Iconic Masters Spoiler (249 cards)

Scion of UginBuy, 6, Common
Creature - Dragon Spirit [4/4]
Flying

For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.
Illus. Cliff Childs
Card #1
Abzan Battle PriestBuy, 3W, Uncommon
Creature - Human Cleric [3/2]
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."
Illus. Chris Rahn
Card #2
Abzan FalconerBuy, 2W, Uncommon
Creature - Human Soldier [2/3]
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.
Illus. Steven Belledin
Card #3
Ainok Bond-KinBuy, 1W, Common
Creature - Hound Soldier [2/1]
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"
Illus. Chris Rahn
Card #4
Ajani's PridemateBuy, 1W, Uncommon
Creature - Cat Soldier [2/2]
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."
—Jazal Goldmane

Illus. Svetlin Velinov
Card #5
Angel of MercyBuy, 4W, Common
Creature - Angel [3/3]
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

Every tear shed is a drop of immortality.
Illus. Volkan Baga
Card #6
Angelic AccordBuy, 3W, Uncommon
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.
Illus. Michael C. Hayes
Card #7
Archangel of ThuneBuy, 3WW, Mythic
Creature - Angel [3/4]
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.
Illus. James Ryman
Card #8
Auriok ChampionBuy, WW, Rare
Creature - Human Cleric [1/1]
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.

Mirrodin's deepest caverns conceal its brightest hopes.
Illus. Eric Deschamps
Card #9
Austere CommandBuy, 4WW, Rare
Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.

Illus. Anna Steinbauer
Card #10
Avacyn, Angel of HopeBuy, 5WWW, Mythic
Creature - Angel [8/8]
Flying, vigilance, indestructible
Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.
Illus. Jason Chan
Card #11
Benevolent AncestorBuy, 2W, Common
Creature - Spirit [0/4]
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
Illus. Nick Percival
Card #12
Blinding MageBuy, 1W, Common
Creature - Human Wizard [1/2]
{W}, {T}: Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
Illus. Eric Deschamps
Card #13
Burrenton Forge-TenderBuy, W, Uncommon
Creature - Kithkin Wizard [1/1]
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
Illus. Chuck Lukacs
Card #14
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

"The tools of evil are mere things. And like all things, they cannot last forever."
—Song of All, canto 881

Illus. Donato Giancola
Card #15
Doomed TravelerBuy, W, Common
Creature - Human Soldier [1/1]
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.
Illus. Lars Grant-West
Card #16
Dragon Bell MonkBuy, 2W, Common
Creature - Human Monk [2/2]
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.
Illus. Lius Lasahido
Card #17
Elesh Norn, Grand CenobiteBuy, 5WW, Mythic
Creature - Praetor [4/7]
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."
Illus. Igor Kieryluk
Card #18
Emerge UnscathedBuy, W, Common
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Steve Argyle
Card #19
Emeria AngelBuy, 2WW, Rare
Creature - Angel [3/3]
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.
Illus. Jim Murray
Card #20
Great Teacher's DecreeBuy, 3W, Uncommon
Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Zoltan Boros
Card #21
Guard DutyBuy, W, Common
Enchantment - Aura
Enchant creature
Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"
Illus. Karl Kopinski
Card #22
Guided StrikeBuy, 1W, Common
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

"May the Ancestor strengthen my hand and guide my blade."
—Nomad war prayer

Illus. Dave Dorman
Card #23
Infantry VeteranBuy, W, Common
Creature - Human Soldier [1/1]
{T}: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
Illus. Zoltan Boros
Card #24
Iona's JudgmentBuy, 4W, Common
Sorcery
Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.
Illus. Mike Bierek
Card #25
Path of BraveryBuy, 2W, Rare
Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Illus. Chris Rahn
Card #26
Pentarch WardBuy, 2W, Common
Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

Illus. Dany Orizio
Card #27
Restoration AngelBuy, 3W, Rare
Creature - Angel [3/4]
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Illus. Wesley Burt
Card #28
Seeker of the WayBuy, 1W, Common
Creature - Human Warrior [2/2]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."
Illus. Craig J Spearing
Card #29
Serra AngelBuy, 3WW, Uncommon
Creature - Angel [4/4]
Flying, vigilance

Follow the light. In its absence, follow her.
Illus. Greg Staples
Card #30
Serra AscendantBuy, W, Rare
Creature - Human Monk [1/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Faith in Serra is its own reward.
Illus. Howard Lyon
Card #31
Stalwart AvenBuy, 2W, Common
Creature - Bird Soldier [1/3]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Illus. Scott Murphy
Card #32
Student of OjutaiBuy, 3W, Common
Creature - Human Monk [2/4]
Whenever you cast a noncreature spell, you gain 2 life.

