Ravnica: City of Guilds Spoiler (306 cards)

Auratouched MageBuy, 5W, Uncommon
Creature - Human Wizard [3/3]
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Illus. Jeff Miracola
Card #1
Bathe in LightBuy, 1W, Uncommon
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."
Illus. Alex Horley-Orlandelli
Card #2
Benevolent AncestorBuy, 2W, Common
Creature - Spirit [0/4]
Defender (This creature can't attack.)
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
Illus. Nick Percival
Card #3
Blazing ArchonBuy, 6WWW, Rare
Creature - Archon [5/6]
Flying
Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
-Dravin, Gruul deserter

Illus. Zoltan Boros & Gabor Szikszai
Card #4
Boros Fury-ShieldBuy, 2W, Common
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Illus. Wayne England
Card #5
CaregiverBuy, W, Common
Creature - Human Cleric [1/1]
W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."
Illus. William Simpson
Card #6
Chant of Vitu-GhaziBuy, 6WW, Uncommon
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

Illus. Stephen Tappin
Card #7
Concerted EffortBuy, 2WW, Rare
Enchantment
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Illus. Michael Sutfin
Card #8
Conclave EquenautBuy, 4WW, Common
Creature - Human Soldier [3/3]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
Illus. Terese Nielsen
Card #9
Conclave PhalanxBuy, 4W, Uncommon
Creature - Human Soldier [2/4]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

Illus. Wayne Reynolds
Card #10
Conclave's BlessingBuy, 3W, Common
Enchantment - Aura
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

Illus. Shishizaru
Card #11
Courier HawkBuy, 1W, Common
Creature - Bird [1/2]
Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
Illus. Mark Poole
Card #12
Devouring LightBuy, 1WW, Uncommon
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

Into the light the good are welcomed, and with the light the evil are banished.
Illus. Pete Venters
Card #13
Divebomber GriffinBuy, 3WW, Uncommon
Creature - Griffin [3/2]
Flying
T, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

Justice flies swiftly on angry wings.
Illus. Kev Walker
Card #14
Dromad PurebredBuy, 4W, Common
Creature - Beast [1/5]
Whenever Dromad Purebred is dealt damage, you gain 1 life.

"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."
-Heruj, Selesnya initiate

Illus. Carl Critchlow
Card #15
Faith's FettersBuy, 3W, Common
Enchantment - Aura
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Illus. Chippy
Card #16
Festival of the GuildpactBuy, XW, Uncommon
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
Illus. Alex Horley-Orlandelli
Card #17
FlickerformBuy, 1W, Rare
Enchantment - Aura
Enchant creature
2WW: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

Illus. Ron Spears
Card #18
Gate HoundBuy, 2W, Common
Creature - Hound [1/1]
Creatures you control have vigilance as long as Gate Hound is enchanted.

"Ditri, I leave this checkpoint in your capable teeth."
-Kitov, nightguard patrol

Illus. Ralph Horsley
Card #19
Ghosts of the InnocentBuy, 5WW, Rare
Creature - Spirit [4/5]
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door."
-Otak, Tin Street shopkeep

Illus. Kev Walker
Card #20
Hour of ReckoningBuy, 4WWW, Rare
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."
-Niszka, Selesnya evangel

Illus. Randy Gallegos
Card #21
Hunted LammasuBuy, 2WW, Rare
Creature - Lammasu [5/5]
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.

The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.
Illus. Mark Zug
Card #22
Leave No TraceBuy, 1W, Common
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

The magic of the Boros patrols the streets even when their soldiers do not.
Illus. Pat Lee
Card #23
Light of SanctionBuy, 1WW, Rare
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.

The Legion looks after its own.
Illus. Michael Phillippi
Card #24
Loxodon GatekeeperBuy, 2WW, Rare
Creature - Elephant Soldier [2/3]
Artifacts, creatures, and lands your opponents control come into play tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.
Illus. Carl Critchlow
Card #25
Nightguard PatrolBuy, 2W, Common
Creature - Human Soldier [2/1]
First strike, vigilance

"The Wojek defend the laws. We defend the people."
Illus. Dany Orizio
Card #26
Oathsworn GiantBuy, 4WW, Uncommon
Creature - Giant Soldier [3/4]
Vigilance
Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.
Illus. Daren Bader
Card #27
SandsowerBuy, 3W, Uncommon
Creature - Spirit [1/3]
Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.
Illus. Kev Walker
Card #28
Screeching GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying
R: Target creature can't block Screeching Griffin this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.
Illus. Tim Hildebrandt
Card #29
Seed SparkBuy, 3W, Uncommon
Instant
Destroy target artifact or enchantment. If G was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

"If you ask me, those root-lovers value mindless dogma over progress."
-Trivaz, Izzet mage

Illus. Jeff Miracola
Card #30
Suppression FieldBuy, 1W, Uncommon
Enchantment
Activated abilities cost 2 more to play unless they're mana abilities.

The most feared of Azorius punishments is to be freed-sent back out into the world, stripped of all magical defenses.
Illus. John Avon
Card #31
Three DreamsBuy, 4W, Rare
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."
-Miotri, auratouched mage

Illus. Shishizaru
Card #32
Twilight DroverBuy, 2W, Rare
Creature - Spirit [1/1]
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

Illus. Dave Allsop
Card #33
Veteran ArmorerBuy, 1W, Common
Creature - Human Soldier [2/2]
Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
Illus. Ralph Horsley
Card #34
Votary of the ConclaveBuy, W, Common
Creature - Human Soldier [1/1]
2G: Regenerate Votary of the Conclave.

An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.
Illus. Alan Pollack
Card #35
Wojek ApothecaryBuy, 2WW, Uncommon
Creature - Human Cleric [1/1]
Radiance - T: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."
Illus. Keith Garletts
Card #36
Wojek SirenBuy, W, Common
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

It is the call to arms, the call to fury, the call to blood.
Illus. Zoltan Boros & Gabor Szikszai
Card #37
Belltower SphinxBuy, 4U, Uncommon
Creature - Sphinx [2/5]
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Illus. Jim Nelson
Card #38
Cerulean SphinxBuy, 4UU, Rare
Creature - Sphinx [5/5]
Flying
U: Cerulean Sphinx's owner shuffles it into his or her library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
-Szadek

Illus. Jim Murray
Card #39
Compulsive ResearchBuy, 2U, Common
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Illus. Michael Sutfin
Card #40
ConvoluteBuy, 2U, Common
Instant
Counter target spell unless its controller pays 4.

