Masters 25 Spoiler (249 cards)

Act of HeroismBuy, 1W, Common
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

"On every plane, there are those who run toward danger."
—Gideon Jura

Illus. Magali Villeneuve
Card #1
Akroma, Angel of WrathBuy, 5WWW, Mythic
Creature - Angel [6/6]
Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."
Illus. Terese Nielsen
Card #2
Akroma's VengeanceBuy, 4WW, Rare
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."
Illus. Aleksi Briclot
Card #3
Angelic PageBuy, 1W, Uncommon
Creature - Angel Spirit [1/1]
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.
Illus. Chris Rahn
Card #4
ArmageddonBuy, 3W, Mythic
Sorcery
Destroy all lands.

Illus. Chris Rahn
Card #5
AuramancerBuy, 2W, Common
Creature - Human Wizard [2/2]
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illus. Rebecca Guay
Card #6
CloudshiftBuy, W, Common
Instant
Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."
—Elder Rimheit

Illus. Howard Lyon
Card #7
CongregateBuy, 3W, Uncommon
Instant
Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642

Illus. Mark Zug
Card #8
Darien, King of KjeldorBuy, 4WW, Rare
Creature - Human Soldier [3/3]
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

"With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
—Kjeldor: Ice Civilization

Illus. Michael Phillippi
Card #9
Dauntless CatharBuy, 2W, Common
Creature - Human Soldier [3/2]
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."
Illus. Zack Stella
Card #10
Decree of JusticeBuy, XX2WW, Rare
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Illus. Adam Rex
Card #11
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

"The tools of evil are mere things. And like all things, they cannot last forever."
—Song of All, canto 881

Illus. Heather Hudson
Card #12
Fencing AceBuy, 1W, Common
Creature - Human Soldier [1/1]
Double strike (This creature deals both first-strike and regular combat damage.)

His prowess gives the guildless hope that they can hold out against tyranny.
Illus. David Rapoza
Card #13
Fiend HunterBuy, 1WW, Uncommon
Creature - Human Cleric [1/3]
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Wayne Reynolds
Card #14
Geist of the MoorsBuy, 1WW, Common
Creature - Spirit [3/1]
Flying

"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"

Illus. Aaron Miller
Card #15
Gods WillingBuy, W, Common
Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Honor the gods of Theros, and they will return the favor.
Illus. Mark Winters
Card #16
Griffin ProtectorBuy, 3W, Common
Creature - Griffin [2/3]
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

The drums of war stir the hearts of all who fight for righteousness.
Illus. Christopher Moeller
Card #17
Karona's ZealotBuy, 4W, Uncommon
Creature - Human Cleric [2/5]
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Illus. Alan Pollack
Card #18
Knight of the Skyward EyeBuy, 1W, Common
Creature - Human Knight [2/2]
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
Illus. Matt Stewart
Card #19
Kongming, "Sleeping Dragon"Buy, 2WW, Uncommon
Creature - Human Advisor [2/2]
Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height—
Had never been, nor ever was again."

Illus. Gao Yan
Card #20
Kor FirewalkerBuy, WW, Uncommon
Creature - Kor Soldier [2/2]
Protection from red
Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."
Illus. Matt Stewart
Card #21
Loyal SentryBuy, W, Common
Creature - Human Soldier [1/1]
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

His watch ends only when he does.
Illus. Sara Winters
Card #22
Luminarch AscensionBuy, 1W, Rare
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.

Illus. Michael Komarck
Card #23
Lunarch MantleBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor

Illus. Anastasia Ovchinnikova
Card #24
Noble TemplarBuy, 5W, Common
Creature - Human Cleric Soldier [3/6]
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Illus. Alex Horley-Orlandelli
Card #25
Nyx-Fleece RamBuy, 1W, Uncommon
Enchantment Creature - Sheep [0/5]
At the beginning of your upkeep, you gain 1 life.

The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
Illus. Terese Nielsen
Card #26
Ordeal of HeliodBuy, 1W, Uncommon
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.

Illus. Lucas Graciano
Card #27
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #28
Path of PeaceBuy, 3W, Common
Sorcery
Destroy target creature. Its owner gains 4 life.

As Hedrax stepped into oblivion, he welcomed the unwavering silence.
Illus. Nils Hamm
Card #29
Promise of BunreiBuy, 2W, Uncommon
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.

"I am not afraid to die today nor afraid of what death will bring."
Illus. Stephen Tappin
Card #30
Renewed FaithBuy, 2W, Common
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Skepticism fades in the face of the miraculous.
Illus. Steve Argyle
Card #31
Rest in PeaceBuy, 1W, Rare
Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Illus. Terese Nielsen
Card #32
Savannah LionsBuy, W, Common
Creature - Cat [2/1]
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb

Illus. Winona Nelson
Card #33
Squadron HawkBuy, 1W, Common
Creature - Bird [1/1]
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Illus. Martina Pilcerova
Card #34
Swords to PlowsharesBuy, W, Uncommon
Instant
Exile target creature. Its controller gains life equal to its power.

