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Prophecy Spoiler (143 cards)

Chimeric IdolBuy, 3, Uncommon
Artifact
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
Illus. Mark Tedin
Copper-Leaf AngelBuy, 5, Rare
Artifact Creature - Angel [2/2]
Flying T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

“When Serra made angels, people called her a goddess. My angels are far superior to hers.” —Latulla, Keldon overseer
Illus. Christopher Moeller
Hollow WarriorBuy, 4, Uncommon
Artifact Creature - Golem [4/4]
Hollow Warrior can't attack or block unless you tap an untapped creature you control. (This cost is paid as attackers or blockers are declared.)

Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
Illus. Adam Rex
Keldon BattlewagonBuy, 5, Rare
Artifact Creature [0/3]
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.

Illus. Kev Walker
Rhystic CaveBuy, Uncommon
Land
T: Add one mana of any color to your mana pool unless any player pays 1.

“All mages dip into the same well; some are just in more of a hurry.” —Alexi, zephyr mage
Illus. Rob Alexander
Well of DiscoveryBuy, 6, Rare
Artifact
At the end of your turn, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything. —Well inscription
Illus. Alan Rabinowitz
Well of LifeBuy, 4, Uncommon
Artifact
At the end of your turn, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain. —Well inscription
Illus. Tom Wänerstrand
Wintermoon MesaBuy, Rare
Land
Wintermoon Mesa comes into play tapped. T: Add one colorless mana to your mana pool. 2, T, Sacrifice Wintermoon Mesa: Tap two target lands.

Dark is light and day is night when the winter moon shines.
Illus. Tom Wänerstrand
AbolishBuy, 1WW, Uncommon
Instant
You may discard a plains from your hand instead of paying Abolish's mana cost. Destroy target artifact or enchantment.

As war raged on, the young mages became more direct in their tactics, often at great cost.
Illus. Kev Walker
Aura FractureBuy, 2W, Common
Enchantment
Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
Illus. Rebecca Guay
Avatar of HopeBuy, 6WW, Rare
Creature - Avatar [4/9]
Flying If you have 3 life or less, Avatar of Hope costs 6 less to play.Avatar of Hope may block any number of creatures.

Illus. rk post
Blessed WindBuy, 7WW, Rare
Sorcery
Target player's life total becomes 20.

“The fourth wind of ascension is Anointer, deifying the worthy.” —Keld Triumphant
Illus. Anthony S. Waters
Celestial ConvergenceBuy, 2WW, Rare
Enchantment
Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

0
Illus. Ray Lago
Diving GriffinBuy, 1WW, Common
Creature - Griffin [2/2]
Flying Attacking doesn't cause Diving Griffin to tap.

To outrace the griffin —Kipamu expression meaning “to do the impossible”
Illus. John Howe
EntanglerBuy, 2WW, Uncommon
Enchant Creature
Enchanted creature may block any number of creatures.

“Tell me again,” said Latulla, raising her fist, “how just one woman held back an entire Keldon platoon.”
Illus. D. Alexander Gregory
ExciseBuy, XW, Common
Instant
Remove target attacking creature from the game unless its controller pays X.

“Creation is no great feat. Anything you make, I can unmake in a heartbeat.” —Alexi, zephyr mage
Illus. Joel Biske
Flowering FieldBuy, 1W, Uncommon
Enchant Land
Enchanted land has “T: Prevent the next 1 damage that would be dealt to target creature or player this turn.”

Some lands are soothing, and their peace can be felt in the soul.
Illus. Jeff Miracola
Glittering LionBuy, 2W, Uncommon
Creature - Cat [2/2]
Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses “Prevent all damage that would be dealt to Glittering Lion.” Any player may play this ability.

0
Illus. Don Hazeltine
Glittering LynxBuy, W, Common
Creature - Cat [1/1]
Prevent all damage that would be dealt to Glittering Lynx.2: Until end of turn, Glittering Lynx loses “Prevent all damage that would be dealt to Glittering Lynx.” Any player may play this ability.

0
Illus. Dan Frazier
Jeweled SpiritBuy, 3WW, Rare
Creature - Spirit [3/3]
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

As he knows all the world completely, the world refuses him harm.
Illus. Christopher Moeller
Mageta the LionBuy, 3WW, Rare
Creature - Spellshaper Legend [3/3]
2WW, T, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

In the jungle of war there is always a Lion.
Illus. Brom
Mageta's BoonBuy, 1W, Common
Enchant Creature
You may play Mageta's Boon any time you could play an instant.nchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger. —Kipamu saying
Illus. Bradley Williams
Mercenary InformerBuy, 2W, Rare
Creature - Rebel Mercenary [2/1]
Mercenary Informer can't be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner's library.

