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Khans of Tarkir Spoiler (269 cards)

Abzan Battle PriestBuy, 3W, Uncommon
Creature - Human Cleric [3/2]
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."
Illus. Chris Rahn
Card #1
Abzan FalconerBuy, 2W, Uncommon
Creature - Human Soldier [2/3]
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.
Illus. Steven Belledin
Card #2
Ainok Bond-KinBuy, 1W, Common
Creature - Hound Soldier [2/1]
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"
Illus. Chris Rahn
Card #3
Alabaster KirinBuy, 3W, Common
Creature - Kirin [2/3]
Flying, vigilance

The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol.
Illus. Igor Kieryluk
Card #4
Brave the SandsBuy, 1W, Uncommon
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Illus. Dave Kendall
Card #5
Dazzling RampartsBuy, 4W, Uncommon
Creature - Wall [0/7]
Defender
{1}{W}, {T}: Tap target creature.

When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.
Illus. Jung Park
Card #6
Defiant StrikeBuy, W, Common
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.

"Stand where the whole battle can see you. Strike so they'll never forget."
—Anafenza, khan of the Abzan

Illus. Anastasia Ovchinnikova
Card #7
End HostilitiesBuy, 3WW, Rare
Sorcery
Destroy all creatures and all permanents attached to creatures.

Her palm flared like the eye of a waking dragon. Then all was calm.
Illus. Jason Rainville
Card #8
EraseBuy, W, Common
Instant
Exile target enchantment.

"Truth is hard enough to see, let alone understand. We must remove all distractions to find clarity."
—Zogye, wandering sage

Illus. Zack Stella
Card #9
Feat of ResistanceBuy, 1W, Common
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.

Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
Illus. David Gaillet
Card #10
Firehoof CavalryBuy, W, Common
Creature - Human Berserker [1/1]
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
Illus. YW Tang
Card #11
Herald of AnafenzaBuy, W, Rare
Creature - Human Soldier [1/2]
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.

Illus. Aaron Miller
Card #12
High Sentinels of ArashinBuy, 3W, Rare
Creature - Bird Soldier [3/4]
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.

Illus. James Ryman
Card #13
Jeskai StudentBuy, 1W, Common
Creature - Human Monk [1/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime.
Illus. David Gaillet
Card #14
Kill ShotBuy, 2W, Common
Instant
Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
Illus. Michael C. Hayes
Card #15
Mardu HatebladeBuy, W, Common
Creature - Human Warrior [1/1]
{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."
Illus. Ryan Alexander Lee
Card #16
Mardu HordechiefBuy, 2W, Common
Creature - Human Warrior [2/3]
Raid — When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

The horde grows with each assault.
Illus. Torstein Nordstrand
Card #17
Master of PearlsBuy, 1W, Rare
Creature - Human Monk [2/2]
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.

Illus. David Gaillet
Card #18
Rush of BattleBuy, 3W, Common
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

The Mardu charge reflects the dragon's speed—and its hunger.
Illus. Dan Scott
Card #19
Sage-Eye HarrierBuy, 4W, Common
Creature - Bird Warrior [1/5]
Flying
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

These winged warriors meditate in flight, tracing mandalas in the clouds.
Illus. Chase Stone
Card #20
Salt Road PatrolBuy, 3W, Common
Creature - Human Scout [2/5]
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master

Illus. Scott Murphy
Card #21
Seeker of the WayBuy, 1W, Uncommon
Creature - Human Warrior [2/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."
Illus. Craig J Spearing
Card #22
SiegecraftBuy, 3W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
—Golran, dragonscale captain

Illus. Viktor Titov
Card #23
Smite the MonstrousBuy, 3W, Common
Instant
Destroy target creature with power 4 or greater.

"The dragons thought they were too strong to be tamed, too large to fall. And where are they now?"
—Khibat the Revered

Illus. Greg Staples
Card #24
Suspension FieldBuy, 1W, Uncommon
Enchantment
When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Illus. Seb McKinnon
Card #25
Take Up ArmsBuy, 4W, Uncommon
Instant
Put three 1/1 white Warrior creature tokens onto the battlefield.

"Many scales make the skin of a dragon."
—Abzan wisdom

Illus. Craig J Spearing
Card #26
Timely HordemateBuy, 3W, Uncommon
Creature - Human Warrior [3/2]
Raid — When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Illus. Steve Prescott
Card #27
Venerable LammasuBuy, 6W, Uncommon
Creature - Lammasu [5/4]
Flying

Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history.
Illus. YW Tang
Card #28
War BehemothBuy, 5W, Common
Creature - Beast [3/6]
Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander

Illus. Zoltan Boros
Card #29
Watcher of the RoostBuy, 2W, Uncommon
Creature - Bird Soldier [2/1]
Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.

Illus. Jack Wang
Card #30
Wingmate RocBuy, 3WW, Mythic
Creature - Bird [3/4]
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

Illus. Mark Zug
Card #31
Blinding SprayBuy, 4U, Uncommon
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.

