Commander 2016 Spoiler (353 cards)

OrderBuy, 3W, Uncommon
Instant
Exile target attacking creature.

Illus. Tim Hildebrandt
ChaosBuy, 2R, Uncommon
Instant
Creatures can't block this turn.

Illus. Tim Hildebrandt
ErrorBuy, UB, Uncommon
Instant
Counter target multicolored spell.

Illus. Ron Spears & Wayne Reynolds
TrialBuy, WU, Uncommon
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.

Illus. Ron Spears & Wayne Reynolds
Duelist's HeritageBuy, 2W, Rare
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.
Illus. Lake Hurwitz
Card #1
Entrapment ManeuverBuy, 3W, Rare
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."
—Sergeant Eyra

Illus. Filip Burburan
Card #2
Orzhov AdvokistBuy, 2W, Uncommon
Creature - Human Advisor [1/4]
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.

The Orzhov care not for repentance, only repayment.
Illus. Jason A. Engle
Card #3
Selfless SquireBuy, 3W, Rare
Creature - Human Soldier [1/1]
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

Illus. Tony Foti
Card #4
Sublime ExhalationBuy, 6W, Rare
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.

Exhale, and let the winds carry your soul for all eternity.
Illus. Lake Hurwitz
Card #5
Coastal BreachBuy, 6U, Rare
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return all nonland permanents to their owners' hands.

The sea filled the villagers' nets until the day it cast its own.
Illus. Titus Lunter
Card #6
Deepglow SkateBuy, 4U, Rare
Creature - Fish [3/3]
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.
Illus. Jason Kang
Card #7
Faerie ArtisansBuy, 3U, Rare
Creature - Faerie Artificer [2/2]
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

Illus. Tony Foti
Card #8
Grip of PhyresisBuy, 2U, Uncommon
Instant
Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.

"Even your blade knows who will triumph here."
—Atraxa, Praetors' Voice

Illus. Lake Hurwitz
Card #9
Manifold InsightsBuy, 2U, Rare
Sorcery
Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Illus. Tommy Arnold
Card #10
Cruel EntertainmentBuy, 6B, Rare
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

Illus. David Palumbo
Card #11
Curse of VengeanceBuy, B, Rare
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Illus. Bastien L. Deharme
Card #12
Curtains' CallBuy, 5B, Rare
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.

"We give the audience what they want."
—Juri, proprietor of the Juri Revue

Illus. James Ryman
Card #13
Magus of the WillBuy, 2B, Rare
Creature - Human Wizard [3/3]
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

"These eyes have shown me the flaws of flesh."
Illus. Vincent Proce
Card #14
Parting ThoughtsBuy, 2B, Uncommon
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.

"To spend your life seeking, only to find regret upon achieving . . . this is the most delicious irony of all."
—Leshrac, Walker of Night

Illus. Seb McKinnon
Card #15
Charging CinderhornBuy, 3R, Rare
Creature - Elemental Ox [4/2]
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

Illus. Lius Lasahido
Card #16
Divergent TransformationsBuy, 6R, Rare
Instant
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library.

Illus. Kev Walker
Card #17
Frenzied FugueBuy, 3R, Uncommon
Enchantment - Aura
Enchant permanent
When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Forever after, she lived in fear of the madness reclaiming her.
Illus. Tony Foti
Card #18
Goblin SpymasterBuy, 2R, Rare
Creature - Goblin Rogue [2/1]
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."

"Infiltrate and infuriate!"
—Goblin Espionage League motto

Illus. Wayne Reynolds
Card #19
Runehorn HellkiteBuy, 5R, Rare
Creature - Dragon [5/5]
Flying
{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.

Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
Illus. Karl Kopinski
Card #20
Benefactor's DraughtBuy, 1G, Rare
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.

Illus. Scott Murphy
Card #21
Evolutionary EscalationBuy, 1G, Uncommon
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Survival is a constant competition from which both sides can benefit.
Illus. Kev Walker
Card #22
Primeval ProtectorBuy, 10G, Rare
Creature - Avatar [10/10]
Primeval Protector costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

The earth shook in support of their cause, offering a champion of its own.
Illus. Jaime Jones
Card #23
Seeds of RenewalBuy, 6G, Rare
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.

Illus. Jesper Ejsing
Card #24
Stonehoof ChieftainBuy, 7G, Rare
Creature - Centaur Warrior [8/8]
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.
Illus. Tomasz Jedruszek
Card #25
Akiri, Line-SlingerBuy, RW, Rare
Creature - Kor Soldier Ally [0/3]
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.
Illus. David Gaillet
Card #26
Ancient ExcavationBuy, 2UB, Uncommon
Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. James Paick
Card #27
Atraxa, Praetors' VoiceBuy, GWUB, Mythic
Creature - Angel Horror [4/4]
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Illus. Victor Adame Minguez
Card #28
Breya, Etherium ShaperBuy, WUBR, Mythic
Artifact Creature - Human [4/4]
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
{2}, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.

Illus. Clint Cearley
Card #29
Bruse Tarl, Boorish HerderBuy, 2RW, Mythic
Creature - Human Ally [3/3]
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
Partner (You can have two commanders if both have partner.)

Illus. Anthony Palumbo
Card #30
Grave UpheavalBuy, 4BR, Uncommon
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Vincent Proce
Card #31
Ikra Shidiqi, the UsurperBuy, 3BG, Mythic
Creature - Naga Wizard [3/7]
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)

"Now the scaled ones rule Tarkir."
Illus. Josu Hernaiz
Card #32
Ishai, Ojutai DragonspeakerBuy, 2WU, Mythic
Creature - Bird Monk [1/1]
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)

"Through me, the Great Teacher's voice will rattle this world."
Illus. Zack Stella
Card #33
Kraum, Ludevic's OpusBuy, 3UR, Rare
Creature - Zombie Horror [4/4]
Flying, haste
Whenever an opponent casts his or her second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)

"It lives . . . IT LIVES!"
—Ludevic, necro-alchemist

Illus. Aaron Miller
Card #34
Kydele, Chosen of KruphixBuy, 2GU, Mythic
Creature - Human Wizard [2/3]
{T}: Add {C} to your mana pool for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)

She bears the greatest burden of all: that of knowing.
Illus. Bastien L. Deharme
Card #35
Kynaios and Tiro of MeletisBuy, RGWU, Mythic
Creature - Human Soldier [2/8]
At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card.

