mocks it." -Mystic elder
Illus. Mark Romanoski
Card #171
Acceptable LossesBuy, 3R, Common
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random from your hand. Acceptable Losses deals 5 damage to target creature.

Illus. Mike Ploog
Card #172
AnarchistBuy, 4R, Common
Creature - Townsfolk [2/2]
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.
Illus. Greg & Tim Hildebrandt
Card #173
Ashen FirebeastBuy, 6RR, Rare
Creature - Beast [6/6]
1R: Ashen Firebeast deals 1 damage to each creature without flying.

"I'm not sure which impresses me most, its thoroughness or its intensity." -Matoc, lavamancer
Illus. Mark Tedin
Card #174
Barbarian LunaticBuy, 2R, Common
Creature - Barbarian [2/1]
2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too." -Nomad sentry
Illus. Ron Spears
Card #175
Bash to BitsBuy, 3R, Uncommon
Instant
Destroy target artifact. Flashback 4RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Gary Ruddell
Card #176
Battle StrainBuy, 1R, Uncommon
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

The pits swallow the weak as predators swallow prey.
Illus. Dave Dorman
Card #177
Blazing SalvoBuy, R, Common
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Barbarians equate courage with the ability to endure pain.
Illus. rk post
Card #178
Bomb SquadBuy, 3R, Rare
Creature - Dwarf [1/1]
Tap: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Illus. Greg & Tim Hildebrandt
Card #179
Burning SandsBuy, 3RR, Rare
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

"Pain teaches lessons no scholar can." -Kamahl, pit fighter
Illus. Ron Spencer
Card #180
ChainflingerBuy, 3R, Common
Creature - Beast [2/2]
1R, Tap: Chainflinger deals 1 damage to target creature or player. Threshold - 2R, Tap: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Scott M. Fischer
Card #181
Chance EncounterBuy, 2RR, Rare
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

The more unlikely the victory, the more memorable the success.
Illus. Mark Brill
Card #182
DemolishBuy, 3R, Uncommon
Sorcery
Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven forging song
Illus. Gary Ruddell
Card #183
DemoralizeBuy, 2R, Common
Instant
Each creature can't be blocked this turn except by two or more creatures. Threshold - Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.)

Illus. Greg & Tim Hildebrandt
Card #184
Dwarven GruntBuy, R, Common
Creature - Dwarf [1/1]
Mountainwalk

Hard as stone and twice as stubborn. -Dwarven compliment
Illus. Mike Ploog
Card #185
Dwarven RecruiterBuy, 2R, Uncommon
Creature - Dwarf [2/2]
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Illus. Ciruelo
Card #186
Dwarven ShrineBuy, 1RR, Rare
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Illus. Matt Cavotta
Card #187
Dwarven Strike ForceBuy, 4R, Uncommon
Creature - Dwarf [4/3]
Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn.

Any given foothill may hide dozens of dwarves waiting to spill from their tunnels like fire ants.
Illus. Mike Ploog
Card #188
Earth RiftBuy, 3R, Common
Sorcery
Destroy target land. Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Wayne England
Card #189
Ember BeastBuy, 2R, Common
Creature - Beast [3/4]
Ember Beast can't attack or block alone.

Spot one ember beast, attack. Spot a second, best fall back. -Dwarven saying
Illus. Wayne England
Card #190
Engulfing FlamesBuy, R, Uncommon
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Marc Fishman
Card #191
EpicenterBuy, 4R, Rare
Sorcery
Target player sacrifices a land. Threshold - All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.)

Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not.
Illus. Anthony S. Waters
Card #192
FireboltBuy, R, Common
Sorcery
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Reach out and torch someone.
Illus. Ron Spencer
Card #193
Flame BurstBuy, 1R, Common
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.

As hot as a dwarf's rage.
Illus. Ron Spencer
Card #194
Frenetic OgreBuy, 4R, Uncommon
Creature - Ogre [2/3]
R, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.

The best thing about ogres is that they never try to sneak up on you.
Illus. Ron Spears
Card #195
HalberdierBuy, 3R, Common
Creature - Barbarian [3/1]
First strike

His reputation precedes him-and so does his weapon.
Illus. Ben Thompson
Card #196
Impulsive ManeuversBuy, 2RR, Rare
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Illus. Dave Dorman
Card #197
Kamahl, Pit FighterBuy, 4RR, Rare
Creature - Barbarian Legend [6/1]
Haste Tap: Kamahl, Pit Fighter deals 3 damage to target creature or player.