"The stronger our enemies seem, the more vulnerable they are."
—Sultai secret

Illus. Wayne Reynolds
Card #32
CancelBuy, 1UU, Common
Instant
Counter target spell.

"Even the greatest inferno begins as a spark. And anyone can snuff out a spark."
—Chanyi, mistfire sage

Illus. Slawomir Maniak
Card #33
Clever ImpersonatorBuy, 2UU, Mythic
Creature - Shapeshifter [0/0]
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai

Illus. Slawomir Maniak
Card #34
Crippling ChillBuy, 2U, Common
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

In the silence of the ice, even dreams become still.
Illus. Torstein Nordstrand
Card #35
Dig Through TimeBuy, 6UU, Rare
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Illus. Ryan Yee
Card #36
Disdainful StrokeBuy, 1U, Common
Instant
Counter target spell with converted mana cost 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."
Illus. Svetlin Velinov
Card #37
Dragon's Eye SavantsBuy, 1U, Uncommon
Creature - Human Wizard [0/6]
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Illus. Jason Rainville
Card #38
Embodiment of SpringBuy, U, Common
Creature - Elemental [0/3]
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
Illus. Wayne Reynolds
Card #39
Force AwayBuy, 1U, Common
Instant
Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.
Illus. Mark Winters
Card #40
Glacial StalkerBuy, 5U, Common
Creature - Elemental [4/5]
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect."
—Ulnok, Temur shaman

Illus. Daarken
Card #41
Icy BlastBuy, XU, Rare
Instant
Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.

"Do not think the sand or the sun will hold back the breath of winter."
Illus. Eric Deschamps
Card #42
Jeskai ElderBuy, 1U, Uncommon
Creature - Human Monk [1/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

Illus. Craig J Spearing
Card #43
Jeskai WindscoutBuy, 2U, Common
Creature - Bird Scout [2/1]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

They range from Sage-Eye Stronghold to the farthest reaches of Tarkir.
Illus. Johann Bodin
Card #44
Kheru SpellsnatcherBuy, 3U, Rare
Creature - Naga Wizard [3/3]
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.

Illus. Clint Cearley
Card #45
Mistfire WeaverBuy, 3U, Uncommon
Creature - Djinn Wizard [3/1]
Flying
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.

Illus. Chris Rahn
Card #46
Monastery FlockBuy, 2U, Common
Creature - Bird [0/5]
Defender, flying
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The arrow strikes one bird down, but the flock remains."
—Jeskai teaching

Illus. John Avon
Card #47
Mystic of the Hidden WayBuy, 4U, Common
Creature - Human Monk [3/2]
Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."
Illus. Ryan Alexander Lee
Card #48
Pearl Lake AncientBuy, 5UU, Mythic
Creature - Leviathan [6/7]
Flash
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.

Illus. Richard Wright
Card #49
Quiet ContemplationBuy, 2U, Uncommon
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Illus. Magali Villeneuve
Card #50
Riverwheel AerialistsBuy, 5U, Uncommon
Creature - Djinn Monk [4/5]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
Illus. Jack Wang
Card #51
ScaldkinBuy, 3U, Common
Creature - Elemental [2/2]
Flying
{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.

The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors.
Illus. Cliff Childs
Card #52
Scion of GlaciersBuy, 2UU, Uncommon
Creature - Elemental [2/5]
{U}: Scion of Glaciers gets +1/-1 until end of turn.

"There is nothing so free as the spring river born of winter's ice."
—Nitula, the Hunt Caller

Illus. Titus Lunter
Card #53
Set AdriftBuy, 5U, Uncommon
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put target nonland permanent on top of its owner's library.

The envoy spoke, and Sidisi replied.
Illus. Karl Kopinski
Card #54
Singing Bell StrikeBuy, 1U, Common
Enchantment - Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."

Illus. Chase Stone
Card #55
Stubborn DenialBuy, U, Uncommon
Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.
Illus. James Ryman
Card #56
Taigam's SchemingBuy, 1U, Common
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"The Jeskai would have me bow in restraint. So I have found a people unafraid of true power."
Illus. Svetlin Velinov
Card #57
Thousand WindsBuy, 4UU, Rare
Creature - Elemental [5/6]
Flying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Illus. Raymond Swanland
Card #58
Treasure CruiseBuy, 7U, Common
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.

Countless delights drift on the surface while dark schemes run below.
Illus. Cynthia Sheppard
Card #59
WaterwhirlBuy, 4UU, Uncommon
Instant
Return up to two target creatures to their owners' hands.

"Be as water: untamed and unheld, yet inexorably flowing toward a greater goal."
—Shensu, Riverwheel mystic

Illus. Clint Cearley
Card #60
Weave FateBuy, 3U, Common
Instant
Draw two cards.

Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities.
Illus. Zack Stella
Card #61
Wetland SambarBuy, 1U, Common
Creature - Elk [2/1]
As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.
Illus. James Zapata
Card #62
Whirlwind AdeptBuy, 4U, Common
Creature - Djinn Monk [4/2]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Illus. Steve Argyle
Card #63
Bellowing SaddlebruteBuy, 3B, Uncommon
Creature - Orc Warrior [4/5]
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Illus. Torstein Nordstrand
Card #64
Bitter RevelationBuy, 3B, Common
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

"Here you lie then, Ugin. The corpses of worlds will join you in the tomb."
—Sorin Markov

Illus. Viktor Titov
Card #65
Bloodsoaked ChampionBuy, B, Rare
Creature - Human Warrior [2/1]
Bloodsoaked Champion can't block.
Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

"Death is merely another foe the Mardu will overcome."
Illus. Aaron Miller
Card #66
Dead DropBuy, 9B, Uncommon
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target player sacrifices two creatures.

Got a diving lesson
—Sultai expression meaning
"was fed to the crocodiles"

Illus. Greg Staples
Card #67
Debilitating InjuryBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.

"If weakness does not exist within the Temur then we shall force it upon them."
—Sidisi, khan of the Sultai

Illus. Slawomir Maniak
Card #68
DespiseBuy, B, Uncommon
Sorcery
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

"You have returned from fire, traitor. This time I will see you leave as ashes."
—Zurgo, to Sarkhan Vol

Illus. Todd Lockwood
Card #69
Disowned AncestorBuy, B, Common
Creature - Spirit Warrior [0/4]
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin.
Illus. Zack Stella
Card #70
Dutiful ReturnBuy, 3B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand.

"We have a word for enemies too mutilated for military service: furniture."
—Taigam, Sidisi's Hand

Illus. Seb McKinnon
Card #71
Empty the PitsBuy, XXBBBB, Mythic
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

The Sultai would rebuild the empire on the backs of the dead.
Illus. Ryan Alexander Lee
Card #72
Grim HaruspexBuy, 2B, Rare
Creature - Human Wizard [3/2]
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.

"We all want to know what's going on in someone else's head. I simply open it up and look."
Illus. Seb McKinnon
Card #73
Gurmag SwiftwingBuy, 1B, Uncommon
Creature - Bat [1/2]
Flying, first strike, haste

"Anything a falcon can do, a bat can do in pitch darkness."
—Urdnan the Wanderer

Illus. Jeff Simpson
Card #74
Kheru BloodsuckerBuy, 2B, Uncommon
Creature - Vampire [2/2]
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
{2}{B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.

It stares through the empty, pain-twisted faces of those it has drained.
Illus. Daniel Ljunggren
Card #75
Kheru DreadmawBuy, 4B, Common
Creature - Zombie Crocodile [4/4]
Defender
{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

Its hunting instincts have long since rotted away. Its hunger, however, remains.
Illus. Ryan Yee
Card #76
Krumar Bond-KinBuy, 3BB, Common
Creature - Orc Warrior [5/3]
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The Abzan replaced my savagery with a noble heritage. I would give my life for my House."
Illus. Kev Walker
Card #77
Mardu SkullhunterBuy, 1B, Common
Creature - Human Warrior [2/1]
Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Illus. Jason Rainville
Card #78
Mer-Ek NightbladeBuy, 3B, Uncommon
Creature - Orc Assassin [2/3]
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.

Illus. Lucas Graciano
Card #79
Molting SnakeskinBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.
Illus. YW Tang
Card #80
Murderous CutBuy, 4B, Uncommon
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target creature.

The blades of a Sultai assassin stab like the fangs of a dragon.
Illus. Yohann Schepacz
Card #81
Necropolis FiendBuy, 7BB, Rare
Creature - Demon [4/5]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Illus. Seb McKinnon
Card #82
Raiders' SpoilsBuy, 3B, Uncommon
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

"To conquer is to eat."
—Edicts of Ilagra

Illus. Wayne Reynolds
Card #83
Rakshasa's SecretBuy, 2B, Common
Sorcery
Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.
Illus. Magali Villeneuve
Card #84
Retribution of the AncientsBuy, B, Rare
Enchantment
{B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Abzan ancestors died to protect their Houses, and they protect them still.
Illus. Svetlin Velinov
Card #85
Rite of the SerpentBuy, 4BB, Common
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.

"From your death, new life. From your loss, our profit."
—Kirada, Qarsi overseer

Illus. Seb McKinnon
Card #86
Rotting MastodonBuy, 4B, Common
Creature - Zombie Elephant [2/8]
Mastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations.
Illus. Nils Hamm
Card #87
Ruthless RipperBuy, B, Uncommon
Creature - Human Assassin [1/1]
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.

Illus. Clint Cearley
Card #88
Shambling AttendantsBuy, 7B, Common
Creature - Zombie [3/5]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Let the world behold what becomes of those who defy us."
—Taigam, Sidisi's Hand

Illus. Daarken
Card #89
Sidisi's PetBuy, 3B, Common
Creature - Zombie Ape [1/4]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The Sultai distinguish between pet and slave by the material of the chain.
Illus. Evan Shipard
Card #90
Sultai ScavengerBuy, 5B, Common
Creature - Bird Warrior [3/3]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying

Since they guard armies of walking carrion, Sultai aven are never far from a meal.
Illus. Anthony Palumbo
Card #91
Swarm of BloodfliesBuy, 4B, Uncommon
Creature - Insect [0/0]
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
Illus. Marco Nelor
Card #92
ThrottleBuy, 4B, Common
Instant
Target creature gets -4/-4 until end of turn.

