Fallen Empires Spoiler (187 cards)

AeolipileBuy, 2, Rare
Artifact
1, tap: Sacrifice Aeolipile to have it deal 2 damage to any target.

“Although fragile, the Aeolipile could be quite destructive.”
—Sarpadian Empires, vol. I

Illus. Heather Hudson
Balm of RestorationBuy, 2, Rare
Artifact
1, tap: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature.

“Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable.”
—Sarpadian Empires, vol. I

Illus. Margaret Organ-Kean
Bottomless VaultBuy, Rare
Land
Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it.
tap: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.

Illus. Pat Morrissey
Conch HornBuy, 2, Rare
Artifact
1, tap: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.

Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
Illus. Phil Foglio
Delif's ConeBuy, 0, Common
Artifact
tap: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.

“Where is it written that beasts must cause pain?” —Delif, Ponderings
Illus. Mark Tedin
Delif's CubeBuy, 1, Rare
Artifact
2, tap: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube.
2: Remove a cube counter to regenerate a target creature.

Illus. Mark Tedin
Draconian CylixBuy, 3, Rare
Artifact
2, tap: Discard a card at random from your hand to regenerate a target creature.

“There is no gain without sacrifice.”
—Icatian proverb

Illus. Edward P. Beard, Jr.
Dwarven HoldBuy, Rare
Land
Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it.
tap: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.

Illus. Pat Morrissey
Dwarven RuinsBuy, Uncommon
Land
Comes into play tapped.
tap: Add R to your mana pool.
tap: Sacrifice Dwarven Ruins to add RR to your mana pool.

Illus. Mark Poole
Ebon StrongholdBuy, Uncommon
Land
Comes into play tapped.
tap: Add B to your mana pool.
tap: Sacrifice Ebon Stronghold to add BB to your mana pool.

Illus. Mark Poole
Elven LyreBuy, 2, Rare
Artifact
1, tap: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
Illus. Kaja Foglio
Havenwood BattlegroundBuy, Uncommon
Land
Comes into play tapped.
tap: Add G to your mana pool.
tap: Sacrifice Havenwood Battleground to add GG to your mana pool.

Illus. Mark Poole
Hollow TreesBuy, Rare
Land
Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it.
tap: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.

Illus. Pat Morrissey
Icatian StoreBuy, Rare
Land
Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it.
tap: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.

Illus. Pat Morrissey
Implements of SacrificeBuy, 2, Rare
Artifact
1, tap: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.

Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.
Illus. Margaret Organ-Kean
Rainbow ValeBuy, Rare
Land
tap: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn.

In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.
Illus. Kaja Foglio
Ring of RenewalBuy, 5, Rare
Artifact
5, tap: Discard a card at random from your hand and draw two cards.

To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
Illus. Douglas Shuler
Ruins of TrokairBuy, Uncommon
Land
Comes into play tapped.
tap: Add W to your mana pool.
tap: Sacrifice Ruins of Trokair to add WW to your mana pool.

Illus. Mark Poole
Sand SilosBuy, Rare
Land
Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it.
tap: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.

Illus. Pat Morrissey
Spirit ShieldBuy, 3, Rare
Artifact
2, tap: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
You may choose not to untap Spirit Shield as normal during your untap phase.

At times, survival must outweigh all other considerations.
Illus. Scott Kirschner
Svyelunite TempleBuy, Uncommon
Land
Comes into play tapped.
tap: Add U to your mana pool.
tap: Sacrifice Svyelunite Temple to add UU to your mana pool.

Illus. Mark Poole
Zelyon SwordBuy, 3, Rare
Artifact
3, tap: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.

No sheath shall hold what finds its home in flesh.
Illus. Scott Kirschner
Combat MedicBuy (3), 2W, Common
Summon - Soldier [0/2]
1W: Prevent 1 damage to any player or creature.

"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own." -Sarpadian Empires, vol. VI
Illus. Edward P. Beard, Jr.
Combat MedicBuy (1), 2W, Common
Summon - Soldier [0/2]
1W: Prevent 1 damage to any player or creature.

"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." -Ivra Jursdotter
Illus. Susan Van Camp
Combat MedicBuy (4), 2W, Common
Summon - Soldier [0/2]
1W: Prevent 1 damage to any player or creature.

"Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did." -Sarpadian Empires, vol. VI
Illus. Anson Maddocks
Combat MedicBuy (2), 2W, Common
Summon - Soldier [0/2]
1W: Prevent 1 damage to any player or creature.

“Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion.”
—Lydia Wynforth, Mayor of Trokair

Illus. Edward P. Beard, Jr.
Farrel's MantleBuy, 2W, Uncommon
Enchant Creature
If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.

Illus. Anthony S. Waters
Farrel's ZealotBuy (1), 1WW, Common
Summon - Townsfolk [2/2]
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.

After the fall of Trokair, Farrel and his followers formally boke their ties with the rest of Icatia.
Illus. Melissa A. Benson
Farrel's ZealotBuy (3), 1WW, Common
Summon - Townsfolk [2/2]
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.

Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.
Illus. Richard Kane Ferguson
Farrel's ZealotBuy (2), 1WW, Common
Summon - Townsfolk [2/2]
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.

Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand.
Illus. Edward P. Beard, Jr.
Farrelite PriestBuy, 1WW, Uncommon
Summon - Cleric [1/3]
1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.

Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.
Illus. Phil Foglio
Hand of JusticeBuy, 5W, Rare
Summon - Avatar [2/6]
tap: Tap three target white creatures you control to destroy any target creature.

“The Hand of Justice will come to cleanse the world if we are true.”
—Oliver Farrel

Illus. Melissa A. Benson
HeroismBuy, 2W, Uncommon
Enchantment
0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.

Illus. Mark Poole
Icatian InfantryBuy (1), W, Common
Summon - Soldiers [1/1]
1: Bands until end of turn
1: First strike until end of turn

The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
Illus. Edward P. Beard, Jr.
Icatian InfantryBuy (2), W, Common
Summon - Soldiers [1/1]
1: Bands until end of turn
1: First strike until end of turn

Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders.
Illus. Christopher Rush
Icatian InfantryBuy (3), W, Common
Summon - Soldiers [1/1]
1: Bands until end of turn
1: First strike until end of turn

“Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end.”
—Sarpadian Empires, vol. VI

Illus. Douglas Shuler
Icatian InfantryBuy (4), W, Common
Summon - Soldiers [1/1]
1: Bands until end of turn
1: First strike until end of turn

“Never Surrender”
—Motto carved into a fragment of an Icatian wall

Illus. Drew Tucker
Icatian JavelineersBuy (1), W, Common
Summon - Soldiers [1/1]
When Icatian Javelineers is brought into play, put a javelin counter on it.
tap: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.

Illus. Melissa A. Benson
Icatian JavelineersBuy (2), W, Common
Summon - Soldiers [1/1]
When Icatian Javelineers is brought into play, put a javelin counter on it.
tap: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.

Illus. Edward P. Beard, Jr.
Icatian JavelineersBuy (3), W, Common
Summon - Soldiers [1/1]
When Icatian Javelineers is brought into play, put a javelin counter on it.
tap: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.

Illus. Scott Kirschner
Icatian LieutenantBuy, WW, Rare
Summon - Soldier [1/2]
1W: Target Soldier gets +1/+0 until end of turn.

To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
Illus. Pete Venters
Icatian MoneychangerBuy (1), W, Common
Summon - Townsfolk [0/2]
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this abilityonly during your upkeep.

Illus. Drew Tucker
Icatian MoneychangerBuy (2), W, Common
Summon - Townsfolk [0/2]
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this abilityonly during your upkeep.

Illus. Edward P. Beard, Jr.
Icatian MoneychangerBuy (3), W, Common
Summon - Townsfolk [0/2]
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this abilityduring your upkeep.

Illus. Melissa A. Benson
Icatian PhalanxBuy, 4W, Uncommon
Summon - Soldiers [2/4]
Bands

Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
Illus. Kaja Foglio
Icatian PriestBuy, W, Uncommon
Summon - Cleric [1/1]
1WW: Target creature gets +1/+1 until end of turn.

“May you be strong and valiant, to defeat the enemies of the pure.”
—“Leitbur's Prayer”

Illus. Drew Tucker
Icatian ScoutBuy (3), W, Common
Summon - Soldier [1/1]
1, tap: Target creature gains first strike until end of turn.

“Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia's defense.”
—Sarpadian Empires, vol. VI

Illus. Richard Kane Ferguson
Icatian ScoutBuy (2), W, Common
Summon - Soldier [1/1]
1, tap: Target creature gains first strike until end of turn.

