7th Edition Spoiler (350 cards)

Adarkar WastesBuy, Rare
Land
T: Add one colorless mana to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Illus. John Avon
Aladdin's RingBuy, 8, Rare
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature or player.

Some say Aladdin's third wish was for this ring.
Illus. Dave Dorman
Beast of BurdenBuy, 6, Rare
Artifact Creature [*/*]
Beast of Burden's power and toughness are each equal to the number of creatures in play.

The heavier the load, the harder it works.
Illus. Chippy
BrushlandBuy, Rare
Land
T: Add one colorless mana to your mana pool.
T: Add G or W to your mana pool. Brushland deals 1 damage to you.

Illus. Scott Bailey
CaltropsBuy, 3, Uncommon
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.

The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Illus. Eric Peterson
Charcoal DiamondBuy, 2, Uncommon
Artifact
Charcoal Diamond comes into play tapped.
T: Add B to your mana pool.

Illus. David Martin
City of BrassBuy, Rare
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color to your mana pool.

Illus. Ron Walotsky
Coat of ArmsBuy, 5, Rare
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)

Illus. D. Alexander Gregory
Crystal RodBuy, 1, Uncommon
Artifact
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.

Polished by a thousand waves.
Illus. Ciruelo
Dingus EggBuy, 4, Rare
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus egg.
Illus. Tony Szczudlo
Disrupting ScepterBuy, 3, Rare
Artifact
3, T: Target player discards a card from his or her hand. Play this ability only during your turn.

Illus. Darrell Riche
Ensnaring BridgeBuy, 3, Rare
Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Bridges usually get you from one place to another. This one just gets you.
Illus. Ron Spencer
Feroz's BanBuy, 6, Rare
Artifact
Creature spells cost 2 more to play.

Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Illus. Donato Giancola
Fire DiamondBuy, 2, Uncommon
Artifact
Fire Diamond comes into play tapped.
T: Add R to your mana pool.

Illus. David Martin
Flying CarpetBuy, 4, Rare
Artifact
2, T: Target creature gains flying until end of turn.

“Wheeeeeeeeeeeeeee!”
Illus. Scott M. Fischer
ForestBuy (3), Unknown
Land
[G]

Illus. John Avon
ForestBuy (4), Unknown
Land
[G]

Illus. John Avon
ForestBuy (2), Unknown
Land
[G]

Illus. Rob Alexander
ForestBuy (1), Unknown
Land
[G]

Illus. D.J. Cleland-Hura
Grafted SkullcapBuy, 4, Rare
Artifact
At the beginning of your draw step, draw a card.
At the end of your turn, discard your hand.

“Every day, I fight for my life and win. Every night, I fight to remember my name and lose.”
Illus. Bradley Williams
Grapeshot CatapultBuy, 4, Uncommon
Artifact Creature [2/3]
T: Grapeshot Catapult deals 1 damage to target creature with flying.

The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
Illus. Dave Dorman
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Legend has it that the mine howls out the last words of those who died inside.
Illus. Dana Knutson
Iron StarBuy, 1, Uncommon
Artifact
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.

Forged by a thousand flames.
Illus. Pete Venters
IslandBuy (4), Unknown
Land
[U]

Illus. Tony Szczudlo
IslandBuy (2), Unknown
Land
[U]

Illus. Rob Alexander
IslandBuy (3), Unknown
Land
[U]

Illus. John Avon
IslandBuy (1), Unknown
Land
[U]

Illus. Scott Bailey
Ivory CupBuy, 1, Uncommon
Artifact
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.

Blessed by a thousand prayers.
Illus. Alan Pollack
Jalum TomeBuy, 3, Rare
Artifact
2, T: Draw a card, then discard a card from your hand.

Most books simply deliver knowledge. This one expects some in return.
Illus. Jerry Tiritilli
Jandor's SaddlebagsBuy, 2, Rare
Artifact
3, T: Untap target creature.

Your heart's desire is found within.
-Saddlebag inscription

Illus. Brian Despain
Jayemdae TomeBuy, 4, Rare
Artifact
4, T: Draw a card.

“Knowledge is power.”
-Sir Francis Bacon,
Meditationes Sacrae

Illus. Donato Giancola
Karplusan ForestBuy, Rare
Land
T: Add one colorless mana to your mana pool.
T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Illus. Scott Bailey
Marble DiamondBuy, 2, Uncommon
Artifact
Marble Diamond comes into play tapped.
T: Add W to your mana pool.

Illus. David Martin
MeekstoneBuy, 1, Rare
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.

The bigger they are, the stronger its pull.
Illus. David Martin
MillstoneBuy, 2, Rare
Artifact
2, T: Target player puts the top two cards of his or her library into his or her graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Illus. John Avon
Moss DiamondBuy, 2, Uncommon
Artifact
Moss Diamond comes into play tapped.
T: Add G to your mana pool.

Illus. David Martin
MountainBuy (4), Unknown
Land
[R]

Illus. John Avon
MountainBuy (2), Unknown
Land
[R]

Illus. Rob Alexander
MountainBuy (3), Unknown
Land
[R]

Illus. Rob Alexander
MountainBuy (1), Unknown
Land
[R]

Illus. D.J. Cleland-Hura
Patagia GolemBuy, 4, Uncommon
Artifact Creature - Golem [2/3]
3: Patagia Golem gains flying until end of turn.

Its wings were only designed to be ornamental, but it learned to use them on its own.
Illus. Kev Walker
Phyrexian ColossusBuy, 7, Rare
Artifact Creature [8/8]
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.



Illus. Mark Tedin
Phyrexian HulkBuy, 6, Uncommon
Artifact Creature [5/4]
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
-Onean children's rhyme

Illus. Brian Snoddy
Pit TrapBuy, 2, Uncommon
Artifact
2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Never forget your feet
-Elvish expression meaning
“watch your step”

Illus. Nelson DeCastro
PlainsBuy (1), Unknown
Land
[W]

Illus. Scott Bailey
PlainsBuy (4), Unknown
Land
[W]

Illus. John Avon
PlainsBuy (2), Unknown
Land
[W]

Illus. Rob Alexander
PlainsBuy (3), Unknown
Land
[W]

Illus. Rob Alexander
Rod of RuinBuy, 4, Uncommon
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
Illus. Ciruelo
Sisay's RingBuy, 4, Uncommon
Artifact
T: Add two colorless mana to your mana pool.

“I'm not one for pretty things,” said Sisay. “Unless they're pretty useful as well.”
Illus. David Martin
Sky DiamondBuy, 2, Uncommon
Artifact
Sky Diamond comes into play tapped.
T: Add U to your mana pool.

Illus. Tony Szczudlo
Soul NetBuy, 1, Uncommon
Artifact
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.

Illus. Ron Spencer
SpellbookBuy, 0, Uncommon
Artifact
You have no maximum hand size.

Knowledge knows no bounds.
Illus. Andrew Goldhawk
Static OrbBuy, 3, Rare
Artifact
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

The warriors fought against the paralyzing waves until even their thoughts froze in place.
Illus. Terese Nielsen
Storm CauldronBuy, 5, Rare
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.

