Apocalypse Spoiler (148 cards)

Angelfire CrusaderBuy, 3W, Common
Creature - Soldier [2/3]
[R]: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.
Illus. Edward P. Beard, Jr.
Card #1
Coalition FlagBuy, W, Uncommon
Enchant Creature
Coalition Flag can enchant only a creature you control.Enchanted creature's type is Flagbearer.If an opponent plays a spell or ability that could target a Flagbearer in play, that player choosesat least one Flagbearer as a target.

Illus. Darrell Riche
Card #2
Coalition Honor GuardBuy, 3W, Common
Creature - Flagbearer [2/4]
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

"Giving little thought to their own defense, they carried the flag that united their army."
Illus. Eric Peterson
Card #3
Dega DiscipleBuy, W, Common
Creature - Wizard [1/1]
[B], TAP: Target creature gets -2/-0 until end of turn.[R], TAP: Target creature gets +2/+0 until end of turn.

There is no true equity of power. There is only more and less.
Illus. Alan Pollack
Card #4
Dega SanctuaryBuy, 2W, Uncommon
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Illus. Ben Thompson
Card #5
DegavolverBuy, 1W, Rare
Creature - Volver [1/1]
Kicker [1][B] and/or [R]If you paid the [1][B] kicker cost, Degavolver comes into play with two +1/+1 counters on it and has "Pay 3 life: Regenerate Degavolver."If you paid the [R] kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.

Illus. Ron Spencer
Card #6
Diversionary TacticsBuy, 3W, Uncommon
Enchantment
Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."
Illus. Jerry Tiritilli
Card #7
Divine LightBuy, W, Common
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.

"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood.-Lord Windgrace"
Illus. Christopher Moeller
Card #8
Enlistment OfficerBuy, 3W, Uncommon
Creature - Soldier [2/3]
First strike. When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.

Illus. Wayne England
Card #9
False DawnBuy, 1W, Rare
Sorcery
Colored mana symbols on all permanents you control and on all cards you own that aren't in play become [W] until end of turn. Draw a card.

Illus. Dave Dorman
Card #10
Gerrard CapashenBuy, 3WW, Rare
Creature - Legend [3/4]
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.[3][W]: Tap target creature. Play this ability only if Gerrard Capashen is attacking.

Illus. Brom
Card #11
Haunted AngelBuy, 2W, Uncommon
Creature - Angel [3/3]
Flying. When Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.

Illus. Arnie Swekel
Card #12
HelionautBuy, 2W, Common
Creature - Soldier [1/2]
Flying[1], TAP: Add one mana of any color to your mana pool.

"Hope kept the defenders aloft, but only courage kept them in the fight."
Illus. Franz Vohwinkel
Card #13
Manacles of DecayBuy, 1W, Common
Enchant Creature
Enchanted creature can't attack.[B]: Enchanted creature gets -1/-1 until end of turn.[R]: Enchanted creature can't block this turn.

Illus. Gary Ruddell
Card #14
Orim's ThunderBuy, 2W, Common
Instant
Kicker [R] (You may pay an additional [R] as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.

Illus. Carl Critchlow
Card #15
Shield of Duty and ReasonBuy, W, Common
Enchant Creature
Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.
Illus. Anthony S. Waters
Card #16
Spectral LynxBuy, 1W, Rare
Creature - Cat [2/1]
Protection from green[B]: Regenerate Spectral Lynx.

"A shadowy version of its corporeal cousin, this lynx hunts souls, not meals."
Illus. Heather Hudson
Card #17
Standard BearerBuy, 1W, Common
Creature - Flagbearer [1/1]
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

The standard was a rallying point for the army and a target for the enemy.
Illus. Ron Spencer
Card #18
Ceta DiscipleBuy, U, Common
Creature - Wizard [1/1]
[R], TAP: Target creature gets +2/+0 until end of turn. [G], TAP: Add one mana of any color to your mana pool.

The sea holds all that you need. You simply must know how to ask for it.
Illus. Greg & Tim Hildebrandt
Card #19
Ceta SanctuaryBuy, 2U, Uncommon
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card from your hand. If you control a red permanent and a green permanent, instead draw two cards, then discard a card from your hand.

