Commander 2015 Spoiler (342 cards)

Bastion ProtectorBuy, 2W, Rare
Creature - Human Soldier [3/3]
Commander creatures you control get +2/+2 and have indestructible.

"As long as I stand, so will your cause."
Illus. Victor Adame Minguez
Card #1
Dawnbreak ReclaimerBuy, 4WW, Rare
Creature - Angel [5/5]
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Illus. Tyler Jacobson
Card #2
Grasp of FateBuy, 1WW, Rare
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Illus. Tomasz Jedruszek
Card #3
Herald of the HostBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Illus. Nils Hamm
Card #4
Kalemne's CaptainBuy, 3WW, Rare
Creature - Giant Soldier [5/5]
Vigilance
{5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

Illus. Tomasz Jedruszek
Card #5
Oreskos ExplorerBuy, 1W, Uncommon
Creature - Cat Scout [2/2]
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.

Illus. Winona Nelson
Card #6
Righteous ConfluenceBuy, 3WW, Rare
Sorcery
Choose three. You may choose the same mode more than once.
• Put a 2/2 white Knight creature token with vigilance onto the battlefield.
• Exile target enchantment.
• You gain 5 life.

Illus. Kieran Yanner
Card #7
Shielded by FaithBuy, 1WW, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.

Illus. David Palumbo
Card #8
ÆthersnatchBuy, 4UU, Rare
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

"You were saying?"
Illus. Aaron Miller
Card #9
Broodbirth ViperBuy, 4U, Uncommon
Creature - Snake [3/3]
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

Illus. Mathias Kollros
Card #10
GigantoplasmBuy, 3U, Rare
Creature - Shapeshifter [0/0]
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X."

"I appreciate things that exceed expectations."—Mizzix
Illus. Kev Walker
Card #11
Illusory AmbusherBuy, 4U, Uncommon
Creature - Cat Illusion [4/1]
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare."—Doriel, mentor of Mistral Isle
Illus. Steve Argyle
Card #12
Mirror MatchBuy, 4UU, Uncommon
Instant
Cast Mirror Match only during the declare blockers step.
For each creature attacking you or a planeswalker you control, put a token that's a copy of that creature onto the battlefield blocking that creature. Exile those tokens at end of combat.

Illus. Steve Prescott
Card #13
Mystic ConfluenceBuy, 3UU, Rare
Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.

Illus. Kieran Yanner
Card #14
Synthetic DestinyBuy, 4UU, Rare
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

To Jin-Gitaxias, perfection is not a goal, but a process.
Illus. Dave Kendall
Card #15
Banshee of the Dread ChoirBuy, 3BB, Uncommon
Creature - Spirit [4/4]
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Illus. Anthony Palumbo
Card #16
Corpse AugurBuy, 3B, Uncommon
Creature - Zombie Wizard [4/2]
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
Illus. Scott M. Fischer
Card #17
Daxos's TormentBuy, 3B, Rare
Enchantment
Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

The terrors of the Underworld travel alongside those who return to the mortal realm.
Illus. Jakub Kasper
Card #18
Deadly TempestBuy, 4BB, Rare
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.

When the winds blow out of the abyss, death is the only harvest.
Illus. Cliff Childs
Card #19
Dread SummonsBuy, XBB, Rare
Sorcery
Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

"Did you have a nice nap?"—Liliana Vess
Illus. Izzy
Card #20
Scourge of Nel TothBuy, 5BB, Rare
Creature - Zombie Dragon [6/6]
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.

"May all the cairns of Jund be toppled."—Meren of Clan Nel Toth
Illus. Mark Winters
Card #21
Thief of BloodBuy, 4BB, Uncommon
Creature - Vampire [1/1]
Flying
As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.

Her hunger will not be denied.
Illus. Cynthia Sheppard
Card #22
Wretched ConfluenceBuy, 3BB, Rare
Instant
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.

Illus. Kieran Yanner
Card #23
Awaken the Sky TyrantBuy, 3R, Rare
Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

Illus. Adam Paquette
Card #24
Dream PillagerBuy, 5RR, Rare
Creature - Dragon [4/4]
Flying
Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way.

Its wings shimmer with dreams absorbed from its enemies.
Illus. Min Yum
Card #25
Fiery ConfluenceBuy, 2RR, Rare
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.

Illus. Kieran Yanner
Card #26
Magus of the WheelBuy, 2R, Rare
Creature - Human Wizard [3/3]
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards.

"Fate is not as fixed as you might think."
Illus. Carl Frank
Card #27
Meteor BlastBuy, XRRR, Uncommon
Sorcery
Meteor Blast deals 4 damage to each of X target creatures and/or players.

"Behold astronomy's contribution to war."—Fennor Rhyl, starcaller
Illus. Mike Sass
Card #28
Mizzix's MasteryBuy, 3R, Rare
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Illus. Dan Scott
Card #29
Rite of the Raging StormBuy, 3RR, Uncommon
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Illus. Svetlin Velinov
Card #30
Warchief GiantBuy, 3RR, Uncommon
Creature - Giant Warrior [5/3]
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Illus. Slawomir Maniak
Card #31
ArachnogenesisBuy, 2G, Rare
Instant
Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Every movement is a summons—even your screams.
Illus. Johannes Voss
Card #32
Bloodspore ThrinaxBuy, 2GG, Rare
Creature - Lizard [2/2]
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

Illus. Ralph Horsley
Card #33
Caller of the PackBuy, 5GG, Uncommon
Creature - Beast [8/6]
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Illus. Ryan Yee
Card #34
Centaur VinecrasherBuy, 3G, Rare
Creature - Plant Centaur [1/1]
Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Illus. Robbie Trevino
Card #35
Ezuri's PredationBuy, 5GGG, Rare
Sorcery
For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

"Those who do not submit will be consumed."
Illus. Svetlin Velinov
Card #36
Great Oak GuardianBuy, 5G, Uncommon
Creature - Treefolk [4/5]
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.
Illus. Steven Belledin
Card #37
Pathbreaker IbexBuy, 4GG, Rare
Creature - Goat [3/3]
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

"My skills are wasted here."—Juruk, Kalonian tracker
Illus. Christopher Moeller
Card #38
SkullwinderBuy, 2G, Uncommon
Creature - Snake [1/3]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

Illus. James Paick
Card #39
Verdant ConfluenceBuy, 4GG, Rare
Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Illus. Kieran Yanner
Card #40
Anya, Merciless AngelBuy, 3RW, Mythic
Creature - Angel [4/4]
Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.
As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.

