Eldritch Moon Spoiler (223 cards)

Abolisher of BloodlinesBuy, 0, Rare
Creature - Eldrazi Vampire [6/5]
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

Even if the rain turned to blood, her thirst would not be slaked.
Illus. James Ryman
Aurora of EmrakulBuy, 0, Uncommon
Creature - Eldrazi Reflection [1/4]
Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

"I felt compelled to take the twisted stone, and I abandoned my horse's burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind."
—Garner Kroft, Moorland farmer

Illus. John Avon
Brisela, Voice of NightmaresBuy, 0, Mythic
Creature - Eldrazi Angel [9/10]
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with converted mana cost 3 or less.

Upon discovering what had become of her sisters, Sigarda could only weep.
Illus. Clint Cearley
Chittering HostBuy, 0, Common
Creature - Eldrazi Horror [5/6]
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Illus. Jason Felix
Conduit of EmrakulBuy, 0, Uncommon
Creature - Eldrazi Werewolf [5/4]
Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.

As without, so within.
Illus. Raymond Swanland
Cryptolith FragmentBuy, 3, Uncommon
Artifact
Cryptolith Fragment enters the battlefield tapped.
{T}: Add one mana of any color to your mana pool. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Illus. John Avon
Dronepack KindredBuy, 0, Common
Creature - Eldrazi Werewolf [5/7]
Trample
{1}: Dronepack Kindred gets +1/+0 until end of turn.

These new terrors will not recede with the setting of the moon.
Illus. Jose Cabrera
Erupting DreadwolfBuy, 0, Uncommon
Creature - Eldrazi Werewolf [6/4]
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.

". . . heck, I'd settle for anything that even resembled a werewolf."
—Raf Gyel of the Quiver of Kessig

Illus. Zack Stella
Extricator of FleshBuy, 0, Uncommon
Creature - Eldrazi Horror [3/5]
Eldrazi you control have vigilance.
{2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

After the end, a new beginning.
Illus. Craig J Spearing
Fibrous EntanglerBuy, 0, Uncommon
Creature - Eldrazi Werewolf [4/6]
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.

". . . because to be honest, I couldn't tell you."
—Halana, Kessig ranger

Illus. Steven Belledin
Final IterationBuy, 0, Rare
Creature - Eldrazi Insect [6/5]
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.

Illus. Nils Hamm
Grisly AnglerfishBuy, 0, Uncommon
Creature - Eldrazi Fish [4/5]
{6}: Creatures your opponents control attack this turn if able.

". . . it's that the lure of the sea is impossible to ignore."
Illus. Kev Walker
Hanweir BattlementsBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Illus. Vincent Proce
Hanweir, the Writhing TownshipBuy, 0, Rare
Creature - Eldrazi Ooze [7/4]
Trample, haste
Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

Illus. Vincent Proce
Howling ChorusBuy, 0, Uncommon
Creature - Eldrazi Werewolf [3/5]
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Illus. Matt Stewart
It That Rides as OneBuy, 0, Uncommon
Creature - Eldrazi Horror [4/4]
First strike, trample, lifelink

". . . but until this morning, I'd never seen them be of one body."
—Ulda, Gavony Rider

Illus. Daarken
Sinuous PredatorBuy, 0, Uncommon
Creature - Eldrazi Werewolf [4/4]
Sinuous Predator can't be blocked by more than one creature.

A different kind of transformation has taken place.
Illus. Slawomir Maniak
Ulrich, Uncontested AlphaBuy, 0, Mythic
Creature - Werewolf [6/6]
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

Illus. Slawomir Maniak
Ulvenwald AbominationBuy, 0, Common
Creature - Eldrazi Werewolf [4/6]
{T}: Add {C}{C} to your mana pool.

"The Eldrazi are all too practiced at twisting natural into unnatural."
—Nissa Revane

Illus. Chris Rahn
Voracious ReaderBuy, 0, Uncommon
Creature - Eldrazi Homunculus [3/4]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.

Good books make you savor each word.
Illus. Filip Burburan
Bruna, the Fading LightBuy, 5WW, Rare
Creature - Angel Horror [5/7]
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)

She now sees only Emrakul's visions.
Illus. Clint Cearley
Extricator of SinBuy, 2W, Uncommon
Creature - Human Cleric [0/3]
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Illus. Craig J Spearing
Gisela, the Broken BladeBuy, 2WW, Mythic
Creature - Angel Horror [4/3]
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

She now hears only Emrakul's murmurs.
Illus. Clint Cearley
Lone RiderBuy, 1W, Uncommon
Creature - Human Knight [1/1]
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

"Horse and rider are often of one mind."
—Ulda, Gavony Rider

Illus. Daarken
Curious HomunculusBuy, 1U, Uncommon
Creature - Homunculus [1/1]
{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Illus. Filip Burburan
Docent of PerfectionBuy, 3UU, Rare
Creature - Insect Horror [5/4]
Flying
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

The time had come for him to share his findings.
Illus. Nils Hamm
Grizzled AnglerBuy, 2U, Uncommon
Creature - Human [2/3]
{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."
Illus. Kev Walker
Graf RatsBuy, 1B, Common
Creature - Rat [2/1]
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

Illus. Jason Felix
Midnight ScavengersBuy, 4B, Common
Creature - Human Rogue [3/3]
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.
(Melds with Graf Rats.)

