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The Dark Spoiler (119 cards)

Barl's CageBuy, 4, Rare
Artifact
3: Target creature does not untap as normal during its controller's next untap phase.

For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Illus. Tom Wänerstrand
Bone FluteBuy, 3, Uncommon
Artifact
2, tap: All creatures get -1/-0 until end of turn.

After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.
Illus. Christopher Rush
Book of RassBuy, 6, Uncommon
Artifact
2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Sandra Everingham
City of ShadowsBuy, Rare
Land
tap: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows.
tap: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.

Illus. Tom Wänerstrand
Coal GolemBuy, 5, Uncommon
Artifact Creature [3/3]
3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt.

“Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line.” —Lydia, Countess Brellis
Illus. Christopher Rush
Dark SphereBuy, 0, Uncommon
Artifact
tap: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.

“I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal.” —Barl, Lord Ith
Illus. Mark Tedin
Diabolic MachineBuy, 7, Uncommon
Artifact Creature [4/4]
3: Regenerates

“The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning.” —Sevti Mukul, The Fall of Alsoor
Illus. Anson Maddocks
Fellwar StoneBuy, 2, Uncommon
Artifact
tap: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt.

“What do you have that I cannot obtain?”
—Mairsil, called the Pretender

Illus. Quinton Hoover
Fountain of YouthBuy, 0, Uncommon
Artifact
2, tap: Gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Illus. Daniel Gelon
Living ArmorBuy, 4, Uncommon
Artifact
tap: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target creature's casting cost.

Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.
Illus. Anson Maddocks
Maze of IthBuy, Uncommon
Land
tap: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Illus. Anson Maddocks
NecropolisBuy, 5, Uncommon
Artifact Creature [0/1]
Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.

Illus. NéNé Thomas
Reflecting MirrorBuy, 4, Uncommon
Artifact
X, tap: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.

Illus. Mark Poole
RuneswordBuy, 6, Uncommon
Artifact
3, tap: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried.

Illus. Christopher Rush
Safe HavenBuy, Rare
Land
2, tap: Remove target creature you control from game. This ability is played as an interrupt.
During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.

Illus. Christopher Rush
ScarecrowBuy, 5, Uncommon
Artifact Creature [2/2]
6, tap: Until end of turn, all damage done to you by flying creatures is reduced to 0.

There was more malice in its button eyes than should have been possible in something that had never known life.
Illus. Anson Maddocks
Skull of OrmBuy, 3, Uncommon
Artifact
5, tap: Bring one enchantment card from your graveyard to your hand.

Though lifeless, the Skull still possessed a strange power over the flow of magic.
Illus. Tom Wänerstrand
Sorrow's PathBuy, Rare
Land
tap: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.

Illus. Randy Asplund
Standing StonesBuy, 3, Uncommon
Artifact
1, tap: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Sandra Everingham
Stone CalendarBuy, 5, Rare
Artifact
Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0.

The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.
Illus. Amy Weber
Tormod's CryptBuy, 0, Uncommon
Artifact
tap: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.

The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.
Illus. Christopher Rush
Tower of CoireallBuy, 2, Uncommon
Artifact
tap: Target creature cannot be blocked by walls until end of turn.

Illus. Dan Frazier
Wand of IthBuy, 4, Uncommon
Artifact
3, tap: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discardit or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.

Illus. Quinton Hoover
War BargeBuy, 4, Uncommon
Artifact
3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.

Illus. Tom Wänerstrand
Angry MobBuy, 2WW, Uncommon
Summon - Mob [*/*]
Trample
During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0.

Illus. Drew Tucker
Blood of the MartyrBuy, WWW, Uncommon
Instant
For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead.

The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
Illus. Christopher Rush
BrainwashBuy, W, Common
Enchant Creature
Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack.

“They're not your friends; they despise you. I'm the only one you can count on. Trust me.”
Illus. Pete Venters
CleansingBuy, WWW, Rare
Sorcery
All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Pete Venters
Dust to DustBuy, 1WW, Common
Sorcery
Removes two target artifacts from the game.

Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.
Illus. Drew Tucker
ExorcistBuy, WW, Rare
Summon - Exorcist [1/1]
1W, tap: Target black creature is destroyed.

Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
Illus. Drew Tucker
FastingBuy, W, Uncommon
Enchantment
You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.


Illus. Douglas Shuler
FestivalBuy, W, Common
Instant
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.

Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
Illus. Mark Poole
Fire and BrimstoneBuy, 3WW, Uncommon
Instant
Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.

Illus. Jeff A. Menges
Holy LightBuy, 2W, Common
Instant
All non-white creatures get -1/-1 until end of turn.

“Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired.” —The Book of Tal
Illus. Drew Tucker
Knights of ThornBuy, 3W, Rare
Summon - Knights [2/2]
Protection from red, banding

“With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks.” —Tivadar of Thorn, History of the Goblin Wars
Illus. Christopher Rush
Martyr's CryBuy, WW, Rare
Sorcery
All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.

“It is only fitting that one such as I should die in pursuit of knowledge.” —Vervamon the Elder
Illus. Jeff A. Menges
Miracle WorkerBuy, W, Common
Summon - Miracle Worker [1/1]
tap: Destroy target enchantment card on a creature you control.

“Those blessed hands could bring surcease to even the most tainted soul.” —Sister Betje, Miracles of the Saints
Illus. Ron Spencer
MoraleBuy, 1WW, Common
Instant
All attacking creatures gain +1/+1 until end of turn.

“After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan.” —Tivadar of Thorn, History of the Goblin Wars
Illus. Mark Poole
PikemenBuy, 1W, Common
Summon - Pikemen [1/1]
Banding, first strike

“As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. ‘Don't lift your pikes 'til I give the word,' I said.” —Maeveen O'Donagh, Memoirs of a Soldier
Illus. Dennis Detwiller
PreacherBuy, 1WW, Rare
Summon - Preacher [1/1]
tap: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.

Illus. Quinton Hoover
SquireBuy, 1W, Common
Summon - Squire [1/2]
“ Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe.” —Geoffrey Chaucer, The Canterbury Tales
Illus. Dennis Detwiller
Tivadar's CrusadeBuy, 1WW, Uncommon
Sorcery
All Goblins are destroyed.

Illus. Dennis Detwiller
Witch HunterBuy, 2WW, Rare
Summon - Hunter [1/1]
tap: Witch Hunter does 1 damage to target player.
1WW, tap: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.

Illus. Jesper Myrfors
AmnesiaBuy, 3UUU, Uncommon
Sorcery
Look at target player's hand. Target player discards all non-land cards in his or her hand.

“When one has witnessed the unspeakable, 'tis sometimes better to forget.” —Vervamon the Elder
Illus. Mark Poole
Apprentice WizardBuy, 1UU, Rare
Summon - Wizard [0/1]
U, tap: Add 3 to your mana pool. This ability is played as an interrupt.

Illus. Dan Frazier
Dance of ManyBuy, UU, Rare
Enchantment
When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed.

Illus. Sandra Everingham
Deep WaterBuy, UU, Common
Enchantment
U: All mana-producing lands you control provide U instead of their normal mana until end of turn.

Illus. Jeff A. Menges
DrownedBuy, 1U, Common
Summon - Zombies [1/1]
B: Regenerates

We asked Captain Soll what became of the Serafina, but all he said was, “Ships that go down shouldn't come back up.”
Illus. Quinton Hoover
Electric EelBuy, U, Uncommon
Summon - Eel [1/1]
RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play.

Illus. Anson Maddocks
ErosionBuy, UUU, Common
Enchant Land
Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Pete Venters
FloodBuy, U, Uncommon
Enchantment
UU: Target non-flying creature becomes tapped.