"Let it be known that Ailis Connaut acted with honor and bravery in the defense of the town of Montford, risking her life to scout the enemy's position . . . ." -Proclamation granting knighthood
Illus. Douglas Shuler
Icatian ScoutBuy (1), W, Common
Summon - Soldier [1/1]
1, tap: Target creature gains first strike until end of turn.

“Of course I'm not a spy! The enemy has spies. I am a scout.”
—Ailis Connaut

Illus. Rob Alexander
Icatian ScoutBuy (4), W, Common
Summon - Soldier [1/1]
1, tap: Target creature gains first strike until end of turn.

"Scouting is the art of balancing the need to go undiscovered with the need to get all the information you can. It's only by Leitbur's good grace that I'm still alive today." -Ailis Connaut, Diary
Illus. Phil Foglio
Icatian SkirmishersBuy, 3W, Rare
Summon - Soldiers [1/1]
Bands, first strike
All creatures that band with Skirmishers to attack gain first strike until end of turn.

Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.
Illus. Heather Hudson
Icatian TownBuy, 5W, Rare
Sorcery
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.

Icatia's once peaceful towns faced increasing attacks from Orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Illus. Tom Wänerstrand
Order of LeitburBuy (2), WW, Common
Summon - Cleric [2/1]
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn

“The powers of the corrupt will fade before the fury of the pure.”
—Bethan Leitbur, “The Way”

Illus. Bryon Wackwitz
Order of LeitburBuy (1), WW, Common
Summon - Cleric [2/1]
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn

Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
Illus. Bryon Wackwitz
Order of LeitburBuy (3), WW, Common
Summon - Cleric [2/1]
Protection from black
WW: +1/+0 until end of turn
W: First strike until end of turn

“Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders.”
—Sarpadian Empires, vol. I

Illus. Randy Asplund
Deep SpawnBuy, 5UUU, Uncommon
Summon - Homarid [6/6]
Trample
During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn.
U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untapphase. If DeepSpawn is untapped, tap it.

Illus. Mark Tedin
High TideBuy (1), U, Common
Instant
Until end of turn, all islands produce an additional U when tapped for mana.

"When the very tides turn against you, it's time to consider retirement." -General Khurzog
Illus. Drew Tucker
High TideBuy (2), U, Common
Instant
Until end of turn, all islands produce an additional U when tapped for mana.

"May Svyelun and her tides favor you." -Traditional Merfolk blessing
Illus. Anson Maddocks
High TideBuy (3), U, Common
Instant
Until end of turn, all islands produce an additional U when tapped for mana.

“By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack.”
—Sarpadian Empires, vol. V

Illus. Amy Weber
HomaridBuy (1), 2U, Common
Summon - Homarid [2/2]
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.

Illus. Quinton Hoover
HomaridBuy (2), 2U, Common
Summon - Homarid [2/2]
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.

Illus. Heather Hudson
HomaridBuy (3), 2U, Common
Summon - Homarid [2/2]
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.

Illus. Mark Tedin
HomaridBuy (4), 2U, Common
Summon - Homarid [2/2]
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.

Illus. Bryon Wackwitz
Homarid ShamanBuy, 2UU, Rare
Summon - Homarid [2/1]
U: Tap a target green creature.

“The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher.”
—Kyliki of Havenwood,
“Havenwood Remembered”

Illus. Amy Weber
Homarid Spawning BedBuy, UU, Uncommon
Enchantment
1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.

Illus. Douglas Shuler
Homarid WarriorBuy (1), 4U, Common
Summon - Homarid [3/3]
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.

Illus. Randy Asplund
Homarid WarriorBuy (2), 4U, Common
Summon - Homarid [3/3]
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.

Illus. Randy Asplund
Homarid WarriorBuy (3), 4U, Common
Summon - Homarid [3/3]
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.

Illus. Douglas Shuler
MerseineBuy (1), 2UU, Common
Enchant Creature
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.

Illus. Heather Hudson
MerseineBuy (2), 2UU, Common
Enchant Creature
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.

Illus. Margaret Organ-Kean
MerseineBuy (4), 2UU, Common
Enchant Creature
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.

Illus. Drew Tucker
MerseineBuy (3), 2UU, Common
Enchant Creature
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.

Illus. Pete Venters
River MerfolkBuy, UU, Rare
Summon - Merfolk [2/1]
U: Mountainwalk until end of turn

“Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism.”
—Sarpadian Empires, vol. V

Illus. Douglas Shuler
SeasingerBuy, 1UU, Uncommon
Summon - Merfolk [0/1]
Bury Seasinger if you control no islands.
tap: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.

