Fifth Dawn Spoiler (165 cards)
![]() | Abuna's ChantBuy, 3W, Common Instant Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.) Illus. John Matson Card #1 |
![]() | Armed ResponseBuy, 2W, Common Instant Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?" Illus. Doug Chaffee Card #2 |
![]() | Auriok ChampionBuy, WW, Rare Creature - Human Cleric [1/1] Protection from black and from red Whenever another creature comes into play, you may gain 1 life. "Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light." -Ushanti, leonin seer Illus. Michael Sutfin Card #3 |
![]() | Auriok SalvagersBuy, 3W, Uncommon Creature - Human Soldier [2/4] {1}{W}: Return target artifact card with converted mana cost {1} or less from your graveyard to your hand. "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough." Illus. Randy Gallegos Card #4 |
![]() | Auriok WindwalkerBuy, 3W, Rare Creature - Human Wizard [2/3] Flying {Tap}: Attach target Equipment you control to target creature you control. Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel. Illus. Jeremy Jarvis Card #5 |
![]() | Beacon of ImmortalityBuy, 5W, Rare Instant Double target player's life total. Shuffle Beacon of Immortality into its owner's library. The cave floods with light. A thousand rays shine forth and meld into one. Illus. Rob Alexander Card #6 |
![]() | Bringer of the White DawnBuy, 7WW, Rare Creature - Bringer [5/5] You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play. Illus. Kev Walker Card #7 |
![]() | Circle of Protection: ArtifactsBuy, 1W, Uncommon Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. "Memnarch shall rage against us. We shall endure." Illus. Terese Nielsen Card #8 |
![]() | Leonin SquireBuy, 1W, Common Creature - Cat Soldier [2/2] When Leonin Squire comes into play, return target artifact card with converted mana cost {1} or less from your graveyard to your hand. "I may be kha, but without my soldiers, my people, I am nothing." -Raksha Golden Cub Illus. Pete Venters Card #9 |
![]() | Loxodon AnchoriteBuy, 2WW, Common Creature - Elephant Cleric [2/3] {Tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn. The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure. Illus. Jim Nelson Card #10 |
![]() | Loxodon StalwartBuy, 3WW, Uncommon Creature - Elephant Soldier [3/3] Attacking doesn't cause Loxodon Stalwart to tap. {W}: Loxodon Stalwart gets +0/+1 until end of turn. Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded. Illus. Paolo Parente Card #11 |
![]() | Raksha Golden CubBuy, 5WW, Rare Creature - Cat Soldier Legend [3/4] Attacking doesn't cause Raksha Golden Cub to tap. As long as Raksha is equipped, Cats you control get +2/+2 and have double strike. Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders. Illus. Pete Venters Card #12 |
![]() | RetaliateBuy, 2WW, Rare Instant Destroy all creatures that dealt damage to you this turn. The Auriok learned perseverance from their forebears. They learned justice from the leonin. Illus. Vance Kovacs Card #13 |
![]() | Roar of ReclamationBuy, 5WW, Rare Sorcery Each player returns all artifact cards from his or her graveyard to play. "Yesterday's relics will determine the outcome of tomorrow's war." -Ushanti, leonin seer Illus. Justin Sweet Card #14 |
![]() | Skyhunter ProwlerBuy, 2W, Common Creature - Cat Knight [1/3] Flying Attacking doesn't cause Skyhunter Prowler to tap. "If what I have seen comes to pass, we will need our guardians more than ever." -Ushanti, leonin seer Illus. Vance Kovacs Card #15 |
![]() | Skyhunter SkirmisherBuy, 1WW, Uncommon Creature - Cat Knight [1/1] Flying, double strike "Like dawn's first light, blind the unprepared and banish the shadows." -Skyhunter creed Illus. Greg Staples Card #16 |
![]() | Stand FirmBuy, W, Common Instant Target creature gets +1/+1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Matt Cavotta Card #17 |
![]() | Stasis CocoonBuy, 1W, Common Enchant Artifact Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block. Though the grip of a golem is strong, the grip of Auriok magic is far stronger. Illus. Kev Walker Card #18 |
![]() | Steelshaper's GiftBuy, W, Uncommon Sorcery Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders. Illus. Tim Hildebrandt Card #19 |