The problem with rebels is that they so quickly reject authority.
Illus. Nelson DeCastro
Mine BearerBuy, 2W, Common
Creature - Soldier [1/1]
T, Sacrifice Mine Bearer: Destroy target attacking creature.

“The Keldons may have explosive tempers, but I have explosives.”
Illus. D. Alexander Gregory
Mirror StrikeBuy, 3W, Uncommon
Instant
Target unblocked creature deals combat damage to its controller instead of to you this turn.

“Enemies can be your weapons or your shields. Simply show them which they are.” —The Teachings of Zho
Illus. Dave Dorman
Reveille SquadBuy, 2WW, Uncommon
Creature - Rebel [3/3]
Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control.

“To arms! To arms! The Lion roars!”
Illus. Greg & Tim Hildebrandt
Rhystic CircleBuy, 2WW, Common
Enchantment
1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time—an important commodity in battle.
Illus. Alan Pollack
Rhystic ShieldBuy, 1W, Common
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

A shield for one is good. A shield for everyone is even better.
Illus. Kev Walker
Samite SanctuaryBuy, 2W, Rare
Enchantment
2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability.

Our war is against suffering, not against those who cause it. —Samite creed
Illus. Ben Thompson
Sheltering PrayersBuy, W, Rare
Enchantment
Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands.

“It matters not if the gods hear my prayers. Jamuraa does.”
Illus. Nelson DeCastro
Shield DancerBuy, 2W, Uncommon
Creature - Rebel [1/3]
2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

The harder your strike, the stronger her defense.
Illus. Mike Ploog
Soul CharmerBuy, 2W, Common
Creature - Rebel [2/2]
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

She seeks the warmth of the living.
Illus. Glen Angus
Sword DancerBuy, 1W, Uncommon
Creature - Rebel [1/2]
WW: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
Illus. Roger Raupp
Trenching SteedBuy, 3W, Common
Creature - Rebel [2/3]
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
Illus. Greg & Tim Hildebrandt
Troubled HealerBuy, 2W, Common
Creature - Cleric [1/2]
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

“Which is worse: nothing to defend, or no one to defend it?”
Illus. Terese Nielsen
Alexi's CloakBuy, 1U, Common
Enchant Creature
You may play Alexi's Cloak any time you could play an instant. Enchanted creature can't be the target of spells or abilities.

“Doesn't look like much, does it?” —Alexi, zephyr mage
Illus. Alan Rabinowitz
Alexi, Zephyr MageBuy, 3UU, Rare
Creature - Spellshaper Legend [3/3]
XU, T, Discard two cards from your hand: Return X target creatures to their owners' hands.

The Keldons didn't know her name, but they still cursed her in battle.
Illus. Mark Zug
Avatar of WillBuy, 6UU, Rare
Creature - Avatar [5/6]
Flying If an opponent has no cards in hand, Avatar of Will costs 6 less to play.

Illus. rk post
Coastal HornclawBuy, 4U, Common
Creature - Bird [3/3]
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
Illus. DiTerlizzi
Denying WindBuy, 7UU, Rare
Sorcery
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.

“The third wind of ascension is Eliminator, clearing Keld's path to victory.” —Keld Triumphant
Illus. Tony Szczudlo
ExcavationBuy, 1U, Uncommon
Enchantment
1, Sacrifice a land: Draw a card. Any player may play this ability.

“There are secrets out there begging to be rediscovered. We just need to look in the right places.” —Teferi, planeswalker
Illus. Terese Nielsen
FoilBuy, 2UU, Uncommon
Instant
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.

0
Illus. Bradley Williams
Gulf SquidBuy, 3U, Common
Creature - Beast [2/2]
When Gulf Squid comes into play, tap all lands target player controls.

If it could capture the power it wastes, it would be invincible.
Illus. Wayne England
Hazy HomunculusBuy, 1U, Common
Creature - Illusion [1/1]
Hazy Homunculus is unblockable as long as defending player controls an untapped land.

They hide in dreams and whispers and faraway thoughts.
Illus. Anthony S. Waters
Heightened AwarenessBuy, 3UU, Rare
Enchantment
As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card.

