Core Set 2019 Spoiler (315 cards)

Nicol Bolas, the ArisenBuy, 0, Mythic
Planeswalker - Bolas [0]
+2: Draw two cards.
−3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.
−4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
−12: Exile all but the bottom card of target player's library.

Illus. Svetlin Velinov
Nicol Bolas, the RavagerBuy, 1UBR, Mythic
Creature - Elder Dragon [4/4]
Flying
When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.
{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate this ability only any time you could cast a sorcery.

Illus. Svetlin Velinov
Aegis of the HeavensBuy, 1W, Uncommon
Instant
Target creature gets +1/+7 until end of turn.

Inner strength is never seen until it makes all the difference.
Illus. Anthony Palumbo
Card #1
Aethershield ArtificerBuy, 3W, Uncommon
Creature - Dwarf Artificer [3/3]
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Most smiths shape metal, but some prefer more delicate materials.
Illus. Izzy
Card #2
Ajani, Adversary of TyrantsBuy, 2WW, Mythic
Planeswalker - Ajani [0]
+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

Illus. Victor Adame Minguez
Card #3
Ajani's Last StandBuy, 2WW, Rare
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.
When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Illus. Slawomir Maniak
Card #4
Ajani's PridemateBuy, 1W, Uncommon
Creature - Cat Soldier [2/2]
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

"When one of us prospers, the pride prospers."
—Jazal Goldmane

Illus. Svetlin Velinov
Card #5
Ajani's WelcomeBuy, W, Uncommon
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.

"You cannot defend others if your own well-being is neglected."
Illus. Eric Deschamps
Card #6
Angel of the DawnBuy, 4W, Common
Creature - Angel [3/3]
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

She sings for all those who have been silenced.
Illus. Livia Prima
Card #7
Cavalry DrillmasterBuy, 1W, Common
Creature - Human Knight [2/1]
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Illus. Slawomir Maniak
Card #8
Cleansing NovaBuy, 3WW, Rare
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.
Illus. Noah Bradley
Card #9
Daybreak ChaplainBuy, 1W, Common
Creature - Human Cleric [1/3]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

"May the light shine through me to guide the lost."
Illus. Volkan Baga
Card #10
Dwarven PriestBuy, 3W, Common
Creature - Dwarf Cleric [2/4]
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.

"These storied halls are under my protection."
Illus. Even Amundsen
Card #11
Gallant CavalryBuy, 3W, Common
Creature - Human Knight [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)
When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

"Our duty does not stop at our borders."
Illus. Craig J Spearing
Card #12
Herald of FaithBuy, 3WW, Uncommon
Creature - Angel [4/3]
Flying
Whenever Herald of Faith attacks, you gain 2 life.

The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
Illus. Tommy Arnold
Card #13
Hieromancer's CageBuy, 3W, Uncommon
Enchantment
When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.

Law protects but also contains.
Illus. Jason Rainville
Card #14
Inspired ChargeBuy, 2WW, Common
Instant
Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"
—General Avitora

Illus. Wayne Reynolds
Card #15
Invoke the DivineBuy, 2W, Common
Instant
Destroy target artifact or enchantment. You gain 4 life.

"Let go of all that harms you. Cast your burdens into the darkness, and build for the faithful a house of light."
—Song of All, canto 1008

Illus. Magali Villeneuve
Card #16
IsolateBuy, W, Rare
Instant
Exile target permanent with converted mana cost 1.

Threefold were his crimes, doubled were his pleas, singular was his fate.
Illus. Victor Adame Minguez
Card #17
Knight of the TuskBuy, 4WW, Common
Creature - Human Knight [3/7]
Vigilance (Attacking doesn't cause this creature to tap.)

"Horse? Who needs a horse?"
Illus. Jesper Ejsing
Card #18
Knight's PledgeBuy, 1W, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.

"As long as my faith persists, so shall I."
Illus. Magali Villeneuve
Card #19
Knightly ValorBuy, 4W, Uncommon
Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

Illus. Matt Stewart
Card #20
Lena, Selfless ChampionBuy, 4WW, Rare
Creature - Human Knight [3/3]
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

"Those who do evil and those who do nothing are equally worthy of contempt."
Illus. Lucas Graciano
Card #21
Leonin VanguardBuy, W, Uncommon
Creature - Cat Soldier [1/1]
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.

The best fighters are skilled in both harming and healing.
Illus. Aaron Miller
Card #22
Leonin WarleaderBuy, 2WW, Rare
Creature - Cat Soldier [4/4]
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

When one leonin hunts, many more are surely nearby.
Illus. Jakub Kasper
Card #23
Loxodon Line BreakerBuy, 2W, Common
Creature - Elephant Soldier [3/2]
Loxodons are firm in stature and spirit. No matter the odds, they are always first into battle.
Illus. Jesper Ejsing
Card #24
Luminous BondsBuy, 2W, Common
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.

"Your part in this fight is done, vampire. Get used to your thirst."
Illus. Steve Argyle
Card #25
Make a StandBuy, 2W, Uncommon
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

For a moment they stood tall, all fear forgotten.
Illus. Magali Villeneuve
Card #26
Mentor of the MeekBuy, 2W, Rare
Creature - Human Soldier [2/2]
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."
Illus. Jana Schirmer & Johannes Voss
Card #27
Mighty LeapBuy, 1W, Common
Instant
Target creature gets +2/+2 and gains flying until end of turn.

"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Illus. Sidharth Chaturvedi
Card #28
Militia BuglerBuy, 2W, Uncommon
Creature - Human Soldier [2/3]
Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Illus. David Gaillet
Card #29
Novice KnightBuy, W, Uncommon
Creature - Human Knight [2/3]
Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Even the greatest hero begins with nothing.
Illus. Yongjae Choi
Card #30
Oreskos SwiftclawBuy, 1W, Common
Creature - Cat Warrior [3/1]
The leonin of Oreskos are quick to take offense—not because they are thin-skinned, but because they are always ready for a fight.
Illus. James Ryman
Card #31
Pegasus CourserBuy, 2W, Common
Creature - Pegasus [1/3]
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.

A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
Illus. Mathias Kollros
Card #32
Remorseful ClericBuy, 1W, Rare
Creature - Spirit Cleric [2/1]
Flying
Sacrifice Remorseful Cleric: Exile all cards from target player's graveyard.

A lifetime of keeping up appearances is not enough to earn an eternity of rest.
Illus. Grzegorz Rutkowski
Card #33
Resplendent AngelBuy, 1WW, Mythic
Creature - Angel [3/3]
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

Illus. Volkan Baga
Card #34
RevitalizeBuy, 1W, Common
Instant
You gain 3 life.
Draw a card.

