Fifth Dawn Spoiler (165 cards)

Abuna's ChantBuy, 3W, Common
Instant
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)

Illus. John Matson
Card #1
Armed ResponseBuy, 2W, Common
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
Illus. Doug Chaffee
Card #2
Auriok ChampionBuy, WW, Rare
Creature - Human Cleric [1/1]
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.

"Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light." -Ushanti, leonin seer
Illus. Michael Sutfin
Card #3
Auriok SalvagersBuy, 3W, Uncommon
Creature - Human Soldier [2/4]
{1}{W}: Return target artifact card with converted mana cost {1} or less from your graveyard to your hand.

"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
Illus. Randy Gallegos
Card #4
Auriok WindwalkerBuy, 3W, Rare
Creature - Human Wizard [2/3]
Flying
{Tap}: Attach target Equipment you control to target creature you control.

Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
Illus. Jeremy Jarvis
Card #5
Beacon of ImmortalityBuy, 5W, Rare
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
Card #6
Bringer of the White DawnBuy, 7WW, Rare
Creature - Bringer [5/5]
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to play.

Illus. Kev Walker
Card #7
Circle of Protection: ArtifactsBuy, 1W, Uncommon
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

"Memnarch shall rage against us. We shall endure."
Illus. Terese Nielsen
Card #8
Leonin SquireBuy, 1W, Common
Creature - Cat Soldier [2/2]
When Leonin Squire comes into play, return target artifact card with converted mana cost {1} or less from your graveyard to your hand.

"I may be kha, but without my soldiers, my people, I am nothing." -Raksha Golden Cub
Illus. Pete Venters
Card #9
Loxodon AnchoriteBuy, 2WW, Common
Creature - Elephant Cleric [2/3]
{Tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.

The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
Illus. Jim Nelson
Card #10
Loxodon StalwartBuy, 3WW, Uncommon
Creature - Elephant Soldier [3/3]
Attacking doesn't cause Loxodon Stalwart to tap.
{W}: Loxodon Stalwart gets +0/+1 until end of turn.

Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.
Illus. Paolo Parente
Card #11
Raksha Golden CubBuy, 5WW, Rare
Creature - Cat Soldier Legend [3/4]
Attacking doesn't cause Raksha Golden Cub to tap.
As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.

Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
Illus. Pete Venters
Card #12
RetaliateBuy, 2WW, Rare
Instant
Destroy all creatures that dealt damage to you this turn.

The Auriok learned perseverance from their forebears. They learned justice from the leonin.
Illus. Vance Kovacs
Card #13
Roar of ReclamationBuy, 5WW, Rare
Sorcery
Each player returns all artifact cards from his or her graveyard to play.

"Yesterday's relics will determine the outcome of tomorrow's war." -Ushanti, leonin seer
Illus. Justin Sweet
Card #14
Skyhunter ProwlerBuy, 2W, Common
Creature - Cat Knight [1/3]
Flying
Attacking doesn't cause Skyhunter Prowler to tap.

"If what I have seen comes to pass, we will need our guardians more than ever." -Ushanti, leonin seer
Illus. Vance Kovacs
Card #15
Skyhunter SkirmisherBuy, 1WW, Uncommon
Creature - Cat Knight [1/1]
Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows." -Skyhunter creed
Illus. Greg Staples
Card #16
Stand FirmBuy, W, Common
Instant
Target creature gets +1/+1 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Matt Cavotta
Card #17
Stasis CocoonBuy, 1W, Common
Enchant Artifact
Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.

Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
Illus. Kev Walker
Card #18
Steelshaper's GiftBuy, W, Uncommon
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Some blades seek their own wielders.
Illus. Tim Hildebrandt
Card #19
VanquishBuy, 2W, Uncommon
Instant
Destroy target blocking creature.

"All beings have an inner light. Let me show you yours." -Ushanti, leonin seer
Illus. Carl Critchlow
Card #20
AcquireBuy, 3UU, Rare
Sorcery
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Sometimes "innovation" means "stealing another's secret before anyone else can."
Illus. Daren Bader
Card #21
Advanced HoverguardBuy, 3U, Common
Creature - Drone [2/2]
Flying
{U}: Advanced Hoverguard can't be the target of spells or abilities this turn.

