Conspiracy: Take the Crown Spoiler (221 cards)

Adriana's ValorBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Illus. Lius Lasahido
Card #1
Assemble the Rank and VileBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, put a 2/2 black Zombie creature token onto the battlefield tapped."

Illus. Seb McKinnon
Card #2
Echoing BoonBuy, 0, Uncommon
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Illus. Jesper Ejsing
Card #3
Emissary's PloyBuy, 0, Rare
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.

Illus. Howard Lyon
Card #4
Hired HeistBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Illus. Lucas Graciano
Card #5
Hold the PerimeterBuy, 0, Rare
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield.
At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block."

Illus. Jason A. Engle
Card #6
Hymn of the WildsBuy, 0, Mythic
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.

Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Illus. Jason Rainville
Card #7
Incendiary DissentBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Illus. Jakub Kasper
Card #8
Natural UnityBuy, 0, Common
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Illus. Ryan Pancoast
Card #9
Sovereign's RealmBuy, 0, Mythic
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic land cards from outside the game.
Basic lands you control have "{T}: Add one mana of any color to your mana pool."

Illus. Daniel Ljunggren
Card #10
Summoner's BondBuy, 0, Uncommon
Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.

Illus. Jesper Ejsing
Card #11
Weight AdvantageBuy, 0, Rare
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.

When immovable object turns to unstoppable force, it's best to just get out of the way.
Illus. Jakub Kasper
Card #12
Ballot BrokerBuy, 2W, Common
Creature - Human Advisor [2/3]
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

"Merchants and politicians differ only in name."
—Queen Marchesa

Illus. Magali Villeneuve
Card #13
Custodi PeacekeeperBuy, 2W, Common
Creature - Human Cleric [2/3]
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

Illus. Anthony Palumbo
Card #14
Custodi SoulcallerBuy, 1WW, Uncommon
Creature - Human Cleric [1/2]
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.

Illus. Winona Nelson
Card #15
Lieutenants of the GuardBuy, 4W, Common
Creature - Human Soldier [2/2]
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote.

Illus. Johannes Voss
Card #16
Noble BanneretBuy, 2WW, Uncommon
Creature - Human Knight [3/3]
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Illus. Josu Hernaiz
Card #17
Palace JailerBuy, 2WW, Uncommon
Creature - Human Soldier [2/2]
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. (That creature returns under its owner's control.)

Illus. David Palumbo
Card #18
Palace SentinelsBuy, 3W, Common
Creature - Human Soldier [2/4]
When Palace Sentinels enters the battlefield, you become the monarch.

"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard

Illus. Aaron Miller
Card #19
Paliano VanguardBuy, 1W, Rare
Creature - Human Soldier [2/2]
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Illus. Chris Rallis
Card #20
Protector of the CrownBuy, 5W, Rare
Creature - Giant Soldier [2/5]
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.

"I gladly offer my weapon and my life to the glory of my sovereign."
Illus. Johannes Voss
Card #21
Recruiter of the GuardBuy, 2W, Rare
Creature - Human Soldier [1/1]
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Before a cause can have supporters, it has to have a voice.
Illus. Jason Rainville
Card #22
Sanctum PrelateBuy, 1WW, Mythic
Creature - Human Cleric [2/2]
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.

"These halls are sacred. You will be silent."
Illus. Winona Nelson
Card #23
Spectral GraspBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
Enchanted creature can't block creatures you control.

Illus. Tyler Jacobson
Card #24
Throne WardenBuy, 1W, Common
Creature - Human Soldier [2/2]
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.

"Rulers come and go, but my allegiance belongs to the throne."
Illus. Chris Rallis
Card #25
Wings of the GuardBuy, 1W, Common
Creature - Bird [1/1]
Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Within the city walls, Adriana's falcons hunt vermin of all kinds.
Illus. Lars Grant-West
Card #26
Arcane SavantBuy, 3UU, Rare
Creature - Human Wizard [3/3]
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Illus. Chris Rallis
Card #27
Canal CourierBuy, 5U, Common
Creature - Human Rogue [3/5]
When Canal Courier enters the battlefield, you become the monarch.
Whenever Canal Courier and another creature attack different players, Canal Courier can't be blocked this combat.