Illus. Amy Weber
Svyelunite PriestBuy, 1U, Uncommon
Summon - Merfolk [1/1]
UU, tap: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep.

“Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure.”
—Sarpadian Empires, vol. V

Illus. Ron Spencer
Tidal FlatsBuy (1), U, Common
Enchantment
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.

Illus. Rob Alexander
Tidal FlatsBuy (2), U, Common
Enchantment
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.

Illus. Rob Alexander
Tidal FlatsBuy (3), U, Common
Enchantment
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.

Illus. Sandra Everingham
Tidal InfluenceBuy, 2U, Uncommon
Enchantment
Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all.
You may not cast Tidal Influence if there is another Tidal influence in play.

Illus. Tom Wänerstrand
Vodalian KnightsBuy, 1UU, Rare
Summon - Merfolk [2/2]
First strike
U: Flying until end of turn
Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.

Fear the Knight leaping from the water into the air, weapon ready.
Illus. Susan Van Camp
Vodalian MageBuy (3), 2U, Common
Summon - Merfolk [1/1]
U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.

“Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas.”
—Lydia Wynforth, Mayor of Trokair

Illus. Susan Van Camp
Vodalian MageBuy (1), 2U, Common
Summon - Merfolk [1/1]
U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.

"Come back, cowards! Everyone knows Merfolk can't wield magic!" -Pashadar Dirf, Goblin Flotilla Commander, last words
Illus. Mark Poole
Vodalian MageBuy (2), 2U, Common
Summon - Merfolk [1/1]
U, tap: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.

Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.
Illus. Quinton Hoover
Vodalian SoldiersBuy (1), 1U, Common
Summon - Merfolk [1/2]
“Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans.”
—Sarpadian Empires, vol. V

Illus. Melissa A. Benson
Vodalian SoldiersBuy (2), 1U, Common
Summon - Merfolk [1/2]
"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools."-Ivra Jursdotter
Illus. Jeff A. Menges
Vodalian SoldiersBuy (3), 1U, Common
Summon - Merfolk [1/2]
"Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!" -Marshall Volnikov
Illus. Richard Kane Ferguson
Vodalian SoldiersBuy (4), 1U, Common
Summon - Merfolk [1/2]
“The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire.”
—Sarpadianmpires, vol. V

Illus. Susan Van Camp
Vodalian War MachineBuy, 1UU, Rare
Summon - Wall [0/4]
0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.

Illus. Amy Weber
Armor ThrullBuy (2), 2B, Common
Summon - Thrull [1/3]
tap: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." -Ivra Jursdotter
Illus. Pete Venters
Armor ThrullBuy (1), 2B, Common
Summon - Thrull [1/3]
tap: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

"They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion." -Jherana Rure, Counter-Insurgency Commander
Illus. Ron Spencer
Armor ThrullBuy (3), 2B, Common
Summon - Thrull [1/3]
tap: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

"Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." -Endrek Sahr, "Thrulls"
Illus. Jeff A. Menges
Armor ThrullBuy (4), 2B, Common
Summon - Thrull [1/3]
tap: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.

Occasionally, an ally balked at wearing a dead Thrull as armor. The priests' whips, however, were usually enough to encourage a more practical outlook
Illus. Scott Kirschner
Basal ThrullBuy (1), BB, Common
Summon - Thrull [1/2]
tap: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.

Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results.
—Sarpadian Empires, vol. II

Illus. Kaja Foglio
Basal ThrullBuy (3), BB, Common
Summon - Thrull [1/2]
tap: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.

Although my later designs were much more sophisticated, Basal Thrulls were no less a success." -Endrek Sahr, "Thrulls"
Illus. Phil Foglio
Basal ThrullBuy (2), BB, Common
Summon - Thrull [1/2]
tap: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.

"To create the first Thrulls, I only introduced alchemic elements into the Order's necromancy; Tourach's principles remained unchanged." -Endrek Sahr, Master Breeder
Illus. Richard Kane Ferguson
Basal ThrullBuy (4), BB, Common
Summon - Thrull [1/2]
tap: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.

“Above all, a well crafted Thrull should be hideous—blasted of countenance and twisted of limb—to inspire fear and revulsion.”
—Endrek Sahr, Master Breeder

Illus. Christopher Rush
Breeding PitBuy, 3B, Uncommon
Enchantment
During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.

