Modern Masters 2017 Spoiler (249 cards)

Attended KnightBuy, 2W, Common
Creature - Human Knight [2/2]
First strike
When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

The virtues of knighthood are best taught in the field.
Illus. Seb McKinnon
Card #1
Banishing StrokeBuy, 5W, Uncommon
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Illus. Igor Kieryluk
Card #2
Blade SplicerBuy, 2W, Rare
Creature - Human Artificer [1/1]
When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have first strike.

"Flesh is a betrayal of the self."
Illus. Greg Staples
Card #3
Entreat the AngelsBuy, XXWWW, Mythic
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Illus. Todd Lockwood
Card #4
Eyes in the SkiesBuy, 3W, Common
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

"What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist

Illus. James Ryman
Card #5
FlickerwispBuy, 1WW, Uncommon
Creature - Elemental [3/1]
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.
Illus. Jeremy Enecio
Card #6
Gideon's LawkeeperBuy, W, Common
Creature - Human Soldier [1/1]
{W}, {T}: Tap target creature.

"The essence of a lawful society is swift deterrence."
Illus. Steve Prescott
Card #7
Graceful ReprieveBuy, 1W, Common
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.

"In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
Illus. William O'Connor
Card #8
Intangible VirtueBuy, 1W, Uncommon
Enchantment
Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.
Illus. Clint Cearley
Card #9
Kor HookmasterBuy, 2W, Common
Creature - Kor Soldier [2/2]
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Illus. Wayne Reynolds
Card #10
Kor SkyfisherBuy, 1W, Common
Creature - Kor Soldier [2/3]
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
Illus. Dan Scott
Card #11
Lingering SoulsBuy, 2W, Uncommon
Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Illus. John Stanko
Card #12
Linvala, Keeper of SilenceBuy, 2WW, Mythic
Creature - Angel [3/4]
Flying
Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.
Illus. Igor Kieryluk
Card #13
Lone MissionaryBuy, 1W, Common
Creature - Kor Monk [2/1]
When Lone Missionary enters the battlefield, you gain 4 life.

His mission has become a grim pilgrimage, a tour of the Eldrazi-stricken outposts across Zendikar. But he marches on alone, stubborn as the daily dawn.
Illus. Svetlin Velinov
Card #14
Master SplicerBuy, 3W, Uncommon
Creature - Human Artificer [1/1]
When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control get +1/+1.

With Phyrexia's victory at hand, each sect began perfecting its vision.
Illus. Chippy
Card #15
Momentary BlinkBuy, 1W, Common
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Evan Shipard
Card #16
Path to ExileBuy, W, Uncommon
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.

Illus. Todd Lockwood
Card #17
Pitfall TrapBuy, 2W, Common
Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.

Each spike is poisoned—the trapmaker's idea of mercy.
Illus. Franz Vohwinkel
Card #18
Ranger of EosBuy, 3W, Rare
Creature - Human Soldier [3/2]
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

At his side, humble beasts become weapons more deadly than sharpened steel.
Illus. Ryan Pancoast
Card #19
Restoration AngelBuy, 3W, Rare
Creature - Angel [3/4]
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Illus. Johannes Voss
Card #20
Rootborn DefensesBuy, 2W, Common
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Illus. Mark Zug
Card #21
SéanceBuy, 2WW, Rare
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Illus. David Rapoza
Card #22
Sensor SplicerBuy, 4W, Common
Creature - Artificer [1/1]
When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have vigilance.

With clarity of vision comes clarity of function.
Illus. Izzy
Card #23
Soul WardenBuy, W, Common
Creature - Human Cleric [1/1]
Whenever another creature enters the battlefield, you gain 1 life.

"One does not question the size or shape of the grains of sand in an hourglass. Nor do I question the temperament of the souls under my guidance."
Illus. Randy Gallegos
Card #24
Stony SilenceBuy, 1W, Rare
Enchantment
Activated abilities of artifacts can't be activated.

The relic's purpose? Its design? Whatever the intent, it is now a mere curiosity that breaks up the horizon.
Illus. Mark Poole
Card #25
TerminusBuy, 4WW, Rare
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Illus. James Paick
Card #26
Urbis ProtectorBuy, 4WW, Uncommon
Creature - Human Cleric [1/1]
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves."
—Vennick of the Gateless

Illus. Magali Villeneuve
Card #27
Wake the ReflectionsBuy, W, Common
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)

"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad

Illus. Cynthia Sheppard
Card #28
Youthful KnightBuy, 1W, Common
Creature - Human Knight [2/1]
First strike