The most effective roadways in Paliano aren't roads at all.
Illus. Raymond Swanland
Card #28
Coveted PeacockBuy, 3UU, Uncommon
Creature - Bird [3/4]
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Illus. Christopher Burdett
Card #29
ExpropriateBuy, 7UU, Mythic
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.
Illus. Zack Stella
Card #30
Illusion of ChoiceBuy, U, Uncommon
Instant
You choose how each player votes this turn.
Draw a card.

"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome."
—Ottavio d'Oro,
Electoral Committee Speaker of Paliano

Illus. John Severin Brassell
Card #31
Illusionary InformantBuy, 1U, Common
Creature - Bird Illusion [1/3]
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying

Illus. Tomasz Jedruszek
Card #32
Jeering HomunculusBuy, 1U, Common
Creature - Homunculus [0/4]
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Mklthd had always hated crowds . . . and they had always hated him.
Illus. Steve Prescott
Card #33
Keeper of KeysBuy, 3UU, Rare
Creature - Human Rogue Mutant [4/4]
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

For the right price, he'll unlock your path to the throne.
Illus. Bastien L. Deharme
Card #34
Messenger JaysBuy, 4U, Common
Creature - Bird [2/1]
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Illus. Lars Grant-West
Card #35
Skittering CrustaceanBuy, 2U, Common
Creature - Crab [2/3]
{6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Illus. Jason Felix
Card #36
Spire PhantasmBuy, 2UU, Uncommon
Creature - Gargoyle Illusion [3/2]
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.

Illus. Evan Shipard
Card #37
Stunt DoubleBuy, 3U, Rare
Creature - Shapeshifter [0/0]
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.

No duelist is without equal in Paliano.
Illus. Joseph Meehan
Card #38
Archdemon of PalianoBuy, 2BB, Rare
Creature - Demon [5/4]
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)
Flying

Illus. Evan Shipard
Card #39
Capital PunishmentBuy, 4BB, Rare
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

"I did offer them a choice . . ."
—Queen Marchesa

Illus. Lake Hurwitz
Card #40
Custodi LichBuy, 3BB, Rare
Creature - Zombie Cleric [4/2]
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.

"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest

Illus. Bastien L. Deharme
Card #41
Deadly DesignsBuy, 1B, Uncommon
Enchantment
{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Illus. Jama Jurabaev
Card #42
Garrulous SycophantBuy, 2B, Common
Creature - Human Advisor [1/4]
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.

"Marchesa's poison is delivered by more than daggers."
—Adriana, Captain of the Guard

Illus. Lake Hurwitz
Card #43
Marchesa's DecreeBuy, 3B, Uncommon
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

"Those who seize power must have the means to hold it."
—Queen Marchesa

Illus. Chris Rallis
Card #44
RegicideBuy, B, Common
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

"You're done!"
Illus. Chris Rallis
Card #45
Sinuous VerminBuy, 1B, Common
Creature - Rat Horror [2/2]
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)

Illus. Jason Kang
Card #46
Smuggler CaptainBuy, 3B, Uncommon
Creature - Human Pirate [2/2]
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle your library.

Illus. Winona Nelson
Card #47
Thorn of the Black RoseBuy, 3B, Common
Creature - Human Assassin [1/3]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Thorn of the Black Rose enters the battlefield, you become the monarch.

If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.
Illus. David Gaillet
Card #48
BesmirchBuy, 1RR, Uncommon
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

The whitest robes stain best.
Illus. Mathias Kollros
Card #49
Crown-Hunter HirelingBuy, 4R, Common
Creature - Ogre Mercenary [4/4]
When Crown-Hunter Hireling enters the battlefield, you become the monarch.
Crown-Hunter Hireling can't attack unless defending player is the monarch.