"They are like their vedalken masters: untouchable, aloof, and omnipresent." -Bruenna, Neurok leader
Illus. Scott M. Fischer
Card #22
Artificer's IntuitionBuy, 1U, Rare
Enchantment
{U}, Discard an artifact card from your hand: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Illus. Wayne England
Card #23
Beacon of TomorrowsBuy, 6UU, Rare
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

To look into its light is to meet the gaze of history.
Illus. Jeremy Jarvis
Card #24
Blinkmoth InfusionBuy, 12UU, Rare
Instant
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts.

Power begets power.
Illus. Alan Pollack
Card #25
Bringer of the Blue DawnBuy, 7UU, Rare
Creature - Bringer [5/5]
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.

Illus. Greg Staples
Card #26
CondescendBuy, XU, Common
Instant
Counter target spell unless its controller pays X.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Ron Spears
Card #27
Disruption AuraBuy, 2U, Uncommon
Enchant Artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Vedalken weapons sold to outsiders are as dependable as the vedalken themselves.
Illus. Ron Spears
Card #28
Early FrostBuy, 1U, Common
Instant
Tap up to three target lands.

Under its mists, the earth sleeps.
Illus. Ben Thompson
Card #29
Eyes of the WatcherBuy, 2U, Uncommon
Enchantment
Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Ron Spears
Card #30
Fold into AetherBuy, 2UU, Uncommon
Instant
Counter target spell. If you do, that spell's controller may put a creature card from his or her hand into play.

Æther portals drift across Mirrodin's surface, dragging creatures across time and space.
Illus. Anthony S. Waters
Card #31
Hoverguard SweepersBuy, 6UU, Rare
Creature - Drone [5/6]
Flying
When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.

They only appear in emergencies, and emergencies never last long.
Illus. Mark A. Nelson
Card #32
Into Thin AirBuy, 5U, Common
Instant
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Return target artifact to its owner's hand.

"Perhaps I should take Mirrodin apart and begin again." -Memnarch
Illus. Ittoku
Card #33
Plasma ElementalBuy, 5U, Uncommon
Creature - Elemental [4/1]
Plasma Elemental is unblockable.

"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew." -Bruenna, Neurok leader
Illus. Kev Walker
Card #34
QumuloxBuy, 6UU, Uncommon
Creature - Beast [5/4]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
Illus. Carl Critchlow
Card #35
Serum VisionsBuy, U, Common
Sorcery
Draw a card.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Ben Thompson
Card #36
Spectral ShiftBuy, 1U, Rare
Instant
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
Entwine {2}

Illus. John Avon
Card #37
Thought CourierBuy, 1U, Common
Creature - Human Wizard [1/1]
{Tap}: Draw a card, then discard a card from your hand.

It is telling of the vedalkens' culture that they trust human couriers more than their own comrades.
Illus. Stephen Tappin
Card #38
Trinket MageBuy, 2U, Common
Creature - Human Wizard [2/2]
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost {1} or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Illus. Mark A. Nelson
Card #39
Vedalken MastermindBuy, UU, Uncommon
Creature - Vedalken Wizard [1/2]
{U}, {Tap}: Return target permanent you control to its owner's hand.

The vedalken see other beings from a cold distance, as either experimental subjects or objects of study.
Illus. Darrell Riche
Card #40
Beacon of UnrestBuy, 3BB, Rare
Sorcery
Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

A vertical scream pierces the night air and echoes doom through the clouds.
Illus. Alan Pollack
Card #41
Blind CreeperBuy, 1B, Common
Creature - Zombie Beast [3/3]
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

It shuns everything except its next meal.
Illus. Carl Critchlow
Card #42
Bringer of the Black DawnBuy, 7BB, Rare
Creature - Bringer [5/5]
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Illus. Carl Critchlow
Card #43
Cackling ImpBuy, 2BB, Common
Creature - Imp [2/2]
Flying
{Tap}: Target player loses 1 life.

