Dominaria Spoiler (280 cards)

Karn, Scion of UrzaBuy, 4, Mythic
Planeswalker - Karn [0]
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Illus. Chase Stone
Card #1
Adamant WillBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The shield took a year to craft, a month to enchant, and a decade to master—all for one glorious moment.
Illus. Alex Konstad
Card #2
Aven SentryBuy, 3W, Common
Creature - Bird Soldier [3/2]
Flying

"My flock flew from a distant continent ruined by cataclysm and war. Benalia gave us shelter to end our exodus."
Illus. Dan Scott
Card #3
Baird, Steward of ArgiveBuy, 2WW, Uncommon
Creature - Human Soldier [2/4]
Vigilance
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.

"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
Illus. Christine Choi
Card #4
Benalish Honor GuardBuy, 1W, Common
Creature - Human Knight [2/2]
Benalish Honor Guard gets +1/+0 for each legendary creature you control.

"The true measure of all heroes is not what they achieve, but who they inspire."
—Triumph of Gerrard

Illus. Ryan Pancoast
Card #5
Benalish MarshalBuy, WWW, Rare
Creature - Human Knight [3/3]
Other creatures you control get +1/+1.

"Some aspire to climb the mountain of Honor. The Benalish are born upon its peak, and from there ascend among the stars."
—History of Benalia

Illus. Mark Zug
Card #6
Blessed LightBuy, 4W, Common
Instant
Exile target creature or enchantment.

Enchanted by mage-smiths and blessed by priests, Benalish windows let in light and cast out darkness.
Illus. Anthony Palumbo
Card #7
Board the WeatherlightBuy, 1W, Uncommon
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

A new gathering for a new age.
Illus. Tyler Jacobson
Card #8
Call the CavalryBuy, 3W, Common
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.

Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Illus. Scott Murphy
Card #9
ChargeBuy, W, Common
Instant
Creatures you control get +1/+1 until end of turn.

"Honor rides before us. All we have to do is catch up."
—Danitha Capashen

Illus. Zezhou Chen
Card #10
D'Avenant TrapperBuy, 2W, Common
Creature - Human Archer [3/2]
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

"Go swiftly, clever arrow, and teach
The philosophy of stillness."
—D'Avenant verse

Illus. Winona Nelson
Card #11
Danitha Capashen, ParagonBuy, 2W, Uncommon
Creature - Human Knight [2/2]
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.

"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
Illus. Chris Rallis
Card #12
Daring ArchaeologistBuy, 3W, Rare
Creature - Human Artificer [3/3]
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

Illus. Sidharth Chaturvedi
Card #13
Dauntless BodyguardBuy, W, Uncommon
Creature - Human Knight [2/1]
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
Illus. Manuel Castañón
Card #14
DubBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

"Rise, knight of New Benalia."
Illus. Bastien L. Deharme
Card #15
Evra, Halcyon WitnessBuy, 4WW, Rare
Creature - Avatar [4/4]
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power.

"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—Fall of the Thran

Illus. Johannes Voss
Card #16
Excavation ElephantBuy, 4W, Common
Creature - Elephant [3/5]
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.

Illus. Viktor Titov
Card #17
Fall of the ThranBuy, 5W, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.

Illus. Jason Felix
Card #18
Gideon's ReproachBuy, 1W, Common
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.

On Amonkhet, Gideon lost both his sural and his faith in himself. But he can still throw a punch, and he still knows a bad guy when he sees one.
Illus. Izzy
Card #19
Healing GraceBuy, W, Common
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

"Whatever faith you have in Serra, she has more in you."
—Lyra Dawnbringer

Illus. Magali Villeneuve
Card #20
History of BenaliaBuy, 1WW, Mythic
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.

Illus. Noah Bradley
Card #21
Invoke the DivineBuy, 2W, Common
Instant
Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008

Illus. Magali Villeneuve
Card #22
Knight of GraceBuy, 1W, Uncommon
Creature - Human Knight [2/2]
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.

A light to pierce the shadows.
Illus. Sidharth Chaturvedi
Card #23
Knight of New BenaliaBuy, 1W, Common
Creature - Human Knight [3/1]
The mage-smiths of New Benalia have perfected the art of blending fine steel and enchanted glass into weapons that are both beautiful and deadly. Only elite knights are entrusted with these martial works of art.
Illus. Josu Hernaiz
Card #24
Kwende, Pride of FemerefBuy, 3W, Uncommon
Creature - Human Knight [2/2]
Double strike
Creatures you control with first strike have double strike.

Descendant of a vanished land, student of a forgotten general, and master of blades no smith could forge anew. He honors them all by living a life worthy of song.
Illus. Daarken
Card #25
Lyra DawnbringerBuy, 3WW, Mythic
Creature - Angel [5/5]
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.

"You are not alone. You never were."
Illus. Chris Rahn
Card #26
Mesa UnicornBuy, 1W, Common
Creature - Unicorn [2/2]
Lifelink

The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
Illus. Winona Nelson
Card #27
On Serra's WingsBuy, 3W, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

"The spirit of Serra raised Brindri high and commanded her to keep the balance."
—Song of All, canto 524

Illus. Johannes Voss
Card #28
Pegasus CourserBuy, 2W, Common
Creature - Pegasus [1/3]
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
Illus. Mathias Kollros
Card #29
Sanctum SpiritBuy, 3W, Uncommon
Creature - Spirit [3/2]
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)

"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty

Illus. Nils Hamm
Card #30
Seal AwayBuy, 1W, Uncommon
Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

An ancient nemesis rendered harmless long ago.
Illus. Joseph Meehan
Card #31
Sergeant-at-ArmsBuy, 2W, Common
Creature - Human Soldier [2/3]
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

Knights get the glory. Soldiers get things done.
Illus. Scott Murphy
Card #32
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying, vigilance

The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
Illus. Donato Giancola
Card #33
Serra DiscipleBuy, 1W, Common
Creature - Bird Cleric [1/1]
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Theologians now believe the Ancestor was another divine form of Serra.
Illus. Victor Adame Minguez
Card #34
Shalai, Voice of PlentyBuy, 3W, Rare
Creature - Angel [3/4]
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.