Illus. Alisa Lee
Card #41
Arjun, the Shifting FlameBuy, 4UR, Mythic
Creature - Sphinx Wizard [5/5]
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
Illus. Willian Murai
Card #42
Daxos the ReturnedBuy, 1WB, Mythic
Creature - Zombie Soldier [2/2]
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

Illus. Adam Paquette
Card #43
Ezuri, Claw of ProgressBuy, 2GU, Mythic
Creature - Elf Warrior [3/3]
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Illus. James Ryman
Card #44
Kalemne, Disciple of IroasBuy, 2RW, Mythic
Creature - Giant Soldier [3/3]
Double strike, vigilance
Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.
Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

Illus. Jason Chan
Card #45
Karlov of the Ghost CouncilBuy, WB, Mythic
Creature - Spirit Advisor [2/2]
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.

"Does Teysa think me blind to her scheming? Ambition runs in our family."
Illus. Volkan Baga
Card #46
Kaseto, Orochi ArchmageBuy, 1GU, Mythic
Creature - Snake Wizard [2/2]
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

"Our revered ancestor Seshiro gave us wisdom greater than poison and fangs."
Illus. Aaron Miller
Card #47
Mazirek, Kraul Death PriestBuy, 3BG, Mythic
Creature - Insect Shaman [2/2]
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.

The clicks and buzz of the undercity proclaim him the incarnation of decay.
Illus. Mathias Kollros
Card #48
Meren of Clan Nel TothBuy, 2BG, Mythic
Creature - Human Shaman [3/4]
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Illus. Mark Winters
Card #49
Mizzix of the IzmagnusBuy, 2UR, Mythic
Creature - Goblin Wizard [2/2]
Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.

Illus. Cliff Childs
Card #50
Blade of SelvesBuy, 2, Rare
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Equip {4}

Illus. Alan Pollack
Card #51
Sandstone OracleBuy, 7, Uncommon
Artifact Creature - Sphinx [4/4]
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Illus. Eric Deschamps
Card #52
ScytheclawBuy, 5, Rare
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}

Illus. James Paick
Card #53
Seal of the GuildpactBuy, 5, Rare
Artifact
As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."—Jace Beleren
Illus. Franz Vohwinkel
Card #54
Thought VesselBuy, 2, Common
Artifact
You have no maximum hand size.
{T}: Add {C} to your mana pool.

Infinite possibilities contained in a finite space.
Illus. rk post
Card #55
Command BeaconBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

"I gazed once into that light. Now it burns in my mind, forever denying me rest."—Riku of Two Reflections
Illus. Jonas De Ro
Card #56
Ajani's ChosenBuy, 2WW, Rare
Creature - Cat Soldier [3/3]
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."
Illus. Wayne Reynolds
Card #57
Angel of SerenityBuy, 4WWW, Mythic
Creature - Angel [5/6]
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Illus. Aleksi Briclot
Card #58
Arbiter of KnollridgeBuy, 6W, Rare
Creature - Giant Wizard [5/5]
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
Illus. Brandon Dorman
Card #59
Aura of SilenceBuy, 1WW, Uncommon
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.
Illus. D. Alexander Gregory
Card #60
Banishing LightBuy, 2W, Uncommon
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Illus. Willian Murai
Card #61
Cage of HandsBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.

Illus. Mark Tedin
Card #62
Celestial AncientBuy, 3WW, Rare
Creature - Elemental [3/3]
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."—Josuri
Illus. Mark Tedin
Card #63
Celestial ArchonBuy, 3WW, Rare
Enchantment Creature - Archon [4/4]
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.

Illus. Matt Stewart
Card #64
Crib SwapBuy, 2W, Uncommon
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Illus. Brandon Dorman
Card #65
Dawn to DuskBuy, 2WW, Uncommon
Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.

"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Illus. Robbie Trevino
Card #66
Dawnglare InvokerBuy, 2W, Common
Creature - Kor Wizard [2/1]
Flying
{8}: Tap all creatures target player controls.

"What we knew as Emeria, Ula, and Cosi were not divine beings at all, but a cruel trick, and a grave error."—The Invokers' Tales
Illus. Steve Argyle
Card #67
Dictate of HeliodBuy, 3WW, Rare
Enchantment
Flash
Creatures you control get +2/+2.

"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"—Polyxene the Doubter
Illus. Terese Nielsen
Card #68
Faith's FettersBuy, 3W, Common
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Illus. Brian Despain
Card #69
Ghostblade EidolonBuy, 2W, Uncommon
Enchantment Creature - Spirit [1/1]
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.

Illus. Ryan Yee
Card #70
Jareth, Leonine TitanBuy, 3WWW, Rare
Creature - Cat Giant [4/7]
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.
Illus. Daren Bader
Card #71
Karmic JusticeBuy, 2W, Rare
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Illus. Ray Lago
Card #72
Kor SanctifiersBuy, 2W, Common
Creature - Kor Cleric [2/3]
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

"Why keep such trinkets? They only add weight to your travels."
Illus. Dan Scott
Card #73
Marshal's AnthemBuy, 2WW, Rare
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Illus. Matt Stewart
Card #74
Mesa EnchantressBuy, 1WW, Rare
Creature - Human Druid [0/2]
Whenever you cast an enchantment spell, you may draw a card.

