Mercadian Masques Spoiler (350 cards)

Assembly HallBuy, 5, Rare
Artifact
4, tap: Reveal a creature card in your hand, search your library for a copy of that card, and put the card into your hand. Then shuffle your library.

Illus. Val Mayerik
Barbed WireBuy, 3, Uncommon
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

A steel snake with ten thousand teeth.
Illus. Ron Spencer
Bargaining TableBuy, 5, Rare
Artifact
X, tap: Draw a card. X is the number of cards in an opponent's hand.

Although it looks like a game, business around the table is deadly serious.
Illus. Scott M. Fischer
Credit VoucherBuy, 2, Uncommon
Artifact
2, tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Illus. D. Alexander Gregory
Crenellated WallBuy, 4, Uncommon
Artifact Creature - Wall [0/4]
(Walls can't attack.)
tap: Target creature gets +0/+4 until end of turn.

Mercadian soldiers excel at finding things to stand behind.
Illus. Arnie Swekel
Crooked ScalesBuy, 4, Rare
Artifact
4, tap: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.

Illus. Ron Spears
Crumbling SanctuaryBuy, 5, Rare
Artifact
For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.

Illus. Randy Gallegos
Distorting LensBuy, 2, Rare
Artifact
tap: Target permanent becomes the color of your choice until end of turn.

The magistrate seems to prefer a distorted perspective of reality.
Illus. Glen Angus
Dust BowlBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
3, tap, Sacrifice a land: Destroy target nonbasic land.

Illus. Ben Thompson
Eye of RamosBuy, 3, Rare
Artifact
tap: Add one blue mana to your mana pool.
Sacrifice Eye of Ramos: Add one blue mana to your mana pool.

Ramos wept, and there were seas.
Illus. David Martin
ForestBuy (2), Unknown
Land
[G]

Illus. Rob Alexander
ForestBuy (3), Unknown
Land
[G]

Illus. Rob Alexander
ForestBuy (4), Unknown
Land
[G]

Illus. Terry Springer
ForestBuy (1), Unknown
Land
[G]

Illus. Donato Giancola
Fountain of ChoBuy, Uncommon
Land
Fountain of Cho comes into play tapped.
tap: Put a storage counter on Fountain of Cho.
tap, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way.

Illus. Scott Hampton
General's RegaliaBuy, 3, Rare
Artifact
3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

A uniform fit for a goblin.
Illus. David Monette
Heart of RamosBuy, 3, Rare
Artifact
tap: Add one red mana to your mana pool.
Sacrifice Heart of Ramos: Add one red mana to your mana pool.

Ramos bled, and there was fire.
Illus. David Martin
Henge GuardianBuy, 5, Uncommon
Artifact Creature [3/4]
2: Henge Guardian gains trample until end of turn.

Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
Illus. Chippy
Henge of RamosBuy, Uncommon
Land
tap: Add one colorless mana to your mana pool.
2, tap: Add one mana of any color to your mana pool.

It is the hub. We are the wheel.
—Dryad saying

Illus. Edward P. Beard, Jr.
Hickory WoodlotBuy, Common
Land
Hickory Woodlot comes into play tapped with two depletion counters on it.
tap, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.

Illus. Sean McConnell
High MarketBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
tap, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.
Illus. Carl Critchlow
Horn of PlentyBuy, 6, Rare
Artifact
Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn.

“This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish.”
—Mercadian magistrate

Illus. Brian Despain
Horn of RamosBuy, 3, Rare
Artifact
tap: Add one green mana to your mana pool.
Sacrifice Horn of Ramos: Add one green mana to your mana pool.

Ramos touched, and there was life.
Illus. David Martin
Iron LanceBuy, 2, Uncommon
Artifact
3, tap: Target creature gains first strike until end of turn.

“The only way to get Mercadians to fight on the front lines is to give them really long weapons.”
—Gerrard

Illus. Scott M. Fischer
IslandBuy (4), Unknown
Land
[U]

Illus. Tony Szczudlo
IslandBuy (1), Unknown
Land
[U]

Illus. Terry Springer
IslandBuy (2), Unknown
Land
[U]

Illus. Scott Bailey
IslandBuy (3), Unknown
Land
[U]

Illus. Scott Bailey
Jeweled TorqueBuy, 2, Uncommon
Artifact
As Jeweled Torque comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may pay 2. If you do, you gain 2 life.

Illus. Mark Zug
Kyren ArchiveBuy, 3, Rare
Artifact
At the beginning of your upkeep, you may remove the top card of your library from the game face down.
5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.

Illus. Roger Raupp
Kyren ToyBuy, 3, Rare
Artifact
1, tap: Put a charge counter on Kyren Toy.
tap, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool.

Illus. Arnie Swekel
Magistrate's ScepterBuy, 3, Rare
Artifact
4, tap: Put a charge counter on Magistrate's Scepter.
tap, Remove three charge counters from Magistrate's Scepter: Take another turn after this one.

Illus. Adam Rex
Mercadian AtlasBuy, 5, Rare
Artifact
At the end of your turn, if you didn't play a land this turn, you may draw a card.

One may as well chart the clouds as try to map Mercadia.
Illus. Dan Frazier
Mercadian BazaarBuy, Uncommon
Land
Mercadian Bazaar comes into play tapped.
tap: Put a storage counter on Mercadian Bazaar.
tap, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way.

Illus. Terese Nielsen
Mercadian LiftBuy, 2, Rare
Artifact
1, tap: Put a winch counter on Mercadian Lift.
tap, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play.

Illus. Gary Ruddell
Monkey CageBuy, 5, Rare
Artifact
When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.

Illus. Carl Critchlow
MountainBuy (3), Unknown
Land
[R]

Illus. Dana Knutson
MountainBuy (4), Unknown
Land
[R]

Illus. Rob Alexander
MountainBuy (2), Unknown
Land
[R]

Illus. Scott Bailey
MountainBuy (1), Unknown
Land
[R]

Illus. Terry Springer
PanaceaBuy, 4, Uncommon
Artifact
XX, tap: Prevent the next X damage that would be dealt to target creature or player this turn.

A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
Illus. Donato Giancola
Peat BogBuy, Common
Land
Peat Bog comes into play tapped with two depletion counters on it.
tap, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.

Illus. Val Mayerik
PlainsBuy (4), Unknown
Land
[W]

Illus. Edward P. Beard, Jr.
PlainsBuy (3), Unknown
Land
[W]

Illus. Dana Knutson
PlainsBuy (2), Unknown
Land
[W]

Illus. Scott Bailey
PlainsBuy (1), Unknown
Land
[W]

Illus. Terry Springer
Power MatrixBuy, 4, Rare
Artifact
tap: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight 's evolution.
Illus. Alan Pollack
Puffer ExtractBuy, 5, Uncommon
Artifact
X, tap: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.

The puffer's flesh is the deadliest in the sea—and therefore the most useful.
Illus. Heather Hudson
Remote FarmBuy, Common
Land
Remote Farm comes into play tapped with two depletion counters on it.
tap, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.

Illus. Rob Alexander
Rishadan PawnshopBuy, 2, Rare
Artifact
2, tap: Shuffle target card in play you control into its owner's library.

Everything comes to the waterfront eventually, on the tide or on credit.
Illus. Joel Biske
Rishadan PortBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
1, tap: Tap target land.