"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."
Illus. Jason A. Engle
Card #33
Survival CacheBuy, 2W, Common
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Scott Chou
Card #34
Sustainer of the RealmBuy, 2WW, Common
Creature - Angel [2/3]
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.
Illus. Mark Zug
Card #35
Swords to PlowsharesBuy, W, Uncommon
Instant
Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.
Illus. Terese Nielsen
Card #36
Topan FreebladeBuy, 1W, Uncommon
Creature - Human Soldier [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."
Illus. Johannes Voss
Card #37
Wing ShardsBuy, 1WW, Uncommon
Instant
Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illus. Daren Bader
Card #38
Yosei, the Morning StarBuy, 4WW, Rare
Creature - Dragon Spirit [5/5]
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

The caress of the morning star frees all from the clutch of darkness.
Illus. Chris Rahn
Card #39
AetherizeBuy, 3U, Uncommon
Instant
Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Illus. Ryan Barger
Card #40
Amass the ComponentsBuy, 3U, Common
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"
Illus. Matt Stewart
Card #41
Ancestral VisionBuy, 0, Rare
Sorcery
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.

Illus. John Avon
Card #42
BewilderBuy, 2U, Common
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer

Illus. Ralph Horsley
Card #43
Cephalid BrokerBuy, 3U, Uncommon
Creature - Cephalid [2/2]
{T}: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.
Illus. Dave Dorman
Card #44
ClaustrophobiaBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Ryan Pancoast
Card #45
CondescendBuy, XU, Uncommon
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

"Shame we'll never see what all the fuss was about."
Illus. Kieran Yanner
Card #46
Consecrated SphinxBuy, 4UU, Mythic
Creature - Sphinx [4/6]
Flying
Whenever an opponent draws a card, you may draw two cards.

Blessed by the hands of Jin-Gitaxias.
Illus. Mark Zug
Card #47
Cryptic CommandBuy, 1UUU, Rare
Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

Illus. Jason Rainville
Card #48
Day of the DragonsBuy, 4UUU, Rare
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Illus. Matthew D. Wilson
Card #49
DiminishBuy, U, Common
Instant
Target creature has base power and toughness 1/1 until end of turn.

Everything seems a little less ferocious when it's running from a house cat.
Illus. Eric Deschamps
Card #50
DissolveBuy, 1UU, Common
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"You thought only the gods could stop you?"
Illus. Wesley Burt
Card #51
Distortion StrikeBuy, U, Uncommon
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Goran Josic
Card #52
DoorkeeperBuy, 1U, Common
Creature - Homunculus [0/4]
Defender
{2}{U}, {T}: Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.

One piercing stare usually convinces thieves to go elsewhere.
Illus. Kev Walker
Card #53
Elusive SpellfistBuy, 1U, Common
Creature - Human Monk [1/3]
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

"Learn to see an obstacle from a new perspective. Underneath, for example."
—Chanyi, Ojutai monk

Illus. Viktor Titov
Card #54
FlusterstormBuy, U, Rare
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Illus. Erica Yang
Card #55
Fog BankBuy, 1U, Uncommon
Creature - Wall [0/2]
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

"The union of sea and sky makes a perfect cover."
—Talrand, sky summoner

Illus. Howard Lyon
Card #56
Frost LynxBuy, 2U, Common
Creature - Elemental Cat [2/2]
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.
Illus. Izzy
Card #57
Illusory AmbusherBuy, 4U, Uncommon
Creature - Cat Illusion [4/1]
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle

Illus. Steve Argyle
Card #58
Illusory AngelBuy, 2U, Uncommon
Creature - Angel Illusion [4/4]
Cast this spell only if you've cast another spell this turn.
Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."
—Letter from a soldier

Illus. Allen Williams
Card #59
Jace's PhantasmBuy, U, Common
Creature - Illusion [1/1]
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
Illus. Johann Bodin
Card #60
Jhessian ThiefBuy, 2U, Common
Creature - Human Rogue [1/3]
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jhessian Thief deals combat damage to a player, draw a card.

"Where's the fun in an escape if it's not at least a little daring?"
Illus. Miles Johnston
Card #61
Jin-Gitaxias, Core AugurBuy, 8UU, Mythic
Creature - Praetor [5/4]
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.

"It is not a goal, but a process—the process of creating the perfect Phyrexia."
Illus. Eric Deschamps
Card #62
Keiga, the Tide StarBuy, 5U, Rare
Creature - Dragon Spirit [5/5]
Flying
When Keiga, the Tide Star dies, gain control of target creature.

