MTG Starter 1999 Edition Spoiler (173 cards)

ForestBuy (3), Unknown
Land
[G]

Illus. John Avon
ForestBuy (4), Unknown
Land
[G]

Illus. John Avon
ForestBuy (1), Unknown
Land
[G]

Illus. Quinton Hoover
ForestBuy (2), Unknown
Land
[G]

Illus. Quinton Hoover
IslandBuy (2), Unknown
Land
[U]

Illus. J. W. Frost
IslandBuy (3), Unknown
Land
[U]

Illus. John Avon
IslandBuy (4), Unknown
Land
[U]

Illus. Eric Peterson
IslandBuy (1), Unknown
Land
[U]

Illus. Douglas Shuler
MountainBuy (4), Unknown
Land
[R]

Illus. Brian Durfee
MountainBuy (1), Unknown
Land
[R]

Illus. John Avon
MountainBuy (2), Unknown
Land
[R]

Illus. John Avon
MountainBuy (3), Unknown
Land
[R]

Illus. John Avon
PlainsBuy (4), Unknown
Land
[W]

Illus. Fred Fields
PlainsBuy (1), Unknown
Land
[W]

Illus. Tom Wänerstrand
PlainsBuy (2), Unknown
Land
[W]

Illus. Tom Wänerstrand
PlainsBuy (3), Unknown
Land
[W]

Illus. Douglas Shuler
SwampBuy (3), Unknown
Land
[B]

Illus. Douglas Shuler
SwampBuy (4), Unknown
Land
[B]

Illus. Romas
SwampBuy (1), Unknown
Land
[B]

Illus. Romas
SwampBuy (2), Unknown
Land
[B]

Illus. Dan Frazier
Angel of LightBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying
Attacking doesn't cause Angel of Light to tap.

Illus. Todd Lockwood
Angel of MercyBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying
When Angel of Mercy comes into play, you gain 3 life.

Illus. Melissa A. Benson
Angelic BlessingBuy, 2W, Common
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
ArchangelBuy, 5WW, Rare
Creature - Angel [5/5]
Flying
Attacking doesn't cause Archangel to tap.

Illus. Quinton Hoover
Ardent MilitiaBuy, 4W, Uncommon
Creature - Soldier [2/5]
Attacking doesn't cause Ardent Militia to tap.

Some fight for honor and some for gold, but the militia fight for hearth and home.
Illus. Zina Saunders
ArmageddonBuy, 3W, Rare
Sorcery
Destroy all lands. (This includes your lands.)

Illus. Rob Alexander
BargainBuy, 2W, Uncommon
Sorcery
Target opponent draws a card. You gain 7 life.

Bargaining with a goblin is like trading with a child; both believe they already own everything.
Illus. Phil Foglio
Blinding LightBuy, 2W, Rare
Sorcery
Tap all nonwhite creatures.

Let the unjust avert their faces and contemplate their peril.
Illus. John Coulthart
Border GuardBuy, 2W, Common
Creature - Soldier [1/4]
“Join the army, see foreign countries!”
they'd said.

Illus. Kev Walker
Breath of LifeBuy, 3W, Uncommon
Sorcery
Put target creature card from your graveyard into play.

Illus. DiTerlizzi
Champion LancerBuy, 4WW, Rare
Creature - Knight [3/3]
Prevent all damage that would be dealt to Champion Lancer by creatures.

The flash of his lance projects the pure radiance of his honor.
Illus. Chippy
Charging PaladinBuy, 2W, Uncommon
Creature - Knight [2/2]
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

A true warrior's thoughts are of victory, not death.
Illus. Kev Walker
Devoted HeroBuy, W, Common
Creature - Soldier [1/2]
The heart's courage is the soul's guardian.
Illus. DiTerlizzi
Devout MonkBuy, W, Common
Creature - Cleric [1/1]
When Devout Monk comes into play, you gain 1 life.

Discipline wears many robes.
Illus. Daniel Gelon
Eager CadetBuy, W, Unknown
Creature - Soldier [1/1]
The enthusiasm of the young, sharpened by the discipline of a soldier.
Illus. Scott M. Fischer
False PeaceBuy, W, Uncommon
Sorcery
Target player can't attack on his or her next turn.

