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Nemesis Spoiler (143 cards)

Belbe's ArmorBuy, 3, Uncommon
Artifact
X, T: Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.
Illus. D. Alexander Gregory
Belbe's PortalBuy, 5, Rare
Artifact
As Belbe's Portal comes into play, choose a creature type. 3, T: Put a creature card of the chosen type from your hand into play.

The fight will continue on a new battlefield.
Illus. Mark Tedin
Complex AutomatonBuy, 4, Rare
Artifact Creature - Golem [4/4]
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

This wasteful design cannot possibly be Phyrexian. -Belbe
Illus. Dana Knutson
Eye of YawgmothBuy, 3, Rare
Artifact
3, T, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.

Illus. DiTerlizzi
Flint GolemBuy, 4, Uncommon
Artifact Creature - Golem [2/3]
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Illus. Lou Harrison
Flowstone ArmorBuy, 3, Uncommon
Artifact
You may choose not to untap Flowstone Armor during your untap step. 3, T: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.

Illus. Paolo Parente
Flowstone ThopterBuy, 7, Uncommon
Artifact Creature [4/4]
1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.
Illus. Mike Ploog
Kill SwitchBuy, 3, Rare
Artifact
2, T: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.

Success is largely a matter of knowing which lever to pull.
Illus. Brian Snoddy
Kor HavenBuy, Rare
Legendary Land
T: Add one colorless mana to your mana pool. 1W, T: Prevent all combat damage that would be dealt by target attacking creature this turn.

Illus. Darrell Riche
Parallax InhibitorBuy, 2, Rare
Artifact
1, T, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

The best I can offer is a temporary reprieve. -Belbe
Illus. Greg Staples
Predator, FlagshipBuy, 5, Rare
Legendary Artifact
5, T: Destroy target creature with flying. 2: Target creature gains flying until end of turn. 5, T: Destroy target creature with flying.

The scourge of Skyshroud is airborne once more. -Oracle en-Vec
Illus. Mark Tedin
RacklingBuy, 4, Uncommon
Artifact Creature [2/2]
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.

This may hurt a little.
Illus. D. Alexander Gregory
Rath's EdgeBuy, Rare
Legendary Land
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Illus. Ron Spencer
Rejuvenation ChamberBuy, 3, Uncommon
Artifact
Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) T: You gain 2 life.

Illus. Alan Pollack
Rusting GolemBuy, 4, Uncommon
Artifact Creature - Golem [*/*]
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Illus. Greg Staples
Tangle WireBuy, 3, Rare
Artifact
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature,or land he or she controls for each fade counter on Tangle Wire.

Illus. Glen Angus
Terrain GeneratorBuy, Uncommon
Land
T: Add one colorless mana to your mana pool. 2, T: Put a basic land card from your hand into play tapped.

Illus. Alan Pollack
ViselingBuy, 4, Uncommon
Artifact Creature [2/2]
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.

This may hurt a lot.
Illus. Kev Walker
Angelic FavorBuy, 3W, Uncommon
Instant
If you control a plains, you may tap an untapped creature you control instead of paying Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.

Illus. Paolo Parente
Avenger en-DalBuy, 1W, Rare
Creature - Spellshaper [1/1]
2W, T, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.

Illus. Ron Spencer
Blinding AngelBuy, 3WW, Rare
Creature - Angel [2/4]
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Their eyes will shrivel and blacken before faith's true light.
Illus. Todd Lockwood
Chieftain en-DalBuy, 1WW, Uncommon
Creature - Knight [2/2]
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.
Illus. Orizio Daniele
Defender en-VecBuy, 3W, Common
Creature - Cleric [2/4]
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealtto target creature or player this turn.

Illus. Bradley Williams
Defiant FalconBuy, 1W, Common
Creature - Rebel Bird [1/1]
Flying 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Illus. Heather Hudson
Defiant VanguardBuy, 2W, Uncommon
Creature - Rebel [2/2]
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

Illus. Pete Venters
Fanatical DevotionBuy, 2W, Common
Enchantment
Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
Illus. Massimilano Frezzato
LashknifeBuy, 1W, Common
Enchant Creature
If you control a plains, you may tap an untapped creature you control instead of paying Lashknife's mana cost. Enchanted creature has first strike.