"A potion is no substitute for a skilled surgeon, but it will hold your bits in."
—Torricks, battlefield medic

Illus. Matt Stewart
Card #35
Rustwing FalconBuy, W, Common
Creature - Bird [1/2]
Flying

Native to wide prairies and scrublands, falcons occasionally roost in dragon skeletons.
Illus. Paul Scott Canavan
Card #36
Shield MareBuy, 1WW, Uncommon
Creature - Horse [2/3]
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

When it passes, order defeats chaos.
Illus. Lucas Graciano
Card #37
Star-Crowned StagBuy, 3W, Common
Creature - Elk [3/3]
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.

White as starlight on snow, it appears only on the eve of the winter solstice.
Illus. Jonathan Kuo
Card #38
SuncleanserBuy, 1W, Rare
Creature - Human Cleric [1/4]
When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

Illus. Mark Zug
Card #39
Take VengeanceBuy, 1W, Common
Sorcery
Destroy target tapped creature.

"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Illus. Randy Vargas
Card #40
Trusty PackbeastBuy, 2W, Common
Creature - Beast [2/3]
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

"Margaret has traveled with me to the end of the world and back."
—Hewen Frit, merchant

Illus. John Stanko
Card #41
Valiant KnightBuy, 3W, Rare
Creature - Human Knight [3/4]
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.

"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
Illus. Jakub Kasper
Card #42
Aether TunnelBuy, 1U, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.

If you can't find a doorway, make one.
Illus. Lucas Graciano
Card #43
AnticipateBuy, 1U, Common
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Divining the future is easy when you hold the power to sway it.
Illus. Tyler Jacobson
Card #44
Aven Wind MageBuy, 2U, Common
Creature - Bird Wizard [2/2]
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

"My skill sharpens with each beat of my wings."
Illus. Lius Lasahido
Card #45
Aviation PioneerBuy, 2U, Common
Creature - Human Artificer [1/2]
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

"They say perfection is unattainable, but they said that about flight too."
Illus. Lake Hurwitz
Card #46
Bone to AshBuy, 2UU, Uncommon
Instant
Counter target creature spell.
Draw a card.

"I can think of worse ways to go. On second thought, maybe not."
—Ludevic, necro-alchemist

Illus. Clint Cearley
Card #47
CancelBuy, 1UU, Common
Instant
Counter target spell.

"I decide what stands in my way."
Illus. Mathias Kollros
Card #48
Departed DeckhandBuy, 1U, Uncommon
Creature - Spirit Pirate [2/2]
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Illus. Zoltan Boros
Card #49
DisperseBuy, 1U, Common
Instant
Return target nonland permanent to its owner's hand.

It's pointless to hold on when you have nothing to hold on with.
Illus. Ryan Yee
Card #50
DivinationBuy, 2U, Common
Sorcery
Draw two cards.

"The stars mark your destiny. May you accept the fate thus divulged."
Illus. Willian Murai
Card #51
Djinn of WishesBuy, 3UU, Rare
Creature - Djinn [4/4]
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Illus. Kev Walker
Card #52
DwindleBuy, 2U, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

The collection didn't have room to expand, so the wizard improvised a solution.
Illus. Ryan Pancoast
Card #53
Essence ScatterBuy, 1U, Common
Instant
Counter target creature spell.

Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
Illus. Josh Hass
Card #54
Exclusion MageBuy, 2U, Uncommon
Creature - Human Wizard [2/2]
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Successful battles start with knowing who's worth fighting.
Illus. Chris Seaman
Card #55
Frilled Sea SerpentBuy, 4UU, Common
Creature - Serpent [4/6]
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.

"Reel it in. No, wait! Throw it back!"
—Gertrude, deep-sea angler

Illus. Steven Belledin
Card #56
Gearsmith ProdigyBuy, U, Common
Creature - Human Artificer [1/2]
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.

Young artificers on Kaladesh let their imaginations run wild.
Illus. Deruchenko Alexander
Card #57
GhostformBuy, 1U, Common
Sorcery
Up to two target creatures can't be blocked this turn.

"Picking locks is for beginners."
Illus. Scott Chou
Card #58
Horizon ScholarBuy, 5U, Uncommon
Creature - Sphinx [4/4]
Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Illus. Karl Kopinski
Card #59
Metamorphic AlterationBuy, 1U, Rare
Enchantment - Aura
Enchant creature
As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.

Illus. Livia Prima
Card #60
Mirror ImageBuy, 2U, Uncommon
Creature - Shapeshifter [0/0]
You may have Mirror Image enter the battlefield as a copy of any creature you control.

The life of a shapeshifter is one of constant change.
Illus. Randy Vargas
Card #61
MistcallerBuy, U, Rare
Creature - Merfolk Wizard [1/1]
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Hospitality is of little concern to those who do not wish to be disturbed.
Illus. Ryan Yee
Card #62
Mystic ArchaeologistBuy, 1U, Rare
Creature - Human Wizard [2/1]
{3}{U}{U}: Draw two cards.

The delight of discovery drives the pursuit of knowledge.
Illus. Eric Deschamps
Card #63
OmenspeakerBuy, 1U, Common
Creature - Human Wizard [1/3]
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Her prophecies amaze her even as she speaks them.
Illus. Dallas Williams
Card #64
OmniscienceBuy, 7UUU, Mythic
Enchantment
You may cast spells from your hand without paying their mana costs.

"The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom."
—Jace Beleren

Illus. Jason Chan
Card #65
One with the MachineBuy, 3U, Rare
Sorcery
Draw cards equal to the highest converted mana cost among artifacts you control.

"When I grafted the Planar Bridge into myself I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."
—Tezzeret

Illus. Chase Stone
Card #66
Patient RebuildingBuy, 3UU, Rare
Enchantment
At the beginning of your upkeep, target opponent puts the top three cards of their library into their graveyard, then you draw a card for each land card put into that graveyard this way.

Nicol Bolas would not rest until he was restored to his former glory.
Illus. Magali Villeneuve
Card #67
Psychic CorrosionBuy, 2U, Uncommon
Enchantment
Whenever you draw a card, each opponent puts the top two cards of their library into their graveyard.

"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren

Illus. Bastien L. Deharme
Card #68
Sai, Master ThopteristBuy, 2U, Rare
Creature - Human Artificer [1/4]
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."
Illus. Adam Paquette
Card #69
Salvager of SecretsBuy, 3UU, Common
Creature - Merfolk Wizard [2/2]
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

The greatest treasure of the deep is an echo from above.
Illus. Lars Grant-West
Card #70
Scholar of StarsBuy, 3U, Common
Creature - Human Artificer [3/2]
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.

"The path of the stars is as reliable as the instruments that measure them."
Illus. Tommy Arnold
Card #71
SiftBuy, 3U, Uncommon
Sorcery
Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.
Illus. Jeremy Jarvis
Card #72
Skilled AnimatorBuy, 2U, Uncommon
Creature - Human Artificer [1/3]
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

Illus. Jason A. Engle
Card #73
SleepBuy, 2UU, Uncommon
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage

Illus. Chris Rahn
Card #74
Snapping DrakeBuy, 3U, Common
Creature - Drake [3/2]
Flying

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
Illus. Todd Lockwood
Card #75
Supreme PhantomBuy, 1U, Rare
Creature - Spirit [1/3]
Flying
Other Spirits you control get +1/+1.