"The best servants are made from those who died without a scratch."
—Sidisi, khan of the Sultai

Illus. Wayne Reynolds
Card #93
Unyielding KrumarBuy, 3B, Common
Creature - Orc Warrior [3/3]
{1}{W}: Unyielding Krumar gains first strike until end of turn.

"The man whom I call father killed the orc who sired me, offering his world and his blade in return."
Illus. Viktor Titov
Card #94
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"The Sultai take our dead, so we shall take their living!"
—Taklai, Mardu ragesinger

Illus. Min Yum
Card #95
Ainok TrackerBuy, 5R, Common
Creature - Hound Scout [3/3]
First strike
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Some ainok of the mountains are accepted among the Temur as trusted hunt-mates.
Illus. Evan Shipard
Card #96
Arc LightningBuy, 2R, Uncommon
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Lightning burns its own path.
Illus. Seb McKinnon
Card #97
Arrow StormBuy, 3RR, Common
Sorcery
Arrow Storm deals 4 damage to target creature or player.
Raid — If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

First the thunder, then the rain.
Illus. Steve Prescott
Card #98
Ashcloud PhoenixBuy, 2RR, Mythic
Creature - Phoenix [4/1]
Flying
When Ashcloud Phoenix dies, return it to the battlefield face down.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Illus. Howard Lyon
Card #99
Barrage of BouldersBuy, 2R, Common
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.
Illus. Zoltan Boros
Card #100
Bloodfire ExpertBuy, 2R, Common
Creature - Efreet Monk [3/1]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.
Illus. Raymond Swanland
Card #101
Bloodfire MentorBuy, 2R, Common
Creature - Efreet Shaman [0/5]
{2}{U}, {T}: Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings.
Illus. Chase Stone
Card #102
Bring LowBuy, 3R, Common
Instant
Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

"People are often humbled by the elements. But the elements, too, can be humbled."
—Surrak, khan of the Temur

Illus. Slawomir Maniak
Card #103
Burn AwayBuy, 4R, Uncommon
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic

Illus. Vincent Proce
Card #104
Canyon LurkersBuy, 4R, Common
Creature - Human Rogue [5/2]
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
Illus. Cynthia Sheppard
Card #105
Crater's ClawsBuy, XR, Rare
Sorcery
Crater's Claws deals X damage to target creature or player.
Ferocious — Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Illus. Noah Bradley
Card #106
Dragon GripBuy, 2R, Uncommon
Enchantment - Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.

Illus. Jason Rainville
Card #107
Dragon-Style TwinsBuy, 3RR, Rare
Creature - Human Monk [3/3]
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"We are the flicker of the flame and its heat, the two sides of a single blade."
Illus. Wesley Burt
Card #108
GoblinslideBuy, 2R, Uncommon
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblins, like snowflakes, are only dangerous in numbers.
Illus. Kev Walker
Card #109
Horde AmbusherBuy, 1R, Uncommon
Creature - Human Berserker [2/2]
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Horde Ambusher is turned face up, target creature can't block this turn.

Illus. Tyler Jacobson
Card #110
Hordeling OutburstBuy, 1RR, Uncommon
Sorcery
Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
—Mardu threat

Illus. Zoltan Boros
Card #111
Howl of the HordeBuy, 2R, Rare
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Illus. Slawomir Maniak
Card #112
Jeering InstigatorBuy, 1R, Rare
Creature - Goblin Rogue [2/1]
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Illus. Willian Murai
Card #113
Leaping MasterBuy, 1R, Common
Creature - Human Monk [2/1]
{2}{W}: Leaping Master gains flying until end of turn.

"Strength batters down barriers. Discipline ignores them."
Illus. Anastasia Ovchinnikova
Card #114
Mardu BlazebringerBuy, 2R, Uncommon
Creature - Ogre Warrior [4/4]
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
—Kerai Suddenblade, Mardu hordechief

Illus. Peter Mohrbacher
Card #115
Mardu Heart-PiercerBuy, 3R, Uncommon
Creature - Human Archer [2/3]
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."
Illus. Karl Kopinski
Card #116
Mardu WarshriekerBuy, 3R, Common
Creature - Orc Shaman [3/3]
Raid — When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
—Sarkhan Vol

Illus. Yefim Kligerman
Card #117
Monastery SwiftspearBuy, R, Uncommon
Creature - Human Monk [1/2]
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.
Illus. Steve Argyle
Card #118
Sarkhan, the DragonspeakerBuy, 3RR, Mythic
Planeswalker - Sarkhan [0]
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
−3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
−6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Illus. Daarken
Card #119
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

The ogre's mind snapped. The bow was next. The archer followed quickly after.
Illus. Zoltan Boros
Card #120
Summit ProwlerBuy, 2RR, Common
Creature - Yeti [4/3]
"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
—Nitula, the Hunt Caller

Illus. Filip Burburan
Card #121
Swift KickBuy, 3R, Common
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.