While most in Paliano seek fame through favor, he'll settle for infamy through blood.
Illus. Izzy
Card #50
Deputized ProtesterBuy, 2R, Common
Creature - Human Warrior [2/1]
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

Butcher's training, warrior's heart.
Illus. Lius Lasahido
Card #51
Garbage FireBuy, 2R, Common
Instant
Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire.
Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Illus. Steve Prescott
Card #52
Goblin RacketeerBuy, 3R, Common
Creature - Goblin Rogue [4/2]
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"It, uh, fell off a cart?"
Illus. Zoltan Boros
Card #53
Grenzo, Havoc RaiserBuy, RR, Rare
Creature - Goblin Rogue [2/2]
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

"You burn. I'll pillage."
Illus. Svetlin Velinov
Card #54
Grenzo's RuffiansBuy, 2RR, Uncommon
Creature - Goblin [2/2]
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

Illus. Svetlin Velinov
Card #55
Pyretic HunterBuy, 4R, Uncommon
Creature - Elemental Cat [0/0]
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

Illus. Richard Wright
Card #56
Skyline DespotBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.

Illus. Lucas Graciano
Card #57
Subterranean TremorsBuy, XR, Mythic
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield.

The market is now closed.
Illus. Filip Burburan
Card #58
Volatile ChimeraBuy, 2R, Rare
Creature - Elemental Chimera [3/2]
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card and gains this ability.

Illus. Mathias Kollros
Card #59
Animus of PredationBuy, 4G, Uncommon
Creature - Avatar [4/4]
Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Illus. Richard Wright
Card #60
Borderland ExplorerBuy, 1G, Common
Creature - Elf Scout [3/1]
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search his or her library for a basic land card, reveal it, put it into his or her hand, then shuffle his or her library.

Illus. Lucas Graciano
Card #61
Caller of the UntamedBuy, 3G, Rare
Creature - Elf Shaman [2/4]
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
{X}, {T}: Put a token onto the battlefield that's a copy of a card you exiled with cards named Caller of the Untamed. X is the converted mana cost of that card.

Illus. Iain McCaig
Card #62
Domesticated HydraBuy, 2GG, Uncommon
Creature - Hydra [3/3]
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
As long as Domesticated Hydra is monstrous, it has trample.

"Sit. Fetch. Devastate."
Illus. Mathias Kollros
Card #63
Entourage of TrestBuy, 4G, Common
Creature - Elf Soldier [4/4]
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.

"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest

Illus. Anthony Palumbo
Card #64
Fang of the PackBuy, 5G, Uncommon
Creature - Wolf [5/3]
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Illus. Izzy
Card #65
Leovold's OperativeBuy, 2G, Common
Creature - Elf Rogue [3/2]
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

Illus. Ryan Pancoast
Card #66
Menagerie LiberatorBuy, 3G, Common
Creature - Human Warrior [3/2]
Trample
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

"The wild are neither your thralls nor your amusement."
Illus. Mike Bierek
Card #67
Orchard ElementalBuy, 5G, Common
Creature - Elemental [2/2]
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Fruits for friends, fists for foes.
Illus. Christine Choi
Card #68
Regal BehemothBuy, 4GG, Rare
Creature - Lizard [5/5]
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces).

Illus. Jakub Kasper
Card #69
Selvala, Heart of the WildsBuy, 1GG, Mythic
Creature - Elf Scout [2/3]
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors to your mana pool, where X is the greatest power among creatures you control.

Illus. Tyler Jacobson
Card #70
Selvala's StampedeBuy, 4GG, Rare
Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Illus. Svetlin Velinov
Card #71
Splitting SlimeBuy, 3GG, Rare
Creature - Ooze [3/3]
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

Illus. James Paick
Card #72
Adriana, Captain of the GuardBuy, 3RW, Rare
Creature - Human Knight [4/4]
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

"My sword is pledged to the defense of this city, not to the throne or this usurper."
Illus. Chris Rallis
Card #73
Daretti, Ingenious IconoclastBuy, 1BR, Mythic
Planeswalker - Daretti [0]
+1: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.
−1: You may sacrifice an artifact. If you do, destroy target artifact or creature.
−6: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield.

Illus. Victor Adame Minguez
Card #74
Kaya, Ghost AssassinBuy, 2WB, Mythic
Planeswalker - Kaya [0]
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
−1: Each opponent loses 2 life and you gain 2 life.
−2: Each opponent discards a card and you draw a card.

