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Rivals of Ixalan Spoiler (212 cards)

Atzal, Cave of EternityBuy, 0, Rare
Land
(Transforms from Journey to Eternity.)
{T}: Add one mana of any color.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

. . . but every end is a new beginning.
Illus. Deruchenko Alexander
Azor's GatewayBuy, 2, Mythic
Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.

Illus. Yeong-Hao Han
Gold-Forge GarrisonBuy, 0, Rare
Land
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.
Illus. Svetlin Velinov
Golden GuardianBuy, 4, Rare
Artifact Creature - Golem [4/4]
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

Illus. Svetlin Velinov
Metzali, Tower of TriumphBuy, 0, Rare
Land
(Transforms from Path of Mettle.)
{T}: Add one mana of any color.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Illus. Victor Adame Minguez
Sanctum of the SunBuy, 0, Mythic
Land
(Transforms from Azor's Gateway.)
{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Illus. Yeong-Hao Han
Tomb of the Dusk RoseBuy, 0, Rare
Land
(Transforms from Profane Procession.)
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

. . . resting in the splendor of the dead.
Illus. Bastien L. Deharme
Vault of CatlacanBuy, 0, Rare
Land
(Transforms from Storm the Vault.)
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.

Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Illus. Victor Adame Minguez
Winged Temple of OrazcaBuy, 0, Rare
Land
(Transforms from Hadana's Climb.)
{T}: Add one mana of any color.
{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Illus. Titus Lunter
Hadana's ClimbBuy, 1GU, Rare
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana seeks power in the service of peace.
Illus. Titus Lunter
Journey to EternityBuy, 1BG, Rare
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end . . .
Illus. Deruchenko Alexander
Path of MettleBuy, RW, Rare
Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Illus. Victor Adame Minguez
Profane ProcessionBuy, 1WB, Rare
Enchantment
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .
Illus. Bastien L. Deharme
Storm the VaultBuy, 2UR, Rare
Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

Illus. Victor Adame Minguez
Baffling EndBuy, 1W, Uncommon
Enchantment
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.

Illus. Mathias Kollros
Card #1
Bishop of BindingBuy, 3W, Rare
Creature - Vampire Cleric [1/1]
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.

Illus. Bastien L. Deharme
Card #2
Blazing HopeBuy, W, Uncommon
Instant
Exile target creature with power greater than or equal to your life total.

"No shadow remains for you to hide in."
—Caparocti Sunborn

Illus. Clint Cearley
Card #3
Cleansing RayBuy, 1W, Common
Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.

"The sun creates, sustains, and consumes so it can create again."
—Caparocti Sunborn

Illus. Anthony Palumbo
Card #4
Divine VerdictBuy, 3W, Common
Instant
Destroy target attacking or blocking creature.

Cunning warriors and dim-witted beasts alike fall under the church's harsh judgment.
Illus. Slawomir Maniak
Card #5
Everdawn ChampionBuy, 1WW, Uncommon
Creature - Human Soldier [2/2]
Prevent all combat damage that would be dealt to Everdawn Champion.

"Undefeated in battle, she is the shining future our empire deserves."
—Huatli

Illus. Sara Winters
Card #6
Exultant SkymarcherBuy, 1WW, Common
Creature - Vampire Soldier [2/3]
Flying

"We have come at last to this holiest of holy places. What was stolen from us long ago is ours once again."
Illus. Ryan Yee
Card #7
Famished PaladinBuy, 1W, Uncommon
Creature - Vampire Knight [3/3]
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.

Loyal to his queen, slave to his thirst.
Illus. Tommy Arnold
Card #8
Forerunner of the LegionBuy, 2W, Uncommon
Creature - Vampire Knight [2/2]
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

Illus. Josh Hass
Card #9
Imperial CeratopsBuy, 4W, Uncommon
Creature - Dinosaur [3/5]
Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life.

"The music of blades against its silver armor merely inspires it to bellow more full-throated melodies."
—Huatli

Illus. Bayard Wu
Card #10
Legion ConquistadorBuy, 2W, Common
Creature - Vampire Soldier [2/2]
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.

The Legion of Dusk sailed from Torrezon in search of glory, riches, and the Immortal Sun.
Illus. Sidharth Chaturvedi
Card #11
Luminous BondsBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."
Illus. Steve Argyle
Card #12
Majestic HeliopterusBuy, 3W, Uncommon
Creature - Dinosaur [2/2]
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.