Shintan sensed the malice in his opponent, but he did not strike until the orc's muscles tensed in preparation to throw the first punch.
Illus. Mathias Kollros
Card #122
Tormenting VoiceBuy, 1R, Common
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol

Illus. Volkan Baga
Card #123
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu

Illus. Steve Prescott
Card #124
Valley DasherBuy, 1R, Common
Creature - Human Berserker [2/2]
Haste
Valley Dasher attacks each turn if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
Illus. Matt Stewart
Card #125
War-Name AspirantBuy, 1R, Uncommon
Creature - Human Warrior [2/1]
Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.
Illus. David Gaillet
Card #126
Alpine GrizzlyBuy, 2G, Common
Creature - Bear [4/2]
The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.
Illus. John Severin Brassell
Card #127
Archers' ParapetBuy, 1G, Common
Creature - Wall [0/5]
Defender
{1}{B}, {T}: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
Illus. Wayne Reynolds
Card #128
Awaken the BearBuy, 2G, Common
Instant
Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as "awakening the bear," they lose all sense of enemy or friend, seeing only threats to the wilderness.
Illus. Svetlin Velinov
Card #129
Become ImmenseBuy, 5G, Uncommon
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.

Illus. Jaime Jones
Card #130
Dragonscale BoonBuy, 3G, Common
Instant
Put two +1/+1 counters on target creature and untap it.

"When we were lost and weary, the ainok showed us how to survive. They have earned the right to call themselves Abzan, and to wear the Scale."
—Anafenza, khan of the Abzan

Illus. Mark Winters
Card #131
Feed the ClanBuy, 1G, Common
Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
Illus. Winona Nelson
Card #132
Hardened ScalesBuy, G, Rare
Enchantment
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

"Naga shed their scales. We wear ours with pride."
—Golran, dragonscale captain

Illus. Mark Winters
Card #133
Heir of the WildsBuy, 1G, Uncommon
Creature - Human Warrior [2/2]
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.
Illus. Winona Nelson
Card #134
Highland GameBuy, 1G, Common
Creature - Elk [2/1]
When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers."
—Chianul, at the weaving of Arel

Illus. John Severin Brassell
Card #135
Hooded HydraBuy, XGG, Mythic
Creature - Snake Hydra [0/0]
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Illus. Chase Stone
Card #136
Hooting MandrillsBuy, 5G, Common
Creature - Ape [4/4]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
Illus. Mike Bierek
Card #137
Incremental GrowthBuy, 3GG, Uncommon
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

The bonds of family cross the boundaries of race.
Illus. Clint Cearley
Card #138
Kin-Tree WardenBuy, G, Common
Creature - Human Warrior [1/1]
{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."
Illus. Volkan Baga
Card #139
Longshot SquadBuy, 3G, Common
Creature - Hound Archer [3/3]
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Illus. Wesley Burt
Card #140
Meandering TowershellBuy, 3GG, Rare
Creature - Turtle [5/9]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Illus. YW Tang
Card #141
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

The remains of ancient sky tyrants now feed the war-torn land.
Illus. James Paick
Card #142
Pine WalkerBuy, 3GG, Uncommon
Creature - Elemental [5/5]
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Illus. Dave Kendall
Card #143
Rattleclaw MysticBuy, 1G, Rare
Creature - Human Shaman [2/1]
{T}: Add {G}, {U}, or {R} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.

Illus. Tyler Jacobson
Card #144
Roar of ChallengeBuy, 2G, Uncommon
Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Illus. Viktor Titov
Card #145
Sagu ArcherBuy, 4G, Common
Creature - Naga Archer [2/5]
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.
Illus. Steven Belledin
Card #146
Savage PunchBuy, 1G, Common
Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Illus. Wesley Burt
Card #147
Scout the BordersBuy, 2G, Common
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
—Mogai, Sultai scout

Illus. James Paick
Card #148
See the UnwrittenBuy, 4GG, Mythic
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Illus. Ryan Barger
Card #149
Seek the HorizonBuy, 3G, Uncommon
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.

The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.
Illus. Min Yum
Card #150
Smoke TellerBuy, 1G, Common
Creature - Human Shaman [2/2]
{1}{U}: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."
Illus. Min Yum
Card #151
Sultai FlayerBuy, 3G, Uncommon
Creature - Naga Shaman [3/4]
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."
Illus. Izzy
Card #152
Temur ChargerBuy, 1G, Uncommon
Creature - Horse [3/1]
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.

Illus. Mark Zug
Card #153
Trail of MysteryBuy, 1G, Rare
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Illus. Raymond Swanland
Card #154
Tusked ColossodonBuy, 4GG, Common
Creature - Beast [6/5]
A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.
Illus. Yeong-Hao Han
Card #155
Tuskguard CaptainBuy, 2G, Uncommon
Creature - Human Warrior [2/3]
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.
Illus. Aaron Miller
Card #156
WindstormBuy, XG, Uncommon
Instant
Windstorm deals X damage to each creature with flying.