The pull of the tide star holds eternal sway.
Illus. Svetlin Velinov
Card #63
Mahamoti DjinnBuy, 4UU, Uncommon
Creature - Djinn [5/6]
Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Greg Staples
Card #64
Mana DrainBuy, UU, Mythic
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's converted mana cost.

Enthusiasm is no match for preparation.
Illus. Raymond Swanland
Card #65
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays {3}.

The fatal flaw in every plan is the assumption that you know more than your enemy.
Illus. Howard Lyon
Card #66
Mnemonic WallBuy, 4U, Common
Creature - Wall [0/4]
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

"It augments anamnesis. What is so confusing about that?"
—Perisophia the philosopher

Illus. Trevor Claxton
Card #67
Ojutai's BreathBuy, 2U, Common
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Kev Walker
Card #68
Phantom MonsterBuy, 3U, Common
Creature - Illusion [3/3]
Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.
Illus. Richard Wright
Card #69
RepealBuy, XU, Common
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.

"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator

Illus. Dan Scott
Card #70
Riverwheel AerialistsBuy, 5U, Common
Creature - Djinn Monk [4/5]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
Illus. Jack Wang
Card #71
ShriekgeistBuy, 1U, Common
Creature - Spirit [1/1]
Flying
Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.

Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
Illus. Raymond Swanland
Card #72
Skywise TeachingsBuy, 3U, Uncommon
Enchantment
Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Ojutai's words must be translated from Draconic before his students can benefit from their wisdom.
Illus. Filip Burburan
Card #73
Sphinx of UthuunBuy, 5UU, Rare
Creature - Sphinx [5/6]
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Illus. Kekai Kotaki
Card #74
Teferi, Mage of ZhalfirBuy, 2UUU, Rare
Creature - Human Wizard [3/4]
Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.

To save this plane, he must forsake all others.
Illus. Volkan Baga
Card #75
Thought ScourBuy, U, Common
Instant
Target player puts the top two cards of their library into their graveyard.
Draw a card.

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf

Illus. David Rapoza
Card #76
WindfallBuy, 2U, Uncommon
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"Rich" is a relative term.
Illus. Scott Murphy
Card #77
Abyssal PersecutorBuy, 2BB, Rare
Creature - Demon [6/6]
Flying, trample
You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.
Illus. Chippy
Card #78
Bala Ged ScorpionBuy, 3B, Common
Creature - Scorpion [2/3]
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Fast and lethal, with a penchant for the weak and infirm.
Illus. Daarken
Card #79
Balustrade SpyBuy, 3B, Common
Creature - Vampire Rogue [2/3]
Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Illus. Jaime Jones
Card #80
Bladewing's ThrallBuy, 2BB, Uncommon
Creature - Zombie [3/3]
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

A shadow of life chasing a husk of glory.
Illus. Craig J Spearing
Card #81
BloodghastBuy, BB, Rare
Creature - Vampire Spirit [2/1]
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Illus. Daarken
Card #82
Bogbrew WitchBuy, 3B, Uncommon
Creature - Human Wizard [1/3]
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

"The hardest thing is finding the right ingredients."
Illus. Eric Deschamps
Card #83
Butcher's GleeBuy, 2B, Common
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

The Crave made Kneecleaver think she was bigger than the dragon.
Illus. Jesper Ejsing
Card #84
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Card #85
Dead RevelerBuy, 2B, Common
Creature - Zombie [2/3]
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

He's the unlife of the party.
Illus. David Palumbo
Card #86
Doom BladeBuy, 1B, Uncommon
Instant
Destroy target nonblack creature.

The void is without substance but cuts like steel.
Illus. Chippy
Card #87
DuressBuy, B, Common
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess

Illus. Steven Belledin
Card #88
Eternal ThirstBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Illus. Clint Cearley
Card #89
Festering NewtBuy, B, Common
Creature - Salamander [1/1]
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.
Illus. Eric Deschamps
Card #90
Foul-Tongue InvocationBuy, 2B, Common
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Illus. Daarken
Card #91
Grisly SpectacleBuy, 2BB, Common
Instant
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of their library into their graveyard.

"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head."
—Juri, proprietor of the Juri Revue

Illus. Zoltan Boros
Card #92
Haunting HymnBuy, 4BB, Uncommon
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.
Illus. rk post
Card #93
Indulgent TormentorBuy, 3BB, Uncommon
Creature - Demon [5/3]
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

The promise of anguish is payment enough for services rendered.
Illus. Wesley Burt
Card #94
Kokusho, the Evening StarBuy, 4BB, Rare
Creature - Dragon Spirit [5/5]
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

The fall of the evening star never heralds a gentle dawn.
Illus. Slawomir Maniak
Card #95
Lord of the PitBuy, 4BBB, Rare
Creature - Demon [7/7]
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

"My summoning begins your debt, Planeswalker."
Illus. Chippy
Card #96
Mer-Ek NightbladeBuy, 3B, Uncommon
Creature - Orc Assassin [2/3]
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.

