Time Spiral Spoiler (301 cards)

Amrou ScoutBuy, 1W, Common
Creature - Kithkin Rebel Scout [2/1]
4, T: Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
Illus. Quinton Hoover
Card #1
Amrou SeekersBuy, 2W, Common
Creature - Kithkin Rebel [2/2]
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
Illus. Quinton Hoover
Card #2
Angel's GraceBuy, W, Rare
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug
Card #3
Benalish CavalryBuy, 1W, Common
Creature - Human Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
Illus. Parente
Card #4
Castle RaptorsBuy, 4W, Common
Creature - Bird Soldier [3/3]
Flying
As long as Castle Raptors is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
Illus. Christopher Moeller
Card #5
Cavalry MasterBuy, 2WW, Uncommon
Creature - Human Knight [3/3]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Illus. Thomas M. Baxa
Card #6
Celestial CrusaderBuy, 2WW, Uncommon
Creature - Spirit [2/2]
Flash (You may play this spell any time you could play an instant.)
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Illus. Jim Murray
Card #7
Children of KorlisBuy, W, Common
Creature - Human Rebel Cleric [1/1]
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
-Tavalus, acolyte of Korlis

Illus. Quinton Hoover
Card #8
ChronosavantBuy, 5W, Rare
Creature - Giant [5/5]
1W: Return Chronosavant from your graveyard to play tapped. Skip your next turn.

"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
Illus. Pete Venters
Card #9
Cloudchaser KestrelBuy, 1WW, Common
Creature - Bird [2/2]
Flying
When Cloudchaser Kestrel comes into play, destroy target enchantment.
W: Target permanent becomes white until end of turn.

Illus. Daren Bader
Card #10
D'Avenant HealerBuy, 1WW, Common
Creature - Human Cleric Archer [1/2]
T: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.

"One arrow keenly fired might prevent more battlefield wounds than I could treat."
Illus. Michael Sutfin
Card #11
Detainment SpellBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be played.
1W: Attach Detainment Spell to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Illus. Darrell Riche
Card #12
Divine CongregationBuy, 3W, Common
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Jeremy Jarvis
Card #13
Duskrider PeregrineBuy, 5W, Uncommon
Creature - Bird [3/3]
Flying, protection from black
Suspend 3-1W (Rather than play this card from your hand, you may pay 1W and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Una Fricker
Card #14
Errant DoomsayersBuy, 1W, Common
Creature - Human Rebel [1/1]
T: Tap target creature with toughness 2 or less.

"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
Illus. Liz Danforth
Card #15
EvangelizeBuy, 4W, Rare
Sorcery
Buyback 2WW (You may pay an additional 2WW as you play this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.

Illus. Randy Elliott
Card #16
Flickering SpiritBuy, 3W, Common
Creature - Spirit [2/2]
Flying
3W: Remove Flickering Spirit from the game, then return it to play under its owner's control.

It disappears each time with the hope that it will not return to the same desolation it left behind.
Illus. Alex Horley-Orlandelli
Card #17
Foriysian InterceptorBuy, 3W, Common
Creature - Human Soldier [0/5]
Flash (You may play this spell any time you could play an instant.)
Defender
Foriysian Interceptor can block an additional creature.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.
Illus. Anson Maddocks
Card #18
FortifyBuy, 2W, Common
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."
-Tavalus, acolyte of Korlis

Illus. Christopher Moeller
Card #19
Gaze of JusticeBuy, W, Common
Sorcery
As an additional cost to play Gaze of Justice, tap three untapped white creatures you control.
Remove target creature from the game.
Flashback 5W (You may play this card from your graveyard for its flashback cost and any additional costs. Then remove it from the game.)

Illus. John Avon
Card #20
Griffin GuideBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying into play.

Illus. Jim Nelson
Card #21
Gustcloak CavalierBuy, 3WW, Uncommon
Creature - Human Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Illus. Stuart Griffin
Card #22
Icatian CrierBuy, 2W, Common
Creature - Human Spellshaper [1/1]
1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.

A thousand years removed from her home, her news of war had lost its context, but not its relevance.
Illus. Michael Phillippi
Card #23
Ivory GiantBuy, 5WW, Common
Creature - Giant [3/4]
When Ivory Giant comes into play, tap all nonwhite creatures.
Suspend 5-W (Rather than play this card from your hand, you may pay W and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Jeff Miracola
Card #24
Jedit's DragoonsBuy, 5W, Common
Creature - Cat Soldier [2/5]
Vigilance
When Jedit's Dragoons comes into play, you gain 4 life.

After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.
Illus. John Matson
Card #25
Knight of the Holy NimbusBuy, WW, Uncommon
Creature - Human Rebel Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Illus. Wayne England
Card #26
Magus of the DiskBuy, 2WW, Rare
Creature - Human Wizard [2/4]
Magus of the Disk comes into play tapped.
1, T: Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
Illus. Jeremy Jarvis
Card #27
Mangara of CorondorBuy, 1WW, Rare
Legendary Creature - Human Wizard [1/1]
T: Remove Mangara of Corondor and target permanent from the game.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
Illus. Zoltan Boros & Gabor Szikszai
Card #28
Momentary BlinkBuy, 1W, Common
Instant
Remove target creature you control from the game, then return it to play under its owner's control.
Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Anthony S. Waters
Card #29
Opal GuardianBuy, WWW, Rare
Enchantment
When an opponent plays a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.

It was a moment in time, cast in stone-a moment whose time had come again.
Illus. Christopher Rush
Card #30
Outrider en-KorBuy, 2W, Uncommon
Creature - Kor Rebel Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Illus. D. Alexander Gregory
Card #31
Pentarch PaladinBuy, 2WWW, Rare
Creature - Human Knight [3/3]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin comes into play, choose a color.
WW, T: Destroy target permanent of the chosen color.

Illus. Jim Murray
Card #32
Pentarch WardBuy, 2W, Common
Enchantment - Aura
Enchant creature
As Pentarch Ward comes into play, choose a color.
When Pentarch Ward comes into play, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Illus. Dany Orizio
Card #33
Plated PegasusBuy, 2W, Uncommon
Creature - Pegasus [1/2]
Flash (You may play this spell any time you could play an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.

Illus. Greg Hildebrandt
Card #34
Pull from EternityBuy, W, Uncommon
Instant
Put target face-up card that's removed from the game into its owner's graveyard.

It is best to conquer dragons before they hatch.
-Femeref adage

Illus. Ron Spears
Card #35
Pulmonic SliverBuy, 3WW, Rare
Creature - Sliver [3/3]
All Slivers have flying and "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
Illus. Jeff Easley
Card #36
Quilled SliverBuy, 1W, Uncommon
Creature - Sliver [1/1]
All Slivers have "T: This creature deals 1 damage to target attacking or blocking creature."

