Magic 2012 Spoiler (234 cards)

GreatswordBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Nic Klein
Alluring SirenBuy, 1U, Uncommon
Creature - Siren [1/1]
{T}: Target creature an opponent controls attacks you this turn if able.

Illus. Chippy
Vampire OutcastsBuy, 2BB, Uncommon
Creature - Vampire [2/2]
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Illus. Clint Cearley
Zombie InfestationBuy, 1B, Uncommon
Enchantment
Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

Illus. Thomas M. Baxa
Furyborn HellkiteBuy, 4RRR, Mythic
Creature - Dragon [6/6]
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying

Illus. Brad Rigney
Autumn's VeilBuy, G, Uncommon
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Illus. Kekai Kotaki
Brindle BoarBuy, 2G, Common
Creature - Boar [2/2]
Sacrifice Brindle Boar: You gain 4 life.

Illus. Dave Allsop
Stampeding RhinoBuy, 4G, Common
Creature - Rhino [4/4]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Steven Belledin
Aegis AngelBuy, 4WW, Rare
Creature - Angel [5/5]
Flying
When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

Illus. Aleksi Briclot
Card #1
Alabaster MageBuy, 1W, Uncommon
Creature - Human Wizard [2/1]
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
-Alabaster creed

Illus. Izzy
Card #2
Angelic DestinyBuy, 2WW, Mythic
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

Illus. Jana Schirmer & Johannes Voss
Card #3
Angel's MercyBuy, 2WW, Common
Instant
You gain 7 life.

Angels appear before both the blessed and the cursed, though most don't know which they are until they feel either the angel's kiss or her sword.
Illus. Andrew Robinson
Card #4
Arbalest EliteBuy, 2WW, Uncommon
Creature - Human Archer [2/3]
{2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.
Illus. Chris Rahn
Card #5
Archon of JusticeBuy, 3WW, Rare
Creature - Archon [4/4]
Flying
When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.
Illus. Jason Chan
Card #6
Armored WarhorseBuy, WW, Common
Creature - Horse [2/3]
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Illus. rk post
Card #7
Assault GriffinBuy, 3W, Common
Creature - Griffin [3/2]
Flying

"Griffins do not serve. They give freely to those they trust."
-Amira, skycaptain of Thune

Illus. Jesper Ejsing
Card #8
AuramancerBuy, 2W, Common
Creature - Human Wizard [2/2]
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illus. Rebecca Guay
Card #9
Benalish VeteranBuy, 2W, Common
Creature - Human Soldier [2/2]
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
Illus. Steven Belledin
Card #10
Celestial PurgeBuy, 1W, Uncommon
Instant
Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Illus. David Palumbo
Card #11
Day of JudgmentBuy, 2WW, Rare
Sorcery
Destroy all creatures.

Illus. Vincent Proce
Card #12
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

Behind every mage is a trail of shattered lies.
Illus. Veronique Meignaud
Card #13
Divine FavorBuy, 1W, Common
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

With an armory of light, even the squire may champion her people.
Illus. Allen Williams
Card #14
Elite VanguardBuy, W, Uncommon
Creature - Human Soldier [2/1]
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Illus. Mark Tedin
Card #15
Gideon JuraBuy, 3WW, Mythic
Planeswalker - Gideon [6]
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Illus. Aleksi Briclot
Card #16
Gideon's AvengerBuy, 1WW, Rare
Creature - Human Soldier [2/2]
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.

"The good don't sit and wait for the evil to act. They prepare to defend. They prepare to punish."
Illus. Randy Gallegos
Card #17
Gideon's LawkeeperBuy, W, Common
Creature - Human Soldier [1/1]
{W}, {T}: Tap target creature.

"The essence of a lawful society is swift deterrence."
Illus. Steve Prescott
Card #18
Grand AbolisherBuy, WW, Rare
Creature - Human Cleric [2/2]
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

"Your superstitions and mumblings are useless chaff before my righteousness."
Illus. Eric Deschamps
Card #19
Griffin RiderBuy, 1W, Common
Creature - Human Knight [1/1]
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
Illus. Steve Prescott
Card #20
Griffin SentinelBuy, 2W, Common
Creature - Griffin [1/3]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Illus. Warren Mahy
Card #21
Guardians' PledgeBuy, 1WW, Common
Instant
White creatures you control get +2/+2 until end of turn.

