Site Maintenance Warning
We are currently wrapping up the loading process for new sets please do not edit/add to collections or decks. ETA Midnight 7/12

Shadows Over Innistrad Spoiler (330 cards)

Ashmouth BladeBuy, 0, Uncommon
Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}

"Its previous owners had some stories to share, I'm certain."
—Old Rutstein

Illus. Volkan Baga
Harvest HandBuy, 3, Uncommon
Artifact Creature - Scarecrow [2/2]
When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.
Illus. Jason Felix
Neglected HeirloomBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1.
When equipped creature transforms, transform Neglected Heirloom.
Equip {1}

"There is a rich history in a blade like this."
—Old Rutstein

Illus. Volkan Baga
Scrounged ScytheBuy, 0, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2}

Illus. Jason Felix
Stonewing AntagonizerBuy, 0, Uncommon
Artifact Creature - Gargoyle Horror [4/2]
Flying

Nahiri twisted them in shape and bent them to her will.
Illus. Daniel Ljunggren
Thraben GargoyleBuy, 1, Uncommon
Artifact Creature - Gargoyle [2/2]
Defender
{6}: Transform Thraben Gargoyle.

Runechanters engrave their strongest wards on those that protect the church.
Illus. Daniel Ljunggren
Westvale AbbeyBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Illus. Min Yum
Archangel AvacynBuy, 3WW, Mythic
Creature - Angel [4/4]
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Illus. James Ryman
Avacynian MissionariesBuy, 3W, Uncommon
Creature - Human Cleric [3/3]
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

"We come bearing the word of Avacyn and the Lunarch Council."
Illus. Wayne Reynolds
Hanweir Militia CaptainBuy, 1W, Rare
Creature - Human Soldier [2/2]
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Her reputation inspires both loyalty and adoration.
Illus. David Palumbo
Lunarch InquisitorsBuy, 0, Uncommon
Creature - Human Cleric [4/4]
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

"We come bearing the tools of confession and absolution."
Illus. Wayne Reynolds
Pious EvangelBuy, 2W, Uncommon
Creature - Human Cleric [2/2]
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.

"My faith guides my hand . . ."
Illus. Kev Walker
Town GossipmongerBuy, W, Uncommon
Creature - Human [1/1]
{T}, Tap an untapped creature you control: Transform Town Gossipmonger.

"You'll never believe what I heard."
Illus. John Stanko
Westvale Cult LeaderBuy, 0, Rare
Creature - Human Cleric [*/*]
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.

Illus. David Palumbo
Aberrant ResearcherBuy, 3U, Uncommon
Creature - Human Insect [3/2]
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

"Metamorphosis is a process."
—Laboratory notes

Illus. Nils Hamm
Awoken HorrorBuy, 0, Rare
Creature - Kraken Horror [7/8]
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."
—Runo Stromkirk

Illus. Svetlin Velinov
Bearer of Overwhelming TruthsBuy, 0, Uncommon
Creature - Human Wizard [3/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Illus. Seb McKinnon
Daring SleuthBuy, 1U, Uncommon
Creature - Human Rogue [2/1]
When you sacrifice a Clue, transform Daring Sleuth.

"No matter the cost, I must discover the source of these strange happenings."
Illus. Seb McKinnon
Insidious MistBuy, 0, Rare
Creature - Elemental [0/1]
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.

Illus. Izzy
Perfected FormBuy, 0, Uncommon
Creature - Insect Horror [5/4]
Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.
Illus. Nils Hamm
Persistent NightmareBuy, 0, Mythic
Creature - Nightmare [1/1]
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

"It seemed so real!"
Illus. Sean Sevestre
Startled AwakeBuy, 2UU, Mythic
Sorcery
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

Illus. Sean Sevestre
Thing in the IceBuy, 1U, Rare
Creature - Horror [0/4]
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Illus. Svetlin Velinov
Unimpeded TrespasserBuy, 0, Uncommon
Creature - Spirit [3/3]
Unimpeded Trespasser can't be blocked.

Knocking was simply a formality.
Illus. Dan Scott
Uninvited GeistBuy, 2U, Uncommon
Creature - Spirit [2/2]
Skulk (This creature can't be blocked by creatures with greater power.)
When Uninvited Geist deals combat damage to a player, transform it.

A slow knock at midnight is best left unanswered.
Illus. Dan Scott
Accursed WitchBuy, 3B, Uncommon
Creature - Human Shaman [4/2]
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Illus. Wesley Burt
Demon-Possessed WitchBuy, 0, Uncommon
Creature - Human Shaman [4/3]
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

"It looks like you could use some protection of your own."
Illus. Ryan Pancoast
Elusive TormentorBuy, 2BB, Rare
Creature - Vampire Wizard [4/4]
{1}, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.
Illus. Izzy
Heir of FalkenrathBuy, 1B, Uncommon
Creature - Vampire [2/1]
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.

Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.
Illus. Jason Rainville
Heir to the NightBuy, 0, Uncommon
Creature - Vampire Berserker [3/2]
Flying

The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.
Illus. Jason Rainville
Infectious CurseBuy, 0, Uncommon
Enchantment - Aura Curse
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Illus. Wesley Burt
Kindly StrangerBuy, 2B, Uncommon
Creature - Human [2/3]
Delirium — {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.

"I'm not afraid out here, for I know that a higher power protects me."
Illus. Ryan Pancoast
Ormendahl, Profane PrinceBuy, 0, Rare
Creature - Demon [9/7]
Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
Illus. Min Yum
Wayward DiscipleBuy, 0, Uncommon
Creature - Human Cleric [2/4]
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

". . . and I will prove my devotion."
Illus. Kev Walker
Avacyn, the PurifierBuy, 0, Mythic
Creature - Angel [6/5]
Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."
—Grete, cathar apostate

Illus. James Ryman
Branded HowlerBuy, 0, Common
Creature - Werewolf [4/4]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.
Illus. Deruchenko Alexander
Breakneck RiderBuy, 1RR, Uncommon
Creature - Human Scout Werewolf [3/3]
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.
Illus. Victor Adame Minguez
Convicted KillerBuy, 2R, Common
Creature - Human Werewolf [2/2]
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

None are more dangerous than those who have already been sentenced to death.
Illus. Deruchenko Alexander
Flameheart WerewolfBuy, 0, Uncommon
Creature - Werewolf [3/2]
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

Illus. Winona Nelson
Gatstaf ArsonistsBuy, 4R, Common
Creature - Human Werewolf [5/4]
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

The glow in their eyes reveals more than anger or madness.
Illus. Greg Staples
Gatstaf RavagersBuy, 0, Common
Creature - Werewolf [6/5]
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