"When the last dragon fell, its spirit escaped as a roar into the wind."
—Temur tale

Illus. Jonas De Ro
Card #157
Woolly LoxodonBuy, 5GG, Common
Creature - Elephant Warrior [6/7]
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
Illus. Karla Ortiz
Card #158
Abomination of GudulBuy, 3BGU, Common
Creature - Horror [3/4]
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Erica Yang
Card #159
Abzan AscendancyBuy, WBG, Rare
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Mark Winters
Card #160
Abzan CharmBuy, WBG, Uncommon
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

Illus. Mathias Kollros
Card #161
Abzan GuideBuy, 3WBG, Common
Creature - Human Warrior [4/4]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."
Illus. Steve Prescott
Card #162
Anafenza, the ForemostBuy, WBG, Mythic
Creature - Human Soldier [4/4]
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
Illus. James Ryman
Card #163
Ankle ShankerBuy, 2RWB, Rare
Creature - Goblin Berserker [2/2]
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.
Illus. Zoltan Boros
Card #164
Armament CorpsBuy, 2WBG, Uncommon
Creature - Human Soldier [4/4]
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
Illus. Steven Belledin
Card #165
Avalanche TuskerBuy, 2GUR, Rare
Creature - Elephant Warrior [6/4]
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy."
—Surrak, khan of the Temur

Illus. Matt Stewart
Card #166
Bear's CompanionBuy, 2GUR, Uncommon
Creature - Human Warrior [2/2]
When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."
Illus. Winona Nelson
Card #167
Butcher of the HordeBuy, 1RWB, Rare
Creature - Demon [5/4]
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

Illus. Karl Kopinski
Card #168
Chief of the EdgeBuy, WB, Uncommon
Creature - Human Warrior [3/2]
Other Warrior creatures you control get +1/+0.

"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"
Illus. David Palumbo
Card #169
Chief of the ScaleBuy, WB, Uncommon
Creature - Human Warrior [2/3]
Other Warrior creatures you control get +0/+1.

"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."
Illus. David Palumbo
Card #170
Crackling DoomBuy, RWB, Rare
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.
Illus. Yohann Schepacz
Card #171
Death FrenzyBuy, 3BG, Uncommon
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.
Illus. Steve Prescott
Card #172
Deflecting PalmBuy, RW, Rare
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Illus. Eric Deschamps
Card #173
DuneblastBuy, 4WBG, Rare
Sorcery
Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Illus. Ryan Alexander Lee
Card #174
Efreet WeaponmasterBuy, 3URW, Common
Creature - Efreet Monk [4/3]
First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Ryan Alexander Lee
Card #175
Flying Crane TechniqueBuy, 3URW, Rare
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.

There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.
Illus. Jack Wang
Card #176
Highspire MantisBuy, 2RW, Uncommon
Creature - Insect [3/3]
Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
Illus. Igor Kieryluk
Card #177
Icefeather AvenBuy, GU, Uncommon
Creature - Bird Shaman [2/2]
Flying
Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Illus. Slawomir Maniak
Card #178
Ivorytusk FortressBuy, 2WBG, Rare
Creature - Elephant [5/7]
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.
Illus. Jasper Sandner
Card #179
Jeskai AscendancyBuy, URW, Rare
Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Illus. Dan Scott
Card #180
Jeskai CharmBuy, URW, Uncommon
Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent.
• Creatures you control get +1/+1 and gain lifelink until end of turn.

Illus. Mathias Kollros
Card #181
Kheru Lich LordBuy, 3BGU, Rare
Creature - Zombie Wizard [4/4]
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Illus. Karl Kopinski
Card #182
Kin-Tree InvocationBuy, BG, Uncommon
Sorcery
Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within.
Illus. Ryan Alexander Lee
Card #183
Mantis RiderBuy, URW, Rare
Creature - Human Monk [3/3]
Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.
Illus. Johann Bodin
Card #184
Mardu AscendancyBuy, RWB, Rare
Enchantment
Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Illus. Jason Chan
Card #185
Mardu CharmBuy, RWB, Uncommon
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.
• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Illus. Mathias Kollros
Card #186
Mardu RoughriderBuy, 2RWB, Uncommon
Creature - Orc Warrior [5/4]
Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.
Illus. Kev Walker
Card #187
Master the WayBuy, 3UR, Uncommon
Sorcery
Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai

Illus. Howard Lyon
Card #188
MindswipeBuy, XUR, Rare
Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.