"Its rise is like the sun's, a beautiful beginning. Its descent is like the sun's, a frightful ending."
—Huatli

Illus. Filip Burburan
Card #13
Martyr of DuskBuy, 1W, Common
Creature - Vampire Soldier [2/1]
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

"Should I fall, take up our standard and carry on. The Legion must always prevail."
Illus. Greg Staples
Card #14
Moment of TriumphBuy, W, Common
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.

"The time of salvation is at hand. Dusk washes over the world, and the Legion will rise immortal!"
Illus. Steven Belledin
Card #15
Paladin of AtonementBuy, 1W, Rare
Creature - Vampire Knight [1/1]
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.

For every wound there is a blessing; for every death, a reckoning.
Illus. Lius Lasahido
Card #16
Pride of ConquerorsBuy, 1W, Uncommon
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

Illus. Tomasz Jedruszek
Card #17
Radiant DestinyBuy, 2W, Rare
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Illus. Emrah Elmasli
Card #18
Raptor CompanionBuy, 1W, Common
Creature - Dinosaur [3/1]
The abundance of foes in Orazca means the raptors no longer need any orders.
Illus. Slawomir Maniak
Card #19
Sanguine GlorifierBuy, 3W, Common
Creature - Vampire Cleric [3/3]
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.
Illus. Sara Winters
Card #20
Skymarcher AspirantBuy, W, Uncommon
Creature - Vampire Soldier [2/1]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

"I was born to glory."
Illus. Winona Nelson
Card #21
Slaughter the StrongBuy, 1WW, Rare
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan

Illus. Randy Vargas
Card #22
Snubhorn SentryBuy, W, Common
Creature - Dinosaur [0/3]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

They're fun to train—if you like stubborn, aggressive, and fiercely territorial.
Illus. Aaron Miller
Card #23
Sphinx's DecreeBuy, 1W, Rare
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.

"Be still."
—Azor

Illus. Daarken
Card #24
Squire's DevotionBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Illus. Winona Nelson
Card #25
Sun SentinelBuy, 1W, Common
Creature - Human Soldier [2/2]
Vigilance

"I will not sleep until Orazca is ours once more."
Illus. James Ryman
Card #26
Sun-Crested PterodonBuy, 4W, Common
Creature - Dinosaur [2/5]
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.

"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."
—Mahuiz, Sun Empire archer

Illus. Lars Grant-West
Card #27
Temple AltisaurBuy, 4W, Rare
Creature - Dinosaur [3/4]
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested

Illus. Daarken
Card #28
Trapjaw TyrantBuy, 3WW, Mythic
Creature - Dinosaur [5/5]
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.

"I would advise you not to struggle."
—Huatli

Illus. Chris Rahn
Card #29
Zetalpa, Primal DawnBuy, 6WW, Rare
Creature - Elder Dinosaur [4/8]
Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.
Illus. Chris Rallis
Card #30
Admiral's OrderBuy, 1UU, Rare
Instant
Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.

"Damn the cannons, mates. Charge!"
Illus. Slawomir Maniak
Card #31
Aquatic IncursionBuy, 3U, Uncommon
Enchantment
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn.

Illus. Jason Rainville
Card #32
Crafty CutpurseBuy, 3U, Rare
Creature - Human Pirate [2/2]
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.

Possession is eleven-tenths of the pirate code.
Illus. Grzegorz Rutkowski
Card #33
Crashing TideBuy, 2U, Common
Sorcery
Crashing Tide has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

Illus. Carmen Sinek
Card #34
Curious ObsessionBuy, U, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.

Illus. Daniel Ljunggren
Card #35
Deadeye Rig-HaulerBuy, 3U, Common
Creature - Human Pirate [3/2]
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.

"Up you go, you soggy rat."
Illus. Victor Adame Minguez
Card #36
Expel from OrazcaBuy, 1U, Uncommon
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

Illus. Steven Belledin
Card #37
Flood of RecollectionBuy, UU, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Jace tumbled down the waterfall and plunged deep into his past.
Illus. Magali Villeneuve
Card #38
HornswoggleBuy, 2U, Uncommon
Instant
Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

Being a merciful pirate, she saved the vampire's gold from falling overboard.
Illus. Deruchenko Alexander
Card #39
Induced AmnesiaBuy, 2U, Rare
Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Illus. Chris Rallis
Card #40
Kitesail CorsairBuy, 1U, Common
Creature - Human Pirate [2/1]
Kitesail Corsair has flying as long as it's attacking.