Illus. Victor Adame Minguez
Card #35
Teshar, Ancestor's ApostleBuy, 3W, Rare
Creature - Bird Cleric [2/2]
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."
Illus. Even Amundsen
Card #36
Tragic PoetBuy, W, Common
Creature - Human [1/1]
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."
Illus. Anthony Palumbo
Card #37
Triumph of GerrardBuy, 1W, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

Illus. Daniel Ljunggren
Card #38
Urza's Ruinous BlastBuy, 4W, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.

Centuries ago, one man's vengeance plunged the world into ice and darkness.
Illus. Noah Bradley
Card #39
Academy DrakeBuy, 2U, Common
Creature - Drake [2/2]
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

Illus. Svetlin Velinov
Card #40
Academy JourneymageBuy, 4U, Common
Creature - Human Wizard [3/2]
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

"We don't choose who comes here. We choose how long they stay."
Illus. Magali Villeneuve
Card #41
The Antiquities WarBuy, 3U, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Illus. Mark Tedin
Card #42
Arcane FlightBuy, U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.

The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.
Illus. Steve Prescott
Card #43
Artificer's AssistantBuy, U, Common
Creature - Bird [1/1]
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Illus. Chris Seaman
Card #44
BefuddleBuy, 2U, Common
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.

"The trick to talking sense into Keldons is getting them to hold still. I learned that from Radha."
—Jhoira

Illus. Svetlin Velinov
Card #45
Blink of an EyeBuy, 1U, Common
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Illus. Igor Kieryluk
Card #46
Cloudreader SphinxBuy, 4U, Common
Creature - Sphinx [3/4]
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Kev Walker
Card #47
Cold-Water SnapperBuy, 5U, Common
Creature - Turtle [4/5]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
Illus. Jason Kang
Card #48
Curator's WardBuy, 2U, Uncommon
Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illus. Josu Hernaiz
Card #49
Deep FreezeBuy, 2U, Common
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn't just an academic exercise.
Illus. Svetlin Velinov
Card #50
Diligent ExcavatorBuy, 1U, Uncommon
Creature - Human Artificer [1/3]
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.
Illus. Mark Behm
Card #51
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"Half your studies will be learning the laws of magic. The other half will be bending them."
—Naru Meha, master wizard

Illus. Matt Stewart
Card #52
Homarid ExplorerBuy, 3U, Common
Creature - Homarid Scout [3/3]
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.

"Homarids spread northward from Sarpadia as the climate cooled, raiding coastal settlements for supplies."
—Time of Ice

Illus. Jehan Choo
Card #53
In Bolas's ClutchesBuy, 4UU, Uncommon
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.

"Your contract is in default. You belong to me now. Serve, or die."
—Nicol Bolas

Illus. Zack Stella
Card #54
Karn's Temporal SunderingBuy, 4UU, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Centuries ago, a quest to harness time became a spiral into chaos.
Illus. Noah Bradley
Card #55
Merfolk TricksterBuy, UU, Uncommon
Creature - Merfolk Wizard [2/2]
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.

Saved from destruction by one planeswalker's sacrifice, the Eliterate colony forswore the taking of life.
Illus. Jesper Ejsing
Card #56
The Mirari ConjectureBuy, 4U, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Illus. James Arnold
Card #57
Naban, Dean of IterationBuy, 1U, Rare
Creature - Human Wizard [2/1]
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

"Perfect. Now do it again."
Illus. Ryan Alexander Lee
Card #58
Naru Meha, Master WizardBuy, 2UU, Mythic
Creature - Human Wizard [3/3]
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.

Illus. Matt Stewart
Card #59
OptBuy, U, Common
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.

The crystal pulsed with the power of Teferi's planeswalker spark. Had Jhoira given him a blessing or a curse?
Illus. Tyler Jacobson
Card #60
Precognition FieldBuy, 3U, Rare
Enchantment
You may look at the top card of your library. (You may do this at any time.)
You may cast the top card of your library if it's an instant or sorcery card.
{3}: Exile the top card of your library.

Illus. Adam Paquette
Card #61
Relic RunnerBuy, 1U, Common
Creature - Human Rogue [2/1]
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)

Her knack for tampering with wards got her kicked out of the academy, but they also got her back in.
Illus. Josu Hernaiz
Card #62
RescueBuy, U, Common
Instant
Return target permanent you control to its owner's hand.

With just a few seconds to escape, Deryan saved Hurkyl's editions on restoring physical objects from ash.
Illus. Joe Slucher
Card #63
Sage of Lat-NamBuy, 1U, Uncommon
Creature - Human Artificer [1/2]
{T}, Sacrifice an artifact: Draw a card.

Though it was laid to waste by the brothers, many schools of magic trace their origins to the College of Lat-Nam, including the first Tolarian Academy.
Illus. Matt Stewart
Card #64
Sentinel of the Pearl TridentBuy, 4U, Uncommon
Creature - Merfolk Soldier [3/3]
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

Illus. Jonas De Ro
Card #65
Slinn Voda, the Rising DeepBuy, 6UU, Uncommon
Creature - Leviathan [8/8]
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Illus. Grzegorz Rutkowski
Card #66
SyncopateBuy, XU, Common
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fire spell stuttered and broke. Its pieces reached Teferi out of rhythm, meaningless.
Illus. Tommy Arnold
Card #67
Tempest DjinnBuy, UUU, Rare
Creature - Djinn [0/4]
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
Illus. Zezhou Chen
Card #68
Tetsuko Umezawa, FugitiveBuy, 1U, Uncommon
Creature - Human Rogue [1/3]
Creatures you control with power or toughness 1 or less can't be blocked.