Rishada is the gateway to free trade—but the key will cost you.
Illus. Jerry Tiritilli
Rushwood GroveBuy, Uncommon
Land
Rushwood Grove comes into play tapped.
tap: Put a storage counter on Rushwood Grove.
tap, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way.

Illus. George Pratt
Sandstone NeedleBuy, Common
Land
Sandstone Needle comes into play tapped with two depletion counters on it.
tap, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

Illus. Alan Rabinowitz
Saprazzan CoveBuy, Uncommon
Land
Saprazzan Cove comes into play tapped.
tap: Put a storage counter on Saprazzan Cove.
tap, Remove any number of storage counters from Saprazzan Cove: Add one blue mana to your mana pool for each storage counter removed this way.

Illus. Rebecca Guay
Saprazzan SkerryBuy, Common
Land
Saprazzan Skerry comes into play tapped with two depletion counters on it.
tap, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Illus. Pat Morrissey
Skull of RamosBuy, 3, Rare
Artifact
tap: Add one black mana to your mana pool.
Sacrifice Skull of Ramos: Add one black mana to your mana pool.

Ramos fell, and there was night.
Illus. David Martin
Subterranean HangarBuy, Uncommon
Land
Subterranean Hangar comes into play tapped.
tap: Put a storage counter on Subterranean Hangar.
tap, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way.

Illus. Matt Cavotta
SwampBuy (1), Unknown
Land
[B]

Illus. Jeff Easley
SwampBuy (2), Unknown
Land
[B]

Illus. Rob Alexander
SwampBuy (3), Unknown
Land
[B]

Illus. Rob Alexander
SwampBuy (4), Unknown
Land
[B]

Illus. Terry Springer
Tooth of RamosBuy, 3, Rare
Artifact
tap: Add one white mana to your mana pool.
Sacrifice Tooth of Ramos: Add one white mana to your mana pool.

Ramos smiled, and there was day.
Illus. David Martin
Tower of the MagistrateBuy, Rare
Land
tap: Add one colorless mana to your mana pool.
1, tap: Target creature gains protection from artifacts until end of turn.

Like the city, weakest at its foundation.
Illus. Thomas Gianni
ToymakerBuy, 2, Uncommon
Artifact Creature - Spellshaper [1/1]
1, tap, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Illus. Frank Kelly Freas
Worry BeadsBuy, 3, Rare
Artifact
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Illus. rk post
AfterlifeBuy, 2W, Uncommon
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

Illus. Brian Snoddy
Alabaster WallBuy, 2W, Common
Creature - Wall [0/4]
(Walls can't attack.)
tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.
Illus. Randy Gallegos
ArmisticeBuy, 2W, Rare
Enchantment
3WW: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
—Mercadian saying

Illus. Dan Frazier
ArrestBuy, 2W, Uncommon
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
Illus. Dan Frazier
Ballista SquadBuy, 3W, Uncommon
Creature - Rebel [2/2]
XW, tap: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
Charm PeddlerBuy, W, Common
Creature - Spellshaper [1/1]
W, tap, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Illus. John Matson
Charmed GriffinBuy, 3W, Uncommon
Creature - Griffin [3/3]
Flying
When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.

Are you sure you can afford such a luxury?
Illus. Ray Lago
Cho-Arrim AlchemistBuy, W, Rare
Creature - Spellshaper [1/1]
1WW, tap, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.

Illus. Scott M. Fischer
Cho-Arrim BruiserBuy, 5W, Rare
Creature - Rebel [3/4]
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
Illus. Paolo Parente
Cho-Arrim LegateBuy, 2W, Uncommon
Creature - Soldier [1/2]
Protection from black
If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost.

Illus. rk post
Cho-Manno's BlessingBuy, WW, Common
Enchant Creature
You may play Cho-Manno's Blessing any time you could play an instant.
As Cho-Manno's Blessing comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Illus. John Matson
Cho-Manno, RevolutionaryBuy, 2WW, Rare
Creature - Rebel Legend [2/2]
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

“Mercadia's masks can no longer hide the truth. Our day has come at last.”
—Cho-Manno

Illus. Greg & Tim Hildebrandt
Common CauseBuy, 2W, Rare
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.

Mercadia City's troops are at their best when they have no enemy to fight.
Illus. John Matson
Cornered MarketBuy, 2W, Rare
Enchantment
Players can't play spells or nonbasic lands with the same name as a card in play.

Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying

Illus. Edward P. Beard, Jr.
CrackdownBuy, 2W, Rare
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

“There is no place for mercy in defense of our lives.”
—Ta-Spon, Cho-Arrim executioner

Illus. Rebecca Guay
Crossbow InfantryBuy, 1W, Common
Creature - Soldier [1/1]
tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
Illus. Greg & Tim Hildebrandt
Devout WitnessBuy, 2W, Common
Creature - Spellshaper [2/2]
1W, tap, Discard a card from your hand: Destroy target artifact or enchantment.

The Cho-Arrim fought Mercadia's decadence with more than just swords.
Illus. Don Hazeltine
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

The scepter of power is fragile in a calloused hand.
—Cho-Arrim saying

Illus. Adam Rex
Fountain WatchBuy, 3WW, Rare
Creature - Guardian [2/4]
Artifacts and enchantments you control can't be the target of spells or abilities.

The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
Illus. Jeff Miracola
Fresh VolunteersBuy, 1W, Common
Creature - Rebel [2/2]
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
Illus. Jeff Miracola
Honor the FallenBuy, 1W, Rare
Instant
Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.

“May the River claim Cho-Manno's body, wherever it lies.”
—Ta-Karnst, Cho-Arrim healer

Illus. Terese Nielsen
Ignoble SoldierBuy, 2W, Uncommon
Creature - Soldier [3/1]
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Cowardice is a term invented by those with no cunning.
Illus. Mark Romanoski
InviolabilityBuy, 1W, Common
Enchant Creature
Prevent all damage that would be dealt to enchanted creature.

A soldier's faith is magic strong enough to protect against any blade.
Illus. DiTerlizzi
Ivory MaskBuy, 2WW, Rare
Enchantment
You can't be the target of spells or abilities.

“I did not choose my role, Orim,” said Cho-Manno patiently, “and I suspect Gerrard did not choose his.”
Illus. Glen Angus
Jhovall QueenBuy, 4WW, Rare
Creature - Rebel [4/7]
Attacking doesn't cause Jhovall Queen to tap.

War-trained jhovalls eat twice their weight in war-trained soldiers daily.
Illus. Michael Sutfin
Jhovall RiderBuy, 4W, Uncommon
Creature - Rebel [3/3]
Trample

Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.
Illus. Scott M. Fischer
Last BreathBuy, 1W, Uncommon
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

“The River flows. My soul returns.”
Illus. DiTerlizzi
Moment of SilenceBuy, W, Common
Instant
Target player skips his or her combat phase this turn.

The silence commemorates not those who've died, but those about to.
Illus. Christopher Moeller
Moonlit WakeBuy, 2W, Uncommon
Enchantment
Whenever a creature is put into a graveyard from play, you gain 1 life.

“As long as Rushwood glows, no life is ever truly lost.”
—Ta-Karnst, Cho-Arrim healer

Illus. Greg & Tim Hildebrandt
MuzzleBuy, 1W, Common
Enchant Creature
Prevent all damage that would be dealt by enchanted creature.