"Look what we fought for. Look what we built together."
Illus. Willian Murai
Card #36
Ludevic, Necro-AlchemistBuy, 1UR, Mythic
Creature - Human Wizard [1/4]
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn.
Partner (You can have two commanders if both have partner.)

"How does one become a self-taught genius? Naturally, it requires brains."
Illus. Aaron Miller
Card #37
Migratory RouteBuy, 3WU, Uncommon
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Winona Nelson
Card #38
Ravos, SoultenderBuy, 3WB, Mythic
Creature - Human Cleric [2/2]
Flying
Other creatures you control get +1/+1.
At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
Partner (You can have two commanders if both have partner.)

Illus. Zezhou Chen
Card #39
Reyhan, Last of the AbzanBuy, 1BG, Rare
Creature - Human Warrior [0/0]
Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)

Illus. Chris Rallis
Card #40
Saskia the UnyieldingBuy, BRGW, Mythic
Creature - Human Soldier [3/4]
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.

Illus. Greg Opalinski
Card #41
Sidar Kondo of JamuraaBuy, 2GW, Mythic
Creature - Human Knight [2/5]
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)

Illus. Ryan Alexander Lee
Card #42
Silas Renn, Seeker AdeptBuy, 1UB, Mythic
Artifact Creature - Human [2/2]
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)

Illus. Joseph Meehan
Card #43
Sylvan ReclamationBuy, 3GW, Uncommon
Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Seb McKinnon
Card #44
Tana, the BloodsowerBuy, 2RG, Mythic
Creature - Elf Druid [2/2]
Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)

Illus. Magali Villeneuve
Card #45
Thrasios, Triton HeroBuy, GU, Rare
Creature - Merfolk Wizard [1/3]
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)

Beneath crashing waves lies an ocean of secrets waiting to be explored.
Illus. Josu Hernaiz
Card #46
Treacherous TerrainBuy, 6RG, Uncommon
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Titus Lunter
Card #47
Tymna the WeaverBuy, 1WB, Rare
Creature - Human Cleric [2/2]
Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)

Illus. Winona Nelson
Card #48
Vial Smasher the FierceBuy, 1BR, Mythic
Creature - Goblin Berserker [2/3]
Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.
Partner (You can have two commanders if both have partner.)

Illus. Deruchenko Alexander
Card #49
Yidris, Maelstrom WielderBuy, UBRG, Mythic
Creature - Ogre Wizard [5/4]
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illus. Karl Kopinski
Card #50
Armory AutomatonBuy, 3, Rare
Artifact Creature - Construct [2/2]
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
Illus. James Paick
Card #51
BoompileBuy, 4, Rare
Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

"Fuses? We have more than enough! Now . . . which one was it?"
—Flearan One-Eye, goblin engineer

Illus. Filip Burburan
Card #52
Conqueror's FlailBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}

Illus. Franz Vohwinkel
Card #53
Crystalline CrawlerBuy, 4, Rare
Artifact Creature - Construct [1/1]
Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool.
{T}: Put a +1/+1 counter on Crystalline Crawler.

Illus. Jason Felix
Card #54
Prismatic GeoscopeBuy, 5, Rare
Artifact
Prismatic Geoscope enters the battlefield tapped.
Domain — {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control.

Illus. Steven Belledin
Card #55
Ash BarrensBuy, 0, Common
Land
{T}: Add {C} to your mana pool.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Illus. Jonas De Ro
Card #56
Abzan FalconerBuy, 2W, Uncommon
Creature - Human Soldier [2/3]
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.
Illus. Steven Belledin
Card #57
Blazing ArchonBuy, 6WWW, Rare
Creature - Archon [5/6]
Flying
Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter

Illus. Zoltan Boros & Gabor Szikszai
Card #58
Blind ObedienceBuy, 1W, Rare
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

"By the time your knees have worn through your robe, you may have begun to learn your place."
Illus. Seb McKinnon
Card #59
Brave the SandsBuy, 1W, Uncommon
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Illus. Dave Kendall
Card #60
Cathars' CrusadeBuy, 3WW, Rare
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Illus. Karl Kopinski
Card #61
Citadel SiegeBuy, 2WW, Rare
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Illus. Steven Belledin
Card #62
Custodi SoulbindersBuy, 3W, Rare
Creature - Human Cleric [0/0]
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

Illus. Karla Ortiz
Card #63
Dispeller's CapsuleBuy, W, Common
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean

Illus. Franz Vohwinkel
Card #64
Elite ScaleguardBuy, 4W, Uncommon
Creature - Human Soldier [2/3]
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Illus. Steve Prescott
Card #65
Ghostly PrisonBuy, 2W, Uncommon
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."
—Great Threshold of Monserkat inscription

Illus. Wayne England
Card #66
Hoofprints of the StagBuy, 1W, Rare
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate this ability only during your turn.

Illus. Anthony S. Waters
Card #67
Hushwing GryffBuy, 2W, Rare
Creature - Hippogriff [2/1]
Flash
Flying
Creatures entering the battlefield don't cause abilities to trigger.

An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
Illus. John Severin Brassell
Card #68
Mentor of the MeekBuy, 2W, Rare
Creature - Human Soldier [2/2]
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."
Illus. Jana Schirmer & Johannes Voss
Card #69
Mirror EntityBuy, 2W, Rare
Creature - Shapeshifter [1/1]
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Illus. Zoltan Boros & Gabor Szikszai
Card #70
OblationBuy, 2W, Rare
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

"A richer people could give more but they could never give as much."
Illus. Doug Chaffee
Card #71
Open the VaultsBuy, 4WW, Rare
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.
Illus. Brian Despain
Card #72
Phyrexian RebirthBuy, 4WW, Rare
Sorcery
Destroy all creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.
Illus. Scott Chou
Card #73
ReveillarkBuy, 4W, Rare
Creature - Elemental [4/3]
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Illus. Jim Murray
Card #74
Reverse the SandsBuy, 6WW, Rare
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.
Illus. Jeremy Jarvis
Card #75
Sanctum GargoyleBuy, 3W, Common
Artifact Creature - Gargoyle [2/3]
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
Illus. Shelly Wan
Card #76
Sphere of SafetyBuy, 4W, Uncommon
Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

The Rakdos believe that all are eager to join their revels, even when told otherwise.
Illus. Slawomir Maniak
Card #77
Swords to PlowsharesBuy, W, Uncommon
Instant
Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.
Illus. Terese Nielsen
Card #78
Wave of ReckoningBuy, 4W, Rare
Sorcery
Each creature deals damage to itself equal to its power.

