Conflux Spoiler (145 cards)

Aerie MysticsBuy, 4W, Uncommon
Creature - Bird Wizard [3/3]
Flying
1GU: Creatures you control gain shroud until end of turn.

Illus. Mark Zug
Card #1
Asha's FavorBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.

Illus. Donato Giancola
Card #2
Aven SquireBuy, 1W, Common
Creature - Bird Soldier [1/1]
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Illus. David Palumbo
Card #3
Aven TrailblazerBuy, 2W, Common
Creature - Bird Soldier [2/*]
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Illus. Chris Rahn
Card #4
Celestial PurgeBuy, 1W, Uncommon
Instant
Remove target black or red permanent from the game.

Illus. David Palumbo
Card #5
Court HomunculusBuy, W, Common
Artifact Creature - Homunculus [1/1]
Court Homunculus gets +1/+1 as long as you control another artifact.

Illus. Matt Cavotta
Card #6
Darklit GargoyleBuy, 1W, Common
Artifact Creature - Gargoyle [1/2]
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.

Illus. Howard Lyon
Card #7
Gleam of ResistanceBuy, 4W, Common
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Matt Stewart
Card #8
Lapse of CertaintyBuy, 2W, Common
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Illus. Anthony Francisco
Card #9
Mark of AsylumBuy, 1W, Rare
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.

Illus. Sal Villagran
Card #10
Martial CoupBuy, XWW, Rare
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Illus. Greg Staples
Card #11
Mirror-Sigil SergeantBuy, 5W, Mythic
Creature - Rhino Soldier [4/4]
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.

Illus. Chris Rahn
Card #12
Nacatl Hunt-PrideBuy, 5W, Uncommon
Creature - Cat Warrior [5/4]
Vigilance
R, T: Target creature can't block this turn.
G, T: Target creature blocks this turn if able.

Illus. Steve Prescott
Card #13
Paragon of the AmeshaBuy, 2W, Uncommon
Creature - Human Knight [2/2]
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Illus. Chris Rahn
Card #14
Path to ExileBuy, W, Uncommon
Instant
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.

Illus. Todd Lockwood
Card #15
Rhox MeditantBuy, 3W, Common
Creature - Rhino Monk [2/4]
When Rhox Meditant comes into play, if you control a green permanent, draw a card.

Illus. Donato Giancola
Card #16
Scepter of DominanceBuy, 1WW, Rare
Artifact
W, T: Tap target permanent.

Illus. Howard Lyon
Card #17
Sigil of the Empty ThroneBuy, 3WW, Rare
Enchantment
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

Illus. Cyril Van Der Haegen
Card #18
Valiant GuardBuy, W, Common
Creature - Human Soldier [0/3]
Illus. Chris Rahn
Card #19
Wall of ReverenceBuy, 3W, Rare
Creature - Spirit Wall [1/6]
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.

Illus. Wayne Reynolds
Card #20
Brackwater ElementalBuy, 2U, Common
Creature - Elemental [4/4]
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Thomas M. Baxa
Card #21
Constricting TendrilsBuy, U, Common
Instant
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)

Illus. David Palumbo
Card #22
Controlled InstinctsBuy, U, Uncommon
Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

Illus. Ralph Horsley
Card #23
Cumber StoneBuy, 3U, Uncommon
Artifact
Creatures your opponents control get -1/-0.

Illus. Warren Mahy
Card #24
EsperzoaBuy, 2U, Uncommon
Artifact Creature - Jellyfish [4/3]
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

Illus. Warren Mahy
Card #25
Ethersworn AdjudicatorBuy, 4U, Mythic
Artifact Creature - Vedalken Knight [4/4]
Flying
1WB, T: Destroy target creature or enchantment.
2U: Untap Ethersworn Adjudicator.

Illus. Dan Scott
Card #26
Faerie MechanistBuy, 3U, Common
Artifact Creature - Faerie Artificer [2/2]
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Matt Cavotta
Card #27
Frontline SageBuy, 2U, Common
Creature - Human Wizard [0/1]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U, T: Draw a card, then discard a card.

Illus. Volkan Baga
Card #28
Grixis IllusionistBuy, U, Common
Creature - Human Wizard [1/1]
T: Target land you control becomes the basic land type of your choice until end of turn.