She shepherds mysteries and dust as others would a flock of sheep.
Illus. Randy Gallegos
Card #75
Monk IdealistBuy, 2W, Uncommon
Creature - Human Monk Cleric [2/2]
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."
Illus. Daren Bader
Card #76
Open the VaultsBuy, 4WW, Rare
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.
Illus. Brian Despain
Card #77
Orim's ThunderBuy, 2W, Common
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.

Illus. Carl Critchlow
Card #78
Seal of CleansingBuy, 1W, Common
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."—Seal inscription
Illus. Christopher Moeller
Card #79
Sigil of the Empty ThroneBuy, 3WW, Rare
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

When Asha left Bant, she ensured that the world would have protection and order in her absence.
Illus. Cyril Van Der Haegen
Card #80
Silent SentinelBuy, 5WW, Rare
Creature - Archon [4/6]
Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

It serves a justice higher than the whims of the gods.
Illus. Slawomir Maniak
Card #81
Sun TitanBuy, 4WW, Mythic
Creature - Giant [6/6]
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.
Illus. Todd Lockwood
Card #82
Victory's HeraldBuy, 3WWW, Rare
Creature - Angel [4/4]
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.

The corruption stirred the heavens above, awaking a shining champion.
Illus. rk post
Card #83
Vow of DutyBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.

"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."—Kaalia of the Vast
Illus. Wayne Reynolds
Card #84
ÆtherizeBuy, 3U, Uncommon
Instant
Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Illus. Ryan Barger
Card #85
Bident of ThassaBuy, 2UU, Rare
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.
Illus. Yeong-Hao Han
Card #86
Blatant ThieveryBuy, 4UUU, Rare
Sorcery
For each opponent, gain control of target permanent that player controls.

"I'll leave subtlety to the rich."
Illus. Ron Spencer
Card #87
Blue Sun's ZenithBuy, XUUU, Rare
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."—Pelyus, vedalken ordinar
Illus. Izzy
Card #88
BlustersquallBuy, U, Uncommon
Instant
Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Weather is more predictable than the Izzet.
Illus. Willian Murai
Card #89
BrainstormBuy, U, Common
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Illus. Willian Murai
Card #90
Day of the DragonsBuy, 4UUU, Rare
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Illus. Matthew D. Wilson
Card #91
DominateBuy, X1UU, Uncommon
Instant
Gain control of target creature with converted mana cost X or less.

"I've come to reclaim what is mine. And you, Greven, are mine."—Volrath
Illus. Scott Hampton
Card #92
Echoing TruthBuy, 1U, Common
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

A single lie unleashes a tide of disbelief.
Illus. Greg Staples
Card #93
Fact or FictionBuy, 3U, Uncommon
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

"Try to pretend like you understand what's important."
Illus. Matt Cavotta
Card #94
Jace's ArchivistBuy, 1UU, Rare
Creature - Vedalken Wizard [2/2]
{U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."
Illus. James Ryman
Card #95
Lone RevenantBuy, 3UU, Rare
Creature - Spirit [4/4]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Illus. Jaime Jones
Card #96
MulldrifterBuy, 4U, Uncommon
Creature - Elemental [2/2]
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Eric Fortune
Card #97
Mystic RetrievalBuy, 3U, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Scott Chou
Card #98
Ninja of the Deep HoursBuy, 3U, Common
Creature - Human Ninja [2/2]
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Illus. Dan Scott
Card #99
PlaxmantaBuy, 1U, Uncommon
Creature - Beast [2/2]
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.

Illus. Alan Pollack
Card #100
PreordainBuy, U, Common
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Svetlin Velinov
Card #101
Rapid HybridizationBuy, U, Uncommon
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.

"We've merged your life essence with that of several creatures at once. You're welcome."—Speaker Trifon
Illus. Jack Wang
Card #102
Reins of PowerBuy, 2UU, Rare
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Illus. Colin MacNeil
Card #103
RepealBuy, XU, Common
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

"Your deed cannot be undone. You, however, can be."—Agosto, Azorius imperator
Illus. Anthony Palumbo
Card #104
Rite of ReplicationBuy, 2UU, Rare
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.

Illus. Matt Cavotta
Card #105
SleepBuy, 2UU, Uncommon
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."—Garild, merfolk mage
Illus. Chris Rahn
Card #106
Stolen GoodsBuy, 3U, Rare
Sorcery
Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.

Illus. Anthony Francisco
Card #107
Stroke of GeniusBuy, X2U, Rare
Instant
Target player draws X cards.

After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
Illus. Stephen Daniele
Card #108
Talrand, Sky SummonerBuy, 2UU, Rare
Creature - Merfolk Wizard [2/2]
Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
Illus. Svetlin Velinov
Card #109
Thought ReflectionBuy, 4UUU, Rare
Enchantment
If you would draw a card, draw two cards instead.

Knowledge fills the mind of a fool and opens the mind of the sage.
Illus. Terese Nielsen & Ron Spencer
Card #110
WindfallBuy, 2U, Uncommon
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

"To fill your mind with knowledge, we must start by emptying it."—Barrin, master wizard
Illus. Pete Venters
Card #111
Altar's ReapBuy, 1B, Common
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.

"Don't worry, your death will be as informative as possible."—Gorghul, augur of skulls
Illus. Donato Giancola
Card #112
Ambition's CostBuy, 3B, Uncommon
Sorcery
You draw three cards and you lose 3 life.

The waters of wisdom are as dust in the mouth of one who thirsts for power.
Illus. Junko Taguchi
Card #113
Ancient CravingBuy, 3B, Rare
Sorcery
You draw three cards and you lose 3 life.

Knowledge demands sacrifice.
Illus. Rob Alexander
Card #114
Barter in BloodBuy, 2BB, Uncommon
Sorcery
Each player sacrifices two creatures.

"We must all make sacrifices for the good of Innistrad."—Sorin Markov
Illus. Eric Deschamps
Card #115
Black MarketBuy, 3BB, Rare
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.