"Why perch in the crow's nest when I can fly like the crows?"
Illus. Greg Opalinski
Card #41
Kumena's AwakeningBuy, 2UU, Rare
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.

Illus. Zack Stella
Card #42
Mist-Cloaked HeraldBuy, U, Common
Creature - Merfolk Warrior [1/1]
Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
Illus. Anthony Palumbo
Card #43
NegateBuy, 1U, Common
Instant
Counter target noncreature spell.

"As one, nature lifts its voice to tell you this: 'No.'"
Illus. Magali Villeneuve
Card #44
Nezahal, Primal TideBuy, 5UU, Rare
Creature - Elder Dinosaur [7/7]
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Illus. Sam Burley
Card #45
Release to the WindBuy, 2U, Rare
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

"Here and gone like a fleeting breeze."
Illus. Joseph Meehan
Card #46
River DarterBuy, 2U, Common
Creature - Merfolk Warrior [2/3]
River Darter can't be blocked by Dinosaurs.

"Don't make splashes. Make progress."
—Tishana

Illus. Winona Nelson
Card #47
Riverwise AugurBuy, 3U, Uncommon
Creature - Merfolk Wizard [2/2]
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."
Illus. Alayna Danner
Card #48
Sailor of MeansBuy, 2U, Common
Creature - Human Pirate [1/4]
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

The rising tide of Orazca's plunder lifted all ships.
Illus. Ryan Pancoast
Card #49
Sea LegsBuy, U, Common
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.

"When the waves pick up, either you find your feet or you lose your lunch."
Illus. Deruchenko Alexander
Card #50
Seafloor OracleBuy, 2UU, Rare
Creature - Merfolk Wizard [2/3]
Whenever a Merfolk you control deals combat damage to a player, draw a card.

Where the light falls dim and blue on broken ships, secrets lie unclaimed.
Illus. Simon Dominic
Card #51
Secrets of the Golden CityBuy, 1UU, Common
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.

Stolen knowledge can never be stolen back.
Illus. Jason Felix
Card #52
Silvergill AdeptBuy, 1U, Uncommon
Creature - Merfolk Wizard [2/1]
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.

"If you keep to the shallows, you'll never learn the secrets of the depths."
Illus. Magali Villeneuve
Card #53
Siren ReaverBuy, 3U, Uncommon
Creature - Siren Pirate [3/2]
Raid — This spell costs {1} less to cast if you attacked with a creature this turn.
Flying

"Prepare to be boarded."
Illus. Tomasz Jedruszek
Card #54
Slippery ScoundrelBuy, 2U, Uncommon
Creature - Human Pirate [2/2]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

"I'd rather be caught red-handed than leave empty-handed!"
Illus. Dan Scott
Card #55
Soul of the RapidsBuy, 3UU, Common
Creature - Elemental [3/2]
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.
Illus. Anthony Palumbo
Card #56
Spire WinderBuy, 3U, Common
Creature - Snake [2/3]
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.

Illus. Titus Lunter
Card #57
Sworn GuardianBuy, 1U, Common
Creature - Merfolk Warrior [1/3]
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
Illus. Sara Winters
Card #58
Timestream NavigatorBuy, 1U, Mythic
Creature - Human Pirate Wizard [1/1]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.

Illus. Zezhou Chen
Card #59
Warkite MarauderBuy, 1U, Rare
Creature - Human Pirate [2/1]
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Illus. Victor Adame Minguez
Card #60
WaterknotBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Wayne Reynolds
Card #61
Arterial FlowBuy, 1BB, Uncommon
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."
Illus. Josh Hass
Card #62
Canal MonitorBuy, 4B, Common
Creature - Lizard [5/3]
The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.
Illus. Zezhou Chen
Card #63
Champion of DuskBuy, 3BB, Rare
Creature - Vampire Knight [4/4]
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

"Drench these golden streets in the blood of our enemies."
Illus. Josh Hass
Card #64
Dark InquiryBuy, 2B, Common
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

"Your mind is no longer yours to waste."
Illus. Naomi Baker
Card #65
Dead Man's ChestBuy, 1B, Rare
Enchantment - Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

Illus. Jason A. Engle
Card #66
Dinosaur HunterBuy, 1B, Common
Creature - Human Pirate [2/2]
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.