“A dash of cool water does wonders to clear a cluttered battlefield.”
—Vibekke Ragnild, Witches and War

Illus. Dennis Detwiller
Ghost ShipBuy, 2UU, Common
Summon - Ship [2/4]
Flying, UUU: Regenerates

“That phantom prow split the storm as lightning cast its long shadow on the battlefield below.” —Mireille Gaetane, The Valeriad
Illus. Tom Wänerstrand
Giant SharkBuy, 5U, Common
Summon - Shark [4/4]
If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.

Illus. Tom Wänerstrand
LeviathanBuy, 5UUUU, Rare
Summon - Leviathan [10/10]
Trample
Leviathan comes into play tapped, and does not untap as normal during your untap phase. Sacrifice two islands during your upkeep phase to untap Leviathan.
Leviathan may not attack unless you sacrifice two islands during your attack.

Illus. Mark Tedin
Mana VortexBuy, 1UU, Rare
Enchantment
Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.

Illus. Douglas Shuler
Merfolk AssassinBuy, UU, Uncommon
Summon - Merfolk [1/2]
tap: Destroy target creature that has islandwalk.

Illus. Dennis Detwiller
Mind BombBuy, U, Rare
Sorcery
Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.

Illus. Mark Tedin
Psychic AllergyBuy, 3UU, Rare
Enchantment
Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.

Illus. Mark Tedin
RiptideBuy, U, Common
Instant
All blue creatures become tapped.

Illus. Randy Asplund
Sunken CityBuy, UU, Common
Enchantment
All blue creatures gain +1/+1.
If you do not pay UU during your upkeep, Sunken City is destroyed.

Illus. Jesper Myrfors
Tangle KelpBuy, U, Uncommon
Enchant Creature
Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.

Illus. Rob Alexander
Water WurmBuy, U, Common
Summon - Wurm [1/1]
Water Wurm gains +0/+1 if opponent controls at least one island.

Illus. Ron Spencer
Ashes to AshesBuy, 1BB, Common
Sorcery
Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you.

“All rivers eventually run to the sea. My job is to sort out who goes first.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Drew Tucker
BansheeBuy, 2BB, Uncommon
Summon - Banshee [0/1]
X, tap: Banshee does X damage—half (rounded up) to you and half (rounded down) to any one target.

Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
Illus. Jesper Myrfors
Bog ImpBuy, 1B, Common
Summon - Imp [1/1]
Flying

On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
Illus. Ron Spencer
Bog RatsBuy, B, Common
Summon - Rats [1/1]
Cannot be blocked by walls.

Their stench was vile and strong enough, but not nearly as powerful as their hunger.
Illus. Ron Spencer
Curse ArtifactBuy, 2BB, Uncommon
Enchant Artifact
During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her.

Voska feared the artifact had come too easily.
Illus. Mark Tedin
Eater of the DeadBuy, 4B, Uncommon
Summon - Eater [3/4]
0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
Illus. Jesper Myrfors
Frankenstein's MonsterBuy, XBB, Rare
Summon - Monster [0/1]
When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.

Illus. Anson Maddocks
Grave RobbersBuy, 1BB, Rare
Summon - Robbers [1/1]
B, tap: Take one artifact from any graveyard and remove it from the game. Gain 2 life.

“If you don't have your health, you don't have anything.” —Proverb
Illus. Quinton Hoover
InquisitionBuy, 2B, Common
Sorcery
Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.

Many of those entrusted to Primata Delphine's care tended to express themselves with screams.
Illus. Anson Maddocks
Marsh GasBuy, B, Common
Instant
All creatures get -2/-0 until end of turn.

“Comes right outta th' ground. If ya can smell it, it's too late.” —Keevy Bogsbury
Illus. Douglas Shuler
Murk DwellersBuy, 3B, Common
Summon - Murk Dwellers [2/2]
When attacking, Murk Dwellers gain +2/+0 if not blocked.

When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
Illus. Drew Tucker
Nameless RaceBuy, 3B, Rare
Summon - Nameless Race [*/*]
Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.

Illus. Quinton Hoover
Rag ManBuy, 2BB, Rare
Summon - Rag Man [2/1]
BBB, tap: Look at opponent's hand.
If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn.