Illus. Jeff Easley
Card #116
Blood BairnBuy, 2B, Common
Creature - Vampire [2/2]
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

The travelers were warned to watch out for children on the road.
Illus. Ryan Yee
Card #117
Butcher of MalakirBuy, 5BB, Rare
Creature - Vampire Warrior [5/4]
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.
Illus. Jason Chan
Card #118
Champion of Stray SoulsBuy, 4BB, Mythic
Creature - Skeleton Warrior [4/4]
{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
{5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard.

Illus. Aleksi Briclot
Card #119
Diabolic ServitudeBuy, 3B, Uncommon
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Illus. Scott M. Fischer
Card #120
Doomwake GiantBuy, 4B, Rare
Enchantment Creature - Giant [4/6]
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.
Illus. Kev Walker
Card #121
Dreadbringer LampadsBuy, 4B, Common
Enchantment Creature - Nymph [4/2]
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Illus. Willian Murai
Card #122
Eater of HopeBuy, 5BB, Rare
Creature - Demon [6/4]
Flying
{B}, Sacrifice another creature: Regenerate Eater of Hope.
{2}{B}, Sacrifice two other creatures: Destroy target creature.

Gods can be appeased. Demons, however . . .
Illus. Peter Mohrbacher
Card #123
Extractor DemonBuy, 4BB, Rare
Creature - Demon [5/5]
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Carl Critchlow
Card #124
Fallen IdealBuy, 2B, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Illus. Anson Maddocks
Card #125
Fate UnravelerBuy, 3B, Rare
Enchantment Creature - Hag [3/4]
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

"Never forget that the life you've built can be undone by a single loose thread."—Perisophia the philosopher
Illus. David Palumbo
Card #126
GildBuy, 3B, Rare
Sorcery
Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."

Merchants of the Underworld trade in coins of clay. Gold serves another purpose.
Illus. Richard Wright
Card #127
Grave PerilBuy, 1B, Common
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.

"Sometimes the grave does not wait for death before relishing its feast of flesh and bones."—Ezrith, druid of the Dark Hours
Illus. Daarken
Card #128
NighthowlerBuy, 1BB, Rare
Enchantment Creature - Horror [0/0]
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Illus. Nils Hamm
Card #129
Phyrexian ArenaBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.
Illus. Carl Critchlow
Card #130
Phyrexian PlaguelordBuy, 3BB, Rare
Creature - Carrier [4/4]
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.

"The final stage of the illness: delirium, convulsions, and death."—Phyrexian progress notes
Illus. Kev Walker
Card #131
Phyrexian RagerBuy, 2B, Common
Creature - Horror [2/2]
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."—Sheoldred, Whispering One
Illus. Stephan Martiniere
Card #132
Phyrexian ReclamationBuy, B, Uncommon
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Death is no excuse to stop working.
Illus. rk post
Card #133
Rise from the GraveBuy, 4B, Uncommon
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."—Liliana Vess
Illus. Vance Kovacs
Card #134
Seal of DoomBuy, 2B, Common
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."—Szadek
Illus. Ralph Horsley
Card #135
Sever the BloodlineBuy, 3B, Rare
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Clint Cearley
Card #136
ShriekmawBuy, 4B, Uncommon
Creature - Elemental [3/2]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Steve Prescott
Card #137
Underworld ConnectionsBuy, 1BB, Rare
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."

If you're looking for it, it's available. The question is how much you're willing to pay.
Illus. Yeong-Hao Han
Card #138
VictimizeBuy, 2B, Uncommon
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."—Zul Ashur, lich lord
Illus. Craig J Spearing
Card #139
Vow of MaliceBuy, 2B, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Illus. Jesper Ejsing
Card #140
Act of AggressionBuy, 3R/PR/P, Uncommon
Instant
({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Illus. Whit Brachna
Card #141
Borderland BehemothBuy, 5RR, Rare
Creature - Giant Warrior [4/4]
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.

Giants share nothing but their fury.
Illus. Jesper Ejsing
Card #142
Breath of DarigaazBuy, 1R, Uncommon
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Illus. Greg & Tim Hildebrandt
Card #143
Chain ReactionBuy, 2RR, Rare
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."—Nundari, Sea Gate militia captain
Illus. Trevor Claxton
Card #144
Charmbreaker DevilsBuy, 5R, Rare
Creature - Devil [4/4]
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Illus. Dan Scott
Card #145
Comet StormBuy, XRR, Mythic
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Illus. Jung Park
Card #146
Curse of the Nightly HuntBuy, 2R, Uncommon
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls attack each turn if able.

When the moon rises and the bloodlust takes hold, nothing matters but the kill.
Illus. Daarken
Card #147
Desolation GiantBuy, 2RR, Rare
Creature - Giant [3/3]
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Illus. Alan Pollack
Card #148
Desperate RavingsBuy, 1R, Uncommon
Instant
Draw two cards, then discard a card at random.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.
Illus. John Stanko
Card #149
Disaster RadiusBuy, 5RR, Rare
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.

Illus. James Paick
Card #150
Dragon MageBuy, 5RR, Rare
Creature - Dragon Wizard [5/5]
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."
Illus. Matthew D. Wilson
Card #151
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each creature without flying and each player.

They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Illus. Adrian Smith
Card #152
Faithless LootingBuy, R, Common
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"
Illus. Gabor Szikszai
Card #153
Fall of the HammerBuy, 1R, Common
Instant
Target creature you control deals damage equal to its power to another target creature.

It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.
Illus. Adam Paquette
Card #154
Fumiko the LowbloodBuy, 2RR, Rare
Creature - Human Samurai [3/2]
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.

Illus. Michael Sutfin
Card #155
Hamletback GoliathBuy, 6R, Rare
Creature - Giant Warrior [6/6]
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."—Gaddock Teeg
Illus. Paolo Parente & Brian Snõddy
Card #156
Hammerfist GiantBuy, 4RR, Rare
Creature - Giant Warrior [5/4]
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."—Belko, owner of Titan's Keg tavern
Illus. Carl Critchlow
Card #157
HostilityBuy, 3RRR, Rare
Creature - Elemental Incarnation [6/6]
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

Illus. Omar Rayyan
Card #158
Hunted DragonBuy, 3RR, Rare
Creature - Dragon [6/6]
Flying, haste
When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield.