"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die."
—Oracle en-Vec

Illus. Rebecca Guay
Card #29
Augur of BolasBuy, 1U, Common
Creature - Merfolk Wizard [1/3]
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illus. Slawomir Maniak
Card #30
Azure MageBuy, 1U, Uncommon
Creature - Human Wizard [2/1]
{3}{U}: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed

Illus. Izzy
Card #31
Cackling CounterpartBuy, 1UU, Rare
Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. David Rapoza
Card #32
Compulsive ResearchBuy, 2U, Uncommon
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Illus. Sara Winters
Card #33
Crippling ChillBuy, 2U, Common
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

One breath of the geist turns veins to rivers of ice and freezes hearts midbeat.
Illus. Svetlin Velinov
Card #34
Cyclonic RiftBuy, 1U, Rare
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

The Izzet specialize in unnatural disaster.
Illus. Chris Rahn
Card #35
Deadeye NavigatorBuy, 4UU, Rare
Creature - Spirit [5/5]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Illus. Tomasz Jedruszek
Card #36
Familiar's RuseBuy, UU, Uncommon
Instant
As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Illus. Eric Fortune
Card #37
Forbidden AlchemyBuy, 2U, Common
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. David Rapoza
Card #38
Ghostly FlickerBuy, 2U, Common
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Sometimes it's useful to take a break from existence.
Illus. Raymond Swanland
Card #39
Gifts UngivenBuy, 3U, Rare
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Illus. D. Alexander Gregory
Card #40
Grasp of PhantomsBuy, 3U, Common
Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Izzy
Card #41
Kraken HatchlingBuy, U, Common
Creature - Kraken [0/4]
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
Illus. Jason Felix
Card #42
Mist RavenBuy, 2UU, Common
Creature - Bird [2/2]
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia

Illus. John Avon
Card #43
Mystical TeachingsBuy, 3U, Common
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Ron Spears
Card #44
OpportunityBuy, 4UU, Uncommon
Instant
Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."
Illus. Allen Williams
Card #45
Phantasmal ImageBuy, 1U, Rare
Creature - Illusion [0/0]
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."

Illus. Nils Hamm
Card #46
RewindBuy, 2UU, Common
Instant
Counter target spell. Untap up to four lands.

"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
Illus. Dermot Power
Card #47
Sea Gate OracleBuy, 2U, Common
Creature - Human Wizard [1/3]
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"The secret entrance should be near."
Illus. Daniel Ljunggren
Card #48
Serum VisionsBuy, U, Uncommon
Sorcery
Draw a card. Scry 2.

Serum was once derived from Mirrodin's blinkmoths, offering visions of inspiration. Now it is pulled from Phyrexian inkmoths, yielding visions of perfection.
Illus. Izzy
Card #49
Snapcaster MageBuy, 1U, Mythic
Creature - Human Wizard [2/1]
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Illus. Ryan Alexander Lee
Card #50
Spell PierceBuy, U, Common
Instant
Counter target noncreature spell unless its controller pays {2}.

"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage

Illus. Vance Kovacs
Card #51
Spire MonitorBuy, 4U, Common
Creature - Drake [3/3]
Flash (You may cast this spell any time you could cast an instant.)
Flying

Each monitor is given an eye for each spire it is to guard.
Illus. Daniel Ljunggren
Card #52
Tandem LookoutBuy, 2U, Common
Creature - Human Scout [2/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Illus. Kev Walker
Card #53
Temporal MasteryBuy, 5UU, Mythic
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.
Illus. Franz Vohwinkel
Card #54
Venser, Shaper SavantBuy, 2UU, Rare
Creature - Human Wizard [2/2]
Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.

His marvels of artifice pale in comparison to the developing machinery of his mind.
Illus. Eric Deschamps
Card #55
Wall of FrostBuy, 1UU, Uncommon
Creature - Wall [0/7]
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd

Illus. Mike Bierek
Card #56
Wing SplicerBuy, 3U, Uncommon
Creature - Human Artificer [1/1]
When Wing Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
Golem creatures you control have flying.

"Progress is our great inheritance, perfection our ultimate destination."
Illus. Kev Walker
Card #57
WingcrafterBuy, U, Common
Creature - Human Wizard [1/1]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.

Illus. Matt Stewart
Card #58
Abyssal SpecterBuy, 2BB, Uncommon
Creature - Specter [2/3]
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

It rides to a chorus of whispers that are more felt than heard.
Illus. Daarken
Card #59
Bone SplintersBuy, B, Common
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.

Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.
Illus. Cole Eastburn
Card #60
Corpse ConnoisseurBuy, 4B, Uncommon
Creature - Zombie Wizard [3/3]
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Mark Hyzer
Card #61
Cower in FearBuy, 1BB, Common
Instant
Creatures your opponents control get -1/-1 until end of turn.