"I didn't come to play. I came to win."
Illus. Kev Walker
Card #198
Kamahl's DesireBuy, 1R, Common
Enchant Creature
Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Dave Dorman
Card #199
Lava BlisterBuy, 1R, Uncommon
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

To treat flesh wounds, use earth. To treat earth wounds, use flesh. -Barbarian saying
Illus. Rob Alexander
Card #200
Liquid FireBuy, 4RR, Uncommon
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and the creature's controller.

There's no such thing as a little bit of lava.
Illus. Greg Staples
Card #201
Mad DogBuy, 1R, Common
Creature - Hound [2/2]
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

The bones it buries may be yours.
Illus. Ron Spencer
Card #202
Magma VeinBuy, 2R, Uncommon
Enchantment
R, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Standing near a volcano -Barbarian expression meaning "asking for it"
Illus. Glen Angus
Card #203
MagnivoreBuy, 2RR, Rare
Creature - Lhurgoyf [*/*]
Haste Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Illus. Carl Critchlow
Card #204
Mine LayerBuy, 3R, Rare
Creature - Dwarf [1/1]
1R, Tap: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands.

Illus. Mark Brill
Card #205
Minotaur ExplorerBuy, 1R, Uncommon
Creature - Minotaur [3/3]
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.

After the invasion devastated the Talruum and Hurloon tribes, the survivors began to search for other minotaurs.
Illus. Dave Dorman
Card #206
Molten InfluenceBuy, 1R, Rare
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Lavamancers make simple requests: obey or die.
Illus. Franz Vohwinkel
Card #207
MudholeBuy, 2R, Rare
Instant
Target player removes all land cards in his or her graveyard from the game.

"Doing okay back there, Tarv? Tarv?"
Illus. Gary Ruddell
Card #208
Need for SpeedBuy, R, Rare
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.
Illus. Christopher Moeller
Card #209
Obstinate FamiliarBuy, R, Rare
Creature - Lizard [1/1]
If you would draw a card, you may skip that draw instead.

"Lizards make excellent familiars. They never know when they've lost." -Matoc, lavamancer
Illus. Terese Nielsen
Card #210
Pardic FirecatBuy, 3R, Common
Creature - Cat [2/3]
Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.

"I've heard of putting the cat out, but this isn't what I had in mind." -Nomad sentry
Illus. Glen Angus
Card #211
Pardic MinerBuy, 1R, Rare
Creature - Dwarf [1/1]
Sacrifice Pardic Miner: Target player can't play lands this turn.

"Punch and drag, Toss the slag, Sift the soil, Leave the spoil."
Illus. Tony Szczudlo
Card #212
Pardic SwordsmithBuy, 2R, Common
Creature - Dwarf [1/1]
R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.

A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.
Illus. Bob Petillo
Card #213
Price of GloryBuy, 2R, Uncommon
Enchantment
Whenever a player taps a land for mana during another player's turn, destroy that land.

"True strength lies in action. Let the weak react to me." -Kamahl, pit fighter
Illus. Darrell Riche
Card #214
Reckless ChargeBuy, R, Common
Sorcery
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Scott M. Fischer
Card #215
RecoupBuy, 1R, Uncommon
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Dave Dorman
Card #216
Rites of InitiationBuy, R, Common
Instant
Discard any number of cards at random from your hand. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Illus. Bradley Williams
Card #217
Savage FirecatBuy, 3RR, Rare
Creature - Cat [0/0]
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

Illus. Dave Dorman
Card #218
Scorching MissileBuy, 3R, Common
Sorcery
Scorching Missile deals 4 damage to target player. Flashback 9R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Don Hazeltine
Card #219
Seize the DayBuy, 3R, Rare
Sorcery
Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Greg Staples
Card #220
Shower of CoalsBuy, 3RR, Uncommon
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have theshold if seven or more cards are in your graveyard.)

Illus. Matt Cavotta
Card #221
Spark MageBuy, R, Uncommon
Creature - Dwarf Wizard [1/1]
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

The Pardic Mountains are known for their spicy cuisine.
Illus. Paolo Parente
Card #222
Steam VinesBuy, 1RR, Uncommon
Enchant Land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice.