The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
Illus. Mark Zug
Card #159
Inferno TitanBuy, 4RR, Mythic
Creature - Giant [6/6]
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Illus. Kev Walker
Card #160
Magma GiantBuy, 5RR, Rare
Creature - Giant [5/5]
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.

Its open mouth is a furnace blast that blisters the skin. Its smoking fists are meteors that split the earth.
Illus. Nottsuo
Card #161
MagmaquakeBuy, XRR, Rare
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.

"Where will you run when I punish you with the very ground you flee on?"—Nicol Bolas
Illus. Gabor Szikszai
Card #162
Mizzium MortarsBuy, 1R, Rare
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Illus. Noah Bradley
Card #163
Stinkdrinker DaredevilBuy, 2R, Common
Creature - Goblin Rogue [1/3]
Giant spells you cast cost {2} less to cast.

Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
Illus. Pete Venters
Card #164
Stoneshock GiantBuy, 3RR, Uncommon
Creature - Giant [5/4]
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

Illus. Lars Grant-West
Card #165
Sunrise SovereignBuy, 5R, Rare
Creature - Giant Warrior [5/5]
Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
Illus. William O'Connor
Card #166
Taurean MaulerBuy, 2R, Rare
Creature - Shapeshifter [2/2]
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo
Card #167
Thundercloud ShamanBuy, 3RR, Uncommon
Creature - Giant Shaman [4/4]
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.
Illus. Greg Staples
Card #168
Urza's RageBuy, 2R, Rare
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.

Illus. Jim Murray
Card #169
VandalblastBuy, R, Uncommon
Sorcery
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Beauty is in the eye of the exploder.
Illus. Seb McKinnon
Card #170
Warstorm SurgeBuy, 5R, Rare
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Illus. Raymond Swanland
Card #171
Word of SeizingBuy, 3RR, Rare
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"
Illus. Vance Kovacs
Card #172
Acidic SlimeBuy, 3GG, Uncommon
Creature - Ooze [2/2]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Illus. Karl Kopinski
Card #173
Arbor ColossusBuy, 2GGG, Rare
Creature - Giant [6/6]
Reach
{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Illus. Jaime Jones
Card #174
Bane of ProgressBuy, 4GG, Rare
Creature - Elemental [2/2]
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.
Illus. Lars Grant-West
Card #175
Beastmaster AscensionBuy, 2G, Rare
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illus. Alex Horley-Orlandelli
Card #176
Caller of the ClawBuy, 2G, Rare
Creature - Elf [2/2]
Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.

Illus. Matt Cavotta
Card #177
Chameleon ColossusBuy, 2GG, Rare
Creature - Shapeshifter [4/4]
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Illus. Darrell Riche
Card #178
CloudthresherBuy, 2GGGG, Rare
Creature - Elemental [7/7]
Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Christopher Moeller
Card #179
Cobra TrapBuy, 4GG, Uncommon
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.

Illus. Scott Chou
Card #180
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.
Illus. Noah Bradley
Card #181
Elvish VisionaryBuy, 1G, Common
Creature - Elf Shaman [1/1]
When Elvish Visionary enters the battlefield, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
Illus. D. Alexander Gregory
Card #182
Eternal WitnessBuy, 1GG, Uncommon
Creature - Human Shaman [2/1]
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.
Illus. Terese Nielsen
Card #183
Experiment OneBuy, G, Uncommon
Creature - Human Ooze [1/1]
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Illus. Chase Stone
Card #184
Forgotten AncientBuy, 3G, Rare
Creature - Elemental [0/3]
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.
Illus. Mark Tedin
Card #185
Indrik StomphowlerBuy, 4G, Uncommon
Creature - Beast [4/4]
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."—Simic research notes
Illus. Carl Critchlow
Card #186
Kessig CagebreakersBuy, 4G, Rare
Creature - Human Rogue [3/4]
Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

"They put bars on these noble beasts and then wonder why werewolves target our towns."
Illus. Wayne England
Card #187
Kodama's ReachBuy, 2G, Common
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

"The land grows only where the kami will it."—Dosan the Falling Leaf
Illus. Heather Hudson
Card #188
Krosan GripBuy, 2G, Uncommon
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."—Zyd, Kamahlite druid
Illus. Zoltan Boros & Gabor Szikszai
Card #189
Loaming ShamanBuy, 2G, Rare
Creature - Centaur Shaman [3/2]
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.

His work determines who is remembered and who feeds the worms.
Illus. Carl Critchlow
Card #190
MulchBuy, 1G, Common
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

The land knows no difference between the graves of commoners and nobles.
Illus. Christopher Moeller
Card #191
MycolothBuy, 3GG, Rare
Creature - Fungus [4/4]
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.

Illus. Raymond Swanland
Card #192
Noble QuarryBuy, 2G, Uncommon
Enchantment Creature - Unicorn [1/1]
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
All creatures able to block Noble Quarry or enchanted creature do so.
Enchanted creature gets +1/+1.

Illus. Michael C. Hayes
Card #193
Ohran ViperBuy, 1GG, Rare
Creature - Snake [1/3]
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.

The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
Illus. Kev Walker
Card #194
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.
Illus. Carl Critchlow
Card #195
Overwhelming StampedeBuy, 3GG, Rare
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Illus. Steven Belledin
Card #196
Patagia ViperBuy, 3G, Uncommon
Creature - Snake [2/1]
Flying
When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.

