Fate Reforged Spoiler (185 cards)

Ugin, the Spirit DragonBuy, 8, Mythic
Planeswalker - Ugin [0]
+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Illus. Raymond Swanland
Card #1
Abzan AdvantageBuy, 1W, Common
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

"To survive, you must seize every opportunity."
—Daghatar the Adamant

Illus. Winona Nelson
Card #2
Abzan RunemarkBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.

Illus. James Ryman
Card #3
Abzan SkycaptainBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"A tempest is coming. Turn your faces toward the wind!"
Illus. Matt Stewart
Card #4
Arashin ClericBuy, 1W, Common
Creature - Human Cleric [1/3]
When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."
Illus. Chris Rahn
Card #5
Aven SkirmisherBuy, W, Common
Creature - Bird Warrior [1/1]
Flying

"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."
Illus. Jason Rainville
Card #6
Channel HarmBuy, 5W, Uncommon
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Illus. David Gaillet
Card #7
Citadel SiegeBuy, 2WW, Rare
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Illus. Steven Belledin
Card #8
Daghatar the AdamantBuy, 3W, Rare
Creature - Human Warrior [0/0]
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."
Illus. Zack Stella
Card #9
Dragon Bell MonkBuy, 2W, Common
Creature - Human Monk [2/2]
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
Illus. Lius Lasahido
Card #10
Dragonscale GeneralBuy, 3W, Rare
Creature - Human Warrior [2/3]
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

"Dragons seek war. I bring it to them."
Illus. Volkan Baga
Card #11
Elite ScaleguardBuy, 4W, Uncommon
Creature - Human Soldier [2/3]
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Illus. Steve Prescott
Card #12
Great-Horn KrushokBuy, 4W, Common
Creature - Beast [3/5]
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
Illus. YW Tang
Card #13
Honor's RewardBuy, 2W, Uncommon
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
Illus. Izzy
Card #14
Jeskai BarricadeBuy, 1W, Uncommon
Creature - Wall [0/4]
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Illus. Noah Bradley
Card #15
LightformBuy, 1WW, Uncommon
Enchantment
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and lifelink.

Illus. Steve Prescott
Card #16
Lotus-Eye MysticsBuy, 3W, Uncommon
Creature - Human Monk [3/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.
Illus. Dan Scott
Card #17
Mardu Woe-ReaperBuy, W, Uncommon
Creature - Human Warrior [2/1]
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."
Illus. Willian Murai
Card #18
Mastery of the UnseenBuy, 1W, Rare
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Daniel Ljunggren
Card #19
Monastery MentorBuy, 2W, Mythic
Creature - Human Monk [2/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.

"Speak little. Do much."
Illus. Magali Villeneuve
Card #20
Pressure PointBuy, 1W, Common
Instant
Tap target creature.
Draw a card.

By studying dragon anatomy, Jeskai monks have learned how to locate clusters of nerves that will incapacitate even the mightiest dragons.
Illus. Chase Stone
Card #21
Rally the AncestorsBuy, XWW, Rare
Instant
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

"The family is a tree, and in times of need, every branch can be a weapon."
—Daghatar the Adamant

Illus. Nils Hamm
Card #22
Sage's ReverieBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Illus. Jason Rainville
Card #23
SandblastBuy, 2W, Common
Instant
Sandblast deals 5 damage to target attacking or blocking creature.

In the Shifting Wastes, more are killed by sand than by steel.
Illus. Min Yum
Card #24
Sandsteppe OutcastBuy, 2W, Common
Creature - Human Warrior [2/1]
When Sandsteppe Outcast enters the battlefield, choose one —
• Put a +1/+1 counter on Sandsteppe Outcast.
• Put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Wesley Burt
Card #25
Soul SummonsBuy, 1W, Common
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Ugin's magic reaches beyond the dragons. The clans have adapted it for war.
Illus. Johann Bodin
Card #26
Soulfire Grand MasterBuy, 1W, Mythic
Creature - Human Monk [2/2]
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Illus. Johannes Voss
Card #27
Valorous StanceBuy, 1W, Uncommon
Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.