Illus. Mark Tedin
Card #29
Inkwell LeviathanBuy, 7UU, Rare
Artifact Creature - Leviathan [7/11]
Islandwalk, trample, shroud

Illus. Anthony Francisco
Card #30
Master TransmuterBuy, 3U, Rare
Artifact Creature - Human Artificer [1/2]
U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.

Illus. Chippy
Card #31
Parasitic StrixBuy, 2U, Common
Artifact Creature - Bird [2/2]
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.

Illus. Steven Belledin
Card #32
Scepter of InsightBuy, 1UU, Rare
Artifact
3U, T: Draw a card.

Illus. Steven Belledin
Card #33
Scornful AEther-LichBuy, 3U, Uncommon
Artifact Creature - Zombie Wizard [2/4]
WB: Scornful AEther-Lich gains fear and vigilance until end of turn.

Illus. Steven Belledin
Card #34
Telemin PerformanceBuy, 3UU, Rare
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.

Illus. Izzy
Card #35
Traumatic VisionsBuy, 3UU, Common
Instant
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Cyril Van Der Haegen
Card #36
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

Illus. Izzy
Card #37
View from AboveBuy, 1U, Uncommon
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Illus. Howard Lyon
Card #38
Worldly CounselBuy, 1U, Common
Instant
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Illus. Matt Cavotta
Card #39
Absorb VisBuy, 6B, Common
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Brandon Kitkouski
Card #40
Corrupted RootsBuy, B, Uncommon
Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.

Illus. Mark Hyzer
Card #41
Drag DownBuy, 2B, Common
Instant
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Illus. Trevor Claxton
Card #42
DreadwingBuy, B, Uncommon
Creature - Zombie [1/1]
1UR: Dreadwing gets +3/+0 and gains flying until end of turn.

Illus. Mark Hyzer
Card #43
Extractor DemonBuy, 4BB, Rare
Creature - Demon [5/5]
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Carl Critchlow
Card #44
FleshformerBuy, 2B, Uncommon
Creature - Human Wizard [2/2]
WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.

Illus. Dave Kendall
Card #45
Grixis SlavedriverBuy, 5B, Uncommon
Creature - Zombie Giant [4/4]
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Dave Kendall
Card #46
Infectious HorrorBuy, 3B, Common
Creature - Zombie Horror [2/2]
Whenever Infectious Horror attacks, each opponent loses 2 life.

Illus. Pete Venters
Card #47
Kederekt ParasiteBuy, B, Rare
Creature - Horror [1/1]
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

Illus. Dan Scott
Card #48
NyxathidBuy, 1BB, Rare
Creature - Elemental [7/7]
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.

Illus. Raymond Swanland
Card #49
Pestilent KathariBuy, 2B, Common
Creature - Bird Warrior [1/1]
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.

Illus. Dave Kendall
Card #50
Rotting RatsBuy, 1B, Common
Creature - Zombie Rat [1/1]
When Rotting Rats comes into play, each player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Dave Allsop
Card #51
Salvage SlasherBuy, 1B, Common
Artifact Creature - Human Rogue [1/1]
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

Illus. Anthony Francisco
Card #52
Scepter of FugueBuy, BB, Rare
Artifact
1B, T: Target player discards a card. Play this ability only during your turn.

Illus. Franz Vohwinkel
Card #53
Sedraxis AlchemistBuy, 2B, Common
Creature - Zombie Wizard [2/2]
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.

Illus. Karl Kopinski
Card #54
Voices from the VoidBuy, 4B, Uncommon
Sorcery
Domain - Target player discards a card for each basic land type among lands you control.

Illus. rk post
Card #55
Wretched BanquetBuy, B, Common
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures in play.

Illus. Nils Hamm
Card #56
Yoke of the DamnedBuy, 1B, Common
Enchantment - Aura
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.