The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.
Illus. Anson Maddocks
DerelorBuy, 3B, Rare
Summon - Thrull [4/4]
Your black spells cost an additional B to cast.

“Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result.”
—From the execution order for Endrek Sahr, Master Breeder

Illus. Anson Maddocks
Ebon PraetorBuy, 4BB, Rare
Summon - Avatar [5/5]
Trample, first strike
During your upkeep, put a -2/-2 counter on Ebon Praetor.
You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.

Illus. Randy Asplund
Hymn to TourachBuy (1), BB, Common
Sorcery
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

"The eerie, wailing Hymn caused insanity even in hardened warriors." -Sarpadian Empires, vol. II
Illus. Susan Van Camp
Hymn to TourachBuy (4), BB, Common
Sorcery
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

"Tourach's power was such that his followers deified him after his death." -Sarpadian Empires, vol. II
Illus. Liz Danforth
Hymn to TourachBuy (2), BB, Common
Sorcery
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Illus. Quinton Hoover
Hymn to TourachBuy (3), BB, Common
Sorcery
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

Members of the Order often played the Hymn on instruments made from their victims' bones.
Illus. Scott Kirschner
Initiates of the Ebon HandBuy (3), B, Common
Summon - Cleric [1/1]
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.

Ebon leaders soon realized that non-human races often had special talents that could be exploited.
Illus. Liz Danforth
Initiates of the Ebon HandBuy (2), B, Common
Summon - Cleric [1/1]
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.

“Many Initiates sacrificed a hand to become full members of the Order.”
—Sarpadian Empires, vol. II

Illus. Kaja Foglio
Initiates of the Ebon HandBuy (1), B, Common
Summon - Cleric [1/1]
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.

"We are no longer Nature's children, but her masters . . . ." -Oath of the Ebon Hand
Illus. Heather Hudson
Mindstab ThrullBuy (1), 1BB, Common
Summon - Thrull [2/2]
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.

Illus. Heather Hudson
Mindstab ThrullBuy (2), 1BB, Common
Summon - Thrull [2/2]
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.

Illus. Heather Hudson
Mindstab ThrullBuy (3), 1BB, Common
Summon - Thrull [2/2]
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.

Illus. Mark Tedin
NecriteBuy (1), 1BB, Common
Summon - Thrull [2/2]
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

Necrites killed Jherana Rure, ending the counter-insurgency.
Illus. Ron Spencer
NecriteBuy (2), 1BB, Common
Summon - Thrull [2/2]
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

"Ever see a wall drop dead of fright, kid? It ain't pretty." -Cpl. Dobbs
Illus. Christopher Rush
NecriteBuy (3), 1BB, Common
Summon - Thrull [2/2]
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

Was it the sight, smell, or aura of the Necrite that killed so effectively?
Illus. Drew Tucker
Order of the Ebon HandBuy (2), BB, Common
Summon - Cleric [2/1]
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

A true follower of Tourach took pride in achievement to the exclusion of other concerns.
Illus. Melissa A. Benson
Order of the Ebon HandBuy (1), BB, Common
Summon - Cleric [2/1]
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." -Sarpadian Empires, vol. VI
Illus. Christopher Rush
Order of the Ebon HandBuy (3), BB, Common
Summon - Cleric [2/1]
Protection from white
BB: +1/+0 until end of turn
B: First strike until end of turn

Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
Illus. Ron Spencer
Soul ExchangeBuy, BB, Uncommon
Sorcery
Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.

Illus. Anthony S. Waters
Thrull ChampionBuy, 4B, Rare
Summon - Thrull [2/2]
All Thrulls get +1/+1.
tap: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.

“Those idiots should never have bred Thrulls for combat!”
—Jherana Rure

Illus. Daniel Gelon
Thrull RetainerBuy, B, Uncommon
Enchant Creature
Target creature gets +1/+1.
Sacrifice Thrull Retainer to regenerate the creature it enchants.

“Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives.”
—Sarpadian Empires, vol. II

Illus. Ron Spencer
Thrull WizardBuy, 2B, Uncommon
Summon - Thrull [1/1]
1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt.

“In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion.”
—Sarpadian Empires, vol. II

Illus. Anson Maddocks
Tourach's ChantBuy, 1BB, Uncommon
Enchantment
During your upkeep, pay B or bury Tourach's Chant.
Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.

