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Legends Spoiler (310 cards)

Adventurers' GuildhouseBuy, Uncommon
Land
All your green legends gain bands with other legends.

Illus. Tom Wänerstrand
Al-abara's CarpetBuy, 5, Rare
Artifact
5tap: Prevents all damage done to you by attacking non-flying creatures.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.
Illus. Kaja Foglio
Alchor's TombBuy, 4, Rare
Artifact
2tap: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged.

Illus. Jesper Myrfors
Arena of the AncientsBuy, 3, Rare
Artifact
All legends become tapped when Arena comes into play. Legends do not untap as normal during the untap phase.

Illus. Tom Wänerstrand
Black Mana BatteryBuy, 4, Uncommon
Artifact
2, tap: Put one counter on Black Mana Battery.
tap: Add B to your mana pool. Remove as many counters as you wish. For each counter removed add B to your mana pool. This ability is played as an interrupt.

Illus. Anson Maddocks
Blue Mana BatteryBuy, 4, Uncommon
Artifact
2tap: Put one counter on Blue Mana Battery.
tap: Add U to your mana pool. Remove as many counters as you wish. For each counter removed add U to your mana pool. This ability is played as an interrupt.

Illus. Amy Weber
Bronze HorseBuy, 7, Rare
Artifact Creature [4/4]
Trample
Damage done to Bronze Horse by spells which target it is reduced to zero as long as you control another creature.

Illus. Mark Poole
Cathedral of SerraBuy, Uncommon
Land
All your white legends gain bands with other legends.

Illus. Mark Poole
Forethought AmuletBuy, 5, Rare
Artifact
Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2.

Illus. Melissa A. Benson
Gauntlets of ChaosBuy, 5, Rare
Artifact
5: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or artifact. Then give former controller of that permanent control of a target permanent of the same type under your control. You each control these permanents until game ends. Gauntlets of Chaos does not tap or untap these permanents. Enchantments on traded permanents are destroyed.

Illus. Dan Frazier
Green Mana BatteryBuy, 4, Uncommon
Artifact
2tap: Put one counter on Green Mana Battery.
tap: Add G to your mana pool. Remove as many counters as you wish. For each counter removed add G to your mana pool. This ability is played as an interrupt.

Illus. Christopher Rush
HammerheimBuy, Uncommon
Legendary Land
tap: Add R to your mana pool
tap: Remove all landwalking ability from target creature until end of turn.

“‘Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue.” —Thomas Campbell, “Pleasures of Hope”
Illus. Bryon Wackwitz
Horn of DeafeningBuy, 4, Rare
Artifact
2tap: Target creature deals no damage during combat this turn.

“A blast, an echo . . . then silence.”
Illus. Dan Frazier
KarakasBuy, Uncommon
Legendary Land
tap: Add W to your mana pool
tap: Return target legend to owner's hand; enchantments on target legend are destroyed.

“To make a prairie it takes a clover and one bee/ One clover, and a bee,/ And revery.” —Emily Dickinson
Illus. Nicola Leonard
Knowledge VaultBuy, 4, Rare
Artifact
2tap: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards underit in your graveyard.

Illus. Amy Weber
Kry ShieldBuy, 2, Uncommon
Artifact
2tap: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature.

Illus. Richard Thomas
Life ChiselBuy, 4, Uncommon
Artifact
Sacrifice a creature during your upkeep to gain life equal to creature's toughness.

Illus. Anthony S. Waters
Life MatrixBuy, 4, Rare
Artifact
4tap: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature.

Illus. Amy Weber
Mana MatrixBuy, 6, Rare
Artifact
Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell.

Illus. Mark Tedin
Marble PriestBuy, 5, Uncommon
Artifact Creature [3/3]
All walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduced to 0.

Illus. Melissa A. Benson
Mirror UniverseBuy, 6, Rare
Artifact
tap: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 life points and your opponent had 10, you would now have 10 life points and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.

Illus. Phil Foglio
Mountain StrongholdBuy, Uncommon
Land
All your red legends may band with other legends.

Illus. Tom Wänerstrand
North StarBuy, 4, Rare
Artifact
4, tap: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.

Illus. Kaja Foglio
Nova PentacleBuy, 4, Rare
Artifact
3tap: Redirect damage done to you from one source to target creature of opponent's choice.

Illus. Richard Thomas
PendelhavenBuy, Uncommon
Legendary Land
tap: Add G to your mana pool
tap: Target 1/1 creature gains +1/+2 until end of turn.

“This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old.” —Henry Wadsworth
Longfellow, “Evangeline”

Illus. Bryon Wackwitz
Planar GateBuy, 6, Rare
Artifact
Pay up to 2 less than required whenever casting a summon spell.

Nireya reached through the Gate, sensing the energies trapped beyond.
Illus. Melissa A. Benson
Red Mana BatteryBuy, 4, Uncommon
Artifact
2tap: Put one counter on Red Mana Battery.
tap: Add R to your mana pool. Remove as many counters as you wish. For each counter removed add R to your mana pool. This ability is played as an interrupt.

Illus. Mark Tedin
Relic BarrierBuy, 2, Uncommon
Artifact
tap: Target artifact becomes tapped.

Illus. Harold McNeill
Ring of ImmortalsBuy, 5, Rare
Artifact
3tap: Counter target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt.

Illus. Melissa A. Benson
Seafarer's QuayBuy, Uncommon
Land
All your blue legends gain bands with other legends.

Illus. Tom Wänerstrand
SentinelBuy, 4, Rare
Artifact Creature [1/*]
The * in the lower right hand corner is 1 when cast. While blocking, you may choose to change * to equal one plus the power of target creature sentinel blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks Sentinel this turn.

Illus. Randy Asplund
Serpent GeneratorBuy, 6, Rare
Artifact
4tap: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game.

Illus. Mark Tedin
Sword of the AgesBuy, 6, Rare
Artifact
Sword of the Ages comes into play tapped.
tap: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely.

Illus. Dan Frazier
The Tabernacle at Pendrell ValeBuy, Rare
Legendary Land
All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed.

Illus. Nicola Leonard
TolariaBuy, Uncommon
Legendary Land
tap: Add U to your mana pool
tap: During upkeep remove the banding or bands with other ability from target creature until end of turn.

“Fairest Isle, all isles excelling,/ Seat of pleasures, and of loves . . .” —John Dryden
Illus. Nicola Leonard
Triassic EggBuy, 4, Rare
Artifact
3tap: Put one counter on Triassic Egg. If there are at least two such counters, you may sacrifice Triassic Egg to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned.

Illus. Dan Frazier
Unholy CitadelBuy, Uncommon
Land
All your black legends gain bands with other legends.

Illus. Mark Poole
UrborgBuy, Uncommon
Legendary Land
tap: Add B to your mana pool
tap: Remove first strike ability or swampwalk ability from target creature until end of turn.

“Resignedly beneath the sky/ The melancholy waters lie./ So blend the turrets and shadows there/ That all seem pendulous in air,/ While from a proud tower in town/ Death looks gigantically down.” —Edgar Allan Poe, “The City in the Sea”
Illus. Bryon Wackwitz
Voodoo DollBuy, 6, Rare
Artifact
Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll.
XXtap: Voodoo Doll does X damage to any one target.