Illus. Anthony S. Waters
Card #223
Thermal BlastBuy, 4R, Common
Instant
Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Franz Vohwinkel
Card #224
TrembleBuy, 1R, Common
Sorcery
Each player sacrifices a land.

Otaria's frequent tremors are the last stages of Dominaria's recovery from the Phyrexian war.
Illus. Ciruelo
Card #225
Volcanic SprayBuy, 1R, Uncommon
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback 1R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Matt Cavotta
Card #226
Volley of BouldersBuy, 8R, Rare
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback RRRRRR (You may play this card from your graveyard for the flashback cost. Then remove it from the game.)

Illus. Tony Szczudlo
Card #227
WhipkeeperBuy, 2RR, Uncommon
Creature - Dwarf [1/1]
Tap: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

"If you don't hit your adversaries while they're down, they might get up again."
Illus. Ron Spencer
Card #228
BearscapeBuy, 1GG, Rare
Enchantment
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

"Nature is the endless dance between life and death." -Seton, centaur druid
Illus. Heather Hudson
Card #229
Beast AttackBuy, 2GGG, Uncommon
Instant
Put a 4/4 green Beast creature token into play. Flashback 2GGG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Ciruelo
Card #230
Call of the HerdBuy, 2G, Rare
Sorcery
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Carl Critchlow
Card #231
CartographerBuy, 2G, Common
Creature - Townsfolk [2/2]
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

"Finding the way once is luck. Finding the way twice takes a good map."
Illus. Donato Giancola
Card #232
Chatter of the SquirrelBuy, G, Common
Sorcery
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Jim Nelson
Card #233
ChlorophantBuy, GGG, Rare
Creature - Elemental [1/1]
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. John Avon
Card #234
Crashing CentaurBuy, 4GG, Uncommon
Creature - Centaur [3/4]
G, Discard a card from your hand: Crashing Centaur gains trample until end of turn. Threshold - Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Eric Peterson
Card #235
Deep ReconnaissanceBuy, 2G, Uncommon
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Flashback 4G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Jeff Remmer
Card #236
Diligent FarmhandBuy, G, Common
Creature - Druid [1/1]
1G, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.

Illus. Gary Ruddell
Card #237
Druid LyristBuy, G, Common
Creature - Druid [1/1]
G, Tap, Sacrifice Druid Lyrist: Destroy target enchantment.

The druids and the forest are in perfect harmony. They sing the same songs.
Illus. Mark Zug
Card #238
Druid's CallBuy, 1G, Uncommon
Enchant Creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Suffer the little creatures, for they may yet rise up and beat you senseless.
Illus. Greg & Tim Hildebrandt
Card #239
Elephant AmbushBuy, 2GG, Common
Instant
Put a 3/3 green Elephant creature token into play. Flashback 6GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Anthony S. Waters
Card #240
Gorilla TitanBuy, 3GG, Uncommon
Creature - Ape [4/4]
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

"I want a banana this big!"
Illus. Heather Hudson
Card #241
Ground SealBuy, 1G, Rare
Enchantment
When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities.

"Let all we have buried be buried forever." -Seton, centaur druid
Illus. Edward P. Beard, Jr.
Card #242
Holistic WisdomBuy, 1GG, Rare
Enchantment
2, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. (The card types are artifact, creature, enchantment, instant, land and sorcery.)

Illus. Rebecca Guay
Card #243
Howling GaleBuy, 1G, Uncommon
Instant
Howling Gale deals 1 damage to each creature with flying and to each player. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Greg Staples
Card #244
Ivy ElementalBuy, XG, Rare
Creature - Elemental [0/0]
Ivy Elemental comes into play with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
Illus. Ron Spencer
Card #245
Krosan ArcherBuy, 3G, Common
Creature - Centaur [2/3]
Krosan Archer may block as though it has flying. G, Discard a card from your hand: Krosan Archer gets +0/+2 until end of turn.

Illus. Ron Spears
Card #246
Krosan AvengerBuy, 2G, Common
Creature - Druid [3/1]
Trample Threshold - 1G: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.)