Its laughter drives needles through your mind.
Illus. Matt Thompson
Card #44
Desecration ElementalBuy, 3B, Rare
Creature - Elemental [8/8]
Fear
Whenever a player plays a spell, sacrifice a creature.

Its precious corpses dance like puppets to attract mindless nim prey.
Illus. Pete Venters
Card #45
Devour in ShadowBuy, BB, Uncommon
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

"Feel the burn of the mists. Master them. They will devour your enemies." -Geth, keeper of the Vault
Illus. Thomas M. Baxa
Card #46
Dross CrocodileBuy, 3B, Common
Creature - Zombie Crocodile [5/1]
The necrogen may have taken its sight, but it can still taste the fear of its prey.
Illus. Edward P. Beard, Jr.
Card #47
Ebon DrakeBuy, 2B, Uncommon
Creature - Drake [3/3]
Flying
Whenever a player plays a spell, you lose 1 life.

The deadliest killers serve only those who are not afraid to die.
Illus. Pete Venters
Card #48
Endless WhispersBuy, 2BB, Rare
Enchantment
Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."

Those who find death under the black sun's shadow cannot escape its pull.
Illus. Carl Critchlow
Card #49
Fill with FrightBuy, 3B, Common
Sorcery
Target player discards two cards from his or her hand.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Luca Zontini
Card #50
FleshgrafterBuy, 2B, Common
Creature - Human Warrior [2/2]
Discard an artifact card from your hand: Fleshgrafter gets +2/+2 until end of turn.

Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.
Illus. Jim Murray
Card #51
Lose HopeBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Matt Cavotta
Card #52
Mephidross VampireBuy, 4BB, Rare
Creature - Vampire [3/4]
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Illus. Matthew D. Wilson
Card #53
Moriok RiggerBuy, 2B, Rare
Creature - Human Rogue [2/2]
Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.

The Moriok scavenge for weapons, for armor, for food-and ultimately for their souls.
Illus. Wayne England
Card #54
Night's WhisperBuy, 1B, Uncommon
Sorcery
You draw two cards and you lose 2 life.

The Moriok call the black moon the Whisperer. At her apex, she whispers of power.
Illus. David Martin
Card #55
Nim GrotesqueBuy, 6B, Uncommon
Creature - Zombie [3/6]
Nim Grotesque gets +1/+0 for each artifact you control.

In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.
Illus. Anthony S. Waters
Card #56
Plunge into DarknessBuy, 1B, Rare
Instant
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
Entwine {B} (Choose both if you pay the entwine cost.)

Illus. Justin Sweet
Card #57
Relentless RatsBuy, 1BB, Uncommon
Creature - Rat [2/2]
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Illus. Thomas M. Baxa
Card #58
Shattered DreamsBuy, B, Uncommon
Sorcery
Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card.

Victims are lucky if they remember ever having had what was lost.
Illus. Greg Staples
Card #59
Vicious BetrayalBuy, 3BB, Common
Sorcery
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

Illus. Tomas Giorello
Card #60
Beacon of DestructionBuy, 3RR, Rare
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
Illus. Greg Hildebrandt
Card #61
Bringer of the Red DawnBuy, 7RR, Rare
Creature - Bringer [5/5]
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Illus. Christopher Moeller
Card #62
Cosmic LarvaBuy, 1RR, Rare
Creature - Beast [7/6]
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
Illus. Jeff Easley
Card #63
Feedback BoltBuy, 4R, Uncommon
Instant
Feedback Bolt deals damage to target player equal to the number of artifacts you control.

The path of least resistance is often through your enemies.
Illus. Ron Spencer
Card #64
Furnace WhelpBuy, 2RR, Uncommon
Creature - Dragon [2/2]
Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans-if they didn't want to be killed, why were they made of meat and treasure?
Illus. Matt Cavotta
Card #65
Goblin BrawlerBuy, 2R, Common
Creature - Goblin Warrior [2/2]
First strike
Goblin Brawler can't be equipped.

Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference.
Illus. Heather Hudson
Card #66
GranulateBuy, 2RR, Rare
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.

