Eternal Masters Spoiler (249 cards)

Aven RiftwatcherBuy, 2W, Common
Creature - Bird Rebel Soldier [2/3]
Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Illus. Don Hazeltine
Card #1
BalanceBuy, 1W, Mythic
Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Illus. Kev Walker
Card #2
Ballynock CohortBuy, 2W, Common
Creature - Kithkin Soldier [2/2]
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing
Card #3
Benevolent BodyguardBuy, W, Common
Creature - Human Cleric [1/1]
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

"My destiny is to save others so their destinies may be achieved."
Illus. Roger Raupp
Card #4
CalcidermBuy, 2WW, Uncommon
Creature - Beast [5/5]
Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Illus. Dave Kendall
Card #5
Coalition Honor GuardBuy, 3W, Common
Creature - Human Flagbearer [2/4]
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Giving little thought to their own defense, they carried the flag that united their army.
Illus. Eric Peterson
Card #6
Eight-and-a-Half-TailsBuy, WW, Rare
Creature - Fox Cleric [2/2]
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."
Illus. Daren Bader
Card #7
Elite VanguardBuy, W, Common
Creature - Human Soldier [2/1]
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Illus. Mark Tedin
Card #8
Enlightened TutorBuy, W, Rare
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

"Organization is often undervalued but rarely unjustified."
—Frasio, royal archivist

Illus. Howard Lyon
Card #9
Faith's FettersBuy, 3W, Uncommon
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Illus. Chippy
Card #10
Field of SoulsBuy, 2WW, Uncommon
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Illus. Richard Kane Ferguson
Card #11
Glimmerpoint StagBuy, 2WW, Uncommon
Creature - Elk [3/3]
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Illus. Ryan Pancoast
Card #12
Honden of Cleansing FireBuy, 3W, Uncommon
Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.
Illus. Greg Staples
Card #13
HumbleBuy, 1W, Common
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Through failure we learn our finest lessons in humility.
Illus. Chris Rallis
Card #14
Intangible VirtueBuy, 1W, Uncommon
Enchantment
Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Illus. Clint Cearley
Card #15
Jareth, Leonine TitanBuy, 3WWW, Rare
Creature - Cat Giant [4/7]
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.
Illus. Daren Bader
Card #16
Karmic GuideBuy, 3WW, Rare
Creature - Angel Spirit [2/2]
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Illus. Allen Williams
Card #17
Kor HookmasterBuy, 2W, Common
Creature - Kor Soldier [2/2]
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Illus. Wayne Reynolds
Card #18
Mesa EnchantressBuy, 1WW, Uncommon
Creature - Human Druid [0/2]
Whenever you cast an enchantment spell, you may draw a card.

"Scholars seek to understand the way the world is. I wish to shape the world into what it should be."
Illus. Randy Gallegos
Card #19
Mistral ChargerBuy, 1W, Common
Creature - Pegasus [2/1]
Flying

Some sky steeds break from the thundering herd to ride free on the open winds.
Illus. Terese Nielsen
Card #20
Monk IdealistBuy, 2W, Common
Creature - Human Monk Cleric [2/2]
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

"Belief is the strongest mortar."
Illus. Daren Bader
Card #21
Mother of RunesBuy, W, Rare
Creature - Human Cleric [1/1]
{T}: Target creature you control gains protection from the color of your choice until end of turn.

She will not touch a weapon, yet she is the greatest protector her people have ever known.
Illus. Terese Nielsen
Card #22
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #23
Raise the AlarmBuy, 1W, Common
Instant
Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.
Illus. Zoltan Boros
Card #24
Rally the PeasantsBuy, 2W, Common
Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars

Illus. Jaime Jones
Card #25
Seal of CleansingBuy, 1W, Common
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"Find the dens of evil and flood them with light."
—Hulo, the Penitent Wanderer

Illus. Noah Bradley
Card #26
Second ThoughtsBuy, 4W, Common
Instant
Exile target attacking creature.
Draw a card.

It suddenly dawned on Jorin that farming was quite a noble profession.
Illus. Ray Lago
Card #27
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.
Illus. Greg Staples
Card #28
ShelterBuy, 1W, Common
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Good strategists seize opportunities. Great strategists make their own.
Illus. Christopher Moeller
Card #29
SoulcatcherBuy, 1W, Uncommon
Creature - Bird Soldier [1/1]
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.

"Their spirits walk the winds and fill my soul."
Illus. Julie Dillon
Card #30
Squadron HawkBuy, 1W, Common
Creature - Bird [1/1]
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Illus. Martina Pilcerova
Card #31
Swords to PlowsharesBuy, W, Uncommon
Instant
Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.
Illus. Terese Nielsen
Card #32
Unexpectedly AbsentBuy, XWW, Rare
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Illus. Min Yum
Card #33
Wall of OmensBuy, 1W, Uncommon
Creature - Wall [0/4]
Defender
When Wall of Omens enters the battlefield, draw a card.