Those it won't scare, it scars.
Illus. Hannibal King
LawbringerBuy, 2W, Common
Creature - Rebel [2/2]
T, Sacrifice Lawbringer: Remove target red creature from the game.

One injustice starts a thousand riots. One law stops a thousand crimes. -Lawbringer creed
Illus. Matt Cavotta
LightbringerBuy, 2W, Common
Creature - Rebel [2/2]
T, Sacrifice Lightbringer: Remove target black creature from the game.

One thought opens a thousand eyes. One sun brings a thousand dawns. -Lightbringer creed
Illus. Paolo Parente
Lin Sivvi, Defiant HeroBuy, 1WW, Rare
Creature - Rebel Legend [1/3]
X, T: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library.

Illus. rk post
Netter en-DalBuy, W, Common
Creature - Spellshaper [1/1]
W, T, Discard a card from your hand: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.
Illus. Matt Cavotta
Noble StandBuy, 4W, Uncommon
Enchantment
Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.
Illus. Greg & Tim Hildebrandt
Off BalanceBuy, W, Common
Instant
Target creature can't attack or block this turn.

A heavy weapon deals plenty of damage-but it does have to hit.
Illus. Jeff Miracola
Oracle's AttendantsBuy, 3W, Rare
Creature - Soldier [1/5]
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

The future isn't sacred, but its speaker is.
Illus. Orizio Daniele
Parallax WaveBuy, 2WW, Rare
Enchantment
Fading 5 Remove a fade counter from Parallax Wave: Remove target creature from the game. When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.

Illus. Greg Staples
Seal of CleansingBuy, 1W, Common
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

I am the purifier, the light that clears all shadows. -Seal inscription
Illus. Christopher Moeller
Silkenfist FighterBuy, 1W, Common
Creature - Soldier [1/3]
Whenever Silkenfist Fighter becomes blocked, untap it.

Simple wooden staff Made from life, protecting life, Stronger than cold steel.
Illus. Mark Brill
Silkenfist OrderBuy, 3WW, Uncommon
Creature - Soldier [3/5]
Whenever Silkenfist Order becomes blocked, untap it.

Hands weave life and death; Intertwining spirits knit Tapestries and shrouds.
Illus. Greg & Tim Hildebrandt
Sivvi's RuseBuy, 2WW, Uncommon
Instant
If an opponent controls a mountain and you control a plains, you may play Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.

Illus. Kev Walker
Sivvi's ValorBuy, 2W, Rare
Instant
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead.

Illus. Jeff Miracola
Spiritual AsylumBuy, 2WW, Rare
Enchantment
Creatures and lands you control can't be the target of spells or abilities. When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.
Illus. Matt Cavotta
ToppleBuy, 2W, Common
Sorcery
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.)

Let all witness the fate of those who defy me. -Crovax
Illus. Daren Bader
Voice of TruthBuy, 3W, Uncommon
Creature - Angel [2/2]
Flying, protection from white

Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent. -Song of All, canto 167
Illus. rk post
Accumulated KnowledgeBuy, 1U, Common
Instant
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

I have seen and heard much here. There are secrets within secrets. Let me show you. -Takara, to Eladamri
Illus. Randy Gallegos
Aether BarrierBuy, 2U, Rare
Enchantment
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.

Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable.-Belbe
Illus. David Martin
Air BladderBuy, U, Common
Enchant Creature
Enchanted creature has flying. Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common-and disturbing.
Illus. Donato Giancola
CloudskateBuy, 1U, Common
Creature - Illusion [2/2]
Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Illus. Carl Critchlow
DazeBuy, 1U, Common
Instant
You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays 1.

Illus. Matthew D. Wilson
DominateBuy, X1UU, Uncommon
Instant
Gain control of target creature with converted mana cost X or less. (This spell's effect doesn't end at end of turn.)