Illus. Richard Kane Ferguson
Tourach's GateBuy, 1BB, Rare
Enchant Land
Can only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it.
0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.

Illus. Sandra Everingham
Brassclaw OrcsBuy (2), 2R, Common
Summon - Orcs [3/2]
Cannot be assigned to block any creature of power greater than 1.


"The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known." -Sarpadian Empires, vol. IV
Illus. Rob Alexander
Brassclaw OrcsBuy (1), 2R, Common
Summon - Orcs [3/2]
Cannot be assigned to block any creature of power greater than 1.

“A whole skin is worth a thousand victories.”
—Orcish Veteran of the Battle of Montford

Illus. Rob Alexander
Brassclaw OrcsBuy (3), 2R, Common
Summon - Orcs [3/2]
Cannot be assigned to block any creature of power greater than 1.

“Brassclaws were typical Orcs—quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous.”
—Sarpadian Empires, vol. IV

Illus. Dan Frazier
Brassclaw OrcsBuy (4), 2R, Common
Summon - Orcs [3/2]
Cannot be assigned to block any creature of power greater than 1.

"The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an unprepared enemy is easier to defeat." -Sarpadian Empires, vol. IV
Illus. Heather Hudson
Dwarven ArmorerBuy, R, Rare
Summon - Dwarf [0/2]
R, tap: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature.

“The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys.”
—Sarpadian Empires, vol. IV

Illus. Bryon Wackwitz
Dwarven CatapultBuy, XR, Uncommon
Instant
Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down).

“Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army.”
—Sarpadian Empires, vol. IV

Illus. Jeff A. Menges
Dwarven LieutenantBuy, RR, Uncommon
Summon - Dwarf [1/2]
1R: Target Dwarf gets +1/+0 until end of turn.

“Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale.”
—Sarpadian Empires, vol. IV

Illus. Jeff A. Menges
Dwarven SoldierBuy (2), 1R, Common
Summon - Dwarf [2/1]
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.

"Let no one say we did not fight until the last . . . ." -Headstone fragment from a mass grave found in the Crimson Peaks
Illus. Randy Asplund
Dwarven SoldierBuy (1), 1R, Common
Summon - Dwarf [2/1]
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.

There is a legend among present-day Dwarves that the Dwarves of Sarpadia will one day return to defend Dwarvenkind against a deadly peril.
Illus. Douglas Shuler
Dwarven SoldierBuy (3), 1R, Common
Summon - Dwarf [2/1]
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.

“Although the Dwarves staunchly defended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost.”
—Sarpadian Empires, vol. I

Illus. Rob Alexander
Goblin ChirurgeonBuy (2), R, Common
Summon - Goblin [0/2]
0: Sacrifice a Goblin to regenerate a target creature.

The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.
Illus. Dan Frazier
Goblin ChirurgeonBuy (3), R, Common
Summon - Goblin [0/2]
0: Sacrifice a Goblin to regenerate a target creature.

"I asked one of my aides how they do it, but all he'd say was, ‘Trust me, Mayor, you don't want to know.'" -Lydia Wynforth, Mayor of Trokair
Illus. Phil Foglio
Goblin ChirurgeonBuy (1), R, Common
Summon - Goblin [0/2]
0: Sacrifice a Goblin to regenerate a target creature.

"Perhaps Goblins are good for something after all." -Attributed to General Khurzog
Illus. Daniel Gelon
Goblin FlotillaBuy, 2R, Rare
Summon - Goblins [2/2]
Islandwalk
At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.
Illus. Tom Wänerstrand
Goblin GrenadeBuy (3), R, Common
Sorcery
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

“According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin.”
—Sarpadian Empires, vol. IV

Illus. Ron Spencer
Goblin GrenadeBuy (1), R, Common
Sorcery
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

“I don't suppose we could teach them to throw the cursed things?”
—Ivra Jursdotter

Illus. Dan Frazier
Goblin GrenadeBuy (2), R, Common
Sorcery
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.

“Without their massive numbers, the Goblins could never have launched such a successful offensive.”
—Sarpadian Empires, vol. VI

Illus. Christopher Rush
Goblin KitesBuy, 1R, Uncommon
Enchantment
R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin isin the air. If the flip ends up in opponent's favor, bury that creature.

Illus. Anson Maddocks
Goblin War DrumsBuy (1), 2R, Common
Enchantment
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.