"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry

Illus. James Paick
Card #34
War Priest of ThuneBuy, 1W, Uncommon
Creature - Human Cleric [2/2]
When War Priest of Thune enters the battlefield, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."
Illus. Izzy
Card #35
Welkin GuideBuy, 4W, Common
Creature - Bird Cleric [2/2]
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

"Those talons really dig into your skin, but it's better than being dropped."
—Rafiq of the Many

Illus. David Palumbo
Card #36
Whitemane LionBuy, 1W, Common
Creature - Cat [2/2]
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."
Illus. Zoltan Boros & Gabor Szikszai
Card #37
Wrath of GodBuy, 2WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Card #38
Arcanis the OmnipotentBuy, 3UUU, Rare
Creature - Wizard [3/4]
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.
Illus. Justin Sweet
Card #39
BrainstormBuy, U, Uncommon
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
Illus. Willian Murai
Card #40
Cephalid SageBuy, 3U, Common
Creature - Cephalid [2/3]
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Illus. Keith Garletts
Card #41
Control MagicBuy, 2UU, Rare
Enchantment - Aura
Enchant creature
You control enchanted creature.

If you don't have the best toys, find the one who does.
Illus. Terese Nielsen
Card #42
CounterspellBuy, UU, Common
Instant
Counter target spell.

Illus. Zack Stella
Card #43
DazeBuy, 1U, Uncommon
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.

Illus. Min Yum
Card #44
Deep AnalysisBuy, 3U, Common
Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"No fact escapes me. Why do you think you can?"
Illus. Jesper Ejsing
Card #45
Diminishing ReturnsBuy, 2UU, Rare
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Illus. Greg Opalinski
Card #46
Dream TwistBuy, U, Common
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Dan Scott
Card #47
Fact or FictionBuy, 3U, Uncommon
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Illus. Terese Nielsen
Card #48
Force of WillBuy, 3UU, Mythic
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.

"I alone determine my destiny."
Illus. Terese Nielsen
Card #49
Future SightBuy, 2UUU, Rare
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.

"Is the inevitable any less miraculous?"
—Veldka, wandering sage

Illus. Dan Scott
Card #50
Gaseous FormBuy, 2U, Common
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept

Illus. Roger Raupp
Card #51
Giant TortoiseBuy, 1U, Common
Creature - Turtle [1/1]
Giant Tortoise gets +0/+3 as long as it's untapped.

In the coastal states of Jhess and Valeron, "tortoise" is a synonym for "stubborn."
Illus. Richard Wright
Card #52
Glacial WallBuy, 2U, Common
Creature - Wall [0/7]
Defender (This creature can't attack.)

"There is no confusion as to the boundary of the archmage's territory."
—Ippin, master cartographer

Illus. Craig Mullins
Card #53
Honden of Seeing WindsBuy, 4U, Uncommon
Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.

To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Illus. Martina Pilcerova
Card #54
HydroblastBuy, U, Uncommon
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.

Fire can be savage, but it is fickle. Water is always true, its flow steady and world-shaping.
Illus. Lake Hurwitz
Card #55
Inkwell LeviathanBuy, 7UU, Rare
Artifact Creature - Leviathan [7/11]
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Trample
Shroud (This creature can't be the target of spells or abilities.)

"Into its maw went the seventh sea, never to be seen again while the world remains."
—Esper fable

Illus. Anthony Francisco
Card #56
Jace, the Mind SculptorBuy, 2UU, Mythic
Planeswalker - Jace [0]
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Illus. Jason Chan
Card #57
Jetting GlasskiteBuy, 4UU, Uncommon
Creature - Spirit [4/4]
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

The bolt struck with a flash, and there was a terrible sound, as of glass shattering, but the creature was unharmed.
Illus. Shishizaru
Card #58
Man-o'-WarBuy, 2U, Common
Creature - Jellyfish [2/2]
When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher

Illus. Jon J Muth
Card #59
Memory LapseBuy, 1U, Common
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

What a lonely agony, the memory of memories lost.
Illus. Greg Staples
Card #60
Merfolk LooterBuy, 1U, Uncommon
Creature - Merfolk Rogue [1/1]
{T}: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.
Illus. Austin Hsu
Card #61
Mystical TutorBuy, U, Rare
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

The student searches the world for meaning. The master finds worlds of meaning in the search.
Illus. Lindsey Look
Card #62
Oona's GraceBuy, 2U, Common
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Oona grants her favored subjects a dream from her own guarded heart.
Illus. Rebecca Guay
Card #63
Peregrine DrakeBuy, 4U, Common
Creature - Drake [2/3]
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.