"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas

Illus. Nils Hamm
Card #62
DamnationBuy, 2BB, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Card #63
Death's ShadowBuy, B, Rare
Creature - Avatar [13/13]
Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.
Illus. Howard Lyon
Card #64
Delirium SkeinsBuy, 2B, Common
Sorcery
Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.
Illus. Aleksi Briclot
Card #65
Desecration DemonBuy, 2BB, Rare
Creature - Demon [6/6]
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Illus. Jason Chan
Card #66
Dregscape ZombieBuy, 1B, Common
Creature - Zombie [2/1]
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The undead of Grixis are fueled by their hatred of the living.
Illus. Lars Grant-West
Card #67
Entomber ExarchBuy, 2BB, Uncommon
Creature - Cleric [2/2]
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals his or her hand. You choose a noncreature card from it. That player discards that card.

Illus. Svetlin Velinov
Card #68
Extractor DemonBuy, 4BB, Rare
Creature - Demon [5/5]
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Carl Critchlow
Card #69
Falkenrath NobleBuy, 3B, Common
Creature - Vampire [2/2]
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."
Illus. Slawomir Maniak
Card #70
Gnawing ZombieBuy, 1B, Common
Creature - Zombie [1/3]
{1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Illus. Greg Staples
Card #71
GriselbrandBuy, 4BBBB, Mythic
Creature - Demon [7/7]
Flying, lifelink
Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar

Illus. Igor Kieryluk
Card #72
Grisly SpectacleBuy, 2BB, Common
Instant
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.

Illus. Zoltan Boros
Card #73
Grixis SlavedriverBuy, 5B, Common
Creature - Zombie Giant [4/4]
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Dave Kendall
Card #74
Inquisition of KozilekBuy, B, Uncommon
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.
Illus. Volkan Baga
Card #75
Liliana of the VeilBuy, 1BB, Mythic
Planeswalker - Liliana [0]
+1: Each player discards a card.
−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Illus. Steve Argyle
Card #76
Mind ShatterBuy, XBB, Rare
Sorcery
Target player discards X cards at random.

Dark thoughts hatch and twist within the mind, straining to take wing.
Illus. Michael Sutfin
Card #77
Mortician BeetleBuy, B, Common
Creature - Insect [1/1]
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.

To the soldier, war is famine; to the scavenger, a feast.
Illus. Lars Grant-West
Card #78
Night TerrorsBuy, 2B, Common
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.
Illus. Christopher Moeller
Card #79
Ogre JailbreakerBuy, 3B, Common
Creature - Ogre Rogue [4/4]
Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.

It took three years for it to occur to him to use the chain as a weapon, but once it did, he made up for lost time.
Illus. Karl Kopinski
Card #80
Pit KeeperBuy, 1B, Common
Creature - Human Wizard [2/1]
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

"The undead are not ‘awakened.' They are evicted when there is no room left in the pit for more bodies."
Illus. Anthony S. Waters
Card #81
RecoverBuy, 2B, Common
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

"Wisdom from the past is best gathered directly from the source."
Illus. Bastien L. Deharme
Card #82
Seal of DoomBuy, 2B, Uncommon
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."
—Szadek

Illus. Ralph Horsley
Card #83
Sever the BloodlineBuy, 3B, Rare
Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Clint Cearley
Card #84
Unburial RitesBuy, 4B, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.
Illus. Ryan Pancoast
Card #85
Vampire AristocratBuy, 2B, Common
Creature - Vampire Rogue [2/2]
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

"I admit, I am a creature of the city. The sights, the nightly excitement, the abundance of fine drink . . ."
Illus. Austin Hsu
Card #86
Vampire NighthawkBuy, 1BB, Uncommon
Creature - Vampire Shaman [2/3]
Flying, deathtouch, lifelink

As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment.
Illus. Jason Chan
Card #87
Ancient GrudgeBuy, 1R, Uncommon
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Illus. Ryan Yee
Card #88
Battle-Rattle ShamanBuy, 3R, Common
Creature - Goblin Shaman [2/2]
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Illus. Warren Mahy
Card #89
Blood MoonBuy, 2R, Rare
Enchantment
Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.
Illus. Franz Vohwinkel
Card #90
Bonfire of the DamnedBuy, XXR, Mythic
Sorcery
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Illus. James Paick
Card #91
Chandra's OutrageBuy, 2RR, Common
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."
Illus. Christopher Moeller
Card #92
Dragon FodderBuy, 1R, Common
Sorcery
Create two 1/1 red Goblin creature tokens.

Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Illus. Jaime Jones
Card #93
DynachargeBuy, R, Common
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Nothing evens the odds like a little lightning.
Illus. Matt Stewart
Card #94
Goblin AssaultBuy, 2R, Uncommon
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each turn if able.