A dozen fighting for each other are worth a thousand fighting for themselves.
Illus. Christopher Moeller
Card #22
Honor of the PureBuy, 1W, Rare
Enchantment
White creatures you control get +1/+1.

Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples
Card #23
LifelinkBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

The spoils of war are not measured only in gold and silver.
Illus. Terese Nielsen
Card #24
Mesa EnchantressBuy, 1WW, Rare
Creature - Human Druid [0/2]
Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
Illus. Randy Gallegos
Card #25
Mighty LeapBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
-Brezard Skeinbow, captain of the guard

Illus. rk post
Card #26
Oblivion RingBuy, 2W, Common
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Franz Vohwinkel
Card #27
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #28
Peregrine GriffinBuy, 4W, Common
Creature - Griffin [2/4]
Flying
First strike (This creature deals combat damage before creatures without first strike.)

A griffin is not just an eagle's wings and a lion's claws. It is also the fiercest of hearts.
Illus. Steve Prescott
Card #29
Personal SanctuaryBuy, 2W, Rare
Enchantment
During your turn, prevent all damage that would be dealt to you.

"There is a place deep within my soul where no foe can intrude and no tyrant can conquer."
-Sarlena, paladin of the Northern Verge

Illus. Howard Lyon
Card #30
Pride GuardianBuy, W, Common
Creature - Cat Monk [0/3]
Defender (This creature can't attack.)
Whenever Pride Guardian blocks, you gain 3 life.

"Any hotheaded cub can raise a sword in anger."
Illus. Chris Rahn
Card #31
Roc EggBuy, 2W, Uncommon
Creature - Bird [0/3]
Defender (This creature can't attack.)
When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.

A thin shell lies between the roc and a world of bite-sized treats.
Illus. Paul Bonner
Card #32
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.
Illus. Greg Staples
Card #33
Siege MastodonBuy, 4W, Common
Creature - Elephant [3/5]
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
-General Avitora

Illus. Matt Cavotta
Card #34
Spirit MantleBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.)

The shield of unimpeachable purity is as strong as any wrought on the anvil.
Illus. Izzy
Card #35
Stave OffBuy, W, Common
Instant
Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Illus. Mark Zug
Card #36
Stonehorn DignitaryBuy, 3W, Common
Creature - Rhino Soldier [1/4]
When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.

It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.
Illus. Dave Kendall
Card #37
Stormfront PegasusBuy, 1W, Common
Creature - Pegasus [2/1]
Flying

Its hooves touch the earth only when a hero must rise.
Illus. rk post
Card #38
Sun TitanBuy, 4WW, Mythic
Creature - Giant [6/6]
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.
Illus. Todd Lockwood
Card #39
Timely ReinforcementsBuy, 2W, Uncommon
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.

The gods are not always kind, but they do have a soft spot for plucky underdogs.
Illus. Tomasz Jedruszek
Card #40
AEther AdeptBuy, 1UU, Common
Creature - Human Wizard [2/2]
When AEther Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."
Illus. Eric Deschamps
Card #41
Amphin CutthroatBuy, 3U, Common
Creature - Salamander Rogue [2/4]
"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
-Gor Muldrak, Cryptohistories

Illus. Howard Lyon
Card #43
Aven FleetwingBuy, 3U, Common
Creature - Bird Soldier [2/2]
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
-Vulok, elvish archer

Illus. Wayne Reynolds
Card #44
Azure MageBuy, 1U, Uncommon
Creature - Human Wizard [2/1]
{3}{U}: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
-Azure creed

Illus. Izzy
Card #45
Belltower SphinxBuy, 4U, Uncommon
Creature - Sphinx [2/5]
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Illus. Jim Nelson
Card #46
CancelBuy, 1UU, Common
Instant
Counter target spell.

Illus. David Palumbo
Card #47
Chasm DrakeBuy, 4U, Common
Creature - Drake [3/3]
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
-Garl, drake trainer

Illus. Anthony Francisco
Card #48
Coral MerfolkBuy, 1U, Common
Creature - Merfolk [2/1]
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
Illus. rk post
Card #49
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The key to unlocking this puzzle is within you."
-Doriel, mentor of Mistral Isle

Illus. Howard Lyon
Card #50
Djinn of WishesBuy, 3UU, Rare
Creature - Djinn [4/4]
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Illus. Kev Walker
Card #51
FlashfreezeBuy, 1U, Uncommon
Instant
Counter target red or green spell.

"Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?"
-Zubarek, Icewinder Magus

Illus. Brian Despain
Card #52
FlightBuy, U, Common
Enchantment - Aura
Enchant creature
Enchanted creature has flying.

"Those who claim to know the world in its entirety rarely have the requisite perspective."
-Ulmarus the Wise

Illus. Mark Zug
Card #53
Frost BreathBuy, 2U, Common
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

If you have to be stuck somewhere for a while, it's better to be stuck there with a friend.
Illus. Mike Bierek
Card #54
Frost TitanBuy, 4UU, Mythic
Creature - Giant [6/6]
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

Illus. Mike Bierek
Card #55
Harbor SerpentBuy, 4UU, Common
Creature - Serpent [5/5]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

Like most giant monsters villagers worship as gods, it proves a fickle master.
Illus. Daarken
Card #56
Ice CageBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Illus. Mike Bierek
Card #57
Jace, Memory AdeptBuy, 3UU, Mythic
Planeswalker - Jace [4]
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.

Illus. D. Alexander Gregory
Card #58
Jace's ArchivistBuy, 1UU, Rare
Creature - Vedalken Wizard [2/2]
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
Illus. James Ryman
Card #59
Jace's ErasureBuy, 1U, Common
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

"You should try to clear your mind of idle thoughts. And if you can't, I will."
Illus. Jason Chan
Card #60
LevitationBuy, 2UU, Uncommon
Enchantment
Creatures you control have flying.

"Why fight over scraps of land when there's so much sky waiting to be claimed?"
Illus. Jim Murray
Card #61
Lord of the UnrealBuy, UU, Rare
Creature - Human Wizard [2/2]
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

"The dream does not end until I say so."
Illus. Jason Chan
Card #62
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.
Illus. Howard Lyon
Card #63
Master ThiefBuy, 2UU, Uncommon
Creature - Human Rogue [2/2]
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.

Possession is ten-tenths of the law.
Illus. Christopher Moeller
Card #64
Merfolk LooterBuy, 1U, Common
Creature - Merfolk Rogue [1/1]
{T}: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.
Illus. Austin Hsu
Card #65
Merfolk MesmeristBuy, 1U, Common
Creature - Merfolk Wizard [1/2]
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

"Don't you think if I saw a half-woman, half-fish with three glowing eyes, I'd have remembered?"
-Drugo, town guard

Illus. Jana Schirmer & Johannes Voss
Card #66
Mind ControlBuy, 3UU, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.

"Every primitive mind has a motive. Easy to find, and eminently exploitable."
-Noyan Dar, Tazeem lullmage

Illus. Ryan Pancoast
Card #67
Mind UnboundBuy, 4UU, Rare
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.

The creations of the hand are confined by reality. The creations of the mind know no such limits.
Illus. Jason Felix
Card #68
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Illus. Jeremy Jarvis
Card #69
Phantasmal BearBuy, U, Common
Creature - Bear Illusion [2/2]
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all."
-Pol Jamaar, illusionist

Illus. Ryan Yee
Card #70
Phantasmal DragonBuy, 2UU, Uncommon
Creature - Dragon Illusion [5/5]
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

Its hunger and ire are no less for being wrought of lies and mist.
Illus. Wayne Reynolds
Card #71
Phantasmal ImageBuy, 1U, Rare
Creature - Illusion [0/0]
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

Illus. Nils Hamm
Card #72
PonderBuy, U, Common
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Tomorrow belongs to those who prepare for it today.
Illus. Dan Scott
Card #73
RedirectBuy, UU, Rare
Instant
You may choose new targets for target spell.

"It's actually quite simple, but since you've only recently begun to walk upright, it may take some time to explain."
-Jace Beleren, to Garruk Wildspeaker

Illus. Izzy
Card #74
Skywinder DrakeBuy, 2U, Common
Creature - Drake [3/1]
Flying
Skywinder Drake can block only creatures with flying.

It's so light and fragile that it can glide where the air is thinnest.
Illus. Dan Scott
Card #75
Sphinx of UthuunBuy, 5UU, Rare
Creature - Sphinx [5/6]
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Illus. Kekai Kotaki
Card #76
Time ReversalBuy, 3UU, Mythic
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.