"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer

Illus. Ryan Alexander Lee
Card #189
Narset, Enlightened MasterBuy, 3URW, Mythic
Creature - Human Monk [3/2]
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Illus. Magali Villeneuve
Card #190
Ponyback BrigadeBuy, 3RWB, Common
Creature - Goblin Warrior [2/2]
When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Mark Zug
Card #191
Rakshasa DeathdealerBuy, BG, Rare
Creature - Cat Demon [2/2]
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."
Illus. John Severin Brassell
Card #192
Rakshasa VizierBuy, 2BGU, Rare
Creature - Cat Demon [4/4]
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
Illus. Nils Hamm
Card #193
Ride DownBuy, RW, Uncommon
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

"I will wash you from my hooves!"
—Mardu taunt

Illus. Daarken
Card #194
Sage of the Inward EyeBuy, 2URW, Rare
Creature - Djinn Wizard [3/4]
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."
Illus. Chase Stone
Card #195
Sagu MaulerBuy, 4GU, Rare
Creature - Beast [6/6]
Trample, hexproof
Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators—if they wish to remain hidden.
Illus. Raymond Swanland
Card #196
Savage KnucklebladeBuy, GUR, Rare
Creature - Ogre Warrior [4/4]
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.

Illus. Chris Rahn
Card #197
Secret PlansBuy, GU, Uncommon
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.
Illus. Daarken
Card #198
Sidisi, Brood TyrantBuy, 1BGU, Mythic
Creature - Naga Shaman [3/3]
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.
Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

Illus. Karl Kopinski
Card #199
Siege RhinoBuy, 1WBG, Rare
Creature - Rhino [4/5]
Trample
When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
Illus. Volkan Baga
Card #200
Snowhorn RiderBuy, 3GUR, Common
Creature - Human Warrior [5/5]
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered—and so is the ram.
Illus. Tomasz Jedruszek
Card #201
Sorin, Solemn VisitorBuy, 2WB, Mythic
Planeswalker - Sorin [0]
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Put a 2/2 black Vampire creature token with flying onto the battlefield.
−6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."

Illus. Cynthia Sheppard
Card #202
Sultai AscendancyBuy, BGU, Rare
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Illus. Karl Kopinski
Card #203
Sultai CharmBuy, BGU, Uncommon
Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.

"Strike," the fumes hiss. "Raise an empire with your ambition."
Illus. Mathias Kollros
Card #204
Sultai SoothsayerBuy, 2BGU, Uncommon
Creature - Naga Shaman [2/5]
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.
Illus. Cynthia Sheppard
Card #205
Surrak DragonclawBuy, 2GUR, Mythic
Creature - Human Warrior [6/6]
Flash
Surrak Dragonclaw can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.
Illus. Jaime Jones
Card #206
Temur AscendancyBuy, GUR, Rare
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Illus. Jaime Jones
Card #207
Temur CharmBuy, GUR, Uncommon
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.

Illus. Mathias Kollros
Card #208
Trap EssenceBuy, GUR, Rare
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.

"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer

Illus. Raymond Swanland
Card #209
Utter EndBuy, 2WB, Rare
Instant
Exile target nonland permanent.

"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu

Illus. Mark Winters
Card #210
Villainous WealthBuy, XBGU, Rare
Sorcery
Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.
Illus. Erica Yang
Card #211
Warden of the EyeBuy, 2URW, Uncommon
Creature - Djinn Wizard [3/3]
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
Illus. Howard Lyon
Card #212
WinterflameBuy, 1UR, Uncommon
Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.

"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice

Illus. Richard Wright
Card #213
Zurgo HelmsmasherBuy, 2RWB, Mythic
Creature - Orc Warrior [7/2]
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Illus. Aleksi Briclot
Card #214
Abzan BannerBuy, 3, Common
Artifact
{T}: Add {W}, {B}, or {G} to your mana pool.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.
Illus. Daniel Ljunggren
Card #215
Altar of the BroodBuy, 1, Rare
Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Supplicants offer flesh and silver, flowers and blood. The altar takes what it will, eyes gleaming with unspoken promises.
Illus. Erica Yang
Card #216
Briber's PurseBuy, X, Uncommon
Artifact
Briber's Purse enters the battlefield with X gem counters on it.
{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Victory is certain. The price, negotiable.
Illus. Steve Argyle
Card #217
Cranial ArchiveBuy, 2, Uncommon
Artifact
{2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

The greatest idea the zombie ever had in its head wasn't even its own.
Illus. Volkan Baga
Card #218
Dragon Throne of TarkirBuy, 4, Rare
Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}

What once soared high above Tarkir is now reduced to a seat.
Illus. Daarken
Card #219
Ghostfire BladeBuy, 1, Rare
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.

If you fear the dragon's fire, you are unworthy to wield it.
Illus. Cyril Van Der Haegen
Card #220
Heart-Piercer BowBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip {1}

Designed by an ancient artificer, the finest Mardu bows are carved from dragon bone and strung with the wind itself.
Illus. Franz Vohwinkel
Card #221
Jeskai BannerBuy, 3, Common
Artifact
{T}: Add {U}, {R}, or {W} to your mana pool.
{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.

Discipline to persevere, insight to discover.
Illus. Daniel Ljunggren
Card #222
Lens of ClarityBuy, 1, Common
Artifact
You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)

"Water shifts and confuses, but as ice it holds the stillness of truth."
—Arel the Whisperer

Illus. Raymond Swanland
Card #223
Mardu BannerBuy, 3, Common
Artifact
{T}: Add {R}, {W}, or {B} to your mana pool.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.
Illus. Daniel Ljunggren
Card #224
Sultai BannerBuy, 3, Common
Artifact
{T}: Add {B}, {G}, or {U} to your mana pool.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.