Illus. Terese Nielsen
Card #35
Thalia, Guardian of ThrabenBuy, 1W, Rare
Creature - Human Soldier [2/1]
First strike
Noncreature spells cost {1} more to cast.

"Thraben is our home and I will not see it fall to this unhallowed horde."
Illus. Jana Schirmer & Johannes Voss
Card #36
Urbis ProtectorBuy, 4WW, Uncommon
Creature - Human Cleric [1/1]
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.

"Guilds be damned. We can fend for ourselves."
—Vennick of the Gateless

Illus. Magali Villeneuve
Card #37
Valor in AkrosBuy, 3W, Uncommon
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

There's no stronger armor than the bravery of those beside you.
Illus. Chris Rallis
Card #38
Whitemane LionBuy, 1W, Common
Creature - Cat [2/2]
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Saltfield nomads call a sudden storm a "whitemane."
Illus. Zoltan Boros & Gabor Szikszai
Card #39
Accumulated KnowledgeBuy, 1U, Common
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri

Illus. Randy Gallegos
Card #40
Arcane DenialBuy, 1U, Common
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Illus. Xi Zhang
Card #41
Bident of ThassaBuy, 2UU, Rare
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.

The wills of mortals shift as the tide ebbs and flows.
Illus. Yeong-Hao Han
Card #42
Blue Elemental BlastBuy, U, Uncommon
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.

Nothing escapes a sharp mind.
Illus. Izzy
Card #43
Blue Sun's ZenithBuy, XUUU, Rare
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."
—Pelyus, vedalken ordinar

Illus. Izzy
Card #44
Borrowing 100,000 ArrowsBuy, 2U, Common
Sorcery
Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
Illus. Song Shikai
Card #45
BrainstormBuy, U, Common
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

Illus. Chris Rahn
Card #46
Brine ElementalBuy, 4UU, Uncommon
Creature - Elemental [5/4]
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.
Illus. Stephen Tappin
Card #47
Choking TethersBuy, 3U, Common
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Illus. Carl Critchlow
Card #48
Coralhelm GuideBuy, 1U, Common
Creature - Merfolk Scout Ally [2/1]
{4}{U}: Target creature can't be blocked this turn.

"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader

Illus. Viktor Titov
Card #49
CounterspellBuy, UU, Common
Instant
Counter target spell.

Illus. Zack Stella
Card #50
Court HussarBuy, 2U, Common
Creature - Vedalken Knight [1/3]
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.

Illus. Ron Spears
Card #51
CuriosityBuy, U, Uncommon
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
Illus. Val Mayerik
Card #52
CursecatcherBuy, U, Uncommon
Creature - Merfolk Wizard [1/1]
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

"Of all the things that can be stolen, opportunity is the most valuable."
Illus. Warren Mahy
Card #53
Dragon's Eye SavantsBuy, 1U, Common
Creature - Human Wizard [0/6]
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Illus. Jason Rainville
Card #54
ExcludeBuy, 2U, Uncommon
Instant
Counter target creature spell.
Draw a card.

"Terrifying, but thankfully temporary."
—Teferi

Illus. Jehan Choo
Card #55
Fathom SeerBuy, 1U, Common
Creature - Illusion [1/3]
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

Illus. Ralph Horsley
Card #56
FlashBuy, 1U, Rare
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

No tactic transforms a battle like a well-timed carnivore.
Illus. Naomi Baker
Card #57
Freed from the RealBuy, 2U, Uncommon
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.

When a strong mind moves, form and energy shift to heed it.
Illus. Scott M. Fischer
Card #58
Genju of the FallsBuy, U, Uncommon
Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Illus. Arnie Swekel
Card #59
Ghost ShipBuy, 2UU, Common
Creature - Spirit [2/4]
Flying
{U}{U}{U}: Regenerate Ghost Ship.

Going down with the ship is just the beginning.
Illus. Bastien L. Deharme
Card #60
Horseshoe CrabBuy, 2U, Common
Creature - Crab [1/3]
{U}: Untap Horseshoe Crab.

In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
Illus. Scott Kirschner
Card #61
Jace, the Mind SculptorBuy, 2UU, Mythic
Planeswalker - Jace [0]
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Illus. Jason Chan
Card #62
Jalira, Master PolymorphistBuy, 3U, Uncommon
Creature - Human Wizard [2/2]
{2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

"You can become anything if I just put my mind to it."
Illus. Steve Prescott
Card #63
Man-o'-WarBuy, 2U, Common
Creature - Jellyfish [2/2]
When Man-o'-War enters the battlefield, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher

Illus. Jon J Muth
Card #64
Merfolk LooterBuy, 1U, Uncommon
Creature - Merfolk Rogue [1/1]
{T}: Draw a card, then discard a card.