"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them."
-Adom Capashen, Benalish hero

Illus. John Matson
Card #37
Restore BalanceBuy, Rare
Sorcery
Restore Balance is white.
Suspend 6-W
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Illus. Mark Poole
Card #38
Return to DustBuy, 2WW, Uncommon
Instant
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.

Some timelines forever fray, branch, and intermingle. Others end abruptly.
Illus. Wayne Reynolds
Card #39
Serra AvengerBuy, WW, Rare
Creature - Angel [3/3]
You can't play Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
Song of All, canto 904

Illus. Scott M. Fischer
Card #40
Sidewinder SliverBuy, W, Common
Creature - Sliver [1/1]
All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

"They encircled our patrol with the stealth of snakes, corralling us like livestock."
-Merrik Aidar, Benalish patrol

Illus. Ron Spencer
Card #41
Spirit LoopBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from play, return Spirit Loop to its owner's hand.

Illus. Wayne Reynolds
Card #42
Temporal IsolationBuy, 1W, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

Illus. Stephen Tappin
Card #43
Tivadar of ThornBuy, 1WW, Rare
Legendary Creature - Human Lord [2/2]
First strike, protection from red
When Tivadar of Thorn comes into play, destroy target Goblin.

His blade came down upon the neck of a goblin-but not the one he had charged. When Tivadar looked up, the world he had known was gone.
Illus. Carl Critchlow
Card #44
Watcher SliverBuy, 3W, Common
Creature - Sliver [2/2]
All Slivers get +0/+2.

"I have spied them, wandering and watching-but for what? I fear they watch for us."
-Yonat of Amrou

Illus. Liz Danforth
Card #45
Weathered BodyguardsBuy, 5W, Rare
Creature - Human Soldier [2/5]
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Wayne Reynolds
Card #46
Zealot il-VecBuy, 2W, Common
Creature - Human Rebel [1/1]
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Illus. Chippy
Card #47
Ancestral VisionBuy, Rare
Sorcery
Ancestral Vision is blue.
Suspend 4-U (Rather than play this card from your hand, pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Target player draws three cards.

Illus. Mark Poole
Card #48
BewilderBuy, 2U, Common
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
-Jhoira, master artificer

Illus. Ralph Horsley
Card #49
Brine ElementalBuy, 4UU, Uncommon
Creature - Elemental [5/4]
Morph 5UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.
Illus. Stephen Tappin
Card #50
CancelBuy, 1UU, Common
Instant
Counter target spell.

Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.
Illus. Mark Poole
Card #51
Careful ConsiderationBuy, 2UU, Uncommon
Instant
Target player draws four cards, then discards three cards. If you played this spell during your main phase, instead that player draws four cards, then discards two cards.

"Sages who take the time to verify their sources are rewarded for their diligence."
-Jhoira, to Teferi

Illus. Janine Johnston
Card #52
ClockspinningBuy, U, Common
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Illus. Zoltan Boros & Gabor Szikszai
Card #53
Coral TricksterBuy, 1U, Common
Creature - Merfolk Rogue [2/1]
Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.
Illus. D. Alexander Gregory
Card #54
Crookclaw TransmuterBuy, 3U, Common
Creature - Bird Wizard [3/1]
Flash (You may play this spell any time you could play an instant.)
Flying
When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.

Illus. Ron Spencer
Card #55
Deep-Sea KrakenBuy, 7UUU, Rare
Creature - Kraken [6/6]
Deep-Sea Kraken is unblockable.
Suspend 9-2U
Whenever an opponent plays a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
Illus. Christopher Moeller
Card #56
Draining WhelkBuy, 4UU, Rare
Creature - Illusion [1/1]
Flash (You may play this spell any time you could play an instant.)
Flying
When Draining Whelk comes into play, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Illus. Mark Tedin
Card #57
Dream StalkerBuy, 1U, Common
Creature - Illusion [1/5]
When Dream Stalker comes into play, return a permanent you control to its owner's hand.

What happens when it is the dream that wakes and the sleeper that fades into memory?
Illus. Brian Despain
Card #58
Drifter il-DalBuy, U, Common
Creature - Human Wizard [2/1]
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
Illus. Justin Sweet
Card #59
Errant EphemeronBuy, 6U, Common
Creature - Illusion [4/4]
Flying
Suspend 4-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Luca Zontini
Card #60
Eternity SnareBuy, 5U, Common
Enchantment - Aura
Enchant creature
When Eternity Snare comes into play, draw a card.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Drew Tucker
Card #61
Fathom SeerBuy, 1U, Common
Creature - Illusion [1/3]
Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Illus. Ralph Horsley
Card #62
Fledgling MawcorBuy, 3U, Uncommon
Creature - Beast [2/2]
Flying
T: Fledgling Mawcor deals 1 damage to target creature or player.
Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Kev Walker
Card #63
Fool's DemiseBuy, 4U, Uncommon
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that creature to play under your control.
When Fool's Demise is put into a graveyard from play, return Fool's Demise to its owner's hand.

Illus. Zoltan Boros & Gabor Szikszai
Card #64
IxidronBuy, 3UU, Rare
Creature - Illusion [*/*]
As Ixidron comes into play, turn all other nontoken creatures in play face down. They're 2/2 creatures.
Ixidron's power and toughness are each equal to the number of face-down creatures in play.

Illus. Terese Nielsen
Card #65
Looter il-KorBuy, 1U, Common
Creature - Kor Rogue [1/1]
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Unable to touch items of value, he goes forth to steal secrets instead.
Illus. Mike Dringenberg
Card #66
Magus of the JarBuy, 3UU, Rare
Creature - Human Wizard [3/3]
T, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Illus. Zoltan Boros & Gabor Szikszai
Card #67
MoonlaceBuy, U, Rare
Instant
Target spell or permanent becomes colorless.

Once a vision of constancy in the sky, the moon had long been hidden from view by the haze that chokes the heavens. The very sight of it had become a sign that change was in the air.
Illus. Mike Dringenberg
Card #68
Mystical TeachingsBuy, 3U, Common
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Ron Spears
Card #69
Ophidian EyeBuy, 2U, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Illus. Zoltan Boros & Gabor Szikszai
Card #70
Paradox HazeBuy, 2U, Uncommon
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
-Teferi

Illus. Greg Staples
Card #71
Psionic SliverBuy, 4U, Rare
Creature - Sliver [2/2]
All Slivers have "T: This creature deals 2 damage to target creature or player and 3 damage to itself."

They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
Illus. Wayne England
Card #72
Riftwing CloudskateBuy, 3UU, Uncommon
Creature - Illusion [2/2]
Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3-1U (Rather than play this card from your hand, you may pay 1U and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Carl Critchlow
Card #73
Sage of EpityrBuy, U, Common
Creature - Human Wizard [1/1]
When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.

Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
Illus. Randy Gallegos
Card #74
Screeching SliverBuy, U, Common
Creature - Sliver [1/1]
All Slivers have "T: Target player puts the top card of his or her library into his or her graveyard."

"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
-Merrik Aidar, Benalish patrol

Illus. Stuart Griffin
Card #75
Shadow SliverBuy, 2U, Common
Creature - Sliver [1/1]
All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)

These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
Illus. Warren Mahy
Card #76
Slipstream SerpentBuy, 7U, Common
Creature - Serpent [6/6]
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph 5U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Darrell Riche
Card #77
SnapbackBuy, 1U, Common
Instant
You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.
Return target creature to its owner's hand.

"If it returns years hence, our knowledge of how to combat it will be that much greater."
-Andorel, Tolarian sentinel

Illus. Alan Pollack
Card #78
Spell BurstBuy, XU, Uncommon
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.

The brutish mage's version of thinking.
Illus. Terese Nielsen
Card #79
Spiketail DrakelingBuy, 1UU, Common
Creature - Drake [2/2]
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.

Drakelings fish with their tails, angling to snare succulent thoughts and memories on their psychic hooks.
Illus. Dave Dorman
Card #80
Sprite NobleBuy, 1UU, Rare
Creature - Faerie [2/2]
Flying
Other creatures you control with flying get +0/+1.
T: Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."
Illus. Randy Gallegos
Card #81
Stormcloud DjinnBuy, 4U, Uncommon
Creature - Djinn [3/3]
Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

As fickle as lightning, as slippery as an eel.
Illus. Greg Staples
Card #82
Teferi, Mage of ZhalfirBuy, 2UUU, Rare
Legendary Creature - Human Wizard [3/4]
Flash (You may play this spell any time you could play an instant.)
Creature cards you own that aren't in play have flash.
Each opponent can play spells only any time he or she could play a sorcery.

To save this plane, he must forsake all others.
Illus. D. Alexander Gregory & Jeremy Jarvis
Card #83
Telekinetic SliverBuy, 2UU, Uncommon
Creature - Sliver [2/2]
All Slivers have "T: Tap target permanent."

"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition."
-Freyalise

Illus. Randy Elliott
Card #84
Temporal EddyBuy, 2UU, Common
Sorcery
Put target creature or land on top of its owner's library.

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
Illus. Wayne England
Card #85
Think TwiceBuy, 1U, Common
Instant
Draw a card.
Flashback 2U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

"Great books are meant to be read, then read again backwards or upside down!"
-Ettovard, Tolarian archivist

Illus. Jim Nelson
Card #86
Tolarian SentinelBuy, 3U, Common
Creature - Human Spellshaper [1/3]
Flying
U, T, Discard a card: Return target permanent you control to its owner's hand.

"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
Illus. Thomas M. Baxa
Card #87
TrickbindBuy, 1U, Rare
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.)

Illus. John Zeleznik
Card #88
Truth or TaleBuy, 1U, Uncommon
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.

Illus. Michael Phillippi
Card #89
Vesuvan ShapeshifterBuy, 3UU, Rare
Creature - Shapeshifter [0/0]
As Vesuvan Shapeshifter comes into play or is turned face up, you may choose another creature in play. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph 1U

Illus. Quinton Hoover
Card #90
Viscerid DeepwalkerBuy, 4U, Common
Creature - Homarid Warrior [2/3]
U: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-U (Rather than play this card from your hand, you may pay U and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Heather Hudson
Card #91
Voidmage HusherBuy, 3U, Uncommon
Creature - Human Wizard [2/2]
Flash (You may play this spell any time you could play an instant.)
When Voidmage Husher comes into play, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you play a spell, you may return Voidmage Husher to its owner's hand.

Illus. Chippy
Card #92
Walk the AeonsBuy, 4UU, Rare
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.

Illus. Jeremy Jarvis
Card #93
Wipe AwayBuy, 1UU, Uncommon
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Return target permanent to its owner's hand.

An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.
Illus. Jeff Miracola
Card #94
AssassinateBuy, 2B, Common
Sorcery
Destroy target tapped creature.

The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.
Illus. Kev Walker
Card #95
Basal SliverBuy, 2B, Common
Creature - Sliver [2/2]
All Slivers have "Sacrifice this creature: Add BB to your mana pool."

"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls."
-Endrek Sahr, master breeder

Illus. Drew Tucker
Card #96
Call to the NetherworldBuy, B, Common
Sorcery
Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.
Illus. Vance Kovacs
Card #97
Corpulent CorpseBuy, 5B, Common
Creature - Zombie [3/3]
Fear
Suspend 5-B (Rather than play this card from your hand, you may pay B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Doug Chaffee
Card #98
Curse of the CabalBuy, 9B, Rare
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Illus. John Avon
Card #99
Cyclopean GiantBuy, 2BB, Common
Creature - Zombie Giant [4/2]
When Cyclopean Giant is put into a graveyard from play, target land becomes a Swamp. Remove Cyclopean Giant from the game.

A tomb-eye may remain shut for centuries. It opens when it sees a world as twisted and hollow as the wretch beneath its lid.
Illus. Mark Tedin
Card #100
Dark WitheringBuy, 4BB, Common
Instant
Destroy target nonblack creature.
Madness B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Illus. Wayne Reynolds
Card #101
Deathspore ThallidBuy, 1B, Common
Creature - Zombie Fungus [1/1]
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Illus. Randy Elliott
Card #102
Demonic CollusionBuy, 3BB, Rare
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Illus. Jim Nelson
Card #103
Dread ReturnBuy, 2BB, Uncommon
Sorcery
Return target creature card from your graveyard to play.
Flashback-Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Those who forget the horrors of the past are doomed to re-meet them.
Illus. Kev Walker
Card #104
Drudge ReaversBuy, 3B, Common
Creature - Skeleton [2/1]
Flash (You may play this spell any time you could play an instant.)
B: Regenerate Drudge Reavers.

"The surface of the land is blanched with salt, but the soil beneath is reddened with death-a fertile ground for necromancy."
-Lim-Dûl the Necromancer

Illus. Greg Staples
Card #105
Endrek Sahr, Master BreederBuy, 4B, Rare
Legendary Creature - Human Wizard [2/2]
Whenever you play a creature spell, put X 1/1 black Thrull creature tokens into play, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Illus. Mark Tedin
Card #106
Evil Eye of UrborgBuy, 4B, Uncommon
Creature - Eye [6/3]
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

"Edahlis, what is that thing? We should have stayed in Yavimaya . . . ." -Aznaph, greenseeker
Illus. Clint Langley
Card #107
Faceless DevourerBuy, 2B, Uncommon
Creature - Nightmare Horror [2/1]
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer comes into play, remove another target creature with shadow from the game.
When Faceless Devourer leaves play, return the removed card to play under its owner's control.