“It startles me how alive one feels on the edge of death.” —Barrin, master wizard
Illus. Pete Venters
Mana VaporsBuy, 1U, Uncommon
Sorcery
Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.
Illus. Mark Romanoski
OverburdenBuy, 1U, Rare
Enchantment
Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand.

The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
Illus. John Matson
Psychic TheftBuy, 1U, Rare
Sorcery
Look at target player's hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as the card remains removed from the game. At end of turn, if you haven't played thecard, return it to its owner's hand.

0
Illus. Don Hazeltine
Quicksilver WallBuy, 2U, Uncommon
Creature - Wall [1/6]
(Walls can't attack.) 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.

“Ogg hit wall. Ogg no kill wall. Ogg hate wall!”
Illus. Matt Cavotta
RethinkBuy, 2U, Common
Instant
Counter target spell unless its controller pays X, where X is its converted mana cost.

“Are you sure you want to do that?”
Illus. Matt Cavotta
Rhystic DelugeBuy, 2U, Common
Enchantment
U: Tap target creature unless its controller pays 1.

“I'll rain down on you with the power of magic itself. Then we'll see who prevails.” —Alexi, zephyr mage
Illus. Pete Venters
Rhystic ScryingBuy, 2UU, Uncommon
Sorcery
Draw three cards. Then, if any player pays 2, discard three cards from your hand.

“The trick is to ask when no one's listening.” —Alexi, zephyr mage
Illus. Roger Raupp
Rhystic StudyBuy, 2U, Common
Enchantment
Whenever an opponent plays a spell, you may draw a card unless that player pays 1.

Friends teach what you want to know. Enemies teach what you need to know.
Illus. Terese Nielsen
Ribbon SnakeBuy, 1UU, Common
Creature - Snake [2/3]
Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability.

All snakes slither. Only this one soars.
Illus. Mark Zug
Shrouded SerpentBuy, 4UUU, Rare
Creature - Serpent [4/4]
Whenever Shrouded Serpent attacks, defending player may pay o4. If he or she doesn't, Shrouded Serpent is unblockable this turn.

Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
Illus. Dana Knutson
Spiketail DrakeBuy, 3UU, Uncommon
Creature - Drake [3/3]
Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.

“The spell will have to wait,” said Alexi, pointing up. “Drakes.”
Illus. Michael Sutfin
Spiketail HatchlingBuy, 1U, Common
Creature - Drake [1/1]
Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

It dodges waves of water to prepare for waves of magic.
Illus. Greg Staples
Stormwatch EagleBuy, 3U, Common
Creature - Bird [2/1]
Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When eagles leave the sky, sailors leave the sea.
Illus. Aaron Boyd
Sunken FieldBuy, 1U, Uncommon
Enchant Land
Enchanted land has “T: Counter target spell unless its controller pays 1.”

The land is heavy with promise, the harvest ripe with betrayal.
Illus. Donato Giancola
Troublesome SpiritBuy, 2UU, Rare
Creature - Spirit [3/4]
Flying At the end of your turn, tap all lands you control.

As erratic and turbulent as a summer squall.
Illus. Adam Rex
WindscouterBuy, 3U, Uncommon
Creature - Ship [3/3]
Flying Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat.

These nimble ships were designed for hit-and-run tactics.
Illus. Brian Snoddy
WithdrawBuy, UU, Common
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.

“We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!”
Illus. Adam Rex
Agent of ShaukuBuy, 1B, Common
Creature - Mercenary [1/1]
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

“Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?”
Illus. Donato Giancola
Avatar of WoeBuy, 6BB, Rare
Creature - Avatar [6/5]
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. T: Destroy target creature. It can't be regenerated.

Illus. rk post
Bog ElementalBuy, 3BB, Rare
Creature - Elemental [5/4]
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

“When the bog walks, the wise run.” —Erissa, bog witch
Illus. Glen Angus
Bog GliderBuy, 2B, Common
Creature - Mercenary [1/1]
Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

0
Illus. Brian Snoddy
Chilling ApparitionBuy, 2B, Uncommon
Creature - Ghost [1/1]
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.

Mortal minds shrivel at its touch.
Illus. Ron Spears
Coffin PuppetsBuy, 3BB, Rare
Creature - Zombie [3/3]
Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.

The ground won't accept them.
Illus. Arnie Swekel
Death CharmerBuy, 2B, Common
Creature - Mercenary [2/2]
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.