She'd have a fearsome reputation if she left any survivors.
Illus. D. Alexander Gregory
Card #247
Krosan BeastBuy, 3G, Rare
Creature - Squirrel Beast [1/1]
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)

Those who see the squirrels go underground in the winter aren't ready for what emerges in the spring.
Illus. Kev Walker
Card #248
Leaf DancerBuy, 1GG, Common
Creature - Centaur [2/2]
Forestwalk

A leaf dancer sweeps through the forest like a spring breeze, evading even the sharpest eyes and ears.
Illus. Greg & Tim Hildebrandt
Card #249
Metamorphic WurmBuy, 3GG, Uncommon
Creature - Elephant Wurm [3/3]
Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.)

Only a handful have seen it transform. Or, from the wurm's perspective, only a mouthful.
Illus. Thomas M. Baxa
Card #250
Moment's PeaceBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt this turn. Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Rebecca Guay
Card #251
Muscle BurstBuy, 1G, Common
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards.

As strong as a centaur's will.
Illus. Gary Ruddell
Card #252
Nantuko DiscipleBuy, 3G, Common
Creature - Insect Druid [2/2]
G, Tap: Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers. -Nantuko teaching
Illus. Justin Sweet
Card #253
Nantuko ElderBuy, 2G, Uncommon
Creature - Insect Druid [1/2]
Tap: Add 1G to your mana pool.

Plant a field with wishes, and you will grow more wishes. -Nantuko teaching
Illus. Daren Bader
Card #254
Nantuko MentorBuy, 2G, Rare
Creature - Insect Druid [1/1]
2G, Tap: Target creature gets +X/+X until end of turn, where X is that creature's power.

That which grows without roots cannot be uprooted. -Nantuko teaching
Illus. John Matson
Card #255
Nantuko ShrineBuy, 1GG, Rare
Enchantment
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.

Illus. Rebecca Guay
Card #256
New FrontiersBuy, XG, Rare
Sorcery
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.

Spreading a blanket of growth to warm a weary world.
Illus. Ron Spencer
Card #257
Nimble MongooseBuy, G, Uncommon
Creature - Mongoose [1/1]
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Faster than a cobra's bite.
Illus. Terese Nielsen
Card #258
Nut CollectorBuy, 5G, Rare
Creature - Druid [1/1]
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Christopher Moeller
Card #259
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

The dance of angry feet -Nantuko expression meaning "stampede"
Illus. Carl Critchlow
Card #260
Piper's MelodyBuy, G, Uncommon
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.

Those who follow nature's path eventually walk in a circle.
Illus. Greg & Tim Hildebrandt
Card #261
Primal FrenzyBuy, G, Common
Enchant Creature
Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose." -Seton, centaur druid
Illus. Alex Horley
Card #262
Rabid ElephantBuy, 4G, Common
Creature - Elephant [3/4]
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

When in doubt, stomp.
Illus. Dave Dorman
Card #263
RefreshBuy, 2G, Common
Instant
Regenerate target creature. Draw a card.

Death is a moth that dances toward our inner flame. The brightest fire can singe its wings. -Nantuko teaching
Illus. Keith Garletts
Card #264
Rites of SpringBuy, 1G, Common
Sorcery
Discard any number of cards from your hand. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Illus. Bradley Williams
Card #265
Roar of the WurmBuy, 6G, Uncommon
Sorcery
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Kev Walker
Card #266
Seton, Krosan ProtectorBuy, GGG, Rare
Creature - Centaur Druid Legend [2/2]
Tap an untapped Druid you control: Add G to your mana pool.

"Survival of the fittest is not only the law of the pits, it is the law of nature. That is why I fight."
Illus. Greg Staples
Card #267
Seton's DesireBuy, 2G, Common
Enchant Creature
Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Ciruelo
Card #268
SimplifyBuy, G, Common
Sorcery
Each player sacrifices an enchantment.

A blossom's petals close inward to shut out the frost. -Nantuko teaching
Illus. Greg & Tim Hildebrandt
Card #269
SkyshooterBuy, 1G, Uncommon
Creature - Centaur [1/2]
Skyshooter may block as though it has flying. Tap, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Illus. Jerry Tiritilli
Card #270
Spellbane CentaurBuy, 2G, Rare
Creature - Centaur [3/2]
Creatures you control can't be the targets of blue spells or abilities from blue sources.