There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones.
Illus. Brian Snoddy
Card #67
Ion StormBuy, 2R, Rare
Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.
Illus. Michael Sutfin
Card #68
Iron-Barb HellionBuy, 5R, Uncommon
Creature - Beast [5/4]
Haste
Iron-Barb Hellion can't block.

When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
Illus. Doug Chaffee
Card #69
Krark-Clan EngineersBuy, 3R, Uncommon
Creature - Goblin Artificer [2/2]
{R}, Sacrifice two artifacts: Destroy target artifact.

"Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger."
Illus. Pete Venters
Card #70
Krark-Clan OgreBuy, 3RR, Common
Creature - Ogre [3/3]
{R}, Sacrifice an artifact: Target creature can't block this turn.

The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins.
Illus. Paolo Parente
Card #71
Magma GiantBuy, 5RR, Rare
Creature - Giant [5/5]
When Magma Giant comes into play, it deals 2 damage to each creature and each player.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.
Illus. Nottsuo
Card #72
Magma JetBuy, 1R, Uncommon
Instant
Magma Jet deals 2 damage to target creature or player.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Justin Sweet
Card #73
Magnetic TheftBuy, R, Uncommon
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Among the Vulshok, the most prized blades are those that killed their original owners.
Illus. Dave Dorman
Card #74
Mana GeyserBuy, 3RR, Common
Sorcery
Add {R} to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.
Illus. Martina Pilcerova
Card #75
Rain of RustBuy, 3RR, Common
Instant
Choose one - Destroy target artifact; or destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)

On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.
Illus. Tim Hildebrandt
Card #76
Reversal of FortuneBuy, 4RR, Rare
Sorcery
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it and play the copy without paying its mana cost.

"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"
Illus. Greg Hildebrandt
Card #77
Screaming FuryBuy, 2R, Common
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.

He's got an axe to grind.
Illus. Edward P. Beard, Jr.
Card #78
Spark ElementalBuy, R, Common
Creature - Elemental [3/1]
Trample, haste
At end of turn, sacrifice Spark Elemental.

Vulshok shamans summon spark elementals to burn paths through thick underbrush-or through goblin salvage squads.
Illus. John Avon
Card #79
Vulshok SorcererBuy, 1RR, Common
Creature - Human Shaman [1/1]
Haste
{Tap}: Vulshok Sorcerer deals 1 damage to target creature or player.

Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces.
Illus. rk post
Card #80
All Suns' DawnBuy, 4G, Rare
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.

Illus. Glen Angus
Card #81
Beacon of CreationBuy, 3G, Rare
Sorcery
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

A chorus of life heralds the arrival of Mirrodin's final sun.
Illus. Mark Tedin
Card #82
Bringer of the Green DawnBuy, 7GG, Rare
Creature - Bringer [5/5]
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.

Illus. Jim Murray
Card #83
Channel the SunsBuy, 3G, Uncommon
Sorcery
Add {W}{U}{B}{R}{G} to your mana pool.

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
Illus. Rob Alexander
Card #84
Dawn's ReflectionBuy, 3G, Common
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Illus. John Avon
Card #85
Eternal WitnessBuy, 1GG, Uncommon
Creature - Human Shaman [2/1]
When Eternal Witness comes into play, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.
Illus. Terese Nielsen
Card #86
Fangren PathcutterBuy, 4GG, Uncommon
Creature - Beast [4/6]
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

"Tracking a fangren pack is easy. Catching up to one is fatal." -Viridian scout
Illus. Rob Alexander
Card #87
Ferocious ChargeBuy, 2G, Common
Instant
Target creature gets +4/+4 until end of turn.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Anthony S. Waters
Card #88
Joiner AdeptBuy, 1G, Rare
Creature - Elf Druid [2/1]
Lands you control have "{Tap}: Add one mana of any color to your mana pool."