"Always a welcome sight breaking through the clouds."
—Talrand, sky summoner

Illus. Mike Bierek
Card #64
Phantom MonsterBuy, 3U, Common
Creature - Illusion [3/3]
Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.
Illus. Richard Wright
Card #65
Phyrexian IngesterBuy, 6U, Uncommon
Creature - Beast [3/3]
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.

Illus. Chris Rahn
Card #66
Prodigal SorcererBuy, 2U, Uncommon
Creature - Human Wizard [1/1]
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.

"You can't learn to enjoy life's amusements in the pages of books. You must seek them out in earnest."
Illus. Eric Deschamps
Card #67
Quiet SpeculationBuy, 1U, Uncommon
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.

"The best foresight is hindsight."
—Empress Llawan

Illus. John Avon
Card #68
Screeching SkaabBuy, 1U, Common
Creature - Zombie [2/1]
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

Its screeching is the sound of you losing your mind.
Illus. Clint Cearley
Card #69
Serendib EfreetBuy, 2U, Rare
Creature - Efreet [3/4]
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Summoners of efreeti remember only the power of command, never the sting of regret.
Illus. Matt Stewart
Card #70
Shoreline RangerBuy, 5U, Common
Creature - Bird Soldier [3/4]
Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Michael Sutfin
Card #71
Silent DepartureBuy, U, Common
Sorcery
Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.
Illus. John Avon
Card #72
Sprite NobleBuy, 1UU, Uncommon
Creature - Faerie [2/2]
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.

"By thorn and by stone, we will fight to see the day when beauty returns to this world."
Illus. Randy Gallegos
Card #73
Stupefying TouchBuy, 1U, Common
Enchantment - Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

"A warrior without wit is simply meat."
Illus. Greg Opalinski
Card #74
Tidal WaveBuy, 2U, Common
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

"The floor of the sea is paved with the shattered remnants of vessels that navigated its surface unwelcomed."
—Thassa, god of the sea

Illus. Brian Snõddy
Card #75
Warden of Evos IsleBuy, 2U, Common
Creature - Bird Wizard [2/2]
Flying
Creature spells with flying you cast cost {1} less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
Illus. Nils Hamm
Card #76
WonderBuy, 3U, Uncommon
Creature - Incarnation [2/2]
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings

Illus. Rebecca Guay
Card #77
Animate DeadBuy, 1B, Uncommon
Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

Illus. Bastien L. Deharme
Card #78
AnnihilateBuy, 3BB, Uncommon
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general

Illus. Kev Walker
Card #79
Blightsoil DruidBuy, 1B, Common
Creature - Elf Druid [1/2]
{T}, Pay 1 life: Add {G} to your mana pool.

"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."
Illus. Nils Hamm
Card #80
Blood ArtistBuy, 1B, Uncommon
Creature - Vampire [0/1]
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."
Illus. Johannes Voss
Card #81
Braids, Cabal MinionBuy, 2BB, Rare
Creature - Human Minion [2/2]
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."
Illus. Eric Peterson
Card #82
Cabal TherapyBuy, B, Uncommon
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Raymond Swanland
Card #83
Carrion FeederBuy, B, Common
Creature - Zombie [1/1]
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Stinking of rot, it leaps between gravestones in search of its next meal.
Illus. Brian Snõddy
Card #84
Deadbridge ShamanBuy, 2B, Common
Creature - Elf Shaman [3/1]
When Deadbridge Shaman dies, target opponent discards a card.

Ending her life won't end the infestation.
Illus. Nils Hamm
Card #85
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess

Illus. Steven Belledin
Card #86
EntombBuy, B, Rare
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.

"I'll return once you've ripened."
—Ghoulcaller Gisa

Illus. Seb McKinnon
Card #87
Eyeblight's EndingBuy, 2B, Common
Tribal Instant - Elf
Destroy target non-Elf creature.

"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."
—Eidren, perfect of Lys Alana

Illus. Ron Spears
Card #88
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.
Illus. Dermot Power
Card #89
Havoc DemonBuy, 5BB, Uncommon
Creature - Demon [5/5]
Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.

A cry of pain as it enters this world. A chorus of screams as it leaves.
Illus. Jack Wang
Card #90
Honden of Night's ReachBuy, 3B, Uncommon
Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil.
Illus. Jim Nelson
Card #91
Hymn to TourachBuy, BB, Uncommon
Sorcery
Target player discards two cards at random.