It vents the chill of the grave.
Illus. David Martin
DespoilBuy, 3B, Common
Sorcery
Destroy target land. Its controller loses 2 life.

Nothing could grow where the vile smoke had been, and no one could breathe it and live.
Illus. Scott M. Fischer
Endbringer's RevelBuy, 2B, Uncommon
Enchantment
4: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery.

First death. Then Shauku.
Illus. Pete Venters
Fen StalkerBuy, 3B, Common
Creature - Nightstalker [3/2]
Fen Stalker can't be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands.

As silent as a shadow, and just as hard to flee.
Illus. Edward P. Beard, Jr.
FlayBuy, 3B, Common
Sorcery
Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays 1.

The Keldons would never admit it, but Greel unsettles them, too.
Illus. Matthew D. Wilson
Greel's CaressBuy, 1B, Common
Enchant Creature
You may play Greel's Caress any time you could play an instant. Enchanted creature gets -3/-0.

Greel's grin is far less loathsome than his touch.
Illus. Chippy
Greel, Mind RakerBuy, 3BB, Rare
Creature - Spellshaper Legend [3/3]
XB, T, Discard two cards from your hand: Target player discards X cards at random from his or her hand.

“You're Latulla's gift to me, and I always play with my presents.”
Illus. Brom
Infernal GenesisBuy, 4BB, Rare
Enchantment
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.

0
Illus. Ron Spencer
Nakaya ShadeBuy, 1B, Uncommon
Creature - Shade [1/1]
B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Made strong by reckless magic. Made horrid by reckless strife.
Illus. Ray Lago
Noxious FieldBuy, 1BB, Uncommon
Enchant Land
Enchanted land has “T: This land deals 1 damage to each creature and each player.”

Ultimately, it became a three-way battle: the land attacked both armies.
Illus. Eric Peterson
OutbreakBuy, 3B, Uncommon
Sorcery
You may discard a swamp from your hand instead of paying Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.

This plague chooses its victims.
Illus. Quinton Hoover
Pit RaptorBuy, 2BB, Uncommon
Creature - Mercenary [4/3]
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.

0
Illus. Thomas Gianni
Plague FiendBuy, 1B, Common
Creature - Insect [1/1]
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.

As the strange plague ravaged Jamuraa, the fiends multiplied.
Illus. David Martin
Plague WindBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

“The second wind of ascension is Reaver, slaying the unworthy.” —Keld Triumphant
Illus. Alan Pollack
Rebel InformerBuy, 2B, Rare
Creature - Rebel Mercenary [1/2]
Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner's library.

The problem with mercenaries is that if you can buy their loyalty, others can too.
Illus. Scott M. Fischer
Rhystic SyphonBuy, 3BB, Uncommon
Sorcery
Unless target player pays 3, he or she loses 5 life and you gain 5 life.

Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.
Illus. Ron Spencer
Rhystic TutorBuy, 2B, Rare
Sorcery
Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library.

Any lock can be undone, any secret revealed.
Illus. Dan Frazier
Soul StringsBuy, XB, Common
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays X.

Everyone is manipulated. It's just more obvious with the dead.
Illus. Daren Bader
Steal StrengthBuy, 1B, Common
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

With each grunt of pain from Haddad, Greel's grin widened.
Illus. D. Alexander Gregory
Wall of VipersBuy, 2B, Uncommon
Creature - Wall [2/4]
(Walls can't attack.) 3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.

What wall can never be climbed, but is always scaled? —Nakaya riddle
Illus. Marc Fishman
Whipstitched ZombieBuy, 1B, Common
Creature - Zombie [2/2]
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.

Pity the tailor.
Illus. Mark Tedin
Avatar of FuryBuy, 6RR, Rare
Creature - Avatar [6/6]
Flying If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. R: Avatar of Fury gets +1/+0 until end of turn.

Illus. rk post
Barbed FieldBuy, 2RR, Uncommon
Enchant Land
Enchanted land has “T: This land deals 1 damage to target creature or player.”

Wherever they went, the Keldons transformed the land into a weapon.
Illus. Carl Critchlow
Branded BrawlersBuy, R, Common
Creature - Soldier [2/2]
Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.

“The sword or the lash. Choose.” —Akul, Keldon whip sergeant
Illus. Scott M. Fischer
Brutal SuppressionBuy, R, Uncommon
Enchantment
Activated abilities on Rebel cards cost an additional “Sacrifice a land” to play.