Illus. Lucas Graciano
Card #97
NecropotenceBuy, BBB, Mythic
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Illus. Dave Kendall
Card #98
Night of Souls' BetrayalBuy, 2BB, Rare
Enchantment
All creatures get -1/-1.

"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war."
—Sensei Hisoka, letter to Lord Konda

Illus. Greg Staples
Card #99
Noxious DragonBuy, 4BB, Uncommon
Creature - Dragon [4/4]
Flying
When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
Illus. Svetlin Velinov
Card #100
Ob Nixilis, the FallenBuy, 3BB, Mythic
Creature - Demon [3/3]
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
Illus. Jason Felix
Card #101
Phyrexian RagerBuy, 2B, Common
Creature - Horror [2/2]
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One

Illus. Stephan Martiniere
Card #102
Rakdos DrakeBuy, 2B, Common
Creature - Drake [1/2]
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
Illus. Karl Kopinski
Card #103
Reave SoulBuy, 1B, Common
Sorcery
Destroy target creature with power 3 or less.

"I was not convinced you had a soul until I saw it for myself."
—Liliana Vess

Illus. David Palumbo
Card #104
Rotfeaster MaggotBuy, 4B, Common
Creature - Insect [3/5]
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.

Is it at the top of the food chain or the bottom?
Illus. Yeong-Hao Han
Card #105
Rune-Scarred DemonBuy, 5BB, Rare
Creature - Demon [6/6]
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

The litany of the infernal on his flesh pulses to the beating of his dark heart.
Illus. Michael Komarck
Card #106
Sanguine BondBuy, 3BB, Uncommon
Enchantment
Whenever you gain life, target opponent loses that much life.

"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus

Illus. Jaime Jones
Card #107
Sheoldred, Whispering OneBuy, 5BB, Mythic
Creature - Praetor [6/6]
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

Illus. Jana Schirmer & Johannes Voss
Card #108
Tavern SwindlerBuy, 1B, Uncommon
Creature - Human Rogue [2/2]
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
Illus. Cynthia Sheppard
Card #109
ThoughtseizeBuy, B, Rare
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
Illus. Aleksi Briclot
Card #110
Thrill-Kill AssassinBuy, 1B, Common
Creature - Human Assassin [1/2]
Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

As the bounty on Massacre Girl rose, so did the number of imitators.
Illus. Tyler Jacobson
Card #111
UlcerateBuy, B, Uncommon
Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.

"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess

Illus. Johann Bodin
Card #112
Virulent SwipeBuy, B, Common
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Raymond Swanland
Card #113
Wight of Precinct SixBuy, 1B, Common
Creature - Zombie [1/1]
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Even the lost and undead need a protector.
Illus. Ryan Barger
Card #114
Wrench MindBuy, BB, Common
Sorcery
Target player discards two cards unless they discard an artifact card.

What is the sound of one head snapping?
Illus. Pete Venters
Card #115
Anger of the GodsBuy, 1RR, Rare
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.
Illus. Noah Bradley
Card #116
Battle-Rattle ShamanBuy, 3R, Common
Creature - Goblin Shaman [2/2]
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Illus. Warren Mahy
Card #117
Bogardan HellkiteBuy, 6RR, Rare
Creature - Dragon [5/5]
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

Illus. Scott M. Fischer
Card #118
Borderland MarauderBuy, 1R, Common
Creature - Human Warrior [1/2]
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
Illus. Scott M. Fischer
Card #119
Charmbreaker DevilsBuy, 5R, Rare
Creature - Devil [4/4]
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Illus. Dan Scott
Card #120
Coordinated AssaultBuy, R, Uncommon
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

It's hard to shout "Shields up!" with a javelin in your chest.
Illus. John Severin Brassell
Card #121
Crucible of FireBuy, 3R, Rare
Enchantment
Dragon creatures you control get +3/+3.

"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol

Illus. Dominick Domingo
Card #122
Draconic RoarBuy, 1R, Common
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

Illus. Kev Walker
Card #123
Dragon EggBuy, 2R, Common
Creature - Dragon [0/2]
Defender (This creature can't attack.)
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying. It has "{R}: This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.
Illus. Jack Wang
Card #124
Dragon TempestBuy, 1R, Uncommon
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

Illus. Willian Murai
Card #125
Dragonlord's ServantBuy, 1R, Common
Creature - Goblin Shaman [1/3]
Dragon spells you cast cost {1} less to cast.

Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal.
Illus. Steve Prescott
Card #126
Earth ElementalBuy, 3RR, Common
Creature - Elemental [4/5]
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
Illus. Anthony S. Waters
Card #127
FireballBuy, XR, Uncommon
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

The spell fell upon the crowd like a dragon, ancient and full of death.
Illus. Dave Dorman
Card #128
Furnace WhelpBuy, 2RR, Common
Creature - Dragon [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.

Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
Illus. Shreya Shetty
Card #129
Fury CharmBuy, 1R, Common
Instant
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

Illus. John Avon
Card #130
GuttersnipeBuy, 2R, Uncommon
Creature - Goblin Shaman [2/2]
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"
Illus. Mathias Kollros
Card #131
HammerhandBuy, R, Common
Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Illus. Tomasz Jedruszek
Card #132
Heat RayBuy, XR, Common
Instant
Heat Ray deals X damage to target creature.

"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House

Illus. Austin Hsu
Card #133
Hoarding DragonBuy, 3RR, Uncommon
Creature - Dragon [4/4]
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

Illus. Matt Cavotta
Card #134
Keldon HalberdierBuy, 4R, Common
Creature - Human Warrior [4/1]
First strike
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Illus. Paolo Parente
Card #135
Kiki-Jiki, Mirror BreakerBuy, 2RRR, Mythic
Creature - Goblin Shaman [2/2]
Haste
{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.

Illus. Steven Belledin
Card #136
Kiln FiendBuy, 1R, Common
Creature - Elemental Beast [1/2]
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

It traps an explosion within its stony skin.
Illus. Adi Granov
Card #137
Magus of the MoonBuy, 2R, Rare
Creature - Human Wizard [2/2]
Nonbasic lands are Mountains.

Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
Illus. Franz Vohwinkel
Card #138
Mark of MutinyBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

The flame of anger is hard to douse once lit.
Illus. Mike Bierek
Card #139
Monastery SwiftspearBuy, R, Uncommon
Creature - Human Monk [1/2]
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.
Illus. Steve Argyle
Card #140
Pillar of FlameBuy, R, Common
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."
Illus. Karl Kopinski
Card #141
Prodigal PyromancerBuy, 2R, Uncommon
Creature - Human Wizard [1/1]
{T}: Prodigal Pyromancer deals 1 damage to any target.

"What am I looking at? Ashes, dead man."
Illus. Jeremy Jarvis
Card #142
Rift BoltBuy, 2R, Uncommon
Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Illus. Daniel Ljunggren
Card #143
Ryusei, the Falling StarBuy, 5R, Rare
Creature - Dragon Spirit [5/5]
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

The course of the falling star always ends in ruin.
Illus. Grzegorz Rutkowski
Card #144
Scourge of ValkasBuy, 2RRR, Rare
Creature - Dragon [4/4]
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.

Illus. Lucas Graciano
Card #145
Splatter ThugBuy, 2R, Common
Creature - Human Warrior [2/2]
First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

The mask isn't meant to hide his identity. It's meant to keep the viscera out of his eyes.
Illus. Kev Walker
Card #146
StaggershockBuy, 2R, Uncommon
Instant
Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Raymond Swanland
Card #147
Surreal MemoirBuy, 3R, Uncommon
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Jaime Jones
Card #148
Thundermaw HellkiteBuy, 3RR, Mythic
Creature - Dragon [5/5]
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

Illus. Svetlin Velinov
Card #149
Tormenting VoiceBuy, 1R, Common
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol

Illus. Volkan Baga
Card #150
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu

Illus. Steve Prescott
Card #151
Urabrask the HiddenBuy, 3RR, Mythic
Creature - Praetor [4/4]
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.

When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."
Illus. Brad Rigney
Card #152
Vent SentinelBuy, 3R, Common
Creature - Elemental [2/4]
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries

Illus. Chris Rahn
Card #153
Aerial PredationBuy, 2G, Common
Instant
Destroy target creature with flying. You gain 2 life.

In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Illus. BD
Card #154
Assault FormationBuy, 1G, Uncommon
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.

Illus. Kieran Yanner
Card #155
Carven CaryatidBuy, 1GG, Uncommon
Creature - Spirit [2/5]
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
Illus. Jim Nelson
Card #156
ChannelBuy, GG, Mythic
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

To some mages, the meaning of life is less important than how much is left.
Illus. Rebecca Guay
Card #157
Crowned CeratokBuy, 3G, Common
Creature - Rhino [4/3]
Trample
Each creature you control with a +1/+1 counter on it has trample.