"Any oaf can conquer a kingdom. It takes true power to conquer time."
-Shai Fusan, archmage

Illus. Howard Lyon
Card #77
Turn to FrogBuy, 1U, Uncommon
Instant
Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.

"Ribbit."
Illus. Warren Mahy
Card #78
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

"It's nothing personal. I'd just prefer if you weren't."
-Ashurel, voidmage

Illus. Izzy
Card #79
Visions of BeyondBuy, U, Rare
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

"The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered."
-Sachimir, Sage of Memories

Illus. Terese Nielsen
Card #80
Blood SeekerBuy, 1B, Common
Creature - Vampire Shaman [1/1]
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.
Illus. Greg Staples
Card #81
Bloodlord of VaasgothBuy, 3BB, Mythic
Creature - Vampire Warrior [3/3]
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Illus. Greg Staples
Card #82
Bloodrage VampireBuy, 2B, Common
Creature - Vampire [3/1]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.
Illus. Steve Prescott
Card #83
Brink of DisasterBuy, 2BB, Common
Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.

"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
-Liliana Vess

Illus. Alex Horley-Orlandelli
Card #84
Call to the GraveBuy, 4B, Rare
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Illus. Daarken
Card #85
Cemetery ReaperBuy, 1BB, Rare
Creature - Zombie [2/2]
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.
Illus. Dave Allsop
Card #86
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Card #87
Consume SpiritBuy, X1B, Common
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
-Sorin Markov

Illus. Justin Sweet
Card #88
Dark FavorBuy, 1B, Common
Enchantment - Aura
Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

When he began to curse what he held holy, his strength grew unrivaled.
Illus. Allen Williams
Card #89
DeathmarkBuy, B, Uncommon
Sorcery
Destroy target green or white creature.

"Let the final vision of doom be etched upon their unblinking eyes."
-Zul Ashur, lich lord

Illus. Steven Belledin
Card #90
Devouring SwarmBuy, 1BB, Common
Creature - Insect [2/1]
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.
Illus. Wayne England
Card #91
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.
Illus. Greg Staples
Card #92
DisentombBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

"Stop complaining. You can rest when you're dead. Oh-sorry."
-Liliana Vess

Illus. Alex Horley-Orlandelli
Card #93
DistressBuy, BB, Common
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

"Of course I'm sure I've gone mad. The little man who crawled out of my eye was quite clear on this."
Illus. Michael C. Hayes
Card #94
Doom BladeBuy, 1B, Common
Instant
Destroy target nonblack creature.

Illus. Chippy
Card #95
Drifting ShadeBuy, 3B, Common
Creature - Shade [1/1]
Flying
{B}: Drifting Shade gets +1/+1 until end of turn.

It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
Illus. Tomasz Jedruszek
Card #96
Duskhunter BatBuy, 1B, Common
Creature - Bat [1/1]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying

The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
Illus. Jesper Ejsing
Card #97
Grave TitanBuy, 4BB, Mythic
Creature - Giant [6/6]
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Death in form and function.
Illus. Nils Hamm
Card #98
GravediggerBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

His grim ritual ushers the dead to their new life.
Illus. Dermot Power
Card #99
Hideous VisageBuy, 2B, Common
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

"Seeing you cower before me is its own reward."
Illus. Nils Hamm
Card #100
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

Not every thought is a good one.
Illus. Steve Luke
Card #101
MonomaniaBuy, 3BB, Rare
Sorcery
Target player chooses a card in his or her hand and discards the rest.

"What do vermin cling to when all hope is lost?"
-Sorin Markov

Illus. James Ryman
Card #102
Onyx MageBuy, 1B, Uncommon
Creature - Human Wizard [2/1]
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"We wield death and darkness, powers that make lesser mages tremble in fear."
-Onyx creed

Illus. Izzy
Card #103
Reassembling SkeletonBuy, 1B, Uncommon
Creature - Skeleton Warrior [1/1]
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up."
-Zul Ashur, lich lord

Illus. Austin Hsu
Card #104
Royal AssassinBuy, 1BB, Rare
Creature - Human Assassin [1/1]
{T}: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
Illus. Mark Zug
Card #105
Rune-Scarred DemonBuy, 5BB, Rare
Creature - Demon [6/6]
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

The litany of the infernal on his flesh pulses to the beating of his dark heart.
Illus. Michael Komarck
Card #106
Sengir VampireBuy, 3BB, Uncommon
Creature - Vampire [4/4]
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Card #107
SmallpoxBuy, BB, Uncommon
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Illus. Ryan Pancoast
Card #108
Sorin MarkovBuy, 3BBB, Mythic
Planeswalker - Sorin [4]
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.