A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.
Illus. Jaime Jones
Card #95
Goblin GuideBuy, R, Rare
Creature - Goblin Scout [2/2]
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.

"I've been all over this world. I even remember some of those places."
Illus. Filip Burburan
Card #96
Hanweir LancerBuy, 2R, Common
Creature - Human Knight [2/2]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Illus. Steve Prescott
Card #97
HellriderBuy, 2RR, Rare
Creature - Devil [3/3]
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.

"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors

Illus. Svetlin Velinov
Card #98
Madcap SkillsBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.

The larger the crowd, the harder it is for them to run away.
Illus. Anthony Palumbo
Card #99
Magma JetBuy, 1R, Common
Instant
Magma Jet deals 2 damage to target creature or player. Scry 2.

Some Akroans make the dangerous pilgrimage to the volcanic temples of Purphoros, where oracles known as flamespeakers glean omens from lava.
Illus. Maciej Kuciara
Card #100
Mizzium MortarsBuy, 1R, Rare
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Illus. Noah Bradley
Card #101
Mogg FlunkiesBuy, 1R, Common
Creature - Goblin [3/3]
Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.
Illus. Brom
Card #102
Molten RainBuy, 1RR, Uncommon
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

It came as a cruel answer to the farmers' prayers.
Illus. Sung Choi
Card #103
Mudbutton TorchrunnerBuy, 2R, Common
Creature - Goblin Warrior [1/1]
When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.
Illus. Steve Ellis
Card #104
Past in FlamesBuy, 3R, Mythic
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Anna Steinbauer
Card #105
Pyrewild ShamanBuy, 2R, Uncommon
Creature - Goblin Shaman [3/1]
Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.

Illus. Lucas Graciano
Card #106
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"Who'd want to ignite things one at a time?"
—Chandra Nalaar

Illus. John Avon
Card #107
Pyromancer AscensionBuy, 1R, Rare
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.

Illus. Kev Walker
Card #108
Rubblebelt MaakaBuy, 3R, Common
Creature - Cat [3/3]
Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.

"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman

Illus. Eric Velhagen
Card #109
Scorched RusalkaBuy, R, Common
Creature - Spirit [1/1]
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.

Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
Illus. Luca Zontini
Card #110
Scourge DevilBuy, 4R, Common
Creature - Devil [3/3]
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Dave Kendall
Card #111
Skirsdag CultistBuy, 2RR, Uncommon
Creature - Human Shaman [2/2]
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.

"Within blood is life. Within life is fire. Within fire is the path to our masters' glory!"
Illus. Slawomir Maniak
Card #112
Thunderous WrathBuy, 4RR, Common
Instant
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Illus. Adam Paquette
Card #113
Traitorous InstinctBuy, 3R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.

The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.
Illus. Scott Chou
Card #114
Vithian StingerBuy, 2R, Uncommon
Creature - Human Shaman [0/1]
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Dave Kendall
Card #115
Zealous ConscriptsBuy, 4R, Rare
Creature - Human Warrior [3/3]
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Illus. Steve Prescott
Card #116
Arachnus SpinnerBuy, 5G, Uncommon
Creature - Spider [5/7]
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Illus. Karl Kopinski
Card #117
Arachnus WebBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Illus. Karl Kopinski
Card #118
Avacyn's PilgrimBuy, G, Common
Creature - Human Monk [1/1]
{T}: Add {W} to your mana pool.

"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
Illus. Jana Schirmer & Johannes Voss
Card #119
Baloth Cage TrapBuy, 3GG, Uncommon
Instant - Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Create a 4/4 green Beast creature token.

Illus. Austin Hsu
Card #120
Call of the HerdBuy, 2G, Rare
Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Carl Critchlow
Card #121
Craterhoof BehemothBuy, 5GGG, Mythic
Creature - Beast [5/5]
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Illus. Chris Rahn
Card #122
Death-Hood CobraBuy, 1G, Common
Creature - Snake [2/2]
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

"Size alone does not guarantee survival."
—Vorinclex, Voice of Hunger

Illus. Jason Felix
Card #123
Druid's DeliveranceBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

"So many oppose us, but we are the reed that bends without breaking."
Illus. Dan Scott
Card #124
ExploreBuy, 1G, Common
Sorcery
You may play an additional land this turn.
Draw a card.

An explorer's reward is a view of tomorrow's possibilities.
Illus. John Avon
Card #125
Fists of IronwoodBuy, 1G, Common
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.

Illus. Glen Angus
Card #126
Gaea's AnthemBuy, 1GG, Uncommon
Enchantment
Creatures you control get +1/+1.