"No mage's deception can harm those who keep nature balanced."
Illus. Rick Farrell
Card #271
Springing TigerBuy, 3G, Common
Creature - Cat [3/3]
Threshold - Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

The ground trembled in a violent purr.
Illus. Arnie Swekel
Card #272
Squirrel MobBuy, 1GG, Rare
Creature - Squirrel [2/2]
Squirrel Mob gets +1/+1 for each other Squirrel in play.

An army of squirrels is still an army.
Illus. Carl Critchlow
Card #273
Squirrel NestBuy, 1GG, Uncommon
Enchant Land
Enchanted land has "Tap: Put a 1/1 green Squirrel creature token into play."

In the Krosan Forest, you've got to keep an eye out for the squirrels.
Illus. Anthony S. Waters
Card #274
Still LifeBuy, 1GG, Uncommon
Enchantment
GG: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
Illus. Matt Cavotta
Card #275
Stone-Tongue BasiliskBuy, 4GGG, Rare
Creature - Basilisk [4/5]
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Wayne England
Card #276
Sylvan MightBuy, 1G, Uncommon
Instant
Target creature gets +2/+2 and gains trample until end of turn. Flashback 2GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Arnie Swekel
Card #277
TerravoreBuy, 1GG, Rare
Creature - Lhurgoyf [*/*]
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Illus. Jim Nelson
Card #278
TwigwalkerBuy, 2G, Uncommon
Creature - Insect [2/2]
1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

"Break one in half and you'll get a decent-if gooey-pair of weapons." -Centaur warrior
Illus. Carl Critchlow
Card #279
Verdant SuccessionBuy, 4G, Rare
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Illus. Edward P. Beard, Jr.
Card #280
VivifyBuy, 2G, Uncommon
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.

Near the Krosan border, farmers keep watch over their fields lest the sod get up and wander away.
Illus. Greg Staples
Card #281
WerebearBuy, 1G, Common
Creature - Druid Bear [1/1]
Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)

He exercises his right to bear arms.
Illus. Carl Critchlow
Card #282
Wild MongrelBuy, 1G, Common
Creature - Hound [2/2]
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.
Illus. Anthony S. Waters
Card #283
Woodland DruidBuy, G, Common
Creature - Druid [1/2]
What is a tree? Slow hard thought. What is a flower? Swift soft flesh. What is a druid? Both.
Illus. Rick Farrell
Card #284
ZoologistBuy, 3G, Rare
Creature - Druid [1/2]
3G, Tap: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

"With friends like these, who needs people?"
Illus. Alex Horley
Card #285
AtogatogBuy, WUBRG, Rare
Creature - Atog Legend [5/5]
Sacrifice an Atog: Atogatog gets +X/+X until end of turn where X is the sacrificed Atog's power.

It relishes old-fashioned family meals.
Illus. Ron Spears
Card #286
DecimateBuy, 2RG, Rare
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

"Anyone can admire creation. Only a barbarian sees the beauty in demolition." -Kamahl, pit fighter
Illus. Alex Horley
Card #287
Iridescent AngelBuy, 5WU, Rare
Creature - Angel [4/4]
Flying, protection from all colors

She enraptures all, encompasses all, endures all.
Illus. Matt Cavotta
Card #288
LithatogBuy, 1RG, Uncommon
Creature - Atog [1/2]
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.

Illus. Franz Vohwinkel
Card #289
Mystic EnforcerBuy, 2GW, Rare
Creature - Nomad Mystic [3/3]
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Gary Ruddell
Card #290
PhantatogBuy, 1WU, Uncommon
Creature - Atog [1/2]
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card from your hand: Phantatog gets +1/+1 until end of turn.

Illus. Glen Angus
Card #291
PsychatogBuy, 1UB, Uncommon
Creature - Atog [1/2]
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

Illus. Edward P. Beard, Jr.
Card #292
SarcatogBuy, 1BR, Uncommon
Creature - Atog [1/2]
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

Illus. Mark Brill
Card #293
Shadowmage InfiltratorBuy, 1UB, Rare
Creature - Wizard [1/3]
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Illus. Rick Farrell
Card #294
ThaumatogBuy, 1GW, Uncommon
Creature - Atog [1/2]
Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Illus. Monte Michael Moore
Card #295
Vampiric DragonBuy, 6BR, Rare
Creature - Vampire Dragon [5/5]
Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. 1R: Vampiric Dragon deals 1 damage to target creature.