"Every choice alters the path of fate."
—Sarkhan Vol

Illus. Willian Murai
Card #28
Wandering ChampionBuy, 1W, Uncommon
Creature - Human Monk [3/1]
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

"Learn from your enemies, but do not tolerate them."
Illus. Willian Murai
Card #29
Wardscale DragonBuy, 4WW, Uncommon
Creature - Dragon [4/4]
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.

Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic.
Illus. Jason Rainville
Card #30
Aven SurveyorBuy, 3UU, Common
Creature - Bird Scout [2/2]
Flying
When Aven Surveyor enters the battlefield, choose one —
• Put a +1/+1 counter on Aven Surveyor.
• Return target creature to its owner's hand.

Illus. David Gaillet
Card #31
CloudformBuy, 1UU, Uncommon
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.

Illus. Noah Bradley
Card #32
Enhanced AwarenessBuy, 4U, Common
Instant
Draw three cards, then discard a card.

"Study the topography of your enemies, and you will have a map to victory."
—Shu Yun, the Silent Tempest

Illus. Ryan Alexander Lee
Card #33
FascinationBuy, XUU, Uncommon
Sorcery
Choose one —
• Each player draws X cards.
• Each player puts the top X cards of his or her library into his or her graveyard.

Illus. Svetlin Velinov
Card #34
Frost WalkerBuy, 1U, Uncommon
Creature - Elemental [4/1]
When Frost Walker becomes the target of a spell or ability, sacrifice it.

"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
—Yasova Dragonclaw

Illus. Mike Bierek
Card #35
Jeskai InfiltratorBuy, 2U, Rare
Creature - Human Monk [2/3]
Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Cynthia Sheppard
Card #36
Jeskai RunemarkBuy, 2U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.

Illus. Jaime Jones
Card #37
Jeskai SageBuy, 1U, Common
Creature - Human Monk [1/1]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Jeskai Sage dies, draw a card.

"The one who conquers the mind is greater than the one who conquers the world."
Illus. Craig J Spearing
Card #38
Lotus Path DjinnBuy, 3U, Common
Creature - Djinn Monk [2/3]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
Illus. Steve Argyle
Card #39
Marang River ProwlerBuy, 2U, Uncommon
Creature - Human Rogue [2/1]
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.
Illus. Yefim Kligerman
Card #40
Mindscour DragonBuy, 4UU, Uncommon
Creature - Dragon [4/4]
Flying
Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top four cards of his or her library into his or her graveyard.

"The bells may one day ring as an anthem of our own end."
—Kyu, Sage-Eye mystic

Illus. Wesley Burt
Card #41
Mistfire AdeptBuy, 3U, Uncommon
Creature - Human Monk [3/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature gains flying until end of turn.

"The quieter the skies, the calmer the mind."
Illus. Clint Cearley
Card #42
Monastery SiegeBuy, 2U, Rare
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.

Illus. Mark Winters
Card #43
Neutralizing BlastBuy, 1U, Uncommon
Instant
Counter target multicolored spell.

"To defeat your enemies, you must remove their ability to make war against you."
Illus. Dan Scott
Card #44
Rakshasa's DisdainBuy, 2U, Common
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

"Every failure, every death only makes my strength greater."
Illus. Seb McKinnon
Card #45
Reality ShiftBuy, 1U, Uncommon
Instant
Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Illus. Howard Lyon
Card #46
RefocusBuy, 1U, Common
Instant
Untap target creature.
Draw a card.

"Before you can open your third eye, you must prove you can open the first two."
Illus. Kev Walker
Card #47
Renowned WeaponsmithBuy, 1U, Uncommon
Creature - Human Artificer [1/3]
{T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library.

Illus. Eric Deschamps
Card #48
Rite of UndoingBuy, 4U, Uncommon
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Illus. Anastasia Ovchinnikova
Card #49
Sage-Eye AvengersBuy, 4UU, Rare
Creature - Djinn Monk [4/5]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.

Illus. Dan Scott
Card #50
Shifting LoyaltiesBuy, 5U, Uncommon
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

"Show the enemy the true path, and the spirit will yearn to follow it."
—Houn, Jeskai elder

Illus. James Ryman
Card #51
Shu Yun, the Silent TempestBuy, 2U, Rare
Creature - Human Monk [3/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.