Mutual consent is not required for war.
Illus. Zina Saunders
Foot SoldiersBuy, 3W, Common
Creature - Soldier [2/4]
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Illus. Kev Walker
Gerrard's WisdomBuy, 2WW, Rare
Sorcery
For each card in your hand, you gain 2 life. (Don't count this card.)

“You'll lose a duel if your enemy comes expecting a war.”
Illus. Heather Hudson
Knight ErrantBuy, 1W, Common
Creature - Knight [2/2]
“. . . Before honor is humility.”
—The Bible, Proverbs 15:33

Illus. Dan Frazier
Loyal SentryBuy, W, Rare
Creature - Soldier [1/1]
When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.)

Illus. Ron Spears
Path of PeaceBuy, 3W, Common
Sorcery
Destroy target creature. Its owner gains 4 life.

“You could die famous or you could die old. I chose old.”
—Former soldier

Illus. Val Mayerik
Righteous ChargeBuy, 1WW, Uncommon
Sorcery
Creatures you control get +2/+2 until end of turn.

Bravery shines brightest in a pure soul.
Illus. Jeffrey R. Busch
Righteous FuryBuy, 4WW, Rare
Sorcery
Destroy all tapped creatures. For each creature destroyed this way, you gain 2 life.

Illus. Edward P. Beard, Jr.
Royal FalconBuy, 1W, Unknown
Creature - Bird [1/1]
Flying

Hunter by instinct, weapon by training.
Illus. Thomas M. Baxa
Royal TrooperBuy, 2W, Uncommon
Creature - Soldier [2/2]
When Royal Trooper blocks, it gets +2/+2 until end of turn.

“Fortune does not side with the faint-hearted.”
—Sophocles, Phaedra

Illus. Scott M. Fischer
Sacred NectarBuy, 1W, Common
Sorcery
You gain 4 life.

“For he on honey-dew hath fed,
And drunk the milk of Paradise.”
—Samuel Taylor Coleridge, “Kubla Khan”

Illus. Janine Johnston
SteadfastnessBuy, 1W, Common
Sorcery
Creatures you control get +0/+3 until end of turn.

Brute force wins the battles. Conviction wins the wars.
Illus. Kev Walker
Venerable MonkBuy, 2W, Common
Creature - Cleric [2/2]
When Venerable Monk comes into play, you gain 2 life.

Age wears the flesh but galvanizes the soul.
Illus. D. Alexander Gregory
VengeanceBuy, 3W, Uncommon
Sorcery
Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.
Illus. Andrew Robinson
Veteran CavalierBuy, WW, Uncommon
Creature - Knight [2/2]
Attacking doesn't cause Veteran Cavalier to tap.

Spirit is the sword and experience the sharpening stone.
—Arabian proverb

Illus. rk post
Wild GriffinBuy, 2W, Common
Creature - Griffin [2/2]
Flying

Two little goblins, out in the sun. Down came a griffin, and then there was one.
Illus. Jeff Miracola
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying

As insubstantial, and as powerful, as the wind that carries it.
Illus. Doug Chaffee
Coral EelBuy, 1U, Common
Creature - Eel [2/1]
Some fishers like to eat eels, and some eels like to eat fishers.
Illus. Una Fricker
CounterspellBuy, UU, Uncommon
Instant
Counter target spell.

Illus. Hannibal King
Denizen of the DeepBuy, 6UU, Rare
Creature - Serpent [11/11]
When Denizen of the Deep comes into play, return all other creatures you control from play to their owner's hand.

Illus. Anson Maddocks
ExhaustionBuy, 2U, Uncommon
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.

Illus. Paolo Parente
ExtinguishBuy, 1U, Common
Instant
Counter target sorcery spell.

Illus. Douglas Shuler
Eye SpyBuy, U, Uncommon
Sorcery
Look at the top card of target player's library. Put that card back on top of that library or into that player's graveyard.

Illus. DiTerlizzi
Giant OctopusBuy, 3U, Common
Creature - Octopus [3/3]
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
Illus. John Matson
Ingenious ThiefBuy, 1U, Common
Creature - Thief [1/1]
Flying
When Ingenious Thief comes into play, look at target player's hand.