The priests plead for your anguish and pray for your despair.
Illus. Greg Staples
Card #92
IchoridBuy, 3B, Rare
Creature - Horror [3/1]
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

Illus. rk post
Card #93
Innocent BloodBuy, B, Common
Sorcery
Each player sacrifices a creature.

Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Illus. Carl Critchlow
Card #94
Lys Alana ScarbladeBuy, 2B, Uncommon
Creature - Elf Assassin [1/1]
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

In beauty-obsessed Lys Alana, one cut of her blade means the difference between a high society feast and raking through the dungheap for scraps.
Illus. Christopher Moeller
Card #95
Malicious AfflictionBuy, BB, Rare
Instant
Morbid — When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy.
Destroy target nonblack creature.

"Such an affliction appears to seek out the pure."
—Byro, plague doctor

Illus. Erica Yang
Card #96
NauseaBuy, 1B, Common
Sorcery
All creatures get -1/-1 until end of turn.

"Was it something I said?"
Illus. Willian Murai
Card #97
NecropotenceBuy, BBB, Mythic
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Illus. Dave Kendall
Card #98
NekrataalBuy, 2BB, Uncommon
Creature - Human Assassin [2/1]
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

His victims don't have time to feel despair.
Illus. Christopher Moeller
Card #99
Night's WhisperBuy, 1B, Common
Sorcery
You draw two cards and you lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"
—Vraska

Illus. John Severin Brassell
Card #100
Phyrexian GargantuaBuy, 4BB, Uncommon
Creature - Horror [4/4]
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.
Illus. Igor Kieryluk
Card #101
Phyrexian RagerBuy, 2B, Common
Creature - Horror [2/2]
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One

Illus. Stephan Martiniere
Card #102
Plague WitchBuy, 1B, Common
Creature - Elf Spellshaper [1/1]
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.

"I can ail what cures you."
Illus. Nelson DeCastro
Card #103
Prowling PangolinBuy, 3BB, Common
Creature - Beast [6/5]
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

"Wait, are we the decoys?"
Illus. Tomasz Jedruszek
Card #104
Sengir AutocratBuy, 3B, Uncommon
Creature - Human [2/2]
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

"The penalty for idleness is death. The penalty for disputing the penalty is death."
Illus. Aaron Miller
Card #105
SinkholeBuy, BB, Rare
Sorcery
Destroy target land.

High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, the city was lost.
Illus. Jonas De Ro
Card #106
Skulking GhostBuy, 1B, Common
Creature - Spirit [2/1]
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

"They exist only so long as the living take no notice."
—Kifimbo, Shadow guildmage

Illus. Robert Bliss
Card #107
Toxic DelugeBuy, 2B, Rare
Sorcery
As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."
—Esara, healer adept

Illus. Svetlin Velinov
Card #108
Tragic SlipBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Linger on death's door and risk being invited in.
Illus. Christopher Moeller
Card #109
Twisted AbominationBuy, 5B, Common
Creature - Zombie Mutant [5/3]
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Daren Bader
Card #110
Urborg UprisingBuy, 4B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.

In Urborg, few things are less permanent than death.
Illus. Adam Rex
Card #111
Vampiric TutorBuy, B, Mythic
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

True power is achieved through blood and sweat. But mostly blood.
Illus. Raymond Swanland
Card #112
VictimizeBuy, 2B, Uncommon
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord

Illus. Craig J Spearing
Card #113
Visara the DreadfulBuy, 3BBB, Rare
Creature - Gorgon [5/5]
Flying
{T}: Destroy target creature. It can't be regenerated.

"My eyes are my strongest feature."
Illus. Kev Walker
Card #114
Wake of VulturesBuy, 3B, Common
Creature - Bird [3/1]
Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.

"So the vulture said to the griffin, ‘You gonna eat that?'"
—Azeworai, "The Ugly Bird"

Illus. Jeff Miracola
Card #115
WakedancerBuy, 2B, Common
Creature - Human Shaman [2/2]
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.

Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
Illus. Austin Hsu
Card #116
AvaraxBuy, 3RR, Common
Creature - Beast [3/3]
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.