Clenched teeth do not bite.
—Cho-Arrim saying

Illus. Matt Cavotta
Nightwind GliderBuy, 2W, Common
Creature - Rebel [2/1]
Flying, protection from black

Once you learn to float on the shadows, you'll never fear them again.
Illus. Randy Gallegos
Noble PurposeBuy, 3WW, Uncommon
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.
Illus. Kev Walker
Orim's CureBuy, 1W, Common
Instant
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure.
Prevent the next 4 damage that would be dealt to target creature or player this turn.

Illus. Don Hazeltine
Pious WarriorBuy, 3W, Common
Creature - Rebel [2/3]
Whenever Pious Warrior is dealt combat damage, you gain that much life.

The Cho-Arrim make no distinction between healers and soldiers.
Illus. Jeff Miracola
Ramosian CaptainBuy, 1WW, Uncommon
Creature - Rebel [2/2]
First strike
5, tap: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

The Cho-Arrim believe in leading by example.
Illus. Matthew D. Wilson
Ramosian CommanderBuy, 2WW, Uncommon
Creature - Rebel [2/4]
6, tap: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library.

“Cho-Manno guides your spirit. I guide your sword.”
Illus. Scott Hampton
Ramosian LieutenantBuy, 1W, Common
Creature - Rebel [1/2]
4, tap: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

“Give me your hand and I will give you victory.”
Illus. Alan Pollack
Ramosian RallyBuy, 3W, Common
Instant
If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.

Illus. Christopher Moeller
Ramosian SergeantBuy, W, Common
Creature - Rebel [1/1]
3, tap: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Her commands are part rallying cry, part sermon, and wholly undeniable.
Illus. Don Hazeltine
Ramosian Sky MarshalBuy, 3WW, Rare
Creature - Rebel [3/3]
Flying
7, tap: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library.

The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
Illus. Matt Cavotta
Rappelling ScoutsBuy, 2WW, Rare
Creature - Rebel [1/4]
Flying
2W: Rappelling Scouts gains protection from the color of your choice until end of turn.

Illus. Nelson DeCastro
RenounceBuy, 1W, Uncommon
Instant
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.

Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
Illus. Carl Critchlow
Revered ElderBuy, 2W, Common
Creature - Cleric [1/2]
1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

The Cho-Arrim worship life and revere those who've experienced it longest.
Illus. Donato Giancola
Reverent MantraBuy, 3W, Rare
Instant
You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost.
All creatures gain protection from the color of your choice until end of turn.

Illus. Rebecca Guay
Righteous AuraBuy, 1W, Uncommon
Enchantment
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

“There is a great difference between pain and injury.”
—Cho-Manno

Illus. Pete Venters
Righteous IndignationBuy, 2W, Uncommon
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

“You are the disease that plagues Mercadia. I am the healer's knife that will cut you out.”
Illus. Val Mayerik
Security DetailBuy, 3W, Rare
Enchantment
WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.

Illus. Val Mayerik
Soothing BalmBuy, 1W, Common
Instant
Target player gains 5 life.

Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
Illus. Scott M. Fischer
Spiritual FocusBuy, 1W, Rare
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Illus. Andrew Goldhawk
Steadfast GuardBuy, WW, Common
Creature - Rebel [2/2]
Attacking doesn't cause Steadfast Guard to tap.

The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
Illus. Adam Rex
Story CircleBuy, 1WW, Uncommon
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Illus. Bradley Williams
Task ForceBuy, 2W, Common
Creature - Rebel [1/3]
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

They are the reflection of Rushwood's glow on the edge of a wooden sword.
Illus. Gary Ruddell
Thermal GliderBuy, 2W, Common
Creature - Rebel [2/1]
Flying, protection from red

“The Mercadians are too busy looking down on us to see us coming.”
—Cho-Arrim rebel

Illus. Mark Zug
Tonic PeddlerBuy, 1W, Uncommon
Creature - Spellshaper [1/1]
W, tap, Discard a card from your hand: Target player gains 3 life.

“The price is written at the bottom of the cup.”
Illus. Adam Rex
Trap RunnerBuy, 2WW, Uncommon
Creature - Soldier [2/3]
tap: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.)

“How could I catch her when the trees conspired to stop me?”
Illus. Ron Spencer
Wave of ReckoningBuy, 4W, Rare
Sorcery
Each creature deals to itself damage equal to its power.

Inner conflict can defeat a soldier more quickly than any army.
Illus. Bradley Williams
WishmongerBuy, 3W, Uncommon
Creature - Monger [3/3]
2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.

“It's not what you ask for, but how you ask for it.”
Illus. Heather Hudson
Aerial CaravanBuy, 4UU, Rare
Creature - Soldier [4/3]
Flying
1UU: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.)

Successful delivery is not guaranteed.
Illus. DiTerlizzi
Balloon PeddlerBuy, 2U, Common
Creature - Spellshaper [2/2]
U, tap, Discard a card from your hand: Target creature gains flying until end of turn.

The market festival turned out to be the high point of Jaffy's visit.
Illus. Paolo Parente
Blockade RunnerBuy, 3U, Common
Creature - Merfolk [2/2]
U: Blockade Runner is unblockable this turn.

“I need to get back to Mercadia City,” said Sisay. “We can get you there,” the vizier answered. “Easily.”
Illus. Carl Critchlow
BrainstormBuy, U, Common
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

“I see more than others do because I know where to look.”
—Saprazzan vizier

Illus. DiTerlizzi
BriberyBuy, 3UU, Rare
Sorcery
Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library.

In Mercadia City, loyalties extend only as far as your purse can stretch.
Illus. Andrew Robinson
BuoyancyBuy, 1U, Common
Enchant Creature
You may play Buoyancy any time you could play an instant.
Enchanted creature has flying.

Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.
Illus. Jeff Miracola
Chambered NautilusBuy, 2U, Uncommon
Creature - Beast [2/2]
Whenever Chambered Nautilus becomes blocked, you may draw a card.

What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
Illus. John Matson
Chameleon SpiritBuy, 3U, Uncommon
Creature - Illusion [*/*]
As Chameleon Spirit comes into play, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Illus. Bradley Williams
CharismaBuy, UUU, Rare
Enchant Creature
Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play.

It was Gerrard's nature to lead and the Mercadians' to follow.
Illus. Terese Nielsen
Cloud SpriteBuy, U, Common
Creature - Faerie [1/1]
Flying
Cloud Sprite may block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land anywhere near Mercadia City's filthy markets.
Illus. Mark Zug
Coastal PiracyBuy, 2UU, Uncommon
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

“I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy.”
—Rishadan pirate

Illus. Matthew D. Wilson
CounterspellBuy, UU, Common
Instant
Counter target spell.

“Your attack has been rendered harmless. It is, however, quite pretty.”
—Saprazzan vizier

Illus. Gao Yan
CowardiceBuy, 3UU, Rare
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.

Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.
Illus. Scott M. Fischer
Customs DepotBuy, 1U, Uncommon
Enchantment
Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card from your hand.

A bribe is always faster than filling out paperwork.
Illus. Scott M. Fischer
Darting MerfolkBuy, 1U, Common
Creature - Merfolk [1/1]
U: Return Darting Merfolk to its owner's hand.

You might as well try to catch water with a net.
Illus. Sam Wood
DehydrationBuy, 3U, Common
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.

“You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat.”
—Sisay

Illus. Val Mayerik
Diplomatic EscortBuy, 1U, Uncommon
Creature - Spellshaper [1/1]
U, tap, Discard a card from your hand: Counter target spell or ability that targets a creature.