Illus. Greg Staples
Geier Reach BanditBuy, 2R, Rare
Creature - Human Rogue Werewolf [3/2]
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.
Illus. Slawomir Maniak
Incited RabbleBuy, 0, Uncommon
Creature - Human [2/3]
Incited Rabble attacks each combat if able.
{2}: Incited Rabble gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something's going to catch fire.
Illus. John Stanko
Kessig ForgemasterBuy, 1R, Uncommon
Creature - Human Shaman Werewolf [2/1]
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

Illus. Winona Nelson
Moonrise IntruderBuy, 0, Uncommon
Creature - Werewolf [2/2]
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

Illus. Daarken
Neck BreakerBuy, 0, Uncommon
Creature - Werewolf [4/3]
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can't outrun what he is.
Illus. Victor Adame Minguez
Skin InvasionBuy, R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Illus. Nils Hamm
Skin ShedderBuy, 0, Uncommon
Creature - Insect Horror [3/4]
"Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man."
—Lagra, hamlet physician

Illus. Nils Hamm
Vildin-Pack AlphaBuy, 0, Rare
Creature - Werewolf [4/3]
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

Illus. Slawomir Maniak
Village MessengerBuy, R, Uncommon
Creature - Human Werewolf [1/1]
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

"I'm afraid it's bad news."
Illus. Daarken
Ancient of the EquinoxBuy, 0, Uncommon
Creature - Treefolk [4/4]
Trample, hexproof

"When the leaves fall and the nights grow cold, look elsewhere for firewood."
—Ola of Lambholt

Illus. Jaime Jones
Autumnal GloomBuy, 2G, Uncommon
Enchantment
{B}: Put the top card of your library into your graveyard.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Illus. Jaime Jones
Duskwatch RecruiterBuy, 1G, Uncommon
Creature - Human Warrior Werewolf [2/2]
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Illus. Craig J Spearing
Hermit of the NatterknollsBuy, 2G, Uncommon
Creature - Human Werewolf [2/3]
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

He hates company . . .
Illus. Dan Scott
Hinterland LoggerBuy, 1G, Common
Creature - Human Werewolf [2/1]
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein

Illus. Karl Kopinski
Krallenhorde HowlerBuy, 0, Uncommon
Creature - Werewolf [3/3]
Creature spells you cast cost {1} less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

Illus. Craig J Spearing
Lambholt ButcherBuy, 0, Uncommon
Creature - Werewolf [4/4]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

True peace can't be achieved until everyone else is dead.
Illus. Ryan Pancoast
Lambholt PacifistBuy, 1G, Uncommon
Creature - Human Shaman Werewolf [3/3]
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.
At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

Illus. Ryan Pancoast
Lone Wolf of the NatterknollsBuy, 0, Uncommon
Creature - Werewolf [3/5]
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

. . . but he'll have you for lunch.
Illus. Dan Scott
One of the PackBuy, 0, Common
Creature - Werewolf [5/6]
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.

When the howl beckons, he cannot resist the urge to join the others.
Illus. Craig J Spearing
Sage of Ancient LoreBuy, 4G, Rare
Creature - Human Shaman Werewolf [*/*]
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Illus. Slawomir Maniak
Solitary HunterBuy, 3G, Common
Creature - Human Warrior Werewolf [3/4]
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.

"Making a living in Kessig is hard, but I've learned some tricks of the trade."
Illus. Craig J Spearing
Timber ShredderBuy, 0, Common
Creature - Werewolf [4/2]
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

"She even had the audacity to criticize my wares as inferior."
—Old Rutstein

Illus. Karl Kopinski
Werewolf of Ancient HungerBuy, 0, Rare
Creature - Werewolf [*/*]
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

Illus. Slawomir Maniak
Arlinn KordBuy, 2RG, Mythic
Planeswalker - Arlinn [0]
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

Illus. Winona Nelson
Arlinn, Embraced by the MoonBuy, 0, Mythic
Planeswalker - Arlinn [0]
+1: Creatures you control get +1/+1 and gain trample until end of turn.
−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘{T}: This creature deals damage equal to its power to target creature or player.'"

Illus. Winona Nelson
Always WatchingBuy, 1WW, Rare
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high.
On snow-white wings fearless you fly.
Keep safe our souls. Keep safe our lives.
May angels watch us from the skies."
—Children's prayer

Illus. Chase Stone
Card #1
Angel of DeliveranceBuy, 6WW, Rare
Creature - Angel [6/6]
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Illus. Joseph Meehan
Card #2
Angelic PurgeBuy, 2W, Common
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.
Exile target artifact, creature, or enchantment.

"We must save you from yourselves."
Illus. Zezhou Chen
Card #3
Apothecary GeistBuy, 3W, Common
Creature - Spirit [2/3]
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.
Illus. Franz Vohwinkel
Card #4
Bound by MoonsilverBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

Illus. Joseph Meehan
Card #7
Bygone BishopBuy, 2W, Rare
Creature - Spirit Cleric [2/3]
Flying
Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Illus. Jason A. Engle
Card #8
Cathar's CompanionBuy, 2W, Common
Creature - Hound [3/1]
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels

Illus. Svetlin Velinov
Card #9
Chaplain's BlessingBuy, W, Common
Sorcery
You gain 5 life.

"There was a time when the purpose of the church was to heal and protect. I would see that time return."
Illus. John Stanko
Card #10
Dauntless CatharBuy, 2W, Common
Creature - Human Soldier [3/2]
{1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."
Illus. Zack Stella
Card #11
Declaration in StoneBuy, 1W, Rare
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.
Illus. Tyler Jacobson
Card #12
Descend upon the SinfulBuy, 4WW, Mythic
Sorcery
Exile all creatures.
Delirium — Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."
Illus. Tyler Jacobson
Card #13
Devilthorn FoxBuy, 1W, Common
Creature - Fox [3/1]
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
Illus. Filip Burburan
Card #14
Drogskol CavalryBuy, 5WW, Rare
Creature - Spirit Knight [4/4]
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Igor Kieryluk
Card #15
Eerie InterludeBuy, 2W, Rare
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.
Illus. Svetlin Velinov
Card #16
Emissary of the SleeplessBuy, 4W, Common
Creature - Spirit [2/4]
Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Igor Kieryluk
Card #17
Ethereal GuidanceBuy, 2W, Common
Sorcery
Creatures you control get +2/+1 until end of turn.