"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."
Illus. Tianhua X
Card #67
Dire Fleet PoisonerBuy, 1B, Rare
Creature - Human Pirate [2/2]
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Illus. Ben Maier
Card #68
Dusk ChargerBuy, 3B, Common
Creature - Horse [3/3]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.

Stories say demon blood runs in its veins, making it fearless and bloodthirsty.
Illus. Lucas Graciano
Card #69
Dusk Legion ZealotBuy, 1B, Common
Creature - Vampire Soldier [1/1]
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
Illus. Winona Nelson
Card #70
Fathom Fleet BoarderBuy, 2B, Common
Creature - Orc Pirate [3/3]
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.

Without frequent raids, orcs sometimes get bored and plunder their own ships.
Illus. Sidharth Chaturvedi
Card #71
Forerunner of the CoalitionBuy, 2B, Uncommon
Creature - Human Pirate [2/2]
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.

Illus. James Ryman
Card #72
Golden DemiseBuy, 1BB, Uncommon
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

Illus. Deruchenko Alexander
Card #73
Grasping ScoundrelBuy, B, Common
Creature - Human Pirate [1/1]
Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."
Illus. Steve Prescott
Card #74
Gruesome FateBuy, 2B, Common
Sorcery
Each opponent loses 1 life for each creature you control.

"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock

Illus. Even Amundsen
Card #75
ImpaleBuy, 2BB, Common
Sorcery
Destroy target creature.

Never let the glitter of gold distract you from the gleam of steel in the shadows.
Illus. Josh Hass
Card #76
Mastermind's AcquisitionBuy, 2BB, Rare
Sorcery
Choose one —
• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.

Another piece of a nefarious puzzle.
Illus. Svetlin Velinov
Card #77
Mausoleum HarpyBuy, 4B, Uncommon
Creature - Harpy [3/3]
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

Illus. Randy Vargas
Card #78
Moment of CravingBuy, 1B, Common
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.

"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"
Illus. Steven Belledin
Card #79
Oathsworn VampireBuy, 1B, Uncommon
Creature - Vampire Knight [2/2]
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

"My conquistadors are never slain, merely laid to rest."
—Queen Miralda the Pious

Illus. Greg Opalinski
Card #80
Pitiless PlundererBuy, 3B, Uncommon
Creature - Human Pirate [1/4]
Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

"Shame to let good gold go to the grave."
Illus. David Palumbo
Card #81
Ravenous ChupacabraBuy, 2BB, Uncommon
Creature - Beast Horror [2/2]
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.
Illus. Daarken
Card #82
Reaver AmbushBuy, 2B, Uncommon
Instant
Exile target creature with power 3 or less.

Onora knew with sudden, grim certainty he would never see the Great River again.
Illus. Sidharth Chaturvedi
Card #83
RecoverBuy, 2B, Common
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.

"No more fear of death's oblivion—is this not the greatest treasure of all?"
—Gurezan, Legion resurrectionist

Illus. Nils Hamm
Card #84
Sadistic SkymarcherBuy, 2B, Uncommon
Creature - Vampire Soldier [2/2]
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink

"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
Illus. Seb McKinnon
Card #85
Tetzimoc, Primal DeathBuy, 4BB, Rare
Creature - Elder Dinosaur [6/6]
Deathtouch
{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.

Illus. Zack Stella
Card #86
Tomb RobberBuy, 2B, Rare
Creature - Human Pirate [1/1]
Menace
{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Illus. Xi Zhang
Card #87
Twilight ProphetBuy, 2BB, Mythic
Creature - Vampire Cleric [2/4]
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

Illus. Seb McKinnon
Card #88
Vampire RevenantBuy, 3B, Common
Creature - Vampire Spirit [3/1]
Flying

"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."
—Admiral Beckett Brass

Illus. Nils Hamm
Card #89
Vona's HungerBuy, 2B, Rare
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.

Illus. Zack Stella
Card #90
Voracious VampireBuy, 2B, Common
Creature - Vampire Knight [2/2]
Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

The purest devotion isn't the Blood Fast itself, but the craving that follows.
Illus. Kieran Yanner
Card #91
Blood SunBuy, 2R, Rare
Enchantment
When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.

As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
Illus. Emrah Elmasli
Card #92
BombardBuy, 2R, Common
Instant
Bombard deals 4 damage to target creature.