Power to dominate, cruelty to rule.
Illus. Daniel Ljunggren
Card #225
Temur BannerBuy, 3, Common
Artifact
{T}: Add {G}, {U}, or {R} to your mana pool.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.

Savagery to survive, courage to triumph.
Illus. Daniel Ljunggren
Card #226
Ugin's NexusBuy, 5, Mythic
Artifact
If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

All at once Sarkhan's mind fell silent.
Illus. Sam Burley
Card #227
Witness of the AgesBuy, 6, Uncommon
Artifact Creature - Golem [4/4]
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.
Illus. Izzy
Card #228
Bloodfell CavesBuy, 0, Common
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.

Illus. Adam Paquette
Card #229
Bloodstained MireBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Where dragons once triumphed, their bones now molder.
Illus. Daarken
Card #230
Blossoming SandsBuy, 0, Common
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.

Illus. Sam Burley
Card #231
Dismal BackwaterBuy, 0, Common
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.

Illus. Sam Burley
Card #232
Flooded StrandBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.

Where dragons once slept, their bones now rest.
Illus. Andreas Rocha
Card #233
Frontier BivouacBuy, 0, Uncommon
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R} to your mana pool.

"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice

Illus. Titus Lunter
Card #234
Jungle HollowBuy, 0, Common
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.

Illus. Eytan Zana
Card #235
Mystic MonasteryBuy, 0, Uncommon
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W} to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Illus. Florian de Gesincourt
Card #236
Nomad OutpostBuy, 0, Uncommon
Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B} to your mana pool.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu

Illus. Noah Bradley
Card #237
Opulent PalaceBuy, 0, Uncommon
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U} to your mana pool.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Illus. Adam Paquette
Card #238
Polluted DeltaBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Where dragons once prevailed, their bones now sink.
Illus. Vincent Proce
Card #239
Rugged HighlandsBuy, 0, Common
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.

Illus. Eytan Zana
Card #240
Sandsteppe CitadelBuy, 0, Uncommon
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G} to your mana pool.

That which endures, survives.
Illus. Sam Burley
Card #241
Scoured BarrensBuy, 0, Common
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B} to your mana pool.

Illus. Eytan Zana
Card #242
Swiftwater CliffsBuy, 0, Common
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.

Illus. Eytan Zana
Card #243
Thornwood FallsBuy, 0, Common
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.

Illus. Eytan Zana
Card #244
Tomb of the Spirit DragonBuy, 0, Uncommon
Land
{T}: Add {1} to your mana pool.
{2}, {T}: You gain 1 life for each colorless creature you control.

"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol

Illus. Sam Burley
Card #245
Tranquil CoveBuy, 0, Common
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.

Illus. John Avon
Card #246
Wind-Scarred CragBuy, 0, Common
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W} to your mana pool.

Illus. Eytan Zana
Card #247
Windswept HeathBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

Where dragons once roared, their bones now keen.
Illus. Yeong-Hao Han
Card #248
Wooded FoothillsBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.

Where dragons' breath once burned, their bones now freeze.
Illus. Jonas De Ro
Card #249
PlainsBuy, 0, Unknown
Land - Plains
Illus. Noah Bradley
Card #250
PlainsBuy, 0, Unknown
Land - Plains
Illus. Sam Burley
Card #251
PlainsBuy, 0, Unknown
Land - Plains
Illus. Sam Burley
Card #252
PlainsBuy, 0, Unknown
Land - Plains
Illus. Florian de Gesincourt
Card #253
IslandBuy, 0, Unknown
Land - Island
Illus. Florian de Gesincourt
Card #254
IslandBuy, 0, Unknown
Land - Island
Illus. Florian de Gesincourt
Card #255
IslandBuy, 0, Unknown
Land - Island
Illus. Titus Lunter
Card #256
IslandBuy, 0, Unknown
Land - Island
Illus. Adam Paquette
Card #257
SwampBuy, 0, Unknown
Land - Swamp
Illus. Noah Bradley
Card #258
SwampBuy, 0, Unknown
Land - Swamp
Illus. Sam Burley
Card #259
SwampBuy, 0, Unknown
Land - Swamp
Illus. Adam Paquette
Card #260
SwampBuy, 0, Unknown
Land - Swamp
Illus. Adam Paquette
Card #261
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #262
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #263
MountainBuy, 0, Unknown
Land - Mountain
Illus. Florian de Gesincourt
Card #264
MountainBuy, 0, Unknown
Land - Mountain
Illus. Titus Lunter
Card #265
ForestBuy, 0, Unknown
Land - Forest
Illus. Sam Burley
Card #266
ForestBuy, 0, Unknown
Land - Forest
Illus. Titus Lunter
Card #267
ForestBuy, 0, Unknown
Land - Forest
Illus. Titus Lunter
Card #268
ForestBuy, 0, Unknown
Land - Forest
Illus. Adam Paquette
Card #269
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