![]() | VanquishBuy, 2W, Uncommon Instant Destroy target blocking creature. "All beings have an inner light. Let me show you yours." -Ushanti, leonin seer Illus. Carl Critchlow Card #20 |
![]() | AcquireBuy, 3UU, Rare Sorcery Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library. Sometimes "innovation" means "stealing another's secret before anyone else can." Illus. Daren Bader Card #21 |
![]() | Advanced HoverguardBuy, 3U, Common Creature - Drone [2/2] Flying {U}: Advanced Hoverguard can't be the target of spells or abilities this turn. "They are like their vedalken masters: untouchable, aloof, and omnipresent." -Bruenna, Neurok leader Illus. Scott M. Fischer Card #22 |
![]() | Artificer's IntuitionBuy, 1U, Rare Enchantment {U}, Discard an artifact card from your hand: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. Illus. Wayne England Card #23 |
![]() | Beacon of TomorrowsBuy, 6UU, Rare Sorcery Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. To look into its light is to meet the gaze of history. Illus. Jeremy Jarvis Card #24 |
![]() | Blinkmoth InfusionBuy, 12UU, Rare Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts. Power begets power. Illus. Alan Pollack Card #25 |
![]() | Bringer of the Blue DawnBuy, 7UU, Rare Creature - Bringer [5/5] You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards. Illus. Greg Staples Card #26 |
![]() | CondescendBuy, XU, Common Instant Counter target spell unless its controller pays X. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Ron Spears Card #27 |
![]() | Disruption AuraBuy, 2U, Uncommon Enchant Artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." Vedalken weapons sold to outsiders are as dependable as the vedalken themselves. Illus. Ron Spears Card #28 |
![]() | Early FrostBuy, 1U, Common Instant Tap up to three target lands. Under its mists, the earth sleeps. Illus. Ben Thompson Card #29 |
![]() | Eyes of the WatcherBuy, 2U, Uncommon Enchantment Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Illus. Ron Spears Card #30 |
![]() | Fold into AetherBuy, 2UU, Uncommon Instant Counter target spell. If you do, that spell's controller may put a creature card from his or her hand into play. Æther portals drift across Mirrodin's surface, dragging creatures across time and space. Illus. Anthony S. Waters Card #31 |
![]() | Hoverguard SweepersBuy, 6UU, Rare Creature - Drone [5/6] Flying When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands. They only appear in emergencies, and emergencies never last long. Illus. Mark A. Nelson Card #32 |
![]() | Into Thin AirBuy, 5U, Common Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Return target artifact to its owner's hand. "Perhaps I should take Mirrodin apart and begin again." -Memnarch Illus. Ittoku Card #33 |
![]() | Plasma ElementalBuy, 5U, Uncommon Creature - Elemental [4/1] Plasma Elemental is unblockable. "I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew." -Bruenna, Neurok leader Illus. Kev Walker Card #34 |
![]() | QumuloxBuy, 6UU, Uncommon Creature - Beast [5/4] Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him. Illus. Carl Critchlow Card #35 |
![]() | Serum VisionsBuy, U, Common Sorcery Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Ben Thompson Card #36 |
![]() | Spectral ShiftBuy, 1U, Rare Instant Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.) Entwine {2} Illus. John Avon Card #37 |
![]() | Thought CourierBuy, 1U, Common Creature - Human Wizard [1/1] {Tap}: Draw a card, then discard a card from your hand. It is telling of the vedalkens' culture that they trust human couriers more than their own comrades. Illus. Stephen Tappin Card #38 |
![]() | Trinket MageBuy, 2U, Common Creature - Human Wizard [2/2] When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost {1} or less, reveal that card, and put it into your hand. If you do, shuffle your library. Illus. Mark A. Nelson Card #39 |
![]() | Vedalken MastermindBuy, UU, Uncommon Creature - Vedalken Wizard [1/2] {U}, {Tap}: Return target permanent you control to its owner's hand. The vedalken see other beings from a cold distance, as either experimental subjects or objects of study. Illus. Darrell Riche Card #40 |