"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder

Illus. Greg Staples
Card #127
HarmonizeBuy, 2GG, Uncommon
Sorcery
Draw three cards.

"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid

Illus. Rob Alexander
Card #128
Hungry SprigganBuy, 2G, Common
Creature - Goblin Warrior [1/1]
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
Illus. Drew Tucker
Card #129
Might of Old KrosaBuy, G, Uncommon
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.

"Krosa the great. Krosa the enduring. Look to the forest, and it will share its bounty."
—Zyd, Kamahlite druid

Illus. Lars Grant-West
Card #130
Penumbra SpiderBuy, 2GG, Common
Creature - Spider [2/4]
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.
Illus. Jeff Easley
Card #131
Primal CommandBuy, 3GG, Rare
Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles his or her graveyard into his or her library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Illus. Wayne England
Card #132
ReviveBuy, 1G, Common
Sorcery
Return target green card from your graveyard to your hand.

Even what is lost beyond recall returns when coaxed by a dryad's hand.
Illus. Matthew D. Wilson
Card #133
Scavenging OozeBuy, 1G, Rare
Creature - Ooze [2/2]
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.
Illus. Austin Hsu
Card #134
Seal of PrimordiumBuy, 1G, Common
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

"I am the simplifier, the root that drags all artifice to earth."
—Seal inscription

Illus. Christopher Moeller
Card #135
SlaughterhornBuy, 2G, Common
Creature - Beast [3/2]
Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
Illus. Steve Prescott
Card #136
Slime MoldingBuy, XG, Common
Sorcery
Create an X/X green Ooze creature token.

"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
—Cevraya, Golgari shaman

Illus. Marco Nelor
Card #137
Strength in NumbersBuy, 1G, Common
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder

Illus. Ron Spencer
Card #138
Summoning TrapBuy, 4GG, Rare
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Illus. Kieran Yanner
Card #139
Sylvan RangerBuy, 1G, Common
Creature - Elf Scout [1/1]
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

"Not all paths are found on the forest floor."
Illus. Christopher Moeller
Card #140
TarmogoyfBuy, 1G, Mythic
Creature - Lhurgoyf [*/0]
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't grow, dies. And what dies grows the tarmogoyf.
Illus. Ryan Barger
Card #141
Thornscape BattlemageBuy, 2G, Uncommon
Creature - Elf Wizard [2/2]
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.

Illus. Matt Cavotta
Card #142
ThragtuskBuy, 4G, Rare
Creature - Beast [5/3]
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears."
—Mokgar, Kalonian hunter

Illus. Nils Hamm
Card #143
Ulvenwald TrackerBuy, G, Rare
Creature - Human Shaman [1/1]
{1}{G}, {T}: Target creature you control fights another target creature.

"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."
Illus. Christopher Moeller
Card #144
Vital SplicerBuy, 3G, Uncommon
Creature - Human Artificer [1/1]
When Vital Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{1}: Regenerate target Golem you control.

"For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand."
—Vorinclex, Voice of Hunger

Illus. Daarken
Card #145
Abrupt DecayBuy, BG, Rare
Instant
Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.

The Izzet quickly suspended their policy of lifetime guarantees.
Illus. Svetlin Velinov
Card #146
Advent of the WurmBuy, 1GGW, Rare
Instant
Create a 5/5 green Wurm creature token with trample.

The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Illus. Lucas Graciano
Card #147
Aethermage's TouchBuy, 2WU, Rare
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Illus. Randy Gallegos
Card #148
Agent of MasksBuy, 3WB, Uncommon
Creature - Human Advisor [2/3]
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

"Two-faced" is an understatement.
Illus. Allen Williams
Card #149
Agony WarpBuy, UB, Common
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
Illus. Dave Allsop
Card #150
Auger SpreeBuy, 1BR, Common
Instant
Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue

Illus. Raymond Swanland
Card #151
Bronzebeak MoaBuy, 2GW, Uncommon
Creature - Bird [2/2]
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

They fight for their home with more loyalty than any conscript.
Illus. James Ryman
Card #152
Broodmate DragonBuy, 3BRG, Rare
Creature - Dragon [4/4]
Flying
When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.

Frozen in fear, the goblins stared upward at the circling hunter—and were promptly eaten by its diving mate.
Illus. Vance Kovacs
Card #153
Call of the ConclaveBuy, GW, Common
Sorcery
Create a 3/3 green Centaur creature token.

Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Illus. Terese Nielsen
Card #154
Carnage GladiatorBuy, 2BR, Uncommon
Creature - Skeleton Warrior [4/2]
Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.