Illus. Doug Chaffee
Sulfurous SpringsBuy, Rare
Land
T: Add one colorless mana to your mana pool.
T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Illus. Rob Alexander
SwampBuy (2), Unknown
Land
[B]

Illus. Rob Alexander
SwampBuy (4), Unknown
Land
[B]

Illus. Tony Szczudlo
SwampBuy (3), Unknown
Land
[B]

Illus. Larry Elmore
SwampBuy (1), Unknown
Land
[B]

Illus. D.J. Cleland-Hura
Teferi's Puzzle BoxBuy, 4, Rare
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Illus. Donato Giancola
Throne of BoneBuy, 1, Uncommon
Artifact
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.

Tainted by a thousand fears.
Illus. Ron Spears
Underground RiverBuy, Rare
Land
T: Add one colorless mana to your mana pool.
T: Add U or B to your mana pool. Underground River deals 1 damage to you.

Illus. Andrew Goldhawk
Wall of SpearsBuy, 3, Uncommon
Artifact Creature - Wall [2/3]
(Walls can't attack.)
First strike

“A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend.”
-Onean sergeant

Illus. Christopher Moeller
Wooden SphereBuy, 1, Uncommon
Artifact
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.

Strengthened by a thousand limbs.
Illus. Terese Nielsen
Angelic PageBuy, 1W, Common
Creature - Spirit [1/1]
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its messenger.
Illus. Marc Fishman
Ardent MilitiaBuy, 4W, Uncommon
Creature - Soldier [2/5]
Attacking doesn't cause Ardent Militia to tap.

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Illus. Paolo Parente
Blessed ReversalBuy, 1W, Rare
Instant
You gain 3 life for each creature attacking you.

“A battle's outcome is never certain.”
-The Southern Paladin

Illus. Christopher Moeller
Breath of LifeBuy, 3W, Uncommon
Sorcery
Return target creature card from your graveyard to play.

“Nothing can stop the power of life-not even death.”
-Onean cleric

Illus. Roger Raupp
CastleBuy, 3W, Uncommon
Enchantment
Untapped creatures you control get +0/+2.

“. . . Our castle's strength
Will laugh a siege to scorn.”
-William Shakespeare,
Macbeth

Illus. Edward P. Beard, Jr.
Circle of Protection: BlackBuy, 1W, Common
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Illus. Mark Romanoski
Circle of Protection: BlueBuy, 1W, Common
Enchantment
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Illus. Greg & Tim Hildebrandt
Circle of Protection: GreenBuy, 1W, Common
Enchantment
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Illus. Alan Pollack
Circle of Protection: RedBuy, 1W, Common
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Illus. Gary Ruddell
Circle of Protection: WhiteBuy, 1W, Common
Enchantment
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Illus. Darrell Riche
Cloudchaser EagleBuy, 3W, Common
Creature - Bird [2/2]
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.

Most eagles hunt small animals. The cloudchasers hunt magic.
Illus. Aaron Boyd
Crossbow InfantryBuy, 1W, Common
Creature - Soldier [1/1]
T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Twang. You're dead.
Illus. James Bernardin
DisenchantBuy, 1W, Common
Instant
Destroy target artifact or enchantment.

Illus. Andrew Goldhawk
Eager CadetBuy, W, Common
Creature - Soldier [1/1]
“Training? Seeing my crops burnt to cinders was all the ‘training' I needed.”
Illus. Greg & Tim Hildebrandt
Elite ArchersBuy, 5W, Rare
Creature - Soldier [3/3]
T: Elite Archers deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.
Illus. Dan Frazier
Gerrard's WisdomBuy, 2WW, Uncommon
Sorcery
You gain 2 life for each card in your hand.

A picture is worth a thousand swords.
Illus. Donato Giancola
Glorious AnthemBuy, 1WW, Rare
Enchantment
Creatures you control get +1/+1.

“North and South meet and angels sing.

Voices resound with a righteous ring.”

-“The Ballad of the Paladins”

Illus. Terese Nielsen
Healing SalveBuy, W, Common
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Illus. Greg & Tim Hildebrandt
Heavy BallistaBuy, 3W, Uncommon
Creature - Soldier [2/3]
T: Heavy Ballista deals 2 damage to target attacking or blocking creature.

“Soldiers wear down and enemies collapse-but the ballista never tires.”
-Ballista captain

Illus. Brian Snoddy
Holy StrengthBuy, W, Common
Enchant Creature
Enchanted creature gets +1/+2.

Illus. Scott M. Fischer
Honor GuardBuy, W, Common
Creature - Soldier [1/1]
W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.
Illus. Mark Zug
Intrepid HeroBuy, 2W, Rare
Creature - Soldier [1/1]
T: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.
Illus. Mike Ploog
Kjeldoran Royal GuardBuy, 3WW, Rare
Creature - Soldier [2/5]
T: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.

Honorable in battle, generous in death.
-Motto of the Kjeldoran Royal Guard

Illus. Carl Critchlow
Knight ErrantBuy, 1W, Common
Creature - Knight [2/2]
Knights are quick to pledge their loyalty and even quicker to charge into battle.
Illus. Matthew D. Wilson
KnighthoodBuy, 2W, Uncommon
Enchantment
Creatures you control have first strike.

Kings don't make knights. Actions do.
Illus. Greg & Tim Hildebrandt
Longbow ArcherBuy, WW, Uncommon
Creature - Soldier [2/2]
First strike
Longbow Archer may block as though it had flying.

Some say they have the blood of hawks running through their veins.
Illus. Ray Lago
Master HealerBuy, 4W, Rare
Creature - Cleric [1/4]
T: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Her heart holds the pain of every soldier she's ever healed.
Illus. Greg & Tim Hildebrandt
Northern PaladinBuy, 2WW, Rare
Creature - Knight [3/3]
WW, T: Destroy target black permanent.

“How smooth his face, how sure his thoughts. I look forward to breaking his mighty will.”
-The Eastern Paladin

Illus. Carl Critchlow
PacifismBuy, 1W, Common
Enchant Creature
Enchanted creature can't attack or block.

Without warriors there can be no war.
Illus. Eric Peterson
PariahBuy, 2W, Rare
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.

A valiant knight's life has no meaning without honor.
Illus. Scott M. Fischer
PurifyBuy, 3WW, Rare
Sorcery
Destroy all artifacts and enchantments.

“We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts.”
-The Northern Paladin

Illus. Doug Chaffee
Razorfoot GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying, first strike

Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you.
Illus. Pete Venters
ReprisalBuy, 1W, Uncommon
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.

“Fear this no more!”
Illus. Ciruelo
Reverse DamageBuy, 1WW, Rare
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.

“Weapons usually bring death. Today, mine will bring life.”
Illus. Eric Peterson
Rolling StonesBuy, 1W, Rare
Enchantment
Walls may attack as though they weren't Walls.