Illus. Jason Felix
Voldaren PariahBuy, 3BB, Rare
Creature - Vampire Horror [3/3]
Flying
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. James Ryman
Conduit of StormsBuy, 2R, Uncommon
Creature - Werewolf Horror [2/3]
Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.

It strikes with the fury of a tempest.
Illus. Raymond Swanland
Hanweir GarrisonBuy, 2R, Rare
Creature - Human Soldier [2/3]
Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
(Melds with Hanweir Battlements.)

"We're ready for anything!"
Illus. Vincent Proce
Smoldering WerewolfBuy, 2RR, Uncommon
Creature - Werewolf Horror [3/2]
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.

"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."
—Raf Gyel of the Quiver of Kessig

Illus. Zack Stella
Vildin-Pack OutcastBuy, 4R, Common
Creature - Werewolf Horror [4/4]
Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.

Illus. Jose Cabrera
Kessig ProwlerBuy, G, Uncommon
Creature - Werewolf Horror [2/1]
{4}{G}: Transform Kessig Prowler.

In the wake of Emrakul, some werewolves' human forms were lost forever.
Illus. Slawomir Maniak
Shrill HowlerBuy, 2G, Uncommon
Creature - Werewolf Horror [3/1]
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.

"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."
—Alena, trapper of Kessig

Illus. Matt Stewart
Tangleclaw WerewolfBuy, 2GG, Uncommon
Creature - Werewolf Horror [2/4]
Tangleclaw Werewolf can block an additional creature each combat.
{6}{G}: Transform Tangleclaw Werewolf.

"What has long, flesh-rending claws and enormous, bone-crushing teeth?"
—Halana, Kessig ranger

Illus. Steven Belledin
Ulvenwald CaptiveBuy, 1G, Common
Creature - Werewolf Horror [1/2]
Defender
{T}: Add {G} to your mana pool.
{5}{G}{G}: Transform Ulvenwald Captive.

"Even on a plane as dark as this one, nature will organize a defense against the unnatural."
—Nissa Revane

Illus. Chris Rahn
Ulrich of the KrallenhordeBuy, 3RG, Mythic
Creature - Human Werewolf [4/4]
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Illus. Slawomir Maniak
Abundant MawBuy, 8, Uncommon
Creature - Eldrazi Leech [6/4]
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

Illus. Greg Staples
Card #1
Decimator of the ProvincesBuy, 10, Mythic
Creature - Eldrazi Boar [7/7]
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

Illus. Svetlin Velinov
Card #2
Distended MindbenderBuy, 8, Rare
Creature - Eldrazi Insect [5/5]
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Illus. Yohann Schepacz
Card #3
Drownyard BehemothBuy, 9, Uncommon
Creature - Eldrazi Crab [5/7]
Flash (You may cast this spell any time you could cast an instant.)
Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Illus. Jason Kang
Card #4
Elder Deep-FiendBuy, 8, Rare
Creature - Eldrazi Octopus [5/6]
Flash
Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

Illus. Jason Felix
Card #5
Emrakul, the Promised EndBuy, 13, Mythic
Creature - Eldrazi [13/13]
Emrakul, the Promised End costs {1} less to cast for each card type among cards in your graveyard.
When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants

An enigma as vexing as life itself.
Illus. Jaime Jones
Card #6
Eternal ScourgeBuy, 3, Rare
Creature - Eldrazi Horror [3/3]
You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

"It has latched onto this place like an infestation. All efforts at eradication have proved futile."
—Yeter, Trostad villager

Illus. Winona Nelson
Card #7
It of the Horrid SwarmBuy, 8, Common
Creature - Eldrazi Insect [4/4]
Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.

Illus. Jason Felix
Card #8
Lashweed LurkerBuy, 8, Uncommon
Creature - Eldrazi Horror [5/4]
Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

Illus. Igor Kieryluk
Card #9
Mockery of NatureBuy, 9, Uncommon
Creature - Eldrazi Beast [6/5]
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Mockery of Nature, you may destroy target artifact or enchantment.