Illus. Rebecca Guay
Diplomatic ImmunityBuy, 1U, Common
Enchant Creature
Enchanted creature can't be the target of spells or abilities.
Diplomatic Immunity can't be the target of spells or abilities.

Illus. Terese Nielsen
Drake HatchlingBuy, 2U, Common
Creature - Drake [1/3]
Flying
U: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.

There is beauty in the space between learning to fly and taking it for granted.
Illus. Bradley Williams
EmbargoBuy, 3U, Rare
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

Illus. Nelson DeCastro
Energy FluxBuy, 2U, Uncommon
Enchantment
All artifacts gain “At the beginning of your upkeep, sacrifice this artifact unless you pay 2.”

Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Illus. Qiao Dafu
Extravagant SpiritBuy, 3U, Rare
Creature - Spirit [4/4]
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

The fewer your possessions, the fewer your worries.
Illus. Edward P. Beard, Jr.
False DemiseBuy, 2U, Uncommon
Enchant Creature
When enchanted creature is put into a graveyard, return that creature to play under your control.

“Go down there and fish him out. Maybe his hide will fetch a price.”
Illus. Pat Morrissey
Glowing AnemoneBuy, 3U, Uncommon
Creature - Beast [1/3]
When Glowing Anemone comes into play, you may return target land to its owner's hand.

Beautiful to behold, terrible to be held.
Illus. Pete Venters
GushBuy, 4U, Common
Instant
You may return two islands you control to their owner's hand instead of paying Gush's mana cost.
Draw two cards.

Don't trust your secrets to the sea.
Illus. Kev Walker
High SeasBuy, 2U, Uncommon
Enchantment
Red creature spells and green creature spells cost 1 more to play.

Bend as the wave breaks or it will break you as well.
—Saprazzan saying

Illus. Massimilano Frezzato
HoodwinkBuy, 1U, Common
Instant
Return target artifact, enchantment, or land to its owner's hand.

The youths of Rishada's marketplace are always ready for a quick footrace.
Illus. Arnie Swekel
Indentured DjinnBuy, 1UU, Uncommon
Creature - Djinn [4/4]
Flying
When Indentured Djinn comes into play, each other player may draw up to three cards.

It's not always clear who's the master and who's the servant.
Illus. Val Mayerik
Karn's TouchBuy, UU, Rare
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Illus. Alan Pollack
MisdirectionBuy, 3UU, Rare
Instant
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost.
Target spell with a single target targets another target instead.

Illus. Paolo Parente
MisstepBuy, 1U, Common
Sorcery
Creatures target player controls don't untap during that player's next untap step.

The feet have no eyes.
—Saprazzan saying

Illus. Kev Walker
OvertakerBuy, 1U, Rare
Creature - Spellshaper [1/1]
3U, tap, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and tap the turn it comes under your control.)

“It's no challenge to master a Mercadian.”
Illus. Clyde Caldwell
Port InspectorBuy, 1U, Common
Creature - Townsfolk [1/2]
Whenever Port Inspector becomes blocked, you may look at defending player's hand.

“There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . .”
Illus. Dan Frazier
Rishadan AirshipBuy, 2U, Common
Creature - Pirate [3/1]
Flying
Rishadan Airship may block only creatures with flying.

The view is truly spectacular—as long as you don't look at Rishada itself.
Illus. Kev Walker
Rishadan BrigandBuy, 4U, Rare
Creature - Pirate [3/2]
Flying
When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3.
Rishadan Brigand may block only creatures with flying.

Illus. Scott Hampton
Rishadan CutpurseBuy, 2U, Common
Creature - Pirate [1/1]
When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.

The bigger the purse, the greater the fool.
—Rishadan saying

Illus. Christopher Moeller
Rishadan FootpadBuy, 3U, Uncommon
Creature - Pirate [2/2]
When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays 2.

“The best things in life are free. Money, for instance.”
Illus. Adam Rex
SailmongerBuy, 3U, Uncommon
Creature - Monger [3/3]
2: Target creature gains flying until end of turn. Any player may play this ability.

Clients who cheat the sailmonger make an impact on the rest.
Illus. Michael Sutfin
Sand SquidBuy, 3U, Rare
Creature - Beast [2/2]
Islandwalk (This creature is unblockable as long as defending player controls an island.)
You may choose not to untap Sand Squid during your untap step.
tap: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped.

Illus. Kev Walker
Saprazzan BailiffBuy, 3UU, Rare
Creature - Merfolk [2/2]
When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.
When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.

Illus. Ron Spencer
Saprazzan BreakerBuy, 4U, Uncommon
Creature - Beast [3/3]
U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

Illus. Pete Venters
Saprazzan HeirBuy, 1U, Rare
Creature - Merfolk [1/1]
Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
Illus. Terese Nielsen
Saprazzan LegateBuy, 3U, Uncommon
Creature - Soldier [1/3]
Flying
If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost.


Illus. Andrew Goldhawk
Saprazzan OutriggerBuy, 3U, Common
Creature - Ship [5/5]
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

The Saprazzans excel at both tactics: hit and run.
Illus. Doug Chaffee
Saprazzan RaiderBuy, 2U, Common
Creature - Merfolk [1/2]
When Saprazzan Raider becomes blocked, return it to its owner's hand.

Some quick dagger work and then back to the sea—that's the Saprazzan way.
Illus. Jeff Miracola
Shoving MatchBuy, 2U, Uncommon
Instant
Until end of turn, all creatures gain “tap: Tap target creature.”

Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
Illus. Dave Dorman
SoothsayingBuy, U, Uncommon
Enchantment
3UU: Shuffle your library.
X: Look at the top X cards of your library and put them back in any order.


The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Illus. Pat Morrissey
SqueezeBuy, 3U, Rare
Enchantment
Sorcery spells cost 3 more to play.

Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
Illus. DiTerlizzi
StatecraftBuy, 3U, Rare
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.

“Inside these walls, peace; outside, sharks. You choose.”
—Saprazzan vizier

Illus. Mike Ploog
Stinging BarrierBuy, 2UU, Common
Creature - Wall [0/4]
(Walls can't attack.)
U, tap: Stinging Barrier deals 1 damage to target creature or player.

Illus. Pat Morrissey
ThwartBuy, 2UU, Uncommon
Instant
You may return three islands you control to their owner's hand instead of paying Thwart's mana cost.
Counter target spell.

Illus. Christopher Moeller
Tidal BoreBuy, 1U, Common
Instant
You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost.
Tap or untap target creature.

The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
Illus. Frank Kelly Freas
Tidal KrakenBuy, 5UUU, Rare
Creature - Monster [6/6]
Tidal Kraken is unblockable.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Illus. Christopher Moeller
Timid DrakeBuy, 2U, Uncommon
Creature - Drake [3/3]
Flying
Whenever another creature comes into play, return Timid Drake to its owner's hand.

It flees from anything that isn't shaped like a cloud.
Illus. Edward P. Beard, Jr.
Trade RoutesBuy, 1U, Rare
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card from your hand: Draw a card.

Like the price of goods, the value of the routes was renegotiated daily.
Illus. Matt Cavotta
War TaxBuy, 2U, Uncommon
Enchantment
XU: Creatures can't attack this turn unless their controller pays X for each attacking creature.

The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
Illus. Greg & Tim Hildebrandt
Waterfront BouncerBuy, 1U, Common
Creature - Spellshaper [1/1]
U, tap, Discard a card from your hand: Return target creature to its owner's hand.