A talented apprentice makes all things. The master makes all things possible.
Illus. Christopher Rush
Card #89
Ouphe VandalsBuy, 2G, Uncommon
Creature - Ouphe [2/2]
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)

The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs.
Illus. Thomas M. Baxa
Card #90
Rite of PassageBuy, 2G, Rare
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Every scar is a lesson, every battle a test of what you have learned.
Illus. Kev Walker
Card #91
Rude AwakeningBuy, 4G, Rare
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)

Illus. Ittoku
Card #92
Sylvok ExplorerBuy, 1G, Common
Creature - Human Druid [1/1]
{Tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.
Illus. Wayne England
Card #93
Tangle AspBuy, 1G, Common
Creature - Snake [1/2]
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?" -Riddle of the viper's venom
Illus. Daren Bader
Card #94
Tel-Jilad JusticeBuy, 1G, Uncommon
Instant
Destroy target artifact.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Alex Horley-Orlandelli
Card #95
Tel-Jilad LifebreatherBuy, 4G, Common
Creature - Troll Shaman [3/2]
{G}, {Tap}, Sacrifice a Forest: Regenerate target creature.

"The Tangle loans you life. Spend it well."
Illus. Jim Nelson
Card #96
Tornado ElementalBuy, 5GG, Rare
Creature - Elemental [6/6]
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.

Illus. Alex Horley-Orlandelli
Card #97
TyrranaxBuy, 4GG, Common
Creature - Beast [5/4]
{1}{G}: Tyrranax gets -1/+1 until end of turn.

It outnumbers you one to many.
Illus. Carl Critchlow
Card #98
Viridian LorebearersBuy, 3G, Uncommon
Creature - Elf Shaman [3/3]
{3}{G}, {Tap}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now.
Illus. Darrell Riche
Card #99
Viridian ScoutBuy, 3G, Common
Creature - Elf Warrior [1/2]
{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.

They know a hoverguard's only blind spot is directly above it.
Illus. Daren Bader
Card #100
Anodet LurkerBuy, 5, Common
Artifact Creature [3/3]
When Anodet Lurker is put into a graveyard from play, you gain 3 life.

These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.
Illus. Jeff Easley
Card #101
ArachnoidBuy, 6, Uncommon
Artifact Creature - Spider [2/6]
Arachnoid may block as though it had flying.

It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.
Illus. Greg Staples
Card #102
Arcbound WandererBuy, 6, Uncommon
Artifact Creature [0/0]
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Illus. Christopher Moeller
Card #103
Avarice TotemBuy, 1, Uncommon
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.

Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.
Illus. Ben Thompson
Card #104
Baton of CourageBuy, 3, Common
Artifact
You may play Baton of Courage any time you could play an instant.
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Illus. Heather Hudson
Card #105
Battered GolemBuy, 3, Common
Artifact Creature - Golem [3/2]
Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.

A dent marks every year of service, and it has as much rust as glory.
Illus. Carl Critchlow
Card #106
Blasting StationBuy, 3, Uncommon
Artifact
{Tap}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.

Illus. Stephen Tappin
Card #107
Chimeric CoilsBuy, 1, Uncommon
Artifact
{X}{1}: Chimeric Coils becomes an X/X artifact creature. Sacrifice it at end of turn.

The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag.
Illus. Michael Sutfin
Card #108
Clearwater GobletBuy, 5, Rare
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

Illus. Dany Orizio
Card #109
Clock of OmensBuy, 4, Uncommon
Artifact
Tap two untapped artifacts you control: Untap target artifact.

Those near the clock don't hear it anymore, but their every movement is in time with its ticking.
Illus. Alex Horley-Orlandelli
Card #110
Composite GolemBuy, 6, Uncommon
Artifact Creature - Golem [4/4]
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.

It binds the five suns in human form.
Illus. Mark Tedin
Card #111
Conjurer's BaubleBuy, 1, Common
Artifact
{Tap}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

It is the moment of discovery, the triumph of the mind, the reimagining of past glory.
Illus. Darrell Riche
Card #112
Cranial PlatingBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Adam Rex
Card #113
Crucible of WorldsBuy, 3, Rare
Artifact
You may play land cards from your graveyard as though they were in your hand.

Amidst the darkest ashes grow the strongest seeds.
Illus. Ron Spencer
Card #114
Door to NothingnessBuy, 5, Rare
Artifact
Door to Nothingness comes into play tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {Tap}, Sacrifice Door to Nothingness: Target player loses the game.