The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
Illus. Steve Prescott
Card #158
Curse of PredationBuy, 2G, Rare
Enchantment - Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

"Hunters feed on the fear of their prey."
—Garruk Wildspeaker

Illus. Jack Wang
Card #159
Durkwood BalothBuy, 4GG, Common
Creature - Beast [5/5]
Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Illus. Dan Frazier
Card #160
Duskdale WurmBuy, 5GG, Common
Creature - Wurm [7/7]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."
—Donal Alloway, cenn of Kinscaer

Illus. Dan Dos Santos
Card #161
EnlargeBuy, 3GG, Uncommon
Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.
Illus. Michael Komarck
Card #162
Genesis HydraBuy, XGG, Rare
Creature - Plant Hydra [0/0]
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.

Illus. Peter Mohrbacher
Card #163
Genesis WaveBuy, XGGG, Rare
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Illus. James Paick
Card #164
Greater BasiliskBuy, 3GG, Common
Creature - Basilisk [3/5]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Bone, stone . . . both taste the same to a hungry basilisk.
Illus. James Ryman
Card #165
Heroes' BaneBuy, 3GG, Uncommon
Creature - Hydra [0/0]
Heroes' Bane enters the battlefield with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
Illus. Raymond Swanland
Card #166
Hunt the WeakBuy, 3G, Common
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Dragons scorn the weak, even among their own kind.
Illus. Lars Grant-West
Card #167
Hunting PackBuy, 5GG, Uncommon
Instant
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illus. Jim Nelson
Card #168
Inspiring CallBuy, 2G, Uncommon
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

"Now is the hour. Ours is the duty. For victory and family—charge!"
Illus. Dan Scott
Card #169
Ivy ElementalBuy, XG, Common
Creature - Elemental [0/0]
Ivy Elemental enters the battlefield with X +1/+1 counters on it.

In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
Illus. Ron Spencer
Card #170
Jaddi OffshootBuy, G, Common
Creature - Plant [0/3]
Defender
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

On Murasa, even the trees grow trees.
Illus. Daarken
Card #171
Jugan, the Rising StarBuy, 3GGG, Rare
Creature - Dragon Spirit [5/5]
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

The light of the rising star empowers the champions of tomorrow.
Illus. Filip Burburan
Card #172
Lead the StampedeBuy, 2G, Common
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Illus. Efrem Palacios
Card #173
Lotus CobraBuy, 1G, Rare
Creature - Snake [2/1]
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.

Its scales contain the essence of thousands of lotus blooms.
Illus. Chippy
Card #174
LureBuy, 1GG, Uncommon
Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.

It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.
Illus. D. Alexander Gregory
Card #175
Nantuko ShamanBuy, 2G, Common
Creature - Insect Shaman [3/2]
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Illus. Daren Bader
Card #176
Nature's ClaimBuy, G, Common
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.

"The timeless, tireless jaws of nature shall one day devour us all."
—Sildark, artificer of Omu

Illus. Raoul Vitale
Card #177
Netcaster SpiderBuy, 2G, Common
Creature - Spider [2/3]
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

It is an expert at culling individuals who stray too far from the herd.
Illus. Yohann Schepacz
Card #178
Obstinate BalothBuy, 2GG, Rare
Creature - Beast [4/4]
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Illus. Chris Rahn
Card #179
Overgrown BattlementBuy, 1G, Uncommon
Creature - Wall [0/4]
Defender
{T}: Add {G} for each creature with defender you control.

"Our enemy is nothing less than the end of all life. We shall not want for allies."
—The War Diaries

Illus. Franz Vohwinkel
Card #180
Phantom TigerBuy, 2G, Common
Creature - Cat Spirit [1/0]
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

Illus. Seb McKinnon
Card #181
Prey's VengeanceBuy, G, Common
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Jesper Ejsing
Card #182
Primeval TitanBuy, 4GG, Mythic
Creature - Giant [6/6]
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

When nature calls, run.
Illus. Aleksi Briclot
Card #183
Rampaging BalothsBuy, 4GG, Rare
Creature - Beast [6/6]
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

"When the land is angry, so are they."
—Nissa Revane

Illus. Steve Prescott
Card #184
Search for TomorrowBuy, 2G, Common
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Illus. Randy Gallegos
Card #185
Sultai FlayerBuy, 3G, Uncommon
Creature - Naga Shaman [3/4]
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."
Illus. Izzy
Card #186
Timberland GuideBuy, 1G, Common
Creature - Human Scout [1/1]
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."
Illus. Zoltan Boros
Card #187
Undercity TrollBuy, 1G, Uncommon
Creature - Troll [2/2]
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Jason Felix
Card #188
Vorinclex, Voice of HungerBuy, 6GG, Mythic
Creature - Praetor [7/6]
Trample
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Illus. Karl Kopinski
Card #189
Wall of RootsBuy, 1G, Common
Creature - Plant Wall [0/5]
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.