“The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes.”
—Sarpadian Empires, vol. IV

Illus. Dan Frazier
Goblin War DrumsBuy (2), 2R, Common
Enchantment
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.

"Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon, we were all heading for the walls." -Corporal Peter Douglas, courtmartial testimony
Illus. Richard Kane Ferguson
Goblin War DrumsBuy (3), 2R, Common
Enchantment
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.

The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities.
Illus. Heather Hudson
Goblin War DrumsBuy (4), 2R, Common
Enchantment
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.

When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.
Illus. Jeff A. Menges
Goblin WarrensBuy, 2R, Rare
Enchantment
2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.

“Goblins bred underground, their numbers hidden from the enemy until it was too late.”
—Sarpadian Empires, vol. IV

Illus. Dan Frazier
Orcish CaptainBuy, R, Uncommon
Summon - Orc [1/1]
1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.

There's a chance to win every battle.
Illus. Mark Tedin
Orcish SpyBuy (1), R, Common
Summon - Orc [1/1]
tap: Look at the top three cards of target player's library and return them in the same order.

"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." -Ivra Jursdotter
Illus. Daniel Gelon
Orcish SpyBuy (2), R, Common
Summon - Orc [1/1]
tap: Look at the top three cards of target player's library and return them in the same order.

"Oricsh armies often employed the smaller, swifter, and less intelligent Goblins as spies." -Sarpadian Empires, vol. I
Illus. Pete Venters
Orcish SpyBuy (3), R, Common
Summon - Orc [1/1]
tap: Look at the top three cards of target player's library and return them in the same order.

“You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!”
—General Khurzog

Illus. Susan Van Camp
Orcish VeteranBuy (1), 2R, Common
Summon - Orc [2/2]
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn

Orcs are not exactly known for their valor-although most Orcs have seen countless battles, only a handful have actually fought in them.
Illus. Douglas Shuler
Orcish VeteranBuy (2), 2R, Common
Summon - Orc [2/2]
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn

“Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy.”
—Sarpadian Empires, vol. VI

Illus. Dan Frazier
Orcish VeteranBuy (3), 2R, Common
Summon - Orc [3/2]
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn

Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.
Illus. Melissa A. Benson
Orcish VeteranBuy (4), 2R, Common
Summon - Orc [2/2]
Cannot be assigned to block any white creature of power greater than 1.
R: First strike until end of turn

Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.
Illus. Quinton Hoover
OrggBuy, 3RR, Rare
Summon - Orgg [6/6]
Trample
Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.

It's bigger than it thinks.
Illus. Daniel Gelon
Raiding PartyBuy, 2R, Uncommon
Enchantment
Raiding Party may not be the target of white spells or effects.
0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.

Illus. Quinton Hoover
Elven FortressBuy (1), G, Common
Enchantment
1G: Target blocking creature gets +0/+1 until end of turn.

Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Illus. Randy Asplund
Elven FortressBuy (3), G, Common
Enchantment
1G: Target blocking creature gets +0/+1 until end of turn.

"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." -Sarpadian Empires, vol. III
Illus. Pete Venters
Elven FortressBuy (2), G, Common
Enchantment
1G: Target blocking creature gets +0/+1 until end of turn.

“Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed.”
—Kyliki of Havenwood

Illus. Tom Wänerstrand
Elven FortressBuy (4), G, Common
Enchantment
1G: Target blocking creature gets +0/+1 until end of turn.

“Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmmm? And then what do you suppose will become of us?” —Ivra Jursdotter
Illus. Mark Poole
Elvish FarmerBuy, 1G, Rare
Summon - Elf [0/2]
During your upkeep, put a spore counter on Elvish Farmer.
0: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to gain 2 life.

Illus. Richard Kane Ferguson
Elvish HunterBuy (3), 1G, Common
Summon - Elf [1/1]
1G, tap: Target creature does not untap as normal during its controller's next untap phase.

"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." -Sarpadian Empires, vol. III
Illus. Mark Poole
Elvish HunterBuy (2), 1G, Common
Summon - Elf [1/1]
1G, tap: Target creature does not untap as normal during its controller's next untap phase.

"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained." -Sarpadian Empires, vol. III
Illus. Anson Maddocks
Elvish HunterBuy (1), 1G, Common
Summon - Elf [1/1]
1G, tap: Target creature does not untap as normal during its controller's next untap phase.