Closing time comes earlier to some than to others.
Illus. Paolo Parente
Alley GriftersBuy, 1BB, Common
Creature - Mercenary [2/2]
Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand.

One distracts the victim, the other extracts the valuables.
Illus. Paolo Parente
Black MarketBuy, 3BB, Rare
Enchantment
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market.

Illus. Jeff Easley
Bog SmugglersBuy, 1BB, Common
Creature - Mercenary [2/2]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)


They slide over the bog like oil across glass.
Illus. Mike Ploog
Bog WitchBuy, 2B, Common
Creature - Spellshaper [1/1]
B, tap, Discard a card from your hand: Add BBB to your mana pool.

The world is the body. The mana is the blood. The witch is the surgeon.
Illus. Gao Yan
Cackling WitchBuy, 1B, Uncommon
Creature - Spellshaper [1/1]
XB, tap, Discard a card from your hand: Target creature gets +X/+0 until end of turn.

The touch of his madness can drive anyone into a killing frenzy.
Illus. Brian Despain
Cateran BruteBuy, 2B, Common
Creature - Mercenary [2/2]
2, tap: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

The Cateran guild prefers to call them “public relations.”
Illus. Edward P. Beard, Jr.
Cateran EnforcerBuy, 3BB, Uncommon
Creature - Mercenary [4/3]
Cateran Enforcer can't be blocked except by artifact creatures and black creatures.
4, tap: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

Illus. Mike Ploog
Cateran KidnappersBuy, 2BB, Uncommon
Creature - Mercenary [4/2]
3, tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Recruits aren't always volunteers.
Illus. Carl Critchlow
Cateran OverlordBuy, 4BBB, Rare
Creature - Mercenary [7/5]
Sacrifice a creature: Regenerate Cateran Overlord.
6, tap: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library.

Illus. Michael Sutfin
Cateran PersuaderBuy, BB, Common
Creature - Mercenary [2/1]
1, tap: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library.

Illus. Carl Critchlow
Cateran SlaverBuy, 4BB, Rare
Creature - Mercenary [5/5]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
5, tap: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library.

Illus. Carl Critchlow
Cateran SummonsBuy, B, Uncommon
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Even when recruitment is slow, the guild can always cook something up.
Illus. Alan Pollack
ConspiracyBuy, 3BB, Rare
Enchantment
As Conspiracy comes into play, choose a creature type.
Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type.

Illus. Jeff Easley
Corrupt OfficialBuy, 4B, Rare
Creature - Minion [3/1]
2B: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand.

His favor comes at a high price.
Illus. Greg & Tim Hildebrandt
Dark RitualBuy, B, Common
Instant
Add BBB to your mana pool.

“Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night.”

Illus. Rebecca Guay
DeathgazerBuy, 3B, Uncommon
Creature - Lizard [2/2]
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Illus. Donato Giancola
Deepwood GhoulBuy, 2B, Common
Creature - Zombie [2/1]
Pay 2 life: Regenerate Deepwood Ghoul.

They feed on the living to stay undead.
Illus. Alan Pollack
Deepwood LegateBuy, 3B, Uncommon
Creature - Shade [1/1]
If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost.
B: Deepwood Legate gets +1/+1 until end of turn.


Illus. Pete Venters
DelraichBuy, 6B, Rare
Creature - Horror [6/6]
Trample
You may sacrifice three black creatures instead of paying Delraich's mana cost.


It wears the souls of its victims like jewels on a chain.
Illus. Todd Lockwood
Enslaved HorrorBuy, 3B, Uncommon
Creature - Horror [4/4]
When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.

Illus. Mike Ploog
ExtortionBuy, 3BB, Rare
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.

The enforcers make no effort to distinguish gold from flesh.
Illus. Pete Venters
Forced MarchBuy, XBBB, Rare
Sorcery
Destroy all creatures with converted mana cost X or less.

The Caterans call it a screening process. The dead are in no condition to argue.
Illus. Greg & Tim Hildebrandt
Ghoul's FeastBuy, 1B, Uncommon
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Mercadians not wealthy enough to buy a tomb are thrown into a bog called “the Ghoul's Larder.”
Illus. Alan Pollack
Haunted CrossroadsBuy, 2B, Uncommon
Enchantment
B: Put target creature card from your graveyard on top of your library.

It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.
Illus. Carl Critchlow
Highway RobberBuy, 2BB, Common
Creature - Mercenary [2/2]
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

“Tonight, madam, it's your money and your life.”
Illus. Kev Walker
InstigatorBuy, 1B, Rare
Creature - Spellshaper [1/1]
1BB, tap, Discard a card from your hand: Creatures target player controls attack this turn if able.

The desecration of their dead makes even the Saprazzans careless.
Illus. Fred Fields
InsubordinationBuy, BB, Common
Enchant Creature
At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn.

Illus. Andrew Goldhawk
IntimidationBuy, 2BBB, Uncommon
Enchantment
Creatures you control can't be blocked except by artifact creatures and black creatures.

“If they move, kill them. In fact, kill one now to make sure the other understands.”
Illus. Terese Nielsen
LarcenyBuy, 3BB, Uncommon
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand.

Illus. Dave Dorman
LiabilityBuy, 1BB, Rare
Enchantment
Whenever a card is put into a player's graveyard from play, that player loses 1 life.

Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
Illus. Christopher Moeller
Maggot TherapyBuy, 2B, Common
Enchant Creature
You may play Maggot Therapy any time you could play an instant.
Enchanted creature gets +2/-2.

“If this is the cure, I'd hate to see the disease.”
—Orim

Illus. Jeff Easley
Midnight RitualBuy, X2B, Rare
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play.

Bury old friends deeply, lest they return bearing worms.
Illus. Jeff Easley
Misshapen FiendBuy, 1B, Common
Creature - Mercenary [1/1]
Flying

You'd scarcely believe they could fly until they drop out of the sky onto you.
Illus. Adam Rex
Molting HarpyBuy, B, Uncommon
Creature - Mercenary [2/1]
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.

Shed harpy feathers leave painful wounds—which explains the harpies' mood.
Illus. Jeff Laubenstein
Nether SpiritBuy, 1BB, Rare
Creature - Spirit [2/2]
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.

It roams in both the worlds of the living and the dead but belongs to neither.
Illus. Alan Pollack
Notorious AssassinBuy, 3B, Rare
Creature - Spellshaper [2/2]
2B, tap, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated.

He wears his infamy like a fine silk shirt.
Illus. Heather Hudson
Pretender's ClaimBuy, 1B, Uncommon
Enchant Creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

The surest way to lose your holdings is to plead for them in Mercadia City's courts.
Illus. Greg & Tim Hildebrandt
Primeval ShamblerBuy, 4B, Uncommon
Creature - Mercenary [3/3]
B: Primeval Shambler gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's flotsam.
Illus. Chippy
PutrefactionBuy, 4B, Uncommon
Enchantment
Whenever a player plays a white spell or green spell, that player discards a card from his or her hand.

“Do you want to be alive or whole?”
—Ta-Karnst, Cho-Arrim healer

Illus. DiTerlizzi
Quagmire LampreyBuy, 2B, Uncommon
Creature - Fish [1/1]
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

Illus. Glen Angus
Rain of TearsBuy, 1BB, Uncommon
Sorcery
Destroy target land.

Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.
Illus. Edward P. Beard, Jr.
Rampart CrawlerBuy, B, Common
Creature - Mercenary [1/1]
Rampart Crawler can't be blocked by Walls.

“Not even the magistrate in his lofty tower is out of our reach.”
—Cateran overlord

Illus. Pete Venters
RouseBuy, 1B, Common
Instant
If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost.
Target creature gets +2/+0 until end of turn.

Illus. Dave Dorman
ScandalmongerBuy, 3B, Uncommon
Creature - Monger [3/3]
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.

“Silence costs extra. Breaking it costs extra still.”
Illus. Matt Cavotta
Sever SoulBuy, 3BB, Common
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

“With the proper tools, even the Great River can be dammed.”
—Ta-Spon, Cho-Arrim executioner

Illus. Jeff Easley
Silent AssassinBuy, BB, Rare
Creature - Mercenary [2/1]
3B: Destroy target blocking creature at end of combat.

She feels no need to disturb her victim's slumber.
Illus. rk post
Skulking FugitiveBuy, 2B, Common
Creature - Mercenary [3/4]
When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive.

In the Cateran guild, being caught is a capital offense.
Illus. Scott M. Fischer
Snuff OutBuy, 3B, Common
Instant
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.

Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
Illus. Mike Ploog
Soul ChannelingBuy, 2B, Common
Enchant Creature
Pay 2 life: Regenerate enchanted creature.

Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
Illus. DiTerlizzi
Specter's WailBuy, 1B, Common
Sorcery
Target player discards a card at random from his or her hand.

As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
Illus. Randy Gallegos
Strongarm ThugBuy, 2B, Uncommon
Creature - Mercenary [1/1]
When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.

“No, I insist—let me carry all that heavy jewelry.”
Illus. Rebecca Guay
Thrashing WumpusBuy, 3BB, Rare
Creature - Beast [3/3]
B: Thrashing Wumpus deals 1 damage to each creature and each player.

Young wumpuses are malevolent and vicious—but they grow out of it.
Illus. Jeff Miracola
UndertakerBuy, 1B, Common
Creature - Spellshaper [1/1]
B, tap, Discard a card from your hand: Return target creature card from your graveyard to your hand.

The weight of death is heavy but not immovable.
Illus. Jeff Easley
UnmaskBuy, 3B, Rare
Sorcery
You may remove a black card in your hand from the game instead of paying Unmask's mana cost.
Look at target player's hand and choose a nonland card from it. That player discards that card.

Illus. rk post
Unnatural HungerBuy, 3BB, Rare
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature.

Illus. Jeff Miracola
VendettaBuy, B, Common
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Starke knew the voice was Takara's, but the venom was Volrath's.
Illus. Dan Frazier
Wall of DistortionBuy, 2BB, Common
Creature - Wall [1/3]
(Walls can't attack.)
2B, tap: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.

It reflects only nightmares.
Illus. Mark Tedin
Arms DealerBuy, 2R, Uncommon
Creature - Goblin [1/1]
1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

He has the weapons, he has the connections, and he knows the hangar's dark secret.
Illus. Luca Zontini
Battle RampartBuy, 2R, Common
Creature - Wall [1/3]
(Walls can't attack.)
tap: Target creature gains haste until end of turn. (That creature may attack and tap the turn it comes under your control.)

Illus. Ron Spencer
Battle SquadronBuy, 3RR, Rare
Creature - Ship [*/*]
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

The goblins made an unruly pile with military precision.
Illus. Mark Tedin
Blaster MageBuy, 2R, Common
Creature - Spellshaper [2/2]
R, tap, Discard a card from your hand: Destroy target Wall.

“Don't get up. I'll show myself out.”
Illus. George Pratt
Blood HoundBuy, 2R, Rare
Creature - Hound [1/1]
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the end of your turn, remove all +1/+1 counters from Blood Hound.

Illus. Bradley Williams
Blood OathBuy, 3R, Rare
Instant
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Illus. Mike Ploog
BrawlBuy, 3RR, Rare
Instant
Until end of turn, all creatures gain “tap: This creature deals damage equal to its power to target creature.”

Anything can happen when patience is scarce and wine is abundant.
Illus. Edward P. Beard, Jr.
Cave SenseBuy, 1R, Common
Enchant Creature
Enchanted creature gets +1/+1 and has mountainwalk. (It's unblockable as long as defending player controls a mountain.)

Illus. Mark Romanoski
Cave-InBuy, 3RR, Rare
Sorcery
You may remove a red card in your hand from the game instead of paying Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.

One fleet was gone; others were poised.
Illus. Mark Tedin
Cavern CrawlerBuy, 2R, Common
Creature - Insect [0/3]
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
R: Cavern Crawler gets +1/-1 until end of turn.

Illus. Pete Venters
Ceremonial GuardBuy, 2R, Common
Creature - Soldier [3/4]
When Ceremonial Guard attacks or blocks, destroy it at end of combat.

“These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline.”
—Gerrard, to Sisay

Illus. Daren Bader
Cinder ElementalBuy, 3R, Uncommon
Creature - Elemental [2/2]
XR, tap, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Their rage can grow to such proportions that they explode in a cloud of fire.
Illus. Greg Staples
Close QuartersBuy, 2RR, Uncommon
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

The Mercadians' ineptitude in close combat sometimes accidentally pays off.
Illus. Ron Spencer
Crag SaurianBuy, RRR, Rare
Creature - Lizard [4/4]
Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian.

It follows the strongest leader—the one with the longest whip.
Illus. Matthew D. Wilson
CrashBuy, 2R, Common
Instant
You may sacrifice a mountain instead of paying Crash's mana cost.
Destroy target artifact.

Gerrard shook his head as the ground rushed to meet him. “This,” he thought, “is not the start I was hoping for.”
Illus. Doug Chaffee
Flailing ManticoreBuy, 3R, Rare
Creature - Monster [3/3]
Flying, first strike
1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.

Illus. Roger Raupp
Flailing OgreBuy, 2R, Uncommon
Creature - Ogre [3/3]
1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.

Illus. Daniel R. Horne
Flailing SoldierBuy, R, Common
Creature - Soldier [2/2]
1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.

Illus. Orizio Daniele
Flaming SwordBuy, 1R, Common
Enchant Creature
You may play Flaming Sword any time you could play an instant.
Target creature gets +1/+0 and has first strike.

“It's not Talruum crystal, but I must admit—it gets the job done.”
—Tahngarth

Illus. Randy Gallegos
Furious AssaultBuy, 2R, Common
Enchantment
Whenever you play a creature spell, Furious Assault deals 1 damage to target player.

“Does it burn, Saprazzan? Do you wish you had never raised arms against us?”
—Kyren overseer

Illus. Greg Staples
Gerrard's IrregularsBuy, 4R, Common
Creature - Soldier [4/2]
Trample; haste (This creature may attack and tap the turn it comes under your control.)

Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
Illus. Eric Peterson
Hammer MageBuy, 1R, Uncommon
Creature - Spellshaper [1/1]
XR, tap, Discard a card from your hand: Destroy all artifacts with converted mana X or less.

When he's holding the hammers, everything looks like a nail.
Illus. Rebecca Guay
Hired GiantBuy, 3R, Uncommon
Creature - Giant [4/4]
When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library.

Illus. Ben Thompson
Kris MageBuy, R, Common
Creature - Spellshaper [1/1]
R, tap, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.