Not the foulest or bloodiest act at Rix Maadi by a stretch.
Illus. Ryan Barger
Card #155
Centaur HealerBuy, 1GW, Common
Creature - Centaur Cleric [3/3]
When Centaur Healer enters the battlefield, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
Illus. Mark Zug
Card #156
Coiling OracleBuy, GU, Common
Creature - Snake Elf Druid [1/1]
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
Illus. Mark Zug
Card #157
Cruel UltimatumBuy, UUBBBRR, Rare
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

There is always a greater power.
Illus. Todd Lockwood
Card #158
Deputy of AcquittalsBuy, WU, Common
Creature - Human Wizard [2/2]
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

"Everyone deserves a day in court."
Illus. James Ryman
Card #159
Dinrova HorrorBuy, 4UB, Common
Creature - Horror [4/4]
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building

Illus. Johann Bodin
Card #160
Domri RadeBuy, 1RG, Mythic
Planeswalker - Domri [0]
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Illus. Tyler Jacobson
Card #161
Evil TwinBuy, 2UB, Rare
Creature - Shapeshifter [0/0]
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.
Illus. Greg Staples
Card #162
Falkenrath AristocratBuy, 2BR, Rare
Creature - Vampire [4/1]
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

"Your blood is quite pleasing. A pity there's not enough for both of us."
Illus. Igor Kieryluk
Card #163
Fiery JusticeBuy, RGW, Rare
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.

When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
Illus. Mathias Kollros
Card #164
Ghor-Clan RampagerBuy, 2RG, Uncommon
Creature - Beast [4/4]
Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman

Illus. Charles Urbach
Card #165
Goblin ElectromancerBuy, UR, Common
Creature - Goblin Wizard [2/2]
Instant and sorcery spells you cast cost {1} less to cast.

When asked how much power is required, Izzet mages always answer "more."
Illus. Svetlin Velinov
Card #166
Golgari GerminationBuy, 1BG, Uncommon
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.

The Golgari don't bury their dead. They plant them.
Illus. Svetlin Velinov
Card #167
Golgari RotwurmBuy, 3BG, Common
Creature - Zombie Wurm [5/4]
{B}, Sacrifice a creature: Target player loses 1 life.

Like corpse-worms through a carapace, rotwurms slide through the hollowed bones of the undercity.
Illus. Wayne England
Card #168
Ground AssaultBuy, RG, Common
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.

"Taking down a dragon is easy. All you need is enough space to get in a good swing."
—Narbulg Nine Fingers

Illus. Karl Kopinski
Card #169
Gruul War ChantBuy, 2RG, Uncommon
Enchantment
Attacking creatures you control get +1/+0 and have menace.

"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman

Illus. Dave Kendall
Card #170
Izzet CharmBuy, UR, Uncommon
Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.

Illus. Zoltan Boros
Card #171
Kathari BomberBuy, 1BR, Common
Creature - Bird Shaman [2/2]
Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Carl Critchlow
Card #172
MoroiiBuy, 2UB, Uncommon
Creature - Vampire [4/4]
Flying
At the beginning of your upkeep, you lose 1 life.

"Touched by moroii"
—Undercity slang meaning "to grow old"

Illus. Dan Scott
Card #173
Mystic GenesisBuy, 2GUU, Uncommon
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's converted mana cost.

"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov

Illus. Mike Bierek
Card #174
Niv-Mizzet, DracogeniusBuy, 2UURR, Rare
Creature - Dragon Wizard [5/5]
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.

He has no patience for minds that do not inspire him or explode by trying.
Illus. Todd Lockwood
Card #175
Obzedat, Ghost CouncilBuy, 1WWBB, Rare
Creature - Spirit Advisor [5/5]
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.

Illus. Svetlin Velinov
Card #176
Olivia VoldarenBuy, 2BR, Mythic
Creature - Vampire [3/3]
Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Illus. Eric Deschamps
Card #177
Pilfered PlansBuy, 1UB, Common
Sorcery
Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Mirko Vosk hunted anyone with knowledge of the maze, draining the chances of the other guilds.
Illus. Michael C. Hayes
Card #178
PutrefyBuy, 1BG, Uncommon
Instant
Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."
—Cevraya, Golgari shaman

Illus. Igor Kieryluk
Card #179
Rhox War MonkBuy, GWU, Uncommon
Creature - Rhino Monk [3/4]
Lifelink

Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
Illus. Dan Dos Santos
Card #180
Sedraxis SpecterBuy, UBR, Uncommon
Creature - Specter [3/2]
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Illus. Cole Eastburn
Card #181
Simic Sky SwallowerBuy, 5GU, Rare
Creature - Leviathan [6/6]
Flying, trample
Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
—Momir Vig

Illus. rk post
Card #182
Sin CollectorBuy, 1WB, Uncommon
Creature - Human Cleric [2/1]
When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.