A king's knowledge does not vanish when the heart stops beating.
Illus. Robbie Trevino
Card #76
Surge MareBuy, UU, Uncommon
Creature - Horse Fish [0/5]
Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
{1}{U}: Surge Mare gets +2/-2 until end of turn.

When it passes, waves touch the sky.
Illus. Sam Rowan
Card #77
SwitcherooBuy, 4U, Uncommon
Sorcery
Exchange control of two target creatures.

Say hello to your new friend.
Illus. Kev Walker
Card #78
Tezzeret, Artifice MasterBuy, 3UU, Mythic
Planeswalker - Tezzeret [0]
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library."

Illus. Josh Hass
Card #79
Tolarian ScholarBuy, 2U, Common
Creature - Human Wizard [2/3]
The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.
Illus. Sara Winters
Card #80
Totally LostBuy, 4U, Common
Instant
Put target nonland permanent on top of its owner's library.

Fblthp had always hated crowds.
Illus. David Palumbo
Card #81
Uncomfortable ChillBuy, 2U, Common
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.

The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.
Illus. Izzy
Card #82
Wall of MistBuy, 1U, Common
Creature - Wall [0/5]
Defender (This creature can't attack.)

The seafloor is flecked with the bones of fools who dared to sail into the mist.
Illus. Dimitar Marinski
Card #83
Windreader SphinxBuy, 5UU, Rare
Creature - Sphinx [3/7]
Flying
Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
Illus. Min Yum
Card #84
Abnormal EnduranceBuy, 1B, Common
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Tenacity prevails when hopes die.
Illus. Tomasz Jedruszek
Card #85
Blood DivinationBuy, 3B, Uncommon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.

Predicting the future is a messy business.
Illus. Filip Burburan
Card #86
BogstomperBuy, 4BB, Common
Creature - Beast [6/5]
"They are gentle herbivores, despite their size. Approach cautiously, and hum a tune to let them know you mean no harm."
—Vivien Reid

Illus. Jason Felix
Card #87
Bone DragonBuy, 3BB, Mythic
Creature - Dragon Skeleton [5/4]
Flying
{3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.

Its roar is the clatter of a thousand bones.
Illus. Jason A. Engle
Card #88
Child of NightBuy, 1B, Common
Creature - Vampire [2/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Illus. Ash Wood
Card #89
Death BaronBuy, 1BB, Rare
Creature - Zombie Wizard [2/2]
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

For the necromancer barons, killing and recruitment are one and the same.
Illus. Nils Hamm
Card #90
Demon of CatastrophesBuy, 2BB, Rare
Creature - Demon [6/6]
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample

A pit yawned open, a column of oily smoke arose, and a towering form hissed, "I accept this offering."
Illus. Sidharth Chaturvedi
Card #91
Diregraf GhoulBuy, B, Uncommon
Creature - Zombie [2/2]
Diregraf Ghoul enters the battlefield tapped.

"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia

Illus. Dave Kendall
Card #92
Doomed DissenterBuy, 1B, Common
Creature - Human [1/1]
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

There is only one fate left to those banished from the God-Pharaoh's city.
Illus. Tony Foti
Card #93
DuressBuy, B, Common
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"It hurts more if you think about it."
—Hooks, Cabal torturer

Illus. Steven Belledin
Card #94
Epicure of BloodBuy, 4B, Common
Creature - Vampire [4/4]
Whenever you gain life, each opponent loses 1 life.

"Fleshy, with just a hint of leather. A fine vintage."
Illus. Anna Steinbauer
Card #95
Fell SpecterBuy, 3B, Uncommon
Creature - Specter [1/3]
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.

Illus. Dimitar Marinski
Card #96
Fraying OmnipotenceBuy, 3BB, Rare
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.

The Great Mending that healed the Multiverse also unraveled the threads of Nicol Bolas's power.
Illus. Svetlin Velinov
Card #97
GravediggerBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.
Illus. Dermot Power
Card #98
Graveyard MarshalBuy, BB, Rare
Creature - Zombie Soldier [3/2]
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.

"Rise and shine, my dears. We have work to do."
—Isareth the Awakener

Illus. Mark Behm
Card #99
Hired BladeBuy, 2B, Common
Creature - Human Assassin [3/2]
Flash (You may cast this spell any time you could cast an instant.)

"If you want them dead, buy some poison. If you want them to have the worst day of their life before dying, then let's talk price."
Illus. Mark Behm
Card #100
Infectious HorrorBuy, 3B, Common
Creature - Zombie Horror [2/2]
Whenever Infectious Horror attacks, each opponent loses 2 life.

Not once in the history of Grixis has anyone died of old age.
Illus. Pete Venters
Card #101
Infernal ReckoningBuy, B, Rare
Instant
Exile target colorless creature. You gain life equal to its power.

"When these intruders are gone, Zendikar will be my throne, my palace, my playground."
Illus. Bram Sels
Card #102
Infernal ScarringBuy, 1B, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

One who is marked by a demon in life is sure to be remembered as one in death.
Illus. Mike Bierek
Card #103
Isareth the AwakenerBuy, 1BB, Rare
Creature - Human Wizard [3/3]
Deathtouch
Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Illus. Jason Rainville
Card #104
Lich's CaressBuy, 3BB, Common
Sorcery
Destroy target creature. You gain 3 life.

A lich must consume mortal souls to feed its eternal life.
Illus. Josh Hass
Card #105
Liliana, Untouched by DeathBuy, 2BB, Mythic
Planeswalker - Liliana [0]
+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.
−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie cards from your graveyard this turn.

Illus. Bastien L. Deharme
Card #106
Liliana's ContractBuy, 3BB, Rare
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.
At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Immortality is worth any price.
Illus. Bastien L. Deharme
Card #107
Macabre WaltzBuy, 1B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.

Liliana is never one to follow someone else's lead.
Illus. Willian Murai
Card #108
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

Many an inventor has collapsed under the pressure to create a flawless design.
Illus. Seb McKinnon
Card #109
MurderBuy, 1BB, Uncommon
Instant
Destroy target creature.

"It's not work if you enjoy it."
Illus. Tyler Jacobson
Card #110
Nightmare's ThirstBuy, B, Uncommon
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.
Illus. Igor Kieryluk
Card #111
Open the GravesBuy, 3BB, Rare
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

It was a night like any other. It would soon become a night no one would ever forget.
Illus. Vincent Proce
Card #112
Phylactery LichBuy, BBB, Rare
Creature - Zombie [5/5]
Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Illus. Michael Komarck
Card #113
Plague MareBuy, 1BB, Uncommon
Creature - Nightmare Horse [2/2]
Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

When it passes, those who sleep dream of sickness and death.
Illus. G-host Lee
Card #114
Ravenous HarpyBuy, 2B, Uncommon
Creature - Harpy [1/2]
Flying
{1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.