Illus. James Ryman
Card #10
Vexing ScuttlerBuy, 8, Uncommon
Creature - Eldrazi Crab [4/5]
Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

Illus. James Paick
Card #11
Wretched GryffBuy, 7, Common
Creature - Eldrazi Hippogriff [3/4]
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Wretched Gryff, draw a card.
Flying

Illus. Darek Zabrocki
Card #12
Blessed AllianceBuy, 1W, Uncommon
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

Illus. Johann Bodin
Card #13
Borrowed GraceBuy, 2W, Common
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Illus. Volkan Baga
Card #14
Choking RestraintsBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Illus. John Stanko
Card #16
Collective EffortBuy, 1WW, Rare
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

Illus. Eric Deschamps
Card #17
Courageous OutriderBuy, 3W, Uncommon
Creature - Human Scout [3/4]
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

One silvery blast signaled that she wouldn't be arriving at Thraben alone.
Illus. Ryan Alexander Lee
Card #18
Dawn GryffBuy, 2W, Common
Creature - Hippogriff [2/2]
Flying

After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.
Illus. Christine Choi
Card #19
Deploy the GatewatchBuy, 4WW, Mythic
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.
Illus. Wesley Burt
Card #20
Desperate SentryBuy, 2W, Common
Creature - Human Soldier [1/2]
When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Illus. Mathias Kollros
Card #21
Drogskol ShieldmateBuy, 2W, Uncommon
Creature - Spirit Soldier [2/3]
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

"I will join you so that you will not yet join me."
Illus. Nils Hamm
Card #22
Faith UnbrokenBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

Illus. Kev Walker
Card #24
Faithbearer PaladinBuy, 4W, Common
Creature - Human Knight [3/4]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."
—Esler, Havengul mercenary

Illus. Aaron Miller
Card #25
Fiend BinderBuy, 3W, Common
Creature - Human Soldier [3/2]
Whenever Fiend Binder attacks, tap target creature defending player controls.

She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
Illus. David Gaillet
Card #26
Geist of the Lonely VigilBuy, 1W, Uncommon
Creature - Spirit Cleric [2/3]
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
Illus. Ryan Yee
Card #27
Give No GroundBuy, 3W, Uncommon
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

"Get behind me!"
Illus. Tyler Jacobson
Card #29
Guardian of PilgrimsBuy, 1W, Common
Creature - Spirit Cleric [2/2]
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
Illus. Noah Bradley
Card #30
Ironclad SlayerBuy, 2W, Common
Creature - Human Warrior [3/2]
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.

The best weapon is the one at hand.
Illus. Ryan Pancoast
Card #31
Ironwright's CleansingBuy, 2W, Common
Sorcery
Exile target artifact or enchantment.

"Impurities must be pounded out."
Illus. John Stanko
Card #32
Long Road HomeBuy, 1W, Uncommon
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.
Illus. Sidharth Chaturvedi
Card #34
Lunarch MantleBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor

Illus. Anastasia Ovchinnikova
Card #35
Peace of MindBuy, 1W, Uncommon
Enchantment
{W}, Discard a card: You gain 3 life.

Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.
Illus. Christopher Moeller
Card #36
ProvidenceBuy, 5WW, Rare
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.

There is power in prayer, regardless of who is listening.
Illus. Zack Stella
Card #37
Repel the AbominableBuy, 1W, Uncommon
Instant
Prevent all damage that would be dealt this turn by non-Human sources.

"Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft

Illus. Dan Scott
Card #38
Sanctifier of SoulsBuy, 3W, Rare
Creature - Human Cleric [2/3]
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Illus. Jesper Ejsing
Card #39
Selfless SpiritBuy, 1W, Rare
Creature - Spirit Cleric [2/1]
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

"There is always more to give."
Illus. Seb McKinnon
Card #40
Sigarda's AidBuy, W, Rare
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

The Order of Saint Traft found new strength with Sigarda's support.
Illus. Howard Lyon
Card #41
Sigardian PriestBuy, 1W, Common
Creature - Human Cleric [1/2]
{1}, {T}: Tap target non-Human creature.

Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.
Illus. Terese Nielsen
Card #42
Spectral ReservesBuy, 3W, Common
Sorcery
Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life.

"My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar

Illus. Seb McKinnon
Card #43
Steadfast CatharBuy, 1W, Common
Creature - Human Soldier [2/1]
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura

Illus. Dan Scott
Card #44
Subjugator AngelBuy, 4WW, Uncommon
Creature - Angel [4/3]
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
Illus. Lius Lasahido
Card #45
Thalia, Heretic CatharBuy, 2W, Rare
Creature - Human Soldier [3/2]
First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."
Illus. Magali Villeneuve
Card #46
Thalia's LancersBuy, 3WW, Rare
Creature - Human Knight [4/4]
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

"Let the points of our lances lead the way."
Illus. David Palumbo
Card #47
Thraben Standard BearerBuy, W, Common
Creature - Human Soldier [1/1]
{1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield.