Illus. David Gaillet
Card #52
Sultai SkullkeeperBuy, 1U, Common
Creature - Naga Shaman [2/1]
When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.

A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge.
Illus. Ryan Barger
Card #53
Supplant FormBuy, 4UU, Rare
Instant
Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.

"Ice can be shaped to any form, even the whisper of a memory."
—Mytha, Temur shaman

Illus. Adam Paquette
Card #54
Temporal TrespassBuy, 8UUU, Mythic
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.

Few truly live in the moment.
Illus. Clint Cearley
Card #55
Torrent ElementalBuy, 4U, Mythic
Creature - Elemental [3/5]
Flying
Whenever Torrent Elemental attacks, tap all creatures defending player controls.
{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery.

Illus. James Paick
Card #56
Whisk AwayBuy, 2U, Common
Instant
Put target attacking or blocking creature on top of its owner's library.

The maneuvers of the Abzan formation intrigued Ojutai in both their complexity and their futility.
Illus. Zack Stella
Card #57
Will of the NagaBuy, 4UU, Common
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

The charm of a naga is undeniable.
Illus. Wayne Reynolds
Card #58
Write into BeingBuy, 2U, Common
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Yeong-Hao Han
Card #59
Alesha's VanguardBuy, 3B, Common
Creature - Orc Warrior [3/3]
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
Illus. Torstein Nordstrand
Card #60
Ancestral VengeanceBuy, BB, Common
Enchantment - Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.

The defenses of the Abzan extend well beyond the walls of their fortresses.
Illus. Yohann Schepacz
Card #61
Archfiend of DepravityBuy, 3BB, Rare
Creature - Demon [5/4]
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"
Illus. Daarken
Card #62
Battle BrawlerBuy, 1B, Uncommon
Creature - Orc Warrior [2/2]
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Every time he returns from battle unscathed, he feels a tinge of disappointment.
Illus. Karl Kopinski
Card #63
Brutal HordechiefBuy, 3B, Mythic
Creature - Orc Warrior [3/3]
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Illus. Tyler Jacobson
Card #64
Crux of FateBuy, 3BB, Rare
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.

Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.
Illus. Michael Komarck
Card #65
Dark DealBuy, 2B, Uncommon
Sorcery
Each player discards all the cards in his or her hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.
Illus. Scott Murphy
Card #66
Diplomacy of the WastesBuy, 2B, Uncommon
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

"Our emissaries are gifted negotiators."
—Alesha, Who Smiles at Death

Illus. Jack Wang
Card #67
Douse in GloomBuy, 2B, Common
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.

The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.
Illus. Ryan Yee
Card #68
Fearsome AwakeningBuy, 4B, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.

On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane.
Illus. Véronique Meignaud
Card #69
Ghastly ConscriptionBuy, 5BB, Mythic
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. YW Tang
Card #70
Grave StrengthBuy, 1B, Uncommon
Sorcery
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.

So long as death follows life, the supply lines of the Sultai will never be cut.
Illus. Jeff Simpson
Card #71
Gurmag AnglerBuy, 6B, Common
Creature - Zombie Fish [5/5]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
Illus. YW Tang
Card #72
Hooded AssassinBuy, 2B, Common
Creature - Human Assassin [1/2]
When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.

Illus. Matt Stewart
Card #73
Mardu ShadowspearBuy, B, Uncommon
Creature - Human Warrior [1/1]
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Mark Poole
Card #74
Mardu Strike LeaderBuy, 2B, Rare
Creature - Human Warrior [3/2]
Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.
Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Jason Rainville
Card #75
Merciless ExecutionerBuy, 2B, Uncommon
Creature - Orc Warrior [3/1]
When Merciless Executioner enters the battlefield, each player sacrifices a creature.

He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
Illus. David Palumbo
Card #76
Noxious DragonBuy, 4BB, Uncommon
Creature - Dragon [4/4]
Flying
When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
Illus. Svetlin Velinov
Card #77
Orc SureshotBuy, 3B, Uncommon
Creature - Orc Archer [4/2]
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.