"The call of the Blessed Sleep is not so strong as the call to protect those in need."
—Saint Traft

Illus. Ben Maier
Card #18
Expose EvilBuy, 1W, Common
Instant
Tap up to two target creatures.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Only the pure stand tall in the light."
—Sigarda

Illus. Jama Jurabaev
Card #19
Gryff's BoonBuy, W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

Illus. Svetlin Velinov
Card #20
Hope Against HopeBuy, 2W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

"I have given my life to the church, my soul to Avacyn, and my heart to the people."
Illus. David Seguin
Card #22
Humble the BruteBuy, 4W, Uncommon
Instant
Destroy target creature with power 4 or greater.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"The element of surprise only works when it's backed up by a bolt between the eyes."
Illus. Daarken
Card #23
Inquisitor's OxBuy, 3W, Common
Creature - Ox [2/5]
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Many fields now lie fallow in Gavony, as the oxen have been confiscated to perform other duties.
Illus. Vincent Proce
Card #24
Inspiring CaptainBuy, 3W, Common
Creature - Human Knight [3/3]
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."
Illus. Ben Maier
Card #25
Militant InquisitorBuy, 2W, Common
Creature - Human Cleric [2/3]
Militant Inquisitor gets +1/+0 for each Equipment you control.

"I am an instrument of the church wielded against Avacyn's enemies."
Illus. Karl Kopinski
Card #26
Moorland DrifterBuy, 1W, Common
Creature - Spirit [2/2]
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
Illus. Ryan Yee
Card #27
Nahiri's MachinationsBuy, 1W, Uncommon
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.

"Sorin, I'm going to take everything from you."
Illus. Lake Hurwitz
Card #28
Nearheath ChaplainBuy, 3W, Uncommon
Creature - Human Cleric [3/1]
Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

Illus. Zoltan Boros
Card #29
Not ForgottenBuy, 1W, Uncommon
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

Visit the dead, and they may return the favor.
Illus. Darek Zabrocki
Card #30
Odric, Lunarch MarshalBuy, 3W, Rare
Creature - Human Soldier [3/3]
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Illus. Chase Stone
Card #31
Open the ArmoryBuy, 1W, Uncommon
Sorcery
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

"Once Avacyn returned, I hoped I'd never need these things again. I didn't think I'd be dusting them off to use against angels."
Illus. Steve Prescott
Card #32
Paranoid Parish-BladeBuy, 2W, Uncommon
Creature - Human Soldier [3/2]
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

The mind is perfectly capable of creating its own monsters.
Illus. Matt Stewart
Card #33
Puncturing LightBuy, 1W, Common
Instant
Destroy target attacking or blocking creature with power 3 or less.

"If you refuse to see the light, then you will feel it."
Illus. Greg Staples
Card #35
Reaper of Flight MoonsilverBuy, 3WW, Uncommon
Creature - Angel [3/3]
Flying
Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

Illus. Magali Villeneuve
Card #36
SilverstrikeBuy, 3W, Uncommon
Instant
Destroy target attacking creature. You gain 3 life.

"Shield yourself with faith. Arm yourself with silver."
—Slayer Kastinne

Illus. Lius Lasahido
Card #37
Spectral ShepherdBuy, 2W, Uncommon
Creature - Spirit [2/2]
Flying
{1}{U}: Return target Spirit you control to its owner's hand.

The restless geists of common folk often continue their lifelong labors.
Illus. Johann Bodin
Card #38
Stern ConstableBuy, W, Common
Creature - Human Soldier [1/1]
{T}, Discard a card: Tap target creature.

"I'm sure you have a story. Everyone has a story. You can tell it to the bars."
Illus. Svetlin Velinov
Card #39
Strength of ArmsBuy, W, Common
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben

Illus. John Stanko
Card #40
Survive the NightBuy, 2W, Common
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

The longest nights are measured not in hours, but in heartbeats.
Illus. Svetlin Velinov
Card #41
TenacityBuy, 3W, Uncommon
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

Thalia established the Order of Saint Traft in an effort to bring together cathars who would stand against the corruption of the Lunarch Council.
Illus. Zoltan Boros
Card #42
Thalia's LieutenantBuy, 1W, Rare
Creature - Human Soldier [1/1]
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Illus. Johannes Voss
Card #43
Thraben InspectorBuy, W, Common
Creature - Human Soldier [1/2]
When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
Illus. Matt Stewart
Card #44
TopplegeistBuy, W, Uncommon
Creature - Spirit [1/1]
Flying
When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

Illus. Seb McKinnon
Card #45
Unruly MobBuy, 1W, Common
Creature - Human [1/1]
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Those who aren't welcome will know it!"
—Kolman, elder of Gatstaf

Illus. Ryan Pancoast
Card #47
Vessel of EphemeraBuy, 1W, Common
Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Geists seeking redemption must first be given the opportunity.
Illus. Kieran Yanner
Card #48
Broken ConcentrationBuy, 1UU, Uncommon
Instant
Counter target spell.
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Some minds bend under pressure. Others break.
Illus. Clint Cearley
Card #50
CatalogBuy, 2U, Common
Instant
Draw two cards, then discard a card.

"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them."
—Tamiyo's journal

Illus. Johannes Voss
Card #51
Compelling DeterrenceBuy, 1U, Uncommon
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"
Illus. Seb McKinnon
Card #52
Confirm SuspicionsBuy, 3UU, Rare
Instant
Counter target spell.
Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Everyone has something to hide.
Illus. David Gaillet
Card #53
Deny ExistenceBuy, 2U, Common
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

When all logical solutions fail, try an illogical one.
Illus. Christopher Moeller
Card #55
Drownyard ExplorersBuy, 3U, Common
Creature - Human Wizard [2/4]
When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."
Illus. Anthony Palumbo
Card #56
Drunau Corpse TrawlerBuy, 3U, Uncommon
Creature - Zombie [1/1]
When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
{2}{B}: Target Zombie gains deathtouch until end of turn.

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.
Illus. Dave Kendall
Card #57
Engulf the ShoreBuy, 3U, Rare
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."
—Tamiyo's journal

Illus. Cliff Childs
Card #58
Epiphany at the DrownyardBuy, XU, Rare
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

"Is this what you found, Tamiyo?"
—Jace Beleren

Illus. Titus Lunter
Card #59
Erdwal IlluminatorBuy, 1U, Uncommon
Creature - Spirit [1/3]
Flying
Whenever you investigate for the first time each turn, investigate an additional time.

"When all else fails, follow the geist's lantern."
—Vallon, Thraben inspector

Illus. Seb McKinnon
Card #60
Essence FluxBuy, U, Uncommon
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.
Illus. Seb McKinnon
Card #61
Fleeting MemoriesBuy, 2U, Uncommon
Enchantment
When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard.

Illus. Christine Choi
Card #62
Forgotten CreationBuy, 3U, Rare
Creature - Zombie Horror [3/3]
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

"My earliest work escapes me."
—Stitcher Geralf

Illus. Izzy
Card #63
Furtive HomunculusBuy, 1U, Common
Creature - Homunculus [2/1]
Skulk (This creature can't be blocked by creatures with greater power.)