The words came to the sorcerer's lips but refused to budge any further.
Illus. Dany Orizio
Card #41
Copy EnchantmentBuy, 2U, Rare
Enchantment
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Illus. Joel Thomas
Card #42
Dizzy SpellBuy, U, Common
Instant
Target creature gets -3/-0 until end of turn.
Transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Christopher Moeller
Card #43
Drake FamiliarBuy, 1U, Common
Creature - Drake [2/1]
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.

"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
-Trivaz, Izzet mage

Illus. Darrell Riche
Card #44
Dream LeashBuy, 3UU, Rare
Enchantment - Aura
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.
Illus. Alex Horley-Orlandelli
Card #45
Drift of PhantasmsBuy, 2U, Common
Creature - Spirit [0/5]
Defender (This creature can't attack.)
Flying
Transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Michael Phillippi
Card #46
Ethereal UsherBuy, 5U, Uncommon
Creature - Spirit [2/3]
U, T: Target creature is unblockable this turn.
Transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Mark A. Nelson
Card #47
Eye of the StormBuy, 5UU, Rare
Enchantment
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.

Illus. Hideaki Takamura
Card #48
Flight of FancyBuy, 3U, Common
Enchantment - Aura
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

The view from above is an inspiration to the newly winged.
Illus. Glen Angus
Card #49
Flow of IdeasBuy, 5U, Uncommon
Sorcery
Draw a card for each Island you control.

"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?"
-Trivaz, Izzet mage

Illus. Dan Scott
Card #50
Followed FootstepsBuy, 3UU, Rare
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.

AEther can turn a footprint into a blueprint.
Illus. Glen Angus
Card #51
Grayscaled GharialBuy, U, Common
Creature - Crocodile [1/1]
Islandwalk

Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.
Illus. Chris Dien
Card #52
GrozothBuy, 6UUU, Rare
Creature - Leviathan [9/9]
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
4: Grozoth loses defender until end of turn.
Transmute 1UU

Illus. Cyril Van Der Haegen
Card #53
Halcyon GlazeBuy, 1UU, Uncommon
Enchantment
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

"Earth to æther, window to wonder, stillness to the sky."
-Glazing incantation

Illus. John Avon
Card #54
Hunted PhantasmBuy, 1UU, Rare
Creature - Spirit [4/6]
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.

Illus. Justin Sweet
Card #55
Induce ParanoiaBuy, 2UU, Common
Instant
Counter target spell. If B was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

Illus. Jim Murray
Card #56
Lore BrokerBuy, 1U, Uncommon
Creature - Human Rogue [1/2]
T: Each player draws a card, then discards a card.

Lies are sold as often as truths-and used just as effectively.
Illus. Alan Pollack
Card #57
Mark of EvictionBuy, U, Uncommon
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
Illus. Tsutomu Kawade
Card #58
Mnemonic NexusBuy, 3U, Uncommon
Instant
Each player shuffles his or her graveyard into his or her library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.
Illus. Stephen Tappin
Card #59
Muddle the MixtureBuy, UU, Common
Instant
Counter target instant or sorcery spell.
Transmute 1UU(1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Luca Zontini
Card #60
Peel from RealityBuy, 1U, Common
Instant
Return target creature you control and target creature you don't control to their owners' hands.

When House Dimir's secrets are in danger of exposure, the guild takes drastic measures to cover its tracks.
Illus. Puddnhead
Card #61
QuickchangeBuy, 1U, Common
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

Most Ravnicans lead lives of desperate survival. Those who thrive are malleable enough to change with the ever-shifting politics of the guilds.
Illus. Christopher Moeller
Card #62
RemandBuy, 1U, Uncommon
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

"Well, at least all of that arm-waving and arcane babbling you did was impressive."
Illus. Mark A. Nelson
Card #63
Snapping DrakeBuy, 3U, Common
Creature - Drake [3/2]
Flying

The irritable drakes are solitary nesters. Even brooding females barely contain the urge to attack their own young.
Illus. Dave Dorman
Card #64
SpawnbrokerBuy, 2U, Rare
Creature - Human Wizard [1/1]
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

"The trick isn't setting up the bad trade. It's making each side think it got the better deal."
Illus. Wayne England
Card #65
Stasis CellBuy, 4U, Common
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
3U: Attach Stasis Cell to target creature.

The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
Illus. Mark A. Nelson
Card #66
Surveilling SpriteBuy, 1U, Common
Creature - Faerie Rogue [1/1]
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.

Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies.
Illus. Terese Nielsen
Card #67
Tattered DrakeBuy, 4U, Common
Creature - Zombie Drake [2/2]
Flying
B: Regenerate Tattered Drake.

"Drakes embody the worst of Ravnica: great potential, twisted by selfishness and greed."
-Razia

Illus. Glenn Fabry
Card #68
Telling TimeBuy, 1U, Uncommon
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Mastery is achieved when "telling time" becomes "telling time what to do."
Illus. Scott M. Fischer
Card #69
TerraformerBuy, 2U, Common
Creature - Human Wizard [2/2]
1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.

"This feels a little more like home."
Illus. Luca Zontini
Card #70
Tidewater MinionBuy, 3UU, Common
Creature - Elemental [4/4]
Defender (This creature can't attack.)
4: Tidewater Minion loses defender until end of turn.
T: Untap target permanent.

Illus. Tomas Giorello
Card #71
Tunnel VisionBuy, 5U, Rare
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Illus. Dany Orizio
Card #72
Vedalken DismisserBuy, 5U, Common
Creature - Vedalken Wizard [2/2]
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."
-Sirislav, Dimir spy

Illus. Dan Scott
Card #73
Vedalken EntrancerBuy, 3U, Common
Creature - Vedalken Wizard [1/4]
U, T: Target player puts the top two cards of his or her library into his or her graveyard.

Their denial reaches far into your future.
Illus. Dan Scott
Card #74
Wizened SnitchesBuy, 3U, Uncommon
Creature - Faerie Rogue [1/3]
Flying
Players play with the top card of their libraries revealed.

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
-Sirislav, Dimir spy

Illus. Greg Staples
Card #75
Zephyr SpiritBuy, 5U, Common
Creature - Spirit [0/6]
When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
Illus. Tomas Giorello
Card #76
Blood FunnelBuy, 1B, Rare
Enchantment
Noncreature spells you play cost 2 less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

Illus. Thomas M. Baxa
Card #77
BrainspoilBuy, 3BB, Common
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB(1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Tomas Giorello
Card #78
Carrion HowlerBuy, 3B, Uncommon
Creature - Zombie Wolf [2/2]
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

They chase tirelessly after the bone-carts that speed along the streets of the Plague Quarter.
Illus. John Zeleznik
Card #79
Clinging DarknessBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.