Illus. Michael Komarck
Card #109
Sorin's ThirstBuy, BB, Common
Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

"All your steel won't protect you if your will is weak."
Illus. Karl Kopinski
Card #110
Sorin's VengeanceBuy, 4BBB, Rare
Sorcery
Sorin's Vengeance deals 10 damage to target player and you gain 10 life.

"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."
Illus. Jana Schirmer & Johannes Voss
Card #111
Sutured GhoulBuy, 4BBB, Rare
Creature - Zombie [*/*]
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

Illus. Carl Critchlow
Card #112
Taste of BloodBuy, B, Common
Sorcery
Taste of Blood deals 1 damage to target player and you gain 1 life.

"How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams."
-Bram Stoker, Dracula

Illus. Howard Lyon
Card #113
Tormented SoulBuy, B, Common
Creature - Spirit [1/1]
Tormented Soul can't block and is unblockable.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Illus. Karl Kopinski
Card #114
Vengeful PharaohBuy, 2BBB, Rare
Creature - Zombie [5/4]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

Illus. Igor Kieryluk
Card #116
Warpath GhoulBuy, 2B, Common
Creature - Zombie [3/2]
Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows.
Illus. rk post
Card #117
Wring FleshBuy, B, Common
Instant
Target creature gets -3/-1 until end of turn.

"Don't blame me. You're the one walking around with skin."
-Zul Ashur, lich lord

Illus. Izzy
Card #118
Zombie GoliathBuy, 4B, Common
Creature - Zombie Giant [4/3]
"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
-Zul Ashur, lich lord

Illus. E. M. Gist
Card #119
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Illus. Eric Deschamps
Card #121
Blood OgreBuy, 2R, Common
Creature - Ogre Warrior [2/2]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)

Illus. Christopher Moeller
Card #122
Bonebreaker GiantBuy, 4R, Common
Creature - Giant [4/4]
One thing's for sure-his fists are harder than your skull.
Illus. Kev Walker
Card #123
Chandra, the FirebrandBuy, 3R, Mythic
Planeswalker - Chandra [3]
+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

Illus. D. Alexander Gregory
Card #124
Chandra's OutrageBuy, 2RR, Common
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."
Illus. Christopher Moeller
Card #125
Chandra's PhoenixBuy, 1RR, Rare
Creature - Phoenix [2/2]
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Illus. Aleksi Briclot
Card #126
Circle of FlameBuy, 1R, Uncommon
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"
-Chandra Nalaar

Illus. Jaime Jones
Card #127
CombustBuy, 1R, Uncommon
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Illus. Jaime Jones
Card #128
Crimson MageBuy, 1R, Uncommon
Creature - Human Shaman [2/1]
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)

"We wield the fires of rage. War is our blood and destruction our birthright."
-Crimson creed

Illus. Izzy
Card #129
Fiery HellhoundBuy, 1RR, Common
Creature - Elemental Hound [2/2]
{R}: Fiery Hellhound gets +1/+0 until end of turn.

There's nothing more exciting than a game of fetch the still-beating heart.
Illus. Ted Galaday
Card #130
FireballBuy, XR, Common
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.

Illus. Dave Dorman
Card #131
FirebreathingBuy, R, Common
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.

The mage breathed in life-giving air and breathed out death-bringing fire.
Illus. Aleksi Briclot
Card #132
Flameblast DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.

He marks his territory with fire and wrath, etching the mountainside with his charring breath.
Illus. Jaime Jones
Card #133
FlingBuy, 1R, Common
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.

About halfway to the target, Snukk vowed that he had been tricked for the last time.
Illus. Parente
Card #134
Goblin ArsonistBuy, R, Common
Creature - Goblin Shaman [1/1]
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.

With great power comes great risk of getting yourself killed.
Illus. Wayne Reynolds
Card #136
Goblin BangchuckersBuy, 2RR, Uncommon
Creature - Goblin Warrior [2/2]
{T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

Illus. Wayne Reynolds
Card #137
Goblin ChieftainBuy, 1RR, Rare
Creature - Goblin [2/2]
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.