The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.
Illus. Susan Van Camp
Elvish ScoutBuy (3), G, Common
Summon - Elf [1/1]
G, tap: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
Illus. Mark Poole
Elvish ScoutBuy (1), G, Common
Summon - Elf [1/1]
G, tap: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.

"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them." -Marshall Volnikov
Illus. Pete Venters
Elvish ScoutBuy (2), G, Common
Summon - Elf [1/1]
G, tap: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.

Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.
Illus. Christopher Rush
Feral ThallidBuy, 3GGG, Uncommon
Summon - Fungus [6/3]
During your upkeep, put a spore counter on Feral Thallid.
0: Remove three spore counters from Feral Thallid to regenerate it.

“Born and bred of fungus, Thallids were nearly impossible to kill.”
—Sarpadian Empires, vol. I

Illus. Rob Alexander
Fungal BloomBuy, GG, Rare
Enchantment
GG: Put a spore counter on a target Fungus.

“Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them.”
—Sarpadian Empires, vol. III

Illus. Daniel Gelon
Night SoilBuy (2), GG, Common
Enchantment
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.

Some said killing the Thallids only encouraged them.
Illus. Heather Hudson
Night SoilBuy (1), GG, Common
Enchantment
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.

The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.
Illus. Heather Hudson
Night SoilBuy (3), GG, Common
Enchantment
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.

“There were often more Thallids after a battle than before.”
—Sarpadian Empires, vol. III

Illus. Drew Tucker
Spore CloudBuy (2), 1GG, Common
Instant
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.

Illus. Susan Van Camp
Spore CloudBuy (1), 1GG, Common
Instant
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.

Illus. Amy Weber
Spore CloudBuy (3), 1GG, Common
Instant
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.

Illus. Jesper Myrfors
Spore FlowerBuy, GG, Uncommon
Summon - Fungus [0/1]
During your upkeep, put a spore counter on Spore Flower.
0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.

Illus. Margaret Organ-Kean
ThallidBuy (1), G, Common
Summon - Fungus [1/1]
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

Illus. Edward P. Beard, Jr.
ThallidBuy (2), G, Common
Summon - Fungus [1/1]
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

Illus. Jesper Myrfors
ThallidBuy (3), G, Common
Summon - Fungus [1/1]
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

Illus. Ron Spencer
ThallidBuy (4), G, Common
Summon - Fungus [1/1]
During your upkeep, put a spore counter on Thallid.
0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

Illus. Daniel Gelon
Thallid DevourerBuy, 1GG, Uncommon
Summon - Fungus [2/2]
During your upkeep, put a spore counter on Thallid Devourer.
0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature.
0: Sacrifice a Saproling to give Thallid Devourer +1/+2 untilend of turn.

Illus. Ron Spencer
Thelon's ChantBuy, 1GG, Uncommon
Enchantment
During your upkeep, pay G or bury Thelon's Chant.
Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.

Illus. Melissa A. Benson
Thelon's CurseBuy, GG, Rare
Enchantment
Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn.

Illus. Pete Venters
Thelonite DruidBuy, 2G, Uncommon
Summon - Cleric [1/1]
1G, tap: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.

“The magic at the heart of all living things can bear awe-inspiring fruit.”
—Kolevi of Havenwood, Elder Druid

Illus. Margaret Organ-Kean
Thelonite MonkBuy, 2GG, Rare
Summon - Cleric [1/2]
tap: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter.

“As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing.”
—Sarpadian Empires, vol. III

Illus. Bryon Wackwitz
Thorn ThallidBuy (1), 1GG, Common
Summon - Fungus [2/2]
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.

“The danger in cultivating massive plants caught the elves by surprise.”
—Sarpadian Empires, vol. III

Illus. Daniel Gelon
Thorn ThallidBuy (2), 1GG, Common
Summon - Fungus [2/2]
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.

“The cooling climate forced the Elves to experiment with new food sources.”
—Sarpadian Empires, vol. I

Illus. Heather Hudson
Thorn ThallidBuy (3), 1GG, Common
Summon - Fungus [2/2]
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.

“I don't know which is worse, getting hit with those darts or having to watch them grow back.”
—Orcish Soldier

Illus. Jesper Myrfors
Thorn ThallidBuy (4), 1GG, Common
Summon - Fungus [2/2]
During your upkeep, put a spore counter on Thorn Thallid.
0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.

“Scholars still debate whether the Thallids were truly sentient.”
—Sarpadian Empires, vol. III

Illus. Mark Tedin
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