Illus. Sandra Everingham
White Mana BatteryBuy, 4, Uncommon
Artifact
2tap: Put one counter on White Mana Battery.
tap: Add W to your mana pool. Remove as many counters as you wish. For each counter removed add W to your mana pool. This ability is played as an interrupt.

Illus. Anthony S. Waters
Akron LegionnaireBuy, 6WW, Rare
Summon - Legionnaire [8/4]
None of your non-artifact creatures may attack except Akron Legionnaire.

Illus. Mark Poole
Alabaster PotionBuy, XWW, Common
Instant
Target player gains X life or prevents X damage to any one creature or player.

“Healing is a matter of time, but it is sometimes also a matter of opportunity.” —D'Avenant proverb
Illus. Harold McNeill
Amrou KithkinBuy, WW, Common
Summon - Kithkin [1/1]
Creatures with power greater than 2 may not be assigned to block Kithkin. Blocker's power may be increased after blocking has been assigned.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
Illus. Quinton Hoover
Angelic VoicesBuy, 2WW, Rare
Enchantment
As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1.

Illus. Julie Baroh
CleanseBuy, 2WW, Rare
Sorcery
All black creatures in play are destroyed.

The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Illus. Phil Foglio
Clergy of the Holy NimbusBuy, W, Common
Summon - Priest [1/1]
When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated.

Illus. Daniel Gelon
D'Avenant ArcherBuy, 2W, Common
Summon - Archer [1/2]
tap: Archer does 1 damage to target attacking or blocking creature.

Illus. Douglas Shuler
Divine InterventionBuy, 6WW, Rare
Enchantment
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.

Illus. Amy Weber
Divine OfferingBuy, 1W, Common
Instant
Destroy target artifact. You gain life points equal to casting cost of artifact.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
Illus. Jeff A. Menges
Divine TransformationBuy, 2WW, Rare
Enchant Creature
Target creature gains +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Illus. NéNé Thomas
Elder Land WurmBuy, 4WWW, Rare
Summon - Wurm [5/5]
Trample
Wurm cannot attack until it has been assigned as a blocker.

Sometimes it's best to let sleeping dragons lie.
Illus. Quinton Hoover
Enchanted BeingBuy, 1WW, Common
Summon - Being [2/2]
Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0.

Illus. Douglas Shuler
EquinoxBuy, W, Common
Enchant Land
Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt.

Illus. Susan Van Camp
Fortified AreaBuy, 1WW, Uncommon
Enchantment
All your walls gain +1/+0 and banding.

Illus. Randy Asplund
Glyph of LifeBuy, W, Common
Instant
Damage done to target wall by attacking creatures is added to your life point total.

Any wall can be battered down, but at what cost?
Illus. Susan Van Camp
Great DefenderBuy, W, Uncommon
Instant
Target creature gains +0/+X until end of turn where X is the creature's casting cost.

Illus. Mark Poole
Great WallBuy, 2W, Uncommon
Enchantment
Creatures with plainswalk may be blocked as if they did not have this ability.

Illus. Sandra Everingham
Greater Realm of PreservationBuy, 1W, Uncommon
Enchantment
1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage.

Illus. NéNé Thomas
Heaven's GateBuy, W, Uncommon
Instant
Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged.

Illus. Douglas Shuler
Holy DayBuy, W, Common
Instant
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.

“The day of spirits; my soul's clam retreat/ Which none disturb!” —Henry Vaughan, “Silex Scintillans”
Illus. Justin Hampton
Indestructible AuraBuy, W, Common
Instant
Any damage dealt to target creature for remainder of turn is reduced to 0.

Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.
Illus. Mark Poole
Infinite AuthorityBuy, WWW, Rare
Enchant Creature
All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play.

Illus. Douglas Shuler
Ivory GuardiansBuy, 4WW, Uncommon
Summon - Guardians [3/3]
Protection from red
All guardians gain +1/+1 if an opponent controls any red cards.

The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.
Illus. Melissa A. Benson
Keepers of the FaithBuy, 1WW, Common
Summon - Keepers [2/3]
And then the Archangel Anthius spoke to them, saying, “Fear shall be vanquished—by the Sword of Faith.”
Illus. Daniel Gelon
KismetBuy, 3W, Uncommon
Enchantment
All creatures, lands, and artifacts played by opponent come into play tapped.

Illus. Kaja Foglio
Land TaxBuy, W, Uncommon
Enchantment
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.

Illus. Brian Snoddy
LifebloodBuy, 2WW, Rare
Enchantment
You gain 1 life each time one of opponent's mountains becomes tapped.

“Foolish wizard! As you tap the power of your lofty keep, so grows my strength.” —Malvern Xelionos, Letters
Illus. Mark Tedin
MoatBuy, 2WW, Rare
Enchantment
Non-flying creatures cannot attack.

The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
Illus. Jeff A. Menges
Osai VulturesBuy, 1W, Common
Summon - Vultures [1/1]
Flying
At the end of any turn in which a creature is placed in the graveyard from play, put a counter on the Vultures. Remove two counters to give Vultures +1/+1 until end of turn.

A sign of battle, the Vultures circle and wait for the victorious to depart.
Illus. Dan Frazier
Petra SphinxBuy, 2WWW, Rare
Summon - Sphinx [3/4]
tap: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard.

What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?
Illus. Sandra Everingham
Presence of the MasterBuy, 3W, Uncommon
Enchantment
While Presence of the Master is in play, any new enchantments cast are countered.

Illus. Phil Foglio
Rapid FireBuy, 3W, Rare
Instant
Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains rampage: 2 until end of turn.

Illus. Justin Hampton
Remove EnchantmentsBuy, W, Common
Instant
Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed.

Illus. Brian Snoddy
Righteous AvengersBuy, 4W, Uncommon
Summon - Avengers [3/1]
Plainswalk

Few can withstand the wrath of the righteous.
Illus. Heather Hudson
SeekerBuy, 2WW, Uncommon
Enchant Creature
Target creature cannot be blocked by any creatures except white creatures and artifact creatures.

Illus. Mark Poole
Shield WallBuy, 1W, Uncommon
Instant
All your creatures gain +0/+2 until end of turn.

Illus. Douglas Shuler
Spirit LinkBuy, W, Uncommon
Enchant Creature
For every point of damage target creature does, you gain 1 life.

Illus. Kaja Foglio
Spiritual SanctuaryBuy, 2WW, Rare
Enchantment
All players with plains under his or her control gains 1 life point during upkeep.

Illus. Amy Weber
Thunder SpiritBuy, 1WW, Rare
Summon - Spirit [2/2]
First strike, flying.

“It was full of fire and smoke and light and . . . it drove between us and the Efrafans like a thousand thunderstorms with lightning.” —Richard Adams, Watership Down
Illus. Randy Asplund
Tundra WolvesBuy, W, Common
Summon - Wolves [1/1]
First strike

I heard their eerie howling, the wolves calling their kindred across the frozen plains.
Illus. Quinton Hoover
VisionsBuy, W, Uncommon
Sorcery
You may look at the top five cards of any library. You may then choose to shuffle that library.

“Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!”
—Thomas Gray, The Bard

Illus. NéNé Thomas
Wall of CaltropsBuy, 1W, Common
Summon - Wall [2/1]
If Wall of Caltrops and one or more other walls join to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn.

“Ow! Ow ow ow! Oooh, ow, OW!”
Illus. Brian Snoddy
Wall of LightBuy, 2W, Uncommon
Summon - Wall [1/5]
Protection from black

As many attackers were dazzled by the wall's beauty as were halted by its force.
Illus. Richard Thomas
Acid RainBuy, 3U, Rare
Sorcery
Destroys all forests in play.

Illus. NéNé Thomas
Anti-Magic AuraBuy, 2U, Common
Enchant Creature
All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments.

Illus. Douglas Shuler
Azure DrakeBuy, 3U, Uncommon
Summon - Drake [2/4]
Flying

The Azure Drake would be more powerful were it not so easily distracted.
Illus. Dan Frazier
BackfireBuy, U, Uncommon
Enchant Creature
For each point of damage done to you from target creature Backfire does one point of damage to target creature's controller.

Illus. Brian Snoddy
BoomerangBuy, UU, Common
Instant
Return target permanent to owner's hand; enchantments on target permanent are destroyed.

“O! call back yesterday, bid time return.” —William Shakespeare, King Richard the Second
Illus. Brian Snoddy
Brine HagBuy, 2UU, Uncommon
Summon - Hag [2/2]
On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.

Illus. Quinton Hoover
Devouring DeepBuy, 2U, Common
Summon - Devouring Deep [1/2]
Islandwalk

“Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange.” —William Shakespeare, The Tempest
Illus. Liz Danforth
Dream CoatBuy, U, Uncommon
Enchant Creature
Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.

“Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue.” —Theognis, Elegies 1, 215
Illus. Anthony S. Waters
Elder SpawnBuy, 4UUU, Rare
Summon - Spawn [6/6]
Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.

Illus. Jesper Myrfors
Enchantment AlterationBuy, U, Common
Instant
Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been caston the new target.

Illus. Brian Snoddy
Energy TapBuy, U, Common
Sorcery
Target untapped creature you control becomes tapped. Add an amount of colorless mana equal to target untapped creature's casting cost to your mana pool.

Illus. Daniel Gelon
Field of DreamsBuy, U, Rare
Enchant World
The top card of each player's library is always face up.

Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.
Illus. Kaja Foglio
Flash CounterBuy, 1U, Common
Interrupt
Counters target interrupt or instant spell.

“She grinned at me—a wicked grin. ‘I hope you weren't relying too heavily on that, my dear.'” —Medryn Silverwand, Diary
Illus. Harold McNeill
Flash FloodBuy, U, Common
Instant
Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed.

Many people say that no power can bring the mountains low. Many people are fools.
Illus. Tom Wänerstrand
Force SpikeBuy, U, Common
Interrupt
Target spell is countered unless its caster spends an additional 1.

Illus. Bryon Wackwitz
Gaseous FormBuy, 2U, Common
Enchant Creature
Damage done to target creature by creatures it blocks, or that block it, is reduced to 0. Creature deals no damage during combat.

“. . . [A]nd gives to airy nothing/ A local habitation and a name.” —William Shakespeare, A Midsummer-Night's Dream
Illus. Phil Foglio
Glyph of DelusionBuy, U, Common
Instant
Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller'supkeep.

Illus. Susan Van Camp
In the Eye of ChaosBuy, 2U, Rare
Enchant World
All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast.

Illus. Brian Snoddy
Invoke PrejudiceBuy, UUUU, Rare
Enchantment
If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell.

Illus. Harold McNeill
JuxtaposeBuy, 3U, Rare
Sorcery
Target player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card.

Illus. Justin Hampton
Land EquilibriumBuy, 2UU, Rare
Enchantment
If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.

Illus. Jesper Myrfors
Mana DrainBuy, UU, Uncommon
Interrupt
Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.

Illus. Mark Tedin
Part WaterBuy, XXU, Uncommon
Sorcery
X target creatures gain islandwalk until end of turn.

“. . . and the waters were a wall unto them on their right hand, and on their left.” —Exodus, 14:22
Illus. NéNé Thomas
Psionic EntityBuy, 4U, Rare
Summon - Entity [2/2]
tap: Psionic Entity does 2 damage to any target but does 3 damage to itself.

Creatures of the Æther are notorious for neglecting their own well-being.
Illus. Susan Van Camp
Psychic PurgeBuy, U, Common
Sorcery
Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Susan Van Camp
Puppet MasterBuy, UUU, Uncommon
Enchant Creature
If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay UUU to return Puppet Master to its owner's hand if target creature returns to its owner's hand.

Illus. Sandra Everingham
RecallBuy, XXU, Rare
Sorcery
Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove Recall from the game.

Illus. Brian Snoddy
Relic BindBuy, 2U, Uncommon
Enchant Artifact
When target artifact is tapped, the controller of Relic Bind can choose to do 1 damage to any player or give 1 life to any player.

Illus. Christopher Rush
Remove SoulBuy, 1U, Common
Interrupt
Counter target summon spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then felt lifeless to the ground.
Illus. Brian Snoddy
ResetBuy, UU, Uncommon
Interrupt
All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.

Illus. Nicola Leonard
ReverberationBuy, 2UU, Rare
Instant
Damage from one sorcery spell is redirected to its caster.

Illus. Justin Hampton
Sea Kings' BlessingBuy, U, Uncommon
Instant
Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged.

Illus. Randy Asplund
Segovian LeviathanBuy, 4U, Uncommon
Summon - Leviathan [3/3]
Islandwalk

“Leviathan, too! Can you catch him with a fish-hook/ or run a line round his tongue?” —Job 40:25
Illus. Melissa A. Benson
SilhouetteBuy, 1U, Uncommon
Instant
Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0.

Illus. Kaja Foglio
Spectral CloakBuy, UU, Uncommon
Enchant Creature
Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.

Illus. Rob Alexander
TelekinesisBuy, UU, Rare
Instant
Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.

Illus. Daniel Gelon
TeleportBuy, UUU, Rare
Instant
Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen.

Illus. Douglas Shuler
Time ElementalBuy, 2U, Rare
Summon - Elemental [0/2]
2UUtap: Return target permanent to owner's hand. Cannot target permanents with enchantment cards played on them.
If Time Elemental blocks or attacks it is destroyed and does 5 damage to controller.

Illus. Amy Weber
UndertowBuy, 2U, Uncommon
Enchantment
Creatures with islandwalk may be blocked as if they did not have this ability.

Illus. Randy Asplund
Venarian GoldBuy, XUU, Common
Enchant Creature
Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.

Illus. Daniel Gelon
Wall of VaporBuy, 3U, Common
Summon - Wall [0/1]
Damage done to Wall of Vapor by creatures it blocks is reduced to 0.

“Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood.” —Chrysoberyl Earthsdaughter, Incantations
Illus. Richard Thomas
Wall of WonderBuy, 2UU, Uncommon
Summon - Wall [1/5]
2UU: Gain +4/-4 and allow Wall of Wonder to attack this turn.