"That must weigh heavily on your soul. Let me purge it for you."
Illus. Mike Bierek
Card #183
Skyknight LegionnaireBuy, 1RW, Common
Creature - Human Knight [2/2]
Flying, haste

"I do not know which gives me more pride: the legions of soldiers marching in thunderous lockstep, or the cry of the skyknights riding their rocs like jagged lightning overhead."
—Razia

Illus. Jim Murray
Card #184
Soul ManipulationBuy, 1UB, Uncommon
Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.

"Birth and death are both reversible."
—Nicol Bolas

Illus. Carl Critchlow
Card #185
Soul RansomBuy, 2UB, Uncommon
Enchantment - Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.

Illus. Steve Argyle
Card #186
Sphinx's RevelationBuy, XWUU, Mythic
Instant
You gain X life and draw X cards.

"Let the knowledge of absolute law inspire you to live a life of absolute order."
Illus. Slawomir Maniak
Card #187
Spike JesterBuy, BR, Common
Creature - Goblin Warrior [3/1]
Haste

For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
Illus. Ryan Barger
Card #188
Sprouting ThrinaxBuy, BRG, Uncommon
Creature - Lizard [3/3]
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.

The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
Illus. Jarreau Wimberly
Card #189
Stoic AngelBuy, 1GWU, Rare
Creature - Angel [3/4]
Flying, vigilance
Players can't untap more than one creature during their untap steps.

Even the most battle-hardened soldiers pause in her presence for a moment of introspection.
Illus. Volkan Baga
Card #190
Sunhome GuildmageBuy, RW, Uncommon
Creature - Human Wizard [2/2]
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.

Illus. Eric Deschamps
Card #191
Talon TrooperBuy, 1WU, Common
Creature - Bird Scout [2/3]
Flying

"The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."
Illus. Matt Stewart
Card #192
TeleportalBuy, UR, Uncommon
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Illus. Scott M. Fischer
Card #193
TerminateBuy, BR, Uncommon
Instant
Destroy target creature. It can't be regenerated.

All suns must set.
Illus. Lucas Graciano
Card #194
Thundersong TrumpeterBuy, RW, Uncommon
Creature - Human Soldier [2/1]
{T}: Target creature can't attack or block this turn.

"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
—Klattic, Boros legionnaire

Illus. Michael Sutfin
Card #195
Tower GargoyleBuy, 1WUB, Uncommon
Artifact Creature - Gargoyle [4/4]
Flying

"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret

Illus. Matt Cavotta
Card #196
Unflinching CourageBuy, 1GW, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.

As Trostani's influence grew, vitality spread through the Conclave—much to the other guilds' dismay.
Illus. Mike Bierek
Card #197
Urban EvolutionBuy, 3GU, Uncommon
Sorcery
Draw three cards. You may play an additional land this turn.

As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.
Illus. Eytan Zana
Card #198
Vanish into MemoryBuy, 2WU, Uncommon
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Out of sight, into mind.
Illus. Rebekah Lynn
Card #199
Voice of ResurgenceBuy, GW, Mythic
Creature - Elemental [2/2]
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."

Illus. Winona Nelson
Card #200
Wall of DenialBuy, 1WU, Uncommon
Creature - Wall [0/8]
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)

It provides what every discerning mage requires—time to think.
Illus. Howard Lyon
Card #201
Wayfaring TempleBuy, 1GW, Uncommon
Creature - Elemental [*/*]
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

Illus. Peter Mohrbacher
Card #202
Woolly ThoctarBuy, RGW, Uncommon
Creature - Beast [5/4]
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
Illus. Wayne Reynolds
Card #203
Zur the EnchanterBuy, 1WUB, Rare
Creature - Human Wizard [1/4]
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

Zur remained aloof from Terisiare's suffering, intent only on his own perfection.
Illus. Pete Venters
Card #204
AethertowBuy, 3W/U, Common
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illus. Warren Mahy
Card #205
Boros ReckonerBuy, R/WR/WR/W, Rare
Creature - Minotaur Wizard [3/3]
Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
{R/W}: Boros Reckoner gains first strike until end of turn.

"Imagine a thunderstorm that's also a tactical genius. That's him."
—Dars Gostok, Firefist captain

Illus. Howard Lyon
Card #206
Burning-Tree EmissaryBuy, R/GR/G, Common
Creature - Human Shaman [2/2]
When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.

Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
Illus. Izzy
Card #207
GiantbaitingBuy, 2R/G, Common
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Illus. Trevor Hairsine
Card #208
Gift of OrzhovaBuy, 1W/BW/B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.