Illus. Christopher Moeller
Card #197
Primal GrowthBuy, 2G, Common
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

Illus. rk post
Card #198
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.
Illus. Steven Belledin
Card #199
Sakura-Tribe ElderBuy, 1G, Common
Creature - Snake Shaman [1/1]
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Illus. Carl Critchlow
Card #200
Satyr WayfinderBuy, 1G, Common
Creature - Satyr [1/1]
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.
Illus. Steve Prescott
Card #201
Spider SpawningBuy, 4G, Uncommon
Sorcery
Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Daniel Ljunggren
Card #202
Stingerfling SpiderBuy, 4G, Uncommon
Creature - Spider [2/5]
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
Illus. Dave Allsop
Card #203
TerastodonBuy, 6GG, Rare
Creature - Elephant [9/9]
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.

Illus. Lars Grant-West
Card #204
Thelonite HermitBuy, 3G, Rare
Creature - Elf Shaman [1/1]
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.

Illus. Chippy
Card #205
Tribute to the WildBuy, 1G, Uncommon
Instant
Each opponent sacrifices an artifact or enchantment.

"You may enter, but leave those lifeless things of your world behind."—Modruni, maro-sorcerer
Illus. Hideaki Takamura
Card #206
Verdant ForceBuy, 5GGG, Rare
Creature - Elemental [7/7]
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
Illus. DiTerlizzi
Card #207
Viridian EmissaryBuy, 1G, Common
Creature - Elf Scout [2/1]
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Illus. Matt Stewart
Card #208
Viridian ShamanBuy, 2G, Uncommon
Creature - Elf Shaman [2/2]
When Viridian Shaman enters the battlefield, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
Illus. Scott M. Fischer
Card #209
Viridian ZealotBuy, GG, Rare
Creature - Elf Warrior [2/1]
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

"I will fight only the way nature intended—and nature intended us to win."
Illus. Kev Walker
Card #210
Wall of BlossomsBuy, 1G, Uncommon
Creature - Plant Wall [0/4]
Defender
When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.
Illus. Heather Hudson
Card #211
Wood ElvesBuy, 2G, Common
Creature - Elf Scout [1/1]
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.
Illus. Christopher Moeller
Card #212
Coiling OracleBuy, GU, Common
Creature - Snake Elf Druid [1/1]
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
Illus. Mark Zug
Card #213
CounterfluxBuy, UUR, Rare
Instant
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Illus. Scott M. Fischer
Card #214
Death GraspBuy, XWB, Rare
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.

Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
Illus. Raymond Swanland
Card #215
Epic ExperimentBuy, XUR, Mythic
Sorcery
Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Illus. Dan Scott
Card #216
Etherium-Horn SorcererBuy, 4UR, Rare
Artifact Creature - Minotaur Wizard [3/6]
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Illus. Franz Vohwinkel
Card #217
Firemind's ForesightBuy, 5UR, Rare
Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.

Illus. Dan Scott
Card #218
Gisela, Blade of GoldnightBuy, 4RWW, Mythic
Creature - Angel [5/5]
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Illus. Jason Chan
Card #219
Goblin ElectromancerBuy, UR, Common
Creature - Goblin Wizard [2/2]
Instant and sorcery spells you cast cost {1} less to cast.

When asked how much power is required, Izzet mages always answer "more."
Illus. Svetlin Velinov
Card #220
Golgari CharmBuy, BG, Uncommon
Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.

"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."—Jarad
Illus. Zoltan Boros
Card #221
Grisly SalvageBuy, BG, Common
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

To the Golgari, anything buried is treasure.
Illus. Dave Kendall
Card #222
Jarad, Golgari Lich LordBuy, BBGG, Mythic
Creature - Zombie Elf [2/2]
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

Illus. Eric Deschamps
Card #223
Korozda GuildmageBuy, BG, Uncommon
Creature - Elf Shaman [2/2]
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.

Illus. Ryan Pancoast
Card #224
Lorescale CoatlBuy, 1GU, Uncommon
Creature - Snake [2/2]
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales."—Ranalus, vedalken heretic
Illus. Greg Staples
Card #225
Lotleth TrollBuy, BG, Rare
Creature - Zombie Troll [2/1]
Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
{B}: Regenerate Lotleth Troll.

He lurks in the undercity, eager for the corpse haulers to unload their rotting cargo.
Illus. Vincent Proce
Card #226
Melek, Izzet ParagonBuy, 4UR, Rare
Creature - Weird Wizard [2/4]
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Illus. Jason Chan
Card #227
Mystic SnakeBuy, 1GUU, Rare
Creature - Snake [2/2]
Flash
When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.
Illus. Daren Bader
Card #228
Necromancer's CovenantBuy, 3WBB, Rare
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.

Illus. Thomas M. Baxa
Card #229
Prime Speaker ZeganaBuy, 2GGUU, Mythic
Creature - Merfolk Wizard [1/1]
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

Illus. Willian Murai
Card #230
Prophetic BoltBuy, 3UR, Rare
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Illus. Slawomir Maniak
Card #231
PutrefyBuy, 1BG, Uncommon
Instant
Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."—Cevraya, Golgari shaman
Illus. Igor Kieryluk
Card #232
Steam AuguryBuy, 2UR, Rare
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Keranos is a fickle god, delivering punishment as readily as prophecy.
Illus. Dave Kendall
Card #233
Teysa, Envoy of GhostsBuy, 5WB, Rare
Creature - Human Advisor [4/4]
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Illus. Karla Ortiz
Card #234
Treasury ThrullBuy, 4WB, Rare
Creature - Thrull [4/4]
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.

Illus. Mark Zug
Card #235
Trygon PredatorBuy, 1GU, Uncommon
Creature - Beast [2/3]
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
Illus. Jack Wang
Card #236
Underworld CoinsmithBuy, WB, Uncommon
Enchantment Creature - Human Cleric [2/2]
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
{W}{B}, Pay 1 life: Each opponent loses 1 life.