There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see.
Illus. Glen Angus
Card #80
Dark ConfidantBuy, 1B, Rare
Creature - Human Wizard [2/1]
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Greatness, at any cost.
Illus. Ron Spears
Card #81
DarkblastBuy, B, Uncommon
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Randy Gallegos
Card #82
Dimir House GuardBuy, 3B, Common
Creature - Skeleton [2/3]
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute 1BB(1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. John Zeleznik
Card #83
Dimir MachinationsBuy, 2B, Uncommon
Sorcery
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute 1BB(1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Greg Staples
Card #84
DisembowelBuy, XB, Common
Instant
Destroy target creature with converted mana cost X.

"We thought we found the victim's clothes lumped in the street. As it turned out, it was the victim, insides sucked out-just a sack of skin and robes."
-Agrus Kos

Illus. Chengo McFlingers
Card #85
Empty the CatacombsBuy, 3B, Rare
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.

When the dead are laid to rest in Ravnica, it's usually just a nap.
Illus. Mark A. Nelson
Card #86
Golgari ThugBuy, 1B, Uncommon
Creature - Human Warrior [1/1]
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Kev Walker
Card #87
HelldozerBuy, 3BBB, Rare
Creature - Zombie Giant [6/5]
BBB, T: Destroy target land. If that land is nonbasic, untap Helldozer.

Sometimes you go to hell, and sometimes hell comes to you.
Illus. Zoltan Boros & Gabor Szikszai
Card #88
HexBuy, 4BB, Rare
Sorcery
Destroy six target creatures.

When killing five just isn't enough.
Illus. Michael Sutfin
Card #89
Hunted HorrorBuy, BB, Rare
Creature - Horror [7/7]
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

Illus. Paolo Parente
Card #90
Infectious HostBuy, 2B, Common
Creature - Zombie [1/1]
When Infectious Host is put into a graveyard from play, target player loses 2 life.

"Lost man, dead man, knocking on the door.
Cankerman, soreman, knock no more."
-Ravnican children's rhyme

Illus. rk post
Card #91
Keening BansheeBuy, 2BB, Uncommon
Creature - Spirit [2/2]
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.

Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
Illus. Robert Bliss
Card #92
Last GaspBuy, 1B, Common
Instant
Target creature gets -3/-3 until end of turn.

"Allow me a moment to catch your breath."
Illus. Thomas M. Baxa
Card #93
Mausoleum TurnkeyBuy, 3B, Uncommon
Creature - Ogre Rogue [3/2]
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.
Illus. Darrell Riche
Card #94
Moonlight BargainBuy, 3BB, Rare
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

At every fifth full moon, the Moon Market convenes to peddle Ravnica's most forbidden wares.
Illus. Nick Percival
Card #95
MortipedeBuy, 3B, Common
Creature - Insect [4/1]
2G: All creatures able to block Mortipede this turn do so.

Mortipede pheromones choke the streets with sickly sweetness, luring the rash and unwary into its waiting jaws.
Illus. Dave Dorman
Card #96
Necromantic ThirstBuy, 2BB, Common
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Illus. Brandon Kitkouski
Card #97
NecroplasmBuy, 1BB, Rare
Creature - Ooze [1/1]
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2

Illus. rk post
Card #98
Netherborn PhalanxBuy, 5B, Uncommon
Creature - Horror [2/4]
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute 1BB(1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Christopher Rush
Card #99
Nightmare VoidBuy, 3B, Uncommon
Sorcery
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Chippy
Card #100
Ribbons of NightBuy, 4B, Uncommon
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."
-Aszala of House Dimir

Illus. Ron Spears
Card #101
Roofstalker WightBuy, 1B, Common
Creature - Zombie [2/1]
1U: Roofstalker Wight gains flying until end of turn.

No heartbeat to hear, no greed to bribe, no fear of death.
Illus. Puddnhead
Card #102
Sadistic AugermageBuy, 2B, Common
Creature - Human Wizard [3/1]
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.

"Don't worry. I know the drill."
Illus. Nick Percival
Card #103
SewerdregBuy, 3BB, Common
Creature - Spirit [3/3]
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.

They hardly have form, dripping through pipe and grate with the slip and stench of flowing sewage.
Illus. Joel Thomas
Card #104
Shred MemoryBuy, 1B, Common
Instant
Remove up to four target cards in a single graveyard from the game.
Transmute 1BB(1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Hideaki Takamura
Card #105
Sins of the PastBuy, 4BB, Rare
Sorcery
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

Illus. Jeremy Jarvis
Card #106
Stinkweed ImpBuy, 2B, Common
Creature - Imp [1/2]
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Edward P. Beard, Jr.
Card #107
Strands of UndeathBuy, 3B, Common
Enchantment - Aura
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
B: Regenerate enchanted creature.

"Why limit yourself to mortal law when you can outlive those who enforce it?"
-Czaric, Orzhov prelate

Illus. Dave Allsop
Card #108
Thoughtpicker WitchBuy, B, Common
Creature - Human Wizard [1/1]
1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

"Once the brew gets the brains nice and pickled, they're a lot easier to pick through."
Illus. Pete Venters
Card #109
Undercity ShadeBuy, 4B, Uncommon
Creature - Shade [1/1]
Fear
B: Undercity Shade gets +1/+1 until end of turn.

"Officially, there's nothing under that bridge to hunt . . . Unofficially, my torchers are too terrified to go there after nightfall."
-Agrus Kos

Illus. Dana Knutson
Card #110
Vigor MortisBuy, 2BB, Uncommon
Sorcery
Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with a +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.
Illus. Dan Scott
Card #111
Vindictive MobBuy, 4BB, Uncommon
Creature - Human Berserker [5/5]
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

Many minds, a single madness.
Illus. Wayne Reynolds
Card #112
Woebringer DemonBuy, 3BB, Rare
Creature - Demon [4/4]
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Each soul he devours adds its hunger to his own.
Illus. Daren Bader
Card #113
Barbarian RiftcutterBuy, 4R, Common
Creature - Human Barbarian [3/3]
R, Sacrifice Barbarian Riftcutter: Destroy target land.

"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
-Heruj, Selesnya initiate

Illus. Carl Critchlow
Card #114
BlockbusterBuy, 3RR, Uncommon
Enchantment
1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Vendors hung cords heavy with roots and laid out boxes of salted meat, unaware of the fiery disaster swiftly approaching.
Illus. Dave Dorman
Card #115
Breath of FuryBuy, 2RR, Rare
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Illus. Kev Walker
Card #116
CharBuy, 2R, Rare
Instant
Char deals 4 damage to target creature or player and 2 damage to you.