A harpy's hoard is a filthy, bloodstained pile of trinkets and corpses.
Illus. Sam Rowan
Card #115
Reassembling SkeletonBuy, 1B, Uncommon
Creature - Skeleton Warrior [1/1]
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

"They may show up with the wrong thigh bone or mandible, but they always show up."
—Zul Ashur, lich lord

Illus. Austin Hsu
Card #116
Rise from the GraveBuy, 4B, Uncommon
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."
—Liliana Vess

Illus. Kieran Yanner
Card #117
Skeleton ArcherBuy, 3B, Common
Creature - Skeleton Archer [3/3]
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

"When it comes to killing with precision, a soul is but a hindrance."
—Isareth the Awakener

Illus. Randy Vargas
Card #118
Skymarch BloodletterBuy, 2B, Common
Creature - Vampire Soldier [2/2]
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
Illus. Tomasz Jedruszek
Card #119
Sovereign's BiteBuy, 1B, Common
Sorcery
Target player loses 3 life and you gain 3 life.

"You have given all to your kingdom, dear knight. Serenity shall be your prize."
—Queen Lian

Illus. Volkan Baga
Card #120
Stitcher's SupplierBuy, B, Uncommon
Creature - Zombie [1/1]
When Stitcher's Supplier enters the battlefield or dies, put the top three cards of your library into your graveyard.

No part goes to waste.
Illus. Chris Seaman
Card #121
Strangling SporesBuy, 3B, Common
Instant
Target creature gets -3/-3 until end of turn.

Imagine a thousand tiny mushrooms cropping up within your lungs.
Illus. Jason A. Engle
Card #122
Two-Headed ZombieBuy, 3B, Common
Creature - Zombie [4/2]
Menace (This creature can't be blocked except by two or more creatures.)

"Thread the torsos together with angel hair to ensure they will cooperate in battle."
—The Stitcher's Tome

Illus. Josh Hass
Card #123
Vampire NeonateBuy, B, Common
Creature - Vampire [0/3]
{2}, {T}: Each opponent loses 1 life and you gain 1 life.

One day, they may be paragons of deadly elegance. For the moment, they possess nothing but thirst.
Illus. Daarken
Card #124
Vampire SovereignBuy, 3BB, Uncommon
Creature - Vampire [3/4]
Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.

"Your service shall be rewarded."
—Queen Lian

Illus. Volkan Baga
Card #125
Walking CorpseBuy, 1B, Common
Creature - Zombie [2/2]
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia

Illus. Igor Kieryluk
Card #126
Act of TreasonBuy, 2R, Common
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Illus. Eric Deschamps
Card #127
Alpine MoonBuy, R, Rare
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."

"A rare and fascinating phenomenon."
—Tamiyo

Illus. Alayna Danner
Card #128
Apex of PowerBuy, 7RRR, Mythic
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast nonland cards exiled this way.
If this spell was cast from your hand, add ten mana of any one color.

"As I desire, so it shall be."
—Nicol Bolas

Illus. Svetlin Velinov
Card #129
BanefireBuy, XR, Rare
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.

For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Illus. Raymond Swanland
Card #130
Boggart BruteBuy, 2R, Common
Creature - Goblin Warrior [3/2]
Menace (This creature can't be blocked except by two or more creatures.)

He has the biggest bashing stick, so it's a safe bet he's the leader.
Illus. Igor Kieryluk
Card #131
Catalyst ElementalBuy, 2R, Common
Creature - Elemental [2/2]
Sacrifice Catalyst Elemental: Add {R}{R}.

As the hyperstormic generator crept past redline, a being emerged from the arc.
Illus. Deruchenko Alexander
Card #132
Crash ThroughBuy, R, Common
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

Illus. Izzy
Card #133
Dark-Dweller OracleBuy, 1R, Rare
Creature - Goblin Shaman [2/2]
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Eyes are unnecessary for seeing the future.
Illus. Deruchenko Alexander
Card #134
Demanding DragonBuy, 3RR, Rare
Creature - Dragon [5/5]
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.

A knight's devotion to their steed goes only so far.
Illus. Chris Rahn
Card #135
Dismissive PyromancerBuy, 1R, Rare
Creature - Human Wizard [2/2]
{R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

"Burn. Burn. Keep. Burn."
Illus. Bram Sels
Card #136
DoublecastBuy, RR, Uncommon
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

First the insult, then the encore.
Illus. Even Amundsen
Card #137
Dragon EggBuy, 2R, Uncommon
Creature - Dragon Egg [0/2]
Defender (This creature can't attack.)
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.
Illus. Jack Wang
Card #138
ElectrifyBuy, 3R, Common
Instant
Electrify deals 4 damage to target creature.

"Some hid from the storm. I embraced it and learned its name."
Illus. Craig J Spearing
Card #139
Fiery FinishBuy, 4RR, Uncommon
Sorcery
Fiery Finish deals 7 damage to target creature.

Negotiations reached an abrupt conclusion.
Illus. Joe Slucher
Card #140
Fire ElementalBuy, 3RR, Common
Creature - Elemental [5/4]
It treads on feet of coals and strikes with the force of a volcano.
Illus. Slawomir Maniak
Card #141
Goblin InstigatorBuy, 1R, Common
Creature - Goblin Rogue [1/1]
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

"We can take 'em. You go first!"
Illus. Filip Burburan
Card #142
Goblin MotivatorBuy, R, Common
Creature - Goblin Warrior [1/1]
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Small words stoke large flames.
Illus. Johann Bodin
Card #143
Goblin TrashmasterBuy, 2RR, Rare
Creature - Goblin Warrior [3/3]
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.

"Folks 'round here are too in love with their contraptions. Does them some good if we smash one every so often."
Illus. Jakub Kasper
Card #144
GuttersnipeBuy, 2R, Uncommon
Creature - Goblin Shaman [2/2]
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

"I found a new toy. Wanna play?"
Illus. Mathias Kollros
Card #145
Havoc DevilsBuy, 2RR, Common
Creature - Devil [4/3]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

For devils, burning things is the highest form of comedy, diversion, and artistic expression.
Illus. Viktor Titov
Card #146
Hostile MinotaurBuy, 3R, Common
Creature - Minotaur [3/3]
Haste (This creature can attack and {T} as soon as it comes under your control.)

The bellow of a minotaur always translates to "charge."
Illus. Joe Slucher
Card #147
Inferno HellionBuy, 3R, Uncommon
Creature - Hellion [7/3]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

Illus. Jason A. Engle
Card #148
Lathliss, Dragon QueenBuy, 4RR, Rare
Creature - Dragon [6/6]
Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.

Illus. Alex Konstad
Card #149
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.

"Catch!"
Illus. Brian Snõddy
Card #150
Lightning MareBuy, RR, Uncommon
Creature - Elemental Horse [3/1]
This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
{1}{R}: Lightning Mare gets +1/+0 until end of turn.