"My ancestor Toshiro used to say, 'Life is a series of choices between bad and worse.' I'm a master of making great bad choices."
Illus. Randy Vargas
Card #69
Time of IceBuy, 3U, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

Illus. Franz Vohwinkel
Card #70
Tolarian ScholarBuy, 2U, Common
Creature - Human Wizard [2/3]
The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.
Illus. Sara Winters
Card #71
UnwindBuy, 2U, Common
Instant
Counter target noncreature spell. Untap up to three lands.

"A problem is only a problem if you don't have the tools to correct it."
—Jhoira

Illus. Anna Steinbauer
Card #72
Vodalian ArcanistBuy, 1U, Common
Creature - Merfolk Wizard [1/3]
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

The Vodalian Empire tends to be insular. The scholarly Volshe caste are the exception, using education as an antidote to xenophobia.
Illus. Tyler Walpole
Card #73
Weight of MemoryBuy, 3UU, Uncommon
Sorcery
Draw three cards. Target player puts the top three cards of their library into their graveyard.

In lives that have stretched for centuries, there are bound to be a few awkward silences.
Illus. Eric Deschamps
Card #74
Wizard's RetortBuy, 1UU, Uncommon
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.

"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration

Illus. Grzegorz Rutkowski
Card #75
Zahid, Djinn of the LampBuy, 4UU, Rare
Creature - Djinn [5/6]
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying

"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
Illus. Magali Villeneuve
Card #76
Blessing of BelzenlokBuy, B, Common
Instant
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.

"My heart is not mine, it is Belzenlok's. All hearts are his, and all blood."
—"Rite of Belzenlok"

Illus. Joe Slucher
Card #77
Cabal EvangelBuy, 1B, Common
Creature - Human Cleric [2/2]
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
Illus. Lius Lasahido
Card #78
Cabal PaladinBuy, 3B, Common
Creature - Human Knight [4/2]
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"

Illus. Lius Lasahido
Card #79
Caligo Skin-WitchBuy, 1B, Common
Creature - Human Wizard [1/3]
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.

"Take their faces. The lips of these unbelievers may yet honor the Demonlord."
Illus. Daarken
Card #80
Cast DownBuy, 1B, Uncommon
Instant
Destroy target nonlegendary creature.

"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment

Illus. Bastien L. Deharme
Card #81
Chainer's TormentBuy, 3B, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Illus. Vincent Proce
Card #82
Dark BargainBuy, 3B, Common
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

"I have pustules of the great Ratadrabik, very cheap. No? Surely you'll want a tincture of Nevinyrral's pulverized remains. Genuine!"
Illus. Tyler Jacobson
Card #83
Deathbloom ThallidBuy, 2B, Common
Creature - Fungus [3/2]
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.

"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar

Illus. Mike Burns
Card #84
Demonic VigorBuy, B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

In the Cabal, death is just another mark of devotion.
Illus. Zoltan Boros
Card #85
Demonlord BelzenlokBuy, 4BB, Mythic
Creature - Elder Demon [6/6]
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

Illus. Tyler Jacobson
Card #86
DivestBuy, B, Common
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.
Illus. Jesper Ejsing
Card #87
Dread ShadeBuy, BBB, Rare
Creature - Shade [3/3]
{B}: Dread Shade gets +1/+1 until end of turn.

"The forest surrounding the Vess estate became the Caligo Morass, a vast bog stalked by horrors too terrible to name."
—"The Fall of the House of Vess"

Illus. G-host Lee
Card #88
Drudge SentinelBuy, 2B, Common
Creature - Skeleton Warrior [2/1]
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Cabal assured the Seven Houses
that hostages receive all the food and
rest they require.

Illus. Sara Winters
Card #89
The Eldest RebornBuy, 4B, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Illus. Jenn Ravenna
Card #90
EviscerateBuy, 3B, Common
Sorcery
Destroy target creature.

"Fear the dark if you must, but don't mistake sunlight for safety."
—Josu Vess

Illus. Min Yum
Card #91
Feral AbominationBuy, 5B, Common
Creature - Thrull [5/5]
Deathtouch

"Urborg used to be lovely—scenic volcanoes, respectable lich lords. Since the Cabal came with their nightmares and thrulls, it's all gone to the worms."
—Mister Lostspoons, Skulltown gossip

Illus. Darek Zabrocki
Card #92
Final PartingBuy, 3BB, Uncommon
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

"Sleep now, brother. That is the one gift I can give you."
—Liliana Vess

Illus. Eric Deschamps
Card #93
Fungal InfectionBuy, B, Common
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.

To thallids, the whole world is just a pile of mulch to grow saprolings in.
Illus. Filip Burburan
Card #94
Josu Vess, Lich KnightBuy, 2BB, Rare
Creature - Zombie Knight [4/5]
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

Illus. Tyler Jacobson
Card #95
Kazarov, Sengir PurebloodBuy, 5BB, Rare
Creature - Vampire [4/4]
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.

Illus. Igor Kieryluk
Card #96
Knight of MaliceBuy, 1B, Uncommon
Creature - Human Knight [2/2]
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

A shadow to swallow the light.
Illus. Sidharth Chaturvedi
Card #97
Lich's MasteryBuy, 3BBB, Rare
Enchantment
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.

Illus. Daarken
Card #98
Lingering PhantomBuy, 5B, Uncommon
Creature - Spirit [5/4]
Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

"True power never dies, but lies awake, waiting for its name to be spoken."
—The Eldest Reborn

Illus. YW Tang
Card #99
Phyrexian ScripturesBuy, 2BB, Mythic
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all cards from all opponents' graveyards.

Illus. Joseph Meehan
Card #100
Rat ColonyBuy, 1B, Common
Creature - Rat [2/1]
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.

Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
Illus. Suzanne Helmigh
Card #101
Rite of BelzenlokBuy, 2BB, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

Illus. Seb McKinnon
Card #102
Settle the ScoreBuy, 2BB, Uncommon
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.