![]() | Beacon of UnrestBuy, 3BB, Rare Sorcery Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library. A vertical scream pierces the night air and echoes doom through the clouds. Illus. Alan Pollack Card #41 |
![]() | Blind CreeperBuy, 1B, Common Creature - Zombie Beast [3/3] Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn. It shuns everything except its next meal. Illus. Carl Critchlow Card #42 |
![]() | Bringer of the Black DawnBuy, 7BB, Rare Creature - Bringer [5/5] You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Illus. Carl Critchlow Card #43 |
![]() | Cackling ImpBuy, 2BB, Common Creature - Imp [2/2] Flying {Tap}: Target player loses 1 life. Its laughter drives needles through your mind. Illus. Matt Thompson Card #44 |
![]() | Desecration ElementalBuy, 3B, Rare Creature - Elemental [8/8] Fear Whenever a player plays a spell, sacrifice a creature. Its precious corpses dance like puppets to attract mindless nim prey. Illus. Pete Venters Card #45 |
![]() | Devour in ShadowBuy, BB, Uncommon Instant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. "Feel the burn of the mists. Master them. They will devour your enemies." -Geth, keeper of the Vault Illus. Thomas M. Baxa Card #46 |
![]() | Dross CrocodileBuy, 3B, Common Creature - Zombie Crocodile [5/1] The necrogen may have taken its sight, but it can still taste the fear of its prey. Illus. Edward P. Beard, Jr. Card #47 |
![]() | Ebon DrakeBuy, 2B, Uncommon Creature - Drake [3/3] Flying Whenever a player plays a spell, you lose 1 life. The deadliest killers serve only those who are not afraid to die. Illus. Pete Venters Card #48 |
![]() | Endless WhispersBuy, 2BB, Rare Enchantment Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn." Those who find death under the black sun's shadow cannot escape its pull. Illus. Carl Critchlow Card #49 |
![]() | Fill with FrightBuy, 3B, Common Sorcery Target player discards two cards from his or her hand. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Luca Zontini Card #50 |
![]() | FleshgrafterBuy, 2B, Common Creature - Human Warrior [2/2] Discard an artifact card from your hand: Fleshgrafter gets +2/+2 until end of turn. Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed. Illus. Jim Murray Card #51 |
![]() | Lose HopeBuy, B, Common Instant Target creature gets -1/-1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Matt Cavotta Card #52 |
![]() | Mephidross VampireBuy, 4BB, Rare Creature - Vampire [3/4] Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." Illus. Matthew D. Wilson Card #53 |
![]() | Moriok RiggerBuy, 2B, Rare Creature - Human Rogue [2/2] Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger. The Moriok scavenge for weapons, for armor, for food-and ultimately for their souls. Illus. Wayne England Card #54 |
![]() | Night's WhisperBuy, 1B, Uncommon Sorcery You draw two cards and you lose 2 life. The Moriok call the black moon the Whisperer. At her apex, she whispers of power. Illus. David Martin Card #55 |
![]() | Nim GrotesqueBuy, 6B, Uncommon Creature - Zombie [3/6] Nim Grotesque gets +1/+0 for each artifact you control. In the swirling mists, you could walk right up to one and not know until its teeth are in your throat. Illus. Anthony S. Waters Card #56 |
![]() | Plunge into DarknessBuy, 1B, Rare Instant Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine {B} (Choose both if you pay the entwine cost.) Illus. Justin Sweet Card #57 |
![]() | Relentless RatsBuy, 1BB, Uncommon Creature - Rat [2/2] Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats. Illus. Thomas M. Baxa Card #58 |
![]() | Shattered DreamsBuy, B, Uncommon Sorcery Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card. Victims are lucky if they remember ever having had what was lost. Illus. Greg Staples Card #59 |
![]() | Vicious BetrayalBuy, 3BB, Common Sorcery As an additional cost to play Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way. Illus. Tomas Giorello Card #60 |
![]() | Beacon of DestructionBuy, 3RR, Rare Instant Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost. Illus. Greg Hildebrandt Card #61 |