“Her blade draws blood without ever touching its target.”
Illus. Matthew D. Wilson
Kyren GliderBuy, 1R, Common
Creature - Goblin [1/1]
Flying
Kyren Glider can't block.

Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
Illus. Daren Bader
Kyren LegateBuy, 1R, Uncommon
Creature - Goblin [1/1]
If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost.
Haste (This creature may attack and tap the turn it comes under your control.)

Illus. Dave Dorman
Kyren NegotiationsBuy, 2RR, Uncommon
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.

Kyren goblins always speak in questions and never allow wrong answers.
Illus. Scott Hampton
Kyren SniperBuy, 2R, Common
Creature - Goblin [1/1]
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.

Kyren goblins always act behind the scenes—even in battle.
Illus. Carl Critchlow
Lava RunnerBuy, 1RR, Rare
Creature - Lizard [2/2]
Haste (This creature may attack and tap the turn it comes under your control.)
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Illus. Donato Giancola
Lightning HoundsBuy, 2RR, Common
Creature - Hound [3/2]
First strike

Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.
Illus. Andrew Robinson
LithophageBuy, 3RR, Rare
Creature - Insect [7/7]
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain.

It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
Illus. Mike Ploog
LungeBuy, 2R, Common
Instant
Lunge deals 2 damage to target creature and 2 damage to target player.

Cho-Arrim righteousness was no match for Benalish combat training.
Illus. Dan Frazier
Magistrate's VetoBuy, 2R, Uncommon
Enchantment
White creatures and blue creatures can't block.

The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
Illus. Brian Snoddy
Mercadia's DownfallBuy, 2R, Uncommon
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.

With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Illus. Pete Venters
Ogre TaskmasterBuy, 3R, Uncommon
Creature - Ogre [4/3]
Ogre Taskmaster can't block.

He doesn't have to be smart—his masters only ever give him one command.
Illus. Orizio Daniele
PulverizeBuy, 4RR, Rare
Sorcery
You may sacrifice two mountains instead of paying Pulverize's mana cost.
Destroy all artifacts.

Illus. Scott M. Fischer
Puppet's VerdictBuy, 1RR, Rare
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

“What was heads again?”
—Mercadian magistrate

Illus. Edward P. Beard, Jr.
Robber FlyBuy, 2R, Uncommon
Creature - Insect [1/1]
Flying
Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards.

In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
Illus. John Matson
Rock BadgerBuy, 4R, Uncommon
Creature - Beast [3/3]
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)

The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them.
Illus. Heather Hudson
Seismic MageBuy, 3R, Rare
Creature - Spellshaper [1/1]
2R, tap, Discard a card from your hand: Destroy target land.

The ground shakes when he walks. His customers shake if they're late with his fee.
Illus. Pete Venters
Shock TroopsBuy, 3R, Common
Creature - Soldier [2/2]
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.

When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.
Illus. Jeff Miracola
SizzleBuy, 2R, Common
Sorcery
Sizzle deals 3 damage to each opponent.

Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover.
Illus. Brian Snoddy
Squee, Goblin NabobBuy, 2R, Rare
Creature - Goblin Legend [1/1]
At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.

“General?!” Tahngarth roared. “General nuisance, maybe.”
Illus. David Monette
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

The return of Ramos was foretold by devastating natural disasters and unnatural storms.
Illus. Ben Thompson
Tectonic BreakBuy, XRR, Rare
Sorcery
Each player sacrifices X lands.

Only the foolish and the rich build their houses where the land is thin and the ocean is near.
Illus. Rebecca Guay
Territorial DisputeBuy, 4RR, Rare
Enchantment
Players can't play lands.
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
Illus. Mike Ploog
Thieves' AuctionBuy, 4RRR, Rare
Sorcery
Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have beenchosen. (Local enchantments with no permanent to enchant remain removed from the game.)

Illus. Kevin Murphy
ThunderclapBuy, 2R, Common
Instant
You may sacrifice a mountain instead of paying Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.

Illus. Tom Wänerstrand
TremorBuy, R, Common
Sorcery
Tremor deals 1 damage to each creature without flying.

Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight and its crew.
Illus. Mark Romanoski
Two-Headed DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying
1R: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.)

Illus. Sam Wood
Uphill BattleBuy, 2R, Uncommon
Enchantment
Creatures your opponents play come into play tapped.

Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
Illus. Pete Venters
Volcanic WindBuy, 4RR, Uncommon
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play.

The Cho-Arrim call it “the fury of Ramos.”
Illus. Rebecca Guay
War CadenceBuy, 2R, Uncommon
Enchantment
XR: This turn, creatures can't block unless their controller pays X for each blocking creature he or she controls.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
Illus. John Matson
WarmongerBuy, 3R, Uncommon
Creature - Monger [3/3]
2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.

Funny how money and war travel so well together.
Illus. Heather Hudson
WarpathBuy, 3R, Uncommon
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
Illus. Paolo Parente
Wild JhovallBuy, 3R, Common
Creature - Cat [3/3]
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
Illus. Daren Bader
Word of BlastingBuy, 1R, Uncommon
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Illus. Eric Peterson
Ancestral MaskBuy, 2G, Common
Enchant Creature
Enchanted creature gets +2/+2 for each other enchantment in play.

The masks, like the ancient trees they're grown from, lend strength to the dryads.
Illus. Massimilano Frezzato
BifurcateBuy, 3G, Rare
Sorcery
Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library.

Illus. John Matson
Boa ConstrictorBuy, 4G, Uncommon
Creature - Snake [3/3]
tap: Boa Constrictor gets +3/+3 until end of turn.

Its eyes are bigger than its stomach, but its mouth is larger still.
Illus. Carl Critchlow
Briar PatchBuy, 1GG, Uncommon
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Illus. Rebecca Guay
Caller of the HuntBuy, 2G, Rare
Creature - Lord [*/*]
As you play Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.

Illus. Clyde Caldwell
Caustic WaspsBuy, 2G, Uncommon
Creature - Insect [1/1]
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Even the wasp knows how to pay the magistrate his due respect.
Illus. Glen Angus
Clear the LandBuy, 2G, Rare
Sorcery
Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.

Illus. Bradley Williams
Collective UnconsciousBuy, 4GG, Rare
Sorcery
Draw a card for each creature you control.

Gerrard knew little of Ramos, the sky god they worshipped. But he felt the power of the chant.
Illus. Andrew Goldhawk
DawnstriderBuy, 1G, Rare
Creature - Spellshaper [1/1]
G, tap, Discard a card from your hand: Prevent all combat damage that would be dealt this turn.

Morning's mists can hide many things.
Illus. rk post
Deadly InsectBuy, 4G, Common
Creature - Insect [6/1]
Deadly Insect can't be the target of spells or abilities.

With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
Illus. Randy Gallegos
Deepwood DrummerBuy, 1G, Common
Creature - Spellshaper [1/1]
G, tap, Discard a card from your hand: Target creature gets +2/+2 until end of turn.

His drums echo Deepwood's heartbeat.
Illus. Ron Spears
Deepwood ElderBuy, GG, Rare
Creature - Spellshaper [2/2]
XGG, tap, Discard a card from your hand: X target lands become forests until end of turn.