Illus. Chippy
Card #108
Fallen IdealBuy, 2B, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from play, return Fallen Ideal to its owner's hand.

Illus. Anson Maddocks
Card #109
FeeblenessBuy, 1B, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets -2/-1.

Just a small touch of magic can harness the debilitating power of Urborg's poisonous winds.
Illus. Kev Walker
Card #110
Gorgon RecluseBuy, 3BB, Common
Creature - Gorgon [2/4]
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness BB (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Illus. Darrell Riche
Card #111
Haunting HymnBuy, 4BB, Uncommon
Instant
Target player discards two cards. If you played this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.
Illus. rk post
Card #112
Liege of the PitBuy, 5BBB, Rare
Creature - Demon [7/7]
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph BBBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Jeremy Jarvis
Card #113
Lim-Dul the NecromancerBuy, 5BB, Rare
Legendary Creature - Human Wizard [4/4]
Whenever a creature an opponent controls is put into a graveyard from play, you may pay 1B. If you do, return that card to play under your control. If it's a creature, it's a Zombie in addition to its other creature types.
1B: Regenerate target Zombie.

Illus. Matt Cavotta
Card #114
Living EndBuy, Rare
Sorcery
Living End is black.
Suspend 3-2BB
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

Illus. Greg Staples
Card #115
Magus of the MirrorBuy, 4BB, Rare
Creature - Human Wizard [4/2]
T, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Play this ability only during your upkeep.

"Behold! The image of the enemy and all that she has. Trust your envy, and take it."
Illus. Christopher Moeller
Card #116
Mana SkimmerBuy, 3B, Common
Creature - Leech [2/2]
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

They traverse the mana-starved wastes in search of richer lands.
Illus. Daniel Gelon
Card #117
Mindlash SliverBuy, B, Common
Creature - Sliver [1/1]
All Slivers have "1, Sacrifice this creature: Each player discards a card."

Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong.
Illus. Jeff Miracola
Card #118
MindstabBuy, 5B, Common
Sorcery
Target player discards three cards.
Suspend 4-B (Rather than play this card from your hand, you may pay B and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Mark Tedin
Card #119
Nether TraitorBuy, BB, Rare
Creature - Spirit [1/1]
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.

Illus. Vance Kovacs
Card #120
Nightshade AssassinBuy, 2BB, Uncommon
Creature - Human Assassin [2/1]
First strike
When Nightshade Assassin comes into play, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Illus. Alan Pollack
Card #121
PhthisisBuy, 3BBBB, Uncommon
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-1B (Rather than play this card from your hand, you may pay 1B and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Carl Critchlow
Card #122
Pit KeeperBuy, 1B, Common
Creature - Human Wizard [2/1]
When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not ‘awakened.' They are evicted when there is no room left in the pit for more bodies."
Illus. Anthony S. Waters
Card #123
Plague SliverBuy, 2BB, Rare
Creature - Sliver [5/5]
All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you."

A sliver shares everything with its hive-even its afflictions.
Illus. Dave Allsop
Card #124
Premature BurialBuy, 1B, Uncommon
Sorcery
Destroy target nonblack creature that came into play since your last turn ended.

"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
-Ezrith, druid of the Dark Hours

Illus. Clint Langley
Card #125
Psychotic EpisodeBuy, 1BB, Common
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness 1B (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

Illus. Drew Tucker
Card #126
SangrophageBuy, BB, Common
Creature - Zombie [3/3]
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.

The living is all it eats.
Illus. Pete Venters
Card #127
Sengir NosferatuBuy, 3BB, Rare
Creature - Vampire [4/4]
Flying
1B, Remove Sengir Nosferatu from the game: Put a 1/2 black Bat creature token with flying into play. It has "1B, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."

Illus. Scott M. Fischer
Card #128
Skittering MonstrosityBuy, 3BB, Uncommon
Creature - Horror [5/5]
When you play a creature spell, sacrifice Skittering Monstrosity.

Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
Illus. rk post
Card #129
Skulking KnightBuy, 2B, Common
Creature - Zombie Knight [3/3]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Illus. rk post
Card #130
SmallpoxBuy, BB, Uncommon
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

"Great losses often bring only a numb shock. To truly plunge a victim into misery, you must overwhelm him with many small sufferings."
-Ratadrabik of Urborg

Illus. Janine Johnston
Card #131
Strangling SootBuy, 2B, Common
Instant
Destroy target creature with toughness 3 or less.
Flashback 5R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

"What good is your blade without your breath?"
-Greht, Gathan warlord

Illus. Jim Murray
Card #132
Stronghold OverseerBuy, 3BBB, Rare
Creature - Demon [5/5]
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
BB: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.

Illus. Puddnhead
Card #133
Sudden DeathBuy, 1BB, Uncommon
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.

Some mages tapped into the time rifts, forcing upon others alternate timelines in which unimaginable horrors befall them.
Illus. Dave Allsop
Card #134
Sudden SpoilingBuy, 1BB, Rare
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.

Illus. Alan Pollack
Card #135
Tendrils of CorruptionBuy, 3B, Common
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
-Ezrith, druid of the Dark Hours

Illus. Mike Dringenberg
Card #136
Traitor's ClutchBuy, 4B, Common
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback 1B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Dave Allsop
Card #137
Trespasser il-VecBuy, 2B, Common
Creature - Human Rogue [3/1]
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

At the epicenter of the Rathi overlay, the City of Traitors did not align with Dominaria. Many of its inhabitants were caught between the two worlds.
Illus. Jim Murray
Card #138
Urborg Syphon-MageBuy, 2B, Common
Creature - Human Spellshaper [2/2]
2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.

"I have become a gourmet of sorts. Each soul has its own distinctive flavor. The art is in inviting the right company to the feast."
Illus. Greg Staples
Card #139
Vampiric SliverBuy, 3B, Uncommon
Creature - Sliver [3/3]
All Slivers have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."

They draw upon the strength of their hive and of their victims.
Illus. Thomas M. Baxa
Card #140
Viscid LemuresBuy, 4B, Common
Creature - Spirit [4/3]
0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.

"Lemurs? Is that all? Finally, something harmless . . ."
-Norin the Wary

Illus. Drew Tucker
Card #141
AEtherflame WallBuy, 1R, Common
Creature - Wall [0/4]
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
R: AEtherflame Wall gets +1/+0 until end of turn.