We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.
Illus. Josh Hass
Card #79
Windborn MuseBuy, 3W, Rare
Creature - Spirit [2/3]
Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

"Her voice is justice, clear and relentless."
—Akroma, angelic avenger

Illus. Adam Rex
Card #80
Academy EliteBuy, 3U, Rare
Creature - Human Wizard [0/0]
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Illus. Volkan Baga
Card #81
Aeon ChroniclerBuy, 3UU, Rare
Creature - Avatar [*/*]
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Illus. Dan Dos Santos
Card #82
Arcane DenialBuy, 1U, Common
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Illus. Mark Zug
Card #83
Chain of VaporBuy, U, Uncommon
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Illus. Svetlin Velinov
Card #84
Chasm SkulkerBuy, 2U, Rare
Creature - Squid Horror [1/1]
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Illus. Jack Wang
Card #85
Chief EngineerBuy, 1U, Rare
Creature - Vedalken Artificer [1/3]
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

An eye for detail, a mind for numbers, a soul of clockwork.
Illus. Steven Belledin
Card #86
Devastation TideBuy, 3UU, Rare
Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

It's hard to argue with a force made of divine will.
Illus. Raymond Swanland
Card #87
Disdainful StrokeBuy, 1U, Common
Instant
Counter target spell with converted mana cost 4 or greater.

"You are beneath contempt. Your lineage will be forgotten."
Illus. Svetlin Velinov
Card #88
Etherium SculptorBuy, 1U, Common
Artifact Creature - Vedalken Artificer [1/2]
Artifact spells you cast cost {1} less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
Illus. Steven Belledin
Card #89
Ethersworn AdjudicatorBuy, 4U, Mythic
Artifact Creature - Vedalken Knight [4/4]
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.

Esper mages devised their weapons to be so devastating that war seemed unnecessary.
Illus. Dan Scott
Card #90
EvacuationBuy, 3UU, Rare
Instant
Return all creatures to their owners' hands.

"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage

Illus. Franz Vohwinkel
Card #91
Master of EtheriumBuy, 2U, Rare
Artifact Creature - Vedalken Wizard [*/*]
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
Illus. Matt Cavotta
Card #92
Minds AglowBuy, U, Rare
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

Illus. Yeong-Hao Han
Card #93
PropagandaBuy, 2U, Uncommon
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.

"The cost of your opposition will be extracted from your wits."
—Nekusar, the Mindrazer

Illus. Clint Cearley
Card #94
Read the RunesBuy, XU, Rare
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

"The world is a puzzle, and the mind is its key."
Illus. Alan Pollack
Card #95
Reins of PowerBuy, 2UU, Rare
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Illus. John Severin Brassell
Card #96
SpelltwineBuy, 5U, Rare
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Illus. Noah Bradley
Card #97
Swan SongBuy, U, Rare
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

"The most enlightened mages create beauty from violence."
—Medomai the Ageless

Illus. Peter Mohrbacher
Card #98
Tezzeret's GambitBuy, 3U/P, Uncommon
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Illus. Karl Kopinski
Card #99
ThrummingbirdBuy, 1U, Uncommon
Creature - Bird Horror [1/1]
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Illus. Efrem Palacios
Card #100
Treasure CruiseBuy, 7U, Common
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.

Countless delights drift on the surface while dark schemes run below.
Illus. Cynthia Sheppard
Card #101
Trinket MageBuy, 2U, Common
Creature - Human Wizard [2/2]
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Illus. Scott Chou
Card #102
Vedalken EngineerBuy, 1U, Common
Creature - Vedalken Artificer [1/1]
{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.
Illus. Lars Grant-West
Card #103
WindfallBuy, 2U, Uncommon
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Illus. Scott Murphy
Card #104
Army of the DamnedBuy, 5BBB, Mythic
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.
Illus. Ryan Pancoast
Card #105
Bane of the LivingBuy, 2BB, Rare
Creature - Insect [4/3]
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Illus. Justin Sweet
Card #106
Beacon of UnrestBuy, 3BB, Rare
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

"The light of my master's guidance traverses all boundaries, even those separating life and death."
Illus. Joseph Meehan
Card #107
Brutal HordechiefBuy, 3B, Mythic
Creature - Orc Warrior [3/3]
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Illus. Tyler Jacobson
Card #108
Executioner's CapsuleBuy, B, Common
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
Illus. Warren Mahy
Card #109
FestercreepBuy, 1B, Common
Creature - Elemental [0/0]
Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

A single festercreep isn't alone. It's already an infestation.
Illus. Jeff Easley
Card #110
Ghastly ConscriptionBuy, 5BB, Mythic
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Illus. YW Tang
Card #111
GuiltfeederBuy, 3BB, Rare
Creature - Horror [0/4]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Illus. Mark Tedin
Card #112
In Garruk's WakeBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.

Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
Illus. Chase Stone
Card #113
LanguishBuy, 2BB, Rare
Sorcery
All creatures get -4/-4 until end of turn.

Life is such a fragile thing.
Illus. Jeff Simpson
Card #114
NecroplasmBuy, 1BB, Rare
Creature - Ooze [1/1]
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Illus. rk post
Card #115
SangromancerBuy, 2BB, Rare
Creature - Vampire Shaman [3/3]
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.

Illus. Igor Kieryluk
Card #116
Waste NotBuy, 1B, Rare
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B} to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.