Merfolk don't always know what they're looking for, but they're certain once they find it.
Illus. Tristan Elwell
Card #65
Murder of CrowsBuy, 3UU, Uncommon
Creature - Bird [4/4]
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.

Even more than carrion, they crave the last words of the dying.
Illus. Drew Baker
Card #66
Mystic of the Hidden WayBuy, 4U, Common
Creature - Human Monk [3/2]
Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"There are no obstacles, only different paths."
Illus. Ryan Alexander Lee
Card #67
Pact of NegationBuy, 0, Rare
Instant
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.

Those who expect betrayal at every turn are seldom disappointed.
Illus. Jason Chan
Card #68
Phantasmal BearBuy, U, Common
Creature - Bear Illusion [2/2]
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist

Illus. Ryan Yee
Card #69
Reef WormBuy, 3U, Rare
Creature - Worm [0/1]
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"

Illus. Dan Scott
Card #70
Retraction HelixBuy, U, Common
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."

Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.
Illus. Phill Simmer
Card #71
Shoreline RangerBuy, 5U, Common
Creature - Bird Soldier [3/4]
Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle your library.)

Illus. Magali Villeneuve
Card #72
SiftBuy, 3U, Common
Sorcery
Draw three cards, then discard a card.

"Twice I have let the Legacy slip away. Never again."
—Karn, silver golem

Illus. Pete Venters
Card #73
Totally LostBuy, 4U, Common
Instant
Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.
Illus. David Palumbo
Card #74
Twisted ImageBuy, U, Uncommon
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.

"True strength is in the mind, for the body is too malleable a form."
—Politus, vedalken emisar

Illus. Izzy
Card #75
Vendilion CliqueBuy, 1UU, Mythic
Creature - Faerie Wizard [3/1]
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Illus. Willian Murai
Card #76
Vesuvan ShapeshifterBuy, 3UU, Rare
Creature - Shapeshifter [0/0]
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Quinton Hoover
Card #77
WillbenderBuy, 1U, Uncommon
Creature - Human Wizard [1/2]
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

Illus. Svetlin Velinov
Card #78
Ancient CravingBuy, 3B, Uncommon
Sorcery
You draw three cards and you lose 3 life.

Knowledge demands sacrifice.
Illus. Rob Alexander
Card #79
Bloodhunter BatBuy, 3B, Common
Creature - Bat [2/2]
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.
Illus. Tomasz Jedruszek
Card #80
Caustic TarBuy, 4BB, Uncommon
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."

The spite of the Cabal turns meadow into mire.
Illus. Jung Park
Card #81
Dark RitualBuy, B, Common
Instant
Add {B}{B}{B}.

Illus. Clint Langley
Card #82
Deadly DesignsBuy, 1B, Uncommon
Enchantment
{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.
When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.

Illus. Jama Jurabaev
Card #83
Death's-Head BuzzardBuy, 1BB, Common
Creature - Bird [2/1]
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night's sky.
Illus. Marcelo Vignali
Card #84
Diabolic EdictBuy, 1B, Common
Instant
Target player sacrifices a creature.

Illus. Franz Vohwinkel
Card #85
Dirge of DreadBuy, 2B, Common
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Illus. Seb McKinnon
Card #86
DisfigureBuy, B, Common
Instant
Target creature gets -2/-2 until end of turn.

"Brave scar or unfortunate tale? It all depends on your pain threshold."
Illus. Justin Sweet
Card #87
DoomsdayBuy, BBB, Mythic
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Illus. Noah Bradley
Card #88
Dusk Legion ZealotBuy, 1B, Common
Creature - Vampire Soldier [1/1]
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
Illus. Winona Nelson
Card #89
Erg RaidersBuy, 1B, Common
Creature - Human Warrior [2/3]
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Their skills are extensive, and their appetite for battle just as vast.
Illus. Kev Walker
Card #90
Fallen AngelBuy, 3BB, Uncommon
Creature - Angel [3/3]
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

"Why do you weep for the dead? I rejoice, for they have died for me."
Illus. Matthew D. Wilson
Card #91
Hell's CaretakerBuy, 3B, Rare
Creature - Horror [1/1]
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.

"The rules are clear. If you want to leave, you need only convince another to take your place."
Illus. Greg Staples
Card #92
Horror of the Broken LandsBuy, 4B, Common
Creature - Horror [4/4]
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.)