Illus. Gary Ruddell
Card #296
Catalyst StoneBuy, 2, Rare
Artifact
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.

The gems' incandescence invades the dreams of all who see them.
Illus. Tony Szczudlo
Card #297
Charmed PendantBuy, 4, Rare
Artifact
Tap, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.)

Illus. Anthony S. Waters
Card #298
Darkwater EggBuy, 1, Uncommon
Artifact
2, Tap, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card.

"Do you thirst for knowledge no matter the cost?" -Watnik, master glassblower
Illus. David Martin
Card #299
Junk GolemBuy, 4, Rare
Artifact Creature - Golem [0/0]
Junk Golem comes into play with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. 1, Discard a card from your hand: Put a +1/+1 counter on Junk Golem.

Illus. Brian Snoddy
Card #300
Limestone GolemBuy, 6, Uncommon
Artifact Creature - Golem [3/4]
2, Sacrifice Limestone Golem: Target player draws a card.

Dwarves have been known to take pickaxes to their own creations, hoping to discover treasures within.
Illus. Mark Tedin
Card #301
MillikinBuy, 2, Uncommon
Artifact Creature [0/1]
Tap, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.
Illus. Alex Horley
Card #302
MirariBuy, 5, Rare
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.

"It offers you what you want, not what you need." -Braids, dementia summoner
Illus. Donato Giancola
Card #303
Mossfire EggBuy, 1, Uncommon
Artifact
2, Tap, Sacrifice Mossfire Egg: Add RG to your mana pool. Draw a card.

"Can you feel your instincts overwhelm your reason?" -Watnik, master glassblower
Illus. David Martin
Card #304
Otarian JuggernautBuy, 4, Rare
Artifact Creature [2/3]
Otarian Juggernaut can't be blocked by Walls. Threshold - Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Brian Snoddy
Card #305
Patchwork GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [2/1]
Discard a card from your hand: Regenerate Patchwork Gnomes.

When building gnomes, dwarves adhere to the highest standards. The gnomes themselves aren't as particular.
Illus. Jerry Tiritilli
Card #306
Sandstone DeadfallBuy, 3, Uncommon
Artifact
Tap, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

"Two or three tons of rock can really get you down-and keep you there." -Kamahl, pit fighter
Illus. Jim Nelson
Card #307
Shadowblood EggBuy, 1, Uncommon
Artifact
2, Tap, Sacrifice Shadowblood Egg: Add BR to your mana pool. Draw a card.

"Does your passion for power consume your soul?" -Watnik, master glassblower
Illus. David Martin
Card #308
Skycloud EggBuy, 1, Uncommon
Artifact
2, Tap, Sacrifice Skycloud Egg: Add WU to your mana pool. Draw a card.

"Have your dreams of a better society become an obsession?" -Watnik, master glassblower
Illus. David Martin
Card #309
SteamclawBuy, 2, Uncommon
Artifact
3, Tap: Remove target card in a graveyard from the game. 1, Sacrifice Steamclaw: Remove target card in a graveyard from the game.

"There's dead, and then there's dead dead." -Steamclaw driver
Illus. Jim Nelson
Card #310
Sungrass EggBuy, 1, Uncommon
Artifact
2, Tap, Sacrifice Sungrass Egg: Add GW to your mana pool. Draw a card.

"Has your peaceful nature led you on a crusade?" -Watnik, master glassblower
Illus. David Martin
Card #311
Abandoned OutpostBuy, Common
Land
Abandoned Outpost comes into play tapped. Tap: Add W to your mana pool. Tap, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Illus. Edward P. Beard, Jr.
Card #312
Barbarian RingBuy, Uncommon
Land
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

Illus. John Avon
Card #313
Bog WreckageBuy, Common
Land
Bog Wreckage comes into play tapped. Tap: Add B to your mana pool. Tap, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Illus. Brian Snoddy
Card #314
Cabal PitBuy, Uncommon
Land
Tap: Add B to your mana pool. Cabal Pit deals 1 damage to you. Threshold - B, Tap, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

Illus. John Avon
Card #315
Centaur GardenBuy, Uncommon
Land
Tap: Add G to your mana pool. Centaur Garden deals 1 damage to you. Threshold - G, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

Illus. John Avon
Card #316
Cephalid ColiseumBuy, Uncommon
Land
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)

Illus. John Avon
Card #317
Crystal QuarryBuy, Rare
Land
Tap: Add one colorless mana to your mana pool. 5, Tap: Add WUBRG to your mana pool.