The uncorrupted rallied under Thalia's leadership and Sigarda's banner.
Illus. Volkan Baga
Card #48
Advanced StitchwingBuy, 3UU, Uncommon
Creature - Zombie Horror [3/4]
Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

"Improvement is a consequence of practice."
—Stitcher Geralf

Illus. Johann Bodin
Card #49
Chilling GraspBuy, 2U, Uncommon
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Seb McKinnon
Card #50
Coax from the Blind EternitiesBuy, 2U, Rare
Sorcery
You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.
Illus. Jaime Jones
Card #51
Contingency PlanBuy, 1U, Common
Sorcery
Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

"Improvisation is for those who failed to prepare."
—Jace Beleren

Illus. Ryan Yee
Card #52
ConvoluteBuy, 2U, Common
Instant
Counter target spell unless its controller pays {4}.

"There's no sense arguing with insanity."
—Levana, Midnight Duelist

Illus. Viktor Titov
Card #53
DisplaceBuy, 2U, Common
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

"I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!"
Illus. Clint Cearley
Card #55
Drag UnderBuy, 2U, Common
Sorcery
Return target creature to its owner's hand.
Draw a card.

Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.
Illus. Tianhua X
Card #57
Enlightened ManiacBuy, 3U, Common
Creature - Human [0/2]
When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

"At last! Proof that it's not all in my head!"
Illus. Jaime Jones
Card #58
Exultant CultistBuy, 2U, Common
Creature - Human Wizard [2/2]
When Exultant Cultist dies, draw a card.

Amid the gibbering chorus that rose from the drownyard temple, Jace recognized a single word: "Emrakul."
Illus. Joseph Meehan
Card #59
FogwalkerBuy, 1U, Common
Creature - Spirit [1/3]
Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

Illus. Seb McKinnon
Card #60
Fortune's FavorBuy, 3U, Uncommon
Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Uncertainty has its own allure.
Illus. Yohann Schepacz
Card #61
Geist of the ArchivesBuy, 2U, Uncommon
Creature - Spirit [0/4]
Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

After reading the final words, it turns back to the first page and begins again.
Illus. Lake Hurwitz
Card #62
Identity ThiefBuy, 2UU, Rare
Creature - Shapeshifter [0/3]
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Illus. Magali Villeneuve
Card #64
Imprisoned in the MoonBuy, 2U, Rare
Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.
Illus. Ryan Alexander Lee
Card #65
Ingenious SkaabBuy, 2U, Common
Creature - Zombie Horror [2/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}: Ingenious Skaab gets +1/-1 until end of turn.

Heads and shoulders above the rest.
Illus. Jesper Ejsing
Card #66
Laboratory BruteBuy, 3U, Common
Creature - Zombie Horror [3/3]
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

It keeps intruders out and experiments in.
Illus. Yeong-Hao Han
Card #67
Lunar ForceBuy, 2U, Uncommon
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.

"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."
Illus. Eric Deschamps
Card #68
Mausoleum WandererBuy, U, Rare
Creature - Spirit [1/1]
Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.

Illus. Kieran Yanner
Card #69
Mind's DilationBuy, 5UU, Mythic
Enchantment
Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

Infinite wisdom cannot be contained within a single mind.
Illus. Iain McCaig
Card #70
Nebelgast HeraldBuy, 2U, Uncommon
Creature - Spirit [2/1]
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

Illus. Zezhou Chen
Card #71
Niblis of FrostBuy, 2UU, Rare
Creature - Spirit [3/3]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Illus. Josu Hernaiz
Card #72
Scour the LaboratoryBuy, 4UU, Uncommon
Instant
Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.

"The answer's in here somewhere!"
Illus. Greg Opalinski
Card #73
Spontaneous MutationBuy, U, Common
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Illus. Christopher Moeller
Card #74
Summary DismissalBuy, 2UU, Rare
Instant
Exile all other spells and counter all abilities.

"Let's start fresh, shall we?"
Illus. Igor Kieryluk
Card #75
Take InventoryBuy, 1U, Common
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

A place for everything, and everything in its place.
Illus. Greg Staples
Card #76
Tattered HaunterBuy, 1U, Common
Creature - Spirit [2/1]
Flying
Tattered Haunter can block only creatures with flying.

When the Nebelgast recedes, there are often stragglers.
Illus. Nils Hamm
Card #77
Turn AsideBuy, U, Common
Instant
Counter target spell that targets a permanent you control.

"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo

Illus. Jaime Jones
Card #78
UnsubstantiateBuy, 1U, Uncommon
Instant
Return target spell or creature to its owner's hand.

"Nicely done, Jace. You always were good at disappearing acts."
—Liliana Vess

Illus. Victor Adame Minguez
Card #79
Wharf InfiltratorBuy, 1U, Rare
Creature - Human Horror [1/1]
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Illus. Daarken
Card #80
Boon of EmrakulBuy, 2B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.