Illus. Justin Sweet
Card #142
Ancient GrudgeBuy, 1R, Common
Instant
Destroy target artifact.
Flashback G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.
Illus. Jim Nelson
Card #143
Barbed ShockerBuy, 3R, Uncommon
Creature - Insect [2/2]
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
Illus. Tony Szczudlo
Card #144
Basalt GargoyleBuy, 2R, Uncommon
Creature - Gargoyle [3/2]
Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Illus. Clint Langley
Card #145
Blazing Blade AskariBuy, 2R, Common
Creature - Human Knight [2/2]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2: Blazing Blade Askari becomes colorless until end of turn.

"This can't be Jamuraa. We could not have failed her this badly . . . ."
Illus. Dan Frazier
Card #146
Bogardan HellkiteBuy, 6RR, Rare
Creature - Dragon [5/5]
Flash (You may play this spell any time you could play an instant.)
Flying
When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Illus. Scott M. Fischer
Card #147
Bogardan RagerBuy, 5R, Common
Creature - Elemental [3/4]
Flash (You may play this spell any time you could play an instant.)
When Bogardan Rager comes into play, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it's hard to tell hurtling volcanic rocks from pouncing volcanic beasts.
Illus. Clint Langley
Card #148
Bonesplitter SliverBuy, 3R, Common
Creature - Sliver [2/2]
All Slivers get +2/+0.

As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.
Illus. Dany Orizio
Card #149
Coal StokerBuy, 3R, Common
Creature - Elemental [3/3]
When Coal Stoker comes into play, if you played it from your hand, add RRR to your mana pool.

"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
-Dobruk the Unstable, pyromancer

Illus. Mark Zug
Card #150
ConflagrateBuy, XXR, Uncommon
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-RR, Discard X cards. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Warren Mahy
Card #151
Empty the WarrensBuy, 3R, Common
Sorcery
Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
-Sarpadian Empires, vol. IV

Illus. Mark Brill
Card #152
Firemaw KavuBuy, 5R, Uncommon
Creature - Kavu [4/2]
Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu comes into play, it deals 2 damage to target creature.
When Firemaw Kavu leaves play, it deals 4 damage to target creature.

Illus. Greg Hildebrandt
Card #153
Flamecore ElementalBuy, 2RR, Common
Creature - Elemental [5/4]
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

To a fire elemental, fools and fuels are one and the same.
Illus. Dave Dorman
Card #154
Flowstone ChannelerBuy, 2R, Common
Creature - Human Spellshaper [2/2]
1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.
Illus. Alan Pollack
Card #155
Fortune ThiefBuy, 4R, Rare
Creature - Human Rogue [0/1]
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Christopher Moeller
Card #156
Fury SliverBuy, 5R, Uncommon
Creature - Sliver [3/3]
All Slivers have double strike.

"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
-Adom Capashen, Benalish hero

Illus. Parente
Card #157
Ghitu FirebreathingBuy, 1R, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.
R: Return Ghitu Firebreathing to its owner's hand.

Illus. Jim Nelson
Card #158
Goblin SkycutterBuy, 1R, Common
Creature - Goblin Warrior [2/1]
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.

He takes out his fear of heights on anything above his head.
Illus. Clint Langley
Card #159
GrapeshotBuy, 1R, Common
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.
Illus. Pete Venters
Card #160
Greater GargadonBuy, 9R, Rare
Creature - Beast [9/7]
Suspend 10-R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Play this ability only if Greater Gargadon is suspended.

Illus. Rob Alexander
Card #161
Ground RiftBuy, R, Common
Sorcery
Target creature without flying can't block this turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Some time rifts didn't take away the people but just the ground they stood on.
Illus. Thomas M. Baxa
Card #162
Ib Halfheart, Goblin TacticianBuy, 3R, Rare
Legendary Creature - Goblin Advisor [3/2]
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens into play.

"Everybody but me-CHARGE!"
Illus. Wayne Reynolds
Card #163
Ignite MemoriesBuy, 4R, Uncommon
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Illus. Justin Sweet
Card #164
Ironclaw BuzzardiersBuy, 2R, Common
Creature - Orc Scout [2/2]
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
R: Ironclaw Buzzardiers gains flying until end of turn.

They warn the army of danger as they squawk past in swift retreat.
Illus. Carl Critchlow
Card #165
Jaya Ballard, Task MageBuy, 1RR, Rare
Legendary Creature - Human Spellshaper [2/2]
R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

Illus. Matt Cavotta
Card #166
Keldon HalberdierBuy, 4R, Common
Creature - Human Warrior [4/1]
First strike
Suspend 4-R (Rather than play this card from your hand, you may pay R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Parente
Card #167
Lightning AxeBuy, R, Common
Instant
As an additional cost to play Lightning Axe, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.

"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
-Asmoranomardicadaistinaculdacar,
The Underworld Cookbook

Illus. Dan Scott
Card #168
Magus of the ScrollBuy, R, Rare
Creature - Human Wizard [1/1]
3, T: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.

Illus. Greg Staples
Card #169
Mogg War MarshalBuy, 1R, Common
Creature - Goblin Warrior [1/1]
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.

Illus. Wayne England
Card #170
Norin the WaryBuy, R, Rare
Legendary Creature - Human Warrior [2/1]
When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.

"I have a bad feeling about this."
Illus. Heather Hudson
Card #171
Orcish CannonadeBuy, 1RR, Common
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.

"Crispy! Scarback! Load another volcano-ball."
-Stumphobbler Thuj, Orcish captain

Illus. Pete Venters
Card #172
Pardic DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying
R: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-RR
Whenever an opponent plays a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

Illus. Zoltan Boros & Gabor Szikszai
Card #173
PlunderBuy, 4R, Common
Sorcery
Destroy target artifact or land.
Suspend 4-1R (Rather than play this card from your hand, you may pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Thomas M. Baxa
Card #174
ReiterateBuy, 1RR, Rare
Instant
Buyback 3 (You may pay an additional 3 as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

"Echoes of the Mirari's power yet linger."
-Zyd, Kamahlite druid

Illus. Dan Scott
Card #175
Rift BoltBuy, 2R, Common
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-R (Rather than play this card from your hand, you may pay R and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Michael Sutfin
Card #176
Sedge SliverBuy, 2R, Rare
Creature - Sliver [2/2]
All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "B: Regenerate this creature."

Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
Illus. Richard Kane Ferguson
Card #177
Subterranean ShamblerBuy, 3R, Common
Creature - Elemental [2/3]
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler comes into play or leaves play, it deals 1 damage to each creature without flying.

Illus. Kev Walker
Card #178
Sudden ShockBuy, 1R, Uncommon
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.

Arc mages aren't known for their patience.
Illus. Vance Kovacs
Card #179
Sulfurous BlastBuy, 2RR, Uncommon
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Illus. Jeff Miracola
Card #180
Tectonic FiendBuy, 4RR, Uncommon
Creature - Elemental [7/7]
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.