Illus. Chris Rallis
Card #75
Knights of the Black RoseBuy, 3WB, Uncommon
Creature - Human Knight [4/4]
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

"Hail to the true queen! Long may she reign!"
Illus. Mark Zug
Card #76
Leovold, Emissary of TrestBuy, BGU, Mythic
Creature - Elf Advisor [3/3]
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

"I'm sure we can come to an arrangement."
Illus. Magali Villeneuve
Card #77
Queen MarchesaBuy, 1RWB, Mythic
Creature - Human Assassin [3/3]
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, put a 1/1 black Assassin creature token with deathtouch and haste onto the battlefield.

Illus. Kieran Yanner
Card #78
Spy KitBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}

Imitation is the sincerest form of treachery.
Illus. Aaron Miller
Card #79
Throne of the High CityBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.

A shining symbol of Paliano's true ruler—ambition.
Illus. Titus Lunter
Card #80
Affa Guard HoundBuy, 2W, Uncommon
Creature - Hound [2/2]
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Illus. Ryan Pancoast
Card #81
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying

Illus. Adam Rex
Card #82
Doomed TravelerBuy, W, Common
Creature - Human Soldier [1/1]
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Illus. Lars Grant-West
Card #83
Faith's RewardBuy, 3W, Rare
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune

Illus. Raymond Swanland
Card #84
Ghostly PossessionBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Illus. Howard Lyon
Card #85
Ghostly PrisonBuy, 2W, Uncommon
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription

Illus. Wayne England
Card #86
Gleam of ResistanceBuy, 4W, Common
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Matt Stewart
Card #87
Gods WillingBuy, W, Common
Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Honor the gods of Theros, and they will return the favor.
Illus. Mark Winters
Card #88
Guardian of the GatelessBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Illus. Wesley Burt
Card #89
Hail of ArrowsBuy, XW, Uncommon
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno

Illus. Anthony S. Waters
Card #90
Hallowed BurialBuy, 3WW, Rare
Sorcery
Put all creatures on the bottom of their owners' libraries.

"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright

Illus. Dave Kendall
Card #91
Hollowhenge SpiritBuy, 3W, Uncommon
Creature - Spirit [2/2]
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Some spirits mourn. Others terrorize.
Illus. Lars Grant-West
Card #92
Hundred-Handed OneBuy, 2WW, Rare
Creature - Giant [3/5]
Vigilance
{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Illus. Brad Rigney
Card #93
Kill ShotBuy, 2W, Common
Instant
Destroy target attacking creature.

Mardu archers are trained in Dakla, the way of the bow. They never miss their target, no matter how small, how fast, or how far away.
Illus. Michael C. Hayes
Card #94
PariahBuy, 2W, Rare
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.

"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
Illus. Jon J Muth
Card #95
Raise the AlarmBuy, 1W, Common
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.

Like blinking or breathing, responding to an alarm is an involuntary reflex.
Illus. Zoltan Boros
Card #96
Reviving DoseBuy, 2W, Common
Instant
You gain 3 life.
Draw a card.

Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Illus. D. Alexander Gregory
Card #97
Spirit of the HearthBuy, 4WW, Rare
Creature - Cat Spirit [4/5]
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, "Rob another house."
Illus. Jason Chan
Card #98
Wild GriffinBuy, 2W, Common
Creature - Griffin [2/2]
Flying

Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
Illus. Matt Cavotta
Card #99
Windborne ChargeBuy, 2WW, Uncommon
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.

The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Illus. Ryan Pancoast
Card #100
Zealous StrikeBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains first strike until end of turn.

"Cower, fiend. The night is yours no longer."
Illus. Bud Cook
Card #101
Bonds of QuicksilverBuy, 3U, Common
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

The sea's reach extends beyond its shores.
Illus. Steven Belledin
Card #102
Caller of GalesBuy, U, Common
Creature - Merfolk Wizard [1/1]
{1}{U}, {T}: Target creature gains flying until end of turn.

"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
Illus. Alex Horley-Orlandelli
Card #103
Cloaked SirenBuy, 3U, Common
Creature - Siren [3/2]
Flash (You may cast this spell any time you could cast an instant.)
Flying

"That is not the voice of the wind singing on the stones."
—Callaphe the mariner

Illus. Mark Zug
Card #104
Covenant of MindsBuy, 4U, Rare
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Before signing anything on Grixis, always read the fine print.
Illus. Dan Seagrave
Card #105
Deceiver ExarchBuy, 2U, Uncommon
Creature - Cleric [1/4]
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.