"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn

Illus. Alex Konstad
Card #93
Brass's BountyBuy, 6R, Rare
Sorcery
For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass

Illus. Grzegorz Rutkowski
Card #94
Brazen FreebooterBuy, 3R, Common
Creature - Human Pirate [3/3]
When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

Finders, keepers.
Illus. Randy Gallegos
Card #95
Buccaneer's BravadoBuy, 1R, Common
Instant
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

Never underestimate the power of panache.
Illus. Bram Sels
Card #96
Charging TuskodonBuy, 3RR, Uncommon
Creature - Dinosaur [4/4]
Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.

It doesn't hold grudges. It runs them down and impales them.
Illus. Izzy
Card #97
Daring BuccaneerBuy, R, Uncommon
Creature - Human Pirate [2/2]
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.

No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?
Illus. Jason Rainville
Card #98
Dire Fleet DaredevilBuy, 1R, Rare
Creature - Human Pirate [2/1]
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.

Illus. Zoltan Boros
Card #99
Etali, Primal StormBuy, 4RR, Rare
Creature - Elder Dinosaur [6/6]
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.

The storm rages and the earth breaks.
Illus. Raymond Swanland
Card #100
Fanatical FirebrandBuy, R, Common
Creature - Goblin Pirate [1/1]
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."
—Admiral Beckett Brass

Illus. Wayne Reynolds
Card #101
Forerunner of the EmpireBuy, 3R, Uncommon
Creature - Human Soldier [1/3]
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.

Illus. Dan Scott
Card #102
Form of the DinosaurBuy, 4RR, Rare
Enchantment
When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.

Illus. Daarken
Card #103
Frilled DeathspitterBuy, 2R, Common
Creature - Dinosaur [3/2]
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.

Nothing says trouble like a reedy hiss with a hint of liquid gurgle.
Illus. Zoltan Boros
Card #104
Goblin TrailblazerBuy, 1R, Common
Creature - Goblin Pirate [2/1]
Menace

"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate

Illus. Josh Hass
Card #105
MutinyBuy, R, Common
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

Pirate captains rarely enjoy a peaceful retirement.
Illus. Gabor Szikszai
Card #106
Needletooth RaptorBuy, 3R, Uncommon
Creature - Dinosaur [2/2]
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.

It hatches with its ferocity fully grown.
Illus. Winona Nelson
Card #107
Orazca RaptorBuy, 2RR, Common
Creature - Dinosaur [3/4]
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn

Illus. Jakub Kasper
Card #108
Pirate's PillageBuy, 3R, Uncommon
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color."

Goblins can carry their body weight in loot.
Illus. Wayne Reynolds
Card #109
Reckless RageBuy, R, Uncommon
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.

"Hard to starboard! Starb— Abandon ship! Abandon ship!"
Illus. Slawomir Maniak
Card #110
Rekindling PhoenixBuy, 2RR, Mythic
Creature - Phoenix [4/3]
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

Illus. Jason Rainville
Card #111
See RedBuy, 1R, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.

Illus. Steve Prescott
Card #112
Shake the FoundationsBuy, 2R, Uncommon
Instant
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.

A threefold calamity with a single will.
Illus. Zack Stella
Card #113
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
Illus. Jonas De Ro
Card #114
Silverclad FerocidonsBuy, 5RR, Rare
Creature - Dinosaur [8/5]
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.

"Control them? No. I gird them in armor and let them loose."
—Yacha, Otepec huntmaster

Illus. Simon Dominic
Card #115
Stampeding HorncrestBuy, 4R, Common
Creature - Dinosaur [4/4]
Stampeding Horncrest has haste as long as you control another Dinosaur.

When the golden city opened, the dinosaurs inside were eager to greet the new visitors.
Illus. Jonathan Kuo
Card #116
Storm Fleet SwashbucklerBuy, 1R, Uncommon
Creature - Human Pirate [2/2]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.

"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
Illus. Kieran Yanner
Card #117
Sun-Collared RaptorBuy, 1R, Common
Creature - Dinosaur [1/2]
Trample
{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.

"With Tilonalli's gifts, even the smallest of us can become great."
—Huatli

Illus. Zoltan Boros
Card #118
Swaggering CorsairBuy, 2R, Common
Creature - Human Pirate [2/2]
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
Illus. Scott Murphy
Card #119
Tilonalli's CrownBuy, 1R, Common
Enchantment - Aura
Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.