Illus. Matt Stewart
Card #117
Wight of Precinct SixBuy, 1B, Uncommon
Creature - Zombie [1/1]
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.
Illus. Ryan Barger
Card #118
Alesha, Who Smiles at DeathBuy, 2R, Rare
Creature - Human Warrior [3/2]
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

"Greet death with sword in hand."
Illus. Anastasia Ovchinnikova
Card #119
Blasphemous ActBuy, 8R, Rare
Sorcery
Blasphemous Act costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar

Illus. Daarken
Card #120
Breath of FuryBuy, 2RR, Rare
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Illus. Kev Walker
Card #121
Chaos WarpBuy, 2R, Rare
Instant
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Illus. Trevor Claxton
Card #122
Daretti, Scrap SavantBuy, 3R, Mythic
Planeswalker - Daretti [0]
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.

Illus. Dan Scott
Card #123
Dragon MageBuy, 5RR, Rare
Creature - Dragon Wizard [5/5]
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards.

"You'll bend to my will—with or without your precious sanity."
Illus. Matthew D. Wilson
Card #124
Godo, Bandit WarlordBuy, 5R, Rare
Creature - Human Barbarian [3/3]
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Illus. Paolo Parente
Card #125
Grab the ReinsBuy, 3R, Uncommon
Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)

Illus. Michael Sutfin
Card #126
Hellkite IgniterBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.

Its flight sets the sky itself on fire.
Illus. Jason Chan
Card #127
Hellkite TyrantBuy, 4RR, Mythic
Creature - Dragon [6/5]
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

Illus. Aleksi Briclot
Card #128
Humble DefectorBuy, 1R, Uncommon
Creature - Human Rogue [2/1]
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder

Illus. Slawomir Maniak
Card #129
Kazuul, Tyrant of the CliffsBuy, 3RR, Rare
Creature - Ogre Warrior [5/4]
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.

Warning to those who scale the cliffs without paying tribute: It's a long way down.
Illus. Paul Bonner
Card #130
Past in FlamesBuy, 3R, Mythic
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Anthony Jones
Card #131
Reforge the SoulBuy, 3RR, Rare
Sorcery
Each player discards his or her hand, then draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Illus. Jaime Jones
Card #132
Slobad, Goblin TinkererBuy, 1R, Rare
Creature - Goblin Artificer [1/2]
Sacrifice an artifact: Target artifact gains indestructible until end of turn.

"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."
—Glissa Sunseeker

Illus. Kev Walker
Card #133
Stalking VengeanceBuy, 5RR, Rare
Creature - Avatar [5/5]
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.
Illus. Anthony S. Waters
Card #134
Taurean MaulerBuy, 2R, Rare
Creature - Shapeshifter [2/2]
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo
Card #135
Trash for TreasureBuy, 2R, Rare
Sorcery
As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.

Goblins generally have two possessions: one per hand.
Illus. Lars Grant-West
Card #136
Volcanic VisionBuy, 5RR, Rare
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Illus. Noah Bradley
Card #137
Wheel of FateBuy, 0, Rare
Sorcery
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.

Illus. Kev Walker
Card #138
Whims of the FatesBuy, 5R, Rare
Sorcery
Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)

Illus. Seb McKinnon
Card #139
WhipflareBuy, 1R, Uncommon
Sorcery
Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Illus. Johann Bodin
Card #140
Beast WithinBuy, 2G, Uncommon
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."
—Euphemia, Nexus watcher

Illus. Jesper Ejsing
Card #141
Beastmaster AscensionBuy, 2G, Rare
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illus. Alex Horley-Orlandelli
Card #142
BurgeoningBuy, G, Rare
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

The first vine shows the others where to grow.
Illus. Titus Lunter
Card #143
Champion of LambholtBuy, 1GG, Rare
Creature - Human Warrior [1/1]
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Illus. Christopher Moeller
Card #144
Collective VoyageBuy, G, Rare
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Illus. Charles Urbach
Card #145
CultivateBuy, 2G, Common
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.
Illus. Anthony Palumbo
Card #146
Den ProtectorBuy, 1G, Rare
Creature - Human Warrior [2/1]
Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.

Illus. Viktor Titov
Card #147
Far WanderingsBuy, 2G, Common
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Illus. Darrell Riche
Card #148
FarseekBuy, 1G, Common
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Illus. Martina Pilcerova
Card #149
Forgotten AncientBuy, 3G, Rare
Creature - Elemental [0/3]
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.
Illus. Mark Tedin
Card #150
GamekeeperBuy, 3G, Uncommon
Creature - Elf [2/2]
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Illus. Scott Hampton
Card #151
Hardened ScalesBuy, G, Rare
Enchantment
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

"Naga shed their scales. We wear ours with pride."
—Golran, dragonscale captain

Illus. Mark Winters
Card #152
Inspiring CallBuy, 2G, Uncommon
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Illus. Dan Scott
Card #153
Kalonian HydraBuy, 3GG, Mythic
Creature - Hydra [0/0]
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.
Illus. Chris Rahn
Card #154
Kodama's ReachBuy, 2G, Common
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

"The land grows only where the kami will it."
—Dosan the Falling Leaf

Illus. Heather Hudson
Card #155
Lurking PredatorsBuy, 4GG, Rare
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.
Illus. Mike Bierek
Card #156
Managorger HydraBuy, 2G, Rare
Creature - Hydra [1/1]
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

Illus. Lucas Graciano
Card #157
MycolothBuy, 3GG, Rare
Creature - Fungus [4/4]
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

Illus. Raymond Swanland
Card #158
Oath of DruidsBuy, 1G, Rare
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Illus. Daren Bader
Card #159
Quirion ExplorerBuy, 1G, Common
Creature - Elf Druid Scout [1/1]
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Fight with a friend at your back, steel in your hands, and magic in your veins.
—Quirion creed

Illus. Ron Spears
Card #160
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Nature grows solutions to its problems.
Illus. Steven Belledin
Card #161
Realm SeekersBuy, 4GG, Rare
Creature - Elf Scout [0/0]
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Illus. Mike Sass
Card #162
Rites of FlourishingBuy, 2G, Rare
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.