Illus. Izzy
Card #106
DesertionBuy, 3UU, Rare
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

First the insult, then the injury.
Illus. Richard Kane Ferguson
Card #107
DismissBuy, 2UU, Uncommon
Instant
Counter target spell.
Draw a card.

"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept

Illus. Donato Giancola
Card #108
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle

Illus. Howard Lyon
Card #109
Fleeting DistractionBuy, U, Common
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.

The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Illus. Ryan Yee
Card #110
Followed FootstepsBuy, 3UU, Rare
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.

Æther can turn a footprint into a blueprint.
Illus. Glen Angus
Card #111
Into the VoidBuy, 3U, Uncommon
Sorcery
Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the ‘diplomatic' approach."
—Terhold, archmage of Drunau

Illus. Daarken
Card #112
Kami of the Crescent MoonBuy, UU, Rare
Creature - Spirit [1/3]
At the beginning of each player's draw step, that player draws an additional card.

"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa

Illus. Darrell Riche
Card #113
Merfolk LooterBuy, 1U, Uncommon
Creature - Merfolk Rogue [1/1]
{T}: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.
Illus. Austin Hsu
Card #114
Merfolk SkyscoutBuy, 2UU, Uncommon
Creature - Merfolk Scout [2/3]
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."
Illus. rk post
Card #115
Mnemonic WallBuy, 4U, Common
Creature - Wall [0/4]
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."
—Mzali, Lighthouse archmage

Illus. Vance Kovacs
Card #116
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

"You cannot be an Ojutai monk. They prize wisdom and skill, and you have neither."
—Siara, the Dragon's Mouth

Illus. Willian Murai
Card #117
OmenspeakerBuy, 1U, Common
Creature - Human Wizard [1/3]
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.
Illus. Dallas Williams
Card #118
RepulseBuy, 2U, Common
Instant
Return target creature to its owner's hand.
Draw a card.

"You aren't invited."
Illus. Aaron Boyd
Card #119
Serum VisionsBuy, U, Uncommon
Sorcery
Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Ben Thompson
Card #120
Show and TellBuy, 2U, Mythic
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.

At the academy, "show and tell" too often becomes "run and hide."
Illus. Zack Stella
Card #121
Sphinx of MagosiBuy, 3UUU, Rare
Creature - Sphinx [6/6]
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
Illus. James Ryman
Card #122
Traumatic VisionsBuy, 3UU, Common
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Cyril Van Der Haegen
Card #123
VaporkinBuy, 1U, Common
Creature - Elemental [2/1]
Flying
Vaporkin can block only creatures with flying.

"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."
—Thrasios, triton hero

Illus. Seb McKinnon
Card #124
Vertigo SpawnBuy, 1U, Uncommon
Creature - Illusion [0/3]
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Illus. Ittoku
Card #125
Absorb VisBuy, 6B, Common
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Brandon Kitkouski
Card #126
Altar's ReapBuy, 1B, Common
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.

"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls

Illus. Donato Giancola
Card #127
Avatar of WoeBuy, 6BB, Mythic
Creature - Avatar [6/5]
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.

Illus. rk post
Card #128
Blood-Toll HarpyBuy, 2B, Common
Creature - Harpy [2/1]
Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

When harpies demand a toll to cross through their territory, consider yourself lucky if they permit payment in coin.
Illus. Kev Walker
Card #129
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Card #130
Death WindBuy, XB, Common
Instant
Target creature gets -X/-X until end of turn.

Leukin stared at the smoldering angel feathers. "Run!" he screamed to his patrol. "We don't stand a chance!"
Illus. Tomasz Jedruszek
Card #131
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.
Illus. Greg Staples
Card #132
Driver of the DeadBuy, 3B, Common
Creature - Vampire [3/2]
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
Illus. James Ryman
Card #133
Farbog BoneflingerBuy, 4B, Uncommon
Creature - Zombie [2/2]
When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf

Illus. Tomasz Jedruszek
Card #134
FestergloomBuy, 2B, Common
Sorcery
Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.
Illus. Mathias Kollros
Card #135
Fleshbag MarauderBuy, 2B, Uncommon
Creature - Zombie Warrior [3/1]
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
Illus. Mark Zug
Card #136
Guul Draz SpecterBuy, 2BB, Rare
Creature - Specter [2/2]
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.