Illus. Dan Frazier
Man-o'-WarBuy, 2U, Uncommon
Creature - Jellyfish [2/2]
When Man-o'-War comes into play, return target creature to its owner's hand.

Beauty to the eye does not always translate to the touch.
Illus. Una Fricker
Merfolk of the Pearl TridentBuy, U, Unknown
Creature - Merfolk [1/1]
Are merfolk humans with fins, or are humans merfolk with feet?
Illus. DiTerlizzi
Owl FamiliarBuy, 1U, Uncommon
Creature - Bird [1/1]
Flying
When Owl Familiar comes into play, draw a card, then choose and discard a card from your hand.

Illus. Janine Johnston
Phantom WarriorBuy, 1UU, Rare
Creature - Illusion [2/2]
Phantom Warrior is unblockable.

The phantom warrior comes from nowhere and returns there just as quickly.
Illus. John Matson
PiracyBuy, UU, Rare
Sorcery
This turn, you may tap lands you don't control to help pay for your spells.

The sea gives, and the sea takes. Some just help with the taking.
Illus. Bradley Williams
Psychic TransferBuy, 4U, Rare
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Illus. Dom!
RansackBuy, 3U, Rare
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Illus. Ron Spencer
RelearnBuy, 1UU, Uncommon
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

The hardest lessons to grasp are the ones you've already learned.
Illus. Zina Saunders
Remove SoulBuy, 1U, Common
Instant
Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.
Illus. Mike Dringenberg
Sea EagleBuy, 1U, Unknown
Creature - Bird [1/1]
Flying

Where air meets water, fish meets talon.
Illus. Anthony S. Waters
Sleight of HandBuy, U, Common
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other one on the bottom of your library.

Illus. Phil Foglio
Snapping DrakeBuy, 3U, Common
Creature - Drake [3/2]
Flying

Drakes claim to be dragons—until the dragons show up.
Illus. Christopher Rush
Storm CrowBuy, 1U, Common
Creature - Bird [1/2]
Flying

Storm crow descending, winter unending.
Storm crow departing, summer is starting.

Illus. Una Fricker
TidingsBuy, 3UU, Uncommon
Sorcery
Draw four cards.

“Many wearing rapiers are afraid of goose-quills.”
—William Shakespeare, Hamlet

Illus. Pete Venters
Time EbbBuy, 2U, Common
Sorcery
Put target creature on the top of its owner's library.

Like the tide, time both ebbs and flows.
Illus. Alan Rabinowitz
Time WarpBuy, 3UU, Rare
Sorcery
Target player takes another turn after this one.

“Let's do it again!”
—Squee, goblin cabin hand

Illus. Pete Venters
Touch of BrillianceBuy, 3U, Common
Sorcery
Draw two cards.

“I don't want what I don't have. I want more of what I do have.”
Illus. Kaja Foglio
UndoBuy, 1UU, Uncommon
Sorcery
Return two target creatures to their owner's hand. (You can't play this card unless you can choose two creatures in play.)

Illus. Terese Nielsen
VizzerdrixBuy, 6U, Rare
Creature - Beast [6/6]
Its swamp cousin may be meaner, but the vizzerdrix is much bigger.
Illus. Eric Peterson
Water ElementalBuy, 3UU, Uncommon
Creature - Elemental [5/4]
The water that a ship sails on is the same water that swallows it up.
—Chinese proverb

Illus. Jeff A. Menges
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying

“No bird soars too high, if he soars with his own wings.” —William Blake, The Marriage of Heaven and Hell
Illus. Zina Saunders
Wind SailBuy, 1U, Uncommon
Sorcery
One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea and in the sky.
Illus. Matt Stawicki
Abyssal HorrorBuy, 4BB, Rare
Creature - Horror [2/2]
Flying
When Abyssal Horror comes into play, target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.)

Illus. rk post
Ancient CravingBuy, 3B, Rare
Sorcery
Draw three cards. You lose 3 life.

Knowledge demands sacrifice.
Illus. Rob Alexander
Bog ImpBuy, 1B, Common
Creature - Imp [1/1]
Flying

Don't be fooled by their looks. Think of them as little knives with wings.
Illus. Christopher Rush
Bog RaidersBuy, 2B, Common
Creature - Zombie [2/2]
Swampwalk (This creature is unblockable as long as defending player has a swamp in play.)