It feeds on dry bones in the sand and desperate pleas in the wind.
Illus. Daarken
Card #93
Ihsan's ShadeBuy, 3BBB, Uncommon
Creature - Shade Knight [5/5]
Protection from white

No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.
Illus. Daarken
Card #94
Laquatus's ChampionBuy, 4BB, Rare
Creature - Nightmare Horror [6/3]
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.
Illus. Greg Staples
Card #95
Living DeathBuy, 3BB, Rare
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Illus. Mark Winters
Card #96
Mesmeric FiendBuy, 1B, Uncommon
Creature - Nightmare Horror [1/1]
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

Illus. Dana Knutson
Card #97
MurderBuy, 1BB, Common
Instant
Destroy target creature.

"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa

Illus. Allen Williams
Card #98
Nezumi CutthroatBuy, 1B, Common
Creature - Rat Warrior [2/1]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.

"The nezumi will do things for money no other thinking creature would consider. This, of course, makes them useful beyond words."
—Meloku the Clouded Mirror

Illus. Carl Critchlow
Card #99
Phyrexian GhoulBuy, 2B, Common
Creature - Zombie [2/2]
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexia wastes nothing. Its food chain is a spiraling cycle.
Illus. Pete Venters
Card #100
Phyrexian ObliteratorBuy, BBBB, Mythic
Creature - Horror [5/5]
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.

"Behold blessed perfection."
—Sheoldred, Whispering One

Illus. Todd Lockwood
Card #101
Plague WindBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant

Illus. Alan Pollack
Card #102
RatcatcherBuy, 4BB, Rare
Creature - Ogre Rogue [4/4]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle your library.

An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.
Illus. Dan Scott
Card #103
Ravenous ChupacabraBuy, 2BB, Uncommon
Creature - Beast Horror [2/2]
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.

Opening Orazca unleashed more horrors than just the Immortal Sun.
Illus. Daarken
Card #104
Relentless RatsBuy, 1BB, Common
Creature - Rat [2/2]
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Illus. Johann Bodin
Card #105
Returned PhalanxBuy, 1B, Common
Creature - Zombie Soldier [3/3]
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.

They lived in different nations and fought in different eras, but as the Returned, they link arms as one.
Illus. Seb McKinnon
Card #106
Ruthless RipperBuy, B, Common
Creature - Human Assassin [1/1]
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses 2 life.

Illus. Clint Cearley
Card #107
Street WraithBuy, 3BB, Uncommon
Creature - Wraith [3/4]
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
Illus. Cyril Van Der Haegen
Card #108
Supernatural StaminaBuy, B, Common
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu

Illus. Christopher Moeller
Card #109
TriskaidekaphobiaBuy, 3B, Rare
Enchantment
At the beginning of your upkeep, choose one —
• Each player with exactly 13 life loses the game, then each player gains 1 life.
• Each player with exactly 13 life loses the game, then each player loses 1 life.

Illus. Willian Murai
Card #110
Twisted AbominationBuy, 5B, Common
Creature - Zombie Mutant [5/3]
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.)

Illus. Daren Bader
Card #111
Undead GladiatorBuy, 1BB, Uncommon
Creature - Zombie Barbarian [3/1]
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

The Cabal loves encores.
Illus. Slawomir Maniak
Card #112
UnearthBuy, B, Common
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)

No matter how deep you bury it, some evil refuses to stay dead.
Illus. Jehan Choo
Card #113
Vampire LaceratorBuy, B, Common
Creature - Vampire Warrior [2/2]
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
Illus. Steve Argyle
Card #114
Will-o'-the-WispBuy, B, Uncommon
Creature - Spirit [0/1]
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"On dark nights you can still see the light of the Vess girl's lantern out in the Caligo, seeking her lost brother. Those who follow are doomed to join her endless search."
—"The Fall of the House of Vess"

Illus. Rob Alexander
Card #115
ZombifyBuy, 3B, Uncommon
Sorcery
Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."
—Mystic elder

Illus. Jason A. Engle
Card #116
Zulaport CutthroatBuy, 1B, Uncommon
Creature - Human Rogue Ally [1/1]
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
Illus. Jason Rainville
Card #117
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol

Illus. Eric Deschamps
Card #118
Akroma, Angel of FuryBuy, 5RRR, Mythic
Creature - Angel [6/6]
This spell can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Terese Nielsen
Card #119
Balduvian HordeBuy, 2RR, Common
Creature - Human Barbarian [5/5]
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes

Illus. Daarken
Card #120
Ball LightningBuy, RRR, Rare
Creature - Elemental [6/1]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

The most frightening storms are those not woven by nature's hand.
Illus. Trevor Claxton
Card #121
Blood MoonBuy, 2R, Rare
Enchantment
Nonbasic lands are Mountains.