“We spent three weeks trying to knock that wall down. Now it's knocking us down.”
-Onean sergeant

Illus. Don Hazeltine
Sacred GroundBuy, 1W, Rare
Enchantment
Whenever a spell or ability an opponent controls puts a land into your graveyard from play, return that land to play.

The land will never betray those who gave their lives for it.
Illus. Gary Ruddell
Sacred NectarBuy, 1W, Common
Sorcery
You gain 4 life.

“For he on honey-dew hath fed,
And drunk the milk of Paradise.”
-Samuel Taylor Coleridge,
“Kubla Khan”

Illus. Dana Knutson
Samite HealerBuy, 1W, Common
Creature - Cleric [1/1]
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Why does a Samite heal? You might as well ask why a bird flies.
Illus. Anson Maddocks
SanctimonyBuy, 1W, Uncommon
Enchantment
Whenever an opponent taps a mountain for mana, you may gain 1 life.

“The peasants labor for my profit. I approve.”
Illus. Patrick Faricy
Seasoned MarshalBuy, 2WW, Uncommon
Creature - Soldier [2/2]
Whenever Seasoned Marshal attacks, you may tap target creature.

He reads the battlefield like a map, always seeking the shortest route to victory.
Illus. Edward P. Beard, Jr.
Serra AdvocateBuy, 3W, Uncommon
Creature - Angel [2/2]
Flying
T: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's blessing prepares a soldier for war better than a thousand military drills.
Illus. Matthew D. Wilson
Serra AngelBuy, 3WW, Rare
Creature - Angel [4/4]
Flying
Attacking doesn't cause Serra Angel to tap.

Her sword sings more beautifully than any choir.
Illus. Mark Zug
Serra's EmbraceBuy, 2WW, Uncommon
Enchant Creature
Enchanted creature gets +2/+2, has flying, and attacking doesn't cause it to tap.

“With one breath, the newborn angel took to the air . . . and the world sighed.”
-The Book of Serra

Illus. Ciruelo
Shield WallBuy, 1W, Common
Instant
Creatures you control get +0/+2 until end of turn.

“If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place.”
-Onean veteran

Illus. Adam Rex
Skyshroud FalconBuy, 1W, Common
Creature - Bird [1/1]
Flying
Attacking doesn't cause Skyshroud Falcon to tap.

The earliest mystics believed that the falcon slit the sky to let the light break through.
Illus. Anson Maddocks
Southern PaladinBuy, 2WW, Rare
Creature - Knight [3/3]
WW, T: Destroy target red permanent.

“How can anyone fight so much yet enjoy it so little?”
-The Western Paladin

Illus. Greg Staples
Spirit LinkBuy, W, Uncommon
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.

The noble paladins draw strength from the courage of others.
Illus. Daren Bader
Standing TroopsBuy, 2W, Common
Creature - Soldier [1/4]
Attacking doesn't cause Standing Troops to tap.

They fight so closely together a mouse couldn't slip past their guard.
Illus. Gary Ruddell
StarlightBuy, 1W, Uncommon
Sorcery
You gain 3 life for each black creature target opponent controls.

“Even in the darkest night
Stars and angels still shine bright.”
-Onean children's rhyme

Illus. Brian Despain
Staunch DefendersBuy, 3WW, Uncommon
Creature - Soldier [3/4]
When Staunch Defenders comes into play, you gain 4 life.

“The key to winning any fight is simply staying alive.”
-The Southern Paladin

Illus. Tristan Elwell
SunwebBuy, 3W, Rare
Creature - Wall [5/6]
(Walls can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.
Illus. Greg Staples
Sustainer of the RealmBuy, 2WW, Uncommon
Creature - Angel [2/3]
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.
Illus. Mark Zug
Venerable MonkBuy, 2W, Common
Creature - Cleric [2/2]
When Venerable Monk comes into play, you gain 2 life.

“I rely not so much on the wisdom of age as on the overconfidence of youth.”
Illus. Mark Brill
VengeanceBuy, 3W, Uncommon
Sorcery
Destroy target tapped creature.

“It is the duty of the strong to oppose any who threaten the weak.”
-The Southern Paladin

Illus. Paolo Parente
Wall of SwordsBuy, 3W, Uncommon
Creature - Wall [3/5]
(Walls can't attack.)
Flying

Sharper than wind, lighter than air.
Illus. Hannibal King
WorshipBuy, 3W, Rare
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

“Believe in the ideal, not the idol.”
-Serra

Illus. rk post
Wrath of GodBuy, 2WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying

Where psycho meets cyclone.
Illus. Wayne England
Ancestral MemoriesBuy, 2UUU, Rare
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

“It's a poor sort of memory that only works backwards.”

-Lewis Carroll,

Through the Looking Glass

Illus. Rebecca Guay
Arcane LaboratoryBuy, 2U, Uncommon
Enchantment
Each player can't play more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard.
-Sign on entry to arcane lab

Illus. Brian Snoddy
ArchivistBuy, 2UU, Rare
Creature - Wizard [1/1]
T: Draw a card.

“Knowledge is a feast for the mind. Savor every swallow.”
Illus. Donato Giancola
Baleful StareBuy, 2U, Uncommon
Sorcery
Target opponent reveals his or her hand. You draw a card for each mountain and red card in it.

He can drown you in his eyes.
Illus. Eric Peterson
Benthic BehemothBuy, 5UUU, Rare
Creature - Serpent [7/6]
Islandwalk (This creature is unblockable as long as defending player controls an island.)

The sea has many secrets, but some are too big to be kept.
Illus. Heather Hudson
BoomerangBuy, UU, Common
Instant
Return target permanent to its owner's hand.

“Returne from whence ye came. . . .”
-Edmund Spenser,
The Faerie Queene

Illus. Rebecca Guay
ConfiscateBuy, 4UU, Uncommon
Enchant Permanent
You control enchanted permanent.

“The surface world contains nothing I cannot take.”
-The Lord of Atlantis

Illus. Christopher Moeller
Coral MerfolkBuy, 1U, Common
Creature - Merfolk [2/1]
The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef.
Illus. Rebecca Guay
CounterspellBuy, UU, Common
Instant
Counter target spell.

Illus. Mark Romanoski
Daring ApprenticeBuy, 1UU, Rare
Creature - Wizard [1/1]
T, Sacrifice Daring Apprentice: Counter target spell.

“I've seen my master do this a hundred times. How hard can it be?”
Illus. Orizio Daniele
DeflectionBuy, 3U, Rare
Instant
Change the target of target spell with a single target.

“You've thrown your net at the wrong fish.”
-The Lord of Atlantis

Illus. Jeff Easley
Delusions of MediocrityBuy, 3U, Rare
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.

When nothing but second best will do.
Illus. Terese Nielsen
EquilibriumBuy, 1UU, Rare
Enchantment
Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Seek balance in all things-as long as the scales are weighted in your favor.
-Vodalian saying

Illus. Don Hazeltine
EvacuationBuy, 3UU , Rare
Instant
Return all creatures to their owners' hands.

“How many people can you save in that thing?”
“All of them,” replied the mage with a smile.