"All memory of your existence will be wiped from reality. You will die, and no one will mourn." -Memnarch
Illus. Puddnhead
Card #115
Doubling CubeBuy, 2, Rare
Artifact
{3}, {Tap}: Double the amount of each type of mana in your mana pool.

The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.
Illus. Mark Tedin
Card #116
Energy ChamberBuy, 2, Uncommon
Artifact
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

Illus. Kev Walker
Card #117
Engineered ExplosivesBuy, X, Rare
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Illus. Ron Spears
Card #118
Ensouled ScimitarBuy, 3, Uncommon
Artifact - Equipment
3: Ensouled Scimitar becomes a 1/5 artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Edward P. Beard, Jr.
Card #119
Eon HubBuy, 5, Rare
Artifact
Players skip their upkeep steps.

Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.
Illus. Daren Bader
Card #120
Etched OracleBuy, 4, Uncommon
Artifact Creature [0/0]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Illus. Matt Cavotta
Card #121
FerropedeBuy, 3, Uncommon
Artifact Creature - Insect [1/1]
Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

Illus. Jeff Easley
Card #122
Fist of SunsBuy, 3, Rare
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me." -Memnarch
Illus. Arnie Swekel
Card #123
Gemstone ArrayBuy, 4, Uncommon
Artifact
2: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

Outside, it reflects the suns' light. Inside, it harvests the suns' power.
Illus. Ittoku
Card #124
Goblin CannonBuy, 4, Uncommon
Artifact
{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

Goblin cannon crews are known not for their aim but for their ability to dive for cover.
Illus. Doug Chaffee
Card #125
Grafted WargearBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Alex Horley-Orlandelli
Card #126
Grinding StationBuy, 2, Uncommon
Artifact
T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.

Illus. Greg Staples
Card #127
Guardian IdolBuy, 2, Uncommon
Artifact
Guardian Idol comes into play tapped.
{Tap}: Add {1} to your mana pool.
{2}: Guardian Idol becomes a 2/2 artifact creature until end of turn.

Illus. Edward P. Beard, Jr.
Card #128
Healer's HeaddressBuy, 2, Common
Artifact - Equipment
Equipped creature gets +0/+2 and has "{Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Carl Critchlow
Card #129
HeliophialBuy, 5, Common
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
{2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

Illus. Wayne England
Card #130
Helm of KaldraBuy, 3, Rare
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play and attach those Equipment to it. Equip 2

Illus. Donato Giancola
Card #131
Horned HelmBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Martina Pilcerova
Card #132
Infused ArrowsBuy, 4, Uncommon
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
{Tap}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Illus. Stephen Tappin
Card #133
Krark-Clan IronworksBuy, 4, Uncommon
Artifact
Sacrifice an artifact: Add {2} to your mana pool.

All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal.
Illus. Tim Hildebrandt
Card #134
Lantern of InsightBuy, 1, Uncommon
Artifact
Each player plays with the top card of his or her library revealed.
{Tap}, Sacrifice Lantern of Insight: Target player shuffles his or her library.

Each eye sees a different possibility for tomorrow.
Illus. Tim Hildebrandt
Card #135
Lunar AvengerBuy, 7, Uncommon
Artifact Creature - Golem [2/2]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

Illus. Paolo Parente
Card #136
Mycosynth GolemBuy, 11, Rare
Artifact Creature - Golem [4/5]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.)

Illus. Paolo Parente
Card #137
Myr QuadropodBuy, 4, Common
Artifact Creature - Myr [1/4]
{3}: Switch Myr Quadropod's power and toughness until end of turn.

Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
Illus. Christopher Rush
Card #138
Myr ServitorBuy, 1, Common
Artifact Creature - Myr [1/1]
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

The Krark Clan enjoys pulling them apart just to watch them reassemble one another.
Illus. John Matson
Card #139
Neurok StealthsuitBuy, 2, Common
Artifact - Equipment
Equipped creature can't be the target of spells or abilities.
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Francis Tsai
Card #140
Opaline BracersBuy, 4, Common
Artifact - Equipment
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Anthony S. Waters
Card #141
Paradise MantleBuy, 0, Uncommon
Artifact - Equipment
Equipped creature has "{Tap}: Add one mana of any color to your mana pool."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Greg Hildebrandt
Card #142
Pentad PrismBuy, 2, Common
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Illus. David Martin
Card #143
Possessed PortalBuy, 8, Rare
Artifact
If a player would draw a card, that player skips that draw instead.
At the end of each turn, each player sacrifices a permanent unless he or she discards a card from his or her hand.