![]() | Bringer of the Red DawnBuy, 7RR, Rare Creature - Bringer [5/5] You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Illus. Christopher Moeller Card #62 |
![]() | Cosmic LarvaBuy, 1RR, Rare Creature - Beast [7/6] Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over. Illus. Jeff Easley Card #63 |
![]() | Feedback BoltBuy, 4R, Uncommon Instant Feedback Bolt deals damage to target player equal to the number of artifacts you control. The path of least resistance is often through your enemies. Illus. Ron Spencer Card #64 |
![]() | Furnace WhelpBuy, 2RR, Uncommon Creature - Dragon [2/2] Flying {R}: Furnace Whelp gets +1/+0 until end of turn. Baby dragons can't figure out humans-if they didn't want to be killed, why were they made of meat and treasure? Illus. Matt Cavotta Card #65 |
![]() | Goblin BrawlerBuy, 2R, Common Creature - Goblin Warrior [2/2] First strike Goblin Brawler can't be equipped. Perhaps he shuns technology. Perhaps he appreciates nature. Perhaps he doesn't know the difference. Illus. Heather Hudson Card #66 |
![]() | GranulateBuy, 2RR, Rare Sorcery Destroy each nonland artifact with converted mana cost 4 or less. There aren't that many ways to destroy a solid steel weapon, but somehow the goblins keep finding new ones. Illus. Brian Snoddy Card #67 |
![]() | Ion StormBuy, 2R, Rare Enchantment {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power. Illus. Michael Sutfin Card #68 |
![]() | Iron-Barb HellionBuy, 5R, Uncommon Creature - Beast [5/4] Haste Iron-Barb Hellion can't block. When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion. Illus. Doug Chaffee Card #69 |
![]() | Krark-Clan EngineersBuy, 3R, Uncommon Creature - Goblin Artificer [2/2] {R}, Sacrifice two artifacts: Destroy target artifact. "Well, I jammed the whatsit into the whackdoodle, but I think I broke the thingamajigger." Illus. Pete Venters Card #70 |
![]() | Krark-Clan OgreBuy, 3RR, Common Creature - Ogre [3/3] {R}, Sacrifice an artifact: Target creature can't block this turn. The Krark Clan believes it's caught an ogre. The ogre believes he's caught seven goblins. Illus. Paolo Parente Card #71 |
![]() | Magma GiantBuy, 5RR, Rare Creature - Giant [5/5] When Magma Giant comes into play, it deals 2 damage to each creature and each player. Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth. Illus. Nottsuo Card #72 |
![]() | Magma JetBuy, 1R, Uncommon Instant Magma Jet deals 2 damage to target creature or player. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Justin Sweet Card #73 |
![]() | Magnetic TheftBuy, R, Uncommon Instant Attach target Equipment to target creature. (Control of the Equipment doesn't change.) Among the Vulshok, the most prized blades are those that killed their original owners. Illus. Dave Dorman Card #74 |
![]() | Mana GeyserBuy, 3RR, Common Sorcery Add {R} to your mana pool for each tapped land your opponents control. The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled. Illus. Martina Pilcerova Card #75 |
![]() | Rain of RustBuy, 3RR, Common Instant Choose one - Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.) On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive. Illus. Tim Hildebrandt Card #76 |
![]() | Reversal of FortuneBuy, 4RR, Rare Sorcery Target opponent reveals his or her hand. You may copy an instant or sorcery card in it and play the copy without paying its mana cost. "Why learn hundreds of spells when you can learn only one and use it to steal hundreds?" Illus. Greg Hildebrandt Card #77 |
![]() | Screaming FuryBuy, 2R, Common Sorcery Target creature gets +5/+0 and gains haste until end of turn. He's got an axe to grind. Illus. Edward P. Beard, Jr. Card #78 |
![]() | Spark ElementalBuy, R, Common Creature - Elemental [3/1] Trample, haste At end of turn, sacrifice Spark Elemental. Vulshok shamans summon spark elementals to burn paths through thick underbrush-or through goblin salvage squads. Illus. John Avon Card #79 |
![]() | Vulshok SorcererBuy, 1RR, Common Creature - Human Shaman [1/1] Haste {Tap}: Vulshok Sorcerer deals 1 damage to target creature or player. Vulshok sorcerers train by leaping into electrified storm clouds. Dead or alive, they come back down with smiles on their faces. Illus. rk post Card #80 |