Illus. Paul Bonner
Card #57
BanefireBuy, XR, Rare
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Illus. Raymond Swanland
Card #58
Bloodhall OozeBuy, R, Rare
Creature - Ooze [1/1]
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Illus. Jaime Jones
Card #59
Canyon MinotaurBuy, 3R, Common
Creature - Minotaur Warrior [3/3]
Illus. Steve Prescott
Card #60
Dark TemperBuy, 2R, Common
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Illus. Jaime Jones
Card #61
Dragonsoul KnightBuy, 2R, Uncommon
Creature - Human Knight [2/2]
First strike
WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Illus. Justin Sweet
Card #62
Fiery FallBuy, 5R, Common
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daarken
Card #63
Goblin RazerunnersBuy, 2RR, Rare
Creature - Goblin Warrior [3/4]
1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.

Illus. Raymond Swanland
Card #64
Hellspark ElementalBuy, 1R, Uncommon
Creature - Elemental [3/1]
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Justin Sweet
Card #65
Ignite DisorderBuy, 1R, Uncommon
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Illus. Zoltan Boros & Gabor Szikszai
Card #66
KraniocerosBuy, 4R, Common
Creature - Beast [5/2]
1W: Kranioceros gets +0/+3 until end of turn.

Illus. Steve Argyle
Card #67
Maniacal RageBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Illus. Brandon Kitkouski
Card #68
Molten FrameBuy, 1R, Common
Instant
Destroy target artifact creature.
Cycling 2 (2, Discard this card: Draw a card.)

Illus. Izzy
Card #69
Quenchable FireBuy, 3R, Common
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays U before that step.

Illus. Jean-Sébastien Rossbach
Card #70
Rakka MarBuy, 2RR, Rare
Legendary Creature - Human Shaman [2/2]
Haste
R, T: Put a 3/1 red Elemental creature token with haste into play.

Illus. Jason Chan
Card #71
Toxic IguanarBuy, R, Common
Creature - Lizard [1/1]
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)

Illus. Brandon Kitkouski
Card #72
Viashino SlaughtermasterBuy, 1R, Uncommon
Creature - Viashino Warrior [1/1]
Double strike
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.

Illus. Raymond Swanland
Card #73
Volcanic FalloutBuy, 1RR, Uncommon
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

Illus. Zoltan Boros & Gabor Szikszai
Card #74
Voracious DragonBuy, 3RR, Rare
Creature - Dragon [4/4]
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.

Illus. Dominick Domingo
Card #75
Wandering GoblinsBuy, 2R, Common
Creature - Goblin Warrior [0/3]
Domain - 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Illus. Karl Kopinski
Card #76
Worldheart PhoenixBuy, 3R, Rare
Creature - Phoenix [2/2]
Flying
You may play Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.

Illus. Aleksi Briclot
Card #77
Beacon BehemothBuy, 3GG, Common
Creature - Beast [5/3]
1: Target creature with power 5 or greater gains vigilance until end of turn.

Illus. Jesper Ejsing
Card #78
Cliffrunner BehemothBuy, 3G, Rare
Creature - Rhino Beast [5/3]
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Illus. Wayne Reynolds
Card #79
Cylian SunsingerBuy, 1G, Rare
Creature - Elf Shaman [2/2]
RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Illus. Jesper Ejsing
Card #80
Ember WeaverBuy, 2G, Common
Creature - Spider [2/3]
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Illus. Steve Prescott
Card #81
Filigree FractureBuy, 2G, Uncommon
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Illus. Howard Lyon
Card #82
Gluttonous SlimeBuy, 2G, Uncommon
Creature - Ooze [2/2]
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

Illus. Trevor Claxton
Card #83
Matca RiotersBuy, 2G, Common
Creature - Human Warrior [*/*]
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Illus. Steve Argyle
Card #84
Might of AlaraBuy, G, Common
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Illus. Steve Prescott
Card #85
Nacatl SavageBuy, 1G, Common
Creature - Cat Warrior [2/1]
Protection from artifacts

Illus. Parente
Card #86
Noble HierarchBuy, G, Rare
Creature - Human Druid [0/1]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Add G, W, or U to your mana pool.

Illus. Mark Zug
Card #87
PaleolothBuy, 4GG, Rare
Creature - Beast [5/5]
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.

Illus. Christopher Moeller
Card #88
Sacellum ArchersBuy, 2G, Uncommon
Creature - Elf Archer [2/3]
RW, T: Sacellum Archers deals 2 damage to target attacking or blocking creature.

Illus. Kev Walker
Card #89
Scattershot ArcherBuy, G, Common
Creature - Elf Archer [1/2]
T: Scattershot Archer deals 1 damage to each creature with flying.