"In terms of intelligence, homunculi are somewhere between humans and skaabs—clever enough to follow more complex orders, but dim enough to not question them."
—Stitcher Geralf

Illus. Wayne Reynolds
Card #64
Geralf's MasterpieceBuy, 3UU, Mythic
Creature - Zombie Horror [7/7]
Flying
Geralf's Masterpiece gets -1/-1 for each card in your hand.
{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.

Illus. Daarken
Card #65
Ghostly WingsBuy, 1U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

Illus. Josu Hernaiz
Card #66
Gone MissingBuy, 4U, Common
Sorcery
Put target permanent on top of its owner's library.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Sometimes it's best for the lost to stay lost."
—Herzag, mayor of Havengul

Illus. James Paick
Card #67
Invasive SurgeryBuy, U, Uncommon
Instant
Counter target sorcery spell.
Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

Illus. Steven Belledin
Card #68
Jace, Unraveler of SecretsBuy, 3UU, Mythic
Planeswalker - Jace [0]
+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

Illus. Tyler Jacobson
Card #69
Jace's ScrutinyBuy, 1U, Common
Instant
Target creature gets -4/-0 until end of turn.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Just a collage of images: cryptoliths, the sea, a tangle of shipwrecks."
Illus. Slawomir Maniak
Card #70
Just the WindBuy, 1U, Common
Instant
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"There's nothing to worry about."
Illus. Christopher Moeller
Card #71
Lamplighter of SelhoffBuy, 4U, Common
Creature - Zombie Horror [3/5]
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.

For stitchers and necro-alchemists, it's important that work can continue at all hours.
Illus. Clint Cearley
Card #72
Manic ScribeBuy, 1U, Uncommon
Creature - Human Wizard [0/3]
When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.

Illus. Matt Stewart
Card #73
Nagging ThoughtsBuy, 1U, Common
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Seb McKinnon
Card #74
Nephalia MoondrakesBuy, 5UU, Rare
Creature - Drake [5/5]
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Illus. Tianhua X
Card #75
Niblis of DuskBuy, 2U, Common
Creature - Spirit [2/1]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

It fuels its lanterns by leaching the warmth from its surroundings.
Illus. Nils Hamm
Card #76
Ongoing InvestigationBuy, 1U, Uncommon
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Illus. Bud Cook
Card #77
Pieces of the PuzzleBuy, 2U, Common
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

"The clues have begun to reveal a truth I hesitate to accept."
Illus. Magali Villeneuve
Card #78
Pore Over the PagesBuy, 3UU, Uncommon
Sorcery
Draw three cards, untap up to two lands, then discard a card.

"‘I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
Illus. Magali Villeneuve
Card #79
Press for AnswersBuy, 1U, Common
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Illus. Steve Prescott
Card #80
RattlechainsBuy, 1U, Rare
Creature - Spirit [2/1]
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

Illus. Lius Lasahido
Card #81
Reckless ScholarBuy, 2U, Uncommon
Creature - Human Wizard [2/1]
{T}: Target player draws a card, then discards a card.

Progress comes at a price.
Illus. Steve Prescott
Card #82
Rise from the TidesBuy, 5U, Uncommon
Sorcery
Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa

Illus. Dave Kendall
Card #83
Seagraf SkaabBuy, 1U, Common
Creature - Zombie [1/3]
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."
—Ludevic, letter to Geralf

Illus. Jama Jurabaev
Card #84
Silburlind SnapperBuy, 5U, Common
Creature - Turtle [6/6]
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.
Illus. Tomasz Jedruszek
Card #85
Silent ObserverBuy, 3U, Common
Creature - Spirit [1/5]
Flying

It's not just a feeling—you are being watched.
Illus. Lake Hurwitz
Card #86
Sleep ParalysisBuy, 3U, Common
Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Sleep doesn't always mean rest.
Illus. Josu Hernaiz
Card #87
Stitched ManglerBuy, 2U, Common
Creature - Zombie Horror [2/3]
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Illus. Dave Kendall
Card #89
Stitchwing SkaabBuy, 3U, Uncommon
Creature - Zombie Horror [3/1]
Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

"Amazing, isn't it, how scraps can come together to create such a wonder?"
—Stitcher Geralf

Illus. Nils Hamm
Card #90
Stormrider SpiritBuy, 4U, Common
Creature - Spirit [3/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying

Thunder isn't all that follows lightning.
Illus. Lake Hurwitz
Card #91
Trail of EvidenceBuy, 2U, Uncommon
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Every answer seems to lead to a more terrifying question."
—Jace Beleren

Illus. Daniel Ljunggren
Card #93
Vessel of ParamnesiaBuy, 1U, Common
Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.

"Write everything down. Trust me."
—Vallon, Thraben inspector

Illus. Kieran Yanner
Card #95
Welcome to the FoldBuy, 2UU, Rare
Sorcery
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Illus. David Palumbo
Card #96
Alms of the VeinBuy, 2B, Common
Sorcery
Target opponent loses 3 life and you gain 3 life.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. David Gaillet
Card #98
Asylum VisitorBuy, 1B, Rare
Creature - Vampire Wizard [3/1]
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."
Illus. Bastien L. Deharme
Card #99
Behind the ScenesBuy, 2B, Uncommon
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
{4}{W}: Creatures you control get +1/+1 until end of turn.

It does no good to bar the gate when the enemy is already inside.
Illus. David Gaillet
Card #100
Behold the BeyondBuy, 5BB, Mythic
Sorcery
Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

There is power in the abyss, in blackness more profound than the darkest dreams.
Illus. Noah Bradley
Card #101
Biting RainBuy, 2BB, Uncommon
Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

On Innistrad, it is seldom wrong to stay indoors.
Illus. John Stanko
Card #102
Call the BloodlineBuy, 1B, Uncommon
Enchantment
{1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.
Illus. Lake Hurwitz
Card #103
Creeping DreadBuy, 3B, Uncommon
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Illus. Anthony Palumbo
Card #104
Crow of Dark TidingsBuy, 2B, Common
Creature - Zombie Bird [2/1]
Flying
When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

Illus. Tianhua X
Card #105
Dead WeightBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.

"Dungeons and cages offer far too little sport."
—Relio Voldaren

Illus. Randy Gallegos
Card #106
Diregraf ColossusBuy, 2B, Rare
Creature - Zombie Giant [2/2]
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

Illus. Vincent Proce
Card #107
Ever AfterBuy, 4BB, Rare
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Illus. Ryan Alexander Lee
Card #109
Farbog RevenantBuy, 2B, Common
Creature - Spirit [1/3]
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.
Illus. Min Yum
Card #110
From Under the FloorboardsBuy, 3BB, Rare
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life.