Illus. Greg Staples
Card #117
Battle SquadronBuy, 3RR, Uncommon
Creature - Goblin [*/*]
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.
Illus. Mark Tedin
Card #118
Beetleback ChiefBuy, 2RR, Uncommon
Creature - Goblin Warrior [2/2]
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
Illus. Wayne England
Card #119
Borderland MarauderBuy, 1R, Common
Creature - Human Warrior [1/2]
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
Illus. Scott M. Fischer
Card #120
Burning VengeanceBuy, 2R, Uncommon
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Illus. Raymond Swanland
Card #121
CarbonizeBuy, 2R, Common
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

"There's no coming back from that."
—Jaya Ballard

Illus. Lake Hurwitz
Card #122
Chain LightningBuy, R, Uncommon
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Illus. Christopher Moeller
Card #123
Crater HellionBuy, 4RR, Rare
Creature - Hellion Beast [6/6]
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Illus. Daren Bader
Card #124
Desperate RavingsBuy, 1R, Common
Instant
Draw two cards, then discard a card at random.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Her mind was quite gone, yet she spoke nothing but truth.
Illus. John Stanko
Card #125
Dragon EggBuy, 2R, Common
Creature - Dragon [0/2]
Defender (This creature can't attack.)
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.
Illus. Jack Wang
Card #126
Dualcaster MageBuy, 1RR, Rare
Creature - Human Wizard [2/2]
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."
Illus. Matt Stewart
Card #127
Faithless LootingBuy, R, Common
Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Avacyn has abandoned us! We have nothing left except what we can take!"
Illus. Gabor Szikszai
Card #128
Fervent CatharBuy, 2R, Common
Creature - Human Knight [2/1]
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

"I'll put my sword down only to die. And I don't plan on doing that today."
Illus. Steven Belledin
Card #129
FireboltBuy, R, Common
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"There's more where that came from!"
Illus. Chris Rallis
Card #130
Flame JabBuy, R, Uncommon
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

"Fire's out. Should be safe now."
—Gnarltrunk

Illus. rk post
Card #131
GambleBuy, R, Rare
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

"What's the worst that can happen?"
Illus. Winona Nelson
Card #132
Ghitu SlingerBuy, 2R, Uncommon
Creature - Human Nomad [2/2]
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.

Illus. Clint Cearley
Card #133
Honden of Infinite RageBuy, 2R, Uncommon
Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

To the sorrow of all, its rage became focused on those who once stoked it.
Illus. John Avon
Card #134
Keldon ChampionBuy, 2RR, Uncommon
Creature - Human Barbarian [3/2]
Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.

Illus. Mark Tedin
Card #135
Keldon MaraudersBuy, 1R, Common
Creature - Human Warrior [3/3]
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.

Illus. Alex Horley-Orlandelli
Card #136
Kird ApeBuy, R, Common
Creature - Ape [1/1]
Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."
Illus. Terese Nielsen
Card #137
Mogg FanaticBuy, R, Common
Creature - Goblin [1/1]
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

"I got it! I got it! I—"
Illus. Brom
Card #138
Mogg War MarshalBuy, 1R, Common
Creature - Goblin Warrior [1/1]
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

Illus. Jesper Ejsing
Card #139
Orcish OriflammeBuy, 3R, Common
Enchantment
Attacking creatures you control get +1/+0.

The orcs' banner sends a clear message: "Stand against us and meet the same fate as the goblins."
Illus. Ben Thompson
Card #140
Price of ProgressBuy, 1R, Uncommon
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Enthusiasm can be tempered in the furnace of the earth.
Illus. Yohann Schepacz
Card #141
PyroblastBuy, R, Uncommon
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.

Water can be crushing, but it is predictable. Fire is always dynamic, its rage absolute and all-consuming.
Illus. Lake Hurwitz
Card #142
PyrokinesisBuy, 4RR, Rare
Instant
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Illus. Igor Kieryluk
Card #143
Reckless ChargeBuy, R, Common
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Scott M. Fischer
Card #144
Rorix BladewingBuy, 3RRR, Rare
Creature - Dragon [6/5]
Flying, haste

In an attempt to restore pride to Shiv and to forge an undying legacy, Rorix traveled far to compete for glory in Otaria's Grand Coliseum.
Illus. Clint Cearley
Card #145
Seismic StompBuy, 1R, Common
Sorcery
Creatures without flying can't block this turn.

"It is not in me to tread lightly."
—Ryda, geomancer

Illus. Chase Stone
Card #146
Siege-Gang CommanderBuy, 3RR, Rare
Creature - Goblin [2/2]
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Illus. Lucio Parrillo
Card #147
Sneak AttackBuy, 3R, Mythic
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Illus. Tyler Jacobson
Card #148
StingscourgerBuy, 1R, Common
Creature - Goblin Warrior [2/2]
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

Illus. Wayne Reynolds
Card #149
Sulfuric VortexBuy, 1RR, Rare
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

Illus. Greg Staples
Card #150
Tooth and ClawBuy, 3R, Uncommon
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"Don't spend long examining signs of its passage. That you find them at all means it's still close at hand."
—Varra, Warden of the East Road

Illus. Johann Bodin
Card #151
Undying RageBuy, 2R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.