“They no longer care about their own suffering. Show them something worse.” —Latulla, Keldon overseer
Illus. Val Mayerik
Citadel of PainBuy, 2R, Uncommon
Enchantment
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

“Battle is our religion. This fortress is our temple.” —Latulla, Keldon overseer
Illus. Darrell Riche
DevastateBuy, 3RR, Common
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.

“You're willing to die for your homeland. I'm willing to kill for it.” —Latulla, Keldon overseer
Illus. Greg Staples
Fault RidersBuy, 2R, Common
Creature - Soldier [2/2]
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.

They turn geological upheaval into tactical advantage.
Illus. Dave Dorman
Fickle EfreetBuy, 3R, Rare
Creature - Efreet [5/2]
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flame chooses its own course.
Illus. Dave Dorman
FlameshotBuy, 3R, Uncommon
Sorcery
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.

0
Illus. Mark Brill
InflameBuy, R, Common
Instant
Inflame deals 2 damage to each creature dealt damage this turn.

Wound, maim, kill: it's all the same to a Keldon.
Illus. Eric Peterson
Keldon ArsonistBuy, 2R, Uncommon
Creature - Soldier [1/1]
1, Sacrifice two lands: Destroy target land.

“Fields can be replanted. Settlements can be rebuilt. Burn it all.” —Latulla, Keldon overseer
Illus. Paolo Parente
Keldon BerserkerBuy, 3R, Common
Creature - Soldier [2/3]
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.
Illus. Paolo Parente
Keldon FirebombersBuy, 3RR, Rare
Creature - Soldier [3/3]
When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.

“If there isn't enough of Jamuraa left to stand on, I will still claim it for Keld.” —Latulla, Keldon overseer
Illus. Randy Gallegos
Latulla's OrdersBuy, 1R, Common
Enchant Creature
You may play Latulla's Orders any time you could play an instant. Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls.

0
Illus. Ben Thompson
Latulla, Keldon OverseerBuy, 3RR, Rare
Creature - Spellshaper Legend [3/3]
XR, T, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player.

“Everything around her suffers.” —Haddad, Kipamu soldier
Illus. Brom
Lesser GargadonBuy, 2RR, Uncommon
Creature - Beast [6/4]
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Trod on by a gargadon —Kipamu expression meaning “wiped out”
Illus. Rob Alexander
Panic AttackBuy, 2R, Common
Sorcery
Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.
Illus. Mike Ploog
Rhystic LightningBuy, 2R, Common
Instant
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.

0
Illus. Roger Raupp
Ridgeline RagerBuy, 2R, Common
Creature - Beast [1/2]
R: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked the high places looking for victims.
Illus. Chippy
Scoria CatBuy, 3RR, Uncommon
Creature - Cat [3/3]
Scoria Cat gets +3/+3 as long as you control no untapped lands.

Like a volcano, it too can erupt without warning.
Illus. Andrew Goldhawk
Search for SurvivorsBuy, 2R, Rare
Sorcery
Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play. Otherwise, remove it from the game.

There's no rest for a Keldon.
Illus. Mark Romanoski
Searing WindBuy, 8R, Rare
Instant
Searing Wind deals 10 damage to target creature or player.

“The first wind of ascension is Forger, burning away impurity.” —Keld Triumphant
Illus. John Matson
Spur GrapplerBuy, 2R, Common
Creature - Beast [2/1]
Spur Grappler gets +2/+1 as long as you control no untapped lands.

Grapplers hunt in packs, driving their victims over steep mountain cliffs.
Illus. Randy Gallegos
Task Mage AssemblyBuy, 2R, Rare
Enchantment
When there are no creatures in play, sacrifice Task Mage Assembly. 2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery.

0
Illus. Val Mayerik
Veteran BrawlersBuy, 1R, Rare
Creature - Soldier [4/4]
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.

Death awaits them on both fronts.
Illus. Paolo Parente
Whip SergeantBuy, 2R, Uncommon
Creature - Soldier [2/1]
R: Target creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)

Keldon soldiers learn to move faster than the whip.
Illus. Paolo Parente
Zerapa MinotaurBuy, 2RR, Common
Creature - Minotaur [3/3]
First strike 2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.

There's no difference between bone and crystal when it's piercing your throat.
Illus. Mark Zug
Avatar of MightBuy, 6GG, Rare
Creature - Avatar [8/8]
Trample If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.