Those who live amid decay must expect scavengers.
Illus. Carl Critchlow
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as defending player has a swamp in play.)

It moved through the troops leaving no footprints, save on their souls.
Illus. Jeff A. Menges
Chorus of WoeBuy, B, Common
Sorcery
Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.
Illus. Randy Gallegos
CoercionBuy, 2B, Uncommon
Sorcery
Look at target player's hand and choose a card from it. That player discards that card.

“Human tenderness is simply weakness in a pretty package.”

Illus. Jeffrey R. Busch
Dakmor GhoulBuy, 2BB, Uncommon
Creature - Zombie [2/2]
When Dakmor Ghoul comes into play, target opponent loses 2 life. You gain 2 life.

“Cursed be the sickly forms that err from honest Nature's rule!”
—Alfred, Lord Tennyson, “Locksley Hall”

Illus. Dana Knutson
Dakmor LancerBuy, 4BB, Rare
Creature - Knight [3/3]
When Dakmor Lancer comes into play, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.
Illus. Chippy
Dakmor PlagueBuy, 3BB, Uncommon
Sorcery
Dakmor Plague deals 3 damage to each creature and each player. (This includes your creatures and you.)

The tiniest cough can be deadlier than the fiercest dragon.
Illus. Jeff Miracola
Dakmor ScorpionBuy, 1B, Common
Creature - Scorpion [2/1]
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
Illus. Randy Gallegos
Dakmor SorceressBuy, 5B, Rare
Creature - Wizard [*/4]
Dakmor Sorceress's power is equal to the number of swamps you control. (Count only the swamps you have in play, including both tapped and untapped swamps.)

Illus. Matthew D. Wilson
Dark OfferingBuy, 4BB, Uncommon
Sorcery
Destroy target nonblack creature. You gain 3 life.

“Our greatest hope has become our enemy's greatest triumph.”
—Court counselor

Illus. Edward P. Beard, Jr.
Dread ReaperBuy, 3BBB, Rare
Creature - Horror [6/5]
Flying
When Dread Reaper comes into play, you lose 5 life.

Illus. Christopher Rush
Feral ShadowBuy, 2B, Common
Creature - Night Stalker [2/1]
Flying

Not all shadows are cast by light—some are cast by darkness.
Illus. Colin MacNeil
GravediggerBuy, 3B, Uncommon
Creature - Zombie [2/2]
When Gravedigger comes into play, return target creature card from your graveyard to your hand.

Illus. Dermot Power
Grim TutorBuy, 1BB, Rare
Sorcery
Search your library for a card and put that card into your hand. You lose 3 life.

He who goes unpunished never learns.
—Greek proverb

Illus. Mark Tedin
Hand of DeathBuy, 2B, Common
Sorcery
Destroy target nonblack creature.

The touch of death is never gentle.
Illus. Heather Hudson
Hollow DogsBuy, 4B, Common
Creature - Hound [3/3]
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.
Illus. Jeff Miracola
Howling FuryBuy, 2B, Uncommon
Sorcery
Target creature gets +4/+0 until end of turn.

I howl my soul to the moon, and the moon howls with me.
Illus. Mike Dringenberg
Mind RotBuy, 2B, Common
Sorcery
Target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.)

Illus. Steve Luke
Muck RatsBuy, B, Common
Creature - Rat [1/1]
“Just as some fool said it couldn't get worse, the rats began to show up.”
—Foot soldier

Illus. Una Fricker
Raise DeadBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.
Illus. Charles Gillespie
Ravenous RatsBuy, 1B, Uncommon
Creature - Rat [1/1]
When Ravenous Rats comes into play, target player chooses and discards a card from his or her hand.

Illus. Carl Critchlow
Scathe ZombiesBuy, 2B, Unknown
Creature - Zombie [2/2]
Luckily for them, it doesn't take much brains to slaughter and maim.
Illus. Tom Kyffin
Serpent WarriorBuy, 2B, Common
Creature - Soldier [3/3]
When Serpent Warrior comes into play, you lose 3 life.