"Words have yet to halt an arrow."
Illus. Kev Walker
Card #78
Palace SiegeBuy, 3BB, Rare
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Illus. Slawomir Maniak
Card #79
Qarsi High PriestBuy, B, Uncommon
Creature - Human Cleric [0/2]
{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

"Hear me, nameless, and obey."
Illus. Viktor Titov
Card #80
Reach of ShadowsBuy, 4B, Common
Instant
Destroy target creature that's one or more colors.

"Is it better to be a fool or a coward? Fools may get things done occasionally, but cowards live longer."
—Ghelesh Shadowmane, rakshasa mage

Illus. Daarken
Card #81
Sibsig HostBuy, 4B, Common
Creature - Zombie [2/6]
When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.

"They were your friends, your family, your clan. They want only to welcome you."
—Tasigur, the Golden Fang

Illus. Steve Prescott
Card #82
Sibsig MuckdraggersBuy, 8B, Uncommon
Creature - Zombie [3/6]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand.

Illus. Zack Stella
Card #83
SoulflayerBuy, 4BB, Rare
Creature - Demon [4/4]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Illus. Seb McKinnon
Card #84
Sultai EmissaryBuy, 1B, Common
Creature - Zombie Warrior [1/1]
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

To the Sultai, Ugin's power was just one more resource to be exploited.
Illus. Mathias Kollros
Card #85
Sultai RunemarkBuy, 2B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Illus. Volkan Baga
Card #86
Tasigur, the Golden FangBuy, 5B, Rare
Creature - Human Shaman [4/5]
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.

Illus. Chris Rahn
Card #87
Tasigur's CrueltyBuy, 5B, Common
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each opponent discards two cards.

The cruelest tortures leave no mark upon the flesh.
Illus. Chris Rahn
Card #88
Typhoid RatsBuy, B, Common
Creature - Rat [1/1]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
Illus. Dave Kendall
Card #89
Alesha, Who Smiles at DeathBuy, 2R, Rare
Creature - Human Warrior [3/2]
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."
Illus. Anastasia Ovchinnikova
Card #90
ArcbondBuy, 2R, Rare
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

"If you must die today, make your death worthy of legend."
—Alesha, Who Smiles at Death

Illus. Slawomir Maniak
Card #91
Bathe in DragonfireBuy, 2R, Common
Sorcery
Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.
Illus. Chris Rallis
Card #92
Bloodfire EnforcersBuy, 3R, Uncommon
Creature - Human Monk [5/2]
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
Illus. Yefim Kligerman
Card #93
Break Through the LineBuy, 1R, Uncommon
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

"If the Mardu were more in tune with their beasts, they would not scare so easily."
—Jilaya, Temur whisperer

Illus. Clint Cearley
Card #94
Collateral DamageBuy, R, Common
Instant
As an additional cost to cast Collateral Damage, sacrifice a creature.
Collateral Damage deals 3 damage to target creature or player.

It is much easier to create fire than to contain it.
Illus. Ryan Barger
Card #95
Defiant OgreBuy, 5R, Common
Creature - Ogre Warrior [3/5]
When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.

"I have no clan, but I still have purpose."
Illus. Craig J Spearing
Card #96
DragonrageBuy, 2R, Uncommon
Instant
Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."

"Dragons in the skies of Tarkir—for the first time, it feels like my home."
—Sarkhan Vol

Illus. Tomasz Jedruszek
Card #97
Fierce InvocationBuy, 4R, Common
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Anger can empower those who embrace it.
Illus. Tyler Jacobson
Card #98
Flamerush RiderBuy, 4R, Rare
Creature - Human Warrior [3/3]
Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Min Yum
Card #99
Flamewake PhoenixBuy, 1RR, Rare
Creature - Phoenix [2/2]
Flying, haste
Flamewake Phoenix attacks each turn if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Illus. Min Yum
Card #100
Friendly FireBuy, 3R, Uncommon
Instant
Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost.