![]() | All Suns' DawnBuy, 4G, Rare Sorcery For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game. Illus. Glen Angus Card #81 |
![]() | Beacon of CreationBuy, 3G, Rare Sorcery Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library. A chorus of life heralds the arrival of Mirrodin's final sun. Illus. Mark Tedin Card #82 |
![]() | Bringer of the Green DawnBuy, 7GG, Rare Creature - Bringer [5/5] You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play. Illus. Jim Murray Card #83 |
![]() | Channel the SunsBuy, 3G, Uncommon Sorcery Add {W}{U}{B}{R}{G} to your mana pool. To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign. Illus. Rob Alexander Card #84 |
![]() | Dawn's ReflectionBuy, 3G, Common Enchant Land Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool. Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. Illus. John Avon Card #85 |
![]() | Eternal WitnessBuy, 1GG, Uncommon Creature - Human Shaman [2/1] When Eternal Witness comes into play, you may return target card from your graveyard to your hand. She remembers every word spoken, from the hero's oath to the baby's cry. Illus. Terese Nielsen Card #86 |
![]() | Fangren PathcutterBuy, 4GG, Uncommon Creature - Beast [4/6] Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. "Tracking a fangren pack is easy. Catching up to one is fatal." -Viridian scout Illus. Rob Alexander Card #87 |
![]() | Ferocious ChargeBuy, 2G, Common Instant Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Anthony S. Waters Card #88 |
![]() | Joiner AdeptBuy, 1G, Rare Creature - Elf Druid [2/1] Lands you control have "{Tap}: Add one mana of any color to your mana pool." A talented apprentice makes all things. The master makes all things possible. Illus. Christopher Rush Card #89 |
![]() | Ouphe VandalsBuy, 2G, Uncommon Creature - Ouphe [2/2] {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.) The ouphes finally managed to still the clockwork monstrosity by catching themselves in its cogs. Illus. Thomas M. Baxa Card #90 |
![]() | Rite of PassageBuy, 2G, Rare Enchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) Every scar is a lesson, every battle a test of what you have learned. Illus. Kev Walker Card #91 |
![]() | Rude AwakeningBuy, 4G, Rare Sorcery Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.) Illus. Ittoku Card #92 |
![]() | Sylvok ExplorerBuy, 1G, Common Creature - Human Druid [1/1] {Tap}: Add to your mana pool one mana of any color that a land an opponent controls could produce. Any creature on a druid's shoulder is his family, any land under his feet his home. Illus. Wayne England Card #93 |
![]() | Tangle AspBuy, 1G, Common Creature - Snake [1/2] Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. "I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?" -Riddle of the viper's venom Illus. Daren Bader Card #94 |
![]() | Tel-Jilad JusticeBuy, 1G, Uncommon Instant Destroy target artifact. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.) Illus. Alex Horley-Orlandelli Card #95 |
![]() | Tel-Jilad LifebreatherBuy, 4G, Common Creature - Troll Shaman [3/2] {G}, {Tap}, Sacrifice a Forest: Regenerate target creature. "The Tangle loans you life. Spend it well." Illus. Jim Nelson Card #96 |
![]() | Tornado ElementalBuy, 5GG, Rare Creature - Elemental [6/6] When Tornado Elemental comes into play, it deals 6 damage to each creature with flying. You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked. Illus. Alex Horley-Orlandelli Card #97 |
![]() | TyrranaxBuy, 4GG, Common Creature - Beast [5/4] {1}{G}: Tyrranax gets -1/+1 until end of turn. It outnumbers you one to many. Illus. Carl Critchlow Card #98 |
![]() | Viridian LorebearersBuy, 3G, Uncommon Creature - Elf Shaman [3/3] {3}{G}, {Tap}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. A small band of elves pledged many years ago to avoid the Edges of Forgetting. They have remained hidden until now. Illus. Darrell Riche Card #99 |
![]() | Viridian ScoutBuy, 3G, Common Creature - Elf Warrior [1/2] {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. They know a hoverguard's only blind spot is directly above it. Illus. Daren Bader Card #100 |