So confusing is the Wall's appearance that few of is victims even see it move.
Illus. Richard Thomas
Zephyr FalconBuy, 1U, Common
Summon - Falcon [1/1]
Flying
Attacking does not cause Zephyr Falcon to tap.

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
Illus. Heather Hudson
AbominationBuy, 3BB, Uncommon
Summon - Abomination [2/6]
All green or white creatures blocking or blocked by Abomination are destroyed at the end of combat.

Illus. Mark Tedin
All Hallow's EveBuy, 2BB, Rare
Sorcery
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.

Illus. Christopher Rush
BlightBuy, BB, Uncommon
Enchant Land
If target land becomes tapped, it is destroyed at the end of the turn.

Illus. Pete Venters
Carrion AntsBuy, 2BB, Rare
Summon - Ants [0/1]
1: +1/+1 until end of turn.

“‘War is no picnic,' my father liked to say. But the Ants seemed to disagree.” —General Chanek Valteroth
Illus. Richard Thomas
Chains of MephistophelesBuy, 1B, Rare
Enchantment
Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the firstcard drawn by a player during the draw phase.

Illus. Heather Hudson
Cosmic HorrorBuy, 3BBB, Rare
Summon - Horror [7/7]
First strike
Pay 3BBB during your upkeep or Cosmic Horror does 7 damage to you and is destroyed.

“Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies.”
—Alexander Pope, The Rape of the Lock

Illus. Jesper Myrfors
Cyclopean MummyBuy, 1B, Common
Summon - Mummy [2/1]
If Mummy is placed in the graveyard from play, remove it from the game.

The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Illus. Edward P. Beard, Jr.
DarknessBuy, B, Common
Instant
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.

“If I must die, I will encounter darkness as a bride,/ And hug it in my arms.” —William Shakespeare, Measure for Measure
Illus. Harold McNeill
Demonic TormentBuy, 2B, Uncommon
Enchant Creature
Target creature deals no damage during combat. Creature cannot attack.

Illus. Anson Maddocks
Evil Eye of Orms-By-GoreBuy, 4B, Uncommon
Summon - Evil Eye [3/6]
None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.

“The highway of fear is the shortest route to defeat.”
Illus. Jesper Myrfors
Fallen AngelBuy, 3BB, Uncommon
Summon - Angel [3/3]
Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.

Illus. Anson Maddocks
Ghosts of the DamnedBuy, 1BB, Common
Summon - Ghost [0/2]
tap: Target creature gets -1/-0 until end of turn.

The voices of the dead ring in the heart long after they have faded from the ears.
Illus. Edward P. Beard, Jr.
Giant SlugBuy, 1B, Common
Summon - Slug [1/1]
5: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types.

Illus. Anson Maddocks
Glyph of DoomBuy, B, Common
Instant
All creatures blocked by target wall are destroyed at the end of combat.

“He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion . . .” —William Faulkner
Illus. Susan Van Camp
GreedBuy, 3B, Rare
Enchantment
B: Draw an extra card and lose 2 life. Effects that prevent or redirect damage may not be used to counter this loss of life.

“There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed.” —Tao Tê Ching 46
Illus. Phil Foglio
Headless HorsemanBuy, 2B, Common
Summon - Horseman [2/2]
“. . . [T]he ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . .” —Washington Irving, The Legend of Sleepy Hollow
Illus. Quinton Hoover
Hell SwarmBuy, B, Common
Instant
All creatures get -1/-0 until end of turn.

The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.
Illus. Christopher Rush
Hell's CaretakerBuy, 3B, Rare
Summon - Hell's Caretaker [1/1]
tap: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.

You might leave here, Chenndra, should another take your place . . . .
Illus. Sandra Everingham
HellfireBuy, 2BBB, Rare
Sorcery
All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard.

“High on a throne of royal state . . . insatiate to pursue vain war with heav'n.” —John Milton, Paradise Lost
Illus. Pete Venters
Horror of HorrorsBuy, 3BB, Uncommon
Enchantment
Allows caster to sacrifice a swamp to regenerate a target black creature.

“And a horror of outer darkness after,/
And dust returneth to dust again.” —Adam Lindsay Gordon, The Swimmer

Illus. Mark Tedin
ImprisonBuy, B, Rare
Enchant Creature
Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid.

Illus. Christopher Rush
Infernal MedusaBuy, 3BB, Uncommon
Summon - Medusa [2/4]
All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.

Illus. Anson Maddocks
Jovial EvilBuy, 2B, Rare
Sorcery
Jovial Evil does 2 damage to opponent for each white creature he or she controls.

“Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us.”
Illus. Christopher Rush
Lesser WerewolfBuy, 3B, Uncommon
Summon - Lycanthrope [2/4]
B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.

Illus. Quinton Hoover
Lost SoulBuy, 1BB, Common
Summon - Lost Soul [2/1]
Swampwalk

She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same.
Illus. Randy Asplund
Mold DemonBuy, 5BB, Rare
Summon - Mold Demon [6/6]
When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.

Illus. Jesper Myrfors
Nether VoidBuy, 3B, Rare
Enchant World
All spells cast are countered unless their casters pay an additional 3.

These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Illus. Harold McNeill
Pit ScorpionBuy, 2B, Common
Summon - Scorpion [1/1]
If Scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game.

Sometimes the smallest nuisance can be the greatest pain.
Illus. Scott Kirschner
QuagmireBuy, 2B, Uncommon
Enchantment
Creatures with swampwalk may be blocked as if they did not have this ability.

Illus. Dan Frazier
Shimian Night StalkerBuy, 3BB, Uncommon
Summon - Night Stalker [4/4]
B, tap: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker.

“‘Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world.” —William Shakespeare, Hamlet
Illus. Jesper Myrfors
Spirit ShackleBuy, BB, Common
Enchant Creature
Put a -0/-2 counter on target creature every time it becomes tapped. Counters remain even if enchantment is removed.

Illus. Edward P. Beard, Jr.
Syphon SoulBuy, 2B, Common
Sorcery
Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.

“Her lips suck forth; see, where it flies!”
—Christopher Marlowe, The Tragical History of Doctor Faustus

Illus. Melissa A. Benson
TakklemaggotBuy, 2BB, Uncommon
Enchant Creature
Put a 0/-1 counter on target creature during its controller's upkeep. If the creature is placed in the graveyard, its controller chooses a new target for Takklemaggot. If there are no legal targets, Takklemaggot becomes an Enchantment and does 1 damage tothe controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to a creature enchantment even if other creatures are afterwards brought into play.

Illus. Daniel Gelon
The AbyssBuy, 3B, Rare
Enchant World
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.

“An immense river of oblivion is sweeping us away into a nameless abyss.” —Ernest Renan, Souvenirs d'Enfance et de Jeunesse
Illus. Pete Venters
The WretchedBuy, 3BB, Rare
Summon - Wretched [2/5]
At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched.

Illus. Christopher Rush
Touch of DarknessBuy, B, Uncommon
Instant
Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.