All around Emrakul, life re-formed in her image.
Illus. Svetlin Velinov
Card #81
Borrowed MalevolenceBuy, B, Common
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

Illus. Volkan Baga
Card #82
Cemetery RecruitmentBuy, 1B, Common
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."
Illus. Kieran Yanner
Card #83
Certain DeathBuy, 5B, Common
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Illus. Kev Walker
Card #84
Collective BrutalityBuy, 1B, Rare
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Illus. Johann Bodin
Card #85
CryptbreakerBuy, B, Rare
Creature - Zombie [1/1]
{1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Illus. Darek Zabrocki
Card #86
Dark SalvationBuy, XXB, Rare
Sorcery
Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Countless ghouls surged through Thraben's streets, and with them came the city's salvation.
Illus. Cynthia Sheppard
Card #87
Dusk FeasterBuy, 5BB, Uncommon
Creature - Vampire [4/5]
Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard.
Flying

The Voldaren lands remained well protected when Olivia's army marched from Lurenbraum Fortress.
Illus. Anastasia Ovchinnikova
Card #88
Gavony UnhallowedBuy, 3B, Common
Creature - Zombie [2/4]
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.

"We entered the church in search of solace, but it became clear we wouldn't find it there."
—Grete, Order of Saint Traft

Illus. Christopher Moeller
Card #89
Graf HarvestBuy, B, Uncommon
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)
{3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.

Illus. Lake Hurwitz
Card #90
Haunted DeadBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

Illus. Lake Hurwitz
Card #92
Liliana, the Last HopeBuy, 1BB, Mythic
Planeswalker - Liliana [0]
+1: Up to one target creature gets -2/-1 until your next turn.
−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control."

Illus. Anna Steinbauer
Card #93
Liliana's EliteBuy, 2B, Uncommon
Creature - Zombie [1/1]
Liliana's Elite gets +1/+1 for each creature card in your graveyard.

"You have to admit, Gideon—he has great form."
—Liliana Vess

Illus. Deruchenko Alexander
Card #94
Markov CrusaderBuy, 4B, Uncommon
Creature - Vampire Knight [4/3]
Lifelink
Markov Crusader has haste as long as you control another Vampire.

The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.
Illus. Johannes Voss
Card #95
MurderBuy, 1BB, Uncommon
Instant
Destroy target creature.

"It's not work if you enjoy it."
Illus. Tyler Jacobson
Card #97
Noosegraf MobBuy, 4BB, Rare
Creature - Zombie [0/0]
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Illus. Seb McKinnon
Card #98
Oath of LilianaBuy, 2B, Rare
Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield.

"I'll keep watch. Happy now?"
Illus. Wesley Burt
Card #99
Olivia's DragoonBuy, 1B, Common
Creature - Vampire Berserker [2/2]
Discard a card: Olivia's Dragoon gains flying until end of turn.

Displays of Voldaren bloodlust are not restricted to glamorous banquets and lavish parties.
Illus. Chris Rallis
Card #100
Prying QuestionsBuy, 2B, Uncommon
Sorcery
Target opponent loses 3 life and puts a card from his or her hand on top of his or her library.

What remained of the Lunarch Inquisition found new ways to extract confessions.
Illus. David Palumbo
Card #101
Rise from the GraveBuy, 4B, Uncommon
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Don't get too comfortable in there."
—Liliana Vess

Illus. Kieran Yanner
Card #102
Ruthless DisposalBuy, 4B, Uncommon
Sorcery
As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn.

"Do try to pull your weight, Geralf. I feel like I'm doing everything."
—Ghoulcaller Gisa

Illus. Dave Kendall
Card #103
Skirsdag SupplicantBuy, 2B, Common
Creature - Human Cleric [2/3]
{B}, {T}, Discard a card: Each player loses 2 life.

"I can no longer stand by as these Skirsdag infiltrators rot the church from within. Even the Lunarch Council is compromised. What a fool I've been."
—Odric

Illus. Anastasia Ovchinnikova
Card #104
Strange AugmentationBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Illus. Josu Hernaiz
Card #105
Stromkirk CondemnedBuy, BB, Rare
Creature - Vampire Horror [2/2]
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.

"Blood from the vein is the finest vintage to accompany a feast of the mind."
—Runo Stromkirk

Illus. Magali Villeneuve
Card #106
Succumb to TemptationBuy, 1BB, Common
Instant
You draw two cards and you lose 2 life.

"Restraint is for the meek."
Illus. Winona Nelson
Card #107
Thraben FoulbloodsBuy, 2B, Common
Creature - Zombie Hound [3/2]
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.
Illus. Deruchenko Alexander
Card #108
Tree of PerditionBuy, 3B, Mythic
Creature - Plant [0/13]
Defender
{T}: Exchange target opponent's life total with Tree of Perdition's toughness.