![]() | Anodet LurkerBuy, 5, Common Artifact Creature [3/3] When Anodet Lurker is put into a graveyard from play, you gain 3 life. These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them. Illus. Jeff Easley Card #101 |
![]() | ArachnoidBuy, 6, Uncommon Artifact Creature - Spider [2/6] Arachnoid may block as though it had flying. It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes. Illus. Greg Staples Card #102 |
![]() | Arcbound WandererBuy, 6, Uncommon Artifact Creature [0/0] Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) Illus. Christopher Moeller Card #103 |
![]() | Avarice TotemBuy, 1, Uncommon Artifact {5}: Exchange control of Avarice Totem and target nonland permanent. Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other. Illus. Ben Thompson Card #104 |
![]() | Baton of CourageBuy, 3, Common Artifact You may play Baton of Courage any time you could play an instant. Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. Illus. Heather Hudson Card #105 |
![]() | Battered GolemBuy, 3, Common Artifact Creature - Golem [3/2] Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem. A dent marks every year of service, and it has as much rust as glory. Illus. Carl Critchlow Card #106 |
![]() | Blasting StationBuy, 3, Uncommon Artifact {Tap}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station. Illus. Stephen Tappin Card #107 |
![]() | Chimeric CoilsBuy, 1, Uncommon Artifact {X}{1}: Chimeric Coils becomes an X/X artifact creature. Sacrifice it at end of turn. The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag. Illus. Michael Sutfin Card #108 |
![]() | Clearwater GobletBuy, 5, Rare Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. Illus. Dany Orizio Card #109 |
![]() | Clock of OmensBuy, 4, Uncommon Artifact Tap two untapped artifacts you control: Untap target artifact. Those near the clock don't hear it anymore, but their every movement is in time with its ticking. Illus. Alex Horley-Orlandelli Card #110 |
![]() | Composite GolemBuy, 6, Uncommon Artifact Creature - Golem [4/4] Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. It binds the five suns in human form. Illus. Mark Tedin Card #111 |
![]() | Conjurer's BaubleBuy, 1, Common Artifact {Tap}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. It is the moment of discovery, the triumph of the mind, the reimagining of past glory. Illus. Darrell Riche Card #112 |
![]() | Cranial PlatingBuy, 2, Common Artifact - Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Adam Rex Card #113 |
![]() | Crucible of WorldsBuy, 3, Rare Artifact You may play land cards from your graveyard as though they were in your hand. Amidst the darkest ashes grow the strongest seeds. Illus. Ron Spencer Card #114 |
![]() | Door to NothingnessBuy, 5, Rare Artifact Door to Nothingness comes into play tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {Tap}, Sacrifice Door to Nothingness: Target player loses the game. "All memory of your existence will be wiped from reality. You will die, and no one will mourn." -Memnarch Illus. Puddnhead Card #115 |
![]() | Doubling CubeBuy, 2, Rare Artifact {3}, {Tap}: Double the amount of each type of mana in your mana pool. The cube's surface is pockmarked with jagged runes that seem to shift when unobserved. Illus. Mark Tedin Card #116 |
![]() | Energy ChamberBuy, 2, Uncommon Artifact At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. Illus. Kev Walker Card #117 |
![]() | Engineered ExplosivesBuy, X, Rare Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Illus. Ron Spears Card #118 |
![]() | Ensouled ScimitarBuy, 3, Uncommon Artifact - Equipment 3: Ensouled Scimitar becomes a 1/5 artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Illus. Edward P. Beard, Jr. Card #119 |
![]() | Eon HubBuy, 5, Rare Artifact Players skip their upkeep steps. Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer. Illus. Daren Bader Card #120 |
![]() | Etched OracleBuy, 4, Uncommon Artifact Creature [0/0] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. Illus. Matt Cavotta Card #121 |
![]() | FerropedeBuy, 3, Uncommon Artifact Creature - Insect [1/1] Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. Illus. Jeff Easley Card #122 |