Illus. Franz Vohwinkel
Card #122
BrowbeatBuy, 2R, Uncommon
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.

"Even the threat of power has power."
—Jeska, warrior adept

Illus. Mark Tedin
Card #123
Chandra's OutrageBuy, 2RR, Common
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."
Illus. Christopher Moeller
Card #124
Chartooth CougarBuy, 5R, Common
Creature - Cat Beast [4/4]
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle your library.)

Illus. Chase Stone
Card #125
Cinder StormBuy, 6R, Common
Sorcery
Cinder Storm deals 7 damage to any target.

Any pyromancer can summon fire with a thought. The trick is putting it out.
Illus. Mark Tedin
Card #126
Crimson MageBuy, 1R, Common
Creature - Human Shaman [2/1]
{R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)

"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed

Illus. Izzy
Card #127
Eidolon of the Great RevelBuy, RR, Rare
Enchantment Creature - Spirit [2/2]
Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Xenagos reveled while Theros burned.
Illus. Cyril Van Der Haegen
Card #128
Enthralling VictorBuy, 3R, Uncommon
Creature - Human Warrior [3/2]
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

If you stare at the sun for too long, you'll lose your ability to see clearly.
Illus. Winona Nelson
Card #129
Fortune ThiefBuy, 4R, Rare
Creature - Human Rogue [0/1]
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Christopher Moeller
Card #130
Frenzied GoblinBuy, R, Common
Creature - Goblin Berserker [1/1]
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.

The upside to not thinking about the consequences is that you'll always surprise those who do.
Illus. Randy Vargas
Card #131
Genju of the SpiresBuy, R, Uncommon
Enchantment - Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

Illus. Joel Thomas
Card #132
Goblin War DrumsBuy, 2R, Uncommon
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Their eardrums may have given out, but the rest of them never will.
Illus. Wayne Reynolds
Card #133
Hordeling OutburstBuy, 1RR, Common
Sorcery
Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."
—Mardu threat

Illus. Zoltan Boros
Card #134
Humble DefectorBuy, 1R, Uncommon
Creature - Human Rogue [2/1]
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.

"You were once Mardu, so your body and will are strong. Now we must train your mind."
—Houn, Jeskai elder

Illus. Slawomir Maniak
Card #135
Imperial RecruiterBuy, 2R, Mythic
Creature - Human Advisor [1/1]
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.

A passionate recruiter will win a war before the first arrow flies.
Illus. Zack Stella
Card #136
Ire ShamanBuy, 1R, Uncommon
Creature - Orc Shaman [2/1]
Menace (This creature can't be blocked except by two or more creatures.)
Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Illus. Jack Wang
Card #137
Izzet ChemisterBuy, 2R, Rare
Creature - Goblin Wizard [1/3]
Haste
{R}, {T}: Exile target instant or sorcery card from your graveyard.
{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.

Illus. Svetlin Velinov
Card #138
Jackal PupBuy, R, Common
Creature - Jackal [2/1]
Whenever Jackal Pup is dealt damage, it deals that much damage to you.

The first morning after acquiring her familiar, the wizard awoke with fleabites and mange.
Illus. Kev Walker
Card #139
KindleBuy, 1R, Common
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.

Hope of deliverance is scorched by the fire of futility.
Illus. Donato Giancola
Card #140
Lightning BoltBuy, R, Uncommon
Instant
Lightning Bolt deals 3 damage to any target.

The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Illus. Christopher Moeller
Card #141
Magus of the WheelBuy, 2R, Rare
Creature - Human Wizard [3/3]
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."
Illus. Carl Frank
Card #142
Mogg FlunkiesBuy, 1R, Common
Creature - Goblin [3/3]
Mogg Flunkies can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.
Illus. Brom
Card #143
PillageBuy, 1RR, Common
Sorcery
Destroy target artifact or land. It can't be regenerated.

"The embers of our homes still smolder, and already the villages of Kjeldor burn in retaliation. What they have started, we will finish."
—Lovisa Coldeyes

Illus. Jesper Ejsing
Card #144
Pyre HoundBuy, 3R, Common
Creature - Elemental Hound [2/3]
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

Its growl is the crackling and popping of a wildfire untamed.
Illus. Jama Jurabaev
Card #145
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

Illus. John Avon
Card #146
Red Elemental BlastBuy, R, Uncommon
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.

Nothing restrains a burning passion.
Illus. Izzy
Card #147
Simian Spirit GuideBuy, 2R, Uncommon
Creature - Ape Spirit [2/2]
Exile Simian Spirit Guide from your hand: Add {R}.

"It's rarely worth questioning where the mana comes from. Just be grateful."
—Jaya Ballard, task mage

Illus. Dave DeVries
Card #148
SkeletonizeBuy, 4R, Common
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with "{B}: Regenerate this creature."