Illus. Suzanne Helmigh
Card #120
Tilonalli's SummonerBuy, 1R, Rare
Creature - Human Shaman [1/1]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

Illus. Lius Lasahido
Card #121
Aggressive UrgeBuy, 1G, Common
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.

"Our lives, our homes, and all our history are at risk. Do not speak to me of peace."
Illus. Jakub Kasper
Card #122
CacophodonBuy, 3G, Uncommon
Creature - Dinosaur [2/5]
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.

When a cacophodon is angry, the whole jungle knows.
Illus. Johann Bodin
Card #123
Cherished HatchlingBuy, 1G, Uncommon
Creature - Dinosaur [2/1]
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."

Despite its appearance, it's anything but defenseless.
Illus. Sam Rowan
Card #124
Colossal DreadmawBuy, 4GG, Common
Creature - Dinosaur [6/6]
Trample

"Remember when it was the most terrifying thing you'd ever seen?"
—Captain Lannery Storm

Illus. Jesper Ejsing
Card #125
Crested HerdcallerBuy, 3GG, Uncommon
Creature - Dinosaur [3/3]
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

"Our survival, like theirs, depends on our ability to work together."
—Huatli, to Tishana

Illus. Lucas Graciano
Card #126
Deeproot EliteBuy, 1G, Rare
Creature - Merfolk Warrior [1/1]
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

"You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you."
Illus. Winona Nelson
Card #127
Enter the UnknownBuy, G, Uncommon
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.

Illus. Howard Lyon
Card #128
Forerunner of the HeraldsBuy, 3G, Uncommon
Creature - Merfolk Scout [3/2]
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

Illus. Chris Seaman
Card #129
Ghalta, Primal HungerBuy, 10GG, Rare
Creature - Elder Dinosaur [12/12]
Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample

The earth walks, strongest of all.
Illus. Chase Stone
Card #130
Giltgrove StalkerBuy, 1G, Common
Creature - Merfolk Warrior [2/1]
Giltgrove Stalker can't be blocked by creatures with power 2 or less.

"The only gold I need is the sheltering shimmer of the trees."
Illus. Chris Seaman
Card #131
Hardy VeteranBuy, 1G, Common
Creature - Human Warrior [2/2]
As long as it's your turn, Hardy Veteran gets +0/+2.

For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
Illus. Suzanne Helmigh
Card #132
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

"Death lizard approaching, cap'n!"
—Brint Doobin, last words

Illus. Mathias Kollros
Card #133
Jade BearerBuy, G, Common
Creature - Merfolk Shaman [1/1]
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.

"Sisora wore this, who defeated the tyrant of Azcanta, and before her Natena of Vuhana's band. May it bring you their strength."
Illus. Alex Konstad
Card #134
Jadecraft ArtisanBuy, 3G, Common
Creature - Merfolk Shaman [3/3]
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

"A blade is not fully forged until it is given."
Illus. Izzy
Card #135
Jadelight RangerBuy, 1GG, Rare
Creature - Merfolk Scout [2/1]
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

Illus. Jason Rainville
Card #136
Jungleborn PioneerBuy, 2G, Common
Creature - Merfolk Scout [2/2]
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

"We fought so long to hide this place. Let us be first to learn its wonders!"
Illus. Scott Murphy
Card #137
Knight of the StampedeBuy, 3G, Common
Creature - Human Knight [2/4]
Dinosaur spells you cast cost {2} less to cast.

"My whisper becomes a thousand roars."
Illus. Steve Argyle
Card #138
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"Better to let the sword go than to lose the arm with it."
—Captain Lannery Storm

Illus. Simon Dominic
Card #139
Orazca FrillbackBuy, 2G, Common
Creature - Dinosaur [4/2]
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
Illus. Simon Dominic
Card #140
Overgrown ArmasaurBuy, 3GG, Common
Creature - Dinosaur [4/4]
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.

It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
Illus. Joseph Meehan
Card #141
Path of DiscoveryBuy, 3G, Rare
Enchantment
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Illus. Howard Lyon
Card #142
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Still, the pterodon chasing the clouds from its skies must bow to the great forest below."
—Mahuiz, Sun Empire archer

Illus. Filip Burburan
Card #143
PolyraptorBuy, 6GG, Mythic
Creature - Dinosaur [5/5]
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.

An innumerable pack is concealed in a single reflection.
Illus. Mark Behm
Card #144
Strength of the PackBuy, 4GG, Uncommon
Sorcery
Put two +1/+1 counters on each creature you control.