A hiss before dying.
Illus. Ron Spencer
Shrieking SpecterBuy, 5B, Uncommon
Creature - Specter [2/2]
Flying
When Shrieking Specter attacks, defending player chooses and discards a card from his or her hand.

Illus. rk post
Soul FeastBuy, 3BB, Uncommon
Sorcery
Target player loses 4 life. You gain 4 life.

Evil often dines alone.
Illus. Ray Lago
Stream of AcidBuy, 2BB, Uncommon
Sorcery
Destroy target land or nonblack creature.

Illus. DiTerlizzi
Wicked PactBuy, 1BB, Rare
Sorcery
Destroy two target nonblack creatures. You lose 5 life. (You can't play this card unless you can choose two creatures in play.)

Illus. Adam Rex
Cinder StormBuy, 6R, Uncommon
Sorcery
Cinder Storm deals 7 damage to target creature or player.

When the sky's rain has turned to fire, what will put it out?
Illus. Mark Tedin
DevastationBuy, 5RR, Rare
Sorcery
Destroy all creatures and all lands. (This includes your creatures and lands.)

There is much talk about the art of creation. What about the art of destruction?
Illus. Steve Luke
Earth ElementalBuy, 3RR, Uncommon
Creature - Elemental [4/5]
Its voice has the tremor of deafening thunder, its blow the force of an avalanche.
Illus. Dan Frazier
Fire ElementalBuy, 3RR, Uncommon
Creature - Elemental [5/4]
You are drawn to your death as a moth to the flame.
Illus. Melissa A. Benson
Fire TempestBuy, 5RR, Rare
Sorcery
Fire Tempest deals 6 damage to each creature and each player. (This includes your creatures and you.)

Illus. Mike Dringenberg
Goblin CavaliersBuy, 2R, Common
Creature - Goblin [3/2]
They get along so well with their goats because they're practically goats themselves.
Illus. DiTerlizzi
Goblin ChariotBuy, 2R, Common
Creature - Goblin [2/2]
Haste (This creature may attack the turn it comes into play.)

They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.
Illus. Pete Venters
Goblin CommandoBuy, 4R, Uncommon
Creature - Goblin [2/2]
When Goblin Commando comes into play, it deals 2 damage to target creature.

With a commando around, somebody's gonna get hurt.
Illus. Todd Lockwood
Goblin GeneralBuy, 1RR, Uncommon
Creature - Goblin [1/1]
When Goblin General attacks, all Goblins you control get +1/+1 until end of turn.

Lead, follow, or run like crazy.
Illus. Keith Parkinson
Goblin GliderBuy, 1R, Uncommon
Creature - Goblin [1/1]
Flying
Goblin Glider can't block.

The goblins call the gliders “death from above.” Everyone else calls them “clods in the clouds.”
Illus. Pete Venters
Goblin HeroBuy, 2R, Unknown
Creature - Goblin [2/2]
When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.
Illus. Pete Venters
Goblin LoreBuy, 1R, Uncommon
Sorcery
Draw four cards, then discard three cards at random from your hand.

“I done forgot more than you'll ever know, pipsqueak.”
“Yeah—that's your problem.”

Illus. D. Alexander Gregory
Goblin MountaineerBuy, R, Common
Creature - Goblin [1/1]
Mountainwalk (This creature is unblockable as long as defending player has a mountain in play.)

Goblin mountaineer, barely keeps his family fed.
Illus. DiTerlizzi
Goblin SettlerBuy, 3R, Uncommon
Creature - Goblin [1/1]
When Goblin Settler comes into play, destroy target land.

Be it ever so crumbled, there's no place like home.
Illus. Carl Critchlow
Hulking GoblinBuy, 1R, Common
Creature - Goblin [2/2]
Hulking Goblin can't block.

The bigger they are, the harder they avoid work.
Illus. Pete Venters
Hulking OgreBuy, 2R, Uncommon
Creature - Ogre [3/3]
Hulking Ogre can't block.

Once they realized the ogre had more size than speed, the soldiers simply went around it.
Illus. Greg Hildebrandt
Jagged LightningBuy, 3RR, Uncommon
Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. (You can't play this card unless you can choose two creatures in play.)