There will be no absolution.
Illus. Jung Park
Card #109
Vampire CutthroatBuy, B, Uncommon
Creature - Vampire Rogue [1/1]
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Not all monsters have tentacles.
Illus. Matt Stewart
Card #110
Wailing GhoulBuy, 1B, Common
Creature - Zombie [1/3]
When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.

"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa

Illus. Svetlin Velinov
Card #112
Weirded VampireBuy, 3B, Common
Creature - Vampire Horror [3/3]
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk

Illus. David Gaillet
Card #113
Whispers of EmrakulBuy, 1B, Uncommon
Sorcery
Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

Your thoughts are no longer your own.
Illus. Jason Rainville
Card #114
Abandon ReasonBuy, 2R, Uncommon
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Josh Hass
Card #115
Alchemist's GreetingBuy, 4R, Common
Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Impressive."
—Chandra Nalaar

Illus. Jakub Kasper
Card #116
Assembled AlphasBuy, 5R, Rare
Creature - Wolf [5/5]
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

There is always a toll to pay for passage.
Illus. Christopher Moeller
Card #117
Bedlam RevelerBuy, 6RR, Rare
Creature - Devil Horror [3/4]
Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

Illus. Jama Jurabaev
Card #118
Blood MistBuy, 3R, Uncommon
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

"Some claim that rage is a cloud that obscures thought and vision. But I can assure you—I've never seen with greater clarity."
Illus. Joseph Meehan
Card #119
Bold ImpalerBuy, R, Common
Creature - Vampire Knight [1/2]
{2}{R}: Bold Impaler gets +2/+0 until end of turn.

Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.
Illus. Karl Kopinski
Card #120
Borrowed HostilityBuy, R, Common
Instant
Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

Illus. Volkan Baga
Card #121
Brazen WolvesBuy, 2R, Common
Creature - Wolf [2/3]
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

With fewer patrols about, Kessig's roads have become prime hunting grounds.
Illus. Nils Hamm
Card #122
Collective DefianceBuy, 1RR, Rare
Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

Illus. Kieran Yanner
Card #123
Deranged WhelpBuy, 1R, Uncommon
Creature - Wolf [2/1]
Menace (This creature can't be blocked except by two or more creatures.)

"When you confront a wolf scorned by its pack, extra caution is the order of the day."
—Raf Gyel of the Quiver of Kessig

Illus. Zoltan Boros
Card #125
Distemper of the BloodBuy, 1R, Common
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Ben Maier
Card #126
Falkenrath ReaverBuy, 1R, Common
Creature - Vampire [2/2]
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia

Illus. Daarken
Card #127
Furyblade VampireBuy, 1R, Uncommon
Creature - Vampire Berserker [1/2]
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

"Writhe all you want, filth. It will do you no good."
Illus. Lius Lasahido
Card #128
Galvanic BombardmentBuy, R, Common
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.

Geist-powered devices have no shortage of fuel.
Illus. Terese Nielsen
Card #129
Harmless OfferingBuy, 2R, Rare
Sorcery
Target opponent gains control of target permanent you control.

"Such an adorable face!"
Illus. Howard Lyon
Card #131
Impetuous DevilsBuy, 2RR, Rare
Creature - Devil [6/1]
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

Illus. Filip Burburan
Card #132
Incendiary FlowBuy, 1R, Uncommon
Sorcery
Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

"What's your plan?" Gideon asked.
"Are you serious?" Chandra replied.

Illus. Raymond Swanland
Card #133
Insatiable GorgersBuy, 2RR, Uncommon
Creature - Vampire Berserker [5/3]
Insatiable Gorgers attacks each combat if able.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Drink deeply, for there is no tomorrow!"
—Anje Falkenrath

Illus. Nils Hamm
Card #134
Make MischiefBuy, 2R, Common
Sorcery
Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player."

A tidy desk is as good as an invitation.
Illus. Ben Maier
Card #135
Mirrorwing DragonBuy, 3RR, Mythic
Creature - Dragon [4/5]
Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

Illus. Min Yum
Card #136
Nahiri's WrathBuy, 2R, Mythic
Sorcery
As an additional cost to cast Nahiri's Wrath, discard X cards.
Nahiri's Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.

"You brought this upon yourself, Sorin!"
Illus. Chris Rahn
Card #137
Otherworldly OutburstBuy, R, Common
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

A tiny crack is enough to open the mind to Emrakul.
Illus. Kieran Yanner
Card #138
Prophetic RavingsBuy, R, Common
Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."

"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Illus. Lucas Graciano
Card #139
Savage AllianceBuy, 2R, Uncommon
Instant
Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

Illus. Johann Bodin
Card #140
Shreds of SanityBuy, 2R, Uncommon
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

A few gnawing thoughts can eat at the mind until nothing else remains.
Illus. Yeong-Hao Han
Card #141
Spreading FlamesBuy, 6R, Uncommon
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.