Fire burns away both flesh and freedom.
Illus. Karl Kopinski
Card #149
Skirk CommandoBuy, 1RR, Common
Creature - Goblin [2/1]
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. Slawomir Maniak
Card #150
Soulbright FlamekinBuy, 1R, Common
Creature - Elemental Shaman [2/1]
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.

When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
Illus. Kev Walker
Card #151
Spikeshot GoblinBuy, 2R, Uncommon
Creature - Goblin Shaman [1/2]
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.

"Proximity discouraged. Do not approach."
—Vulshok field guide

Illus. Jason Kang
Card #152
Thresher LizardBuy, 2R, Common
Creature - Lizard [3/2]
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.

The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
Illus. Craig J Spearing
Card #153
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Illus. Carl Critchlow
Card #154
Uncaged FuryBuy, 2R, Common
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha

Illus. Jason Kang
Card #155
Zada, Hedron GrinderBuy, 3R, Uncommon
Creature - Goblin Ally [3/3]
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

"A hedron holds magic for a thousand years—or less, if need be."
Illus. Chris Rallis
Card #156
Ainok SurvivalistBuy, 1G, Common
Creature - Hound Shaman [2/1]
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Illus. Craig J Spearing
Card #157
Ambassador OakBuy, 3G, Common
Creature - Treefolk Warrior [3/3]
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
Illus. Steve Prescott
Card #158
Ancient StirringsBuy, G, Uncommon
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Illus. Vincent Proce
Card #159
Arbor ElfBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Untap target Forest.

Illus. rk post
Card #160
Azusa, Lost but SeekingBuy, 2G, Rare
Creature - Human Monk [1/2]
You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
Illus. Winona Nelson
Card #161
Broodhatch NantukoBuy, 1G, Uncommon
Creature - Insect Druid [1/1]
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Illus. James Paick
Card #162
Colossal DreadmawBuy, 4GG, Common
Creature - Dinosaur [6/6]
Trample

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Illus. Jesper Ejsing
Card #163
Courser of KruphixBuy, 1GG, Rare
Enchantment Creature - Centaur [2/4]
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.

Illus. Eric Deschamps
Card #164
CultivateBuy, 2G, Common
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

All seeds share a common bond, calling to each other across infinity.
Illus. Anthony Palumbo
Card #165
Echoing CourageBuy, 1G, Common
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.
Illus. Greg Staples
Card #166
Elvish AberrationBuy, 5G, Common
Creature - Elf Mutant [4/5]
{T}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand, then shuffle your library.)

Illus. Johann Bodin
Card #167
Elvish PiperBuy, 3G, Rare
Creature - Elf Shaman [1/1]
{G}, {T}: You may put a creature card from your hand onto the battlefield.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching

Illus. Rebecca Guay
Card #168
Ember WeaverBuy, 2G, Common
Creature - Spider [2/3]
Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth

Illus. Steve Prescott
Card #169
Epic ConfrontationBuy, 1G, Common
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

No matter the timeline, some legends will endure.
Illus. Wayne Reynolds
Card #170
Fierce EmpathBuy, 2G, Uncommon
Creature - Elf [1/1]
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Illus. Johann Bodin
Card #171
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

"Only the most effective tactics stand the test of time."
—Gamelen, Citanul elder

Illus. Matt Cavotta
Card #172
InvigorateBuy, 2G, Uncommon
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

Illus. Mark Zug
Card #173
Iwamori of the Open FistBuy, 2GG, Uncommon
Creature - Human Monk [5/5]
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.

Illus. Paolo Parente
Card #174
Kavu ClimberBuy, 3GG, Common
Creature - Kavu [3/3]
When Kavu Climber enters the battlefield, draw a card.

The kavu might be above you
—Llanowar expression meaning
"keep an open mind"

Illus. Jonathan Kuo
Card #175
Kavu PredatorBuy, 1G, Uncommon
Creature - Kavu [2/2]
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.

In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
Illus. Dan Scott
Card #176
Krosan ColossusBuy, 6GGG, Uncommon
Creature - Beast [9/9]
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When it walked, it altered geography. When it bellowed, it changed the weather.
Illus. Kev Walker
Card #177
Krosan TuskerBuy, 5GG, Uncommon
Creature - Boar Beast [6/5]
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. (Do this before you draw.)