![]() | Fist of SunsBuy, 3, Rare Artifact You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play. "It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me." -Memnarch Illus. Arnie Swekel Card #123 |
![]() | Gemstone ArrayBuy, 4, Uncommon Artifact 2: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. Outside, it reflects the suns' light. Inside, it harvests the suns' power. Illus. Ittoku Card #124 |
![]() | Goblin CannonBuy, 4, Uncommon Artifact {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. Goblin cannon crews are known not for their aim but for their ability to dive for cover. Illus. Doug Chaffee Card #125 |
![]() | Grafted WargearBuy, 3, Uncommon Artifact - Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) Illus. Alex Horley-Orlandelli Card #126 |
![]() | Grinding StationBuy, 2, Uncommon Artifact T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station. Illus. Greg Staples Card #127 |
![]() | Guardian IdolBuy, 2, Uncommon Artifact Guardian Idol comes into play tapped. {Tap}: Add {1} to your mana pool. {2}: Guardian Idol becomes a 2/2 artifact creature until end of turn. Illus. Edward P. Beard, Jr. Card #128 |
![]() | Healer's HeaddressBuy, 2, Common Artifact - Equipment Equipped creature gets +0/+2 and has "{Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn." {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Carl Critchlow Card #129 |
![]() | HeliophialBuy, 5, Common Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. Illus. Wayne England Card #130 |
![]() | Helm of KaldraBuy, 3, Rare Legendary Artifact - Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play and attach those Equipment to it. Equip 2 Illus. Donato Giancola Card #131 |
![]() | Horned HelmBuy, 2, Common Artifact - Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Martina Pilcerova Card #132 |
![]() | Infused ArrowsBuy, 4, Uncommon Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {Tap}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. Illus. Stephen Tappin Card #133 |
![]() | Krark-Clan IronworksBuy, 4, Uncommon Artifact Sacrifice an artifact: Add {2} to your mana pool. All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal. Illus. Tim Hildebrandt Card #134 |
![]() | Lantern of InsightBuy, 1, Uncommon Artifact Each player plays with the top card of his or her library revealed. {Tap}, Sacrifice Lantern of Insight: Target player shuffles his or her library. Each eye sees a different possibility for tomorrow. Illus. Tim Hildebrandt Card #135 |
![]() | Lunar AvengerBuy, 7, Uncommon Artifact Creature - Golem [2/2] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. Illus. Paolo Parente Card #136 |
![]() | Mycosynth GolemBuy, 11, Rare Artifact Creature - Golem [4/5] Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.) Illus. Paolo Parente Card #137 |
![]() | Myr QuadropodBuy, 4, Common Artifact Creature - Myr [1/4] {3}: Switch Myr Quadropod's power and toughness until end of turn. Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr. Illus. Christopher Rush Card #138 |
![]() | Myr ServitorBuy, 1, Common Artifact Creature - Myr [1/1] At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play. The Krark Clan enjoys pulling them apart just to watch them reassemble one another. Illus. John Matson Card #139 |
![]() | Neurok StealthsuitBuy, 2, Common Artifact - Equipment Equipped creature can't be the target of spells or abilities. {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Francis Tsai Card #140 |
![]() | Opaline BracersBuy, 4, Common Artifact - Equipment Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Illus. Anthony S. Waters Card #141 |
![]() | Paradise MantleBuy, 0, Uncommon Artifact - Equipment Equipped creature has "{Tap}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Greg Hildebrandt Card #142 |
![]() | Pentad PrismBuy, 2, Common Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. Illus. David Martin Card #143 |
![]() | Possessed PortalBuy, 8, Rare Artifact If a player would draw a card, that player skips that draw instead. At the end of each turn, each player sacrifices a permanent unless he or she discards a card from his or her hand. Illus. Tony Szczudlo Card #144 |