When it passes, storm clouds bolt across the land.
Illus. Lucas Graciano
Card #151
Lightning StrikeBuy, 1R, Uncommon
Instant
Lightning Strike deals 3 damage to any target.

To wield lightning is to tame chaos.
Illus. Adam Paquette
Card #152
Onakke OgreBuy, 2R, Common
Creature - Ogre Warrior [4/2]
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
Illus. Mathias Kollros
Card #153
Sarkhan, FirebloodBuy, 1RR, Mythic
Planeswalker - Sarkhan [0]
+1: You may discard a card. If you do, draw a card.
+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
−7: Create four 5/5 red Dragon creature tokens with flying.

Illus. Grzegorz Rutkowski
Card #154
Sarkhan's UnsealingBuy, 3R, Rare
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Illus. Daarken
Card #155
ShockBuy, R, Common
Instant
Shock deals 2 damage to any target.

The tools of invention became the weapons of revolution.
Illus. Jason Rainville
Card #156
Siegebreaker GiantBuy, 3RR, Uncommon
Creature - Giant Warrior [6/3]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{3}{R}: Target creature can't block this turn.

No rampart can withstand the fury of a giant.
Illus. Even Amundsen
Card #157
SmeltBuy, R, Common
Instant
Destroy target artifact.

The creation of new weapons demands the destruction of others.
Illus. Zoltan Boros
Card #158
Sparktongue DragonBuy, 3RR, Common
Creature - Dragon [3/3]
Flying
When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.

Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
Illus. Daarken
Card #159
Spit FlameBuy, 2R, Rare
Instant
Spit Flame deals 4 damage to target creature.
Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.

Illus. Chris Rahn
Card #160
Sure StrikeBuy, 1R, Common
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Illus. Jakub Kasper
Card #161
Tectonic RiftBuy, 3R, Uncommon
Sorcery
Destroy target land. Creatures without flying can't block this turn.

"You will kneel before me, even if I have to split the earth under your feet!"
—Ash Kronor, Keldon warlord

Illus. John Avon
Card #162
ThudBuy, R, Uncommon
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.

"Give 'em a push."
—Mogwin, goblin delinquent

Illus. Kev Walker
Card #163
Tormenting VoiceBuy, 1R, Common
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.

"Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?"
—Sarkhan Vol

Illus. Volkan Baga
Card #164
Trumpet BlastBuy, 2R, Common
Instant
Attacking creatures get +2/+0 until end of turn.

The sound of the trumpets lights a fire in the hearts of the bold and snuffs the courage of the cowardly.
Illus. Steve Prescott
Card #165
Viashino PyromancerBuy, 1R, Common
Creature - Viashino Wizard [2/1]
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.

"I trained with the Ghitu, and I respect the fire as they do."
Illus. Jesper Ejsing
Card #166
Volcanic DragonBuy, 4RR, Uncommon
Creature - Dragon [4/4]
Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)

Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
Illus. Chris Rahn
Card #167
Volley VeteranBuy, 3R, Uncommon
Creature - Goblin Warrior [4/2]
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

"Fill the sky with stuff!"
Illus. Craig J Spearing
Card #168
Blanchwood ArmorBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.

Illus. Paolo Parente
Card #169
Bristling BoarBuy, 3G, Common
Creature - Boar [4/3]
Bristling Boar can't be blocked by more than one creature.

"Nicol Bolas destroyed my world. I owe it to Skalla to celebrate all life, no matter how dangerous."
—Vivien Reid

Illus. Svetlin Velinov
Card #170
Centaur CourserBuy, 2G, Common
Creature - Centaur Warrior [3/3]
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate

Illus. Vance Kovacs
Card #171
Colossal DreadmawBuy, 4GG, Common
Creature - Dinosaur [6/6]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Illus. Jesper Ejsing
Card #172
Colossal MajestyBuy, 2G, Uncommon
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight

Illus. Randy Vargas
Card #173
Daggerback BasiliskBuy, 2G, Common
Creature - Basilisk [2/2]
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Its ventricles weep venom, and it consumes only poison.
Illus. Jesper Ejsing
Card #174
Declare DominanceBuy, 3GG, Uncommon
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

"If you think yourself a chief, then prove your might."
—Gar-Tun, Mistvalley silverback

Illus. Simon Dominic
Card #175
Druid of HornsBuy, 3G, Uncommon
Creature - Human Druid [2/3]
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

No welcome for those who trespass. Only fang and horn and claw.
Illus. Nils Hamm
Card #176
Druid of the CowlBuy, 1G, Common
Creature - Elf Druid [1/3]
{T}: Add {G}.

"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
Illus. Magali Villeneuve
Card #177
Dryad GreenseekerBuy, 1G, Uncommon
Creature - Dryad [1/3]
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

"The land already knows its destiny. I simply ask it to share the tale with me."
Illus. Greg Opalinski
Card #178
Elvish ClancallerBuy, GG, Rare
Creature - Elf Druid [1/1]
Other Elves you control get +1/+1.
{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

No single root feeds the forest.
Illus. Matt Stewart
Card #179
Elvish RejuvenatorBuy, 2G, Common
Creature - Elf Druid [1/1]
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Illus. Winona Nelson
Card #180
Ghastbark TwinsBuy, 5GG, Uncommon
Creature - Treefolk [7/7]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ghastbark Twins can block an additional creature each combat.

They grow closer with every passing season.
Illus. Zack Stella
Card #181
Ghirapur GuideBuy, 2G, Uncommon
Creature - Elf Scout [3/2]
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
Illus. Scott Murphy
Card #182
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Reach (This creature can block creatures with flying.)

"After everything I've survived, it's hard to be frightened by anything anymore."
—Vivien Reid

Illus. Randy Gallegos
Card #183
Gift of ParadiseBuy, 2G, Uncommon
Enchantment - Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color."

Illus. Ryan Pancoast
Card #184
GigantosaurusBuy, GGGGG, Rare
Creature - Dinosaur [10/10]
"Each tooth is the length of a horse, and new ones grow in every sixteen days. Let's get a closer look!"
—Vivien Reid

Illus. Jonathan Kuo
Card #185
Goreclaw, Terror of Qal SismaBuy, 3G, Rare
Creature - Bear [4/3]
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don't want to know how she got that name.
Illus. Svetlin Velinov
Card #186
Greenwood SentinelBuy, 1G, Common
Creature - Elf Scout [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

Within a mile of the woodland, you will feel her eyes upon you. Within its borders, you will feel her blade.
Illus. Johann Bodin
Card #187
Highland GameBuy, 1G, Common
Creature - Elk [2/1]
When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon Arel's head. She hears the wisdom of our ancestors."
—Chianul, Who Whispers Twice

Illus. John Severin Brassell
Card #188
Hungering HydraBuy, XG, Rare
Creature - Hydra [0/0]
Hungering Hydra enters the battlefield with X +1/+1 counters on it.
Hungering Hydra can't be blocked by more than one creature.
Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

Illus. Daarken
Card #189
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"And if you threaten me again, your shiny steel trousers will be sprouting daggerthorn vines."
—Iveta, rooftop runner

Illus. Daniel Ljunggren
Card #190
OakenformBuy, 2G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.