I've come to reclaim what is mine. And you, Greven, are mine.-Volrath
Illus. Scott Hampton
EnsnareBuy, 3U, Uncommon
Instant
You may return two islands you control to their owner's hand instead of paying Ensnare's mana cost. Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.
Illus. Gao Yan
InfiltrateBuy, U, Common
Instant
Target creature is unblockable this turn.

Getting in was the easy part. Getting out proved to be more difficult.
Illus. Nelson DeCastro
Jolting MerfolkBuy, 2UU, Uncommon
Creature - Merfolk [2/2]
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature.

Illus. Glen Angus
OraxidBuy, 3U, Common
Creature - Beast [2/3]
Protection from red

I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists. -Ertai
Illus. Dave Dorman
Pale MoonBuy, 1U, Rare
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.
Illus. Pete Venters
Parallax TideBuy, 2UU, Rare
Enchantment
Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

Illus. Carl Critchlow
Rising WatersBuy, 3U, Rare
Enchantment
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.
Illus. Scott M. Fischer
Rootwater CommandoBuy, 2U, Common
Creature - Merfolk [2/2]
Islandwalk (This creature is unblockable as long as defending player controls an island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
Illus. Mark Tedin
Rootwater ThiefBuy, 1U, Rare
Creature - Merfolk [1/2]
U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay o2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

Illus. Ron Spears
SeahunterBuy, 2UU, Rare
Creature - Mercenary [2/2]
3, T: Search your library for a Merfolk card and put that card into play. Then shuffle your library.

They can't feel pain. They just wiggle 'cause they're scared.
Illus. Heather Hudson
Seal of RemovalBuy, U, Common
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.

I am the unraveler, the loosened thread that will not hold. -Seal inscription
Illus. Christopher Moeller
Sliptide SerpentBuy, 4UU, Rare
Creature - Serpent [4/4]
3U: Return Sliptide Serpent to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.
Illus. Daren Bader
Sneaky HomunculusBuy, 1U, Common
Creature - Illusion [1/1]
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.
Illus. Scott M. Fischer
Stronghold BiologistBuy, 2U, Uncommon
Creature - Spellshaper [1/1]
UU, T, Discard a card from your hand: Counter target creature spell.

He twists the laws of nature until they scream.
Illus. Terese Nielsen
Stronghold MachinistBuy, 2U, Uncommon
Creature - Spellshaper [1/1]
UU, T, Discard a card from your hand: Counter target noncreature spell.

She stretches the laws of physics until they snap.
Illus. Terese Nielsen
Stronghold ZeppelinBuy, 2UU, Uncommon
Creature - Ship [3/3]
Flying Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.
Illus. Arnie Swekel
SubmergeBuy, 4U, Uncommon
Instant
If an opponent controls a forest and you control an island, you may play Submerge without paying its mana cost. Put target creature on top of its owner's library.

Illus. Mark Romanoski
Trickster MageBuy, U, Common
Creature - Spellshaper [1/1]
U, T, Discard a card from your hand: Tap or untap target artifact, creature, or land.

If it ain't broke, I'll break it. If it is broke, I'll fix it.
Illus. Alan Rabinowitz
Wandering EyeBuy, 2U, Common
Creature - Illusion [1/3]
Flying All players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.
Illus. Sam Wood
Ascendant EvincarBuy, 4BB, Rare
Creature - Legend [3/3]
Flying Other black creatures get +1/+1. Nonblack creatures get -1/-1.

Things are going to change around here. -Crovax
Illus. Mark Zug
Battlefield PercherBuy, 3BB, Uncommon
Creature - Bird [2/2]
Flying Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn.

Illus. Edward P. Beard, Jr.
Belbe's PercherBuy, 2B, Common
Creature - Bird [2/2]
Flying Belbe's Percher can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.
Illus. Edward P. Beard, Jr.
Carrion WallBuy, 1BB, Uncommon
Creature - Wall [3/2]
(Walls can't attack.) 1B: Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.
Illus. Tony Szczudlo
Dark TriumphBuy, 4B, Uncommon
Instant
If you control a swamp, you may sacrifice a creature instead of paying Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.
Illus. Adam Rex
Death Pit OfferingBuy, 2BB, Rare
Enchantment
As Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2

Kill them all and feed them to the new recruits. -Crovax
Illus. Pete Venters
Divining WitchBuy, 1B, Rare
Creature - Spellshaper [1/1]
1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.