Illus. Steven Belledin
Card #111
Ghoulcaller's AccompliceBuy, 1B, Common
Creature - Human Rogue [2/2]
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.

"Once in the box, we're all the same."
Illus. Dave Kendall
Card #112
GhoulsteedBuy, 4B, Uncommon
Creature - Zombie Horse [4/4]
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

It once served a cathar roadwatcher, patrolling the crossways between villages. Its hooves still carry it along the same path.
Illus. Jason Kang
Card #113
Gisa's BiddingBuy, 2BB, Uncommon
Sorcery
Put two 2/2 black Zombie creature tokens onto the battlefield.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Soft dirt makes for light work."
Illus. Jason Felix
Card #114
Grotesque MutationBuy, 1B, Common
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Illus. Dan Scott
Card #115
Hound of the FarbogsBuy, 4B, Common
Creature - Zombie Hound [5/3]
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

As you hear it baying in the distance, you'll feel its breath on your neck.
Illus. Christine Choi
Card #117
Indulgent AristocratBuy, B, Uncommon
Creature - Vampire [1/1]
Lifelink
{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"
Illus. Anna Steinbauer
Card #118
Liliana's IndignationBuy, XB, Uncommon
Sorcery
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.

"Days ago, you came to my door asking for help, Jace. Yet now here you are with accusations?"
Illus. Daarken
Card #120
Macabre WaltzBuy, 1B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Liliana is never one to follow someone else's lead.
Illus. Willian Murai
Card #121
Markov DreadknightBuy, 3BB, Rare
Creature - Vampire Knight [3/3]
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
Illus. Darek Zabrocki
Card #122
Merciless ResolveBuy, 2B, Common
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.
Draw two cards.

"You sought to anger me, Nahiri. Soon you will see how well you have succeeded."
Illus. Chase Stone
Card #123
Mindwrack DemonBuy, 2BB, Mythic
Creature - Demon [4/5]
Flying, trample
When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

Illus. Matt Stewart
Card #124
Morkrut NecropodBuy, 5B, Uncommon
Creature - Slug Horror [7/7]
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

"There's not enough salt in all of Nephalia to wither that thing."
—Ghoulcaller Enslow

Illus. Alejandro Mirabal
Card #125
Murderous CompulsionBuy, 1B, Common
Sorcery
Destroy target tapped creature.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Illus. David Palumbo
Card #126
Olivia's BloodswornBuy, 1B, Uncommon
Creature - Vampire Soldier [2/1]
Flying
Olivia's Bloodsworn can't block.
{R}: Target Vampire gains haste until end of turn.

"As we muster for war, I have little patience for lethargy or recalcitrance."
Illus. Daarken
Card #127
Pale Rider of TrostadBuy, 1B, Uncommon
Creature - Spirit [3/3]
Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.

"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain

Illus. Seb McKinnon
Card #128
Pick the BrainBuy, 2B, Uncommon
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

Illus. Mathias Kollros
Card #129
Rancid RatsBuy, 1B, Common
Creature - Zombie Rat [1/1]
Skulk (This creature can't be blocked by creatures with greater power.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"They're in the walls! Can't you hear them?"
Illus. Daniel Ljunggren
Card #130
Relentless DeadBuy, BB, Mythic
Creature - Zombie [2/2]
Menace (This creature can't be blocked except by two or more creatures.)
When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield.

Illus. Ryan Yee
Card #131
Rottenheart GhoulBuy, 3B, Common
Creature - Zombie [2/4]
When Rottenheart Ghoul dies, target player discards a card.

"To die failing to save a loved one is just so sad—or, more to the point, pathetic."
—Liliana Vess

Illus. Dave Kendall
Card #132
Sanitarium SkeletonBuy, B, Common
Creature - Skeleton [1/2]
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.

His mind was lost long before his flesh.
Illus. Kev Walker
Card #133
Shamble BackBuy, B, Common
Sorcery
Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life.

Lost loved ones are never truly gone.
Illus. Izzy
Card #134
Sinister ConcoctionBuy, B, Uncommon
Enchantment
{B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.

An old family recipe for an old family grudge.
Illus. Zack Stella
Card #135
Stallion of AshmouthBuy, 3B, Common
Creature - Nightmare Horse [3/3]
Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

Echoing hoofbeats can no longer be assumed to be help from the Gavony Riders.
Illus. Chris Rahn
Card #136
Stromkirk MentorBuy, 3B, Common
Creature - Vampire Soldier [4/2]
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
Illus. Cynthia Sheppard
Card #137
ThrottleBuy, 4B, Common
Instant
Target creature gets -4/-4 until end of turn.

"Victim discovered at dawn with mouth agape and eyes bulging. No evidence of blood loss or dismemberment. Severe bruising around the neck."
—Vallon, Thraben inspector

Illus. Raymond Swanland
Card #138
To the SlaughterBuy, 2B, Rare
Instant
Target player sacrifices a creature or planeswalker.
Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

"Where has little Gossamer gone?"
—Thaniel, Gatstaf shepherd

Illus. Christine Choi
Card #139
Tooth CollectorBuy, 2B, Uncommon
Creature - Human Rogue [3/2]
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

Illus. Bud Cook
Card #140
TriskaidekaphobiaBuy, 3B, Rare
Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.

Illus. Willian Murai
Card #141
Twins of Maurer EstateBuy, 4B, Common
Creature - Vampire [3/5]
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Children, where are your parents?"
—Reig, wandering monk, last words

Illus. Darek Zabrocki
Card #142
Vampire NobleBuy, 2B, Common
Creature - Vampire [3/2]
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren

Illus. Ryan Alexander Lee
Card #143
Vessel of MalignityBuy, 1B, Common
Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.

From within its prison, the book endlessly whispers words of cruelty and spite.
Illus. Kieran Yanner
Card #144
Avacyn's JudgmentBuy, 1R, Rare
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

Illus. Victor Adame Minguez
Card #145
Bloodmad VampireBuy, 2R, Common
Creature - Vampire Berserker [4/1]
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Johannes Voss
Card #146
Burn from WithinBuy, XR, Rare
Sorcery
Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Illus. James Ryman
Card #148
Dance with DevilsBuy, 3R, Uncommon
Instant
Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Devils sow chaos and reap panic.
Illus. Wayne England
Card #150
Devils' PlaygroundBuy, 4RR, Rare
Sorcery
Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund

Illus. Wayne England
Card #151
Dissension in the RanksBuy, 3RR, Uncommon
Instant
Target blocking creature fights another target blocking creature.