"You bound me with a contract only your death could end—and you thought me the fool?"
—Liliana Vess

Illus. Yongjae Choi
Card #103
Soul SalvageBuy, 2B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand.

The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying.
Illus. Daarken
Card #104
Stronghold ConfessorBuy, B, Common
Creature - Human Cleric [1/1]
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

Illus. Igor Kieryluk
Card #105
Thallid OmnivoreBuy, 3B, Common
Creature - Fungus [3/3]
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Thelon of Havenwood created thallids as a food source in times of darkness. Thallids did the same with saprolings.
Illus. Mathias Kollros
Card #106
Thallid SoothsayerBuy, 3B, Uncommon
Creature - Fungus [2/3]
{2}, Sacrifice a creature: Draw a card.

Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.
Illus. Jason A. Engle
Card #107
Torgaar, Famine IncarnateBuy, 6BB, Rare
Creature - Avatar [7/6]
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.

Illus. Lius Lasahido
Card #108
Urgoros, the Empty OneBuy, 4BB, Uncommon
Creature - Specter [4/3]
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.

As the phantom flies overhead, the city of Vhelnish screams in silence.
Illus. Daarken
Card #109
Vicious OfferingBuy, 1B, Common
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.

Illus. Anthony Palumbo
Card #110
Whisper, Blood LiturgistBuy, 3B, Uncommon
Creature - Human Cleric [2/2]
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.

"Look how they beg for the knife! The Demonlord has trained them well."
Illus. Kieran Yanner
Card #111
Windgrace AcolyteBuy, 4B, Common
Creature - Cat Warrior [3/2]
Flying
When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
Illus. Bayard Wu
Card #112
Yargle, Glutton of UrborgBuy, 4B, Uncommon
Creature - Frog Spirit [9/3]
When Belzenlok's lieutenant Yar-Kul grew too ambitious, the Demonlord transformed him into a maggot. The frog that ate the maggot grew and grew, until a ravenous spirit burst from its body.
Illus. Jehan Choo
Card #113
Yawgmoth's Vile OfferingBuy, 4B, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.

Centuries ago, a mad god offered a simple trade.
Illus. Noah Bradley
Card #114
Bloodstone GoblinBuy, 1R, Common
Creature - Goblin Warrior [2/2]
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

The stone whispers tales of darkness and fire. She replies, "Tell me more."
Illus. Magali Villeneuve
Card #115
Champion of the FlameBuy, 1R, Uncommon
Creature - Human Warrior [1/1]
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

Grand Warlord Radha's challengers are always defeated, but she rewards the most passionate with the Flame of Keld. After that, they burn for her.
Illus. Wayne Reynolds
Card #116
Fervent StrikeBuy, R, Common
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.

"The flame paints a bright wheel on the sky, then shifts into a stabbing spark. The enemy falls; the smoke of victory rises."
—"Legends of the Firedancer"

Illus. Winona Nelson
Card #117
Fiery InterventionBuy, 4R, Common
Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.

Burning something is easy. Choosing a target can be more difficult.
Illus. Adam Paquette
Card #118
Fight with FireBuy, 2R, Uncommon
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)

Illus. Yongjae Choi
Card #119
Fire ElementalBuy, 3RR, Common
Creature - Elemental [5/4]
"The best way to learn from a book on pyromancy is to burn it."
—Jaya Ballard

Illus. Joe Slucher
Card #120
Firefist AdeptBuy, 4R, Uncommon
Creature - Human Wizard [3/3]
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.

The versatile "fiery gauntlet" is among the first spells young Ghitu mages learn.
Illus. Lucas Graciano
Card #121
The First EruptionBuy, 2R, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

Illus. Steven Belledin
Card #122
The Flame of KeldBuy, 1R, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Illus. Lake Hurwitz
Card #123
Frenzied RageBuy, 1R, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

"The heat in our hearts sometimes rises to the surface."
—Valduk, keeper of the Flame

Illus. Simon Dominic
Card #124
Ghitu ChroniclerBuy, 1R, Common
Creature - Human Wizard [1/3]
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

"What fire forged, fire remembers."
Illus. Anthony Palumbo
Card #125
Ghitu JourneymageBuy, 2R, Common
Creature - Human Wizard [3/2]
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.
Illus. Jason Rainville
Card #126
Ghitu LavarunnerBuy, R, Common
Creature - Human Wizard [1/2]
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.

Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.
Illus. Jesper Ejsing
Card #127
Goblin BarrageBuy, 3R, Uncommon
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.

Illus. Bram Sels
Card #128
Goblin ChainwhirlerBuy, RRR, Rare
Creature - Goblin Warrior [3/3]
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.

"The trick is, once you get moving, don't stop!"
Illus. Svetlin Velinov
Card #129
Goblin WarchiefBuy, 1RR, Uncommon
Creature - Goblin Warrior [2/2]
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.

Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
Illus. Karl Kopinski
Card #130
Haphazard BombardmentBuy, 5R, Rare
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.

Illus. Jesper Ejsing
Card #131
Jaya BallardBuy, 2RRR, Mythic
Planeswalker - Jaya [0]
+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."

Illus. Magali Villeneuve
Card #132
Jaya's Immolating InfernoBuy, XRR, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.

Centuries ago, a pyromancer's spark ignited a fiery conflagration.
Illus. Noah Bradley
Card #133
Keldon OverseerBuy, 2R, Common
Creature - Human Warrior [3/1]
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Illus. Jason A. Engle
Card #134
Keldon RaiderBuy, 2RR, Common
Creature - Human Warrior [4/3]
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
Illus. Chris Seaman
Card #135
Keldon WarcallerBuy, 1R, Common
Creature - Human Warrior [2/2]
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"

Illus. Aaron Miller
Card #136
Orcish VandalBuy, 1R, Uncommon
Creature - Orc Warrior [1/1]
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.