“Black spirits and white, red spirits and gray,/ Mingle, mingle, mingle, you that mingle may.” —Thomas Middleton, The Witch
Illus. Pete Venters
TransmutationBuy, 1B, Common
Instant
Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa.

“You know what I was,/ You see what I am: change me, change me!”
—Randall

Illus. Susan Van Camp
Underworld DreamsBuy, BBB, Uncommon
Enchantment
Underworld Dreams does one damage to opponent for each card he or she draws.

“In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan.” —Rabindranath Tagore
Illus. Julie Baroh
Vampire BatsBuy, B, Common
Summon - Bat [0/1]
Flying, B: +1/+0 until end of turn. No more than BB may be spent in this way per turn.

“For something is amiss or out of place/ When mice with wings can wear a human face.” —Theodore Roethke, “The Bat”
Illus. Anson Maddocks
Walking DeadBuy, 1B, Common
Summon - Walking Dead [1/1]
B: Regenerates

The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
Illus. Dan Frazier
Wall of Putrid FleshBuy, 2B, Uncommon
Summon - Wall [2/4]
Protection from white
Damage done to wall by creatures with enchantment cards played on them is reduced to 0.

Illus. Richard Thomas
Wall of ShadowsBuy, 1BB, Common
Summon - Wall [0/1]
Damage Wall of Shadows receives from creatures it blocks is reduced to 0. Effects that target only walls may not target Wall of Shadows.

Illus. Pete Venters
Wall of TombstonesBuy, 1B, Uncommon
Summon - Wall [0/*]
At the end of your upkeep, the * below is set to the number of creatures in your graveyard.

Illus. Dan Frazier
Active VolcanoBuy, R, Common
Instant
Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed.

Illus. Brian Snoddy
Aerathi BerserkerBuy, 2RRR, Uncommon
Summon - Berserker [2/4]
Rampage: 3

Ærathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker
Illus. Melissa A. Benson
BackdraftBuy, 1R, Uncommon
Instant
Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.

Illus. Brian Snoddy
Beasts of BogardanBuy, 4R, Uncommon
Summon - Beast [3/3]
Protection from red
Gains +1/+1 if an opponent controls any white cards.

Bogardan is a land as volatile as the creatures who live there.
Illus. Daniel Gelon
Blazing EffigyBuy, 1R, Common
Summon - Effigy [0/3]
When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition toits normal 3.

Illus. Susan Van Camp
Blood LustBuy, 1R, Uncommon
Instant
Target creatures gain +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1.

Illus. Anson Maddocks
Caverns of DespairBuy, 2RR, Rare
Enchant World
All players may attack with no more than two creatures each turn and block with no more than two creatures each turn.

Illus. Harold McNeill
Chain LightningBuy, R, Common
Sorcery
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.

Illus. Sandra Everingham
CrevasseBuy, 2R, Uncommon
Enchantment
Creatures with mountainwalk may be blocked as if they did not have this ability.

Illus. Rob Alexander
Crimson KoboldsBuy, 0, Common
Summon - Kobolds [0/1]
This card is a red spell when cast and Kobolds are a red creature.

“Kobolds are harmless.”
—Bearand the Bold, epitaph

Illus. Anson Maddocks
Crimson ManticoreBuy, 2RR, Rare
Summon - Manticore [2/2]
Flying
Rtap: Manticore does 1 damage to target attacking or blocking creature.

Noted neither for their good looks nor their charm, Crimson Manticores can be fearsome allies. As dinner companions, however, they are best left alone.
Illus. Daniel Gelon
Crookshank KoboldsBuy, 0, Common
Summon - Kobolds [0/1]
This card is a red spell when cast and Kobolds are a red creature.

The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.
Illus. Christopher Rush
DisharmonyBuy, 2R, Rare
Instant
Target attacking creature comes under your control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.

Illus. Phil Foglio
Dwarven SongBuy, R, Uncommon
Instant
Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.

Illus. Dan Frazier
Eternal WarriorBuy, R, Uncommon
Enchant Creature
Attacking does not tap target creature.

Warriors of the Tsunami-nito School spend years in training to master the way of effortless effort.
Illus. Anson Maddocks
Falling StarBuy, 2R, Rare
Sorcery
Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.

Illus. Douglas Shuler
FeintBuy, R, Common
Instant
All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat.

Illus. Brian Snoddy
Firestorm PhoenixBuy, 4RR, Rare
Summon - Phoenix [3/2]
Flying
If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn.

“The bird of wonder dies, the maiden phoenix,/ Her ashes new-create another heir/ As great in admiration as herself.” —William Shakespeare, King Henry the Eighth.
Illus. Jeff A. Menges
Frost GiantBuy, 3RRR, Uncommon
Summon - Giant [4/4]
Rampage: 2

The Frost Giants have been out in the cold a long, long time, but they have their rage to keep them warm.
Illus. Daniel Gelon
Giant StrengthBuy, RR, Common
Enchant Creature
Target creature gains +2/+2

“O! it is excellent/ To have a giant's strength, but it is tyrannous/ To use it like a giant.” —William Shakespeare, Measure for Measure
Illus. Justin Hampton
Glyph of DestructionBuy, R, Common
Instant
Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.

Illus. Susan Van Camp
Gravity SphereBuy, 2R, Rare
Enchant World
All creatures lose flying ability.

On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: “Let no bird fly, let no creature take wing, let all the battle join as one.”
Illus. Brian Snoddy
Hyperion BlacksmithBuy, 1RR, Uncommon
Summon - Smith [2/2]
tap: Target artifact controlled by opponent becomes tapped or untapped.

“The smith a mighty man is he!/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands.” —Henry Wadsworth Longfellow, The Village Blacksmith
Illus. Dan Frazier
ImmolationBuy, R, Common
Enchant Creature
Target creature gains +2/-2.

Illus. Scott Kirschner
Kobold Drill SergeantBuy, 1R, Uncommon
Summon - Drill Sergeant [1/2]
All your Kobolds gain +0/+1 and Trample.

“Joining this army is easy, boy. Just survive your first battle.”
Illus. Julie Baroh
Kobold OverlordBuy, 1R, Rare
Summon - Lord [1/2]
First strike
All your Kobolds gain first strike.

“One for all, all for one; we strike first, and then you're done!” —Oath of the Kobold Musketeers
Illus. Julie Baroh
Kobold TaskmasterBuy, 1R, Uncommon
Summon - Taskmaster [1/2]
All your Kobolds gain +1/+0.

The Taskmaster knows that there is no cure for the common Kobold.
Illus. Randy Asplund
Kobolds of Kher KeepBuy, 0, Common
Summon - Kobolds [0/1]
This card is a red spell when cast and Kobolds are a red creature.

Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.
Illus. Julie Baroh
Land's EdgeBuy, 1RR, Rare
Enchant World
Any player may discard a card from hand at any time. If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice.

Illus. Brian Snoddy
Mountain YetiBuy, 2RR, Uncommon
Summon - Yeti [3/3]
Mountainwalk, protection from white.

The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.
Illus. Dan Frazier
Primordial OozeBuy, R, Uncommon
Summon - Ooze [1/1]
Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay 1 per counter or Ooze deals 1 damage to you for each counter and becomes tapped.