The barbarians of Pardia are long dead, but its mountains still smolder with rage.
Illus. Mark Tedin
Card #181
Thick-Skinned GoblinBuy, 1R, Uncommon
Creature - Goblin Shaman [2/1]
You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.

The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
Illus. Ralph Horsley
Card #182
Two-Headed SliverBuy, 1R, Common
Creature - Sliver [1/1]
All Slivers have "This creature can't be blocked except by two or more creatures."

"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."
-Rukarumel, field journal

Illus. Dany Orizio
Card #183
Undying RageBuy, 2R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from play, return Undying Rage to its owner's hand.

Radha was born in Skyshroud, but her temper is undeniably Keldon.
Illus. Scott M. Fischer
Card #184
Viashino BladescoutBuy, 1RR, Common
Creature - Viashino Scout [2/1]
Flash (You may play this spell any time you could play an instant.)
When Viashino Bladescout comes into play, target creature gains first strike until end of turn.

"Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey."
Illus. Dany Orizio
Card #185
Volcanic AwakeningBuy, 4RR, Uncommon
Sorcery
Destroy target land.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.
Illus. Dan Scott
Card #186
Wheel of FateBuy, Rare
Sorcery
Wheel of Fate is red.
Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Illus. Kev Walker
Card #187
Word of SeizingBuy, 3RR, Rare
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"
Illus. Vance Kovacs
Card #188
AEther WebBuy, 1G, Common
Enchantment - Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +1/+1, can block as though it had flying, and can block creatures with shadow as though they didn't have shadow.

Illus. Justin Sweet
Card #189
Ashcoat BearBuy, 1G, Common
Creature - Bear [2/2]
Flash (You may play this spell any time you could play an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.
Illus. Carl Critchlow
Card #190
Aspect of MongooseBuy, 1G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells or abilities.
When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Illus. Dave Dorman
Card #191
Chameleon BlurBuy, 3G, Common
Instant
Prevent all damage that creatures would deal to players this turn.

"Sometimes the best plan is neither fighting nor running."
-Freyalise

Illus. Anthony S. Waters
Card #192
Durkwood BalothBuy, 4GG, Common
Creature - Beast [5/5]
Suspend 5-G (Rather than play this card from your hand, you may pay G and remove it from the game with five time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Dan Frazier
Card #193
Durkwood TrackerBuy, 4G, Uncommon
Creature - Giant [4/3]
1G, T: If Durkwood Tracker is in play, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

These days, trackers must follow their quarry over years as well as miles.
Illus. Michael Phillippi
Card #194
Fungus SliverBuy, 3G, Rare
Creature - Fungus Sliver [2/2]
All Slivers have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)

"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
-Rukarumel, field journal

Illus. Daniel Gelon
Card #195
Gemhide SliverBuy, 1G, Common
Creature - Sliver [1/1]
All Slivers have "T: Add one mana of any color to your mana pool."

"The land is weary. Even Skyshroud is depleted. We must find another source of mana-one that is growing despite our withering world."
-Freyalise

Illus. John Matson
Card #196
Glass AspBuy, 1GG, Common
Creature - Snake [2/1]
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.

Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.
Illus. Richard Kane Ferguson
Card #197
GreenseekerBuy, G, Common
Creature - Elf Spellshaper [1/1]
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
Illus. Rebecca Guay
Card #198
Havenwood WurmBuy, 6G, Common
Creature - Wurm [5/6]
Flash (You may play this spell any time you could play an instant.)
Trample

Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.
Illus. Stuart Griffin
Card #199
Herd GnarrBuy, 3G, Common
Creature - Beast [2/2]
Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.

Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.
Illus. Daren Bader
Card #200
HypergenesisBuy, Rare
Sorcery
Hypergenesis is green.
Suspend 3-1GG
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Repeat this process until no one puts a card into play.

Illus. Ron Spears
Card #201
Krosan GripBuy, 2G, Uncommon
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."
-Zyd, Kamahlite druid

Illus. Zoltan Boros & Gabor Szikszai
Card #202
Magus of the CandelabraBuy, G, Rare
Creature - Human Wizard [1/2]
X, T: Untap X target lands.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
-Teferi, to Jhoira

Illus. Terese Nielsen
Card #203
Might of Old KrosaBuy, G, Uncommon
Instant
Target creature gets +2/+2 until end of turn. If you played this spell during your main phase, that creature gets +4/+4 until end of turn instead.

Sometimes even humble forest creatures were gifted with mighty emanations from the past.
Illus. Una Fricker
Card #204
Might SliverBuy, 4G, Uncommon
Creature - Sliver [2/2]
All Slivers get +2/+2.

"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
-Llanach, Skyshroud ranger

Illus. Jeff Miracola
Card #205
MolderBuy, XG, Common
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.

"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."
-Zyd, Kamahlite druid

Illus. Greg Hildebrandt
Card #206
Mwonvuli Acid-MossBuy, 2GG, Common
Sorcery
Destroy target land. Search your library for a Forest card and put that card into play tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Illus. Randy Gallegos
Card #207
Nantuko ShamanBuy, 2G, Common
Creature - Insect Shaman [3/2]
When Nantuko Shaman comes into play, if you control no tapped lands, draw a card.
Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost. It has haste.)

Illus. Daren Bader
Card #208
Pendelhaven ElderBuy, 1G, Uncommon
Creature - Elf Shaman [1/1]
T: Each 1/1 creature you control gets +1/+2 until end of turn.

The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
Illus. Pete Venters
Card #209
Penumbra SpiderBuy, 2GG, Common
Creature - Spider [2/4]
Penumbra Spider can block as though it had flying.
When Penumbra Spider is put into a graveyard from play, put a 2/4 black Spider creature token into play that can block as though it had flying.

When it snared a passing cockatrice, its own soul darkly doubled.
Illus. Jeff Easley
Card #210
Phantom WurmBuy, 4GG, Uncommon
Creature - Wurm Spirit [2/0]
Phantom Wurm comes into play with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.

It died with the forest, yet both linger on in twisted form.
Illus. Alan Pollack
Card #211
Primal ForcemageBuy, 2G, Uncommon
Creature - Elf Shaman [2/2]
Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.

Their calls unheeded by the withered forests, nature shamans channeled the life force of their brethren.
Illus. Jeff Miracola
Card #212
Savage ThallidBuy, 3GG, Common
Creature - Fungus [5/2]
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Regenerate target Fungus.

Illus. Luca Zontini
Card #213
Scarwood TreefolkBuy, 3G, Common
Creature - Treefolk [3/5]
Scarwood Treefolk comes into play tapped.

To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
Illus. Stuart Griffin
Card #214
Scryb RangerBuy, 1G, Uncommon
Creature - Faerie [1/1]
Flash (You may play this spell any time you could play an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Illus. Rebecca Guay
Card #215
Search for TomorrowBuy, 2G, Common
Sorcery
Search your library for a basic land card and put it into play. Then shuffle your library.
Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

Illus. Randy Gallegos
Card #216
Spectral ForceBuy, 3GG, Rare
Creature - Elemental Spirit [8/8]
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.