Illus. Darrell Riche
Fighting DrakeBuy, 2UU, Uncommon
Creature - Drake [2/4]
Flying

Scholars in their ivory towers call them “sharks of the sky.” Scholars on the road don't call them at all.
Illus. Matt Cavotta
Fleeting ImageBuy, 2U, Rare
Creature - Illusion [2/1]
Flying
1U: Return Fleeting Image to its owner's hand.

“It was as if we fought a shadow.”
-Onean soldier

Illus. Dave Dorman
FlightBuy, U, Common
Enchant Creature
Enchanted creature has flying.

Illus. Bradley Williams
Force SpikeBuy, U, Common
Instant
Counter target spell unless its controller pays 1.

“I don't think so.”
Illus. Nelson DeCastro
Giant OctopusBuy, 3U, Common
Creature - Octopus [3/3]
The only thing that flows faster than water is fear.
Illus. Heather Hudson
Glacial WallBuy, 2U, Uncommon
Creature - Wall [0/7]
(Walls can't attack.)

Like arguing with ice
-Vodalian expression meaning
“wasting your time”

Illus. Heather Hudson
HibernationBuy, 2U, Uncommon
Instant
Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.
Illus. Matt Cavotta
Horned TurtleBuy, 2U, Common
Creature - Turtle [1/4]
It doesn't like having visitors . . . unless it's having them for lunch.
Illus. Edward P. Beard, Jr.
InspirationBuy, 3U, Common
Instant
Target player draws two cards.

Illus. Matt Cavotta
LevitationBuy, 2UU, Uncommon
Enchantment
Creatures you control have flying.

“We'll be easy targets if we remain on the ground. Let's take the fight to them.”
Illus. John Matson
Lord of AtlantisBuy, UU, Rare
Creature - Lord [2/2]
All Merfolk get +1/+1 and have islandwalk. (They're unblockable as long as defending player controls an island.)

A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
Illus. Greg Staples
Mahamoti DjinnBuy, 4UU, Rare
Creature - Djinn [5/6]
Flying

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Eric Peterson
Mana BreachBuy, 2U, Uncommon
Enchantment
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

The mana that binds the world together can also tear it apart.
Illus. Gary Ruddell
Mana ShortBuy, 2U, Rare
Instant
Tap all lands target player controls and empty his or her mana pool.

“Remove their power, and their will to fight will follow.”
-Tolarian wizard

Illus. Greg Staples
MawcorBuy, 3UU, Rare
Creature - Beast [3/3]
Flying
T: Mawcor deals 1 damage to target creature or player.

Neither head holds a brain-that's located somewhere in the chest-but four eyes aim much better than two.
Illus. Kev Walker
Memory LapseBuy, 1U, Common
Instant
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.

“Eri phar phesta . . . um, phistor . . . er, phistara . . .”
Illus. Tristan Elwell
Merfolk LooterBuy, 1U, Uncommon
Creature - Merfolk [1/1]
T: Draw a card, then discard a card from your hand.

When you sink a lot of ships, it's easy to find sunken treasure.
Illus. Tristan Elwell
Merfolk of the Pearl TridentBuy, U, Common
Creature - Merfolk [1/1]
“The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war . . . and I have no doubt they shall do so again.”
-Onean scholar

Illus. Ray Lago
OpportunityBuy, 4UU, Uncommon
Instant
Target player draws four cards.

Little things like morals shouldn't hinder one's ambition.
-Pirate creed

Illus. Patrick Faricy
OppositionBuy, 2UU, Rare
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.

Exhausting a wizard can be exhausting work.
Illus. Mark Brill
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion [2/2]
Phantom Warrior is unblockable.

It can pass through solid matter-but that doesn't mean it's harmless.
Illus. Greg Staples
Prodigal SorcererBuy, 2U, Common
Creature - Wizard [1/1]
T: Prodigal Sorcerer deals 1 damage to target creature or player.

He wastes his amazing talents on proving how amazing he really is.
Illus. Tony Szczudlo
Remove SoulBuy, 1U, Common
Instant
Counter target creature spell.

Illus. Adam Rex
Sage OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Illus. Mark Brill
Sea MonsterBuy, 4UU, Common
Creature - Serpent [6/6]
Sea Monster can't attack unless defending player controls an island.

“Abandon ship!”
Illus. John Howe
Sleight of HandBuy, U, Common
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

“Most people believe magic is only a trick. Why change their minds?”
Illus. Christopher Moeller
Steal ArtifactBuy, 2UU, Uncommon
Enchant Artifact
You control enchanted artifact.

Illus. Peter Bollinger
Storm CrowBuy, 1U, Common
Creature - Bird [1/2]
Flying

Storm crow descending, winter unending.
Storm crow departing, summer is starting.

Illus. John Matson
Telepathic SpiesBuy, 2U, Common
Creature - Wizard [2/2]
When Telepathic Spies comes into play, look at target opponent's hand.

Most spies sneak into enemy camps. These spies sneak into enemy minds.
Illus. Jim Nelson
TelepathyBuy, U, Uncommon
Enchantment
Your opponents play with their hands revealed.

“Secrets? What secrets?”
Illus. Mark Tedin
Temporal AdeptBuy, 1UU, Rare
Creature - Wizard [1/1]
UUU, T: Return target permanent to its owner's hand.

“Of course she's at the head of her class. All of her classmates have disappeared.”
-Tolarian renegade

Illus. Roger Raupp
Thieving MagpieBuy, 2UU, Uncommon
Creature - Bird [1/3]
Flying
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Illus. Christopher Moeller
Tolarian WindsBuy, 1U, Common
Instant
Discard your hand, then draw that many cards.

Why not ask the winds?
-Tolarian expression meaning
“Who knows?”

Illus. Bob Petillo
Treasure TroveBuy, 2UU, Uncommon
Enchantment
2UU: Draw a card.

“Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!”
Illus. Brian Despain
TwiddleBuy, U, Common
Instant
Tap or untap target artifact, creature, or land.

Illus. Rebecca Guay
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

Illus. Ron Spencer
Vigilant DrakeBuy, 4U, Common
Creature - Drake [3/3]
Flying
2U: Untap Vigilant Drake

It can stay aloft for weeks with little or no sleep.
Illus. Dave Dorman
VizzerdrixBuy, 6U, Rare
Creature - Beast [6/6]
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
Illus. Dave Dorman
Wall of AirBuy, 1UU, Uncommon
Creature - Wall [1/5]
(Walls can't attack.)
Flying

“Let the air itself protect you, for it is everywhere.”
-Master wizard

Illus. John Avon
Wall of WonderBuy, 2UU, Rare
Creature - Wall [1/5]
(Walls can't attack.)
2UU: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.

They wondered at the size of it. It wondered which to eat first.
Illus. Carl Critchlow
Wind DancerBuy, 1U, Uncommon
Creature - Faerie [1/1]
Flying
T: Target creature gains flying until end of turn.