Illus. Michael Weaver
Last ChanceBuy, RR, Rare
Sorcery
Take another turn after this one. You lose the game at the end of that turn. (You won't lose if you've won before the end of that turn.)

Illus. Hannibal King
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target opponent.

Meant to cut through the body and burn straight to the soul.
Illus. Brian Snoddy
Mons's Goblin RaidersBuy, R, Unknown
Creature - Goblin [1/1]
Just because they have a club doesn't mean they're organized.
Illus. Pete Venters
Ogre WarriorBuy, 3R, Common
Creature - Ogre [3/3]
Assault and battery included.
Illus. Jeff Miracola
Raging GoblinBuy, R, Common
Creature - Goblin [1/1]
Haste (This creature may attack the turn it comes into play.)

He raged at the world, at his family, at his life. But mostly he just raged.
Illus. Jeff Miracola
Relentless AssaultBuy, 2RR, Rare
Sorcery
Untap all creatures that attacked this turn. You get another combat phase, followed by another main phase, this turn.

Illus. Geofrey Darrow
Scorching SpearBuy, R, Common
Sorcery
Scorching Spear deals 1 damage to target creature or player.

Lift your spear as you might lift your glass, and toast your enemy.
Illus. Mike Raabe
Spitting EarthBuy, 1R, Uncommon
Sorcery
Spitting Earth deals to target creature damage equal to the number of mountains you control. (Count only the mountains you have in play, including both tapped and untapped mountains.)

Illus. Brian Snoddy
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. John Matson
Thunder DragonBuy, 5RR, Rare
Creature - Dragon [5/5]
Flying
When Thunder Dragon comes into play, it deals 3 damage to each creature without flying. (This includes your creatures.)

Illus. Dana Knutson
Trained OrggBuy, 6R, Rare
Creature - Beast [6/6]
All orggs know how to kill; training teaches them what to kill.
Illus. Eric Peterson
TremorBuy, R, Common
Sorcery
Tremor deals 1 damage to each creature without flying. (This includes your creatures.)

One little goblin shook up the ground. When the dust cleared, no one was found.
Illus. Pete Venters
Volcanic DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying; haste (This creature may attack the turn it comes into play.)

Speed and fire are always a deadly combination.
Illus. Janine Johnston
Volcanic HammerBuy, 1R, Common
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Fire finds its form in the heat of the forge.
Illus. Edward P. Beard, Jr.
Alluring ScentBuy, 1GG, Rare
Sorcery
All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.
Illus. Melissa A. Benson
Barbtooth WurmBuy, 5G, Common
Creature - Wurm [6/4]
In its lair lies a carpet of bones.
Illus. Rebecca Guay
Bull HippoBuy, 3G, Uncommon
Creature - Hippo [3/3]
Islandwalk (This creature is unblockable as long as defending player has an island in play.)

Stay alert: his lumbering may shake the ground itself, but in water, he glides.
Illus. Daren Bader
Durkwood BoarsBuy, 4G, Common
Creature - Boar [4/4]
“And the unclean spirits went out, and entered the swine; and the herd ran violently . . . .” —The Bible, Mark 5:13
Illus. Mike Kimble
Gorilla WarriorBuy, 2G, Common
Creature - Ape [3/2]
They were formidable even before they learned the use of weapons.
Illus. John Matson
Grizzly BearsBuy, 1G, Common
Creature - Bear [2/2]
Don't worry about provoking grizzly bears; they come that way.
Illus. Zina Saunders
Lone WolfBuy, 2G, Common
Creature - Wolf [2/2]
Lone Wolf may deal its combat damage to defending player as though it weren't blocked.

Illus. Una Fricker
LynxBuy, 1G, Uncommon
Creature - Cat [2/1]
Forestwalk (This creature is unblockable as long as defending play has a forest in play.)

Rarely seen, hardly heard, never caught.
Illus. Rebecca Guay
Monstrous GrowthBuy, 1G, Common
Sorcery
Target creature gets +4/+4 until end of turn.

The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
Illus. Una Fricker
Moon SpriteBuy, 1G, Uncommon
Creature - Faerie [1/1]
Flying

“I am that merry wanderer of the night.”
—William Shakespeare,
A Midsummer Night's Dream

Illus. Terese Nielsen
Natural SpringBuy, 3GG, Uncommon
Sorcery
You gain 8 life.