The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence.
Illus. Sandra Everingham
PyrotechnicsBuy, 4R, Common
Sorcery
Pyrotechnics does 4 damage divided any way you choose among any number of targets.

“Hi! ni! ya! Behold the man of flint, that's me! Four lightnings zigzag from me, strike and return.”
—Navajo war chant

Illus. Anson Maddocks
Quarum Trench GnomesBuy, 3R, Rare
Summon - Gnomes [1/1]
tap: Target plains produces 1 instead of W until end of game. Use counters.

“O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses.” —Sorgus, Chronicles of the Quarum Plains
Illus. Dan Frazier
Raging BullBuy, 2R, Common
Summon - Bull [2/2]
“Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun.” —Anonymous
Illus. Randy Asplund
Spinal VillainBuy, 2R, Rare
Summon - Villain [1/2]
tap: Destroy target blue creature.

“Striking silent as a dream,/ Cutting short the strangled scream . . .” —Tobrian, “Watchdragon”
Illus. Anson Maddocks
Storm WorldBuy, R, Rare
Enchant World
If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four.

Illus. Christopher Rush
Tempest EfreetBuy, 1RRR, Rare
Summon - Efreet [3/3]
tap: Pick a card at random from opponent's hand and place it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play as an interrupt, but opponent may prevent effect by paying 10 life or conceding game before the card to be switched is chosen—if this is done, Tempest Efreet is buried. Effects that prevent or redirect damage may not be used to counter this loss of life. Remove this card from deck if not playing for ante.

Illus. NéNé Thomas
The BruteBuy, 1R, Common
Enchant Creature
Target creature gains +1/+0
RRR: Regenerates

“Union may be strength, but it is mere blind brute strength unless wisely directed.” —Samuel Butler
Illus. Mark Poole
Wall of DustBuy, 2R, Uncommon
Summon - Wall [1/4]
Creatures blocked by Wall of Dust cannot attack during your opponent's next turn. Use counters to mark these creatures.

An ever-moving swarm of dust engulfs and disorients anything that comes near.
Illus. Richard Thomas
Wall of EarthBuy, 1R, Common
Summon - Wall [0/6]
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
Illus. Richard Thomas
Wall of HeatBuy, 2R, Common
Summon - Wall [2/6]
At a distance, we mistook the sound for a waterfall . . .
Illus. Richard Thomas
Wall of OppositionBuy, 3RR, Rare
Summon - Wall [0/6]
1: +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.
Illus. Harold McNeill
Winds of ChangeBuy, R, Uncommon
Sorcery
All players shuffle their hands into their libraries, and then draw the same number of cards they originally held.

“‘Tis the set of sails, and not the gales,/ Which tells us the way to go.” —Ella Wheeler Wilcox
Illus. Justin Hampton
Aisling LeprechaunBuy, G, Common
Summon - Faerie [1/1]
All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.

Illus. Quinton Hoover
ArboriaBuy, 2GG, Uncommon
Enchant World
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.

Illus. Daniel Gelon
Avoid FateBuy, G, Common
Interrupt
Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control.

Illus. Phil Foglio
Barbary ApesBuy, 1G, Common
Summon - Ape [2/2]
Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.
Illus. Bryon Wackwitz
Cat WarriorsBuy, 1GG, Common
Summon - Cat Warrior [2/2]
Forestwalk

These stealthy felines have survived so many battles that some believe they must possess many lives.
Illus. Melissa A. Benson
CocoonBuy, G, Uncommon
Enchant Creature
Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counterwas removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability.

Illus. Mark Tedin
Concordant CrossroadsBuy, G, Rare
Enchant World
Creatures may attack or use abilities that include the tap symbol during the turn they are brought into play.

Illus. Amy Weber
Craw GiantBuy, 3GGGG, Uncommon
Summon - Giant [6/4]
Trample
Rampage: 2

Harthag gave a jolly laugh as he surveyed the army before him. “Ho ho ho! Midgets! You think you can stand in my way?”
Illus. Christopher Rush
DeadfallBuy, 2G, Uncommon
Enchantment
Creatures with forestwalk may be blocked as if they did not have this ability.

Illus. NéNé Thomas
Durkwood BoarsBuy, 4G, Common
Summon - Boar [4/4]
“And the unclean spirits went out, and entered the swine; and the herd ran violently . . .” —Mark 5:13
Illus. Mike Kimble
Elven RidersBuy, 3GG, Rare
Summon - Riders [3/3]
Cannot be blocked by any creatures except walls and flying creatures.

“Sometimes it is better to be swift of foot than strong of swordarm.” —Eleven Proverb
Illus. Melissa A. Benson
Emerald DragonflyBuy, 1G, Common
Summon - Dragonfly [1/1]
Flying, GG: First strike until end of turn.

“Flittering, wheeling,/ darting in to strike, and then/ gone just as you blink.”
—“Dragonfly Haiku,” poet unkown

Illus. Quinton Hoover
EurekaBuy, 2GG, Rare
Sorcery
Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect.If a spell has an X in its casting cost, X is 0.

Illus. Kaja Foglio
Fire SpritesBuy, 1G, Common
Summon - Faerie [1/1]
Flying
Gtap: Add R to your mana pool. This ability is played as an interrupt.

Illus. Julie Baroh
Floral SpuzzemBuy, 3G, Uncommon
Summon - Spuzzem [2/2]
If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage.

Illus. Rob Alexander
Giant TurtleBuy, 1GG, Common
Summon - Turtle [2/4]
Giant Turtle may not attack if it attacked during your last turn.

“The turtle lives ‘twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile.” —Ogden Nash, “The Turtle”
Illus. Jeff A. Menges
Glyph of ReincarnationBuy, G, Common
Instant
Play after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures asif they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play.

Illus. Susan Van Camp
Hornet CobraBuy, 1GG, Common
Summon - Cobra [2/1]
First strike

“Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail.” —Rudyard Kipling, The Jungle Books
Illus. Sandra Everingham
Ichneumon DruidBuy, 1GG, Uncommon
Summon - Druid [1/1]
Ichneumon Druid does 4 damage to any opponent casting an instant. This does not apply to the first instant cast by that opponent in each turn.

Illus. Melissa A. Benson
Killer BeesBuy, 1GG, Rare
Summon - Bees [0/1]
Flying
G: +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
Illus. Phil Foglio
Living PlaneBuy, 2GG, Rare
Enchant World
Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play.

Illus. Bryon Wackwitz
Master of the HuntBuy, 2GG, Rare
Summon - Master [2/2]
2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.

Illus. Jeff A. Menges
Moss MonsterBuy, 3GG, Common
Summon - Monster [3/6]
After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.
Illus. Jesper Myrfors
Pixie QueenBuy, 2GG, Rare
Summon - Pixie Queen [1/1]
Flying
GGGtap: Target creature gains flying until end of turn.

Illus. Quinton Hoover
Pradesh GypsiesBuy, 2G, Uncommon
Summon - Gypsies [1/1]
1Gtap: Target creature gets -2/-0 until end of turn.

Illus. Quinton Hoover
Rabid WombatBuy, 2GG, Uncommon
Summon - Wombat [0/1]
Wombat gains +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap.