Coins of the Underworld are shaped from clay funerary masks.
Illus. Mark Winters
Card #237
Vulturous ZombieBuy, 3BG, Rare
Creature - Plant Zombie [3/3]
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things."—Ezoc, Golgari rot farmer
Illus. Greg Staples
Card #238
Biomantic MasteryBuy, 4G/UG/UG/U, Rare
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge."—Momir Vig, Biomancy, vol. I
Illus. Dan Scott
Card #239
Call the SkybreakerBuy, 5U/RU/R, Rare
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.
Illus. Randy Gallegos
Card #240
Cold-Eyed SelkieBuy, 1G/UG/U, Rare
Creature - Merfolk Rogue [1/1]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

She follows the old tributaries built when merrows still shaped the tides.
Illus. Jaime Jones
Card #241
SnakeformBuy, 2G/U, Common
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.

Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Illus. Jim Nelson
Card #242
Wistful SelkieBuy, G/UG/UG/U, Uncommon
Creature - Merfolk Wizard [2/2]
When Wistful Selkie enters the battlefield, draw a card.

Selkies call to a sea they never swam, in a tongue they never spoke, with a song they never learned.
Illus. Mark Tedin
Card #243
Basalt MonolithBuy, 3, Uncommon
Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C} to your mana pool.
{3}: Untap Basalt Monolith.

Illus. Yeong-Hao Han
Card #244
BonehoardBuy, 4, Rare
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}

Illus. Chippy
Card #245
Boros CluestoneBuy, 3, Common
Artifact
{T}: Add {R} or {W} to your mana pool.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."—Cluestone inscription
Illus. Raoul Vitale
Card #246
Boros SignetBuy, 2, Common
Artifact
{1}, {T}: Add {R}{W} to your mana pool.

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."—Agrus Kos
Illus. Mike Sass
Card #247
Burnished HartBuy, 3, Uncommon
Artifact Creature - Elk [2/2]
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Forged by divine hands to wander mortal realms.
Illus. Yeong-Hao Han
Card #248
Coldsteel HeartBuy, 2, Uncommon
Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.

The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Illus. Mark Romanoski
Card #249
Crystal ChimesBuy, 3, Uncommon
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
Illus. Donato Giancola
Card #250
Darksteel IngotBuy, 3, Uncommon
Artifact
Indestructible
{T}: Add one mana of any color to your mana pool.

"It reflects the purity of Mirrodin-that-was."—Koth of the Hammer
Illus. Martina Pilcerova
Card #251
Dreamstone HedronBuy, 6, Uncommon
Artifact
{T}: Add {C}{C}{C} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Illus. Eric Deschamps
Card #252
Eldrazi MonumentBuy, 5, Mythic
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

"Gods don't die. They merely slumber."—Ayli, Kamsa cleric
Illus. Mark Tedin
Card #253
Fellwar StoneBuy, 2, Uncommon
Artifact
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"—Mairsil, the Pretender
Illus. John Avon
Card #254
Golgari SignetBuy, 2, Common
Artifact
{1}, {T}: Add {B}{G} to your mana pool.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Illus. Raoul Vitale
Card #255
Izzet SignetBuy, 2, Common
Artifact
{1}, {T}: Add {U}{R} to your mana pool.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Raoul Vitale
Card #256
Lightning GreavesBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Illus. Jeremy Jarvis
Card #257
Loxodon WarhammerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."—Melira
Illus. Jeremy Jarvis
Card #258
Mind StoneBuy, 2, Uncommon
Artifact
{T}: Add {C} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?"—Jhoira, master artificer
Illus. Adam Rex
Card #259
Orochi HatcheryBuy, XX, Rare
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.

Illus. Alex Horley-Orlandelli
Card #260
Orzhov CluestoneBuy, 3, Common
Artifact
{T}: Add {W} or {B} to your mana pool.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.

A symbol of power and wealth, the only commodities that matter to the Orzhov.
Illus. Raoul Vitale
Card #261
Orzhov SignetBuy, 2, Common
Artifact
{1}, {T}: Add {W}{B} to your mana pool.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Illus. Martina Pilcerova
Card #262
Psychosis CrawlerBuy, 5, Rare
Artifact Creature - Horror [*/*]
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."—Rhmir, Hand of the Augur
Illus. Stephan Martiniere
Card #263
Seer's SundialBuy, 4, Rare
Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Illus. Franz Vohwinkel
Card #264
Simic KeyruneBuy, 3, Uncommon
Artifact
{T}: Add {G} or {U} to your mana pool.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Illus. Daniel Ljunggren
Card #265
Simic SignetBuy, 2, Common
Artifact
{1}, {T}: Add {G}{U} to your mana pool.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Illus. Mike Sass
Card #266
SkullclampBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}

The mind is a beautiful bounty encased in an annoying bone container.
Illus. Daniel Ljunggren
Card #267
Sol RingBuy, 1, Uncommon
Artifact
{T}: Add {C}{C} to your mana pool.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Illus. Mike Bierek
Card #268
Solemn SimulacrumBuy, 4, Rare
Artifact Creature - Golem [2/2]
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Illus. Dan Scott
Card #269
Staff of NinBuy, 6, Rare
Artifact
At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to target creature or player.

"I have attuned the staff to your screams so that only I may benefit from your pain."—Volux, disciple of Nin
Illus. Dan Scott
Card #270
Swiftfoot BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."—Kenjek, captain of the Thousand Swords
Illus. Svetlin Velinov
Card #271
Sword of VengeanceBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}

When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Illus. Dan Scott
Card #272
Urza's IncubatorBuy, 3, Rare
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.

"Stop thinking like an artificer, Urza, and start thinking like a father!"—Rayne, chancellor of the Tolarian Academy
Illus. Pete Venters
Card #273
Wayfarer's BaubleBuy, 1, Common
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Illus. Darrell Riche
Card #274
Worn PowerstoneBuy, 3, Uncommon
Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C} to your mana pool.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Illus. Henry G. Higgenbotham
Card #275
Ancient AmphitheaterBuy, 0, Rare
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
Illus. Rob Alexander
Card #276
Barren MoorBuy, 0, Common
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #277
Blasted LandscapeBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Ciruelo
Card #278
Boros GarrisonBuy, 0, Common
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.