"Hang on. I'm just tidying up."
—Chandra Nalaar

Illus. Chase Stone
Card #143
Stensia BanquetBuy, 2R, Common
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.
Draw a card.

"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren

Illus. Greg Opalinski
Card #144
Stensia InnkeeperBuy, 3R, Common
Creature - Vampire [3/3]
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

"The perils of the road, you say? Don't worry. You won't have to face those again."
Illus. Winona Nelson
Card #145
Stromkirk OccultistBuy, 2R, Rare
Creature - Vampire Horror [3/2]
Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Magali Villeneuve
Card #146
Thermo-AlchemistBuy, 1R, Common
Creature - Human Shaman [0/3]
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

"Madness can't touch a mind ignited by genius."
Illus. Raymond Swanland
Card #147
Weaver of LightningBuy, 2R, Uncommon
Creature - Human Shaman [1/4]
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

"Lightning in a bottle? That's not where I need it."
Illus. John Stanko
Card #149
Backwoods SurvivalistsBuy, 3G, Common
Creature - Human Warrior [4/3]
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
Illus. Chris Rallis
Card #150
BloodbriarBuy, 2G, Common
Creature - Plant Elemental [2/3]
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back."
—Nissa Revane

Illus. Tomasz Jedruszek
Card #151
Clear ShotBuy, 2G, Uncommon
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

"What worked to bring down angels will do the same for these horrors."
—Rem Karolus, Slayer of Eldrazi

Illus. Craig J Spearing
Card #152
Crop SigilBuy, G, Uncommon
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.
Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Illus. Titus Lunter
Card #153
Crossroads ConsecratorBuy, G, Common
Creature - Human Cleric [1/2]
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

"May the steel of your blade match the steel in your soul."
Illus. David Gaillet
Card #154
Eldritch EvolutionBuy, 1GG, Rare
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.
Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Illus. Jason Rainville
Card #155
Emrakul's EvangelBuy, 2G, Rare
Creature - Human Horror [3/2]
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.

"In times like these, be particularly wary of those who claim they can save your soul."
—Alena, trapper of Kessig

Illus. Jason Felix
Card #156
Emrakul's InfluenceBuy, 2GG, Uncommon
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.
Illus. Ryan Alexander Lee
Card #157
Foul EmissaryBuy, 2G, Uncommon
Creature - Human Horror [1/1]
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Illus. Dan Scott
Card #158
Gnarlwood DryadBuy, G, Uncommon
Creature - Dryad Horror [1/1]
Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.
Illus. Raymond Swanland
Card #159
Grapple with the PastBuy, 1G, Common
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

Emrakul does not grant wishes. Desires simply align to her will.
Illus. Howard Lyon
Card #160
Hamlet CaptainBuy, 1G, Uncommon
Creature - Human Warrior [2/2]
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."
Illus. Wayne Reynolds
Card #161
Ishkanah, GrafwidowBuy, 4G, Mythic
Creature - Spider [3/5]
Reach
Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield.
{6}{B}: Target opponent loses 1 life for each Spider you control.

Illus. Christine Choi
Card #162
Noose ConstrictorBuy, 1G, Uncommon
Creature - Snake [2/2]
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.

"More rope may not be necessary."
—Kep, Lunarch inquisitor

Illus. Igor Kieryluk
Card #164
Permeating MassBuy, G, Rare
Creature - Spirit [1/3]
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.

Woodland geists concluded that Emrakul would be unable to warp the denizens of the forest if the geists got there first.
Illus. Joseph Meehan
Card #165
Prey UponBuy, G, Common
Sorcery
Target creature you control fights target creature you don't control.

The Somberwald has become a hunting ground for the Dronepack, the group of werewolves that have succumbed to the flesh-twisting power of Emrakul.
Illus. Dave Kendall
Card #166
Primal DruidBuy, 1G, Common
Creature - Human Druid [0/3]
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"The power of the woods is only ever borrowed."
Illus. Tomasz Jedruszek
Card #167
Somberwald StagBuy, 3GG, Uncommon
Creature - Elk [4/3]
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
Illus. Lake Hurwitz
Card #169
Spirit of the HuntBuy, 1GG, Rare
Creature - Wolf Spirit [3/3]
Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

The bonds of the pack transcend time and death.
Illus. Bastien L. Deharme
Card #170
Splendid ReclamationBuy, 3G, Rare
Sorcery
Return all land cards from your graveyard to the battlefield tapped.

"No matter how much a plane has suffered, there is a way to restore it."
—Nissa Revane

Illus. Wesley Burt
Card #171
Springsage RitualBuy, 3G, Common
Instant
Destroy target artifact or enchantment. You gain 4 life.