Illus. Scott M. Fischer
Card #152
Wildfire EmissaryBuy, 3R, Common
Creature - Efreet [2/4]
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat

Illus. Richard Kane Ferguson
Card #153
Worldgorger DragonBuy, 3RRR, Mythic
Creature - Nightmare Dragon [7/7]
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Illus. Wayne England
Card #154
Young PyromancerBuy, 1R, Uncommon
Creature - Human Shaman [2/1]
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.
Illus. Cynthia Sheppard
Card #155
Abundant GrowthBuy, G, Common
Enchantment - Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."

Illus. Vincent Proce
Card #156
Ancestral MaskBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

"I pass to you all we have ever been. Go forth and become all we never could."
Illus. Magali Villeneuve
Card #157
Argothian EnchantressBuy, 1G, Mythic
Creature - Human Druid [0/1]
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.

Illus. Daren Bader
Card #158
BrawnBuy, 3G, Uncommon
Creature - Incarnation [3/3]
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"‘I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings

Illus. Matt Cavotta
Card #159
Centaur ChieftainBuy, 3G, Uncommon
Creature - Centaur [3/3]
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Illus. Justin Sweet
Card #160
Civic WayfinderBuy, 2G, Common
Creature - Elf Warrior Druid [2/2]
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

"These alleys are not safe. Come, I can guide you back to the market square."
Illus. Cyril Van Der Haegen
Card #161
Commune with the GodsBuy, 1G, Common
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

For the first time in many years, Elspeth asked for help.
Illus. Aleksi Briclot
Card #162
Elephant GuideBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

Illus. Tomasz Jedruszek
Card #163
Elvish VanguardBuy, 1G, Common
Creature - Elf Warrior [1/1]
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
Illus. Steve Prescott
Card #164
Emperor CrocodileBuy, 3G, Common
Creature - Crocodile [5/5]
When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
Illus. Kev Walker
Card #165
Flinthoof BoarBuy, 1G, Uncommon
Creature - Boar [2/2]
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.
Illus. Erica Yang
Card #166
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth

Illus. Jaime Jones
Card #167
Gaea's BlessingBuy, 1G, Uncommon
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Illus. Rebecca Guay
Card #168
Green Sun's ZenithBuy, XG, Rare
Sorcery
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.

As the green sun crowned, Phyrexian prophecies glowed on the Tree of Tales.
Illus. David Rapoza
Card #169
HarmonizeBuy, 2GG, Uncommon
Sorcery
Draw three cards.

"Words lie. People lie. The land tells the truth."
Illus. Paul Lee
Card #170
Heritage DruidBuy, G, Rare
Creature - Elf Druid [1/1]
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."
—Twila, Gilt-Leaf archdruid

Illus. Larry MacDougall
Card #171
Honden of Life's WebBuy, 4G, Uncommon
Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

To the sorrow of all, its web became a net that strangled those who helped weave it.
Illus. Rob Alexander
Card #172
Imperious PerfectBuy, 2G, Rare
Creature - Elf Warrior [2/2]
Other Elf creatures you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.
Illus. Scott M. Fischer
Card #173
InvigorateBuy, 2G, Uncommon
Instant
If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

Illus. Mark Zug
Card #174
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G} to your mana pool.

One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing

Illus. Kev Walker
Card #175
Lys Alana HuntmasterBuy, 2GG, Common
Creature - Elf Warrior [3/3]
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
Illus. Pete Venters
Card #176
Natural OrderBuy, 2GG, Mythic
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.

. . . but the price of Mangara's freedom was Asmira's life.
Illus. Terese Nielsen
Card #177
Nature's ClaimBuy, G, Common
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu

Illus. Raoul Vitale
Card #178
Nimble MongooseBuy, G, Common
Creature - Mongoose [1/1]
Shroud (This creature can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.

One thread connected all the travelers' stories: the ferocity of the mongoose.
Illus. Kev Walker
Card #179
RancorBuy, G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Illus. Kev Walker
Card #180
Regal ForceBuy, 4GGG, Rare
Creature - Elemental [5/5]
When Regal Force enters the battlefield, draw a card for each green creature you control.

It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
Illus. Brandon Kitkouski
Card #181
Roar of the WurmBuy, 6G, Uncommon
Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Kev Walker
Card #182
RootsBuy, 3G, Common
Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Scott Murphy
Card #183
Seal of StrengthBuy, G, Common
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

When does majestic become ominous?
Illus. Noah Bradley
Card #184
Sentinel SpiderBuy, 3GG, Common
Creature - Spider [4/4]
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist

Illus. Vincent Proce
Card #185
Silvos, Rogue ElementalBuy, 3GGG, Rare
Creature - Elemental [8/5]
Trample
{G}: Regenerate Silvos, Rogue Elemental.