They'd guarded the Henge so long that they were almost as attuned to the powerstones as they were to the trees.
Illus. Greg & Tim Hildebrandt
Deepwood TantivBuy, 4G, Uncommon
Creature - Beast [2/4]
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

A single tantiv is just as dangerous as a herd.
Illus. Joel Biske
Deepwood WolverineBuy, G, Common
Creature - Wolverine [1/1]
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
Illus. Ray Lago
Desert TwisterBuy, 4GG, Uncommon
Sorcery
Destroy target permanent.

The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
Illus. Kevin Murphy
ErithizonBuy, 2GG, Rare
Creature - Beast [4/4]
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Unlike scorpions, the erithizon isn't immune to its own weaponry.
Illus. Scott M. Fischer
FerocityBuy, 1G, Common
Enchant Creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

“You lot go on ahead. I'll keep killing them until it sticks.”
—Tahngarth

Illus. Pete Venters
Food ChainBuy, 2G, Rare
Enchantment
Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells.

Illus. Val Mayerik
FosterBuy, 2GG, Rare
Enchantment
Whenever a creature you control is put into a graveyard, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Illus. Carl Critchlow
Game PreserveBuy, 2G, Rare
Enchantment
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners'libraries.)

Illus. Luca Zontini
Giant CaterpillarBuy, 3G, Common
Creature - Insect [3/3]
G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn.

Illus. Arnie Swekel
GroundskeeperBuy, G, Uncommon
Creature - Druid [1/1]
1G: Return target basic land card from your graveyard to your hand.

Whereas the rebels fight to defend the land, they work to renew it.
Illus. Alan Rabinowitz
Horned TrollBuy, 2G, Common
Creature - Troll [2/2]
G: Regenerate Horned Troll.

“If I says it's a troll, it's a troll. Goblins is always right in Mercadia.”
—Squee

Illus. Heather Hudson
Howling WolfBuy, 2GG, Common
Creature - Wolf [2/2]
When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library.

Illus. Heather Hudson
Hunted WumpusBuy, 3G, Uncommon
Creature - Beast [6/6]
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play under his or her control.

Just one can feed a dozen people for a month.
Illus. Brian Snoddy
InvigorateBuy, 2G, Common
Instant
If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.

Illus. Dan Frazier
Land GrantBuy, 1G, Common
Sorcery
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.
Search your library for a forest card and put that card into your hand. Then shuffle your library.

Illus. D. Alexander Gregory
Ley LineBuy, 3G, Uncommon
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature.

“I can feel the strength of the entire forest.”
—Gerrard

Illus. Terese Nielsen
Lumbering SatyrBuy, 2GG, Uncommon
Creature - Beast [5/4]
All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.)

The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying

Illus. Alan Pollack
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block enchanted creature do so if able.

Deepwood's reach is not long, so it invites its enemies in.
Illus. DiTerlizzi
MegatheriumBuy, 2G, Rare
Creature - Beast [4/4]
Trample
When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.

Illus. Paolo Parente
Natural AffinityBuy, 2G, Rare
Instant
All lands become 2/2 creatures until end of turn. They still count as lands.

As long as the dryads are a part of the forest, the forest is a part of the army.
Illus. Pete Venters
PangosaurBuy, 2GG, Rare
Creature - Lizard [6/6]
Whenever a player plays a land, return Pangosaur to its owner's hand.

Only Rushwood is vast enough to swallow this creature whole.
Illus. Mark Tedin
ReviveBuy, 1G, Uncommon
Sorcery
Return target green card from your graveyard to your hand.

Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.
Illus. Matthew D. Wilson
Rushwood DryadBuy, 1G, Common
Creature - Dryad [2/1]
Forestwalk (This creature is unblockable as long as defending player controls a forest.)

Rushwood is a living jewel that reflects its dwellers' hearts.
Illus. Todd Lockwood
Rushwood ElementalBuy, GGGGG, Rare
Creature - Elemental [4/4]
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Illus. Hannibal King
Rushwood HerbalistBuy, 2G, Common
Creature - Spellshaper [2/2]
G, tap, Discard a card from your hand: Regenerate target creature.

When generals gather their armies, healers gather their herbs.
Illus. Terese Nielsen
Rushwood LegateBuy, 2G, Uncommon
Creature - Dryad [2/1]
If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost.

Illus. Mark Romanoski
Saber AntsBuy, 3G, Uncommon
Creature - Insect [2/3]
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.

They stay on the battlefield only long enough to consume the losers.
Illus. Greg Staples
Sacred PreyBuy, G, Common
Creature - Beast [1/1]
When Sacred Prey becomes blocked, you gain 1 life.

To see one is a good omen to the Cho-Arrim.
Illus. Rebecca Guay
Silverglade ElementalBuy, 4G, Common
Creature - Elemental [4/4]
When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library.

Illus. Chippy
Silverglade PathfinderBuy, 1G, Uncommon
Creature - Spellshaper [1/1]
1G, tap, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Illus. rk post
Snake PitBuy, 3G, Uncommon
Enchantment
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.

If the ground is smooth, the way will be rough.
—Deepwood saying

Illus. Carl Critchlow
Snorting GahrBuy, 2GG, Common
Creature - Beast [3/3]
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

There's little advantage to surprising the gahr.
Illus. Andrew Goldhawk
Spidersilk ArmorBuy, 2G, Common
Enchantment
Creatures you control get +0/+1 and may block as though they had flying.

It hardly weighs anything, but it takes all day to remove.
Illus. Scott Hampton
Spontaneous GenerationBuy, 3G, Rare
Sorcery
Put a 1/1 green Saproling creature token into play for each card in your hand.

Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
Illus. Alan Pollack
SquallBuy, 2G, Common
Sorcery
Squall deals 2 damage to each creature with flying.

The air that holds them aloft can just as easily put them down.
Illus. Val Mayerik
SquallmongerBuy, 3G, Uncommon
Creature - Monger [3/3]
2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.

“Squall, gale, hurricane—it's all a matter of size . . . and price.”
Illus. Heather Hudson
StaminaBuy, 2G, Uncommon
Enchant Creature
Attacking doesn't cause enchanted creature to tap.
Sacrifice Stamina: Regenerate enchanted creature.

Illus. Paolo Parente
SustenanceBuy, 1G, Uncommon
Enchantment
1, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
Illus. Qiao Dafu
Tiger ClawsBuy, 2G, Common
Enchant Creature
You may play Tiger Claws any time you could play an instant.
Enchanted creature gets +1/+1 and has trample.

Cho-Arrim martial artists emulate the beasts of their home.
Illus. Adam Rex
TranquilityBuy, 2G, Common
Sorcery
Destroy all enchantments.

Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
Illus. Heather Hudson
Venomous BreathBuy, 3G, Uncommon
Instant
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.

The dryads need neither size nor strength to defeat their enemies in battle.
Illus. DiTerlizzi
Venomous DragonflyBuy, 3G, Common
Creature - Insect [1/1]
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

A pretty little death is still death.
Illus. Tom Wänerstrand
Vernal EquinoxBuy, 3G, Rare
Enchantment
Any player may play creature and enchantment spells any time he or she could play an instant.

Illus. Rebecca Guay
Vine DryadBuy, 3G, Rare
Creature - Dryad [1/3]
Forestwalk (This creature is unblockable as long as defending player controls a forest.)
You may play Vine Dryad any time you could play an instant.
You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost.

Illus. Jeff Laubenstein
Vine TrellisBuy, 1G, Common
Creature - Wall [0/4]
(Walls can't attack.)
tap: Add one green mana to your mana pool.

“We protect our own with our own.”
Illus. DiTerlizzi
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