"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Illus. Brandon Kitkouski
Card #163
Sakura-Tribe ElderBuy, 1G, Common
Creature - Snake Shaman [1/1]
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
Illus. Carl Critchlow
Card #164
Satyr WayfinderBuy, 1G, Common
Creature - Satyr [1/1]
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

The first satyr to wake after a revel must search for the site of the next one.
Illus. Steve Prescott
Card #165
Scavenging OozeBuy, 1G, Rare
Creature - Ooze [2/2]
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.
Illus. Austin Hsu
Card #166
Shamanic RevelationBuy, 3GG, Rare
Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.
Illus. Cynthia Sheppard
Card #167
Solidarity of HeroesBuy, 1G, Uncommon
Instant
Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Illus. Eric Deschamps
Card #168
Sylvok ExplorerBuy, 1G, Common
Creature - Human Druid [1/1]
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Any creature on a druid's shoulder is his family, any land under his feet his home.
Illus. Wayne England
Card #169
Tempt with DiscoveryBuy, 3G, Rare
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Illus. William Wu
Card #170
Thelonite HermitBuy, 3G, Rare
Creature - Elf Shaman [1/1]
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Illus. Chippy
Card #171
Thunderfoot BalothBuy, 4GG, Rare
Creature - Beast [5/5]
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.
Illus. Marco Nelor
Card #172
Tuskguard CaptainBuy, 2G, Uncommon
Creature - Human Warrior [2/3]
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.
Illus. Aaron Miller
Card #173
Veteran ExplorerBuy, G, Uncommon
Creature - Human Soldier Scout [1/1]
When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.

Illus. David A. Cherry
Card #174
Wall of BlossomsBuy, 1G, Uncommon
Creature - Plant Wall [0/4]
Defender
When Wall of Blossoms enters the battlefield, draw a card.

Each flower identical, every leaf and petal disturbingly exact.
Illus. Heather Hudson
Card #175
Wild BeastmasterBuy, 2G, Rare
Creature - Human Shaman [1/1]
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.

"When they covered the world in city, all they did was give themselves nowhere to run."
Illus. Kev Walker
Card #176
Abzan CharmBuy, WBG, Uncommon
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

Illus. Mathias Kollros
Card #177
Ankle ShankerBuy, 2RWB, Rare
Creature - Goblin Berserker [2/2]
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.
Illus. Zoltan Boros
Card #178
Artifact MutationBuy, RG, Rare
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

"From shards and splinters I call forth my living horde."
—Molimo, maro-sorcerer

Illus. Greg Staples
Card #179
Aura MutationBuy, GW, Rare
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's converted mana cost.

"Life can be found in all things, even things unnatural."
—Multani, maro-sorcerer

Illus. Pete Venters
Card #180
Baleful StrixBuy, UB, Uncommon
Artifact Creature - Bird [1/1]
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.
Illus. Nils Hamm
Card #181
Bituminous BlastBuy, 3BR, Uncommon
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Bituminous Blast deals 4 damage to target creature.

Illus. Raymond Swanland
Card #182
Blood TyrantBuy, 4UBR, Rare
Creature - Vampire [5/5]
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Illus. Karl Kopinski
Card #183
Bloodbraid ElfBuy, 2RG, Uncommon
Creature - Elf Berserker [3/2]
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illus. Raymond Swanland
Card #184
Boros CharmBuy, RW, Uncommon
Instant
Choose one —
• Boros Charm deals 4 damage to target player.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

Illus. Zoltan Boros
Card #185
Bred for the HuntBuy, 1GU, Uncommon
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.
Illus. Karl Kopinski
Card #186
Clan DefianceBuy, XRG, Rare
Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player.

Illus. Daarken
Card #187
Coiling OracleBuy, GU, Common
Creature - Snake Elf Druid [1/1]
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
Illus. Mark Zug
Card #188
Consuming AberrationBuy, 3UB, Rare
Creature - Horror [*/*]
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Illus. Karl Kopinski
Card #189
Corpsejack MenaceBuy, 2BG, Rare
Creature - Fungus [4/4]
If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

Weakness is not in the nature of the Swarm.
Illus. Chris Rahn
Card #190
Crackling DoomBuy, RWB, Rare
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Do not fear the lightning. Fear the one it obeys.
Illus. Yohann Schepacz
Card #191
Dauntless EscortBuy, 1GW, Rare
Creature - Rhino Soldier [3/3]
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
Illus. Volkan Baga
Card #192
DecimateBuy, 2RG, Rare
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

Anarchy comes in many forms: social, individual, Gruul . . .
Illus. Zoltan Boros
Card #193
DuneblastBuy, 4WBG, Rare
Sorcery
Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Illus. Ryan Alexander Lee
Card #194
Edric, Spymaster of TrestBuy, 1GU, Rare
Creature - Elf Rogue [2/2]
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
Illus. Volkan Baga
Card #195
Enduring ScalelordBuy, 4GW, Uncommon
Creature - Dragon [4/4]
Flying
Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Only the sun that beats down upon Arashin's walls could shine more brightly.
Illus. Clint Cearley
Card #196
Etherium-Horn SorcererBuy, 4UR, Rare
Artifact Creature - Minotaur Wizard [3/6]
{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Illus. Franz Vohwinkel
Card #197
Fathom MageBuy, 2GU, Rare
Creature - Human Wizard [1/1]
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Illus. Ryan Pancoast
Card #198
Filigree AngelBuy, 5WWU, Rare
Artifact Creature - Angel [4/4]
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
Illus. Richard Whitters
Card #199
Ghave, Guru of SporesBuy, 2BGW, Mythic
Creature - Fungus Shaman [0/0]
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.

Illus. James Paick
Card #200
Glint-Eye NephilimBuy, UBRG, Rare
Creature - Nephilim [2/2]
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

When it awoke, it shook the plane with the thunder of its craving.
Illus. Mark Zug
Card #201
Gwafa Hazid, ProfiteerBuy, 1WU, Rare
Creature - Human Rogue [2/2]
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.

"Everyone has a price."
Illus. Todd Lockwood
Card #202
Hanna, Ship's NavigatorBuy, 1WU, Rare
Creature - Human Artificer [1/2]
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
Illus. Terese Nielsen
Card #203
Horizon ChimeraBuy, 2GU, Uncommon
Creature - Chimera [3/2]
Flash
Flying, trample
Whenever you draw a card, you gain 1 life.

"Do not try to make sense of the chimera. Impossibility is its habitat."
—Kydele, prophet of Kruphix

Illus. Sam Burley
Card #204
Iroas, God of VictoryBuy, 2RW, Mythic
Enchantment Creature - God [7/4]
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.