Illus. Tony Szczudlo
Card #144
Razorgrass ScreenBuy, 1, Common
Artifact Creature - Wall [2/1]
(Walls can't attack.)
Razorgrass Screen blocks each turn if able.

Hand-stitched, and marked by the blood of the Auriok.
Illus. Tony Szczudlo
Card #145
Razormane MasticoreBuy, 5, Rare
Artifact Creature [5/5]
First strike
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card from your hand.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Illus. Jim Murray
Card #146
Relic BarrierBuy, 2, Uncommon
Artifact
{Tap}: Tap target artifact.

Its transmissions are the word of Memnarch. It speaks, and metal bows.
Illus. Nottsuo
Card #147
Salvaging StationBuy, 6, Rare
Artifact
{Tap}: Return target noncreature artifact card with converted mana cost {1} or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.

Illus. Greg Staples
Card #148
Sawtooth ThresherBuy, 6, Common
Artifact Creature [1/1]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

Illus. Alan Pollack
Card #149
Silent ArbiterBuy, 4, Rare
Artifact Creature [1/5]
No more than one creature may attack each combat.
No more than one creature may block each combat.

Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice.
Illus. Mark Zug
Card #150
SkullcageBuy, 4, Uncommon
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.

Only a focused mind can survive it.
Illus. Ron Spencer
Card #151
Skyreach MantaBuy, 5, Common
Artifact Creature [0/0]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Flying

As the dawns break, the manta soars.
Illus. Christopher Moeller
Card #152
SolarionBuy, 7, Rare
Artifact Creature [0/0]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
{Tap}: Double the number of +1/+1 counters on Solarion.

Illus. Jim Murray
Card #153
Sparring CollarBuy, 2, Common
Artifact - Equipment
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Christopher Moeller
Card #154
Spinal ParasiteBuy, 5, Uncommon
Artifact Creature - Insect [*/*]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

Illus. Cyril Van Der Haegen
Card #155
Staff of DominationBuy, 3, Rare
Artifact
{1}: Untap Staff of Domination.
{2}, {Tap}: You gain 1 life.
{3}, {Tap}: Untap target creature.
{4}, {Tap}: Tap target creature.
{5}, {Tap}: Draw a card.

Illus. Ben Thompson
Card #156
Summoner's EggBuy, 4, Rare
Artifact Creature [0/4]
Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.

Illus. Jim Nelson
Card #157
Summoning StationBuy, 7, Rare
Artifact
{Tap}: Put a 2/2 colorless Pincher creature token into play.
Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.

Illus. Stephen Tappin
Card #158
SuncrusherBuy, 9, Rare
Artifact Creature [3/3]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
{4}, {Tap}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Illus. Dave Dorman
Card #159
Suntouched MyrBuy, 3, Common
Artifact Creature - Myr [0/0]
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
Illus. Greg Hildebrandt
Card #160
Synod CenturionBuy, 4, Uncommon
Artifact Creature [4/4]
When you control no other artifacts, sacrifice Synod Centurion.

"We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." -Pontifex, elder researcher
Illus. Kev Walker
Card #161
Thermal NavigatorBuy, 3, Common
Artifact Creature [2/2]
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
Illus. Jim Murray
Card #162
Vedalken OrreryBuy, 4, Rare
Artifact
You may play nonland cards any time you could play an instant.

The model incorporated the fifth sun effortlessly, as if it had always known.
Illus. John Avon
Card #163
Vedalken ShacklesBuy, 3, Rare
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {Tap}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

Illus. Mark Zug
Card #164
Wayfarer's BaubleBuy, 1, Common
Artifact
{2}, {Tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Illus. Darrell Riche
Card #165
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