Izzet mages often acquire their magic reagents from dubious sources, so the potency of their spells is never predictable.
Illus. Adam Rex
Card #117
Cleansing BeamBuy, 4R, Uncommon
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."
-Razia

Illus. Pat Lee
Card #118
Coalhauler SwineBuy, 4RR, Common
Creature - Beast [4/4]
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Nothing stops industry in Ravnica-certainly not the safety of its workers.
Illus. Daren Bader
Card #119
DogpileBuy, 3R, Common
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

There is no shelter from this storm, its rain of fists, or the thunderous cackles of bloodlust.
Illus. Jeff Miracola
Card #120
ExcruciatorBuy, 6RR, Rare
Creature - Avatar [7/7]
Damage that would be dealt by Excruciator can't be prevented.

"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study."
-Simic research notes

Illus. Paolo Parente
Card #121
Fiery ConclusionBuy, 1R, Common
Instant
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Illus. Paolo Parente
Card #122
Flame FusilladeBuy, 3R, Rare
Sorcery
Until end of turn, permanents you control gain "T: This permanent deals 1 damage to target creature or player."

"A single item acting as lantern and lance? Now that's military efficiency."
-Brev Grezar, Boros lieutenant

Illus. Dany Orizio
Card #123
Flash ConscriptionBuy, 5R, Uncommon
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If W was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

Illus. Stephen Tappin
Card #124
Frenzied GoblinBuy, R, Uncommon
Creature - Goblin Berserker [1/1]
Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.
Illus. Carl Critchlow
Card #125
Galvanic ArcBuy, 2R, Common
Enchantment - Aura
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

Illus. Michael Sutfin
Card #126
Goblin Fire FiendBuy, 3R, Common
Creature - Goblin Berserker [1/1]
Haste
Goblin Fire Fiend must be blocked if able.
R: Goblin Fire Fiend gets +1/+0 until end of turn.

Illus. Paolo Parente
Card #127
Goblin SpelunkersBuy, 2R, Common
Creature - Goblin Warrior [2/2]
Mountainwalk

Chimney sweeps, explorers of abandoned buildings, spire climbers . . . goblin spelunkers have found countless niches within Ravnica's metropolis.
Illus. Glenn Fabry
Card #128
Greater ForgelingBuy, 3RR, Uncommon
Creature - Elemental [3/4]
1R: Greater Forgeling gets +3/-3 until end of turn.

Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
Illus. Marcelo Vignali
Card #129
Hammerfist GiantBuy, 4RR, Rare
Creature - Giant Warrior [5/4]
T: Hammerfist Giant deals 4 damage to each creature without flying and each player.

"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."
-Belko, owner of Titan's Keg tavern

Illus. Carl Critchlow
Card #130
Hunted DragonBuy, 3RR, Rare
Creature - Dragon [6/6]
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
Illus. Mark Zug
Card #131
Incite HysteriaBuy, 2R, Common
Sorcery
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos."
-Trigori, Azorius senator

Illus. Paolo Parente
Card #132
Indentured OafBuy, 3R, Uncommon
Creature - Ogre Warrior [4/3]
Prevent all damage that Indentured Oaf would deal to red creatures.

All it knows is the difference between friend and food.
Illus. Glenn Fabry
Card #133
Instill FurorBuy, 1R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."

"The Rakdos know little of technology, but they definitely know how to push buttons."
-Trivaz, Izzet mage

Illus. Jim Nelson
Card #134
MindmoilBuy, 4R, Rare
Enchantment
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
-Trigori, Azorius senator

Illus. Alex Horley-Orlandelli
Card #135
Molten SentryBuy, 3R, Rare
Creature - Elemental [*/*]
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

Some take after their father, Stone, some after their mother, Fire.
Illus. Kev Walker
Card #136
Ordruun CommandoBuy, 3R, Common
Creature - Minotaur Soldier [4/1]
W: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.
Illus. Stephen Tappin
Card #137
Rain of EmbersBuy, 1R, Common
Sorcery
Rain of Embers deals 1 damage to each creature and each player.

There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.
Illus. Tsutomu Kawade
Card #138
RerouteBuy, 1R, Uncommon
Instant
Change the target of target activated ability with a single target.
Draw a card.

Three hundred years of practice thwarted by an instant of mischief.
Illus. Christopher Rush
Card #139
Sabertooth Alley CatBuy, 1RR, Common
Creature - Cat [2/1]
Sabertooth Alley Cat attacks each turn if able.
1R: Creatures without defender can't block Sabertooth Alley Cat this turn.

It has eight lives' worth of hunger to satisfy.
Illus. Carl Critchlow
Card #140
Seismic SpikeBuy, 2RR, Common
Sorcery
Destroy target land. Add RR to your mana pool.

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time.
Illus. John Avon
Card #141
Sell-Sword BruteBuy, 1R, Common
Creature - Human Mercenary [2/2]
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.

"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."
Illus. Jeff Miracola
Card #142
SmashBuy, 2R, Common
Instant
Destroy target artifact.
Draw a card.

Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
Illus. Paolo Parente
Card #143
Sparkmage ApprenticeBuy, 1R, Common
Creature - Human Wizard [1/1]
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

Pajik was amazed and pleased at his newfound powers. His pet cat Rivin was slightly less enthusiastic.
Illus. Mark Poole
Card #144
Stoneshaker ShamanBuy, 2R, Uncommon
Creature - Human Shaman [1/1]
At the end of each player's turn, that player sacrifices an untapped land.

There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.
Illus. Jeff Miracola
Card #145
Surge of ZealBuy, R, Common
Instant
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

"If only my poxes were as infectious as their zealotry."
-Savra

Illus. Justin Sweet
Card #146
Torpid MolochBuy, R, Common
Creature - Lizard [3/2]
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.
Illus. Paolo Parente
Card #147
Viashino FangtailBuy, 2RR, Common
Creature - Viashino Warrior [3/3]
T: Viashino Fangtail deals 1 damage to target creature or player.

"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger."
-Simic research notes

Illus. Alex Horley-Orlandelli
Card #148
Viashino SlasherBuy, 1R, Common
Creature - Viashino Warrior [1/2]
R: Viashino Slasher gets +1/-1 until end of turn.

Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.
Illus. Glenn Fabry
Card #149
Warp WorldBuy, 5RRR, Rare
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

Illus. Ron Spencer
Card #150
War-Torch GoblinBuy, R, Common
Creature - Goblin Warrior [1/1]
R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
-Agrus Kos

Illus. Alex Horley-Orlandelli
Card #151
Wojek EmbermageBuy, 3R, Uncommon
Creature - Human Wizard [1/2]
Radiance - T: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."
Illus. Luca Zontini
Card #152
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
T: Add one mana of any color to your mana pool.

Long ago, birds of paradise littered the skies. Thanks to the city's sprawl, most now exist as pets of society's elite.
Illus. Marcelo Vignali
Card #153
Bramble ElementalBuy, 3GG, Common
Creature - Elemental [4/4]
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.

Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.
Illus. Tomas Giorello
Card #154
Carven CaryatidBuy, 1GG, Uncommon
Creature - Spirit [2/5]
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
Illus. Jim Nelson
Card #155
Chord of CallingBuy, XGGG, Rare
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

Illus. Heather Hudson
Card #156
Civic WayfinderBuy, 2G, Common
Creature - Elf Warrior Druid [2/2]
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"These alleys are not safe. Come, I can guide you back to the market square."
Illus. Cyril Van Der Haegen
Card #157
Doubling SeasonBuy, 4G, Rare
Enchantment
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Illus. Wayne Reynolds
Card #158
Dowsing ShamanBuy, 4G, Uncommon
Creature - Centaur Shaman [3/4]
2G, T: Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.
Illus. Wayne Reynolds
Card #159
Dryad's CaressBuy, 4GG, Common
Instant
You gain 1 life for each creature in play. If W was spent to play Dryad's Caress, untap all creatures you control.

"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
-Rogad, Selesnya initiate

Illus. Randy Gallegos
Card #160
Elves of Deep ShadowBuy, G, Common
Creature - Elf Druid [1/1]
T: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
Illus. Justin Sweet
Card #161
Elvish SkysweeperBuy, G, Common
Creature - Elf Warrior [1/1]
4G, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
Illus. Mark Tedin
Card #162
FarseekBuy, 1G, Common
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Illus. Martina Pilcerova
Card #163
Fists of IronwoodBuy, 1G, Common
Enchantment - Aura
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.

Saprolings add the three and the four to the "one-two punch."
Illus. Glen Angus
Card #164
Gather CourageBuy, G, Common
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

Illus. Brian Despain
Card #165
Golgari BrownscaleBuy, 1GG, Common
Creature - Lizard [2/3]
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Carl Critchlow
Card #166
Golgari Grave-TrollBuy, 4G, Rare
Creature - Skeleton Troll [0/0]
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
1, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6

Illus. Greg Hildebrandt
Card #167
Goliath SpiderBuy, 6GG, Uncommon
Creature - Spider [7/6]
Goliath Spider can block as though it had flying.

The glittering strands of its complex web catch everything from a buzzing gnat to a passing bloatdrake.
Illus. Alan Pollack
Card #168
Greater MossdogBuy, 3G, Common
Creature - Hound [3/3]
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Man's best fungus.
Illus. Chippy
Card #169
Hunted TrollBuy, 2GG, Rare
Creature - Troll Warrior [8/4]
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
G: Regenerate Hunted Troll.

Illus. Greg Staples
Card #170
Ivy DancerBuy, 2G, Uncommon
Creature - Dryad Shaman [1/2]
T: Target creature gains forestwalk until end of turn.

Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever.
Illus. Terese Nielsen
Card #171
Life from the LoamBuy, 1G, Rare
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Terese Nielsen
Card #172
Moldervine CloakBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Wayne England
Card #173
Nullmage ShepherdBuy, 3G, Uncommon
Creature - Elf Shaman [2/4]
Tap four untapped creatures you control: Destroy target artifact or enchantment.

The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust.
Illus. Stephen Tappin
Card #174
OverwhelmBuy, 5GG, Uncommon
Sorcery
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
Illus. Wayne Reynolds
Card #175
Perilous ForaysBuy, 3GG, Uncommon
Enchantment
1, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

"This is the place? This map has got to be wrong . . . ."
-Svania Trul, wayfinder novice, last words

Illus. Chris Dien
Card #176
Primordial SageBuy, 4GG, Rare
Creature - Spirit [4/5]
Whenever you play a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
Illus. Justin Sweet
Card #177
RecollectBuy, 2G, Uncommon
Sorcery
Return target card from your graveyard to your hand.

"The bones of the past will tell their tales-if you know how to speak their language."
-Savra

Illus. Pete Venters
Card #178
Rolling SpoilBuy, 2GG, Uncommon
Sorcery
Destroy target land. If B was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.
Illus. Ron Spencer
Card #179
Root-Kin AllyBuy, 4GG, Uncommon
Creature - Elemental Warrior [3/3]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Illus. Arnie Swekel
Card #180
Scatter the SeedsBuy, 3GG, Common
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.

From the seeds of faith, great forests grow.
Illus. Rob Alexander
Card #181
Scion of the WildBuy, 1GG, Rare
Creature - Avatar [*/*]
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

It has a hundred thousand extinctions to avenge.
Illus. Kev Walker
Card #182
Siege WurmBuy, 5GG, Common
Creature - Wurm [5/5]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

The Rubblefield was once among the wealthiest districts in Ravnica. All it took was a single wurm to reduce it to ruins.
Illus. Carl Critchlow
Card #183
Stone-Seeder HierophantBuy, 2GG, Common
Creature - Human Druid [1/1]
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
T: Untap target land.

Her touch brings to bare stone what water and sun bring to rich soil.
Illus. William Simpson
Card #184
Sundering VitaeBuy, 2G, Common
Instant
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Destroy target artifact or enchantment.

Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.
Illus. Shishizaru
Card #185
TransluminantBuy, 1G, Common
Creature - Dryad Shaman [2/2]
W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.

"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
Illus. Greg Hildebrandt
Card #186
Trophy HunterBuy, 2G, Uncommon
Creature - Human Archer [2/3]
1G: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

Illus. rk post
Card #187
UrsapineBuy, 3GG, Rare
Creature - Beast [3/3]
G: Target creature gets +1/+1 until end of turn.

A friendly ursapine means a constant supply of sharp spears. An unfriendly one means a constant supply of small holes.
Illus. Jim Murray
Card #188
Vinelasher KudzuBuy, 1G, Rare
Creature - Plant [1/1]
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.