Illus. Mark Tedin
Card #137
Harvester of SoulsBuy, 4BB, Rare
Creature - Demon [5/5]
Deathtouch
Whenever another nontoken creature dies, you may draw a card.

"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud

Illus. Slawomir Maniak
Card #138
InfestBuy, 1BB, Uncommon
Sorcery
All creatures get -2/-2 until end of turn.

"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout

Illus. Karl Kopinski
Card #139
Inquisition of KozilekBuy, B, Rare
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

You will scream out your innermost secrets just to make it stop.
Illus. Volkan Baga
Card #140
Keepsake GorgonBuy, 3BB, Uncommon
Creature - Gorgon [2/5]
Deathtouch
{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.

Illus. Aaron Miller
Card #141
Mausoleum TurnkeyBuy, 3B, Uncommon
Creature - Ogre Rogue [3/2]
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.

When he reaches for his key ring, you should be running for the exit.
Illus. Darrell Riche
Card #142
MurderBuy, 1BB, Common
Instant
Destroy target creature.

Illus. Allen Williams
Card #143
Phyrexian ArenaBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

A spark of resistance against a tide of corruption.
Illus. Svetlin Velinov
Card #144
Public ExecutionBuy, 5B, Uncommon
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.
Illus. Anthony Palumbo
Card #145
Raise DeadBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.
Illus. Carl Critchlow
Card #146
SangromancerBuy, 2BB, Rare
Creature - Vampire Shaman [3/3]
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Illus. Igor Kieryluk
Card #147
Shambling GoblinBuy, B, Common
Creature - Zombie Goblin [1/1]
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

"The Kolaghan send them at us. We kill and raise them. They fight the next wave the Kolaghan send. It's a neat little cycle."
—Asmala, Silumgar sorcerer

Illus. Yeong-Hao Han
Card #148
Stromkirk PatrolBuy, 4B, Common
Creature - Vampire Soldier [4/3]
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."
Illus. Karl Kopinski
Card #149
UnnerveBuy, 3B, Common
Sorcery
Each opponent discards two cards.

"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix

Illus. Terese Nielsen
Card #150
Burn AwayBuy, 4R, Uncommon
Instant
Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

"Your corruption will burn, serpent, until there is nothing left to defile."
—Asmala, bloodfire mystic

Illus. Vincent Proce
Card #151
Burning WishBuy, 1R, Rare
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

She wished for a weapon, but not for the skill to wield it.
Illus. Scott M. Fischer
Card #152
Charmbreaker DevilsBuy, 5R, Rare
Creature - Devil [4/4]
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Illus. Dan Scott
Card #153
Coordinated AssaultBuy, R, Uncommon
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.
Illus. John Severin Brassell
Card #154
Ember BeastBuy, 2R, Common
Creature - Beast [3/4]
Ember Beast can't attack or block alone.

The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
Illus. David Rapoza
Card #155
Fiery FallBuy, 5R, Common
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daarken
Card #156
Flame SlashBuy, R, Common
Sorcery
Flame Slash deals 4 damage to target creature.

After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Illus. Raymond Swanland
Card #157
Gang of DevilsBuy, 5R, Uncommon
Creature - Devil [3/3]
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

"Well, how could I know they'd explode?"
—Gregel, township militia

Illus. Erica Yang
Card #158
Goblin Balloon BrigadeBuy, R, Common
Creature - Goblin Warrior [1/1]
{R}: Goblin Balloon Brigade gains flying until end of turn.

"The enemy is getting too close! Quick! Inflate the toad!"
Illus. Lars Grant-West
Card #159
Goblin TunnelerBuy, 1R, Common
Creature - Goblin Rogue [1/1]
{T}: Target creature with power 2 or less can't be blocked this turn.