The pack that ambushes, eviscerates, and devours together stays together.
Illus. Tomasz Jedruszek
Card #145
Swift WardenBuy, 1GG, Uncommon
Creature - Merfolk Warrior [3/3]
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

A warning shout would take too long.
Illus. Viktor Titov
Card #146
Tendershoot DryadBuy, 4G, Rare
Creature - Dryad [2/2]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.

Illus. Yongjae Choi
Card #147
Thrashing BrontodonBuy, 1GG, Uncommon
Creature - Dinosaur [3/4]
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

It cares more about preserving the herd's territory than about preserving itself.
Illus. Jakub Kasper
Card #148
Thunderherd MigrationBuy, 1G, Uncommon
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The herds follow as new growth arises.
Illus. Lars Grant-West
Card #149
Wayward SwordtoothBuy, 2G, Rare
Creature - Dinosaur [5/5]
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.

Illus. Chris Rahn
Card #150
World ShaperBuy, 3G, Rare
Creature - Merfolk Shaman [3/3]
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

"The Great River will not be tamed."
Illus. Raymond Swanland
Card #151
Angrath, the Flame-ChainedBuy, 3BR, Mythic
Planeswalker - Angrath [0]
+1: Each opponent discards a card and loses 2 life.
−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
−8: Each opponent loses life equal to the number of cards in their graveyard.

Illus. Raymond Swanland
Card #152
Atzocan SeerBuy, 1GW, Uncommon
Creature - Human Druid [2/3]
{T}: Add one mana of any color.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.

Streams of gold and bright feathers flash in the orb, visions of past and future.
Illus. Joseph Meehan
Card #153
Azor, the LawbringerBuy, 2WWUU, Mythic
Creature - Sphinx [6/6]
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Illus. Ryan Pancoast
Card #154
Deadeye BrawlerBuy, 2UB, Uncommon
Creature - Human Pirate [2/4]
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.

Illus. Jesper Ejsing
Card #155
Dire Fleet NeckbreakerBuy, 2BR, Uncommon
Creature - Orc Pirate [3/2]
Attacking Pirates you control get +2/+0.

The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
Illus. Daarken
Card #156
Elenda, the Dusk RoseBuy, 2WB, Mythic
Creature - Vampire Knight [1/1]
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

Her centuries-long search is ended.
Illus. Chris Rahn
Card #157
Huatli, Radiant ChampionBuy, 2GW, Mythic
Planeswalker - Huatli [0]
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."

Illus. Chris Rahn
Card #159
Jungle CreeperBuy, 1BG, Uncommon
Creature - Elemental [3/3]
{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.

"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."
—Atiuru, priest of the Verdant Sun

Illus. Matt Stewart
Card #161
Kumena, Tyrant of OrazcaBuy, 1GU, Mythic
Creature - Merfolk Shaman [2/4]
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.

Illus. Tyler Jacobson
Card #162
Legion LieutenantBuy, WB, Uncommon
Creature - Vampire Knight [2/2]
Other Vampires you control get +1/+1.

"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."
Illus. Zezhou Chen
Card #163
Merfolk MistbinderBuy, GU, Uncommon
Creature - Merfolk Shaman [2/2]
Other Merfolk you control get +1/+1.

"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band

Illus. Clint Cearley
Card #164
Protean RaiderBuy, 1UR, Rare
Creature - Shapeshifter Pirate [2/2]
Raid — If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.

Imitation is the sincerest form of piracy.
Illus. Izzy
Card #167
Raging RegisaurBuy, 2RG, Uncommon
Creature - Dinosaur [4/4]
Whenever Raging Regisaur attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
Illus. Bayard Wu
Card #168
Relentless RaptorBuy, RW, Uncommon
Creature - Dinosaur [3/3]
Vigilance
Relentless Raptor attacks or blocks each combat if able.

As the battle for Orazca unfolded, the contenders discovered that others had already staked a claim.
Illus. Matt Stewart
Card #169
Resplendent GriffinBuy, 1WU, Uncommon
Creature - Griffin [2/2]
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Illus. Sam Rowan
Card #170
Siegehorn CeratopsBuy, GW, Rare
Creature - Dinosaur [2/2]
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

To a siegehorn, there is no such thing as a dead end.
Illus. Filip Burburan
Card #171
Storm Fleet SprinterBuy, 1UR, Uncommon
Creature - Human Pirate [2/2]
Haste
Storm Fleet Sprinter can't be blocked.