It grows to hate you.
Illus. Mark Tedin
Card #189
Agrus Kos, Wojek VeteranBuy, 3WR, Rare
Legendary Creature - Human Soldier [3/3]
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Lieutenant Kos has never met a group of recruits he could not inspire or a mob he could not quell.
Illus. Donato Giancola
Card #190
Autochthon WurmBuy, 10WWGGG, Rare
Creature - Wurm [9/14]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Trample

The trainer awoke to begin the journey from the wurm's tail to its head. The sun was setting when she arrived.
Illus. Michael Phillippi
Card #191
Bloodbond MarchBuy, 2BG, Rare
Enchantment
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

The Golgari support a vast army because death never ends its soldiers' service.
Illus. Jim Nelson
Card #192
Boros GuildmageBuy, (r/w)(r/w), Uncommon
Creature - Human Wizard [2/2]
((r/w) can be paid with either R or W.)
1R: Target creature gains haste until end of turn.
1W: Target creature gains first strike until end of turn.

Illus. Paolo Parente
Card #193
Boros RecruitBuy, (r/w), Common
Creature - Goblin Soldier [1/1]
((r/w) can be paid with either R or W.)
First strike

"Look at this goblin, once wild, untamed, and full of idiocy. The Boros have given him the skill of a soldier and focused his heart with a single cause."
-Razia

Illus. Keith Garletts
Card #194
Boros SwiftbladeBuy, WR, Uncommon
Creature - Human Soldier [1/2]
Double strike

When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.
Illus. Doug Chaffee
Card #195
BrightflameBuy, XWWRR, Rare
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

"Let the pyres of the unbelievers light our way."
-Razia

Illus. Dave Dorman
Card #196
Centaur SafeguardBuy, 2(g/w), Common
Creature - Centaur Warrior [3/1]
((g/w) can be paid with either G or W.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.

Swift, strong, and selfless, the centaurs are the shields of the Conclave.
Illus. Glenn Fabry
Card #197
Chorus of the ConclaveBuy, 4WWGG, Rare
Legendary Creature - Dryad Lord [3/8]
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.

"We are many, yet one. We are separate in body, yet speak with a single voice. Join us in our chorus."
Illus. Brian Despain
Card #198
Circu, Dimir LobotomistBuy, 2UB, Rare
Legendary Creature - Human Wizard [2/3]
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu.

Illus. Cyril Van Der Haegen
Card #199
Clutch of the UndercityBuy, 1UUB, Uncommon
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB(1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Pete Venters
Card #200
Congregation at DawnBuy, WGG, Uncommon
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

"It is fitting that we meet in the first hour of light, for we are called by the Conclave to pierce a threat of darkness."
Illus. Randy Gallegos
Card #201
Consult the NecrosagesBuy, 1UB, Common
Sorcery
Choose one - Target player draws two cards; or target player discards two cards.

Dimir rank and file never see nor hear their guildmaster. All orders are given through mysterious necrosages who appear from the shadows, tersely toss out a command, and then melt into the darkness.
Illus. Paolo Parente
Card #202
Dark Heart of the WoodBuy, BG, Uncommon
Enchantment
Sacrifice a Forest: You gain 3 life.

"The soil here is rich with the rotting dead, and the sun's fingers barely penetrate the dark canopy. Plant our brethren here. This shall be our sanctuary."
-Savra

Illus. Mark Tedin
Card #203
Dimir CutpurseBuy, 1UB, Rare
Creature - Spirit [2/2]
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
Illus. Kev Walker
Card #204
Dimir DoppelgangerBuy, 1UB, Rare
Creature - Shapeshifter [0/2]
1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.

"Fear not. Your life will not go unlived."
Illus. Jim Murray
Card #205
Dimir GuildmageBuy, (u/b)(u/b), Uncommon
Creature - Human Wizard [2/2]
((u/b) can be paid with either U or B.)
3U: Target player draws a card. Play this ability only any time you could play a sorcery.
3B: Target player discards a card. Play this ability only any time you could play a sorcery.

Illus. Adam Rex
Card #206
Dimir InfiltratorBuy, UB, Common
Creature - Spirit [1/3]
Dimir Infiltrator is unblockable.
Transmute 1UB(1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Jim Nelson
Card #207
Drooling GroodionBuy, 3BBG, Uncommon
Creature - Beast [4/3]
2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

"The Golgari expand, yes, but I refuse to call their tainted creations ‘growth.'"
-Veszka, Selesnya evangel

Illus. Kev Walker
Card #208
Firemane AngelBuy, 3WWR, Rare
Creature - Angel [4/3]
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
6RRWW: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

Illus. Matt Cavotta
Card #209
Flame-Kin ZealotBuy, 1WRR, Uncommon
Creature - Elemental Berserker [2/2]
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
Illus. Arnie Swekel
Card #210
Gaze of the GorgonBuy, 3(b/g), Common
Instant
((b/g) can be paid with either B or G.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

Even the dead give way to the mineral gaze of the gorgon.
Illus. Stephen Tappin
Card #211
Glare of SubdualBuy, 2WG, Rare
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.
Illus. Zoltan Boros & Gabor Szikszai
Card #212
GleancrawlerBuy, 3(b/g)(b/g)(b/g), Rare
Creature - Insect Horror [6/6]
((b/g) can be paid with either B or G.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.

Illus. Dave Allsop
Card #213
Glimpse the UnthinkableBuy, UB, Rare
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
-Szadek

Illus. Brandon Kitkouski
Card #214
Golgari GerminationBuy, 1BG, Uncommon
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

The Golgari don't bury their dead. They plant them.
Illus. Thomas M. Baxa
Card #215
Golgari GuildmageBuy, (b/g)(b/g), Uncommon
Creature - Elf Shaman [2/2]
((b/g) can be paid with either B or G.)
4B, Sacrifice a creature: Return target creature card from your graveyard to your hand.
4G: Put a +1/+1 counter on target creature.

Illus. Zoltan Boros & Gabor Szikszai
Card #216
Golgari RotwurmBuy, 3BG, Common
Creature - Zombie Wurm [5/4]
B, Sacrifice a creature: Target player loses 1 life.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.
Illus. Wayne England
Card #217
Grave-Shell ScarabBuy, 2BGG, Rare
Creature - Insect [4/4]
1, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Pete Venters
Card #218
Guardian of Vitu-GhaziBuy, 6WG, Common
Creature - Elemental [4/7]
Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature's color.)
Vigilance

It stands sentinel to the great City-Tree, home of the Selesnya Conclave.
Illus. Wayne Reynolds
Card #219
Lightning HelixBuy, WR, Uncommon
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Illus. Kev Walker
Card #220
Loxodon HierarchBuy, 2WG, Rare
Creature - Elephant Cleric [4/4]
When Loxodon Hierarch comes into play, you gain 4 life.
GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

"I have lived long, and I remember how this city once was. If my death serves to bring back the Ravnica in my memory, then so be it."
Illus. Kev Walker
Card #221
Lurking InformantBuy, 1(u/b), Common
Creature - Human Rogue [1/2]
((u/b) can be paid with either U or B.)
2, T: Look at the top card of target player's library. You may put that card into that player's graveyard.