Illus. rk post
Calming VerseBuy, 3G, Common
Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

The chattering forest fell silent as the otherworldly song began.
Illus. Rebecca Guay
DarbaBuy, 3G, Uncommon
Creature - Beast [5/4]
At the beginning of your upkeep, sacrifice Darba unless you pay GG.

Legend has it the darba gave up its wings in return for an extra stomach.
Illus. Heather Hudson
Dual NatureBuy, 4GG, Rare
Enchantment
Whenever a creature card comes into play, its controller puts a creature token into play that's a copy of that creature. Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game.

0
Illus. Arnie Swekel
Elephant ResurgenceBuy, 1G, Rare
Sorcery
Each player puts a green Elephant creature token into play. Those creatures have “This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard.”

0
Illus. DiTerlizzi
Forgotten HarvestBuy, 1G, Rare
Enchantment
At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.

0
Illus. DiTerlizzi
Jolrael's FavorBuy, 1G, Common
Enchant Creature
You may play Jolrael's Favor any time you could play an instant. 1G: Regenerate enchanted creature.

“War destroys; nature renews.” —Jolrae , empress of beasts
Illus. Daren Bader
Jolrael, Empress of BeastsBuy, 3GG, Rare
Creature - Spellshaper Legend [3/3]
2G, T, Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

“I need no army. I have Jamuraa.”
Illus. Matthew D. Wilson
Living TerrainBuy, 2GG, Uncommon
Enchant Land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
Illus. Andrew Goldhawk
Marsh BoaBuy, G, Common
Creature - Snake [1/1]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

Though a powerful constrictor, it prefers simply to drown its prey.
Illus. Heather Hudson
Mungha WurmBuy, 2GG, Rare
Creature - Wurm [6/5]
You can't untap more than one land during your untap step.

Cities have crumbled under its weight.
Illus. Greg Staples
Pygmy RazorbackBuy, 1G, Common
Creature - Boar [2/1]
Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
Illus. Matt Cavotta
Rib Cage SpiderBuy, 2G, Common
Creature - Spider [1/4]
Rib Cage Spider may block as though it had flying.

Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
Illus. Dana Knutson
Root CageBuy, 1G, Uncommon
Enchantment
Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.
Illus. Glen Angus
Silt CrawlerBuy, 2G, Common
Creature - Beast [3/3]
When Silt Crawler comes into play, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
Illus. Arnie Swekel
SnagBuy, 3G, Uncommon
Instant
You may discard a forest from your hand instead of paying Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.

0
Illus. Ron Spencer
Spitting SpiderBuy, 3GG, Uncommon
Creature - Spider [3/5]
Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

0
Illus. Edward P. Beard, Jr.
Spore FrogBuy, G, Common
Creature - Frog [1/1]
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.
Illus. Donato Giancola
Squirrel WranglerBuy, 2GG, Rare
Creature - Druid [2/2]
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.

“Gnawed to death. Bad way to go.”
Illus. Carl Critchlow
Thresher BeastBuy, 3GG, Common
Creature - Beast [4/4]
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.
Illus. Jeff Easley
ThriveBuy, XG, Common
Sorcery
Put a +1/+1 counter on each of X target creatures.

“We wait and watch, and as we prepare for war, we grow strong.”
Illus. Mike Ploog
Verdant FieldBuy, 2G, Uncommon
Enchant Land
Enchanted land has “T: Target creature gets +1/+1 until end of turn.”

Jolrael tends the land so that the land will tend the beasts.
Illus. Ron Spears
Vintara ElephantBuy, 4G, Common
Creature - Elephant [4/3]
Trample 3: Vintara Elephant loses trample until end of turn. Any player may play this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.
Illus. Tony Szczudlo
Vintara SnapperBuy, GG, Uncommon
Creature - Turtle [2/2]
Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands.

“The snapper is still when all else movesAnd strikes when all are dozing.” —Tales of the Vintara Forest
Illus. Joel Biske
Vitalizing WindBuy, 8G, Rare
Instant
Creatures you control get +7/+7 until end of turn.

“The fifth wind of ascension is Exalter, fulfilling Keld's destiny.”—Keld Triumphant
Illus. Jeff Easley
Wild MightBuy, 1G, Common
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.

The hunted can become the fiercest hunters.
Illus. Carl Critchlow
Wing StormBuy, 2G, Uncommon
Sorcery
Wing Storm deals X damage to each player, where X is twice the number of creatures with flying that player controls.

A thousand wings beating as one can choke the sky itself.
Illus. Heather Hudson
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