"The spirits of old have not left us unguarded."
-Uros, Pendelhaven elder

Illus. Dan Scott
Card #217
Spike TillerBuy, 3GG, Rare
Creature - Spike [0/0]
Spike Tiller comes into play with three +1/+1 counters on it.
2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Illus. Tony Szczudlo
Card #218
Spinneret SliverBuy, 1G, Common
Creature - Sliver [2/2]
All Slivers have "This creature can block as though it had flying."

Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
Illus. Michael Sutfin
Card #219
Sporesower ThallidBuy, 2GG, Uncommon
Creature - Fungus [4/4]
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token into play.

Illus. Ron Spencer
Card #220
SproutBuy, G, Common
Instant
Put a 1/1 green Saproling creature token into play.

Centuries of temporal strife had stripped Dominaria of its natural defenses, but nature fought back with armies constructed of little more than grime and sunlight.
Illus. Anthony S. Waters
Card #221
Squall LineBuy, XGG, Rare
Instant
Squall Line deals X damage to each creature with flying and each player.

The constant shifting of Dominaria's shredded timeline played havoc with its atmosphere, combining savage electrical storms from ages past.
Illus. Lars Grant-West
Card #222
Stonewood InvocationBuy, 3G, Rare
Instant
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)
Target creature gets +5/+5 until end of turn and can't be the target of spells or abilities this turn.

"Might of ancient wood and stone,
Into spirit, flesh, and bone."

Illus. Pete Venters
Card #223
Strength in NumbersBuy, 1G, Common
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
-Uros, Pendelhaven elder

Illus. Ron Spencer
Card #224
Thallid GerminatorBuy, 2G, Common
Creature - Fungus [2/2]
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Illus. Tom Wänerstrand
Card #225
Thallid Shell-DwellerBuy, 1G, Common
Creature - Fungus [0/5]
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.

Illus. Carl Critchlow
Card #226
Thelon of HavenwoodBuy, GG, Rare
Legendary Creature - Elf Druid [2/2]
Each Fungus gets +1/+1 for each spore counter on it.
BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.

"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
Illus. Kev Walker
Card #227
Thelonite HermitBuy, 3G, Rare
Creature - Elf Shaman [1/1]
All Saprolings get +1/+1.
Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens into play.

Illus. Chippy
Card #228
Thrill of the HuntBuy, G, Common
Instant
Target creature gets +1/+2 until end of turn.
Flashback W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Stephen Tappin
Card #229
Tromp the DomainsBuy, 5G, Uncommon
Sorcery
Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Illus. Mike Dringenberg
Card #230
Unyaro BeesBuy, GGG, Rare
Creature - Insect [0/1]
Flying
G: Unyaro Bees gets +1/+1 until end of turn.
3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.

With no jungle left to contain it, the "plague of daggers" spread across Dominaria.
Illus. Tom Wänerstrand
Card #231
Verdant EmbraceBuy, 3GG, Rare
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."

Illus. Stephen Tappin
Card #232
Wormwood DryadBuy, 2G, Common
Creature - Dryad [3/1]
G: Wormwood Dryad gains forestwalk until end of turn and it deals 1 damage to you.
B: Wormwood Dryad gains swampwalk until end of turn and it deals 1 damage to you.

Illus. Warren Mahy
Card #233
WurmcallingBuy, XG, Rare
Sorcery
Buyback 2G (You may pay an additional 2G as you play this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token into play.

Illus. Jeff Easley
Card #234
Yavimaya DryadBuy, 1GG, Uncommon
Creature - Dryad [2/1]
Forestwalk
When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

The parched earth still shielded those few souls with the heart to call it home.
Illus. Rebecca Guay
Card #235
Dementia SliverBuy, 3UB, Uncommon
Creature - Sliver [3/3]
All Slivers have "T: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Play this ability only during your turn."

Illus. Una Fricker
Card #236
Dralnu, Lich LordBuy, 3UB, Rare
Legendary Creature - Zombie Lord [3/3]
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
T: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Greg Staples
Card #237
Firewake SliverBuy, 1RG, Uncommon
Creature - Sliver [1/1]
All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."

"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud."
-Edahlis, greenseeker

Illus. Anthony S. Waters
Card #238
Ghostflame SliverBuy, BR, Uncommon
Creature - Sliver [2/2]
All Slivers are colorless.

"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."
-Freyalise

Illus. Luca Zontini
Card #239
Harmonic SliverBuy, 1WG, Uncommon
Creature - Sliver [1/1]
All Slivers have "When this creature comes into play, destroy target artifact or enchantment."

"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive."
-Llanach, Skyshroud ranger

Illus. Luca Zontini
Card #240
Ith, High ArcanistBuy, 5WU, Rare
Legendary Creature - Human Wizard [3/5]
Vigilance
T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-WU

Illus. Zoltan Boros & Gabor Szikszai
Card #241
Kaervek the MercilessBuy, 5BR, Rare
Legendary Creature - Human Shaman [5/4]
Whenever an opponent plays a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.

"Rats and jackals feast in his swath, but even they will not walk with him."
-Mangara

Illus. rk post
Card #242
Mishra, Artificer ProdigyBuy, 1UBR, Rare
Legendary Creature - Human Artificer [4/4]
Whenever you play an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it into play. If you search your library this way, shuffle it.

A sojourn through time gave dark inspiration to one gifted young mind.
Illus. Scott M. Fischer
Card #243
Opaline SliverBuy, 1WU, Uncommon
Creature - Sliver [2/2]
All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."

"When struck, its hide shimmers through sequences of color-a signaling language I am eager to unravel."
-Rukarumel, field journal

Illus. Dave Dorman
Card #244
Saffi EriksdotterBuy, WG, Rare
Legendary Creature - Human Scout [2/2]
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.

In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
Illus. Christopher Moeller
Card #245
Scion of the Ur-DragonBuy, WUBRG, Rare
Legendary Creature - Dragon Avatar [4/4]
Flying
2: Search your library for a Dragon card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

"I am the blood of the ur-dragon, coursing through all dragonkind."
Illus. Jim Murray
Card #246
Stonebrow, Krosan HeroBuy, 3RG, Rare
Legendary Creature - Centaur Warrior [4/4]
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance.
Illus. Ron Spears
Card #247
Assembly-WorkerBuy, 3, Uncommon
Artifact Creature - Assembly-Worker [2/2]
T: Target Assembly-Worker gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
Illus. Chippy
Card #248
Brass GnatBuy, 1, Common
Artifact Creature - Insect [1/1]
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Its buzzing is the sound of its inner mechanisms, ever winding down.
Illus. Martina Pilcerova
Card #249
Candles of LengBuy, 2, Rare
Artifact
4, T: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

"A tome stored in its light is as crisp as the day it was written."
-Ettovard, Tolarian archivist

Illus. Daniel Gelon
Card #250
Chromatic StarBuy, 1, Common
Artifact
1, T, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from play, draw a card.