"The best way over the mountain is through."
Illus. Jesper Ejsing
Card #160
Gratuitous ViolenceBuy, 2RRR, Rare
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Only the Cabal could make a fight to the death more deadly.
Illus. Christopher Moeller
Card #161
GuttersnipeBuy, 2R, Uncommon
Creature - Goblin Shaman [2/2]
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

He wants to watch Ravnica burn, one soul at a time.
Illus. Steve Prescott
Card #162
Hamletback GoliathBuy, 6R, Rare
Creature - Giant Warrior [6/6]
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg

Illus. Paolo Parente & Brian Snõddy
Card #163
Havengul VampireBuy, 3R, Uncommon
Creature - Vampire [2/2]
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

Illus. James Ryman
Card #164
Hurly-BurlyBuy, 1R, Common
Sorcery
Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

Illus. Steve Prescott
Card #165
Ill-Tempered CyclopsBuy, 3R, Common
Creature - Cyclops [3/3]
Trample
{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

A cyclops has two moods: angry and asleep.
Illus. Peter Mohrbacher
Card #166
Kiln FiendBuy, 1R, Common
Creature - Elemental Beast [1/2]
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.
Illus. Adi Granov
Card #167
Ogre SentryBuy, 1R, Common
Creature - Ogre Warrior [3/3]
Defender

"You have to appreciate the genius of it. Why bother building defenses when you can just fill the pass with angry ogres?"
—Javad Nasrin, Ondu relic hunter

Illus. Eric Deschamps
Card #168
Stoneshock GiantBuy, 3RR, Uncommon
Creature - Giant [5/4]
{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.

Illus. Lars Grant-West
Card #169
Sulfurous BlastBuy, 2RR, Uncommon
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.

The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Illus. Jeff Miracola
Card #170
Tormenting VoiceBuy, 1R, Common
Sorcery
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol

Illus. Volkan Baga
Card #171
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu

Illus. Steve Prescott
Card #172
Twin BoltBuy, 1R, Common
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
Illus. Svetlin Velinov
Card #173
Beast WithinBuy, 2G, Uncommon
Instant
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

"Monsters dwell in every heart. We only think civilization tames them."
—Euphemia, Nexus watcher

Illus. Jesper Ejsing
Card #174
BerserkBuy, G, Mythic
Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Illus. Steve Prescott
Card #175
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
{T}: Add one mana of any color to your mana pool.

"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur Forest

Illus. Marcelo Vignali
Card #176
BrushstriderBuy, 1G, Uncommon
Creature - Beast [3/1]
Vigilance

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.
Illus. Raoul Vitale
Card #177
BurgeoningBuy, G, Rare
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.
Illus. Titus Lunter
Card #178
Copperhorn ScoutBuy, G, Common
Creature - Elf Scout [1/1]
Whenever Copperhorn Scout attacks, untap each other creature you control.

Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
Illus. Shelly Wan
Card #179
Explosive VegetationBuy, 3G, Uncommon
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Torching Krosa would be pointless. It grows faster than it burns.
Illus. John Avon
Card #180
Fade into AntiquityBuy, 2G, Common
Sorcery
Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
—Kleon the Iron-Booted

Illus. Noah Bradley
Card #181
Forgotten AncientBuy, 3G, Rare
Creature - Elemental [0/3]
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.
Illus. Mark Tedin
Card #182
Irresistible PreyBuy, G, Uncommon
Sorcery
Target creature must be blocked this turn if able.
Draw a card.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.
Illus. Jesper Ejsing
Card #183
Lace with MoongloveBuy, 2G, Common
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.

"Which is more filled with poison: the flower of the moonglove or the minds of elves?"
—Vessifrus, flamekin demagogue

Illus. Rebecca Guay
Card #184
Lay of the LandBuy, G, Common
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Victory favors neither the righteous nor the wicked. It favors the prepared.
Illus. Chuck Lukacs
Card #185
ManaplasmBuy, 2G, Uncommon
Creature - Ooze [1/1]
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
Illus. Daarken
Card #186
Nessian AspBuy, 4G, Uncommon
Creature - Snake [4/5]
Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

It's not the two heads you should fear. It's the four fangs.
Illus. Alex Horley-Orlandelli
Card #187
Netcaster SpiderBuy, 2G, Common
Creature - Spider [2/3]
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.
Illus. Yohann Schepacz
Card #188
OverrunBuy, 2GGG, Uncommon
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Nature doesn't walk.
Illus. Carl Critchlow
Card #189
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

The elf's blade carved deep into the Eldrazi drone's fleshy lattices. Without a sound, the drone lost equilibrium and tumbled from the sky.
Illus. Aaron Miller
Card #190
Prey UponBuy, G, Common
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald

Illus. Dave Kendall
Card #191
Ravenous LeucrocotaBuy, 3G, Common
Creature - Beast [2/4]
Vigilance
{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.
Illus. Christopher Burdett
Card #192
Strength in NumbersBuy, 1G, Common
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder

Illus. Ron Spencer
Card #193
Sylvan BountyBuy, 5G, Common
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Chris Rahn
Card #194
Voyaging SatyrBuy, 1G, Common
Creature - Satyr Druid [1/2]
{T}: Untap target land.