"Never tell goblins to ‘fire at will.'"
—Urut Barzeel, Mardu hordechief

Illus. Anthony Palumbo
Card #101
Goblin HeelcutterBuy, 3R, Common
Creature - Goblin Berserker [3/2]
Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Jesper Ejsing
Card #102
Gore SwineBuy, 2R, Common
Creature - Boar [4/1]
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."
—Vallash, Mardu warrior

Illus. Jack Wang
Card #103
Humble DefectorBuy, 1R, Uncommon
Creature - Human Rogue [2/1]
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder

Illus. Slawomir Maniak
Card #104
Hungering YetiBuy, 4R, Uncommon
Creature - Yeti [4/4]
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)

No clan is as adept at saying "go away" as the Temur.
Illus. Tyler Jacobson
Card #105
Lightning ShriekerBuy, 4R, Common
Creature - Dragon [5/5]
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.

Dragonslayers learned to keep silent about their deeds after seeing the terrible vengeance wrought by Kolaghan and her brood.
Illus. Slawomir Maniak
Card #106
Mardu RunemarkBuy, 2R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.

Illus. Viktor Titov
Card #107
Mardu ScoutBuy, RR, Common
Creature - Goblin Scout [3/1]
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

The Mardu all enjoy war, but only the goblins make a game of it.
Illus. Zoltan Boros
Card #108
Mob RuleBuy, 4RR, Rare
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Illus. Jakub Kasper
Card #109
Outpost SiegeBuy, 3R, Rare
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player.

Illus. Daarken
Card #110
PyrotechnicsBuy, 4R, Uncommon
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

"Take inspiration from your enemies, and make their strengths your own."
—Alesha, Who Smiles at Death

Illus. Matt Stewart
Card #111
RageformBuy, 2RR, Uncommon
Enchantment
When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Illus. Richard Wright
Card #112
Shaman of the Great HuntBuy, 3R, Mythic
Creature - Orc Shaman [4/2]
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

Illus. Ryan Alexander Lee
Card #113
Shockmaw DragonBuy, 4RR, Uncommon
Creature - Dragon [4/4]
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.

Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
Illus. Alejandro Mirabal
Card #114
Smoldering EfreetBuy, 1R, Common
Creature - Efreet Monk [2/2]
When Smoldering Efreet dies, it deals 2 damage to you.

The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others.
Illus. Chase Stone
Card #115
Temur Battle RageBuy, 1R, Common
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Illus. Jaime Jones
Card #116
VaultbreakerBuy, 3R, Uncommon
Creature - Orc Rogue [4/2]
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Wayne Reynolds
Card #117
Wild SlashBuy, R, Uncommon
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to target creature or player.

Never mistake deception for cleverness.
Illus. Raymond Swanland
Card #118
Abzan BeastmasterBuy, 2G, Uncommon
Creature - Hound Shaman [2/1]
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.
Illus. Winona Nelson
Card #119
Abzan Kin-GuardBuy, 3G, Uncommon
Creature - Human Warrior [3/3]
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

"The Mardu rush headlong toward extinction. We ensure the longevity of our clan by protecting our territory, not rampaging through it."
Illus. Craig J Spearing
Card #120
Ainok GuideBuy, 1G, Common
Creature - Hound Scout [1/1]
When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

Illus. Lucas Graciano
Card #121
Ambush KrotiqBuy, 5G, Common
Creature - Insect [5/5]
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

The Abzan merchants soon discovered why this route was clear of dragons.
Illus. Filip Burburan
Card #122
Arashin War BeastBuy, 5GG, Uncommon
Creature - Beast [6/6]
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Eric Deschamps
Card #123
Archers of QarsiBuy, 3G, Common
Creature - Naga Archer [5/2]
Defender
Reach (This creature can block creatures with flying.)

"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."
—Goton, Qal Sisma shaman

Illus. Alejandro Mirabal
Card #124
Battlefront KrushokBuy, 4G, Uncommon
Creature - Beast [3/4]
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Krushoks clear debris from fertile fields, fallow fields, and battlefields.
Illus. Steve Prescott
Card #125
Cached DefensesBuy, 2G, Uncommon
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
Illus. Zack Stella
Card #126
Destructor DragonBuy, 4GG, Uncommon
Creature - Dragon [4/4]
Flying
When Destructor Dragon dies, destroy target noncreature permanent.