"This item is not from . . . now. It reflects a sky no longer ours and gleams with hope that does not exist."
-Tavalus, acolyte of Korlis

Illus. Alex Horley-Orlandelli
Card #251
Chronatog TotemBuy, 3, Uncommon
Artifact
T: Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature.

Illus. Christopher Rush
Card #252
Clockwork HydraBuy, 5, Uncommon
Artifact Creature - Hydra [0/0]
Clockwork Hydra comes into play with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
T: Put a +1/+1 counter on Clockwork Hydra.

Illus. Daren Bader
Card #253
Foriysian TotemBuy, 3, Uncommon
Artifact
T: Add R to your mana pool.
4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.

Illus. Anson Maddocks
Card #254
Gauntlet of PowerBuy, 5, Rare
Artifact
As Gauntlet of Power comes into play, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.

Illus. Greg Hildebrandt
Card #255
HivestoneBuy, 2, Rare
Artifact
Creatures you control are Slivers in addition to their other creature types.

Rath's evincars used hivestones to control the slivers, but the overlay put their power into unwitting hands. Now the stones make not masters, but slaves.
Illus. Dave Allsop
Card #256
Jhoira's TimebugBuy, 2, Common
Artifact Creature - Insect [1/2]
T: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.

Illus. Dan Frazier
Card #257
Locket of YesterdaysBuy, 1, Uncommon
Artifact
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.

Every hour, at the turning of the glass, its owner had whispered to the locket, seeding it with secrets. This would be her legacy, her memory, if the rifts should take her.
Illus. Dany Orizio
Card #258
Lotus BloomBuy, Rare
Artifact
Suspend 3-0 (Rather than play this card from your hand, pay 0 and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
T, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.

Illus. Mark Zug
Card #259
Paradise PlumeBuy, 4, Uncommon
Artifact
As Paradise Plume comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may gain 1 life.
T: Add one mana of the chosen color to your mana pool.

A last wisp of paradise in a fallen world.
Illus. Wayne England
Card #260
Phyrexian TotemBuy, 3, Uncommon
Artifact
T: Add B to your mana pool.
2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.

Illus. John Zeleznik
Card #261
Prismatic LensBuy, 2, Common
Artifact
T: Add 1 to your mana pool.
1, T: Add one mana of any color to your mana pool.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Illus. Alan Pollack
Card #262
Sarpadian Empires, Vol. VIIBuy, 3, Rare
Artifact
As Sarpadian Empires, Vol. VII comes into play, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
3, T: Put a 1/1 creature token of the chosen color and type into play.

The past still lives within its pages, waiting for its time to come again.
Illus. Doug Chaffee
Card #263
Stuffy DollBuy, 5, Rare
Artifact Creature - Construct [0/1]
As Stuffy Doll comes into play, choose a player.
Stuffy Doll is indestructible.
Whenever damage is dealt to Stuffy Doll, it deals that much damage to the chosen player.
T: Stuffy Doll deals 1 damage to itself.

Illus. Dave Allsop
Card #264
Thunder TotemBuy, 3, Uncommon
Artifact
T: Add W to your mana pool.
1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.

Illus. Randy Gallegos
Card #265
TriskelavusBuy, 7, Rare
Artifact Creature - Construct [1/1]
Flying
Triskelavus comes into play with three +1/+1 counters on it.
1, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Illus. Mark Zug
Card #266
Venser's SliverBuy, 5, Common
Artifact Creature - Sliver [3/3]
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
Illus. Carl Critchlow
Card #267
Weatherseed TotemBuy, 3, Uncommon
Artifact
T: Add G to your mana pool.
2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner's hand.

Illus. Heather Hudson
Card #268
Academy RuinsBuy, Rare
Legendary Land
T: Add 1 to your mana pool.
1U, T: Put target artifact card in your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Illus. Zoltan Boros & Gabor Szikszai
Card #269
Calciform PoolsBuy, Uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on Calciform Pools.
1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Illus. Darrell Riche
Card #269
Dreadship ReefBuy, Uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Illus. Lars Grant-West
Card #270
Fungal ReachesBuy, Uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.

Illus. Martina Pilcerova
Card #271
Flagstones of TrokairBuy, Rare
Legendary Land
T: Add W to your mana pool.
When Flagstones of Trokair is put into a graveyard from play, you may search your library for a Plains card and put it into play tapped. If you do, shuffle your library.

Dust-spiked winds eroded the stones, but the ground where they had stood still holds power.
Illus. Rob Alexander
Card #272
Molten SlagheapBuy, Uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool.

Illus. Daren Bader
Card #272
Saltcrusted SteppeBuy, Uncommon
Land
T: Add 1 to your mana pool.
1, T: Put a storage counter on Saltcrusted Steppe.
1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool.

Illus. Greg Staples
Card #273
Gemstone CavernsBuy, Rare
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns in play with a luck counter on it. If you do, remove a card in your hand from the game.
T: Add 1 to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.

Illus. Martina Pilcerova
Card #274
SwarmyardBuy, Rare
Land
T: Add 1 to your mana pool.
T: Regenerate target Insect, Rat, Spider, or Squirrel.

Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass.
Illus. Thomas M. Baxa
Card #274
Kher KeepBuy, Rare
Legendary Land
T: Add 1 to your mana pool.
1R, T: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

"They're still here?! The cockroach may have finally met its match."
-Teferi

Illus. Parente
Card #275
Terramorphic ExpanseBuy, Common
Land
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Illus. Dan Scott
Card #275
Urza's FactoryBuy, Uncommon
Land - Urza's
T: Add 1 to your mana pool.
7, T: Put a 2/2 Assembly-Worker artifact creature token into play.

"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
-Tocasia, journal entry

Illus. Mark Tedin
Card #276
VesuvaBuy, Rare
Land
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tapped as a copy of the chosen land.

It is everywhere you've ever been.
Illus. Zoltan Boros & Gabor Szikszai
Card #277
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Richard Wright
Card #283
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Richard Wright
Card #284
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Richard Wright
Card #285
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Richard Wright
Card #286
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #288
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #289
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #290
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #290
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #291
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #291
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #292
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #293
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Greg Staples
Card #295
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Greg Staples
Card #296
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Greg Staples
Card #297
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #298
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Greg Staples
Card #298
ForestBuy, 0, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #299
ForestBuy, 0, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #300
ForestBuy, 0, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #301
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