Illus. Slawomir Maniak
Card #205
Jor Kadeen, the PrevailerBuy, 3RW, Rare
Creature - Human Warrior [5/4]
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

"As long as my hand holds a blade, there's hope for a pure Mirrodin once again."
Illus. Austin Hsu
Card #206
Juniper Order RangerBuy, 3GW, Uncommon
Creature - Human Knight [2/4]
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
Illus. Greg Hildebrandt
Card #207
Korozda GuildmageBuy, BG, Uncommon
Creature - Elf Shaman [2/2]
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

Illus. Ryan Pancoast
Card #208
LavalancheBuy, XBRG, Rare
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.

Alara's burning blood cannot be contained by mere earth and stone.
Illus. Steve Argyle
Card #209
Master BiomancerBuy, 2GU, Mythic
Creature - Elf Wizard [2/4]
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."
Illus. Willian Murai
Card #210
Merciless EvictionBuy, 4WB, Rare
Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.

Illus. Richard Wright
Card #211
MortifyBuy, 1WB, Uncommon
Instant
Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
Illus. Nils Hamm
Card #212
Nath of the Gilt-LeafBuy, 3BG, Rare
Creature - Elf Warrior [4/4]
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

A savage hunter with a prince's bearing.
Illus. Kev Walker
Card #213
Naya CharmBuy, RGW, Uncommon
Instant
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.

Illus. Jesper Ejsing
Card #214
NecrogenesisBuy, BG, Uncommon
Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.

"Those may be the squirms of one life ending or of another beginning. Either way, I'd leave it alone."
—Rakka Mar

Illus. Trevor Claxton
Card #215
Progenitor MimicBuy, 4GU, Mythic
Creature - Shapeshifter [0/0]
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it gains "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

Illus. Daarken
Card #216
PutrefyBuy, 1BG, Uncommon
Instant
Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman

Illus. Igor Kieryluk
Card #217
Rakdos CharmBuy, BR, Uncommon
Instant
Choose one —
• Exile all cards from target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.

Illus. Zoltan Boros
Card #218
RubblehulkBuy, 4RG, Rare
Creature - Elemental [*/*]
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Illus. Raymond Swanland
Card #219
Selvala, Explorer ReturnedBuy, 1GW, Rare
Creature - Elf Scout [2/4]
Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.

"The Lowlands refuse to suffer at the whims of the High City."
Illus. Tyler Jacobson
Card #220
Sharuum the HegemonBuy, 3WUB, Mythic
Artifact Creature - Sphinx [5/5]
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.

To gain audience with the hegemon, one must bring a riddle she has not heard.
Illus. Izzy
Card #221
Spellheart ChimeraBuy, 1UR, Uncommon
Creature - Chimera [*/3]
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.

Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
Illus. Svetlin Velinov
Card #222
Sphinx SummonerBuy, 3UB, Rare
Artifact Creature - Sphinx [3/3]
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

Illus. Jaime Jones
Card #223
Sydri, Galvanic GeniusBuy, WUB, Mythic
Creature - Human Artificer [2/2]
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.

Illus. Terese Nielsen
Card #224
TerminateBuy, BR, Common
Instant
Destroy target creature. It can't be regenerated.

"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."
—Taani, berserker of Etlan

Illus. Wayne Reynolds
Card #225
Utter EndBuy, 2WB, Rare
Instant
Exile target nonland permanent.

"I came seeking a challenge. All I found was you."
—Zurgo, khan of the Mardu

Illus. Mark Winters
Card #226
Vorel of the Hull CladeBuy, 1GU, Rare
Creature - Human Merfolk [1/4]
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."
Illus. Mike Bierek
Card #227
Vulturous ZombieBuy, 3BG, Rare
Creature - Plant Zombie [3/3]
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

"When something dies, all things benefit. Well okay, just our things."
—Ezoc, Golgari rot farmer

Illus. Greg Staples
Card #228
Whispering MadnessBuy, 2UB, Rare
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Clint Cearley
Card #229
Wilderness ElementalBuy, 1RG, Uncommon
Creature - Elemental [*/3]
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter

Illus. Anthony S. Waters
Card #230
Zedruu the GreatheartedBuy, 1RWU, Mythic
Creature - Minotaur Monk [2/4]
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{R}{W}{U}: Target opponent gains control of target permanent you control.

Illus. Mark Zug
Card #231
Zhur-Taa DruidBuy, RG, Common
Creature - Human Druid [1/1]
{T}: Add {G} to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."
Illus. Mark Winters
Card #232
Everlasting TormentBuy, 2B/R, Rare
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

When night fell, the plane itself was scarred.
Illus. Richard Kane Ferguson
Card #233
MirrorweaveBuy, 2W/UW/U, Rare
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
—Bowen, Barrenton guardcaptain

Illus. Jim Pavelec
Card #234
Selesnya GuildmageBuy, G/WG/W, Uncommon
Creature - Elf Wizard [2/2]
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.

Illus. Mark Zug
Card #235
Spitting ImageBuy, 4G/UG/U, Rare
Sorcery
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.
Illus. Jim Nelson
Card #236
Thopter FoundryBuy, W/BU, Uncommon
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not."
—Tezzeret

Illus. Ralph Horsley
Card #237
Worm HarvestBuy, 2B/GB/GB/G, Rare
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Chuck Lukacs
Card #238
Akroan HorseBuy, 4, Rare
Artifact Creature - Horse [0/4]
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

Illus. Seb McKinnon
Card #241
Assault SuitBuy, 4, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}

Illus. James Paick
Card #242
Astral CornucopiaBuy, XXX, Rare
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.
{T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.

Illus. Aleksi Briclot
Card #243
Blinkmoth UrnBuy, 5, Rare
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} to his or her mana pool for each artifact he or she controls.

The vedalken embed such urns in their living artifact creations.
Illus. David Martin
Card #244
BonehoardBuy, 4, Rare
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}

Illus. Chippy
Card #245
Cauldron of SoulsBuy, 5, Rare
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Illus. Ron Brown
Card #246
Chromatic LanternBuy, 3, Rare
Artifact
Lands you control have "{T}: Add one mana of any color to your mana pool."
{T}: Add one mana of any color to your mana pool.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Illus. Jung Park
Card #247
Commander's SphereBuy, 3, Common
Artifact
{T}: Add to your mana pool one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.