Illus. Steve Argyle
Card #90
Shard ConvergenceBuy, 3G, Uncommon
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Illus. Vance Kovacs
Card #91
Soul's MajestyBuy, 4G, Rare
Sorcery
Draw cards equal to the power of target creature you control.

Illus. Jesper Ejsing
Card #92
Spore BurstBuy, 3G, Uncommon
Sorcery
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

Illus. Daarken
Card #93
Sylvan BountyBuy, 5G, Common
Instant
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Chris Rahn
Card #94
ThornlingBuy, 3GG, Mythic
Creature - Elemental Shapeshifter [4/4]
G: Thornling gains haste until end of turn.
G: Thornling gains trample until end of turn.
G: Thornling is indestructible this turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.

Illus. Kev Walker
Card #95
Tukatongue ThallidBuy, G, Common
Creature - Fungus [1/1]
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Illus. Vance Kovacs
Card #96
Wild LeotauBuy, 2GG, Common
Creature - Cat [5/4]
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.

Illus. Michael Komarck
Card #97
Apocalypse HydraBuy, XRG, Mythic
Creature - Hydra [0/0]
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Illus. Jason Chan
Card #98
Blood TyrantBuy, 4UBR, Rare
Creature - Vampire [5/5]
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Illus. Karl Kopinski
Card #99
Charnelhoard WurmBuy, 4BRG, Rare
Creature - Wurm [6/6]
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Illus. Lars Grant-West
Card #100
Child of AlaraBuy, WUBRG, Mythic
Legendary Creature - Avatar [6/6]
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.

Illus. Steve Argyle
Card #101
ConfluxBuy, 3WUBRG, Mythic
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Illus. Karl Kopinski
Card #102
CountersquallBuy, UB, Uncommon
Instant
Counter target noncreature spell. Its controller loses 2 life.

Illus. Anthony Francisco
Card #103
Elder MasteryBuy, 3UBR, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

Illus. Dave Allsop
Card #104
Esper CormorantsBuy, 2WU, Common
Artifact Creature - Bird [3/3]
Flying

Illus. Warren Mahy
Card #105
Exploding BordersBuy, 2RG, Common
Sorcery
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Illus. Zoltan Boros & Gabor Szikszai
Card #106
Fusion ElementalBuy, WUBRG, Uncommon
Creature - Elemental [8/8]
Illus. Michael Komarck
Card #107
Giltspire AvengerBuy, WUG, Rare
Creature - Human Soldier [2/2]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T: Destroy target creature that dealt damage to you this turn.

Illus. Chris Rahn
Card #108
Goblin OutlanderBuy, BR, Common
Creature - Goblin Scout [2/2]
Protection from white

Illus. Trevor Claxton
Card #109
Gwafa Hazid, ProfiteerBuy, 1WU, Rare
Legendary Creature - Human Rogue [2/2]
WU, T: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.

Illus. Todd Lockwood
Card #110
Hellkite HatchlingBuy, 2RG, Uncommon
Creature - Dragon [2/2]
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.

Illus. Daarken
Card #111
Jhessian BalmgiverBuy, 1WU, Uncommon
Creature - Human Cleric [1/1]
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
T: Target creature is unblockable this turn.

Illus. David Palumbo
Card #112
Knight of the ReliquaryBuy, 1WG, Rare
Creature - Human Knight [2/2]
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.

Illus. Michael Komarck
Card #113
Knotvine MysticBuy, WRG, Uncommon
Creature - Elf Druid [2/2]
1, T: Add RGW to your mana pool.

Illus. Ariel Olivetti
Card #114
Maelstrom ArchangelBuy, WUBRG, Mythic
Creature - Angel [5/5]
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.

Illus. Cyril Van Der Haegen
Card #115
Magister SphinxBuy, 4WUB, Rare
Artifact Creature - Sphinx [5/5]
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.