In the undercity, forgetfulness is often encouraged at the point of a blade.
Illus. Ron Spears
Card #222
Master WarcraftBuy, 2(r/w)(r/w), Rare
Instant
((r/w) can be paid with either R or W.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.

Illus. Zoltan Boros & Gabor Szikszai
Card #223
Mindleech MassBuy, 5UBB, Rare
Creature - Horror [6/6]
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.

Illus. Kev Walker
Card #224
MoroiiBuy, 2UB, Uncommon
Creature - Vampire [4/4]
Flying
At the beginning of your upkeep, you lose 1 life.

"Touched by moroii"
-Undercity slang meaning "to grow old"

Illus. Dan Scott
Card #225
PerplexBuy, 1UB, Common
Instant
Counter target spell unless its controller discards his or her hand.
Transmute 1UB(1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Illus. Tsutomu Kawade
Card #226
PhytohydraBuy, 2WWG, Rare
Creature - Plant Hydra [1/1]
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

"Look at this creature, so like the Conclave it serves. Cut one head and it grows two. Damage it and it flourishes."
-Veszka, Selesnya evangel

Illus. Jim Murray
Card #227
Pollenbright WingsBuy, 4WG, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

Illus. Terese Nielsen
Card #228
Privileged PositionBuy, 2(g/w)(g/w)(g/w), Rare
Enchantment
((g/w) can be paid with either G or W.)
Other permanents you control can't be the targets of spells or abilities your opponents control.

Illus. Wayne England
Card #229
Psychic DrainBuy, XUB, Uncommon
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

"Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever."
-Berta Suszat, civic healer

Illus. Nick Percival
Card #230
PutrefyBuy, 1BG, Uncommon
Instant
Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process."
-Ezoc, Golgari rot farmer

Illus. Jim Nelson
Card #231
Rally the RighteousBuy, 1WR, Common
Instant
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Yuri took up the ragged Boros banner, and his brethren, inspired by the act, followed him back into the fight.
Illus. Dan Scott
Card #232
Razia, Boros ArchangelBuy, 4WWRR, Rare
Legendary Creature - Angel [6/3]
Flying, vigilance, haste
T: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.
Illus. Donato Giancola
Card #233
Razia's PurificationBuy, 4WR, Rare
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.

Only the chosen ones are spared.
Illus. Shishizaru
Card #234
Savra, Queen of the GolgariBuy, 2BG, Rare
Legendary Creature - Elf Shaman [2/2]
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.

"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
Illus. Scott M. Fischer
Card #235
Searing MeditationBuy, 1WR, Rare
Enchantment
Whenever you gain life, you may pay 2. If you do, Searing Meditation deals 2 damage to target creature or player.

"When I meditate I see the world as it should be. All that does not fit, I remove."
-Alovnek, Boros guildmage

Illus. Dave Dorman
Card #236
Seeds of StrengthBuy, WG, Common
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

Beneath the beauty of light and seed is the might of Vitu-Ghazi.
Illus. Ralph Horsley
Card #237
Selesnya EvangelBuy, WG, Common
Creature - Elf Shaman [1/2]
1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.

"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
Illus. Rob Alexander
Card #238
Selesnya GuildmageBuy, (g/w)(g/w), Uncommon
Creature - Elf Wizard [2/2]
((g/w) can be paid with either G or W.)
3G: Put a 1/1 green Saproling creature token into play.
3W: Creatures you control get +1/+1 until end of turn.

Illus. Mark Zug
Card #239
Selesnya SagittarsBuy, 3WG, Uncommon
Creature - Elf Archer [2/5]
Selesnya Sagittars can block as though it had flying.
Selesnya Sagittars can block an additional creature.

"What's their strike range, you ask? Let's put it this way: sagittars aim their bows using maps."
-Otak, Tin Street shopkeep

Illus. Edward P. Beard, Jr.
Card #240
Shadow of DoubtBuy, (u/b)(u/b), Rare
Instant
((u/b) can be paid with either U or B.)
Players can't search libraries this turn.
Draw a card.

"Your ignorance is my bliss."
-Szadek

Illus. Greg Staples
Card #241
Shambling ShellBuy, 1BG, Common
Creature - Plant Zombie [3/1]
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. Joel Thomas
Card #242
Sisters of Stone DeathBuy, 4BBGG, Rare
Legendary Creature - Gorgon [7/5]
G: Target creature blocks Sisters of Stone Death this turn if able.
BG: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
2B: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

Illus. Donato Giancola
Card #243
Skyknight LegionnaireBuy, 1WR, Common
Creature - Human Knight [2/2]
Flying, haste

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead."
-Razia

Illus. Jim Murray
Card #244
Sunhome EnforcerBuy, 2WR, Uncommon
Creature - Giant Soldier [2/4]
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
1R: Sunhome Enforcer gets +1/+0 until end of turn.

"Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines."
-Razia

Illus. Greg Staples
Card #245
Szadek, Lord of SecretsBuy, 3UUBB, Rare
Legendary Creature - Vampire [5/5]
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

Illus. Donato Giancola
Card #246
Thundersong TrumpeterBuy, WR, Common
Creature - Human Soldier [2/1]
T: Target creature can't attack or block this turn.

"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
-Klattic, Boros legionnaire

Illus. Michael Sutfin
Card #247
Tolsimir WolfbloodBuy, 4WG, Rare
Legendary Creature - Elf Warrior [3/4]
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
T: Put a legendary 2/2 green and white Wolf creature token named Voja into play.

Illus. Donato Giancola
Card #248
Twisted JusticeBuy, 4UB, Uncommon
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.

In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.
Illus. Ralph Horsley
Card #249
Vulturous ZombieBuy, 3BG, Rare
Creature - Plant Zombie [3/3]
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things."
-Ezoc, Golgari rot farmer

Illus. Greg Staples
Card #250
WatchwolfBuy, WG, Uncommon
Creature - Wolf [3/3]
Only in Ravnica do the wolves watch the flock.
Illus. Kev Walker
Card #251
Woodwraith CorrupterBuy, 3BBG, Rare
Creature - Elemental Horror [3/6]
1BG, T: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
-Simic research notes

Illus. Greg Staples
Card #252
Woodwraith StranglerBuy, 2BG, Common
Creature - Plant Zombie [2/2]
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.