“Aw, he's just a silly, dirty little man. What's to be afraid of?”
Illus. Daniel Gelon
Season of the WitchBuy, BBB, Rare
Enchantment
At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Jesper Myrfors
The FallenBuy, 1BBB, Uncommon
Summon - Fallen [2/3]
During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged.

Magic often masters those who cannot master it.
Illus. Jesper Myrfors
Uncle IstvanBuy, 1BBB, Uncommon
Summon - Uncle Istvan [1/3]
All damage done to Uncle Istvan by creatures is reduced to 0.

Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
Illus. Daniel Gelon
Word of BindingBuy, XBB, Common
Sorcery
X target creatures become tapped.

“That was the worst experience of my days, standing there helpless as they killed my whole troop.” —Maeveen O'Donagh, Memoirs of a Soldier
Illus. Ron Spencer
Worms of the EarthBuy, 2BBB, Rare
Enchantment
No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.
Illus. Anson Maddocks
Ball LightningBuy, RRR, Rare
Summon - Ball Lightning [6/1]
Trample
Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.

Illus. Quinton Hoover
Blood MoonBuy, 2R, Rare
Enchantment
All non-basic lands are now basic mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.
Illus. Tom Wänerstrand
Brothers of FireBuy, 1RR, Uncommon
Summon - Brothers [2/2]
1RR: Brothers of Fire do 1 damage to any target and 1 damage to you.

Fire is never a gentle master.
Illus. Mark Tedin
Cave PeopleBuy, 1RR, Uncommon
Summon - Cave People [1/4]
If declared as an attacker, Cave People get +1/-2 until end of turn.
1RR, tap: Target creature gains mountainwalk until end of turn.

Illus. Drew Tucker
Eternal FlameBuy, 2RR, Rare
Sorcery
Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.

Illus. Mark Poole
Fire DrakeBuy, 1RR, Uncommon
Summon - Drake [1/2]
Flying
R: +1/+0 until end of turn. No more than R may be spent in this way each turn.

Illus. Christopher Rush
FissureBuy, 3RR, Common
Instant
Target land or creature is buried.

“Must not all things at the last be swallowed up in death?” —Plato
Illus. Douglas Shuler
Goblin CavesBuy, 1RR, Common
Enchant Land
If target land is a basic mountain, all Goblins gain +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.
Illus. Drew Tucker
Goblin Digging TeamBuy, R, Common
Summon - Goblins [1/1]
tap: Sacrifice Goblin Digging Team to destroy target wall.

“From down here we can make the whole wall collapse!” “Uh, yeah, boss, but how do we get out?”
Illus. Ron Spencer
Goblin HeroBuy, 2R, Common
Summon - Goblin [2/2]
They attack in an orgy of rage and madness, but only one seemed as focused on killing us as the sheer joy of battle.
Illus. Mark Tedin
Goblin Rock SledBuy, 1R, Common
Summon - Rock Sled [3/1]
Trample
Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn.

Illus. Dennis Detwiller
Goblin ShrineBuy, 1RR, Common
Enchant Land
If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play.

“I knew it weren't no ordinary pile of—you know.” —Norin the Wary
Illus. Ron Spencer
Goblin WizardBuy, 2RR, Rare
Summon - Goblin [1/1]
tap: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of turn.

Illus. Daniel Gelon
Goblins of the FlargBuy, R, Common
Summon - Goblins [1/1]
Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.

Illus. Tom Wänerstrand
InfernoBuy, 5RR, Rare
Instant
Inferno does 6 damage to all players and all creatures.

“Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames.” —Mairsil, called the Pretender
Illus. Randy Asplund
Mana ClashBuy, R, Rare
Sorcery
You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.

Illus. Mark Tedin
Orc GeneralBuy, 2R, Uncommon
Summon - General [2/2]
tap: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.

“Your army must fear you more than the enemy. Only then will you triumph.” —Malga Phlegmtooth
Illus. Jesper Myrfors
Sisters of the FlameBuy, 1RR, Uncommon
Summon - Sisters [2/2]
tap: Add R to your mana pool. This ability is played as an interrupt.