After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
Illus. Peter Mohrbacher
Card #127
Feral KrushokBuy, 4G, Common
Creature - Beast [5/4]
In a stunning act of diplomacy, Yasova Dragonclaw ceded a portion of Temur lands to the Sultai. Her clan protested until they saw she had given the Sultai the breeding grounds of the krushoks. They hadn't realized she had a sense of humor.
Illus. Kev Walker
Card #128
Formless NurturingBuy, 3G, Common
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. Cliff Childs
Card #129
Frontier MastodonBuy, 2G, Common
Creature - Elephant [3/2]
Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
Illus. Nils Hamm
Card #130
Frontier SiegeBuy, 3G, Rare
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G} to your mana pool.
• Dragons ��� Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Illus. James Ryman
Card #131
Fruit of the First TreeBuy, 3G, Uncommon
Enchantment - Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."
Illus. Ryan Yee
Card #132
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Dragons scorn the weak, even among their own kind.
Illus. Lars Grant-West
Card #133
Map the WastesBuy, 2G, Common
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Illus. Volkan Baga
Card #134
Return to the EarthBuy, 3G, Common
Instant
Destroy target artifact, enchantment, or creature with flying.

"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."
—Kassur, Sultai hunter

Illus. Mark Winters
Card #135
Ruthless InstinctsBuy, 2G, Uncommon
Instant
Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.

A single battle affects countless others.
Illus. Lius Lasahido
Card #136
Sandsteppe MastodonBuy, 5GG, Rare
Creature - Elephant [5/5]
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)

A mastodon's path always leads to an oasis.
Illus. James Zapata
Card #137
Shamanic RevelationBuy, 3GG, Rare
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.
Illus. Cynthia Sheppard
Card #138
Sudden ReclamationBuy, 3G, Uncommon
Instant
Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.

"There is no secret buried so deep that we will never find it."
—Kurtar, Sultai necromancer

Illus. Jack Wang
Card #139
Temur RunemarkBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has trample as long as you control a blue or red permanent.

Illus. Ryan Alexander Lee
Card #140
Temur SabertoothBuy, 2GG, Uncommon
Creature - Cat [4/3]
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.
Illus. Mike Sass
Card #141
Temur War ShamanBuy, 4GG, Rare
Creature - Human Shaman [4/5]
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Illus. Nils Hamm
Card #142
Warden of the First TreeBuy, G, Mythic
Creature - Human [1/1]
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Illus. Ryan Alexander Lee
Card #143
Whisperer of the WildsBuy, 1G, Common
Creature - Human Shaman [0/2]
{T}: Add {G} to your mana pool.
Ferocious — {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.
Illus. David Gaillet
Card #144
Whisperwood ElementalBuy, 3GG, Mythic
Creature - Elemental [4/4]
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Illus. Raymond Swanland
Card #145
WildcallBuy, XGG, Rare
Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

A howl on the wind hides many dangers.
Illus. Adam Paquette
Card #146
Winds of Qal SismaBuy, 1G, Uncommon
Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Illus. Howard Lyon
Card #147
Yasova DragonclawBuy, 2G, Rare
Creature - Human Warrior [4/2]
Trample
At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Illus. Winona Nelson
Card #148
Atarka, World RenderBuy, 5RG, Rare
Creature - Dragon [6/4]
Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.

"Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir."
—Yasova Dragonclaw

Illus. Karl Kopinski
Card #149
Cunning StrikeBuy, 3UR, Common
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player.
Draw a card.

"The opponent who blocks the path, becomes the path."
—Shu Yun, the Silent Tempest

Illus. Clint Cearley
Card #150
Dromoka, the EternalBuy, 3GW, Rare
Creature - Dragon [5/5]
Flying
Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"The bane of countless shattered weapons, each a failure to slay her."
—Daghatar the Adamant

Illus. Eric Deschamps
Card #151
Ethereal AmbushBuy, 3GU, Common
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

The energies of the Temur lands are readily unleashed upon intruders.
Illus. Lius Lasahido
Card #152
Grim ContestBuy, 1BG, Common
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

The invader hoped he could survive the beast's jaws and emerge through its rotting skin.
Illus. Phill Simmer
Card #153
Harsh SustenanceBuy, 1WB, Common
Instant
Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.