"It's time for the ‘Smash, Smash' song!"
Illus. Sam Wood
Card #138
Goblin FireslingerBuy, R, Common
Creature - Goblin Warrior [1/1]
{T}: Goblin Fireslinger deals 1 damage to target player.

A rock between your eyes hurts. A burning rock between your eyes ruins your whole day.
Illus. Pete Venters
Card #139
Goblin GrenadeBuy, R, Uncommon
Sorcery
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.

Don't underestimate the aerodynamic qualities of the common goblin.
Illus. Kev Walker
Card #140
Goblin PikerBuy, 1R, Common
Creature - Goblin Warrior [2/1]
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Illus. DiTerlizzi
Card #141
Goblin TunnelerBuy, 1R, Common
Creature - Goblin Rogue [1/1]
{T}: Target creature with power 2 or less is unblockable this turn.

"The best way over the mountain is through."
Illus. Jesper Ejsing
Card #142
Goblin War PaintBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.)

"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."
-Skab, goblin secretkeeper

Illus. Austin Hsu
Card #143
Gorehorn MinotaursBuy, 2RR, Common
Creature - Minotaur Warrior [3/3]
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Illus. Wayne Reynolds
Card #144
Grim LavamancerBuy, R, Rare
Creature - Human Wizard [1/1]
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Illus. Michael Sutfin
Card #145
IncinerateBuy, 1R, Common
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

"Spontaneous combustion is a myth. If you burst into flame, someone wanted you to."
-Chandra Nalaar

Illus. Zoltan Boros & Gabor Szikszai
Card #146
Inferno TitanBuy, 4RR, Mythic
Creature - Giant [6/6]
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Illus. Kev Walker
Card #147
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

It can chop down a redwood in a single stroke. Your sternum isn't going to fare any better.
Illus. Brian Snoddy
Card #148
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature can attack and {T} as soon as it comes under your control.)

"Oh, it's easy enough to kill, but I'm not going anywhere near it."
-Norin the Wary

Illus. Kev Walker
Card #149
ManabarbsBuy, 3R, Rare
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
-Kamahl, pit fighter

Illus. Jeff Miracola
Card #150
Manic VandalBuy, 2R, Common
Creature - Human Warrior [2/2]
When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.
Illus. Christopher Moeller
Card #151
ReverberateBuy, RR, Rare
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

For every action, there is a swifter and more violent reaction.
Illus. jD
Card #152
ScrambleverseBuy, 6RR, Rare
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.

Sometimes a little chaos is in order.
Illus. Dan Scott
Card #153
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

"The beauty of it is they never see it coming. Ever."
-Razzix, sparkmage

Illus. Jon Foster
Card #154
Slaughter CryBuy, 2R, Common
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

It's rather embarrassing to end up with your head mounted over his hearth.
Illus. Matt Cavotta
Card #155
Stormblood BerserkerBuy, 1R, Uncommon
Creature - Human Berserker [1/1]
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Stormblood Berserker can't be blocked except by two or more creatures.

Blood is holy to those whose god is War.
Illus. Min Yum
Card #156
Tectonic RiftBuy, 3R, Uncommon
Sorcery
Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!"
-Ash Kronor, Keldon warlord

Illus. John Avon
Card #157
Volcanic DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)

Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
Illus. Chris Rahn
Card #158
Wall of TorchesBuy, 1R, Common
Creature - Wall [4/1]
Defender (This creature can't attack.)

The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door.
Illus. Mike Bierek
Card #159
Warstorm SurgeBuy, 5R, Rare
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Illus. Raymond Swanland
Card #160
Acidic SlimeBuy, 3GG, Uncommon
Creature - Ooze [2/2]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Illus. Karl Kopinski
Card #161
Arachnus SpinnerBuy, 5G, Rare
Creature - Spider [5/7]
Reach (This creature can block creatures with flying.)
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Illus. Karl Kopinski
Card #162
Arachnus WebBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Illus. Karl Kopinski
Card #163
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
{T}: Add one mana of any color to your mana pool.

"The gods used their feathers to paint all the colors of the world."
-Yare-Tiva, warden of Gramur forest

Illus. Marcelo Vignali
Card #165
Bountiful HarvestBuy, 4G, Common
Sorcery
You gain 1 life for each land you control.