"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid

Illus. Wayne Reynolds
Card #191
Pelakka WurmBuy, 4GGG, Rare
Creature - Wurm [7/7]
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.

It eats what it wants to eat—which is anything that moves.
Illus. Daniel Ljunggren
Card #192
PlummetBuy, 1G, Common
Instant
Destroy target creature with flying.

"Let nothing own the skies but the wind."
—Dejara, Giltwood druid

Illus. Pete Venters
Card #193
Prodigious GrowthBuy, 4GG, Rare
Enchantment - Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.

"Look how cute it is now!"
—Vivien Reid

Illus. Svetlin Velinov
Card #194
Rabid BiteBuy, 1G, Common
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.

"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper

Illus. Karl Kopinski
Card #195
Reclamation SageBuy, 2G, Uncommon
Creature - Elf Shaman [2/1]
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
Illus. Christopher Moeller
Card #196
RecollectBuy, 2G, Uncommon
Sorcery
Return target card from your graveyard to your hand.

"The bones of the past will tell their tales—if you know how to speak their language."
Illus. Pete Venters
Card #197
Rhox OracleBuy, 4G, Common
Creature - Rhino Monk [4/2]
When Rhox Oracle enters the battlefield, draw a card.

"The further into the future I look, the less certain my vision. Even now, the middle distance is obscured by fire."
Illus. Dan Scott
Card #198
Root SnareBuy, 1G, Common
Instant
Prevent all combat damage that would be dealt this turn.

The only casualties were a snapped spear, a lost helmet, and some bruised egos.
Illus. Mitchell Malloy
Card #199
Runic ArmasaurBuy, 1GG, Rare
Creature - Dinosaur [2/5]
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.
Illus. Randy Vargas
Card #200
ScapeshiftBuy, 2GG, Mythic
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle your library.

"Whether we like it or not, our arrival has altered the landscape."
—Malcolm, navigator of the Belligerent

Illus. Daniel Ljunggren
Card #201
Talons of WildwoodBuy, 1G, Common
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}: Return Talons of Wildwood from your graveyard to your hand.

Illus. Uriah Voth
Card #202
Thorn LieutenantBuy, 1G, Rare
Creature - Elf Warrior [2/3]
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.

Illus. Uriah Voth
Card #203
Thornhide WolvesBuy, 4G, Common
Creature - Wolf [4/5]
"Halana grew brambles to create a barricade around our camp, hoping that it would keep the wolves out. That was a mistake for which we almost paid dearly."
—Alena, trapper of Kessig

Illus. Scott Murphy
Card #204
Titanic GrowthBuy, 1G, Common
Instant
Target creature gets +4/+4 until end of turn.

The massive dominate through might. The tiny survive with guile. Beware the tiny who become massive.
Illus. Ryan Pancoast
Card #205
Vigilant BalothBuy, 3GG, Uncommon
Creature - Beast [5/5]
Vigilance (Attacking doesn't cause this creature to tap.)

Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.
Illus. Uriah Voth
Card #206
Vine MareBuy, 2GG, Uncommon
Creature - Elemental Horse [5/3]
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Vine Mare can't be blocked by black creatures.

When it passes, the dead are displaced by flourishing life.
Illus. Alex Konstad
Card #207
Vivien ReidBuy, 3GG, Mythic
Planeswalker - Vivien [0]
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Illus. Anna Steinbauer
Card #208
Vivien's InvocationBuy, 5GG, Rare
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Illus. Johannes Voss
Card #209
Wall of VinesBuy, G, Common
Creature - Plant Wall [0/3]
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.
Illus. John Stanko
Card #210
Aerial EngineerBuy, 2WU, Uncommon
Creature - Human Artificer [2/4]
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.

The best of their trade know every bolt of their rigs, stem to stern.
Illus. Zoltan Boros
Card #211
Arcades, the StrategistBuy, 1GWU, Mythic
Creature - Elder Dragon [3/5]
Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Illus. Even Amundsen
Card #212
Brawl-Bash OgreBuy, 2BR, Uncommon
Creature - Ogre Warrior [3/3]
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

Illus. Even Amundsen
Card #213
Chromium, the MutableBuy, 4WUB, Mythic
Creature - Elder Dragon [7/7]
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Illus. Chase Stone
Card #214
Draconic DiscipleBuy, 1RG, Uncommon
Creature - Human Shaman [2/2]
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.

"If I am to die, I will die in the embrace of immeasurable flame."
Illus. Yongjae Choi
Card #215
Enigma DrakeBuy, 1UR, Uncommon
Creature - Drake [*/4]
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them.
Illus. Steve Argyle
Card #216
Heroic ReinforcementsBuy, 2RW, Uncommon
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

Cries of anguish quickly spurred cries of action.
Illus. Scott Murphy
Card #217
Palladia-Mors, the RuinerBuy, 3RGW, Mythic
Creature - Elder Dragon [6/6]
Flying, vigilance, trample
Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.

Sister of Nicol Bolas. Survivor of the Elder Dragon War. The most vicious of her kin.
Illus. Svetlin Velinov
Card #219
Poison-Tip ArcherBuy, 2BG, Uncommon
Creature - Elf Archer [2/3]
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.

Illus. Dmitry Burmak
Card #220
Psychic SymbiontBuy, 4UB, Uncommon
Creature - Nightmare Horror [3/3]
Flying
When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

"I turn around and see nothing, yet I know it is behind me. Its fingers rummage in my mind, crafting new ideas."
Illus. Robbie Trevino
Card #221
Regal BloodlordBuy, 3WB, Uncommon
Creature - Vampire Soldier [2/4]
Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.

Those of esteemed birth earn a most esteemed death.
Illus. Winona Nelson
Card #222
Satyr EnchanterBuy, 1GW, Uncommon
Creature - Satyr Druid [2/2]
Whenever you cast an enchantment spell, draw a card.

"The threads of magic that protect this place were woven by my will."
Illus. Sidharth Chaturvedi
Card #223
Skyrider PatrolBuy, 2GU, Uncommon
Creature - Elf Scout [2/3]
Flying
At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

Illus. Mitchell Malloy
Card #224
Vaevictis Asmadi, the DireBuy, 3BRG, Mythic
Creature - Elder Dragon [6/6]
Flying
Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.

Illus. Steven Belledin
Card #225
Amulet of SafekeepingBuy, 2, Rare
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.

Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
Illus. Aaron Miller
Card #226
Arcane EncyclopediaBuy, 3, Uncommon
Artifact
{3}, {T}: Draw a card.

Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.
Illus. Nic Klein
Card #227
Chaos WandBuy, 3, Rare
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Illus. Kari Christensen
Card #228
Crucible of WorldsBuy, 3, Mythic
Artifact
You may play land cards from your graveyard.