Illus. John Avon
Card #279
Boros GuildgateBuy, 0, Common
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Illus. Noah Bradley
Card #280
Command TowerBuy, 0, Common
Land
{T}: Add to your mana pool one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.
Illus. Ryan Yee
Card #281
Drifting MeadowBuy, 0, Common
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Jonas De Ro
Card #282
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #283
Forgotten CaveBuy, 0, Common
Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)

Illus. Noah Bradley
Card #284
Ghost QuarterBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.

Deserted, but not uninhabited.
Illus. Peter Mohrbacher
Card #285
Golgari GuildgateBuy, 0, Common
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
Illus. Eytan Zana
Card #286
Golgari Rot FarmBuy, 0, Common
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.

Illus. John Avon
Card #287
Grim BackwoodsBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

"I love what they've done with the place."—Liliana Vess
Illus. Vincent Proce
Card #288
High MarketBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.
Illus. Carl Critchlow
Card #289
Izzet BoilerworksBuy, 0, Common
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.

Illus. John Avon
Card #290
Izzet GuildgateBuy, 0, Common
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.

Enter those with the vision to create and the daring to release their creations.
Illus. Noah Bradley
Card #291
Jungle HollowBuy, 0, Common
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.

Illus. Eytan Zana
Card #292
Llanowar RebornBuy, 0, Uncommon
Land
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)

Illus. Philip Straub
Card #293
Mosswort BridgeBuy, 0, Rare
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Illus. Jeremy Jarvis
Card #294
New BenaliaBuy, 0, Uncommon
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.

Illus. Richard Wright
Card #295
Novijen, Heart of ProgressBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.

"The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness."—Momir Vig
Illus. Martina Pilcerova
Card #296
Oran-Rief, the VastwoodBuy, 0, Rare
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

Illus. Mike Bierek
Card #297
Orzhov BasilicaBuy, 0, Common
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.

Illus. John Avon
Card #298
Orzhov GuildgateBuy, 0, Common
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.

Enter to find wealth, security, and eternal life . . . for just a small price up front.
Illus. John Avon
Card #299
Polluted MireBuy, 0, Common
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Stephen Daniele
Card #300
Reliquary TowerBuy, 0, Uncommon
Land
You have no maximum hand size.
{T}: Add {C} to your mana pool.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Illus. Jesper Ejsing
Card #301
Rogue's PassageBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Illus. Christine Choi
Card #302
Scoured BarrensBuy, 0, Common
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B} to your mana pool.

Illus. Eytan Zana
Card #303
Secluded SteppeBuy, 0, Common
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)

Illus. Heather Hudson
Card #304
Simic Growth ChamberBuy, 0, Common
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.

Illus. John Avon
Card #305
Simic GuildgateBuy, 0, Common
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.

Enter and comprehend the perfection of orchestrated life.
Illus. Svetlin Velinov
Card #306
Slippery KarstBuy, 0, Common
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Stephen Daniele
Card #307
Smoldering CraterBuy, 0, Common
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Mark Tedin
Card #308
Spinerock KnollBuy, 0, Rare
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Illus. Steve Prescott
Card #309
Swiftwater CliffsBuy, 0, Common
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.

Illus. Eytan Zana
Card #310
Tainted FieldBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

Illus. Don Hazeltine
Card #311
Tainted WoodBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.

Illus. Rob Alexander
Card #312
Temple of the False GodBuy, 0, Uncommon
Land
{T}: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.
Illus. Brian Snõddy
Card #313
Terramorphic ExpanseBuy, 0, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Illus. Dan Scott
Card #314
Thornwood FallsBuy, 0, Common
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.

Illus. Eytan Zana
Card #315
Vivid CragBuy, 0, Uncommon
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Illus. Martina Pilcerova
Card #316
Vivid CreekBuy, 0, Uncommon
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Illus. Fred Fields
Card #317
Vivid GroveBuy, 0, Uncommon
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Illus. Howard Lyon
Card #318
Vivid MarshBuy, 0, Uncommon
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Illus. John Avon
Card #319
Vivid MeadowBuy, 0, Uncommon
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Illus. Rob Alexander
Card #320
Wind-Scarred CragBuy, 0, Common
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W} to your mana pool.

Illus. Eytan Zana
Card #321
Zoetic CavernBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.
Illus. Lars Grant-West
Card #322
PlainsBuy, 0, Unknown
Land - Plains
Illus. John Avon
Card #323
PlainsBuy, 0, Unknown
Land - Plains
Illus. Nils Hamm
Card #324
PlainsBuy, 0, Unknown
Land - Plains
Illus. Howard Lyon
Card #325
PlainsBuy, 0, Unknown
Land - Plains
Illus. Andreas Rocha
Card #326
IslandBuy, 0, Unknown
Land - Island
Illus. Cliff Childs
Card #327
IslandBuy, 0, Unknown
Land - Island
Illus. Florian de Gesincourt
Card #328
IslandBuy, 0, Unknown
Land - Island
Illus. Peter Mohrbacher
Card #329
IslandBuy, 0, Unknown
Land - Island
Illus. Andreas Rocha
Card #330
SwampBuy, 0, Unknown
Land - Swamp
Illus. John Avon
Card #331
SwampBuy, 0, Unknown
Land - Swamp
Illus. Cliff Childs
Card #332
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jonas De Ro
Card #333
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jung Park
Card #334
MountainBuy, 0, Unknown
Land - Mountain
Illus. Cliff Childs
Card #335
MountainBuy, 0, Unknown
Land - Mountain
Illus. Florian de Gesincourt
Card #336
MountainBuy, 0, Unknown
Land - Mountain
Illus. Nils Hamm
Card #337
MountainBuy, 0, Unknown
Land - Mountain
Illus. Karl Kopinski
Card #338
ForestBuy, 0, Unknown
Land - Forest
Illus. John Avon
Card #339
ForestBuy, 0, Unknown
Land - Forest
Illus. Steven Belledin
Card #340
ForestBuy, 0, Unknown
Land - Forest
Illus. Noah Bradley
Card #341
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #342
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