The Shifting Wastes provide refuge to those who know where to look for it.
Illus. Cynthia Sheppard
Card #154
Kolaghan, the Storm's FuryBuy, 3BR, Rare
Creature - Dragon [4/5]
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Illus. Jaime Jones
Card #155
Ojutai, Soul of WinterBuy, 5WU, Rare
Creature - Dragon [5/6]
Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

"When I battled Ojutai, I realized my learning had only begun."
—Shu Yun, the Silent Tempest

Illus. Chase Stone
Card #156
Silumgar, the Drifting DeathBuy, 4UB, Rare
Creature - Dragon [3/7]
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang

Illus. Steven Belledin
Card #157
War FlareBuy, 2RW, Common
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.

"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief

Illus. Karl Kopinski
Card #158
Goblin Boom KegBuy, 4, Uncommon
Artifact
At the beginning of your upkeep, sacrifice Goblin Boom Keg.
When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.

Dragonfire spawned many imitations. Some were more dramatic than others.
Illus. Viktor Titov
Card #159
Hero's BladeBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}

The best swords are forged with dragonfire.
Illus. Aaron Miller
Card #160
Hewed Stone RetainersBuy, 3, Uncommon
Artifact Creature - Golem [4/4]
Cast Hewed Stone Retainers only if you've cast another spell this turn.

"Their origins are shrouded in mystery. I believe they are the protectors of the lost secrets of our world."
—Jilaya, Temur whisperer

Illus. David Seguin
Card #161
Pilgrim of the FiresBuy, 7, Uncommon
Artifact Creature - Golem [6/4]
First strike, trample

The most skilled Jeskai artisans can craft imposing golems with such precision that they will last an eternity—the time believed necessary to master the Fires of the Jeskai Way.
Illus. Izzy
Card #162
Scroll of the MastersBuy, 2, Rare
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.

Illus. Lake Hurwitz
Card #163
Ugin's ConstructBuy, 4, Uncommon
Artifact Creature - Construct [4/5]
When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.

While trapping the Eldrazi on Zendikar, Ugin learned little from Sorin, but he gleaned the rudiments of lithomancy from Nahiri.
Illus. Peter Mohrbacher
Card #164
Bloodfell CavesBuy, 0, Common
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.

Illus. Adam Paquette
Card #165
Blossoming SandsBuy, 0, Common
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.

Illus. Sam Burley
Card #166
Crucible of the Spirit DragonBuy, 0, Rare
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Illus. Jung Park
Card #167
Dismal BackwaterBuy, 0, Common
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.

Illus. Sam Burley
Card #168
Jungle HollowBuy, 0, Common
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.

Illus. Eytan Zana
Card #169
Rugged HighlandsBuy, 0, Common
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.

Illus. Eytan Zana
Card #170
Scoured BarrensBuy, 0, Common
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B} to your mana pool.

Illus. Eytan Zana
Card #171
Swiftwater CliffsBuy, 0, Common
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.

Illus. Eytan Zana
Card #172
Thornwood FallsBuy, 0, Common
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.

Illus. Eytan Zana
Card #173
Tranquil CoveBuy, 0, Common
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.

Illus. John Avon
Card #174
Wind-Scarred CragBuy, 0, Common
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W} to your mana pool.

Illus. Eytan Zana
Card #175
PlainsBuy, 0, Unknown
Land - Plains
Illus. Noah Bradley
Card #176
PlainsBuy, 0, Unknown
Land - Plains
Illus. Sam Burley
Card #177
IslandBuy, 0, Unknown
Land - Island
Illus. Florian de Gesincourt
Card #178
IslandBuy, 0, Unknown
Land - Island
Illus. Titus Lunter
Card #179
SwampBuy, 0, Unknown
Land - Swamp
Illus. Sam Burley
Card #180
SwampBuy, 0, Unknown
Land - Swamp
Illus. Adam Paquette
Card #181
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #182
MountainBuy, 0, Unknown
Land - Mountain
Illus. Florian de Gesincourt
Card #183
ForestBuy, 0, Unknown
Land - Forest
Illus. Titus Lunter
Card #184
ForestBuy, 0, Unknown
Land - Forest
Illus. Adam Paquette
Card #185
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