Amidst the darkest ashes grow the strongest seeds.
Illus. Ron Spencer
Card #229
Desecrated TombBuy, 3, Rare
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

The grave robbers were startled, for the door to the mausoleum was already open.
Illus. Dimitar Marinski
Card #230
Diamond MareBuy, 2, Uncommon
Artifact Creature - Horse [1/3]
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

When it passes, rainbows follow.
Illus. Alayna Danner
Card #231
Dragon's HoardBuy, 3, Rare
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.

Illus. Adam Paquette
Card #232
Explosive ApparatusBuy, 1, Common
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.

"Souls are volatile things. When compressed and loaded into a handheld device, their destructive potential is quite impressive."
—Dierk, geistmage

Illus. Lindsey Look
Card #233
Field CreeperBuy, 2, Common
Artifact Creature - Scarecrow [2/1]
As it walks across the fallow field, its awkward, loping gait matches the rattling in its head to create a haunting rhythm that chills the bones.
Illus. Anthony Palumbo
Card #234
Fountain of RenewalBuy, 1, Uncommon
Artifact
At the beginning of your upkeep, you gain 1 life.
{3}, Sacrifice Fountain of Renewal: Draw a card.

Entrepreneurs have attempted to sell the water, but to no avail. Whatever magic it contains disappears upon bottling.
Illus. Adam Paquette
Card #235
Gargoyle SentinelBuy, 3, Uncommon
Artifact Creature - Gargoyle [3/3]
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."
—Bonovar, siege commander

Illus. Drew Baker
Card #236
Gearsmith GuardianBuy, 5, Common
Artifact Creature - Construct [3/5]
Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

Made in its creator's image, though slightly more clangy.
Illus. Deruchenko Alexander
Card #237
Magistrate's ScepterBuy, 3, Rare
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Illus. Adam Rex
Card #238
ManalithBuy, 3, Common
Artifact
{T}: Add one mana of any color.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unwittingly drawn by the convergence of mana in the area.
Illus. Ryan Yee
Card #239
Marauder's AxeBuy, 2, Common
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.
Illus. Mitchell Malloy
Card #240
Meteor GolemBuy, 7, Uncommon
Artifact Creature - Golem [3/3]
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.
Illus. Lake Hurwitz
Card #241
MillstoneBuy, 2, Uncommon
Artifact
{2}, {T}: Target player puts the top two cards of their library into their graveyard.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.
Illus. Yeong-Hao Han
Card #242
Rogue's GlovesBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.
Illus. Cyril Van Der Haegen
Card #243
Sigiled Sword of ValeronBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}

Illus. John Stanko
Card #244
SkyscannerBuy, 3, Common
Artifact Creature - Thopter [1/1]
Flying
When Skyscanner enters the battlefield, draw a card.

The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
Illus. Adam Paquette
Card #245
Suspicious BookcaseBuy, 2, Uncommon
Artifact Creature - Wall [0/4]
Defender (This creature can't attack.)
{3}, {T}: Target creature can't be blocked this turn.

All the books were dusty with disuse, save the one titled Camouflage and Its Practical Applications.
Illus. Anastasia Ovchinnikova
Card #246
Transmogrifying WandBuy, 3, Rare
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.
{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate this ability only any time you could cast a sorcery.

Illus. Aaron Miller
Card #247
Cinder BarrensBuy, 0, Common
Land
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R}.

"I do as I choose with what is mine. And it is all mine."
—Nicol Bolas

Illus. Titus Lunter
Card #248
Detection TowerBuy, 0, Rare
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

Its light exposes enemies and lays secrets bare.
Illus. Adam Paquette
Card #249
Forsaken SanctuaryBuy, 0, Common
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.

"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum

Illus. Vincent Proce
Card #250
Foul OrchardBuy, 0, Common
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.

The stench of rotting meat lures flies, goblins, and young raptors.
Illus. Yeong-Hao Han
Card #251
Highland LakeBuy, 0, Common
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.

"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab

Illus. Noah Bradley
Card #252
Meandering RiverBuy, 0, Common
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.

The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Illus. Cliff Childs
Card #253
Reliquary TowerBuy, 0, Uncommon
Land
You have no maximum hand size.
{T}: Add {C}.

The most holy treasures are kept far from unclean soil.
Illus. Jesper Ejsing
Card #254
Rupture SpireBuy, 0, Uncommon
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.

Illus. Jaime Jones
Card #255
Stone QuarryBuy, 0, Common
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.

The bedrock has many gifts to give.
Illus. Efflam Mercier
Card #256
Submerged BoneyardBuy, 0, Common
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
—Kiora

Illus. Cliff Childs
Card #257
Timber GorgeBuy, 0, Common
Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Illus. Cliff Childs
Card #258
Tranquil ExpanseBuy, 0, Common
Land
Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.

Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Illus. Sam Burley
Card #259
Woodland StreamBuy, 0, Common
Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.

Waterways carve their routes through the land to reflect the paths the aether streams cut through the clouds.
Illus. Efflam Mercier
Card #260
PlainsBuy, 0, Unknown
Land - Plains
Illus. John Avon
Card #261
PlainsBuy, 0, Unknown
Land - Plains
Illus. Zoltan Boros & Gabor Szikszai
Card #262
PlainsBuy, 0, Unknown
Land - Plains
Illus. Nils Hamm
Card #263
PlainsBuy, 0, Unknown
Land - Plains
Illus. Andreas Rocha
Card #264
IslandBuy, 0, Unknown
Land - Island
Illus. Cliff Childs
Card #265
IslandBuy, 0, Unknown
Land - Island
Illus. Chippy
Card #266
IslandBuy, 0, Unknown
Land - Island
Illus. Jonas De Ro
Card #267
IslandBuy, 0, Unknown
Land - Island
Illus. Andreas Rocha
Card #268
SwampBuy, 0, Unknown
Land - Swamp
Illus. Mike Bierek
Card #269
SwampBuy, 0, Unknown
Land - Swamp
Illus. Cliff Childs
Card #270
SwampBuy, 0, Unknown
Land - Swamp
Illus. Christine Choi
Card #271
SwampBuy, 0, Unknown
Land - Swamp
Illus. Mark Poole
Card #272
MountainBuy, 0, Unknown
Land - Mountain
Illus. Noah Bradley
Card #273
MountainBuy, 0, Unknown
Land - Mountain
Illus. Cliff Childs
Card #274
MountainBuy, 0, Unknown
Land - Mountain
Illus. Jonas De Ro
Card #275
MountainBuy, 0, Unknown
Land - Mountain
Illus. Andreas Rocha
Card #276
ForestBuy, 0, Unknown
Land - Forest
Illus. Volkan Baga
Card #277
ForestBuy, 0, Unknown
Land - Forest
Illus. Steven Belledin
Card #278
ForestBuy, 0, Unknown
Land - Forest
Illus. Jonas De Ro
Card #279
ForestBuy, 0, Unknown
Land - Forest
Illus. Adam Paquette
Card #280
Ajani, Wise CounselorBuy, 3WW, Mythic
Planeswalker - Ajani [0]
+2: You gain 1 life for each creature you control.
−3: Creatures you control get +2/+2 until end of turn.
−9: Put X +1/+1 counters on target creature, where X is your life total.