"How tragic that greed eclipses beauty." -Seton, centaur druid
Illus. Alan Pollack
Card #318
Darkwater CatacombsBuy, Rare
Land
1, Tap: Add UB to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Illus. Monte Michael Moore
Card #319
Deserted TempleBuy, Rare
Land
Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.

A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.
Illus. Rob Alexander
Card #320
Mossfire ValleyBuy, Rare
Land
1, Tap: Add RG to your mana pool.

Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Illus. John Avon
Card #321
Nomad StadiumBuy, Uncommon
Land
Tap: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, Tap, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)

Illus. David Martin
Card #322
Petrified FieldBuy, Rare
Land
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Illus. Glen Angus
Card #323
Ravaged HighlandsBuy, Common
Land
Ravaged Highlands comes into play tapped. Tap: Add R to your mana pool. Tap, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.

Illus. David Martin
Card #324
Seafloor DebrisBuy, Common
Land
Seafloor Debris comes into play tapped. Tap: Add U to your mana pool. Tap, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Illus. Larry Elmore
Card #325
Shadowblood RidgeBuy, Rare
Land
1, Tap: Add BR to your mana pool.

The carnage of conflicts long past still stains the Otarian soil.
Illus. Glen Angus
Card #326
Skycloud ExpanseBuy, Rare
Land
1, Tap: Add WU to your mana pool.

From Otaria, the sun above meets the sea below at a glittering horizon.
Illus. Rob Alexander
Card #327
Sungrass PrairieBuy, Rare
Land
1, Tap: Add GW to your mana pool.

On Otaria, peace and harmony are rare. Places that provide both are cherished.
Illus. Ron Spencer
Card #328
Tarnished CitadelBuy, Rare
Land
Tap: Add one colorless mana to your mana pool. Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Illus. David Martin
Card #329
Timberland RuinsBuy, Common
Land
Timberland Ruins comes into play tapped. Tap: Add G to your mana pool. Tap, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.

Illus. Alan Pollack
Card #330
PlainsBuy (1), Unknown
Land
[W]

Illus. Alan Pollack
Card #331
PlainsBuy (2), Unknown
Land
[W]

Illus. Don Hazeltine
Card #332
PlainsBuy (3), Unknown
Land
[W]

Illus. Eric Peterson
Card #333
PlainsBuy (4), Unknown
Land
[W]

Illus. Rob Alexander
Card #334
IslandBuy (1), Unknown
Land
[U]

Illus. Alan Pollack
Card #335
IslandBuy (2), Unknown
Land
[U]

Illus. Ben Thompson
Card #336
IslandBuy (3), Unknown
Land
[U]

Illus. Larry Elmore
Card #337
IslandBuy (4), Unknown
Land
[U]

Illus. Rob Alexander
Card #338
SwampBuy (1), Unknown
Land
[B]

Illus. Jerry Tiritilli
Card #339
SwampBuy (2), Unknown
Land
[B]

Illus. Arnie Swekel
Card #340
SwampBuy (3), Unknown
Land
[B]

Illus. Rob Alexander
Card #341
SwampBuy (4), Unknown
Land
[B]

Illus. Alan Pollack
Card #342
MountainBuy (1), Unknown
Land
[R]

Illus. Anthony S. Waters
Card #343
MountainBuy (2), Unknown
Land
[R]

Illus. Franz Vohwinkel
Card #344
MountainBuy (3), Unknown
Land
[R]

Illus. Rob Alexander
Card #345
MountainBuy (4), Unknown
Land
[R]

Illus. Tony Szczudlo
Card #346
ForestBuy (1), Unknown
Land
[G]

Illus. Larry Elmore
Card #347
ForestBuy (2), Unknown
Land
[G]

Illus. Rob Alexander
Card #348
ForestBuy (3), Unknown
Land
[G]

Illus. Jerry Tiritilli
Card #349
ForestBuy (4), Unknown
Land
[G]

Illus. Tony Szczudlo
Card #350
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