Every ancient relic is a weapon if you throw it hard enough.
Illus. Alex Konstad
Card #137
Radiating LightningBuy, 3R, Common
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Illus. Suzanne Helmigh
Card #138
Rampaging CyclopsBuy, 3R, Common
Creature - Cyclops [4/4]
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.

Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
Illus. Tomasz Jedruszek
Card #139
Run AmokBuy, 1R, Common
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.

Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.
Illus. Svetlin Velinov
Card #140
Seismic ShiftBuy, 3R, Common
Sorcery
Destroy target land. Up to two target creatures can't block this turn.

"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption

Illus. James Paick
Card #141
Shivan FireBuy, R, Common
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.

Sometimes Shivan dragons toy with their food. Other times they just cook it.
Illus. Grzegorz Rutkowski
Card #142
Siege-Gang CommanderBuy, 3RR, Rare
Creature - Goblin [2/2]
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

"Ready . . . uh . . . fire!"
Illus. Aaron Miller
Card #143
Skirk ProspectorBuy, R, Common
Creature - Goblin [1/1]
Sacrifice a Goblin: Add {R}.

Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.
Illus. Slawomir Maniak
Card #144
SkizzikBuy, 3R, Uncommon
Creature - Elemental [5/3]
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.

It skitters across Shiv, each tendril hitting the ground with a sharp snap.
Illus. Tomasz Jedruszek
Card #145
Squee, the ImmortalBuy, 1RR, Rare
Creature - Goblin [2/1]
You may cast Squee, the Immortal from your graveyard or from exile.

"You gotta be pretty smart to live long as me, but not being able to die helps."
Illus. Svetlin Velinov
Card #146
Two-Headed GiantBuy, 2RR, Rare
Creature - Giant Warrior [4/4]
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.

He watches the pass in both directions, and all must pay his toll.
Illus. Simon Dominic
Card #147
Valduk, Keeper of the FlameBuy, 2R, Uncommon
Creature - Human Shaman [3/2]
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

The hammer strikes. The Flame awakens.
Illus. Victor Adame Minguez
Card #148
Verix BladewingBuy, 2RR, Mythic
Creature - Dragon [4/4]
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

Illus. XiaoDi Jin
Card #149
Warcry PhoenixBuy, 3R, Uncommon
Creature - Phoenix [2/2]
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.
Illus. Daarken
Card #150
Warlord's FuryBuy, R, Common
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.

"The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!"
—Grand Warlord Radha

Illus. Volkan Baga
Card #151
Wizard's LightningBuy, 2R, Uncommon
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.

"The study of magic began when the first mage taught herself to throw lightning."
—Naban, dean of iteration

Illus. Grzegorz Rutkowski
Card #152
Adventurous ImpulseBuy, G, Common
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Every odyssey begins with a single step.
Illus. Titus Lunter
Card #153
Ancient AnimusBuy, 1G, Common
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Multani's mind grasped for consciousness as rage itself rebuilt his body.
Illus. Titus Lunter
Card #154
Arbor ArmamentBuy, G, Common
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

"Llanowar's boughs are ever ready
To unleash an autumn of steel leaves."
—"Song of Freyalise"

Illus. Bayard Wu
Card #155
Baloth GorgerBuy, 2GG, Common
Creature - Beast [4/4]
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.

A baloth only cares about the many things it eats and the few things that eat it.
Illus. Zezhou Chen
Card #156
Broken BondBuy, 1G, Common
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

"I can't bear to see another plane broken before I make my own home whole. I'm sorry, but my watch is over."
Illus. Ryan Yee
Card #157
Corrosive OozeBuy, 1G, Common
Creature - Ooze [2/2]
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.

Nothing tastes finer to an ooze than a priceless family heirloom.
Illus. Daniel Ljunggren
Card #158
Elfhame DruidBuy, 1G, Uncommon
Creature - Elf Druid [0/2]
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.

The bond between Llanowar elves and their kavu empowers both.
Illus. Yongjae Choi
Card #159
Fungal PlotsBuy, 1G, Uncommon
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.

Thallids nurture saprolings, entertain them, and eat them.
Illus. Even Amundsen
Card #160
Gaea's BlessingBuy, 1G, Uncommon
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Illus. David Palumbo
Card #161
Gaea's ProtectorBuy, 3G, Common
Creature - Elemental Warrior [4/2]
Gaea's Protector must be blocked if able.

Fallen Phyrexians were transmuted into elementals by Gaea long ago, but Yavimaya's other inhabitants still regard them with unease.
Illus. Grzegorz Rutkowski
Card #162
Gift of GrowthBuy, 1G, Common
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.

Illus. YW Tang
Card #163
Grow from the AshesBuy, 2G, Common
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Illus. Richard Wright
Card #164
Grunn, the Lonely KingBuy, 4GG, Uncommon
Creature - Ape Warrior [5/5]
Kicker {3} (You may pay an additional {3} as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.

Illus. Mathias Kollros
Card #165
Kamahl's Druidic VowBuy, XGG, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.

Centuries ago, a barbarian laid his rage to rest.
Illus. Noah Bradley
Card #166
Krosan DruidBuy, 2G, Common
Creature - Centaur Druid [2/3]
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.

"Druids endure disaster as seeds endure winter. Now Krosa blooms once more."
Illus. Bastien L. Deharme
Card #167
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G}.

As patient and generous as life, as harsh and merciless as nature.
Illus. Chris Rahn
Card #168
Llanowar EnvoyBuy, 2G, Common
Creature - Elf Scout [3/2]
{1}{G}: Add one mana of any color.

"Cherish this world in honor of the martyrs who saved it. We too must be prepared to give our lives."
—The Mending of Dominaria

Illus. Daniel Ljunggren
Card #169
Llanowar ScoutBuy, 1G, Common
Creature - Elf Scout [1/3]
{T}: You may put a land card from your hand onto the battlefield.

Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.
Illus. Wayne Reynolds
Card #170
Mammoth SpiderBuy, 4G, Common
Creature - Spider [3/5]
Reach

Most spiders of Llanowar disdain elvish alliances. No elf has as many beautiful eyes or as many strong arms.
Illus. Lars Grant-West
Card #171
Marwyn, the NurturerBuy, 2G, Rare
Creature - Elf Druid [1/1]
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power.

Midwife to mothers and leader to all.
Illus. Chris Rahn
Card #172
The Mending of DominariaBuy, 3GG, Rare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Illus. Adam Paquette
Card #173
Multani, Yavimaya's AvatarBuy, 4GG, Mythic
Creature - Elemental Avatar [0/0]
Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Illus. Ryan Yee
Card #174
Nature's SpiralBuy, 1G, Uncommon
Sorcery
Return target permanent card from your graveyard to your hand.

"As Argoth's last defenders fell to Urza's juggernauts, Titania said, 'Nature cannot be destroyed, only changed.'"
—The Antiquities War

Illus. Florian de Gesincourt
Card #175
Pierce the SkyBuy, 1G, Common
Instant
Pierce the Sky deals 7 damage to target creature with flying.

Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.
Illus. Slawomir Maniak
Card #176
Primordial WurmBuy, 4GG, Common
Creature - Wurm [7/6]
"You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer."
—Jenson Carthalion, Yavimaya exile

Illus. Yeong-Hao Han
Card #177
Saproling MigrationBuy, 1G, Common
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.

Thallids herd saprolings from place to place in search of detritus to feed them.
Illus. Christine Choi
Card #178
Song of FreyaliseBuy, 1G, Uncommon
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.

Illus. Min Yum
Card #179
Spore SwarmBuy, 3G, Uncommon
Instant
Create three 1/1 green Saproling creature tokens.

As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.
Illus. Mathias Kollros
Card #180
Sporecrown ThallidBuy, 1G, Uncommon
Creature - Fungus [2/2]
Each other creature you control that's a Fungus or Saproling gets +1/+1.

"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal."
—Sarpadian Empires, vol. III

Illus. Bram Sels
Card #181
Steel Leaf ChampionBuy, GGG, Rare
Creature - Elf Knight [5/4]
Steel Leaf Champion can't be blocked by creatures with power 2 or less.

One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
Illus. Chris Rahn
Card #182
Sylvan AwakeningBuy, 2G, Rare
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn

Illus. Adam Paquette
Card #183
Territorial AllosaurusBuy, 2GG, Rare
Creature - Dinosaur [5/5]
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.

A living remnant of the Ice Age.
Illus. Jonathan Kuo
Card #184
Thorn ElementalBuy, 5GG, Uncommon
Creature - Elemental [7/7]
You may have Thorn Elemental assign its combat damage as though it weren't blocked.

The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
Illus. Daarken
Card #185
Untamed KavuBuy, 1G, Uncommon
Creature - Kavu [2/2]
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

Illus. Yongjae Choi
Card #186
Verdant ForceBuy, 5GGG, Rare
Creature - Elemental [7/7]
At the beginning of each upkeep, create a 1/1 green Saproling creature token.

The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
Illus. Viktor Titov
Card #187
Wild OnslaughtBuy, 3G, Uncommon
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Illus. Simon Dominic
Card #188
Yavimaya SapherdBuy, 2G, Common
Creature - Fungus [2/2]
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.

"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III

Illus. Christine Choi
Card #189
Adeliz, the Cinder WindBuy, 1UR, Uncommon
Creature - Human Wizard [2/2]
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
Illus. Zezhou Chen
Card #190
Arvad the CursedBuy, 3WB, Uncommon
Creature - Vampire Knight [3/3]
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.

"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
Illus. Lius Lasahido
Card #191
Aryel, Knight of WindgraceBuy, 2WB, Rare
Creature - Human Knight [4/4]
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

Illus. Grzegorz Rutkowski
Card #192
Darigaaz ReincarnatedBuy, 4BRG, Mythic
Creature - Dragon [7/7]
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.

Illus. Grzegorz Rutkowski
Card #193
Garna, the BloodflameBuy, 3BR, Uncommon
Creature - Human Warrior [3/3]
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.

Illus. Winona Nelson
Card #194
Grand Warlord RadhaBuy, 2RG, Rare
Creature - Elf Warrior [3/4]
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.

"The future is my gift to Keld."
Illus. Anna Steinbauer
Card #195
Hallar, the FirefletcherBuy, 1RG, Uncommon
Creature - Elf Archer [3/3]
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

Illus. Bram Sels
Card #196
Jhoira, Weatherlight CaptainBuy, 2UR, Mythic
Creature - Human Artificer [3/3]
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
Illus. Brad Rigney
Card #197
Jodah, Archmage EternalBuy, 1URW, Rare
Creature - Human Wizard [4/3]
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.

"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar

Illus. Yongjae Choi
Card #198
Muldrotha, the GravetideBuy, 3BGU, Mythic
Creature - Elemental Avatar [6/6]
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

"My child grew from rot and ruin, yet she bloomed."
—Multani

Illus. Jason Rainville
Card #199
Oath of TeferiBuy, 3WU, Rare
Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.

"For the lost and forgotten, I will keep watch."
Illus. Wesley Burt
Card #200
Primevals' Glorious RebirthBuy, 5WB, Rare
Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.

Centuries ago, five dragons conquered death to rule the living.
Illus. Noah Bradley
Card #201
Raff Capashen, Ship's MageBuy, 2WU, Uncommon
Creature - Human Wizard [3/3]
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

Illus. John Stanko
Card #202
Rona, Disciple of GixBuy, 1UB, Uncommon
Creature - Human Artificer [2/2]
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast nonland cards exiled with Rona.
{4}, {T}: Exile the top card of your library.