The sky is her stage.
Illus. Rob Alexander
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying

“But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way.”
-Thomas Moore,
“Oh that I had Wings”

Illus. Tom Wänerstrand
Abyssal HorrorBuy, 4BB, Rare
Creature - Horror [2/2]
Flying
When Abyssal Horror comes into play, target player discards two cards from his or her hand.

“I dreamt of it once. Now I fear it dreams of me.”
-Tolarian scholar

Illus. Daren Bader
Abyssal SpecterBuy, 2BB, Uncommon
Creature - Specter [2/3]
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

To gaze under its hood is to invite death.
Illus. Michael Sutfin
Agonizing MemoriesBuy, 2BB, Uncommon
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

“I think little of the foes I've slain. But I'm haunted by the friends I've sent to die.”
-The Southern Paladin

Illus. Adam Rex
BefoulBuy, 2BB, Uncommon
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

The bog's touch means death to all but the darkest of hearts.
Illus. Ciruelo
Bellowing FiendBuy, 4B, Rare
Creature - Spirit [3/3]
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Illus. Chippy
BereavementBuy, 1B, Uncommon
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand.

Grief is a razor that slices the soul.
Illus. Marc Fishman
Blood PetBuy, B, Common
Creature - Thrull [1/1]
Sacrifice Blood Pet: Add B to your mana pool.

No thrull has ever been burdened with a long life.
Illus. Heather Hudson
Bog ImpBuy, 1B, Common
Creature - Imp [1/1]
Flying

Think of it as a butcher knife with wings.
Illus. Carl Critchlow
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

The bodies of its victims are the only tracks it leaves.
Illus. Dave Dorman
CorruptBuy, 5B, Common
Sorcery
Corrupt deals damage equal to the number of swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Illus. Scott M. Fischer
Crypt RatsBuy, 2B, Uncommon
Creature - Rat [1/1]
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

Beware anything born among the dead.
-Tolarian saying

Illus. Matt Cavotta
Dakmor LancerBuy, 4BB, Uncommon
Creature - Knight [3/3]
When Dakmor Lancer comes into play, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.
Illus. Luca Zontini
Dark BanishingBuy, 2B, Common
Instant
Destroy target nonblack creature. It can't be regenerated.

“Hence ‘banishèd' is banished from the world, / And the world's exile is death.”
-William Shakespeare,
Romeo and Juliet

Illus. Rebecca Guay
Darkest HourBuy, B, Rare
Enchantment
All creatures are black.

The eclipse made it clear whose side the sky was on.
Illus. Ciruelo
Dregs of SorrowBuy, X4B, Rare
Sorcery
Destroy X target nonblack creatures. Draw X cards.

“We live for a thousand years. The death of even one brings untold sorrow.”
-Elvish elder

Illus. Massimilano Frezzato
Drudge SkeletonsBuy, 1B, Common
Creature - Skeleton [1/1]
B: Regenerate Drudge Skeletons.

“The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off.”
-Nevinyrral,
Necromancer's Handbook

Illus. Jim Nelson
DuressBuy, B, Common
Sorcery
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

“Change your mind, or I'll change it for you.”
Illus. Pete Venters
Eastern PaladinBuy, 2BB, Rare
Creature - Knight [3/3]
BB, T: Destroy target green creature.

“There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it.”
-The Southern Paladin

Illus. Kev Walker
Engineered PlagueBuy, 2B, Uncommon
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.

A single germ can kill more soldiers than ten thousand blades.
Illus. Andrew Goldhawk
Fallen AngelBuy, 3BB, Rare
Creature - Angel [3/3]
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

“Why do you weep for the dead? I rejoice, for they have died for me.”
-Fallen angel, to Serra

Illus. Arnie Swekel
FearBuy, BB, Common
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and/or black creatures.

“Booga booga booga!”
Illus. Adam Rex
Foul ImpBuy, BB, Uncommon
Creature - Imp [2/2]
Flying
When Foul Imp comes into play, you lose 2 life.

The villagers call it “winged stench.”
Illus. Kev Walker
FugueBuy, 3BB, Uncommon
Sorcery
Target player discards three cards from his or her hand.

“It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?”
-Field marshal for the Eastern Paladin

Illus. Alan Pollack
Giant CockroachBuy, 3B, Common
Creature - Insect [4/2]
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
Illus. John Matson
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer-both are attractive to thieves.
Illus. James Bernardin
GreedBuy, 3B, Rare
Enchantment
B, Pay 2 life: Draw a card.

An advisor once asked the Western Paladin how much gold would be enough. “I have no need of fools who can imagine ‘enough,'” he told the advisor's corpse.
Illus. Peter Bollinger
Hollow DogsBuy, 4B, Common
Creature - Hound [3/3]
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.
Illus. Arnie Swekel
Howl from BeyondBuy, XB, Common
Instant
Target creature gets +X/+0 until end of turn.

Whether it howls for hunger or for joy, you're in trouble just the same.
Illus. Dave Dorman
Infernal ContractBuy, BBB, Rare
Sorcery
Draw four cards. You lose half your life, rounded up.

“East and West meet and angels cry.
Unholy power darkens the sky.”
-“The Ballad of the Paladins”

Illus. Pete Venters
Leshrac's RiteBuy, B, Uncommon
Enchant Creature
Enchanted creature has swampwalk. (It's unblockable as long as defending player controls a swamp.)

“Brackish water, dark and blind
Heed my will, to you I bind.”
-Opening passage of Leshrac's Rite

Illus. rk post
Looming ShadeBuy, 2B, Common
Creature - Shade [1/1]
B: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.
Illus. Kev Walker
MegrimBuy, 2B, Uncommon
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.
Illus. Peter Bollinger
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards from his or her hand.

What wizards fear most is losing their minds.
Illus. Adam Rex
NauseaBuy, 1B, Common
Sorcery
All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.
Illus. James Bernardin
NecrologiaBuy, 3BB, Uncommon
Instant
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.

Illus. Scott M. Fischer
NightmareBuy, 5B, Rare
Creature - Nightmare [*/*]
Flying
Nightmare's power and toughness are each equal to the number of swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Carl Critchlow
Nocturnal RaidBuy, 2BB, Uncommon
Instant
Black creatures get +2/+0 until end of turn.

The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
Illus. Pete Venters
OppressionBuy, 1BB, Rare
Enchantment
Whenever a player plays a spell, that player discards a card from his or her hand.

“Defeating an enemy is not nearly as satisfying as watching one suffer.”
-The Western Paladin

Illus. Alex Horley
OstracizeBuy, B, Common
Sorcery
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

“You won't be needing this.”
Illus. Hannibal King
PersecuteBuy, 2BB, Rare
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color from it.

“I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!”
Illus. Luca Zontini
Plague BeetleBuy, B, Common
Creature - Insect [1/1]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
Illus. Matt Cavotta
Rag ManBuy, 2BB, Rare
Creature - Minion [2/1]
BBB, T: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.

He hunts what might have been.
Illus. Scott M. Fischer
Raise DeadBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.
Illus. Carl Critchlow
Razortooth RatsBuy, 2B, Common
Creature - Rat [2/1]
Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.