The dying ask for water because they know it contains life.
Illus. Jeffrey R. Busch
Nature's CloakBuy, 2G, Rare
Sorcery
Green creatures you control gain forestwalk until end of turn. (They're unblockable as long as defending player has a forest in play.)

Illus. Rebecca Guay
Nature's LoreBuy, 1G, Common
Sorcery
Search your library for a forest card and put that card into play. Then shuffle your library.

Every seed planted is another lesson the forest can teach us.
Illus. Alan Rabinowitz
Norwood ArchersBuy, 3G, Common
Creature - Elf [3/3]
Norwood Archers can block as though it had flying.

“‘Air superiority?' Not while our archers scan the skies.”
—Elvish scout

Illus. Rebecca Guay
Norwood RangerBuy, G, Common
Creature - Elf [1/2]
Some trees bear deadly fruit.
Illus. Ron Spencer
Pride of LionsBuy, 3GG, Uncommon
Creature - Cat [4/4]
You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.

Illus. Carl Critchlow
Renewing TouchBuy, G, Uncommon
Sorcery
Choose any number of creature cards in your graveyard and shuffle them back into your library.

Death just encourages life the more.
Illus. Rebecca Guay
Silverback ApeBuy, 3GG, Uncommon
Creature - Ape [5/5]
His true majesty is not in his silver, but in his size.
Illus. Ron Spears
Southern ElephantBuy, 3G, Common
Creature - Elephant [3/4]
Neither predator nor prey, the elephant chooses its place in the battle.
Illus. Una Fricker
SquallBuy, 1G, Common
Sorcery
Squall deals 2 damage to each creature with flying. (This includes your creatures.)

“To-night the winds begin to rise . . .
The rooks are blown about the skies . . . .”
—Alfred, Lord Tennyson, In Memoriam

Illus. Thomas M. Baxa
Summer BloomBuy, 1G, Rare
Sorcery
Put up to three land cards from your hand into play.

Summer sends its kiss with warmth and blooming life.
Illus. Kaja Foglio
Sylvan BasiliskBuy, 3GG, Rare
Creature - Basilisk [2/4]
When Sylvan Basilisk becomes blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. Sylvan Basilisk still doesn't deal damage to defending player.)

Illus. Ron Spencer
Sylvan YetiBuy, 2GG, Rare
Creature - Elemental [*/4]
Sylvan Yeti's power is equal to the number of cards in your hand.

The deeper the wood, the greater its strength.
Illus. Brom
Thorn ElementalBuy, 5GG, Rare
Creature - Elemental [7/7]
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.

Illus. rk post
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your library for a plains, island, swamp, mountain, or forest card and put that card into play. Then shuffle your library.

Illus. NéNé Thomas
Whiptail WurmBuy, 6G, Uncommon
Creature - Wurm [8/5]
It's hard to say for certain which end is more dangerous.
Illus. Una Fricker
WhirlwindBuy, 2GG, Rare
Sorcery
Destroy all creatures with flying. (This includes your creatures.)

Illus. John Matson
Wild OxBuy, 3G, Uncommon
Creature - Ox [3/3]
Swampwalk (This creature is unblockable s long as defending player has a swamp in play.)

It has the run of the swamps, and it knows it.
Illus. Jeffrey R. Busch
Willow ElfBuy, G, Unknown
Creature - Elf [1/1]
The forest lives in the elf as the elf lives in the forest.
Illus. DiTerlizzi
Wood ElvesBuy, 2G, Uncommon
Creature - Elf [1/1]
When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.

Illus. rk post
Join Free!
Login
LogOff

User Search
Clans
Advertising
Contact Us
My Homepage
My Profile
My Combos
My Decks
My Trades
My Collection
My Mail
My Clans
Adv. Card Search
Trade Cards
All Cardsets
Buy Cards!

All Formats
B & R List
Deck Search
Post Deck
Casual/Fun
Vintage
Standard
Block
Modern
Champ
Recent Combos
Combo Search

Browse Articles
Submit Articles
All Forums
Latest Threads
Rules Questions
Deck Help
Gen. Magic Disc.
Off-Topic (GDF)
Forum Search