Illus. Kaja Foglio
Radjan SpiritBuy, 3G, Uncommon
Summon - Spirit [3/2]
tap: Target creature loses flying ability until end of turn.

Illus. Christopher Rush
RebirthBuy, 3GGG, Rare
Sorcery
Each player may choose to be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.

Illus. Mark Tedin
ReincarnationBuy, 1GG, Uncommon
Instant
If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned.

Illus. Edward P. Beard, Jr.
RevelationBuy, G, Rare
Enchant World
All players play with the cards in their hands face up on the table.

“Many are in high place, and of renown: but mysteries are revealed unto the meek.” —Ecclesiastes 3:19
Illus. Kaja Foglio
RustBuy, G, Common
Interrupt
Counter target artifact effect, which must require an activation cost.

“How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!” —Alfred, Lord Tennyson, “Ulysses”
Illus. Liz Danforth
Shelkin BrownieBuy, 1G, Common
Summon - Faerie [1/1]
tap: Remove the bands with other ability from target creature until end of turn.

Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
Illus. Douglas Shuler
Storm SeekerBuy, 3G, Uncommon
Instant
Storm Seeker does 1 damage to opponent for every card in his or her hand.

Illus. Mark Poole
SubdueBuy, G, Common
Instant
Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost.

Illus. Brian Snoddy
Sylvan LibraryBuy, 1G, Uncommon
Enchantment
You may draw two extra cards during your draw phase, then either put two of the cards drawn this turn back on top of your library (in any order), or lose 4 lives per card not replaced. Effects that prevent or redirect damage may not be used to counter this loss of life.

Illus. Harold McNeill
Sylvan ParadiseBuy, G, Uncommon
Instant
Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.

Illus. Randy Asplund
TyphoonBuy, 2G, Rare
Sorcery
Typhoon does 1 damage to each opponent for each island he or she controls.

Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.
Illus. Anson Maddocks
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your library for any one basic land and put it into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.

Illus. NéNé Thomas
Whirling DervishBuy, GG, Uncommon
Summon - Dervish [1/1]
Protection from black
Gains +1/+1 (use counters) at the end of each turn in which it does damage to opponent.

Illus. Susan Van Camp
Willow SatyrBuy, 2GG, Rare
Summon - Satyr [1/1]
tap: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, orif the game ends.

Illus. Jeff A. Menges
Winter BlastBuy, XG, Rare
Sorcery
X target creatures become tapped. Winter Blast does 2 damage to each target creature that has flying.

“Blow, winds, and crack your cheeks! rage! blow!” —William Shakespeare, King Lear
Illus. Kaja Foglio
Wolverine PackBuy, 2GG, Common
Summon - Wolverine Pack [2/4]
Rampage: 2

“Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils.” —William Shakespeare, King Henry V
Illus. Jeff A. Menges
Wood ElementalBuy, 3G, Rare
Summon - Elemental [*/*]
*s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.

Illus. Brian Snoddy
Adun OakenshieldBuy, GRB, Rare
Summon - Legend [1/2]
GRBtap: Select one creature from your graveyard and place it in your hand.

“. . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle.” —The Anvilonian Grimoire
Illus. Jeff A. Menges
Angus MackenzieBuy, WUG, Rare
Summon - Legend [2/2]
WUGtap: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt.

“Battles no longer served a purpose in Karakas.” —Angus Mackenzie, Diary
Illus. Bryon Wackwitz
Arcades SabbothBuy, 2WWGGUU, Rare
Summon - Elder Dragon Legend [7/7]
Flying
W: +0/+1 until end of turn.
Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay WGU during your upkeep or Arcades Sabboth is buried.

Illus. Edward P. Beard, Jr.
Axelrod GunnarsonBuy, 4BBRR, Rare
Summon - Legend [5/5]
Trample
Each time a creature is placed in the graveyard during a turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target player.

Illus. Scott Kirschner
Ayesha TanakaBuy, UUWW, Rare
Summon - Legend [2/2]
Banding
tap: Artifact effect which requires an activation cost is countered unless its controller spends W. This ability is played as an interrupt.

Illus. Bryon Wackwitz
Barktooth WarbeardBuy, 4BRR, Uncommon
Summon - Legend [6/5]
He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
Illus. Andi Rusu
Bartel RuneaxeBuy, 3GRB, Rare
Summon - Legend [6/5]
Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap.

Thundering down from Hammerheim, no foe could slow Bartel's charge.
Illus. Andi Rusu
Boris DevilboonBuy, 3BR, Rare
Summon - Legend [2/2]
2BRtap: Put a minor demon token into play. Treat this token as a 1/1 red and black creature.

Illus. Jesper Myrfors
ChromiumBuy, 2BBUUWW, Rare
Summon - Elder Dragon Legend [7/7]
Flying, Rampage: 2
Pay BUW during your upkeep or Chromium is buried.

Illus. Edward P. Beard, Jr.
Dakkon BlackbladeBuy, 2BUUW, Rare
Summon - Legend [*/*]
The *s below equal the number of lands you control.

“My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins.” —Memoirs
Illus. Richard Kane Ferguson
Gabriel AngelfireBuy, 3WWGG, Rare
Summon - Legend [4/4]
During your upkeep, Gabriel gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.

Illus. Daniel Gelon
Gosta DirkBuy, 3WWUU, Rare
Summon - Legend [4/4]
First strike
Creatures with islandwalk may be blocked as if they did not have this ability.

Illus. Richard Thomas
Gwendlyn Di CorciBuy, RBBU, Rare
Summon - Legend [3/5]
tap: Target player discards one card from his or her hand at random. This power may only be used during your turn.

Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.
Illus. Julie Baroh
HalfdaneBuy, 1BUW, Rare
Summon - Legend [*/*]
When Halfdane comes into play he is 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane. If there are no legal targets, Halfdane becomes 3/3.

Hail from Tolaria the ever changing 'Dane.
Illus. Melissa A. Benson
Hazezon TamarBuy, 4WGR, Rare
Summon - Legend [2/4]
On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from game.

Illus. Richard Kane Ferguson
Hunding GjornersenBuy, 2UUW, Uncommon
Summon - Legend [5/4]
Rampage: 1

“You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.”
Illus. Richard Thomas
Jacques le VertBuy, 1WGR, Rare
Summon - Legend [3/2]
All your green creatures gain +0/+2.

Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland.
Illus. Andi Rusu
Jasmine BorealBuy, 3WG, Uncommon
Summon - Legend [4/5]
“Peace must prevail, even if the wicked must die.”
Illus. Richard Kane Ferguson
Jedit OjanenBuy, 4UWW, Uncommon
Summon - Legend [5/5]
Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava.
Illus. Mark Poole
Jerrard of the Closed FistBuy, 3GGR, Uncommon
Summon - Legend [6/5]
Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.
Illus. Andi Rusu
JohanBuy, 3WGR, Rare
Summon - Legend [5/4]
If Johan does not attack and is not tapped, any of your creatures may attack without tapping.