It harmonizes with the essence of its master.
Illus. Ryan Alexander Lee
Card #248
Cranial PlatingBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}

Illus. Adam Rex
Card #249
Darksteel IngotBuy, 3, Uncommon
Artifact
Indestructible
{T}: Add one mana of any color to your mana pool.

"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer

Illus. Martina Pilcerova
Card #250
Empyrial PlateBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {2}

A body clad in steel reflects a warrior's resolve.
Illus. Paolo Parente
Card #251
Etched OracleBuy, 4, Uncommon
Artifact Creature - Wizard [0/0]
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Illus. Matt Cavotta
Card #252
Everflowing ChaliceBuy, 0, Uncommon
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} to your mana pool for each charge counter on Everflowing Chalice.

Illus. Steve Argyle
Card #253
Fellwar StoneBuy, 2, Uncommon
Artifact
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"
—Mairsil, the Pretender

Illus. John Avon
Card #254
Golgari SignetBuy, 2, Common
Artifact
{1}, {T}: Add {B}{G} to your mana pool.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Illus. Raoul Vitale
Card #255
Gruul SignetBuy, 2, Common
Artifact
{1}, {T}: Add {R}{G} to your mana pool.

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Illus. Efrem Palacios
Card #256
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
Illus. Ralph Horsley
Card #257
Ichor WellspringBuy, 2, Common
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

"Our glorious infection has taken hold."
—Elesh Norn, Grand Cenobite

Illus. Steven Belledin
Card #258
Keening StoneBuy, 6, Rare
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.

As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.
Illus. Jung Park
Card #259
Lightning GreavesBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.
Illus. Jeremy Jarvis
Card #260
Loxodon WarhammerBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira, sylvok outcast

Illus. Jeremy Jarvis
Card #261
Mycosynth WellspringBuy, 2, Common
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

The oil created the mycosynth. The mycosynth created New Phyrexia.
Illus. David Rapoza
Card #262
Myr BattlesphereBuy, 7, Rare
Artifact Creature - Myr Construct [4/7]
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.

Illus. Franz Vohwinkel
Card #263
Myr RetrieverBuy, 2, Uncommon
Artifact Creature - Myr [1/1]
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.
Illus. Trevor Hairsine
Card #264
Nevinyrral's DiskBuy, 4, Rare
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.

Illus. Steve Argyle
Card #265
Orzhov SignetBuy, 2, Common
Artifact
{1}, {T}: Add {W}{B} to your mana pool.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Illus. Martina Pilcerova
Card #266
Psychosis CrawlerBuy, 5, Rare
Artifact Creature - Horror [*/*]
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur

Illus. Stephan Martiniere
Card #267
Rakdos SignetBuy, 2, Common
Artifact
{1}, {T}: Add {B}{R} to your mana pool.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Illus. Martina Pilcerova
Card #268
Shimmer MyrBuy, 3, Rare
Artifact Creature - Myr [2/2]
Flash
You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.
Illus. Jana Schirmer & Johannes Voss
Card #269
Simic SignetBuy, 2, Common
Artifact
{1}, {T}: Add {G}{U} to your mana pool.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Illus. Mike Sass
Card #270
SkullclampBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}

The mind is a beautiful bounty encased in an annoying bone container.
Illus. Daniel Ljunggren
Card #271
Sol RingBuy, 1, Uncommon
Artifact
{T}: Add {C}{C} to your mana pool.

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Illus. Mike Bierek
Card #272
Solemn SimulacrumBuy, 4, Rare
Artifact Creature - Golem [2/2]
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.

Illus. Dan Scott
Card #273
Soul of New PhyrexiaBuy, 6, Mythic
Artifact Creature - Avatar [6/6]
Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Illus. Daarken
Card #274
SunforgerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}

Illus. Darrell Riche
Card #275
Swiftfoot BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords

Illus. Svetlin Velinov
Card #276
Temple BellBuy, 3, Rare
Artifact
{T}: Each player draws a card.

Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Illus. Mark Tedin
Card #277
Trading PostBuy, 4, Rare
Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.

Illus. Adam Paquette
Card #278
Venser's JournalBuy, 5, Rare
Artifact
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.

A Planeswalker's chronicle spans worlds and civilizations, each page a lifetime.
Illus. Christopher Moeller
Card #279
Whispersilk CloakBuy, 3, Uncommon
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}

Such cloaks are in high demand both by assassins and by those who fear them.
Illus. Daren Bader
Card #280
Arcane SanctumBuy, 0, Uncommon
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius

Illus. Anthony Francisco
Card #281
Azorius ChanceryBuy, 0, Uncommon
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.

Illus. John Avon
Card #282
Boros GarrisonBuy, 0, Uncommon
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.

Illus. John Avon
Card #283
Buried RuinBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.
Illus. Franz Vohwinkel
Card #284
Caves of KoilosBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Card #285
Command TowerBuy, 0, Common
Land
{T}: Add to your mana pool one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.
Illus. Ryan Yee
Card #286
Crumbling NecropolisBuy, 0, Uncommon
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik

Illus. Dave Kendall
Card #287
Darksteel CitadelBuy, 0, Uncommon
Artifact Land
Indestructible
{T}: Add {C} to your mana pool.

Structures built from darksteel yield to neither assault nor age.
Illus. John Avon
Card #288
Darkwater CatacombsBuy, 0, Rare
Land
{1}, {T}: Add {U}{B} to your mana pool.

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Illus. Monte Michael Moore
Card #289
Dimir AqueductBuy, 0, Uncommon
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.

Illus. John Avon
Card #290
Dismal BackwaterBuy, 0, Common
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.

Illus. Sam Burley
Card #291
Dragonskull SummitBuy, 0, Rare
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.

Illus. Jon Foster
Card #292
Dreadship ReefBuy, 0, Uncommon
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.

Illus. Lars Grant-West
Card #293
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Without the interfering hands of civilization, nature will always shape itself to its own needs.
Illus. Steven Belledin
Card #294
Exotic OrchardBuy, 0, Rare
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist

Illus. Steven Belledin
Card #295
Forbidden OrchardBuy, 0, Rare
Land
{T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Illus. Daniel Ljunggren
Card #296
Frontier BivouacBuy, 0, Uncommon
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R} to your mana pool.