Illus. Tommy Arnold
Card #203
Shanna, Sisay's LegacyBuy, GW, Uncommon
Creature - Human Warrior [0/0]
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.

"I am heir to many treasures. None is as precious as knowing how my ancestor lived her life."
Illus. Magali Villeneuve
Card #204
Slimefoot, the StowawayBuy, 1BG, Uncommon
Creature - Fungus [2/3]
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.

As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
Illus. Alex Konstad
Card #205
Tatyova, Benthic DruidBuy, 3GU, Uncommon
Creature - Merfolk Druid [3/3]
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
Illus. Mathias Kollros
Card #206
Teferi, Hero of DominariaBuy, 3WU, Mythic
Planeswalker - Teferi [0]
+1: Draw a card. At the beginning of the next end step, untap two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."

Illus. Chris Rallis
Card #207
Tiana, Ship's CaretakerBuy, 3RW, Uncommon
Creature - Angel Artificer [3/3]
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

"Nothing is too broken to mend."
Illus. Eric Deschamps
Card #208
Aesthir GliderBuy, 3, Common
Artifact Creature - Bird Construct [2/1]
Flying
Aesthir Glider can't block.

An ancient device recovered from a thawing glacier high in the Karplusan mountains.
Illus. James Paick
Card #209
Amaranthine WallBuy, 4, Uncommon
Artifact Creature - Wall [0/6]
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
Illus. Jason Felix
Card #210
Blackblade ReforgedBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}

It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Illus. Chris Rahn
Card #211
Bloodtallow CandleBuy, 1, Common
Artifact
{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

"Bring me an angel feather, and I will give you one death in return. There can be no turning back once the candle is lit."
—Whisper, blood liturgist

Illus. Alayna Danner
Card #212
Damping SphereBuy, 2, Uncommon
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.

A Thran relic, it has spent ten thousand years doing absolutely nothing.
Illus. Adam Paquette
Card #213
Forebear's BladeBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}

Illus. Scott Murphy
Card #214
Gilded LotusBuy, 5, Rare
Artifact
{T}: Add three mana of any one color.

"The perfection of the lotus reminds me of my hopes for this world . . . and my failures. I will not rest until I've atoned for them."
—Karn

Illus. Volkan Baga
Card #215
Guardians of KoilosBuy, 5, Common
Artifact Creature - Construct [4/4]
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Archaeologists depend on automatons inspired by their previous discoveries at Koilos to guard the excavations.
Illus. Yeong-Hao Han
Card #216
Helm of the HostBuy, 4, Rare
Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
Equip {5}

Forged out of flowstone for the queen of Vesuva.
Illus. Igor Kieryluk
Card #217
Howling GolemBuy, 3, Uncommon
Artifact Creature - Golem [2/3]
Whenever Howling Golem attacks or blocks, each player draws a card.

It wails of buried riches and the souls lost seeking them.
Illus. Grzegorz Rutkowski
Card #218
Icy ManipulatorBuy, 4, Uncommon
Artifact
{1}, {T}: Tap target artifact, creature, or land.

Ice may thaw, but malice never does.
Illus. Titus Lunter
Card #219
Jhoira's FamiliarBuy, 4, Uncommon
Artifact Creature - Bird [2/2]
Flying
Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)

"You could say it was my pet project."
—Jhoira

Illus. Kev Walker
Card #220
Jousting LanceBuy, 2, Common
Artifact - Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Alayna Danner
Card #221
JuggernautBuy, 4, Uncommon
Artifact Creature - Juggernaut [5/3]
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.

"Urza's machines have a splendid habit of excavating themselves."
—Rona, disciple of Gix

Illus. Jonas De Ro
Card #222
Mishra's Self-ReplicatorBuy, 5, Rare
Artifact Creature - Assembly-Worker [2/2]
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

It has witnessed history's most significant events, one incarnation after another.
Illus. Joseph Meehan
Card #223
Mox AmberBuy, 0, Mythic
Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

A moment in time made tangible, it has the power to realize epic visions.
Illus. Steven Belledin
Card #224
Navigator's CompassBuy, 1, Common
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
Illus. Sung Choi
Card #225
Pardic WandererBuy, 6, Common
Artifact Creature - Golem [5/5]
Trample

"To the head of Archaeological Findings: The excavation schedule at dig site 93-beta must be revised. Part of the site has walked off."
—Tolarian field dispatch

Illus. Igor Kieryluk
Card #226
Powerstone ShardBuy, 3, Common
Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.

"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi

Illus. Lindsey Look
Card #227
Shield of the RealmBuy, 2, Uncommon
Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}

Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
Illus. Manuel Castañón
Card #228
Short SwordBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs

Illus. John Severin Brassell
Card #229
Skittering SurveyorBuy, 3, Common
Artifact Creature - Construct [1/2]
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Like a cross between a spider and a spyglass, but friendlier.
Illus. Dan Scott
Card #230
Sorcerer's WandBuy, 1, Uncommon
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."
Equip {3}

Illus. Matt Stewart
Card #231
Sparring ConstructBuy, 1, Common
Artifact Creature - Construct [1/1]
When Sparring Construct dies, put a +1/+1 counter on target creature you control.

The trainers were a gift of gratitude from the wizards of Tolaria West to the knights of New Benalia for their aid during the Talas Incursion.
Illus. Mark Behm
Card #232
Thran Temporal GatewayBuy, 4, Rare
Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Illus. Jason Felix
Card #233
Traxos, Scourge of KroogBuy, 4, Rare
Artifact Creature - Construct [7/7]
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

Illus. Lius Lasahido
Card #234
Urza's TomeBuy, 2, Uncommon
Artifact
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)

"Truly understanding even one volume can be a life's work."
—Naru Meha, master wizard

Illus. Aaron Miller
Card #235
Voltaic ServantBuy, 2, Common
Artifact Creature - Construct [1/3]
At the beginning of your end step, untap target artifact.