"Every evil destroyed is a strike against the enemy."
—Erold, Gatstaf springsage

Illus. Ben Maier
Card #172
Swift SpinnerBuy, 3G, Common
Creature - Spider [2/3]
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

Its web is woven so tightly that not even geists can avoid capture.
Illus. Nils Hamm
Card #173
Ulvenwald ObserverBuy, 4GG, Rare
Creature - Treefolk [6/6]
Whenever a creature you control with toughness 4 or greater dies, draw a card.

"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant

Illus. Jaime Jones
Card #176
Waxing MoonBuy, 1G, Common
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

"Show them what it means to be the source of nightmares!"
—Ulrich, Krallenhorde alpha

Illus. Adam Paquette
Card #177
Wolfkin BondBuy, 4G, Common
Enchantment - Aura
Enchant creature
When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
Enchanted creature gets +2/+2.

Illus. Lindsey Look
Card #178
Woodcutter's GritBuy, 2G, Common
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

The magic used by Kessigers is known for its practical applications.
Illus. Anthony Palumbo
Card #179
Woodland PatrolBuy, 2G, Common
Creature - Human Scout [3/2]
Vigilance

Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
Illus. James Ryman
Card #180
Bloodhall PriestBuy, 2BR, Rare
Creature - Vampire Cleric [4/4]
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illus. Mark Winters
Card #181
Campaign of VengeanceBuy, 3WB, Uncommon
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

"There is no saving this world, not anymore. But we shall be its bloody vengeance."
—Sorin Markov

Illus. Igor Kieryluk
Card #182
Gisa and GeralfBuy, 2UB, Mythic
Creature - Human Wizard [4/4]
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.
During each of your turns, you may cast a Zombie creature card from your graveyard.

"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."

Illus. Karla Ortiz
Card #183
Grim FlayerBuy, BG, Mythic
Creature - Human Warrior [2/2]
Trample
Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Illus. Mathias Kollros
Card #184
Heron's Grace ChampionBuy, 2GW, Rare
Creature - Human Knight [3/3]
Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
Illus. Todd Lockwood
Card #185
Mercurial GeistsBuy, 2UR, Uncommon
Creature - Spirit [1/3]
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes

Illus. Lake Hurwitz
Card #186
MournwillowBuy, 1BG, Uncommon
Creature - Plant Skeleton [3/2]
Haste
Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

Illus. Jeff Simpson
Card #187
Ride DownBuy, RW, Uncommon
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben.
Illus. David Gaillet
Card #188
Spell QuellerBuy, 1WU, Rare
Creature - Spirit [2/3]
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

Illus. Adam Paquette
Card #189
Tamiyo, Field ResearcherBuy, 1GWU, Mythic
Planeswalker - Tamiyo [0]
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

Illus. Tianhua X
Card #190
Cathar's ShieldBuy, 0, Common
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

"A leader can inspire courage, but it is the smiths and healers who truly keep hope alive."
—Thalia, heretic cathar

Illus. Mark Zug
Card #192
Cultist's StaffBuy, 2, Common
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The head of the staff doubles as a brand to anoint the newly inducted.
Illus. Adam Paquette
Card #194
Field CreeperBuy, 2, Common
Artifact Creature - Scarecrow [2/1]
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
Illus. Anthony Palumbo
Card #195
Geist-Fueled ScarecrowBuy, 4, Uncommon
Artifact Creature - Scarecrow [4/4]
Creature spells you cast cost {1} more to cast.

"It'll keep the crows away. Works on neighbors too."
—Old Rutstein

Illus. Adam Paquette
Card #196
Lupine PrototypeBuy, 2, Rare
Artifact Creature - Wolf Construct [5/5]
Lupine Prototype can't attack or block unless a player has no cards in hand.

"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf

Illus. Deruchenko Alexander
Card #197
Slayer's CleaverBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip {4}

"Don't stop chopping until the pieces stop wiggling."
—Rem Karolus, Slayer of Eldrazi

Illus. Daniel Ljunggren
Card #198
Soul SeparatorBuy, 3, Rare
Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.

Illus. Daarken
Card #199
Stitcher's GraftBuy, 1, Rare
Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}

Illus. Josh Hass
Card #200
TerrarionBuy, 1, Common
Artifact
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.

Illus. Titus Lunter
Card #201
Thirsting AxeBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.
Equip {2}

Sometimes the weapon wields the bearer.
Illus. Bastien L. Deharme
Card #202
Geier Reach SanitariumBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{2}, {T}: Each player draws a card, then discards a card.

All are welcome.
Illus. Cliff Childs
Card #203
Nephalia AcademyBuy, 0, Uncommon
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C} to your mana pool.

"May knowledge be our sanctuary."
—Yora, academy researcher

Illus. Adam Paquette
Card #205
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