"The most powerful dreams visit those who shelter in a dragon's skull."
—Chianul, Who Whispers Twice

Illus. Titus Lunter
Card #297
Golgari Rot FarmBuy, 0, Uncommon
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.

Illus. John Avon
Card #298
Grand ColiseumBuy, 0, Rare
Land
Grand Coliseum enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Illus. Carl Critchlow
Card #299
Gruul TurfBuy, 0, Uncommon
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.

Illus. John Avon
Card #300
Homeward PathBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}: Each player gains control of all creatures he or she owns.

"Let your heels point you home."
—Ancient blessing

Illus. Tomasz Jedruszek
Card #301
Izzet BoilerworksBuy, 0, Uncommon
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.

Illus. John Avon
Card #302
Jungle HollowBuy, 0, Common
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G} to your mana pool.

Illus. Eytan Zana
Card #303
Jungle ShrineBuy, 0, Uncommon
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Illus. Wayne Reynolds
Card #304
Karplusan ForestBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Illus. John Avon
Card #305
Krosan VergeBuy, 0, Uncommon
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.

Illus. Tony Szczudlo
Card #306
Mosswort BridgeBuy, 0, Rare
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Illus. Jeremy Jarvis
Card #307
Murmuring BoskBuy, 0, Rare
Land - Forest
({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.

Illus. John Avon
Card #308
Myriad LandscapeBuy, 0, Uncommon
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C} to your mana pool.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Illus. Richard Wright
Card #309
Mystic MonasteryBuy, 0, Uncommon
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W} to your mana pool.

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Illus. Florian de Gesincourt
Card #310
Nomad OutpostBuy, 0, Uncommon
Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B} to your mana pool.

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."
—Zurgo, khan of the Mardu

Illus. Noah Bradley
Card #311
Opal PalaceBuy, 0, Common
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Illus. Andreas Rocha
Card #312
Opulent PalaceBuy, 0, Uncommon
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U} to your mana pool.

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.
Illus. Adam Paquette
Card #313
Orzhov BasilicaBuy, 0, Uncommon
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.

Illus. John Avon
Card #314
Rakdos CarnariumBuy, 0, Uncommon
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.

Illus. John Avon
Card #315
Reliquary TowerBuy, 0, Uncommon
Land
You have no maximum hand size.
{T}: Add {C} to your mana pool.

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
Illus. Jesper Ejsing
Card #316
Rootbound CragBuy, 0, Rare
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.

Illus. Matt Stewart
Card #317
Rugged HighlandsBuy, 0, Common
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.

Illus. Eytan Zana
Card #318
Rupture SpireBuy, 0, Common
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.

Illus. Jaime Jones
Card #319
Sandsteppe CitadelBuy, 0, Uncommon
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G} to your mana pool.

That which endures, survives.
Illus. Sam Burley
Card #320
Savage LandsBuy, 0, Uncommon
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Illus. Vance Kovacs
Card #321
Seaside CitadelBuy, 0, Uncommon
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Illus. Volkan Baga
Card #322
Seat of the SynodBuy, 0, Common
Artifact Land
(Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Illus. John Avon
Card #323
Selesnya SanctuaryBuy, 0, Uncommon
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.

Illus. John Avon
Card #324
Shadowblood RidgeBuy, 0, Rare
Land
{1}, {T}: Add {B}{R} to your mana pool.

The carnage of conflicts long past still stains the Otarian soil.
Illus. Glen Angus
Card #325
Simic Growth ChamberBuy, 0, Uncommon
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.

Illus. John Avon
Card #326
Spinerock KnollBuy, 0, Rare
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Illus. Steve Prescott
Card #327
Sungrass PrairieBuy, 0, Rare
Land
{1}, {T}: Add {G}{W} to your mana pool.

On Otaria, peace and harmony are rare. Places that provide both are cherished.
Illus. Ron Spencer
Card #328
Sunpetal GroveBuy, 0, Rare
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.

Illus. Jason Chan
Card #329
Swiftwater CliffsBuy, 0, Common
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.

Illus. Eytan Zana
Card #330
Temple of the False GodBuy, 0, Uncommon
Land
{T}: Add {C}{C} to your mana pool. Activate this ability only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora

Illus. James Zapata
Card #331
Terramorphic ExpanseBuy, 0, Common
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Illus. Dan Scott
Card #332
Thornwood FallsBuy, 0, Common
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U} to your mana pool.

Illus. Eytan Zana
Card #333
Transguild PromenadeBuy, 0, Common
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.

Illus. Noah Bradley
Card #334
Underground RiverBuy, 0, Rare
Land
{T}: Add {C} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Illus. Andrew Goldhawk
Card #335
Windbrisk HeightsBuy, 0, Rare
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Illus. Omar Rayyan
Card #336
PlainsBuy, 0, Unknown
Land - Plains
Illus. Rebecca Guay
Card #337
PlainsBuy, 0, Unknown
Land - Plains
Illus. Mark Poole
Card #338
PlainsBuy, 0, Unknown
Land - Plains
Illus. Kev Walker
Card #339
IslandBuy, 0, Unknown
Land - Island
Illus. Rebecca Guay
Card #340
IslandBuy, 0, Unknown
Land - Island
Illus. Mark Poole
Card #341
IslandBuy, 0, Unknown
Land - Island
Illus. Kev Walker
Card #342
SwampBuy, 0, Unknown
Land - Swamp
Illus. Rebecca Guay
Card #343
SwampBuy, 0, Unknown
Land - Swamp
Illus. Mark Poole
Card #344
SwampBuy, 0, Unknown
Land - Swamp
Illus. Kev Walker
Card #345
MountainBuy, 0, Unknown
Land - Mountain
Illus. Rebecca Guay
Card #346
MountainBuy, 0, Unknown
Land - Mountain
Illus. Mark Poole
Card #347
MountainBuy, 0, Unknown
Land - Mountain
Illus. Kev Walker
Card #348
ForestBuy, 0, Unknown
Land - Forest
Illus. Rebecca Guay
Card #349
ForestBuy, 0, Unknown
Land - Forest
Illus. Mark Poole
Card #350
ForestBuy, 0, Unknown
Land - Forest
Illus. Kev Walker
Card #351
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