Illus. Mark Tedin
Kasimir the Lone WolfBuy, 4UW, Uncommon
Summon - Legend [5/3]
Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.
Illus. Richard Kane Ferguson
Kei TakahashiBuy, 2WG, Rare
Summon - Legend [2/2]
tap: Prevent up to 2 damage to one creature.

Illus. Scott Kirschner
Lady CaleriaBuy, 3WWGG, Rare
Summon - Legend [3/6]
tap: Lady Caleria does 3 damage to target attacking or blocking creature.

Illus. Bryon Wackwitz
Lady EvangelaBuy, BUW, Rare
Summon - Legend [1/2]
BWtap: Target creature does no damage during combat this turn.

“When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others.” —Lady Gabriella
Illus. Mark Poole
Lady OrcaBuy, 5BR, Uncommon
Summon - Legend [7/4]
“I do not remember what he said to her. I remember her fiery eyes, fixed upon him for an instant. I remember a flash, and the hot breath of sudden flames made me turn away. When I looked again, Angus was gone.” —A Wayfarer, on meeting Lady Orca
Illus. Sandra Everingham
Livonya SiloneBuy, 2GGRR, Rare
Summon - Legend [4/4]
First strike, Legendary Land-walk.

Livonya's own nature is a matter of mystery. Nothing is known for sure, merely rumors of unearthly stealth, and unholy alliances.
Illus. Richard Kane Ferguson
Lord MagnusBuy, 3WWG, Uncommon
Summon - Legend [4/3]
First strike
Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability.

Illus. Mark Tedin
Marhault ElsdragonBuy, 3GRR, Uncommon
Summon - Legend [4/6]
Rampage: 1

Marhault follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.
Illus. Mark Poole
NebuchadnezzarBuy, 3BU, Rare
Summon - Legend [3/3]
Xtap: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn.

Illus. Richard Kane Ferguson
Nicol BolasBuy, 2UUBBRR, Rare
Summon - Elder Dragon Legend [7/7]
Flying
An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect if opponent has no cards left in hand. Pay UBR during your upkeep or Nicol Bolas is buried.

Illus. Edward P. Beard, Jr.
Palladia-MorsBuy, 2WWGGRR, Rare
Summon - Elder Dragon Legend [7/7]
Flying, Trample
Pay WGR during your upkeep or Palladia-Mors is buried.

Illus. Edward P. Beard, Jr.
Pavel MalikiBuy, 4BR, Uncommon
Summon - Legend [5/3]
BR: +1/+0 until end of turn.

We all know the legend: Pavel wanders the realms, helping those in greatest need. But is this a measure of his generosity, or of his obligation to atone?
Illus. Andi Rusu
Princess LucreziaBuy, 3BUU, Uncommon
Summon - Legend [5/4]
tap: Add U to your mana pool.
This ability is played as an interrupt.

Illus. Edward P. Beard, Jr.
RagnarBuy, UWG, Rare
Summon - Legend [2/2]
WUGtap: Regenerate target creature.

“On the field of honor, a soldier need have no fear.”
Illus. Melissa A. Benson
Ramirez DePietroBuy, 3BBU, Uncommon
Summon - Legend [4/3]
First strike

Ramirez DePietro is a most flamboyant pirate. Be careful not to believe his tall tales, especially when you ask his age.
Illus. Phil Foglio
Ramses OverdarkBuy, 2BBUU, Rare
Summon - Legend [4/3]
tap: Destroys a target creature which has an enchantment card played on it.

Illus. Richard Kane Ferguson
Rasputin DreamweaverBuy, 4WU, Rare
Summon - Legend [4/1]
Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time.

Illus. Andi Rusu
Riven TurnbullBuy, 5BU, Uncommon
Summon - Legend [5/7]
tap: Add B to your mana pool. This ability is played as an interrupt.

“Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state.”
Illus. Richard Kane Ferguson
Rohgahh of Kher KeepBuy, 2BBRR, Rare
Summon - Legend [5/5]
All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Rohgahh and all Kobolds of Kher Keep become tapped and come under opponent's control.

Illus. Edward P. Beard, Jr.
Rubinia SoulsingerBuy, 2UWG, Rare
Summon - Legend [2/3]
tap: Gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of target creature if either Rubinia leaves play or you lose control of Rubinia.

Illus. Rob Alexander
Sir Shandlar of EberynBuy, 4WG, Uncommon
Summon - Legend [4/7]
“Remember Sir Shandlar! Remember and stand firm!” —rallying cry of the Eberyn militia
Illus. Andi Rusu
Sivitri ScarzamBuy, 5BU, Uncommon
Summon - Legend [6/4]
Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else has tamed Scarzam's Dragon?
Illus. NéNé Thomas
Sol'kanar the Swamp KingBuy, 2RBU, Rare
Summon - Legend [5/5]
Swampwalk
Sol'kanar's controller gains 1 life each time a black spell is cast.

Illus. Richard Kane Ferguson
StanggBuy, 4GR, Rare
Summon - Legend [3/4]
When Stangg is brought into play, also put a Stangg Twin token into play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from game. If Stangg Twin leaves play, bury Stangg.

Illus. Mark Poole
Sunastian FalconerBuy, 3GR, Uncommon
Summon - Legend [4/4]
tap: Add 2 to your mana pool. This ability is played as an interrupt.

Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.
Illus. Christopher Rush
Tetsuo UmezawaBuy, RBU, Rare
Summon - Legend [3/3]
RBBUtap: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell.

Illus. Julie Baroh
The Lady of the MountainBuy, 4GR, Uncommon
Summon - Legend [5/5]
Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.
Illus. Richard Kane Ferguson
Tobias AndrionBuy, 3UW, Uncommon
Summon - Legend [4/4]
Administrator of the military state of Sheoltun, Tobias is the military right arm of the empire and the figurehead of its freedom.
Illus. Andi Rusu
Tor WaukiBuy, 2BBR, Uncommon
Summon - Legend [3/3]
tap: Tor Wauki does 2 damage to target attacking or blocking creature.

Illus. Randy Asplund
Torsten Von UrsusBuy, 3WGG, Uncommon
Summon - Legend [5/5]
“How can you accuse me of evil? Though these deeds be unsavory, no one will argue: good shall follow from them.”
Illus. Mark Poole
Tuknir DeathlockBuy, GGRR, Rare
Summon - Legend [2/2]
Flying
GRtap: Target creature gains +2/+2 until end of turn.

An explorer of the Æther, Tuknir often discovers himself in the most unusual physical realms.
Illus. Liz Danforth
Ur-DragoBuy, 3BBUU, Rare
Summon - Legend [4/4]
First strike
Creatures with swampwalk may be blocked as if they did not have this ability.

Illus. Christopher Rush
Vaevictis AsmadiBuy, 2BBRRGG, Rare
Summon - Elder Dragon Legend [7/7]
Flying
B: Gain +1/+0 until end of turn.
R: Gain +1/+0 until end of turn.
G: Gain +1/+0 until end of turn.
Pay BRG during your upkeep or Vaevictis Asmadi is buried.

Illus. Andi Rusu
Xira ArienBuy, GRB, Rare
Summon - Legend [1/2]
Flying
GRBtap: Target player draws one card.

A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.
Illus. Melissa A. Benson
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