Illus. Kev Walker
Card #178
Living WishBuy, 1G, Rare
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

The best wishes include the will to tame their consequences.
Illus. Hideaki Takamura
Card #179
LullBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

The clamor of war ceased as both armies stood and marveled at the beauty of Gaea's work.
Illus. Terese Nielsen
Card #180
Master of the Wild HuntBuy, 2GG, Mythic
Creature - Human Shaman [3/3]
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Illus. Kev Walker
Card #181
Nettle SentinelBuy, G, Common
Creature - Elf Warrior [2/2]
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
Illus. Kev Walker
Card #182
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind."
—Dejara, Giltwood druid

Illus. Pete Venters
Card #183
Presence of GondBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Illus. Brandon Kitkouski
Card #184
Protean HulkBuy, 5GG, Rare
Creature - Beast [6/6]
When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.

"Meat and eggs. We eat!"
—Borborygmos

Illus. Matt Cavotta
Card #185
RancorBuy, G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

Hatred outlives the hateful.
Illus. Kev Walker
Card #186
RegrowthBuy, 1G, Uncommon
Sorcery
Return target card from your graveyard to your hand.

Illus. Dan Scott
Card #187
Stampede DriverBuy, G, Uncommon
Creature - Human Spellshaper [1/1]
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."
Illus. Ron Spears
Card #188
Summoner's PactBuy, 0, Rare
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Illus. Chippy
Card #189
Timberpack WolfBuy, 1G, Common
Creature - Wolf [2/2]
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker

Illus. John Avon
Card #190
Tree of RedemptionBuy, 3G, Mythic
Creature - Plant [0/13]
Defender
{T}: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
Illus. Vincent Proce
Card #191
Utopia SprawlBuy, G, Uncommon
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Illus. Ron Spears
Card #192
Vessel of NascencyBuy, G, Common
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Illus. Kieran Yanner
Card #193
Wildheart InvokerBuy, 2GG, Common
Creature - Elf Shaman [4/3]
{8}: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales

Illus. Erica Yang
Card #194
Woolly LoxodonBuy, 5GG, Common
Creature - Elephant Warrior [6/7]
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
Illus. Karla Ortiz
Card #195
Animar, Soul of ElementsBuy, GUR, Mythic
Creature - Elemental [1/1]
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Illus. Peter Mohrbacher
Card #196
Baloth NullBuy, 4BG, Uncommon
Creature - Zombie Beast [4/5]
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch

Illus. Jakub Kasper
Card #197
BlightningBuy, 1BR, Uncommon
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
Illus. Thomas M. Baxa
Card #198
Boros CharmBuy, RW, Uncommon
Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

Illus. Zoltan Boros
Card #199
Brion StoutarmBuy, 2RW, Rare
Creature - Giant Warrior [4/4]
Lifelink
{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

Boggarts and disturbing bits of boggarts flew through the air with alarming and untidy regularity.
Illus. Zoltan Boros & Gabor Szikszai
Card #200
CloudblazerBuy, 3WU, Uncommon
Creature - Human Scout [2/2]
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.
Illus. Dan Scott
Card #201
ConfluxBuy, 3WUBRG, Rare
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

After years of world-bending machinations, Bolas's triumph is at hand.
Illus. Karl Kopinski
Card #202
Eladamri's CallBuy, GW, Rare
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library.

Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
Illus. Kev Walker
Card #203
Gisela, Blade of GoldnightBuy, 4RWW, Mythic
Creature - Angel [5/5]
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Illus. Jason Chan
Card #204
Grenzo, Dungeon WardenBuy, XBR, Rare
Creature - Goblin Rogue [2/2]
Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it.
{2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

Illus. Lucas Graciano
Card #205
Hanna, Ship's NavigatorBuy, 1WU, Rare
Creature - Human Artificer [1/2]
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
Illus. Terese Nielsen
Card #206
Lorescale CoatlBuy, 1GU, Uncommon
Creature - Snake [2/2]
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.

"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic

Illus. Greg Staples
Card #207
Mystic SnakeBuy, 1GUU, Rare
Creature - Snake [2/2]
Flash
When Mystic Snake enters the battlefield, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.
Illus. Daren Bader
Card #208
Nicol BolasBuy, 2UUBBRR, Rare
Creature - Elder Dragon [7/7]
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Dominaria's most ancient evil.
Illus. D. Alexander Gregory
Card #209
Niv-Mizzet, the FiremindBuy, 2UURR, Rare
Creature - Dragon Wizard [4/4]
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.

"(Z–>)90º – (E–N²W)90ºt = 1"
Illus. Todd Lockwood
Card #210
Notion ThiefBuy, 2UB, Rare
Creature - Human Rogue [3/1]
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Illus. Clint Cearley
Card #211
Pernicious DeedBuy, 1BG, Rare
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Illus. Christopher Moeller
Card #212
Pillory of the SleeplessBuy, 1WB, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Which is worse—the sleep which never ends or that which never comes?
Illus. Marc Simonetti
Card #213
Prossh, Skyraider of KherBuy, 3BRG, Mythic
Creature - Dragon [5/5]
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast Prossh.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.