Illus. Steven Belledin
Card #116
MalfegorBuy, 2BBRR, Mythic
Legendary Creature - Demon Dragon [6/6]
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Illus. Jason Chan
Card #117
MeglonothBuy, 3WRG, Rare
Creature - Beast [6/6]
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

Illus. Steve Prescott
Card #118
Nacatl OutlanderBuy, RG, Common
Creature - Cat Scout [2/2]
Protection from blue

Illus. Zoltan Boros & Gabor Szikszai
Card #119
Nicol Bolas, PlaneswalkerBuy, 4UBBR, Mythic
Planeswalker - Bolas [5]
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

Illus. D. Alexander Gregory
Card #120
ProgenitusBuy, WWUUBBRRGG, Mythic
Legendary Creature - Hydra Avatar [10/10]
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Illus. Jaime Jones
Card #121
Rhox BodyguardBuy, 3WG, Common
Creature - Rhino Monk Soldier [2/3]
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.

Illus. Sal Villagran
Card #122
Scarland ThrinaxBuy, BRG, Uncommon
Creature - Lizard [2/2]
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Illus. Daarken
Card #123
Shambling RemainsBuy, 1BR, Uncommon
Creature - Zombie Horror [4/3]
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Illus. Nils Hamm
Card #124
Skyward Eye ProphetsBuy, 3WUG, Uncommon
Creature - Human Wizard [3/3]
Vigilance
T: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

Illus. Matt Stewart
Card #125
Sludge StriderBuy, 1WUB, Uncommon
Artifact Creature - Insect [3/3]
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Illus. Franz Vohwinkel
Card #126
Sphinx SummonerBuy, 3UB, Rare
Artifact Creature - Sphinx [3/3]
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

Illus. Jaime Jones
Card #127
Suicidal ChargeBuy, 3BR, Common
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Illus. Daarken
Card #128
Vagrant PlowbeastsBuy, 5WG, Uncommon
Creature - Beast [6/6]
1: Regenerate target creature with power 5 or greater.

Illus. Zoltan Boros & Gabor Szikszai
Card #129
Valeron OutlanderBuy, WG, Common
Creature - Human Scout [2/2]
Protection from black

Illus. Matt Stewart
Card #130
Vectis AgentsBuy, 3UB, Common
Artifact Creature - Human Rogue [4/3]
UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

Illus. Chippy
Card #131
Vedalken OutlanderBuy, WU, Common
Artifact Creature - Vedalken Scout [2/2]
Protection from red

Illus. Izzy
Card #132
Zombie OutlanderBuy, UB, Common
Creature - Zombie Scout [2/2]
Protection from green

Illus. Nils Hamm
Card #133
Armillary SphereBuy, 2, Common
Artifact
2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Illus. Franz Vohwinkel
Card #134
Bone SawBuy, 0, Common
Artifact - Equipment
Equipped creature gets +1/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Illus. Pete Venters
Card #135
Font of MythosBuy, 4, Rare
Artifact
At the beginning of each player's draw step, that player draws two additional cards.

Illus. Dave Allsop
Card #136
KaleidostoneBuy, 2, Common
Artifact
When Kaleidostone comes into play, draw a card.
5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.

Illus. Chippy
Card #137
Mana CylixBuy, 1, Common
Artifact
1, T: Add one mana of any color to your mana pool.

Illus. Howard Lyon
Card #138
Manaforce MaceBuy, 4, Uncommon
Artifact - Equipment
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3

Illus. Jeremy Jarvis
Card #139
Obelisk of AlaraBuy, 6, Rare
Artifact
1W, T: You gain 5 life.
1U, T: Draw a card, then discard a card.
1B, T: Target creature gets -2/-2 until end of turn.
1R, T: Obelisk of Alara deals 3 damage to target player.
1G, T: Target creature gets +4/+4 until end of turn.

Illus. Jeremy Jarvis
Card #140
Ancient ZigguratBuy, Uncommon
Land
T: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.

Illus. John Avon
Card #141
Exotic OrchardBuy, Rare
Land
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Illus. Steven Belledin
Card #142
Reliquary TowerBuy, Uncommon
Land
You have no maximum hand size.
T: Add 1 to your mana pool.

Illus. Jesper Ejsing
Card #143
Rupture SpireBuy, Common
Land
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
T: Add one mana of any color to your mana pool.

Illus. Jaime Jones
Card #144
Unstable FrontierBuy, Uncommon
Land
T: Add 1 to your mana pool.
T: Target land you control becomes the basic land type of your choice until end of turn.

Illus. John Avon
Card #145
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