They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough.
Illus. Carl Critchlow
ReprocessBuy, 2BB, Rare
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

The battle's end is the meal's beginning.
Illus. John Howe
RevenantBuy, 4B, Rare
Creature - Spirit [*/*]
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

It eats death and drinks pain.
Illus. Andrew Goldhawk
Scathe Zombies Buy, 2B, Common
Creature - Zombie [2/2]
“They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.”
-Samuel Taylor Coleridge,
“The Rime of the Ancient Mariner”

Illus. Kev Walker
Serpent WarriorBuy, 2B, Common
Creature - Soldier [3/3]
When Serpent Warrior comes into play, you lose 3 life.

They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal-but that loyalty comes at a price.
Illus. Eric Peterson
Soul FeastBuy, 3BB, Uncommon
Sorcery
Target player loses 4 life and you gain 4 life.

You are who you eat.
Illus. Adam Rex
Spineless ThugBuy, 1B, Common
Creature - Mercenary [2/2]
Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.
Illus. Alan Pollack
Strands of NightBuy, 2BB, Uncommon
Enchantment
BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play.

When the strands call, only the dead answer.
Illus. Glen Angus
Stronghold AssassinBuy, 1BB, Rare
Creature - Assassin [2/1]
T, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.
Illus. Ron Walotsky
Tainted AetherBuy, 2BB, Rare
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or land.

Pockets of Æther can be so foul they melt flesh from bone.
Illus. Ciruelo
Unholy StrengthBuy, B, Common
Enchant Creature
Enchanted creature gets +2/+1.

“I don't feel any different.”
Illus. Gary Ruddell
Wall of BoneBuy, 2B, Uncommon
Creature - Wall [1/4]
(Walls can't attack.)
B: Regenerate Wall of Bone.

A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin.
Illus. Alan Pollack
Western PaladinBuy, 2BB, Rare
Creature - Knight [3/3]
BB, T: Destroy target white creature.

“Expect nothing but scorn, flattery, and lies. And never turn your back on him.”
-The Northern Paladin

Illus. Paolo Parente
Yawgmoth's EdictBuy, 1B, Uncommon
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.

The warping of bodies and souls has become the heart of Yawgmoth's existence.
Illus. Donato Giancola
Aether FlashBuy, 2RR, Uncommon
Enchantment
Whenever a creature comes into play, Æther Flash deals 2 damage to it.

As the foul beast appeared, arcane lightning crackled around it.
Illus. Wayne England
Balduvian BarbariansBuy, 1RR, Common
Creature - Barbarian [3/2]
“From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do.”
-Balduvian tavern song

Illus. Jim Nelson
BedlamBuy, 2RR, Rare
Enchantment
Creatures can't block.

The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Illus. Ron Spencer
BlazeBuy, XR, Uncommon
Sorcery
Blaze deals X damage to target creature or player.

Fire never dies alone.
Illus. Alex Horley
Bloodshot CyclopsBuy, 5R, Rare
Creature - Giant [4/4]
T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

After their first encounter, the goblins named him Chuck.
Illus. Daren Bader
BoilBuy, 3R, Uncommon
Instant
Destroy all islands.

“It is a slaughter, the death of a sea. Never speak of it again.”
-The Lord of Atlantis

Illus. Christopher Moeller
Crimson HellkiteBuy, 6RRR, Rare
Creature - Dragon [6/6]
Flying
X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

The hellkites are artists with flames, painting the world with fire.
Illus. Carl Critchlow
DisorderBuy, 1R, Uncommon
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.

“Fire hurts them almost as much as the chaos that follows. Almost.”
-The Western Paladin

Illus. Glen Angus
EarthquakeBuy, XR, Rare
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Illus. Franz Vohwinkel
FervorBuy, 2R, Rare
Enchantment
Creatures you control have haste. (They may attack and T the turn they come under your control.)

The intensity of their glare was soon surpassed by the intensity of their attack.
Illus. Wayne England
Final FortuneBuy, RR, Rare
Instant
Take an extra turn after this one. At the end of that turn, you lose the game.

A reward is worthless if you aren't around to enjoy it.
Illus. Greg & Tim Hildebrandt
Fire ElementalBuy, 3RR, Uncommon
Creature - Elemental [5/4]
It treads on feet of coals and strikes with the force of a volcano.
Illus. Douglas Shuler
Ghitu Fire-EaterBuy, 2R, Uncommon
Creature - Nomad [2/2]
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.

The Ghitu believe their race was born of fire, and it's an honor to return to it.
Illus. Eric Peterson
Goblin ChariotBuy, 2R, Common
Creature - Goblin [2/2]
Haste (This creature may attack and T the turn it comes under your control.)

The hardest part of his training is learning not to eat the boar.
Illus. John Howe
Goblin Digging TeamBuy, R, Common
Creature - Goblin [1/1]
T, Sacrifice Goblin Digging Team: Destroy target Wall.

“Dig. Dig. Dig. Dig. Dig. Dig. Die!”
-Goblin chant

Illus. Ben Thompson
Goblin Elite InfantryBuy, 1R, Common
Creature - Goblin [2/2]
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

We're elite. You're not.
-Infantry motto

Illus. Daren Bader
Goblin GardenerBuy, 3R, Common
Creature - Goblin [2/1]
When Goblin Gardener is put into a graveyard from play, destroy target land.

Years of attempts have brought the goblins no closer to growing a sausage tree.
Illus. Jerry Tiritilli
Goblin GliderBuy, 1R, Uncommon
Creature - Goblin [1/1]
Flying
Goblin Glider can't block.

“What's got two arms, one wing, and no brains?”
-Ghitu riddle

Illus. Patrick Faricy
Goblin KingBuy, 1RR, Rare
Creature - Lord [2/2]
All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Illus. Ron Spears
Goblin MatronBuy, 2R, Uncommon
Creature - Goblin [1/1]
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.

Illus. Dan Frazier
Goblin RaiderBuy, 1R, Common
Creature - Goblin [2/2]
Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit and run.
Illus. Arnie Swekel
Goblin SpelunkersBuy, 2R, Common
Creature - Goblin [2/2]
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)

Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.
Illus. Matt Cavotta
Goblin War DrumsBuy, 2R, Uncommon
Enchantment
Each creature you control can't be blocked except by two or more creatures.

The goblin idea of music is to hit something with a stick.
Illus. Peter Bollinger
Granite GripBuy, 2R, Common
Enchant Creature
Enchanted creature gets +1/+0 for each mountain you control.

“Let me introduce you to Rocky.”
Illus. Ray Lago
Hill GiantBuy, 3R, Common
Creature - Giant [3/3]
Hill giants are mostly just big. Of course, that does count for a lot.
Illus. Orizio Daniele
ImpatienceBuy, 2R, Rare
Enchantment
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.

“I'm going to count to three. Three.”
Illus. Kunio Hagio
InfernoBuy, 5RR, Rare
Instant
Inferno deals 6 damage to each creature and each player.