"Mana grows and changes like the roots of a plant. Like a plant, it must be nurtured."
—Nissa Revane

Illus. Matt Stewart
Card #190
WildsizeBuy, 2G, Common
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.

Two times the size, four times the smell.
Illus. Jim Murray
Card #191
Azorius CharmBuy, WU, Uncommon
Instant
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.

Illus. Zoltan Boros
Card #192
Bladewing the RisenBuy, 3BBRR, Uncommon
Creature - Zombie Dragon [4/4]
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.

Illus. Seb McKinnon
Card #193
Blizzard SpecterBuy, 2UB, Uncommon
Creature - Specter [2/3]
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.

Illus. Hideaki Takamura
Card #194
Blood Baron of VizkopaBuy, 3WB, Rare
Creature - Vampire [4/4]
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Illus. Anthony Palumbo
Card #195
Chronicler of HeroesBuy, 1GW, Uncommon
Creature - Centaur Wizard [3/3]
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

She paints pictures with words, though not all pictures show the truth.
Illus. John Stanko
Card #196
Corpsejack MenaceBuy, 2BG, Uncommon
Creature - Fungus [4/4]
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.
Illus. Chris Rahn
Card #197
ElectrolyzeBuy, 1UR, Uncommon
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.

The Izzet learn something from every lesson they teach.
Illus. Zoltan Boros & Gabor Szikszai
Card #198
Firemane AngelBuy, 3RWW, Rare
Creature - Angel [4/3]
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.

Illus. Matt Cavotta
Card #199
Glimpse the UnthinkableBuy, UB, Rare
Sorcery
Target player puts the top ten cards of their library into their graveyard.

"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
—Szadek

Illus. Brandon Kitkouski
Card #200
Hypersonic DragonBuy, 3UR, Rare
Creature - Dragon [4/4]
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet

Illus. Dan Scott
Card #201
Jungle BarrierBuy, 2GU, Uncommon
Creature - Plant Wall [2/6]
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.

Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.
Illus. Christine Choi
Card #202
Knight of the ReliquaryBuy, 1GW, Rare
Creature - Human Knight [2/2]
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
—Elspeth Tirel

Illus. Michael Komarck
Card #203
Lightning HelixBuy, RW, Uncommon
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.

"Rage is not the answer. Rage followed by fitting vengeance is the answer."
—Ajani Goldmane

Illus. Raymond Swanland
Card #204
MalfegorBuy, 2BBRR, Rare
Creature - Demon Dragon [6/6]
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

A demon cannot be trusted, and a dragon will not be ruled.
Illus. Karl Kopinski
Card #205
Rosheen MeandererBuy, 3R/G, Uncommon
Creature - Giant Shaman [4/4]
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot
Card #206
Savageborn HydraBuy, XRG, Rare
Creature - Hydra [0/0]
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Illus. Raymond Swanland
Card #207
Simic Sky SwallowerBuy, 5GU, Rare
Creature - Leviathan [6/6]
Flying, trample
Shroud (This creature can't be the target of spells or abilities.)

"We've bred out the shortcomings of the species' natural form and replaced them with assets of our own design."
—Momir Vig

Illus. rk post
Card #208
SpiritmongerBuy, 3BG, Rare
Creature - Beast [6/6]
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.

Illus. Kev Walker
Card #209
Supreme VerdictBuy, 1WWU, Rare
Sorcery
This spell can't be countered.
Destroy all creatures.

Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
Illus. Sam Burley
Card #210
Vizkopa GuildmageBuy, WB, Uncommon
Creature - Human Wizard [2/2]
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

Illus. Tyler Jacobson
Card #211
Aether VialBuy, 1, Rare
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Illus. Karl Kopinski
Card #212
Bubbling CauldronBuy, 2, Uncommon
Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Illus. Eric Deschamps
Card #213
Darksteel AxeBuy, 1, Common
Artifact - Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +2/+0.
Equip {2}

Heavier than it looks, tricky to wield, guaranteed to last.
Illus. Daniel Ljunggren
Card #214
Dragonloft IdolBuy, 4, Uncommon
Artifact Creature - Gargoyle [3/3]
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.
Illus. Jung Park
Card #215
Guardian IdolBuy, 2, Common
Artifact
Guardian Idol enters the battlefield tapped.
{T}: Add {C}.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Illus. Igor Kieryluk
Card #216
Kolaghan MonumentBuy, 3, Uncommon
Artifact
{T}: Add {B} or {R}.
{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Kolaghan has no lasting home, but her disciples leave relics to mark her conquests.
Illus. Daniel Ljunggren
Card #217
ManakinBuy, 2, Common
Artifact Creature - Construct [1/1]
{T}: Add {C}.