"It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other's throats. They were not themselves."
—Halmig, Order of Saint Traft

Illus. Jakub Kasper
Card #152
Dual ShotBuy, R, Common
Instant
Dual Shot deals 1 damage to each of up to two target creatures.

There is an eagerness among the Quiver of Kessig to prove they are the equal of the other cathar orders.
Illus. Joseph Meehan
Card #153
Ember-Eye WolfBuy, 1R, Common
Creature - Wolf [1/2]
Haste
{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.

No howl. No snarl. Just the roar of flames.
Illus. Anthony Palumbo
Card #154
Falkenrath GorgerBuy, R, Rare
Creature - Vampire Berserker [2/1]
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Anna Steinbauer
Card #155
Fiery TemperBuy, 1RR, Common
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Let the flames ignore the sinless."
Illus. Johannes Voss
Card #156
Flameblade AngelBuy, 4RR, Rare
Creature - Angel [4/4]
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

"You must pay for your sin in blood."
Illus. Cynthia Sheppard
Card #157
GeistblastBuy, 2R, Uncommon
Instant
Geistblast deals 2 damage to target creature or player.
{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Illus. Raymond Swanland
Card #160
Gibbering FiendBuy, 1R, Uncommon
Creature - Devil [2/1]
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.

Illus. Chris Rallis
Card #161
Goldnight CastigatorBuy, 2RR, Mythic
Creature - Angel [4/9]
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

Illus. Zack Stella
Card #162
Harness the StormBuy, 2R, Rare
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes."
—Renna, Selhoff alchemist

Illus. Raymond Swanland
Card #163
Howlpack WolfBuy, 2R, Common
Creature - Wolf [3/3]
Howlpack Wolf can't block unless you control another Wolf or Werewolf.

Wolves and werewolves join together for the common cause of the hunt.
Illus. Svetlin Velinov
Card #164
Hulking DevilBuy, 3R, Common
Creature - Devil [5/2]
Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.
Illus. Joseph Meehan
Card #165
Incorrigible YouthsBuy, 3RR, Uncommon
Creature - Vampire [4/3]
Haste
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Ah, to be young again."
—Olivia Voldaren

Illus. Winona Nelson
Card #166
Inner StruggleBuy, 3R, Uncommon
Instant
Target creature deals damage to itself equal to its power.

"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin

Illus. Mathias Kollros
Card #167
Insolent NeonateBuy, R, Common
Creature - Vampire [1/1]
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.

"Manners are for mortals."
Illus. Deruchenko Alexander
Card #168
Lightning AxeBuy, R, Uncommon
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.

Spirits disturbed by ghoulcallers become geists driven by restless anger.
Illus. Jason A. Engle
Card #170
Mad ProphetBuy, 3R, Uncommon
Creature - Human Shaman [2/2]
Haste
{T}, Discard a card: Draw a card.

"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
Illus. Iain McCaig
Card #171
Magmatic ChasmBuy, 1R, Common
Sorcery
Creatures without flying can't block this turn.

The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.
Illus. James Paick
Card #172
Malevolent WhispersBuy, 3R, Uncommon
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Greg Staples
Card #173
Pyre HoundBuy, 3R, Common
Creature - Elemental Hound [2/3]
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

Its growl is the crackling and popping of a wildfire untamed.
Illus. Jama Jurabaev
Card #174
Ravenous BloodseekerBuy, 1R, Uncommon
Creature - Vampire Berserker [1/3]
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.

"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost."
—Cosper Lowe of the Silbern Guard

Illus. James Ryman
Card #175
Reduce to AshesBuy, 4R, Common
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Previously the training center for cathars, the Elgaud Grounds are now used by the Lunarch Inquisition to punish those considered to be heretics.
Illus. Jason A. Engle
Card #176
Rush of AdrenalineBuy, R, Common
Instant
Target creature gets +2/+1 and gains trample until end of turn.

Scarecrows only go so far in sending the message to stay away.
Illus. Chris Rallis
Card #177
Sanguinary MageBuy, 1R, Common
Creature - Vampire Wizard [1/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.
Illus. David Gaillet
Card #178
Scourge WolfBuy, RR, Rare
Creature - Wolf Horror [2/2]
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

Illus. Jama Jurabaev
Card #179
Senseless RageBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Raymond Swanland
Card #180
Sin ProdderBuy, 2R, Rare
Creature - Devil [3/2]
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

Illus. Jack Wang
Card #181
Spiteful MotivesBuy, 3R, Uncommon
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.

Having infiltrated the Lunarch Council, the Skirsdag await the perfect moment to strike.
Illus. Marco Nelor
Card #183
Stensia MasqueradeBuy, 2R, Uncommon
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Willian Murai
Card #184
Structural DistortionBuy, 3R, Common
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.

"As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin."
—Nahiri

Illus. Jung Park
Card #185
Tormenting VoiceBuy, 1R, Common
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.

"The voice has grown louder, its accusations angrier and more insistent. By morning, it will likely drown out all else. I fear what I will do."
—Letter discovered in an abandoned estate

Illus. Dan Scott
Card #186
Ulrich's KindredBuy, 2R, Uncommon
Creature - Wolf [3/2]
Trample
{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.

"I am not its master. We are of the same pack."
—Ulrich, Krallenhorde alpha

Illus. Josu Hernaiz
Card #187
Uncaged FuryBuy, 2R, Common
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha

Illus. Jason Kang
Card #188
Vessel of VolatilityBuy, 1R, Common
Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool.

"To be honest, I'm not quite sure what's going to happen."
—Renna, Selhoff alchemist

Illus. Kieran Yanner
Card #189
Voldaren DuelistBuy, 3R, Common
Creature - Vampire Warrior [3/2]
Haste
When Voldaren Duelist enters the battlefield, target creature can't block this turn.

"I have yet to find my equal."
Illus. Jason Rainville
Card #191
Wolf of Devil's BreachBuy, 3RR, Mythic
Creature - Elemental Wolf [5/5]
Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.

"How can werewolves be considered abominations next to such creatures?"
—Arlinn Kord

Illus. Jack Wang
Card #192
Aim HighBuy, 1G, Common
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

"A slayer gets by on wits and reflexes."
—Higa, slayer-captain of Gatstaf

Illus. Steve Prescott
Card #193
Briarbridge PatrolBuy, 3G, Uncommon
Creature - Human Warrior [3/3]
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Illus. Greg Opalinski
Card #195
Byway CourierBuy, 2G, Common
Creature - Human Scout [3/2]
When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

A good courier travels fast and asks no questions.
Illus. Zoltan Boros
Card #196
Clip WingsBuy, 1G, Common
Instant
Each opponent sacrifices a creature with flying.