"Nothing could be more natural than roots sucking nourishment from the dead."
-Savra

Illus. Pat Lee
Card #253
Bloodletter QuillBuy, 3, Rare
Artifact
2, T, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
UB: Remove a blood counter from Bloodletter Quill.

Illus. Dan Scott
Card #254
Boros SignetBuy, 2, Common
Artifact
1, T: Add RW to your mana pool.

"Have you ever held a Boros signet? There's a weight to it that belies its size-a weight of strength and of pride."
-Agrus Kos

Illus. Tim Hildebrandt
Card #255
Bottled CloisterBuy, 4, Rare
Artifact
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.

Illus. Luca Zontini
Card #256
Cloudstone CurioBuy, 3, Rare
Artifact
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
Illus. Heather Hudson
Card #257
Crown of ConvergenceBuy, 2, Rare
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.

Illus. Jen Page
Card #258
Cyclopean SnareBuy, 2, Uncommon
Artifact
3, T: Tap target creature, then return Cyclopean Snare to its owner's hand.

The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.
Illus. Keith Garletts
Card #259
Dimir SignetBuy, 2, Common
Artifact
1, T: Add UB to your mana pool.

An emblem of a secret guild, the Dimir insignia is seen only by its own members-and the doomed.
Illus. Tim Hildebrandt
Card #260
Glass GolemBuy, 5, Uncommon
Artifact Creature - Golem [6/2]
Izzet artificers have learned to steer their beautiful constructs clear of Boros warhammers-and the opera house.
Illus. Glen Angus
Card #261
Golgari SignetBuy, 2, Common
Artifact
1, T: Add BG to your mana pool.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Illus. Greg Hildebrandt
Card #262
Grifter's BladeBuy, 3, Uncommon
Artifact - Equipment
You may play Grifter's Blade any time you could play an instant.
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip 1

Illus. Alan Pollack
Card #263
JunktrollerBuy, 4, Uncommon
Artifact Creature - Golem [0/6]
Defender (This creature can't attack.)
T: Put target card in a graveyard on the bottom of its owner's library.

One man's trash is another man's troller.
Illus. Chippy
Card #264
LeashlingBuy, 6, Uncommon
Artifact Creature - Golem [3/3]
Put a card in your hand on top of your library: Return Leashling to its owner's hand.

Constructed of leather and irony.
Illus. Carl Critchlow
Card #265
Nullstone GargoyleBuy, 9, Rare
Artifact Creature - Gargoyle [4/5]
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.

Nullstone absorbs and dampens most forms of magical energy, as well as light, sound, and heat.
Illus. Glenn Fabry
Card #266
Pariah's ShieldBuy, 5, Rare
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip 3

To bear the shield of the pariah is the highest honor a Boros can receive-and the last.
Illus. Doug Chaffee
Card #267
Peregrine MaskBuy, 1, Uncommon
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip 2

The mask confers both the prowess of a falcon and its loyalty.
Illus. Edward P. Beard, Jr.
Card #268
Plague BoilerBuy, 3, Rare
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
1BG: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

Illus. Mark Tedin
Card #269
Selesnya SignetBuy, 2, Common
Artifact
1, T: Add GW to your mana pool.

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Illus. Greg Hildebrandt
Card #270
Spectral SearchlightBuy, 3, Uncommon
Artifact
T: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Illus. Martina Pilcerova
Card #271
SunforgerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +4/+0.
RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip 3

Illus. Darrell Riche
Card #272
TerrarionBuy, 1, Common
Artifact
Terrarion comes into play tapped.
2, T, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

Illus. Luca Zontini
Card #273
Voyager StaffBuy, 1, Uncommon
Artifact
2, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn.

Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.
Illus. Tsutomu Kawade
Card #274
Boros GarrisonBuy, Common
Land
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
T: Add RW to your mana pool.

Illus. John Avon
Card #275
Dimir AqueductBuy, Common
Land
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
T: Add UB to your mana pool.

Illus. John Avon
Card #276
Duskmantle, House of ShadowBuy, Uncommon
Land
T: Add 1 to your mana pool.
UB, T: Target player puts the top card of his or her library into his or her graveyard.

In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Illus. Martina Pilcerova
Card #277
Golgari Rot FarmBuy, Common
Land
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
T: Add BG to your mana pool.

Illus. John Avon
Card #278
Overgrown TombBuy, Rare
Land
(T: Add B or G to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.

Illus. Rob Alexander
Card #279
Sacred FoundryBuy, Rare
Land
(T: Add R or W to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.

Illus. Rob Alexander
Card #280
Selesnya SanctuaryBuy, Common
Land
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
T: Add GW to your mana pool.

Illus. John Avon
Card #281
Sunhome, Fortress of the LegionBuy, Uncommon
Land
T: Add 1 to your mana pool.
2RW, T: Target creature gains double strike until end of turn.

Sunhome-the stalwart shield, the towering sentinel, the seat of justice.
Illus. Martina Pilcerova
Card #282
Svogthos, the Restless TombBuy, Uncommon
Land
T: Add 1 to your mana pool.
3BG: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

Illus. Martina Pilcerova
Card #283
Temple GardenBuy, Rare
Land
(T: Add G or W to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead.

Illus. Rob Alexander
Card #284
Vitu-Ghazi, the City-TreeBuy, Uncommon
Land
T: Add 1 to your mana pool.
2GW, T: Put a 1/1 green Saproling creature token into play.

In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Illus. Martina Pilcerova
Card #285
Watery GraveBuy, Rare
Land
(T: Add U or B to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead.

Illus. Rob Alexander
Card #286
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Stephen Martiniere
Card #287
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Christopher Moeller
Card #288
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Anthony S. Waters
Card #289
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Richard Wright
Card #290
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Christopher Moeller
Card #291
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Richard Wright
Card #292
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Anthony S. Waters
Card #293
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Stephen Martiniere
Card #294
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Stephen Martiniere
Card #295
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Christopher Moeller
Card #296
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Anthony S. Waters
Card #297
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Richard Wright
Card #298
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Christopher Moeller
Card #299
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Anthony S. Waters
Card #300
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Joseph Meehan
Card #301
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Stephen Martiniere
Card #302
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Joseph Meehan
Card #303
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Stephen Martiniere
Card #304
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Christopher Moeller
Card #305
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Anthony S. Waters
Card #306
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