"Remember by whose gift you ascend."
—Milana, Orzhov prelate

Illus. Johannes Voss
Card #209
Mistmeadow WitchBuy, 1W/U, Uncommon
Creature - Kithkin Wizard [1/1]
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Olka collected the evening mist for years, studying its secrets. Once she learned its essence, she could vanish with a thought.
Illus. Greg Staples
Card #210
Sundering GrowthBuy, G/WG/W, Common
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

"One day every pillar will be a tree and every hall a glade."
—Trostani

Illus. David Palumbo
Card #211
Tattermunge WitchBuy, 1R/G, Uncommon
Creature - Goblin Shaman [2/1]
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.

The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
Illus. Warren Mahy
Card #212
Torrent of SoulsBuy, 4B/R, Uncommon
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)

Illus. Ian Edward Ameling
Card #213
Wort, the RaidmotherBuy, 4R/GR/G, Rare
Creature - Goblin Shaman [3/3]
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Illus. Dave Allsop
Card #214
Azorius SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {W}{U} to your mana pool.

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Illus. Raoul Vitale
Card #215
Basilisk CollarBuy, 1, Rare
Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.
Illus. Howard Lyon
Card #216
Boros SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {R}{W} to your mana pool.

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."
—Agrus Kos

Illus. Mike Sass
Card #217
Damping MatrixBuy, 3, Rare
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Illus. Mike Dringenberg
Card #218
Dimir SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {U}{B} to your mana pool.

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Illus. Raoul Vitale
Card #219
Golgari SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {B}{G} to your mana pool.

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.
Illus. Raoul Vitale
Card #220
Grafdigger's CageBuy, 1, Rare
Artifact
Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.

"If you wind up in one of mine, you can be sure as silver it will be your last."
—Grafdigger Wulmer

Illus. Daniel Ljunggren
Card #221
Gruul SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {R}{G} to your mana pool.

Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Illus. Efrem Palacios
Card #222
Izzet SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {U}{R} to your mana pool.

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Raoul Vitale
Card #223
Orzhov SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {W}{B} to your mana pool.

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Illus. Martina Pilcerova
Card #224
Rakdos SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {B}{R} to your mana pool.

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Illus. Martina Pilcerova
Card #225
Selesnya SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {G}{W} to your mana pool.

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Illus. Raoul Vitale
Card #226
Simic SignetBuy, 2, Uncommon
Artifact
{1}, {T}: Add {G}{U} to your mana pool.

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Illus. Mike Sass
Card #227
Arcane SanctumBuy, 0, Uncommon
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius

Illus. Anthony Francisco
Card #228
Arid MesaBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Illus. Raymond Swanland
Card #229
Azorius GuildgateBuy, 0, Common
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.

The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
Illus. Drew Baker
Card #230
Boros GuildgateBuy, 0, Common
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Illus. Noah Bradley
Card #231
Cavern of SoulsBuy, 0, Mythic
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Illus. Richard Wright
Card #232
Crumbling NecropolisBuy, 0, Uncommon
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik

Illus. Dave Kendall
Card #233
Dimir GuildgateBuy, 0, Common
Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.

In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Illus. Cliff Childs
Card #234
Golgari GuildgateBuy, 0, Common
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.

Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
Illus. Eytan Zana
Card #235
Gruul GuildgateBuy, 0, Common
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.

The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
Illus. Randy Gallegos
Card #236
Izzet GuildgateBuy, 0, Common
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.

Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
Illus. Noah Bradley
Card #237
Jungle ShrineBuy, 0, Uncommon
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Illus. Wayne Reynolds
Card #238
Marsh FlatsBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Illus. Izzy
Card #239
Misty RainforestBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.

Illus. Shelly Wan
Card #240
Orzhov GuildgateBuy, 0, Common
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov

Illus. John Avon
Card #241
Rakdos GuildgateBuy, 0, Common
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Illus. Eytan Zana
Card #242
Savage LandsBuy, 0, Uncommon
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Illus. Vance Kovacs
Card #243
Scalding TarnBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Illus. Philip Straub
Card #244
Seaside CitadelBuy, 0, Uncommon
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Illus. Volkan Baga
Card #245
Selesnya GuildgateBuy, 0, Common
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.

The Selesyna welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Illus. Howard Lyon
Card #246
Shimmering GrottoBuy, 0, Common
Land
{T}: Add {C} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

Untold riches await those who forsake the bustling world to search the secret, silent places.
Illus. Cliff Childs
Card #247
Simic GuildgateBuy, 0, Common
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.

Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
Illus. Svetlin Velinov
Card #248
Verdant CatacombsBuy, 0, Rare
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Illus. Vance Kovacs
Card #249
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