It is a grim duty to save the world from those created to protect it.
Illus. Howard Lyon
Card #197
Confront the UnknownBuy, G, Common
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

"Never flinch from the truth."
—Thalia, Guardian of Thraben

Illus. Kev Walker
Card #198
Crawling SensationBuy, 2G, Uncommon
Enchantment
At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

Illus. Christopher Moeller
Card #199
Cryptolith RiteBuy, 1G, Rare
Enchantment
Creatures you control have "{T}: Add one mana of any color to your mana pool."

The chant was incomprehensible, but its power was unmistakable.
Illus. Zack Stella
Card #200
Cult of the Waxing MoonBuy, 4G, Uncommon
Creature - Human Shaman [5/4]
Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

In times of madness, people cling to the familiar, monstrous though it may be.
Illus. Anastasia Ovchinnikova
Card #201
Deathcap CultivatorBuy, 1G, Rare
Creature - Human Druid [2/1]
{T}: Add {B} or {G} to your mana pool.
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.
Illus. Karla Ortiz
Card #202
Equestrian SkillBuy, 3G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

From the jagged peaks of Stensia, to the tangled woods of Kessig, to the bogs of Nephalia, the Gavony Riders prepare for all terrain.
Illus. Zoltan Boros
Card #204
Fork in the RoadBuy, 1G, Common
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

"This is as far as I go."
—Beckram, Skiltfolk escort

Illus. Jung Park
Card #205
GloomwidowBuy, 2G, Uncommon
Creature - Spider [3/3]
Reach
Gloomwidow can block only creatures with flying.

"An unexpected ally."
—Rem Karolus, Slayer of Angels

Illus. Svetlin Velinov
Card #206
Graf MoleBuy, 2G, Uncommon
Creature - Mole Beast [2/4]
Whenever you sacrifice a Clue, you gain 3 life.

"Their keen sense of smell draws them to the unnatural. To find one is a boon."
—Veka, hinterland inspector

Illus. Lars Grant-West
Card #207
GroundskeeperBuy, G, Uncommon
Creature - Human Druid [1/1]
{1}{G}: Return target basic land card from your graveyard to your hand.

"While the church thinks in terms of legacies, others think in terms of eternities."
Illus. Anthony Palumbo
Card #208
Howlpack ResurgenceBuy, 2G, Uncommon
Enchantment
Flash (You may cast this spell any time you could cast an instant.)
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.
Illus. Izzy
Card #211
Inexorable BlobBuy, 2G, Rare
Creature - Ooze [3/3]
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking.

Illus. Nils Hamm
Card #212
Intrepid ProvisionerBuy, 3G, Common
Creature - Human Scout [3/3]
Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

"How do I know where aid is needed? Look around you."
Illus. Lius Lasahido
Card #213
Kessig Dire SwineBuy, 4GG, Common
Creature - Boar Horror [6/6]
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.

In the quiet of the Somberwald, new horrors stir.
Illus. Jason Kang
Card #214
Loam DryadBuy, G, Common
Creature - Dryad Horror [1/2]
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

"I've never known dryads to suffer visitors in their woods. Beware the Ulvenwald when she welcomes you."
—Alena, trapper of Kessig

Illus. Jose Cabrera
Card #216
Might Beyond ReasonBuy, 3G, Common
Instant
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Illus. Craig J Spearing
Card #217
Moldgraf ScavengerBuy, 1G, Common
Creature - Fungus [0/4]
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

"When I was a child, we worried about picking the wrong mushrooms for the cook pot. Now we must worry about being picked ourselves."
—Halana, Kessig ranger

Illus. Tomasz Jedruszek
Card #218
Moonlight HuntBuy, 1G, Uncommon
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Courage alone won't keep you alive.
Illus. Joseph Meehan
Card #219
Obsessive SkinnerBuy, 1G, Uncommon
Creature - Human Rogue [1/1]
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

Illus. John Stanko
Card #220
Pack GuardianBuy, 2GG, Uncommon
Creature - Wolf Spirit [4/3]
Flash (You may cast this spell any time you could cast an instant.)
When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield.

Illus. Filip Burburan
Card #221
Quilled WolfBuy, 1G, Common
Creature - Wolf [2/2]
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.

"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
—Raf Gyel of the Quiver of Kessig

Illus. Bastien L. Deharme
Card #222
Rabid BiteBuy, 1G, Common
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper

Illus. Karl Kopinski
Card #223
Root OutBuy, 2G, Common
Sorcery
Destroy target artifact or enchantment.
Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Illus. Daniel Ljunggren
Card #224
Seasons PastBuy, 4GG, Mythic
Sorcery
Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

The seeds of new life take root in the soil of old.
Illus. Christine Choi
Card #226
Second HarvestBuy, 2GG, Rare
Instant
For each token you control, put a token onto the battlefield that's a copy of that permanent.

"The cornfields promise a good yield this season."
—Radwick, farmer of Gatstaf

Illus. Matt Stewart
Card #227
Silverfur PartisanBuy, 2G, Rare
Creature - Wolf Warrior [2/2]
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield.

Silverfurs are the last remaining wolfir.
Illus. Izzy
Card #228
Soul SwallowerBuy, 2GG, Rare
Creature - Wurm [3/3]
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.

Being engulfed is just the beginning of the nightmare.
Illus. Marco Nelor
Card #230
Stoic BuilderBuy, 2G, Common
Creature - Human [2/3]
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.
Illus. Howard Lyon
Card #231
Thornhide WolvesBuy, 4G, Common
Creature - Wolf [4/5]
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig

Illus. Scott Murphy
Card #232
Tireless TrackerBuy, 2G, Rare
Creature - Human Scout [3/2]
Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Illus. Eric Deschamps
Card #233
Traverse the UlvenwaldBuy, G, Rare
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

Illus. Vincent Proce
Card #234
Ulvenwald HydraBuy, 4GG, Mythic
Creature - Hydra [*/*]
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Illus. Raymond Swanland
Card #235
Ulvenwald MysteriesBuy, 2G, Uncommon
Enchantment
Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

Illus. Greg Opalinski
Card #236
Vessel of NascencyBuy, G, Common
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Illus. Kieran Yanner
Card #237
Veteran CatharBuy, 1G, Uncommon
Creature - Human Soldier [2/2]
{3}{W}: Target Human gains double strike until end of turn.

"Prayers can be powerful, but I prefer to put faith in my own two hands."
Illus. Deruchenko Alexander
Card #238
Watcher in the WebBuy, 4G, Common
Creature - Spider [2/5]
Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.

"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.
Illus. Vincent Proce
Card #239
Weirding WoodBuy, 2G, Uncommon
Enchantment - Aura
Enchant land
When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color to your mana pool."