"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."
Illus. Tyler Jacobson
Card #195
Wild PairBuy, 4GG, Rare
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Illus. Lars Grant-West
Card #196
Akroan HopliteBuy, RW, Uncommon
Creature - Human Soldier [1/2]
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

"Fair fight? How could it be a fair fight? We're Akroans. They're not."
Illus. Igor Kieryluk
Card #197
Ascended LawmageBuy, 2WU, Uncommon
Creature - Vedalken Wizard [3/2]
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

A lawmage's runic script is an act of governance given form: legislation written directly onto the air itself.
Illus. Ryan Yee
Card #198
Carnage GladiatorBuy, 2BR, Uncommon
Creature - Skeleton Warrior [4/2]
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.
Illus. Ryan Barger
Card #199
Coiling OracleBuy, GU, Uncommon
Creature - Snake Elf Druid [1/1]
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
Illus. Mark Zug
Card #200
Dragonlair SpiderBuy, 2RRGG, Rare
Creature - Spider [5/6]
Reach
Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.
Illus. Carl Critchlow
Card #201
Duskmantle SeerBuy, 2UB, Rare
Creature - Vampire Wizard [4/4]
Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Illus. Kev Walker
Card #202
Gruul War ChantBuy, 2RG, Uncommon
Enchantment
Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.)

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman

Illus. Dave Kendall
Card #203
Juniper Order RangerBuy, 3GW, Uncommon
Creature - Human Knight [2/4]
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
Illus. Greg Hildebrandt
Card #204
Pharika's MenderBuy, 3BG, Uncommon
Creature - Gorgon [4/3]
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.

"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
Illus. Peter Mohrbacher
Card #205
Shipwreck SingerBuy, UB, Uncommon
Creature - Siren [1/2]
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.

Illus. Daarken
Card #206
Stormchaser ChimeraBuy, 2UR, Uncommon
Creature - Chimera [2/3]
Flying
{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Illus. Greg Staples
Card #207
Bronze SableBuy, 2, Common
Artifact Creature - Sable [2/1]
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.
—The Theriad

Illus. Jasper Sandner
Card #208
Hedron MatrixBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}

The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Illus. Jaime Jones
Card #209
Hexplate GolemBuy, 7, Common
Artifact Creature - Golem [5/7]
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader

Illus. Matt Cavotta
Card #210
Horn of GreedBuy, 3, Rare
Artifact
Whenever a player plays a land, that player draws a card.

"Rath grows, and I am nourished."
—Volrath

Illus. Jeff Miracola
Card #211
KitesailBuy, 2, Common
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.
Illus. Cyril Van Der Haegen
Card #212
Opaline UnicornBuy, 3, Common
Artifact Creature - Unicorn [1/2]
{T}: Add one mana of any color to your mana pool.

Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
Illus. Christine Choi
Card #213
Platinum AngelBuy, 7, Mythic
Artifact Creature - Angel [4/4]
Flying
You can't lose the game and your opponents can't win the game.

She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
Illus. Brom
Card #214
Psychosis CrawlerBuy, 5, Rare
Artifact Creature - Horror [*/*]
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur

Illus. Stephan Martiniere
Card #215
Runed ServitorBuy, 2, Uncommon
Artifact Creature - Construct [2/2]
When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Illus. Mike Bierek
Card #216
Dread StatuaryBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.
Illus. Jason A. Engle
Card #217
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #218
Exotic OrchardBuy, 0, Rare
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist

Illus. Steven Belledin
Card #219
Rogue's PassageBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Illus. Christine Choi
Card #220
Shimmering GrottoBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

Untold riches await those who forsake the bustling world to search the secret, silent places.
Illus. Cliff Childs
Card #221
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