We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.
Illus. Jesper Myrfors
Carnivorous PlantBuy, 3G, Common
Summon - Wall [4/5]
“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.” —Vervamon the Elder
Illus. Quinton Hoover
Elves of Deep ShadowBuy, G, Uncommon
Summon - Elf [1/1]
tap: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.

“They are aberrations who have turned on everything we hold sacred. Let them be cast out.” —Ailheen, Speaker of the Council
Illus. Jesper Myrfors
Gaea's TouchBuy, GG, Common
Enchantment
You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.

Illus. Mark Poole
Hidden PathBuy, 2GGGG, Rare
Enchantment
All green creatures gain forestwalk.

“Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale.” —Vervamon the Elder
Illus. Rob Alexander
Land LeechesBuy, 1GG, Common
Summon - Leeches [2/2]
First strike

“The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech.” —Vervamon Elder
Illus. Quinton Hoover
LurkerBuy, 2G, Rare
Summon - Lurker [2/3]
Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn.

“Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left.”
—Maeveen O'Donagh, Memoirs of a Soldier

Illus. Anson Maddocks
Marsh ViperBuy, 3G, Common
Summon - Viper [1/2]
If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game.

“All we had left were their black and bloated bodies.” —Maeveen
O'Donagh, Memoirs of a Soldier

Illus. Ron Spencer
Niall SilvainBuy, GGG, Rare
Summon - Niall Silvain [2/2]
GGGG, tap: Target creature is regenerated.

This is his domain, and while you remain here you must value all life as you value your own.
Illus. Christopher Rush
People of the WoodsBuy, GG, Uncommon
Summon - People of the Woods [1/*]
The * below represents the number of forests controlled by People of the Woods' controller.

“Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies.” —Vervamon the Elder
Illus. Drew Tucker
Savaen ElvesBuy, G, Common
Summon - Elf [1/1]
GG, tap: Target enchant land is destroyed.

“Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled? —Sidaine of Savaen
Illus. Ron Spencer
Scarwood BanditsBuy, 2GG, Rare
Summon - Bandits [2/2]
Forestwalk
2G, tap: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.

Illus. Mark Poole
Scarwood HagBuy, 1G, Uncommon
Summon - Hag [1/1]
GGGG, tap: Target creature gains forestwalk until end of turn.
tap: Target creature loses forestwalk until end of turn.

Illus. Anson Maddocks
Scavenger FolkBuy, G, Common
Summon - Scavenger Folk [1/1]
G, tap: Sacrifice Scavenger Folk to destroy target artifact.

String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.
Illus. Dennis Detwiller
Spitting SlugBuy, 1GG, Uncommon
Summon - Slug [2/4]
1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.

Illus. Anson Maddocks
TrackerBuy, 2G, Rare
Summon - Tracker [2/2]
GG, tap: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.

Illus. Jeff A. Menges
VenomBuy, 1GG, Common
Enchant Creature
All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat.

“I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead gone.” —Maeveen O'Donagh, Memoirs of a Soldier
Illus. Tom Wänerstrand
WhippoorwillBuy, G, Uncommon
Summon - Whippoorwill [1/1]
GG, tap: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.

If the Whippoorwill remains silent, the soul has not reached its reward.
Illus. Douglas Shuler
Wormwood TreefolkBuy, 3GG, Rare
Summon - Treefolk [4/4]
GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.

Illus. Jesper Myrfors
Dark Heart of the WoodBuy, BG, Common
Enchantment
You may sacrifice a forest to gain 3 life.
Counts as both a black card and a green card.

Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.
Illus. Christopher Rush
Marsh GoblinsBuy, BR, Common
Summon - Goblins [1/1]
Swampwalk
Counts as both a black card and a red card.

Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.
Illus. Quinton Hoover
Scarwood GoblinsBuy, GR, Common
Summon - Goblins [2/2]
Counts as both a green card and a red card.

Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.
Illus. Ron Spencer
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