Illus. Jung Park
Card #240
Altered EgoBuy, X2GU, Rare
Creature - Shapeshifter [0/0]
Altered Ego can't be countered.
You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

Illus. Kev Walker
Card #241
Anguished UnmakingBuy, 1WB, Rare
Instant
Exile target nonland permanent. You lose 3 life.

Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Illus. Wesley Burt
Card #242
Fevered VisionsBuy, 1UR, Rare
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

The mind can only expand so far before it flies apart.
Illus. Steven Belledin
Card #244
The Gitrog MonsterBuy, 3BG, Mythic
Creature - Frog Horror [6/6]
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Illus. Jason Kang
Card #245
Invocation of Saint TraftBuy, 1WU, Rare
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat."

Illus. Igor Kieryluk
Card #246
Nahiri, the HarbingerBuy, 2RW, Mythic
Planeswalker - Nahiri [0]
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

Illus. Aleksi Briclot
Card #247
Olivia, Mobilized for WarBuy, 1BR, Mythic
Creature - Vampire Knight [3/3]
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Illus. Eric Deschamps
Card #248
Prized AmalgamBuy, 1UB, Rare
Creature - Zombie [3/3]
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.

"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf

Illus. Karl Kopinski
Card #249
Sigarda, Heron's GraceBuy, 3GW, Mythic
Creature - Angel [4/5]
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield.

Illus. Chris Rahn
Card #250
Sorin, Grim NemesisBuy, 4WB, Mythic
Planeswalker - Sorin [0]
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.
−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

Illus. Eric Deschamps
Card #251
Brain in a JarBuy, 2, Rare
Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.

Illus. Daniel Ljunggren
Card #252
Corrupted GrafstoneBuy, 2, Rare
Artifact
Corrupted Grafstone enters the battlefield tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.

It is all too easy to disturb the Blessed Sleep.
Illus. Bastien L. Deharme
Card #253
Epitaph GolemBuy, 5, Uncommon
Artifact Creature - Golem [3/5]
{2}: Put target card from your graveyard on the bottom of your library.

Many names and many memories bound together in grim purpose.
Illus. Adam Paquette
Card #254
Explosive ApparatusBuy, 1, Common
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.

"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive."
—Dierk, geistmage

Illus. Lindsey Look
Card #255
Haunted CloakBuy, 3, Uncommon
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.
Equip {1}

Bear the weight of so many spirits and you'll surrender civility and restraint to savagery and instinct.
Illus. Volkan Baga
Card #257
Magnifying GlassBuy, 3, Uncommon
Artifact
{T}: Add {C} to your mana pool.
{4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")

Knight-Inquisitors of Saint Raban delve deep into mysteries best left unexplored.
Illus. Dan Scott
Card #258
Murderer's AxeBuy, 4, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2.
Equip—Discard a card.

Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.
Illus. Winona Nelson
Card #259
Runaway CarriageBuy, 4, Uncommon
Artifact Creature - Construct [5/6]
Trample
When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

"They left in one piece. I can't speak to how they arrived."
—Rupirk, porter at the Rusted Anchor Inn

Illus. Kev Walker
Card #261
Shard of Broken GlassBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Franz Vohwinkel
Card #262
Skeleton KeyBuy, 1, Uncommon
Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}

Illus. Daniel Ljunggren
Card #263
Slayer's PlateBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
Equip {3}

Illus. Ben Maier
Card #264
Tamiyo's JournalBuy, 5, Rare
Artifact
At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
{T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

Entry 434: There's more to Avacyn's madness . . .
Illus. Chase Stone
Card #265
True-Faith CenserBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Christine Choi
Card #267
Wicker WitchBuy, 3, Common
Artifact Creature - Scarecrow [3/1]
When there were no more crows to scare, it focused its efforts elsewhere.
Illus. Izzy
Card #268
Wild-Field ScarecrowBuy, 3, Uncommon
Artifact Creature - Scarecrow [1/4]
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Illus. Jakub Kasper
Card #269
Choked EstuaryBuy, 0, Rare
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.

Illus. Vincent Proce
Card #270
Drownyard TempleBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

"This is it! All the cryptoliths point here!"
—Jace Beleren

Illus. John Avon
Card #271
Foreboding RuinsBuy, 0, Rare
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.

Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
Illus. Adam Paquette
Card #272
Forsaken SanctuaryBuy, 0, Uncommon
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.

"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum

Illus. Vincent Proce
Card #273
Fortified VillageBuy, 0, Rare
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.

Illus. Cliff Childs
Card #274
Foul OrchardBuy, 0, Uncommon
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.

"Such a beautiful place for a stroll."
—Liliana Vess

Illus. Jung Park
Card #275
Game TrailBuy, 0, Rare
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.

Illus. Adam Paquette
Card #276
Highland LakeBuy, 0, Uncommon
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.

With the fate of Innistrad uncertain, some seek solace in remote areas.
Illus. Florian de Gesincourt
Card #277
Port TownBuy, 0, Rare
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.

A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Illus. Noah Bradley
Card #278
Stone QuarryBuy, 0, Uncommon
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

In Gavony, headstones come only from quarries that have been blessed by chaplains.
Illus. Cliff Childs
Card #279
Warped LandscapeBuy, 0, Common
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Each cryptolith twists the plane's mana, bending its flow to a singular purpose.
Illus. Cliff Childs
Card #280
Woodland StreamBuy, 0, Uncommon
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.

Two creaking waterwheels herald the approach to Briarbridge through the Ulvenwald.
Illus. James Paick
Card #282
PlainsBuy, 0, Unknown
Land - Plains
Illus. Jonas De Ro
Card #283
PlainsBuy, 0, Unknown
Land - Plains
Illus. Adam Paquette
Card #284
PlainsBuy, 0, Unknown
Land - Plains
Illus. Andreas Rocha
Card #285
IslandBuy, 0, Unknown
Land - Island
Illus. Jonas De Ro
Card #286
IslandBuy, 0, Unknown
Land - Island
Illus. Adam Paquette
Card #287
IslandBuy, 0, Unknown
Land - Island
Illus. Andreas Rocha
Card #288
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jonas De Ro
Card #289
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jung Park
Card #290
SwampBuy, 0, Unknown
Land - Swamp
Illus. Andreas Rocha
Card #291
MountainBuy, 0, Unknown
Land - Mountain
Illus. Jonas De Ro
Card #292
MountainBuy, 0, Unknown
Land - Mountain
Illus. James Paick
Card #293
MountainBuy, 0, Unknown
Land - Mountain
Illus. Andreas Rocha
Card #294
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #295
ForestBuy, 0, Unknown
Land - Forest
Illus. Jung Park
Card #296
ForestBuy, 0, Unknown
Land - Forest
Illus. Andreas Rocha
Card #297
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search