A missing piece in search of a puzzle.
Illus. Jonas De Ro
Card #236
WeatherlightBuy, 4, Mythic
Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3

Illus. Jaime Jones
Card #237
Cabal StrongholdBuy, 0, Rare
Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.

The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Illus. Dimitar Marinski
Card #238
Clifftop RetreatBuy, 0, Rare
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Illus. Christine Choi
Card #239
Hinterland HarborBuy, 0, Rare
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan

Illus. Daniel Ljunggren
Card #240
Isolated ChapelBuy, 0, Rare
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Illus. Richard Wright
Card #241
Memorial to FollyBuy, 0, Uncommon
Land
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Illus. Sung Choi
Card #242
Memorial to GeniusBuy, 0, Uncommon
Land
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.

Illus. James Paick
Card #243
Memorial to GloryBuy, 0, Uncommon
Land
Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Illus. James Paick
Card #244
Memorial to UnityBuy, 0, Uncommon
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Illus. Cliff Childs
Card #245
Memorial to WarBuy, 0, Uncommon
Land
Memorial to War enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.

Illus. Richard Wright
Card #246
Sulfur FallsBuy, 0, Rare
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.

"We have inherited the mysteries of the Thran, but few of the answers."
—Jhoira

Illus. Cliff Childs
Card #247
Woodland CemeteryBuy, 0, Rare
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.

"They never found the body of young Josu, or that of his murderous sister."
—"The Fall of the House of Vess"

Illus. Christine Choi
Card #248
Zhalfirin VoidBuy, 0, Uncommon
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.

"The wind whispers, 'come home,' but I cannot."
—Teferi

Illus. Chase Stone
Card #249
PlainsBuy, 0, Unknown
Land - Plains
Illus. Jonas De Ro
Card #250
PlainsBuy, 0, Unknown
Land - Plains
Illus. Titus Lunter
Card #251
PlainsBuy, 0, Unknown
Land - Plains
Illus. Dimitar Marinski
Card #252
PlainsBuy, 0, Unknown
Land - Plains
Illus. Mark Poole
Card #253
IslandBuy, 0, Unknown
Land - Island
Illus. Jonas De Ro
Card #254
IslandBuy, 0, Unknown
Land - Island
Illus. Titus Lunter
Card #255
IslandBuy, 0, Unknown
Land - Island
Illus. Dimitar Marinski
Card #256
IslandBuy, 0, Unknown
Land - Island
Illus. Mark Poole
Card #257
SwampBuy, 0, Unknown
Land - Swamp
Illus. Jonas De Ro
Card #258
SwampBuy, 0, Unknown
Land - Swamp
Illus. Titus Lunter
Card #259
SwampBuy, 0, Unknown
Land - Swamp
Illus. Dimitar Marinski
Card #260
SwampBuy, 0, Unknown
Land - Swamp
Illus. Mark Poole
Card #261
MountainBuy, 0, Unknown
Land - Mountain
Illus. Jonas De Ro
Card #262
MountainBuy, 0, Unknown
Land - Mountain
Illus. Titus Lunter
Card #263
MountainBuy, 0, Unknown
Land - Mountain
Illus. Dimitar Marinski
Card #264
MountainBuy, 0, Unknown
Land - Mountain
Illus. Mark Poole
Card #265
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #266
ForestBuy, 0, Unknown
Land - Forest
Illus. Titus Lunter
Card #267
ForestBuy, 0, Unknown
Land - Forest
Illus. Dimitar Marinski
Card #268
ForestBuy, 0, Unknown
Land - Forest
Illus. Mark Poole
Card #269
Teferi, TimebenderBuy, 4WU, Mythic
Planeswalker - Teferi [0]
+2: Untap up to one target artifact or creature.
−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

Illus. Zack Stella
Card #270
Temporal MachinationsBuy, 2U, Common
Sorcery
Return target creature to its owner's hand. If you control an artifact, draw a card.

The Cabal soldier blinked and found day had become night, he had a face full of thistle seeds, and the old man was nowhere to be seen.
Illus. Zack Stella
Card #271
Niambi, Faithful HealerBuy, 1WU, Rare
Creature - Human Cleric [2/2]
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.

"My father will be happy to see you."
Illus. Greg Opalinski
Card #272
Teferi's SentinelBuy, 5, Uncommon
Artifact Creature - Golem [2/6]
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.

"Long ago, I enchanted an army of statues to guard Zhalfir. My homeland is gone, but its protectors remain."
—Teferi

Illus. Titus Lunter
Card #273
Meandering RiverBuy, 0, Common
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.

"Everywhere you look, this world is healing from its wounds. Aren't you ready to do the same?"
—Jhoira, to Teferi

Illus. James Paick
Card #274
Chandra, Bold PyromancerBuy, 4RR, Mythic
Planeswalker - Chandra [0]
+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.
−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.

Illus. Zack Stella
Card #275
Chandra's OutburstBuy, 3RR, Rare
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Illus. Yongjae Choi
Card #276
Karplusan HoundBuy, 3R, Uncommon
Creature - Hound [3/3]
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.

"Don't worry, they don't bite. They much prefer setting people on fire."
—Jaya Ballard, to Chandra

Illus. Viktor Titov
Card #277
Pyromantic PilgrimBuy, 2R, Common
Creature - Human Wizard [3/1]
Haste (This creature can attack and {T} as soon as it comes under your control.)

"From the volcanoes of Shiv to the Balduvian steppes, I have sought a worthy teacher. At last, I have found one."
Illus. Magali Villeneuve
Card #278
Timber GorgeBuy, 0, Common
Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.

Glaciers, torrential floods, and temporal disturbances came and went. The mountains yet stood, unchanged.
Illus. YW Tang
Card #279
Firesong and SunspeakerBuy, 4RW, Rare
Creature - Minotaur Cleric [4/6]
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

The peaks of Hurloon never fall silent.
Illus. Zoltan Boros
Card #280
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