![]() | Razorgrass ScreenBuy, 1, Common Artifact Creature - Wall [2/1] (Walls can't attack.) Razorgrass Screen blocks each turn if able. Hand-stitched, and marked by the blood of the Auriok. Illus. Tony Szczudlo Card #145 |
![]() | Razormane MasticoreBuy, 5, Rare Artifact Creature [5/5] First strike At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card from your hand. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. Illus. Jim Murray Card #146 |
![]() | Relic BarrierBuy, 2, Uncommon Artifact {Tap}: Tap target artifact. Its transmissions are the word of Memnarch. It speaks, and metal bows. Illus. Nottsuo Card #147 |
![]() | Salvaging StationBuy, 6, Rare Artifact {Tap}: Return target noncreature artifact card with converted mana cost {1} or less from your graveyard to play. Whenever a creature is put into a graveyard from play, you may untap Salvaging Station. Illus. Greg Staples Card #148 |
![]() | Sawtooth ThresherBuy, 6, Common Artifact Creature [1/1] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. Illus. Alan Pollack Card #149 |
![]() | Silent ArbiterBuy, 4, Rare Artifact Creature [1/5] No more than one creature may attack each combat. No more than one creature may block each combat. Scholars say that arbiters exist on every world, created by an unknown hand to enforce justice. Illus. Mark Zug Card #150 |
![]() | SkullcageBuy, 4, Uncommon Artifact At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. Only a focused mind can survive it. Illus. Ron Spencer Card #151 |
![]() | Skyreach MantaBuy, 5, Common Artifact Creature [0/0] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Flying As the dawns break, the manta soars. Illus. Christopher Moeller Card #152 |
![]() | SolarionBuy, 7, Rare Artifact Creature [0/0] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {Tap}: Double the number of +1/+1 counters on Solarion. Illus. Jim Murray Card #153 |
![]() | Sparring CollarBuy, 2, Common Artifact - Equipment Equipped creature has first strike. {R}{R}: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Illus. Christopher Moeller Card #154 |
![]() | Spinal ParasiteBuy, 5, Uncommon Artifact Creature - Insect [*/*] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. Illus. Cyril Van Der Haegen Card #155 |
![]() | Staff of DominationBuy, 3, Rare Artifact {1}: Untap Staff of Domination. {2}, {Tap}: You gain 1 life. {3}, {Tap}: Untap target creature. {4}, {Tap}: Tap target creature. {5}, {Tap}: Draw a card. Illus. Ben Thompson Card #156 |
![]() | Summoner's EggBuy, 4, Rare Artifact Creature [0/4] Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control. Illus. Jim Nelson Card #157 |
![]() | Summoning StationBuy, 7, Rare Artifact {Tap}: Put a 2/2 colorless Pincher creature token into play. Whenever an artifact is put into a graveyard from play, you may untap Summoning Station. Illus. Stephen Tappin Card #158 |
![]() | SuncrusherBuy, 9, Rare Artifact Creature [3/3] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {4}, {Tap}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand. Illus. Dave Dorman Card #159 |
![]() | Suntouched MyrBuy, 3, Common Artifact Creature - Myr [0/0] Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin. Illus. Greg Hildebrandt Card #160 |
![]() | Synod CenturionBuy, 4, Uncommon Artifact Creature [4/4] When you control no other artifacts, sacrifice Synod Centurion. "We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." -Pontifex, elder researcher Illus. Kev Walker Card #161 |
![]() | Thermal NavigatorBuy, 3, Common Artifact Creature [2/2] Sacrifice an artifact: Thermal Navigator gains flying until end of turn. It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below. Illus. Jim Murray Card #162 |
![]() | Vedalken OrreryBuy, 4, Rare Artifact You may play nonland cards any time you could play an instant. The model incorporated the fifth sun effortlessly, as if it had always known. Illus. John Avon Card #163 |
![]() | Vedalken ShacklesBuy, 3, Rare Artifact You may choose not to untap Vedalken Shackles during your untap step. {2}, {Tap}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped. Illus. Mark Zug Card #164 |
![]() | Wayfarer's BaubleBuy, 1, Common Artifact {2}, {Tap}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea. Illus. Darrell Riche Card #165 |