Illus. Donato Giancola
MassacreBuy, 2BB, Uncommon
Sorcery
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.

Illus. Pete Venters
Mind SlashBuy, 1BB, Uncommon
Enchantment
B, Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.

I can't think with all that screaming.
Illus. Adam Rex
Mind SwordsBuy, 1B, Common
Sorcery
If you control a swamp, you may sacrifice a creature instead of paying Mind Swords's mana cost. Each player removes two cards in his or her hand from the game.

Illus. Daren Bader
Murderous BetrayalBuy, BBB, Rare
Enchantment
BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.
Illus. Randy Gallegos
Parallax DementiaBuy, 1B, Common
Enchant Creature
Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.

Illus. Eric Peterson
Parallax NexusBuy, 2B, Rare
Enchantment
Fading 5 Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery. When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.

Illus. Greg Staples
Phyrexian DriverBuy, 2B, Common
Creature - Mercenary [1/1]
When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.

Although the abuse was initially effective, the troops soon became numb to it.
Illus. Chippy
Phyrexian ProwlerBuy, 3B, Uncommon
Creature - Mercenary [3/3]
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Illus. Mark Zug
Plague WitchBuy, 1B, Common
Creature - Spellshaper [1/1]
B, T, Discard a card from your hand: Target creature gets -1/-1 until end of turn.

I can ail what cures you.
Illus. Nelson DeCastro
Rathi AssassinBuy, 2BB, Rare
Creature - Mercenary [2/2]
1BB, T: Destroy target tapped nonblack creature. 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Illus. Dana Knutson
Rathi FiendBuy, 3B, Uncommon
Creature - Mercenary [2/2]
When Rathi Fiend comes into play, each player loses 3 life. 3, T: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Illus. Mark Tedin
Rathi IntimidatorBuy, 1BB, Common
Creature - Mercenary [2/1]
Rathi Intimidator can't be blocked except by artifact creatures and black creatures. 2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Illus. Mike Ploog
Seal of DoomBuy, 2B, Common
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

I am the banisher, the ill will that snuffs the final candle. -Seal inscription
Illus. Christopher Moeller
Spineless ThugBuy, 1B, Common
Creature - Mercenary [2/2]
Spineless Thug can't block.

These troops are only as strong as the evincar's control.
Illus. Matthew D. Wilson
Spiteful BullyBuy, 1B, Common
Creature - Mercenary [3/3]
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.
Illus. Chippy
Stronghold DisciplineBuy, 2BB, Common
Sorcery
Each player loses 1 life for each creature he or she controls.

Crovax never passes up an opportunity to cause widespread misery. -Belbe
Illus. Li Tie
Vicious HungerBuy, BB, Common
Sorcery
Vicious Hunger deals 2 damage to target creature. You gain 2 life.

Blood is foul, the flesh dross. My ascendance thirsts for life itself. -Crovax
Illus. Massimilano Frezzato
Volrath the FallenBuy, 3BBB, Rare
Creature - Legend [6/4]
1B, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

I stepped out. I did not step down.
Illus. Kev Walker
Ancient HydraBuy, 4R, Uncommon
Creature - Hydra [5/1]
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Illus. Scott M. Fischer
Arc MageBuy, 2R, Uncommon
Creature - Spellshaper [2/2]
2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

Illus. Terese Nielsen
Bola WarriorBuy, 1R, Common
Creature - Spellshaper [1/1]
R, T, Discard a card from your hand: Target creature can't block this turn.

The ingredients for panic include equal parts danger, uncertainty, and helplessness.
Illus. Adam Rex
Downhill ChargeBuy, 2R, Common
Instant
You may sacrifice a mountain instead of paying Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of mountains you control.

Illus. Greg & Tim Hildebrandt
Flame RiftBuy, 1R, Common
Sorcery
Flame Rift deals 4 damage to each player.