"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
—Captain Lannery Storm

Illus. G-host Lee
Card #172
Zacama, Primal CalamityBuy, 6RGW, Mythic
Creature - Elder Dinosaur [9/9]
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.

Illus. Jaime Jones
Card #174
Awakened AmalgamBuy, 4, Rare
Artifact Creature - Golem [*/*]
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

"The fools have done it."
—Tishana

Illus. Zack Stella
Card #175
Captain's HookBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}

Illus. Sara Winters
Card #177
Gleaming BarrierBuy, 2, Common
Artifact Creature - Wall [0/4]
Defender
When Gleaming Barrier dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."

"Gold without freedom might as well be lead."
—Angrath

Illus. Jason Felix
Card #178
The Immortal SunBuy, 6, Mythic
Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.

Illus. Kieran Yanner
Card #180
Orazca RelicBuy, 3, Common
Artifact
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.

Illus. Kieran Yanner
Card #181
Silent GravestoneBuy, 1, Rare
Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.

Made to ward off the Grim Captain and silence the lure of undeath.
Illus. Suzanne Helmigh
Card #182
Strider HarnessBuy, 3, Common
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"Because the giant, implacable death lizard wasn't scary enough already."
—Captain Brinely Rage

Illus. Kev Walker
Card #183
Traveler's AmuletBuy, 1, Common
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

"The best kind of treasure is the kind that leads to more treasure!"
—Captain Lannery Storm

Illus. Yeong-Hao Han
Card #184
Arch of OrazcaBuy, 0, Rare
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.

Illus. Titus Lunter
Card #185
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.
Illus. Jonas De Ro
Card #186
Forsaken SanctuaryBuy, 0, Uncommon
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.

In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.
Illus. Jonas De Ro
Card #187
Foul OrchardBuy, 0, Uncommon
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.

The stench of rotting meat lures flies, goblins, and young raptors.
Illus. Yeong-Hao Han
Card #188
Highland LakeBuy, 0, Uncommon
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab

Illus. Noah Bradley
Card #189
Stone QuarryBuy, 0, Uncommon
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.

The Sun Empire's cities are built from the bones of the earth.
Illus. Noah Bradley
Card #190
Woodland StreamBuy, 0, Uncommon
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.

Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Illus. James Paick
Card #191
PlainsBuy, 0, Unknown
Land - Plains
Illus. Dimitar
Card #192
IslandBuy, 0, Unknown
Land - Island
Illus. Dimitar
Card #193
SwampBuy, 0, Unknown
Land - Swamp
Illus. Dimitar
Card #194
MountainBuy, 0, Unknown
Land - Mountain
Illus. Dimitar
Card #195
ForestBuy, 0, Unknown
Land - Forest
Illus. Dimitar
Card #196
Vraska, Scheming GorgonBuy, 4BB, Mythic
Planeswalker - Vraska [0]
+2: Creatures you control get +1/+0 until end of turn.
−3: Destroy target creature.
−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

Illus. Grzegorz Rutkowski
Card #197
Vampire ChampionBuy, 3B, Common
Creature - Vampire Soldier [3/3]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."
Illus. Craig J Spearing
Card #198
Vraska's ConquistadorBuy, 1B, Uncommon
Creature - Vampire Soldier [2/1]
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.

Abandoning both queen and church, he chose to follow power.
Illus. Sidharth Chaturvedi
Card #199
Vraska's ScornBuy, 2BB, Rare
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. James Ryman
Card #200
Angrath, Minotaur PirateBuy, 4BR, Mythic
Planeswalker - Angrath [0]
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Illus. Chris Rahn
Card #201
Angrath's AmbusherBuy, 2B, Uncommon
Creature - Orc Pirate [2/3]
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Orcs have been enemies of the Legion of Dusk since it was formed, and the entire race has been declared anathema.
Illus. David Palumbo
Card #202
Swab GoblinBuy, 1R, Common
Creature - Goblin Pirate [2/2]
Though small, goblins can hold their own in a fight. Foolhardy confidence goes a long way.
Illus. Josu Hernaiz
Card #203
Angrath's FuryBuy, 3BR, Rare
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. Lake Hurwitz
Card #204
Cinder BarrensBuy, 0, Common
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.

"Burn their fleet to the waterline, and sink whatever's left."
—Angrath

Illus. Jonas De Ro
Card #205
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