"When we fail to see the beauty in every tree, we are no better than humans."
-Saelia, elvish scout

Illus. Jason Chan
Card #166
Carnage WurmBuy, 6G, Uncommon
Creature - Wurm [6/6]
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Dave Kendall
Card #168
Cudgel TrollBuy, 2GG, Uncommon
Creature - Troll [4/3]
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Jesper Ejsing
Card #169
Doubling ChantBuy, 5G, Rare
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

What's scarier than one of every beast in the forest?
Illus. Wayne England
Card #170
Dungrove ElderBuy, 2G, Rare
Creature - Treefolk [*/*]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.

All the trees of the forest are his army, and every leaf his shield.
Illus. Matt Stewart
Card #171
Elvish ArchdruidBuy, 1GG, Rare
Creature - Elf Druid [2/2]
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.
Illus. Karl Kopinski
Card #172
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

It's hard enough to find your way through uncharted wilderness when you can see the tip of your nose.
Illus. Jaime Jones
Card #173
Garruk, Primal HunterBuy, 2GGG, Mythic
Planeswalker - Garruk [3]
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

Illus. D. Alexander Gregory
Card #174
Garruk's CompanionBuy, GG, Common
Creature - Beast [3/2]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Efrem Palacios
Card #175
Garruk's HordeBuy, 5GG, Rare
Creature - Beast [7/7]
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)

Illus. Steve Prescott
Card #176
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

"The wild is always changing, but it does have a few constants."
-Garruk Wildspeaker

Illus. Randy Gallegos
Card #177
Gladecover ScoutBuy, G, Common
Creature - Elf Scout [1/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."
Illus. Allen Williams
Card #178
Greater BasiliskBuy, 3GG, Common
Creature - Basilisk [3/5]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.
Illus. James Ryman
Card #179
Hunter's InsightBuy, 2G, Uncommon
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive."
-Garruk Wildspeaker

Illus. Terese Nielsen
Card #180
Jade MageBuy, 1G, Uncommon
Creature - Human Shaman [2/1]
{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."
-Jade creed

Illus. Izzy
Card #181
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

One bone broken for every twig snapped underfoot.
-Llanowar penalty for trespassing

Illus. Kev Walker
Card #182
LureBuy, 1GG, Uncommon
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
Illus. D. Alexander Gregory
Card #183
Lurking CrocodileBuy, 2G, Common
Creature - Crocodile [2/2]
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Illus. Donato Giancola
Card #184
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"When your cities and trinkets crumble, only nature will remain."
-Garruk Wildspeaker

Illus. Tim Hildebrandt
Card #185
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Illus. Carl Critchlow
Card #186
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind."
-Dejara, Giltwood druid

Illus. Pete Venters
Card #187
Primeval TitanBuy, 4GG, Mythic
Creature - Giant [6/6]
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

When nature calls, run.
Illus. Aleksi Briclot
Card #188
Primordial HydraBuy, XGG, Mythic
Creature - Hydra [0/0]
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Illus. Aleksi Briclot
Card #189
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.
Illus. Steven Belledin
Card #190
ReclaimBuy, G, Common
Instant
Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.
Illus. Andrew Robinson
Card #191
Rites of FlourishingBuy, 2G, Rare
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Illus. Brandon Kitkouski
Card #192
Runeclaw BearBuy, 1G, Common
Creature - Bear [2/2]
The only honey it wants is the sweet nectar flowing through your veins.
Illus. Jesper Ejsing
Card #193
Sacred WolfBuy, 2G, Common
Creature - Wolf [3/1]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
-Aref the Hunter

Illus. Matt Stewart
Card #194
SkinshifterBuy, 1G, Rare
Creature - Human Shaman [1/1]
{G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

Illus. Matt Stewart
Card #195
Stingerfling SpiderBuy, 4G, Uncommon
Creature - Spider [2/5]
Reach (This creature can block creatures with flying.)
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
Illus. Dave Allsop
Card #197
Titanic GrowthBuy, 1G, Common
Instant
Target creature gets +4/+4 until end of turn.

The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight.
Illus. Ryan Pancoast
Card #198
TrollhideBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Steven Belledin
Card #199
Vastwood GorgerBuy, 5G, Common
Creature - Wurm [5/6]
The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.
Illus. Kieran Yanner
Card #200
Adaptive AutomatonBuy, 3, Rare
Artifact Creature - Construct [2/2]
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.
Illus. Igor Kieryluk
Card #201
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player casts a white spell, you may gain 1 life.