“Some have said there is no subtlety to destruction. You know what? They're dead.”
-Wandering mage

Illus. Don Hazeltine
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

“Catch!”
Illus. Ray Lago
Lightning BlastBuy, 3R, Common
Instant
Lightning Blast deals 4 damage to target creature or player.

“I'll climb down soon. Don't worry, it's just a thundersto-”
-Former elvish scout

Illus. Ron Spencer
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature may attack and T the turn it comes under your control.)

“A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave.”
-William Knox, “Mortality”

Illus. Kev Walker
Mana ClashBuy, R, Rare
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Illus. Larry Elmore
Ogre TaskmasterBuy, 3R, Uncommon
Creature - Ogre [4/3]
Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn how to walk.
Illus. Jeff Easley
OkkBuy, 1R, Rare
Creature - Goblin [4/4]
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

Illus. Peter Bollinger
Orcish ArtilleryBuy, 1RR, Uncommon
Creature - Orc [1/3]
T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

“Ready . . . aim . . . fire!”
“Ow!”

Illus. Dan Frazier
Orcish OriflammeBuy, 3R, Uncommon
Enchantment
Attacking creatures you control get +1/+0.

Illus. Franz Vohwinkel
PillageBuy, 1RR, Uncommon
Sorcery
Destroy target artifact or land. It can't be regenerated.

“Burn their homes. Salt their lands. Nothing survives.”
-The Western Paladin

Illus. Bradley Williams
Pygmy PyrosaurBuy, 1R, Common
Creature - Lizard [1/1]
Pygmy Pyrosaur can't block.
R: Pygmy Pyrosaur gets +1/+0 until end of turn.

Do not judge a lizard by its size.
-Ghitu proverb

Illus. Dan Frazier
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

“When the air burns, only death breathes deep.”
-Bogardan mage

Illus. Monte Michael Moore
PyrotechnicsBuy, 4R, Uncommon
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

“Who says lightning never strikes twice?”
-Storm shaman

Illus. John Avon
Raging GoblinBuy, R, Common
Creature - Goblin [1/1]
Haste (This creature may attack and T the turn it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.
Illus. Peter Bollinger
Reckless EmbermageBuy, 3R, Rare
Creature - Wizard [2/2]
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.

Those who play with fire are bound to get burned.
Illus. Bob Petillo
ReflexesBuy, R, Common
Enchant Creature
Enchanted creature has first strike.

“Be as fast as lightning, and you will be just as deadly.”
-Combat trainer

Illus. Donato Giancola
Relentless AssaultBuy, 2RR, Rare
Sorcery
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.

“Mercy? Mercy is for the playground, not the battleground.”
Illus. Greg & Tim Hildebrandt
Sabretooth TigerBuy, 2R, Common
Creature - Cat [2/1]
First strike

“Here, kitty kitty. Here, kitty kitty. Aaaaugh!”
Illus. Monte Michael Moore
Seismic AssaultBuy, RRR, Rare
Enchantment
Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player.

Earth arms itself with fire.
Illus. Greg Staples
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Illus. Michael Koelsch
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying
R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

Illus. Mike Sass
Spitting EarthBuy, 1R, Common
Sorcery
Spitting Earth deals damage equal to the number of mountains you control to target creature.

“We were ready for an attack from the front, sides, or back-but the mage hit us from below.”
-Veteran soldier

Illus. Michael Koelsch
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. Tony Szczudlo
Storm ShamanBuy, 2R, Uncommon
Creature - Cleric [0/4]
R: Storm Shaman gets +1/+0 until end of turn.

She speaks with the voice of the winds, and the earth trembles.
Illus. D.J. Cleland-Hura
Sudden ImpactBuy, 3R, Uncommon
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Caught red-handed.
Illus. Greg & Tim Hildebrandt
Trained OrggBuy, 6R, Rare
Creature - Beast [6/6]
“That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for.”
-Orgg trainer

Illus. Alex Horley
TremorBuy, R, Common
Sorcery
Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?

Illus. Michael Koelsch
Volcanic HammerBuy, 1R, Common
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Fire finds its form in the heat of the forge.
Illus. Ben Thompson
Wall of FireBuy, 1RR, Uncommon
Creature - Wall [0/5]
(Walls can't attack.)
R: Wall of Fire gets +1/+0 until end of turn.

The erupting flames work as both barrier and weapon.
Illus. Ron Spencer
WildfireBuy, 4RR, Rare
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.
Illus. Ron Spencer
AnacondaBuy, 3G, Uncommon
Creature - Snake [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

You'll never find an anaconda in a swamp. It will always find you first.
Illus. John Gailagher
Ancient SilverbackBuy, 4GG, Rare
Creature - Ape [6/5]
G: Regenerate Ancient Silverback.

The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape-they'd never seen it angry.
Illus. Scott M. Fischer
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying
T: Add one mana of any color to your mana pool.

Illus. Edward P. Beard, Jr.
Blanchwood ArmorBuy, 2G, Uncommon
Enchant Creature
Enchanted creature gets +1/+1 for each forest you control.

“There's never been a dwarven smith who could match the marvels that Gaea herself forges.”
-The Elvish Champion

Illus. Paolo Parente
Bull HippoBuy, 3G, Uncommon
Creature - Hippo [3/3]
Islandwalk (This creature is unblockable as long as defending player controls an island.)

The merfolk may rule the waters, but hippos have never had much respect for authority.
Illus. Heather Hudson
Canopy SpiderBuy, 1G, Common
Creature - Spider [1/3]
Canopy Spider may block as though it had flying.

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.
Illus. Mike Raabe
CompostBuy, 1G, Uncommon
Enchantment
Whenever a black card is put into an opponent's graveyard, you may draw a card.

A fruit must rot before its seed can sprout.
-Yavimaya saying

Illus. Marc Fishman
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Illus. Gary Ruddell
Early HarvestBuy, 1GG, Rare
Instant
Target player untaps all basic lands he or she controls.

“Give it a week and it will feed an army.”
Illus. Heather Hudson
Elder DruidBuy, 3G, Rare
Creature - Cleric [2/2]
3G, T: Tap or untap target artifact, creature, or land.

“I may seem wise to you, but I'm merely a sapling among mighty oaks.”
Illus. Alan Pollack
Elvish ArchersBuy, 1G, Rare
Creature - Elf [2/1]
First strike

The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
Illus. Doug Chaffee
Elvish ChampionBuy, 1GG, Rare
Creature - Lord [2/2]
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)

“For what are leaves but countless blades
To fight a countless foe on high.”
-Elvish hymn

Illus. Paolo Parente
Elvish LyristBuy, G, Uncommon
Creature - Elf [1/1]
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.

To an elf, magic and music are the same.
Illus. Michael Koelsch
Elvish PiperBuy, 3G, Rare
Creature - Elf [1/1]
G, T: Put a creature card from your hand into play.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
-Elvish teaching

Illus. Tristan Elwell
Familiar GroundBuy, 2G, Uncommon
Enchantment
Each creature you control can't be blocked by more than one creature.