"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble."
—"The Artificer's Apprentice"

Illus. David Palumbo
Card #218
Mind StoneBuy, 2, Common
Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.

"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer

Illus. Adam Rex
Card #219
MindcrankBuy, 2, Uncommon
Artifact
Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard. (Damage dealt by sources without infect causes loss of life.)

"Let go of your memories and be reborn."
—Argent Etchings, plate 106, passage 27

Illus. Chris Rahn
Card #220
Mishra's BaubleBuy, 0, Uncommon
Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

"Arcum is a babbling fool! Phyrexian technology is our greatest blessing. Take this delightful trinket for instance . . ."
—Heidar, Rimewind master

Illus. Chippy
Card #221
Moonglove ExtractBuy, 3, Common
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.

Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.
Illus. Terese Nielsen
Card #222
Oblivion StoneBuy, 3, Rare
Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Illus. Gabor Szikszai
Card #223
Palladium MyrBuy, 3, Uncommon
Artifact Creature - Myr [2/2]
{T}: Add {C}{C}.

The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Illus. Alan Pollack
Card #224
Pristine TalismanBuy, 3, Uncommon
Artifact
{T}: Add {C}. You gain 1 life.

"Tools and artisans can be destroyed, but the act of creation is inviolate."
—Elspeth Tirel

Illus. Matt Cavotta
Card #225
Runed ServitorBuy, 2, Common
Artifact Creature - Construct [2/2]
When Runed Servitor dies, each player draws a card.

Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
Illus. Mike Bierek
Card #226
Sandstone OracleBuy, 7, Uncommon
Artifact Creature - Sphinx [4/4]
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Illus. Izzy
Card #227
Serum PowderBuy, 3, Rare
Artifact
{T}: Add {C}.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Illus. Matt Thompson
Card #228
Star CompassBuy, 2, Common
Artifact
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.
Illus. Donato Giancola
Card #229
Thran DynamoBuy, 4, Uncommon
Artifact
{T}: Add {C}{C}{C}.

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Illus. Ron Spears
Card #230
Trepanation BladeBuy, 3, Uncommon
Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}

Illus. Daniel Ljunggren
Card #231
Azorius ChanceryBuy, 0, Uncommon
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.

Illus. John Avon
Card #232
Boros GarrisonBuy, 0, Uncommon
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.

Illus. John Avon
Card #233
Dimir AqueductBuy, 0, Uncommon
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.

Illus. John Avon
Card #234
Evolving WildsBuy, 0, Common
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

The land is ever resilient. Should it die, it will be reborn.
Illus. Andreas Rocha
Card #235
Golgari Rot FarmBuy, 0, Uncommon
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.

Illus. John Avon
Card #236
Graven CairnsBuy, 0, Rare
Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.
Illus. Anthony S. Waters
Card #237
Grove of the BurnwillowsBuy, 0, Rare
Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.

Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Illus. Cliff Childs
Card #238
Gruul TurfBuy, 0, Uncommon
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.

Illus. John Avon
Card #239
Horizon CanopyBuy, 0, Rare
Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.

The day is born within its branches.
Illus. Noah Bradley
Card #240
Izzet BoilerworksBuy, 0, Uncommon
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.

Illus. John Avon
Card #241
Nimbus MazeBuy, 0, Rare
Land
{T}: Add {C}.
{T}: Add {W}. Activate this ability only if you control an Island.
{T}: Add {U}. Activate this ability only if you control a Plains.

To find its center is to find one's own.
Illus. Jason Chan
Card #242
Orzhov BasilicaBuy, 0, Uncommon
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.

Illus. John Avon
Card #243
Radiant FountainBuy, 0, Common
Land
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.

"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane

Illus. Adam Paquette
Card #244
Rakdos CarnariumBuy, 0, Uncommon
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.

Illus. John Avon
Card #245
River of TearsBuy, 0, Rare
Land
{T}: Add {U}. If you played a land this turn, add {B} instead.

"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"

Illus. Chris J. Anderson
Card #246
Selesnya SanctuaryBuy, 0, Uncommon
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.

Illus. John Avon
Card #247
Shimmering GrottoBuy, 0, Common
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.

Untold riches await those who forsake the bustling world to search the secret, silent places.
Illus. Cliff Childs
Card #248
Simic Growth ChamberBuy, 0, Uncommon
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.

Illus. John Avon
Card #249
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