The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Illus. Alan Pollack
Card #202
Crown of EmpiresBuy, 2, Uncommon
Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

"With this crown, assert your authority."
-Crown inscription

Illus. John Avon
Card #203
Crumbling ColossusBuy, 5, Uncommon
Artifact Creature - Golem [7/4]
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
When Crumbling Colossus attacks, sacrifice it at end of combat.

Illus. Michael C. Hayes
Card #204
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Card #205
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player casts a red spell, you may gain 1 life.

"If there is a fire that never ceases to burn, it surely lies in the maw of a dragon."
-Sarkhan Vol

Illus. Alan Pollack
Card #206
Druidic SatchelBuy, 3, Rare
Artifact
{2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Illus. Matt Stewart
Card #207
Elixir of ImmortalityBuy, 1, Uncommon
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."
-Baron Sengir

Illus. Zoltan Boros & Gabor Szikszai
Card #208
Kite ShieldBuy, 0, Uncommon
Artifact - Equipment
Equipped creature gets +0/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

"To my sword I owe my glory, but to my shield I owe my life."
-Sarlena, paladin of the Northern Verge

Illus. Jim Pavelec
Card #210
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player casts a blue spell, you may gain 1 life.

It's seen the wonders of entire worlds trapped in the depths of a bottomless ocean.
Illus. Alan Pollack
Card #211
ManalithBuy, 3, Common
Artifact
{T}: Add one mana of any color to your mana pool.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
Illus. Charles Urbach
Card #212
PentavusBuy, 7, Rare
Artifact Creature - Construct [0/0]
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Illus. Greg Staples
Card #213
Quicksilver AmuletBuy, 4, Rare
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.

Those who examine the amulet too closely have been known to become part of its ornate carvings.
Illus. Brad Rigney
Card #214
Rusted SentinelBuy, 4, Uncommon
Artifact Creature - Golem [3/4]
Rusted Sentinel enters the battlefield tapped.

It has to deliberate a moment on the best way to break your face.
Illus. Jason Felix
Card #215
Scepter of EmpiresBuy, 3, Uncommon
Artifact
{T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.

"With this scepter, smite your enemies."
-Scepter inscription

Illus. John Avon
Card #216
Solemn SimulacrumBuy, 4, Rare
Artifact Creature - Golem [2/2]
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Illus. Dan Scott
Card #217
Sundial of the InfiniteBuy, 2, Rare
Artifact
{1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Illus. Vincent Proce
Card #218
Swiftfoot BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and {T} as soon as it comes under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Svetlin Velinov
Card #219
Thran GolemBuy, 5, Uncommon
Artifact Creature - Golem [3/3]
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
Illus. Ron Spears
Card #220
Throne of EmpiresBuy, 4, Rare
Artifact
{1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.

"With this throne, unite your nation."
-Throne inscription

Illus. John Avon
Card #221
WorldslayerBuy, 5, Rare
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

"If that is what you seek, try looking in craters."
-Fodrus, mastersmith

Illus. Greg Staples
Card #222
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player casts a green spell, you may gain 1 life.

Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
Illus. Alan Pollack
Card #223
Buried RuinBuy, Uncommon
Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.
Illus. Franz Vohwinkel
Card #224
Dragonskull SummitBuy, Rare
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.

Illus. Jon Foster
Card #225
Drowned CatacombBuy, Rare
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.

Illus. Dave Kendall
Card #226
Glacial FortressBuy, Rare
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.

Illus. Franz Vohwinkel
Card #227
Rootbound CragBuy, Rare
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.

Illus. Matt Stewart
Card #228
Sunpetal GroveBuy, Rare
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.

Illus. Jason Chan
Card #229
PlainsBuy, Unknown
Basic Land - Plains
W

Illus. D.J. Cleland-Hura
Card #231
IslandBuy, Unknown
Basic Land - Island
U

Illus. Cliff Childs
Card #235
SwampBuy, Unknown
Basic Land - Swamp
B

Illus. Chippy
Card #239
MountainBuy, Unknown
Basic Land - Mountain
R

Illus. Karl Kopinski
Card #243
ForestBuy, Unknown
Basic Land - Forest
G

Illus. Volkan Baga
Card #247
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