He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
Illus. Carl Critchlow
Card #186
Sylvan LibraryBuy, 1G, Rare
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Illus. Yeong-Hao Han
Card #187
Sylvan MightBuy, 1G, Common
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Arnie Swekel
Card #188
Thornweald ArcherBuy, 1G, Common
Creature - Elf Archer [2/1]
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Illus. Dave Kendall
Card #189
Timberwatch ElfBuy, 2G, Uncommon
Creature - Elf [1/2]
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

"If you ever want to leave this forest, now's the time."
Illus. Yohann Schepacz
Card #190
WerebearBuy, 1G, Common
Creature - Human Bear Druid [1/1]
{T}: Add {G} to your mana pool.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

To become is to understand.
Illus. Filip Burburan
Card #191
Wirewood SymbioteBuy, G, Uncommon
Creature - Insect [1/1]
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

"Let the wild in. Channel its strength."
—Freyalise

Illus. Yohann Schepacz
Card #192
Xantid SwarmBuy, G, Rare
Creature - Insect [0/1]
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

When they land on you, all you can think about is tearing them off.
Illus. David Martin
Card #193
Yavimaya EnchantressBuy, 2G, Common
Creature - Human Druid [2/2]
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

Her roots connect her to the forest's wishes.
Illus. Terese Nielsen
Card #194
Armadillo CloakBuy, 1GW, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
Illus. Wayne Reynolds
Card #195
Baleful StrixBuy, UB, Rare
Artifact Creature - Bird [1/1]
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.
Illus. Nils Hamm
Card #196
Bloodbraid ElfBuy, 2RG, Uncommon
Creature - Elf Berserker [3/2]
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illus. Raymond Swanland
Card #197
Brago, King EternalBuy, 2WU, Rare
Creature - Spirit [2/4]
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

"My rule persists beyond death itself."
Illus. Karla Ortiz
Card #198
Dack FaydenBuy, 1UR, Mythic
Planeswalker - Dack [0]
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Illus. Eric Deschamps
Card #199
Extract from DarknessBuy, 3UB, Uncommon
Sorcery
Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

If you want to wreak havoc above, sometimes it's best to look below.
Illus. Dallas Williams
Card #200
Flame-Kin ZealotBuy, 1RRW, Uncommon
Creature - Elemental Berserker [2/2]
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
Illus. Arnie Swekel
Card #201
Glare of SubdualBuy, 2GW, Rare
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.

The righteous light of Selesnya is channeled through the devout, striking out to blind the nonbelievers.
Illus. Zoltan Boros & Gabor Szikszai
Card #202
Goblin TrenchesBuy, 1RW, Rare
Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

"Even if we dislodge them, I fear these lands will never again yield crops."
—Kimmick, vanguard knight

Illus. Filip Burburan
Card #203
Maelstrom WandererBuy, 5URG, Mythic
Creature - Elemental [7/5]
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

Illus. Victor Adame Minguez
Card #204
Shaman of the PackBuy, 1BG, Uncommon
Creature - Elf Shaman [3/2]
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.

To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
Illus. Dan Scott
Card #205
Shardless AgentBuy, 1GU, Rare
Artifact Creature - Human Rogue [2/2]
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illus. Izzy
Card #206
Sphinx of the Steel WindBuy, 5WUB, Mythic
Artifact Creature - Sphinx [6/6]
Flying, first strike, vigilance, lifelink, protection from red and from green

No one has properly answered her favorite riddle: "Why should I spare your life?"
Illus. Kev Walker
Card #207
Thunderclap WyvernBuy, 2WU, Uncommon
Creature - Drake [2/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.

Thunder doesn't always mean rain. Sometimes it means ruin.
Illus. Jason Felix
Card #208
Trygon PredatorBuy, 1GU, Uncommon
Creature - Beast [2/3]
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
Illus. Jack Wang
Card #209
VindicateBuy, 1WB, Rare
Sorcery
Destroy target permanent.

"I have seen entire civilizations rise and fall. You mortals are but dust to me."
—Sorin Markov

Illus. Karla Ortiz
Card #210
VoidBuy, 3BR, Rare
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

Illus. Jakub Kasper
Card #211
Wee DragonautsBuy, 1UR, Uncommon
Creature - Faerie Wizard [1/3]
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

"The blazekite is a simple concept, really—just a vehicular application of dragscoop ionics and electropropulsion magnetronics."
—Juzba, Izzet tinker

Illus. Greg Staples
Card #212
Zealous PersecutionBuy, WB, Uncommon
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder."
—Knight-Captain Wyhorn