Illus. Todd Lockwood
Card #214
Quicksilver DaggerBuy, 1UR, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Illus. Alex Horley-Orlandelli
Card #215
Ruric Thar, the UnbowedBuy, 4RG, Rare
Creature - Ogre Warrior [6/6]
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Illus. Tyler Jacobson
Card #216
Shadowmage InfiltratorBuy, 1UB, Uncommon
Creature - Human Wizard [1/3]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Illus. Tomasz Jedruszek
Card #217
StanggBuy, 4RG, Uncommon
Creature - Human Warrior [3/4]
When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Illus. Izzy
Card #218
VindicateBuy, 1WB, Rare
Sorcery
Destroy target permanent.

Illus. Brian Snõddy
Card #219
WatchwolfBuy, GW, Uncommon
Creature - Wolf [3/3]
Only in Ravnica do the wolves watch the flock.
Illus. Dave Kendall
Card #220
Assembly-WorkerBuy, 3, Common
Artifact Creature - Assembly-Worker [2/2]
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
Illus. Chippy
Card #221
Chalice of the VoidBuy, XX, Mythic
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Illus. Mark Zug
Card #222
Coalition RelicBuy, 3, Rare
Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Illus. Jason Felix
Card #223
Ensnaring BridgeBuy, 3, Mythic
Artifact
Creatures with power greater than the number of cards in your hand can't attack.

"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen

Illus. Titus Lunter
Card #224
Heavy ArbalestBuy, 3, Uncommon
Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to any target."
Equip {4}

Illus. David Rapoza
Card #225
Nihil SpellbombBuy, 1, Common
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.

Illus. Franz Vohwinkel
Card #226
Perilous MyrBuy, 2, Uncommon
Artifact Creature - Myr [1/1]
When Perilous Myr dies, it deals 2 damage to any target.

To Mirrodin, an explosive. To Phyrexia, a missionary.
Illus. Jason Felix
Card #227
Primal ClayBuy, 4, Common
Artifact Creature - Shapeshifter [*/*]
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Illus. Lucas Graciano
Card #228
Prophetic PrismBuy, 2, Common
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."
Illus. John Avon
Card #229
Sai of the ShinobiBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip {2}

The passing of the sai presages the end of the old clan and the ascent of the new.
Illus. Brian Snõddy
Card #230
Self-AssemblerBuy, 5, Common
Artifact Creature - Assembly-Worker [4/4]
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.

It sees itself in all of its creations.
Illus. Noah Bradley
Card #231
Strionic ResonatorBuy, 2, Rare
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Illus. Noah Bradley
Card #232
Sundering TitanBuy, 8, Rare
Artifact Creature - Golem [7/10]
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?"
—Glissa Sunseeker

Illus. Grzegorz Rutkowski
Card #233
Swiftfoot BootsBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}

"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords

Illus. Svetlin Velinov
Card #234
Treasure KeeperBuy, 4, Uncommon
Artifact Creature - Construct [3/3]
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

Illus. James Paick
Card #235
Ash BarrensBuy, 0, Uncommon
Land
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.)

Illus. Jonas De Ro
Card #236
Cascade BluffsBuy, 0, Rare
Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Illus. Brandon Kitkouski
Card #237
Fetid HeathBuy, 0, Rare
Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright

Illus. Daarken
Card #238
Flooded GroveBuy, 0, Rare
Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Illus. Dave Kendall
Card #239
Haunted FengrafBuy, 0, Common
Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.
Illus. Adam Paquette
Card #240
Mikokoro, Center of the SeaBuy, 0, Rare
Land
{T}: Add {C}.
{2}, {T}: Each player draws a card.

"Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed."
—Scroll fragment from the ruins of Minamo

Illus. John Avon
Card #241
Mishra's FactoryBuy, 0, Uncommon
Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

Illus. Scott Chou
Card #242
Myriad LandscapeBuy, 0, Uncommon
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Illus. Richard Wright
Card #243
PendelhavenBuy, 0, Rare
Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.

The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Illus. Philip Straub
Card #244
QuicksandBuy, 0, Uncommon
Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.
Illus. Roger Raupp
Card #245
Rishadan PortBuy, 0, Rare
Land
{T}: Add {C}.
{1}, {T}: Tap target land.

Rishada is the gateway to free trade—but the key will cost you.
Illus. Jonas De Ro
Card #246
Rugged PrairieBuy, 0, Rare
Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Illus. Fred Fields
Card #247
Twilight MireBuy, 0, Rare
Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Illus. Rob Alexander
Card #248
Zoetic CavernBuy, 0, Uncommon
Land
{T}: Add {C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.
Illus. Lars Grant-West
Card #249
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