Illus. Eric Deschamps
Card #281
Ajani's InfluenceBuy, 2WW, Rare
Sorcery
Put two +1/+1 counters on target creature.
Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Illus. Sidharth Chaturvedi
Card #282
Court ClericBuy, W, Uncommon
Creature - Human Cleric [1/1]
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.

"The healers of Bant are second to none. I owe them a great deal for their tutelage."
—Ajani Goldmane

Illus. Mark Behm
Card #283
Serra's GuardianBuy, 4WW, Rare
Creature - Angel [5/5]
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.

She watches over the city just as Serra watches over all.
Illus. Magali Villeneuve
Card #284
Silverbeak GriffinBuy, WW, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)

A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.
Illus. Viktor Titov
Card #285
Tezzeret, Cruel MachinistBuy, 4UU, Mythic
Planeswalker - Tezzeret [0]
+1: Draw a card.
0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

Illus. Zack Stella
Card #286
Riddlemaster SphinxBuy, 4UU, Rare
Creature - Sphinx [5/5]
Flying
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

"Safe passage requires only a simple answer to a simple question, traveler."
Illus. Ryan Yee
Card #287
Pendulum of PatternsBuy, 2, Common
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life.
{5}, {T}, Sacrifice Pendulum of Patterns: Draw a card.

Its elaborate designs reveal secrets of aether's flow.
Illus. Raoul Vitale
Card #288
Tezzeret's GatebreakerBuy, 4, Rare
Artifact
When Tezzeret's Gatebreaker enters the battlefield, look at the top five cards of your library. You may reveal a blue or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{5}{U}, {T}, Sacrifice Tezzeret's Gatebreaker: Creatures you control can't be blocked this turn.

Illus. Mathias Kollros
Card #289
Tezzeret's StriderBuy, 3, Uncommon
Artifact Creature - Golem [3/1]
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)

"More obedient than any dog."
—Tezzeret

Illus. Zack Stella
Card #290
Liliana, the NecromancerBuy, 3BB, Mythic
Planeswalker - Liliana [0]
+1: Target player loses 2 life.
−1: Return target creature card from your graveyard to your hand.
−7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.

Illus. Livia Prima
Card #291
Arisen GorgonBuy, 1BB, Uncommon
Creature - Zombie Gorgon [3/3]
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)

"I'm not picky about what comes up, but the less decay, the better."
—Liliana Vess

Illus. Livia Prima
Card #292
GravewakerBuy, 4BB, Rare
Creature - Bird Spirit [5/5]
Flying
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.

Once every seven years it flies on spectral wings over the moors of ancient battlefields.
Illus. Daniel Ljunggren
Card #293
Liliana's SpoilsBuy, 3B, Rare
Sorcery
Target opponent discards a card.
Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Illus. Tyler Jacobson
Card #294
Tattered MummyBuy, 1B, Common
Creature - Zombie Jackal [1/2]
When Tattered Mummy dies, each opponent loses 2 life.

The dead who wander beyond the safety of the city of Naktamun crave only to spread their curse.
Illus. Slawomir Maniak
Card #295
Sarkhan, DragonsoulBuy, 4RR, Mythic
Planeswalker - Sarkhan [0]
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.
−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.
−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.

Illus. Yongjae Choi
Card #296
Kargan DragonriderBuy, 1R, Common
Creature - Human Warrior [2/2]
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)

"Only those who give the dragons the respect they deserve may bear our title."
Illus. Greg Opalinski
Card #297
Sarkhan's DragonfireBuy, 3RR, Rare
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.
Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"I am most myself when I am least human."
Illus. Daarken
Card #298
Sarkhan's WhelpBuy, 2R, Uncommon
Creature - Dragon [2/2]
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.

Illus. Craig J Spearing
Card #299
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Card #300
Vivien of the ArkbowBuy, 4GG, Mythic
Planeswalker - Vivien [0]
+2: Put two +1/+1 counters on up to one target creature.
−3: Target creature you control deals damage equal to its power to target creature you don't control.
−9: Creatures you control get +4/+4 and gain trample until end of turn.

Illus. Magali Villeneuve
Card #301
Aggressive MammothBuy, 3GGG, Rare
Creature - Elephant [8/8]
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.

"Approach from behind. That way, if it does charge, at least you aren't in front of it."
—Vivien Reid

Illus. Filip Burburan
Card #302
Skalla WolfBuy, 3GG, Rare
Creature - Wolf Spirit [3/3]
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"This imprint was the familiar of a friend."
—Vivien Reid

Illus. Lius Lasahido
Card #303
Ursine ChampionBuy, 1G, Common
Creature - Human Berserker [2/2]
{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.

"Would you rather feel the edge of my blade or the sharpness of my fangs?"
Illus. Alex Konstad
Card #304
Vivien's JaguarBuy, 2G, Uncommon
Creature - Cat Spirit [3/2]
Reach (This creature can block creatures with flying.)
{2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.

Each of Vivien's arrows is an invocation of a species.
Illus. Magali Villeneuve
Card #305
Nexus of FateBuy, 5UU, Mythic
Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

Sarkhan wandered into a tomb and back in time.
Illus. Mike Bierek
Card #306
Sun SentinelBuy, 1W, Common
Creature - Human Soldier [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

Just as the sun rises at dawn and the days lengthen in summer, the Sun Empire has awakened after long years of quiet.
Illus. James Ryman
Card #307
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying (This creature can't be blocked except by creatures with flying or reach.)

As the ship approached, the jade totem rose high overhead. Power rippled. Eyes of stone glowed and crackled. Out hissed a breath of the world, and a windstorm came alive.
Illus. Tomasz Jedruszek
Card #308
BefuddleBuy, 2U, Common
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.

The trick to talking sense into Keldons is getting them to hold still.
Illus. Svetlin Velinov
Card #309
Mist-Cloaked HeraldBuy, U, Common
Creature - Merfolk Warrior [1/1]
Mist-Cloaked Herald can't be blocked.

With matchless stealth, the River Heralds fought a running battle against enemy forces.
Illus. Anthony Palumbo
Card #310
WaterknotBuy, 1UU, Common
Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

Illus. Wayne Reynolds
Card #311
Grasping ScoundrelBuy, B, Common
Creature - Human Pirate [1/1]
Grasping Scoundrel gets +1/+0 as long as it's attacking.

"I can hear the plunder calling. It asks for me by name."
Illus. Steve Prescott
Card #312
Radiating LightningBuy, 3R, Common
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.

As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Illus. Suzanne Helmigh
Card #313
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
{T}: Add {G}.

As patient and generous as life, as harsh and merciless as nature.
Illus. Chris Rahn
Card #314
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