Illus. Christopher Moeller
Card #213
Call the SkybreakerBuy, 5U/RU/R, Rare
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It hears and answers every orison across Shadowmoor.
Illus. Randy Gallegos
Card #214
Deathrite ShamanBuy, B/G, Rare
Creature - Elf Shaman [1/2]
{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Illus. Steve Argyle
Card #215
Giant SolifugeBuy, 2R/GR/G, Rare
Creature - Insect [4/1]
({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)

"If you'd ever met one, you wouldn't ask me to justify the extra provisions for additional security."
—Lorref, caravan master

Illus. Svetlin Velinov
Card #216
Torrent of SoulsBuy, 4B/R, Uncommon
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)

Illus. Ian Edward Ameling
Card #217
Ashnod's AltarBuy, 3, Uncommon
Artifact
Sacrifice a creature: Add {C}{C} to your mana pool.

"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."
—Ashnod, to Tawnos

Illus. Greg Staples
Card #218
Chrome MoxBuy, 0, Mythic
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.

Illus. Volkan Baga
Card #219
DuplicantBuy, 6, Rare
Artifact Creature - Shapeshifter [2/4]
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Illus. Marco Nelor
Card #220
Emmessi TomeBuy, 4, Uncommon
Artifact
{5}, {T}: Draw two cards, then discard a card.

It is like life and destiny: we think we know the story, but we have read only half the tale.
Illus. Craig J Spearing
Card #221
Goblin CharbelcherBuy, 4, Rare
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Illus. Jesper Ejsing
Card #222
Isochron ScepterBuy, 2, Rare
Artifact
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Illus. Chippy
Card #223
JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/3]
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.
Illus. Kev Walker
Card #224
Mana CryptBuy, 0, Mythic
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C} to your mana pool.

Illus. Matt Stewart
Card #225
MillikinBuy, 2, Uncommon
Artifact Creature - Construct [0/1]
{T}, Put the top card of your library into your graveyard: Add {C} to your mana pool.

The toymaker frowned in bewilderment. None of his creations had ever sneezed before.
Illus. Alex Horley-Orlandelli
Card #226
Mindless AutomatonBuy, 4, Uncommon
Artifact Creature - Construct [0/0]
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Illus. Brian Snõddy
Card #227
Nevinyrral's DiskBuy, 4, Rare
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.

Illus. Steve Argyle
Card #228
Pilgrim's EyeBuy, 3, Common
Artifact Creature - Thopter [1/1]
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The kor send their thopter kites to see if the land is in a welcoming mood.
Illus. Dan Scott
Card #229
Prismatic LensBuy, 2, Uncommon
Artifact
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Illus. Alan Pollack
Card #230
Relic of ProgenitusBuy, 1, Uncommon
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.

Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
Illus. Jean-Sébastien Rossbach
Card #231
Sensei's Divining TopBuy, 1, Rare
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Illus. Rob Alexander
Card #232
Ticking GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [3/3]
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.

Illus. Wayne Reynolds
Card #233
Winter OrbBuy, 2, Rare
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

"How could anyone survive this? There is some force at work that stifles even the will to go on."
—Naromin, veteran explorer

Illus. Brian Snõddy
Card #234
Worn PowerstoneBuy, 3, Uncommon
Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C} to your mana pool.

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.
Illus. Henry G. Higgenbotham
Card #235
Bloodfell CavesBuy, 0, Common
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.

Illus. Adam Paquette
Card #236
Blossoming SandsBuy, 0, Common
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.

Illus. Sam Burley
Card #237
Dismal BackwaterBuy, 0, Common
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.

Illus. Sam Burley
Card #238
Jungle HollowBuy, 0, Common
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.

Illus. Eytan Zana
Card #239
KarakasBuy, 0, Mythic
Land
{T}: Add {W} to your mana pool.
{T}: Return target legendary creature to its owner's hand.

Illus. Drew Baker
Card #240
Maze of IthBuy, 0, Rare
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Illus. Yeong-Hao Han
Card #241
Mishra's FactoryBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Illus. Scott Chou
Card #242
Rugged HighlandsBuy, 0, Common
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.

Illus. Eytan Zana
Card #243
Scoured BarrensBuy, 0, Common
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B} to your mana pool.

Illus. Eytan Zana
Card #244
Swiftwater CliffsBuy, 0, Common
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.

Illus. Eytan Zana
Card #245
Thornwood FallsBuy, 0, Common
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.

Illus. Eytan Zana
Card #246
Tranquil CoveBuy, 0, Common
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.

Illus. John Avon
Card #247
WastelandBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.

"The land promises nothing and keeps its promise."
—Oracle en-Vec

Illus. Eytan Zana
Card #248
Wind-Scarred CragBuy, 0, Common
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W} to your mana pool.

Illus. Eytan Zana
Card #249
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