More than any other battlefield, the forest gives the advantage to those who know it best.
Illus. Thomas Gianni
Femeref ArchersBuy, 2G, Uncommon
Creature - Soldier [2/2]
T: Femeref Archers deals 4 damage to target attacking creature with flying.

“Bet you can't put it through the eye.”
“Left or right?”

Illus. Gary Ruddell
FogBuy, G, Common
Instant
Prevent all combat damage that would be dealt this turn.

Illus. Arnie Swekel
Fyndhorn ElderBuy, 2G, Uncommon
Creature - Elf [1/1]
T: Add GG to your mana pool.

“It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them.”
Illus. Greg Staples
Gang of ElkBuy, 5G, Uncommon
Creature - Beast [5/4]
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

“I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints.”
-Femeref explorer

Illus. Thomas Gianni
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. Terese Nielsen
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Giant Spider may block as though it had flying.

Watching the spider's web
-Llanowar expression meaning
“focusing on the wrong thing”

Illus. Ray Lago
Gorilla ChieftainBuy, 2GG, Common
Creature - Ape [3/3]
1G: Regenerate Gorilla Chieftain.

A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
Illus. Carl Critchlow
Grizzly BearsBuy, 1G, Common
Creature - Bear [2/2]
They've got claws as long as your arm. And they're grouchy. Really, really grouchy.
Illus. D.J. Cleland-Hura
HurricaneBuy, XG, Rare
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Illus. John Howe
Llanowar ElvesBuy, G, Common
Creature - Elf [1/1]
T: Add G to your mana pool.

Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it.
Illus. Jerry Tiritilli
Lone WolfBuy, 2G, Common
Creature - Wolf [2/2]
You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.
Illus. Douglas Shuler
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block enchanted creature do so.

“When the forest wants something, no mortal mind can resist her.”
-Maro

Illus. Larry Elmore
MaroBuy, 2GG, Rare
Creature - Elemental [*/*]
Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.
Illus. Pete Venters
Might of OaksBuy, 3G, Rare
Instant
Target creature gets +7/+7 until end of turn.

“Guess where I'm gonna plant this!”
Illus. Greg Staples
Monstrous GrowthBuy, 1G, Common
Sorcery
Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.
Illus. Ron Spencer
Nature's ResurgenceBuy, 2GG, Rare
Sorcery
Each player draws a card for each creature card in his or her graveyard.

“The dead whisper to the living. If you listen, you will learn.”
-Maro

Illus. Gary Ruddell
Nature's RevoltBuy, 3GG, Rare
Enchantment
All lands are 2/2 creatures that are still lands.

The land rises up to defend against those who would spoil its beauty.
Illus. Dave Dorman
Pride of LionsBuy, 3GG, Uncommon
Creature - Cat [4/4]
You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.

There's only one thing worse than a hungry lion-many hungry lions.
Illus. Gary Ruddell
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Nature grows solutions to her problems.
Illus. Scott M. Fischer
ReclaimBuy, G, Common
Instant
Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.
Illus. Greg & Tim Hildebrandt
Redwood TreefolkBuy, 4G, Common
Creature - Treefolk [3/6]
And would you strip the bark from a treefolk?
-Elvish expression meaning
“Are you crazy?”

Illus. D.J. Cleland-Hura
RegenerationBuy, 1G, Common
Enchant Creature
G: Regenerate enchanted creature.

“Why should death always have the last word?”
-Llanowar druid

Illus. Adam Rex
RowenBuy, 2GG, Rare
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Those who understand the forest are free to harvest its bounty.
Illus. Franz Vohwinkel
Scavenger FolkBuy, G, Uncommon
Creature - Satyr [1/1]
G, T, Sacrifice Scavenger Folk: Destroy target artifact.

“One piece? Now there's a hundred!”
Illus. Matt Cavotta
Seeker of SkybreakBuy, 1G, Common
Creature - Elf [2/1]
T: Untap target creature.

Seekers spend their lives protecting a home they rarely visit.
Illus. Alex Horley
Shanodin DryadsBuy, G, Common
Creature - Dryad [1/1]
Forestwalk (This creature is unblockable as long as defending player controls a forest.)

Where dryads dance, seeds sprout and flowers bloom.
Illus. Eric Peterson
Spined WurmBuy, 4G, Common
Creature - Wurm [5/4]
“I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!”
-Wandering mage

Illus. Carl Critchlow
SquallBuy, 2G, Common
Sorcery
Squall deals 2 damage to each creature with flying.

“May the winds blow till they have wakened death. . . .”
-William Shakespeare,
Othello

Illus. Greg Staples
Stream of LifeBuy, XG, Common
Sorcery
Target player gains X life.

Illus. Andrew Goldhawk
Thorn ElementalBuy, 5GG, Rare
Creature - Elemental [7/7]
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.

Rain from this storm leaves you pinned to the ground like an insect.
Illus. rk post
ThoughtleechBuy, GG, Uncommon
Enchantment
Whenever an island an opponent controls becomes tapped, you may gain 1 life.

“Their thoughts flow through my mind, and I am healed.”
-Fyndhorn elder

Illus. Rebecca Guay
Trained ArmodonBuy, 1GG, Common
Creature - Elephant [3/3]
Armodons are trained to step on things. Enemy things.
Illus. John Matson
TranquilityBuy, 2G, Common
Sorcery
Destroy all enchantments.

Illus. John Matson
Treefolk SeedlingsBuy, 2G, Uncommon
Creature - Treefolk [2/*]
Treefolk Seedlings's toughness is equal to the number of forests you control.

Even the grandest forest begins with a single seedling.
-Llanowar saying

Illus. Don Hazeltine
Uktabi WildcatsBuy, 4G, Rare
Creature - Cat [*/*]
Uktabi Wildcats's power and toughness are each equal to the number of forests you control.
G, Sacrifice a forest: Regenerate Uktabi Wildcats.

Illus. Thomas Gianni
Untamed WildsBuy, 2G, Uncommon
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.

No forest is so remote that the elves don't know its secrets.
Illus. Thomas Gianni
Verduran EnchantressBuy, 1GG, Rare
Creature - Druid [0/2]
Whenever you play an enchantment spell, you may draw a card.

Each spell has its own song, and the enchantress knows the dance for each.
Illus. Rob Alexander
Vernal BloomBuy, 3G, Rare
Enchantment
Whenever a forest is tapped for mana, its controller adds G to his or her mana pool.

Spring breathes the magic of new life.
Illus. Scott Bailey
Wild GrowthBuy, G, Common
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool.

If you stop to listen, you can hear it grow.
Illus. Tony Szczudlo
Wing SnareBuy, 2G, Uncommon
Sorcery
Destroy target creature with flying.

The elves long ago mastered the art of hunting with nets. They call it “fishing the sky.”
Illus. Daren Bader
Wood ElvesBuy, 2G, Common
Creature - Elf [1/1]
When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.
Illus. Christopher Moeller
Yavimaya EnchantressBuy, 2G, Uncommon
Creature - Druid [2/2]
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Her roots connect her to the forest's wishes.
Illus. Terese Nielsen
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