Crovax hungered for power, and the stronghold devoured the sky.
Illus. Ben Thompson
Flowstone CrusherBuy, 3RR, Common
Creature - Beast [4/4]
R: Flowstone Crusher gets +1/-1 until end of turn.

Someone must have done something very bad to make a rock that angry. -Rebel scout
Illus. Ben Thompson
Flowstone OverseerBuy, 2RRR, Rare
Creature - Beast [4/4]
RR: Target creature gets +1/-1 until end of turn.

The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.
Illus. Andrew Goldhawk
Flowstone SlideBuy, X2RR, Rare
Sorcery
All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.
Illus. Chippy
Flowstone StrikeBuy, 1R, Common
Instant
Target creature gets +1/-1 and gains haste until end of turn. (It may attack and T the turn it comes under your control.)

Aggression exacts its toll.
Illus. Mike Ploog
Flowstone SurgeBuy, 1R, Uncommon
Enchantment
Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.
Illus. Scott Hampton
Flowstone WallBuy, 2R, Common
Creature - Wall [0/6]
(Walls can't attack.) R: Flowstone Wall gets +1/-1 until end of turn.

The rebels assaulted the wall, never suspecting the wall would assault back.
Illus. Jeff Miracola
Laccolith GruntBuy, 2R, Common
Creature - Beast [2/2]
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.

They leave a trail of ash and sorrow.
Illus. Arnie Swekel
Laccolith RigBuy, R, Common
Enchant Creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, enchanted creature deals no combat damage this turn.

Illus. Massimilano Frezzato
Laccolith TitanBuy, 5RR, Rare
Creature - Beast [6/6]
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.

Proximity guarantees injury or death.
Illus. Tony Szczudlo
Laccolith WarriorBuy, 2RR, Uncommon
Creature - Beast [3/3]
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.

The screams are brief. The silence lingers.
Illus. Mark Zug
Laccolith WhelpBuy, R, Common
Creature - Beast [1/1]
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.

They don't feed; they stoke.
Illus. Dave Dorman
Mana CacheBuy, 1RR, Rare
Enchantment
At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add one colorless mana to your mana pool. Any player may play this ability but only during his or her turn before the end phase.

Illus. rk post
Mogg AlarmBuy, 1RR, Uncommon
Sorcery
You may sacrifice two mountains instead of paying Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens into play.

They make mountains into mogg holes.
Illus. Dave Dorman
Mogg SalvageBuy, 2R, Uncommon
Instant
If an opponent controls an island and you control a mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact.

Three moggs, one treasure, too bad.
Illus. Paolo Parente
Mogg ToadyBuy, 1R, Common
Creature - Goblin [2/2]
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.

Illus. Mike Ploog
MoggcatcherBuy, 2RR, Rare
Creature - Mercenary [2/2]
3, T: Search your library for a Goblin card and put that card into play. Then shuffle your library.

They're not worth much, but they're easy to catch.
Illus. Pete Venters
RuptureBuy, 2R, Uncommon
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

All creatures have an inner fire. Releasing it can be dangerous.
Illus. Gao Yan
Seal of FireBuy, R, Common
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

I am the romancer, the passion that consumes the flesh. -Seal inscription
Illus. Christopher Moeller
Shrieking MoggBuy, 1R, Rare
Creature - Goblin [1/1]
Haste (This creature may attack and T the turn it comes under your control.) When Shrieking Mogg comes into play, tap all other creatures.

You have to admire its enthusiasm.
Illus. Dan Frazier
Stronghold GambitBuy, 1R, Rare
Sorcery
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.

Illus. Greg & Tim Hildebrandt
Animate LandBuy, G, Uncommon
Instant
Until end of turn, target land is a 3/3 creature that's still a land.

Irony is getting walked on by the earth instead of the other way around.
Illus. Rebecca Guay
BlastodermBuy, 2GG, Common
Creature - Beast [5/5]
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.

Illus. Eric Peterson
Coiling WoodwormBuy, 2G, Uncommon
Creature - Insect [*/1]
Coiling Woodworm's power is equal to the number of forests in play.

Only the elves know where the woods end and the woodworm begins.
Illus. David Martin
Fog PatchBuy, 1G, Common
Instant
Play Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.)

Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.
Illus. Rebecca Guay
Harvest MageBuy, G, Common
Creature - Spellshaper [1/1]
G, T, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.

Why should one limit oneself to the resources at hand?
Illus. Dan Frazier
MossdogBuy, G, Common
Creature - Hound [1/1]
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

The more you look at it, the more dangerous it becomes.
Illus. Matt Cavotta
Nesting WurmBuy, 4GG, Uncommon
Creature - Wurm [4/3]
Trample When Nesting Wurm comes into play, you may search your library for up to three Nesting Wurm cards, reveal them, and put them into your hand. If you do, shuffle your library.

Illus. rk post
Overlaid TerrainBuy, 2GG, Rare
Enchantment
As an additional cost to play Overlaid Terrain comes into play, sacrifice all lands you control. Lands you control have “T: Add two mana of any one color to your mana pool.”

One must reap before one can sow.
Illus. DiTerlizzi
Pack HuntBuy, 3G, Rare
Sorcery
Search your library for up to three copies of target creature, reveal them, and and put them into your hand. T. Then shuffle your library.

The one you see is just a diversion.
Illus. Sam Wood
Refreshing RainBuy, 3G, Uncommon
Instant
If an opponent controls a swamp and you control a forest, you may play Refreshing Rain without paying its mana cost. Target player gains 6 life.

Illus. Don Hazeltine
Reverent SilenceBuy, 3G, Common
Sorcery
If you have control a forest in play, you may choose to have each other player gain 6 life instead of paying Reverent Silence's mana cost. Destroy all enchantments.

Illus. Don Hazeltine
RhoxBuy, 4GG, Rare
Creature - Beast [5/5]
You may have Rhox deal combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.

Illus. Carl Critchlow
Saproling BurstBuy, 4G, Rare
Enchantment
Fading 7 Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has “This creature's power and toughness are each equal to the number of fade counters on Saproling Burst.” When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.

Illus. Carl Critchlow
Saproling ClusterBuy, 1G, Rare
Enchantment
1, Discard a card from your hand: Put a 1/1 green Saproling creature token into play. Any player may play this ability.

Illus. Matt Cavotta
Seal of StrengthBuy, G, Common
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

I am the feeder, the morsel that revives the starving. -Seal inscription
Illus. Christopher Moeller
Skyshroud BehemothBuy, 5GG, Rare
Creature - Beast [10/10]
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth comes into play tapped.

Illus. Eric Peterson
Skyshroud ClaimBuy, 3G, Common
Sorcery
Search your library for up to two forest cards and put them into play. Then shuffle your library.

The forest's constant struggle is to keep the spreading flowstone at bay.
Illus. Mark Romanoski
Skyshroud CutterBuy, 3G, Common
Creature - Beast [2/2]
If you control a forest, you may have each other player gain 5 life instead of paying Skyshroud Cutter's mana cost.

Illus. Tony Szczudlo
Skyshroud PoacherBuy, 2GG, Rare
Creature - Rebel [2/2]
3, T: Search your library for an Elf card and put that card into play. Then shuffle your library.

It's OK. They're just elves.
Illus. Ron Spencer
Skyshroud RidgebackBuy, G, Common
Creature - Beast [2/3]
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Illus. Carl Critchlow
Skyshroud SentinelBuy, 2G, Common
Creature - Elf [1/1]
When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library.

Illus. Randy Gallegos
Stampede DriverBuy, G, Uncommon
Creature - Spellshaper [1/1]
1G, T, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.

The thunder of hooves is music to my ears.
Illus. Ron Spears
Treetop BracersBuy, 1G, Common
Enchant Creature
Enchanted creature gets +1/+1 and can be blocked only by creatures with flying.

Gravity is truly what you make of it.
Illus. Heather Hudson
Wild MammothBuy, 2G, Uncommon
Creature - Elephant [3/4]
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.

Sit. Heel! Down! HELP!
Illus. Bradley Williams
WoodripperBuy, 3GG, Uncommon
Creature - Beast [4/6]
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Woodripper: Destroy target artifact.

Illus. Alan Pollack
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