Illus. Franz Vohwinkel
Card #20
CetavolverBuy, 1U, Rare
Creature - Volver [1/1]
Kicker [1][R] and/or [G]If you paid the [1][R] kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike.If you paid the [G] kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample.

Illus. Gary Ruddell
Card #21
Coastal DrakeBuy, 2U, Common
Creature - Drake [2/1]
Flying[1][U], TAP: Return target Kavu to its owner's hand.

"When the kavu emerged from their ancient nests, food chains long dormant became vibrant again."
Illus. John Gailagher
Card #22
Evasive ActionBuy, 1U, Uncommon
Instant
Counter target spell unless its controller pays [1] for each basic land type among lands you control.

Effective use of terrain is a lesson good commanders learn quickly.
Illus. Brian Snoddy
Card #23
Ice CaveBuy, 3UU, Rare
Enchantment
Whenever a player plays a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Even the oppresive cold of the cave could not temper Eladamri's ire.
Illus. Jerry Tiritilli
Card #24
IndexBuy, U, Common
Sorcery
Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Illus. Kev Walker
Card #25
Jaded ResponseBuy, 1U, Common
Instant
Counter target spell if it shares a color with a creature you control.

Calm down everyone; it's nothing we haven't seen before. - Sisay
Illus. Matt Cavotta
Card #26
JiltBuy, 1U, Common
Instant
Kicker [1][R] (You may pay an additional [1][R] as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.

"You're not my Hanna!" - Gerrard, to Yawgmoth
Illus. Terese Nielsen
Card #27
Living AirshipBuy, 3U, Common
Creature - Ship [2/3]
Flying[2][G]: Regenerate Living Airship.

"The ship has a crew of three: the pilot, the gunner, and the ship itself."
Illus. Mark Tedin
Card #28
Reef ShamanBuy, U, Common
Creature - Merfolk [0/2]
TAP: Target land's type becomes the basic land type of your choice until end of turn.

"With one gesture, she can render a thousand years of navigational charts obsolete."
Illus. Scott M. Fischer
Card #29
Shimmering MirageBuy, 1U, Common
Instant
Target land's type becomes the basic land type of your choice until end of turn.Draw a card.

"Oh, is that all you need? Why didn't you just say so?" - Reef shaman
Illus. Rebecca Guay
Card #30
Tidal CourierBuy, 3U, Uncommon
Creature - Merfolk [1/2]
When Tidal Courier comes into play, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. [3][U]: Tidal Courier gains flying until end of turn.

Illus. Wayne England
Card #31
Unnatural SelectionBuy, 1U, Rare
Enchantment
[1]: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn.

"What nature makes, magic can modify."
Illus. Kev Walker
Card #32
Vodalian MysticBuy, 1U, Uncommon
Creature - Merfolk [1/1]
TAP: Target instant or sorcery spell becomes the color of your choice.

"Sometimes when I look at the ocean, I could swear it changes colors." - Sisay
Illus. Bob Petillo
Card #33
Whirlpool DrakeBuy, 3U, Uncommon
Creature - Drake [2/2]
Flying. When Whirlpool Drake comes into play, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from play, shuffle the cards from your hand into your library, then draw that many cards.

Illus. Alan Pollack
Card #34
Whirlpool RiderBuy, 1U, Common
Creature - Merfolk [1/1]
When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.

"Where the wind meets the water, change is inevitable."
Illus. Ray Lago
Card #35
Whirlpool WarriorBuy, 2U, Rare
Creature - Merfolk [2/2]
When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards. [R], Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards."

Illus. Kev Walker
Card #36
Dead RingersBuy, 4B, Common
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

"Beautiful, isn't it?" crowed Crovax. "They fought together. Now they will die together."
Illus. Greg Staples
Card #37
Desolation AngelBuy, 3BB, Rare
Creature - Angel [5/4]
Kicker [W][W] (You may pay an additional [W][W] as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead."

Illus. Brom
Card #38
Foul PresenceBuy, 2B, Uncommon
Enchant Creature
Enchanted creature gets -1/-1 and has "TAP: Target creature gets -1/-1 until end of turn."

"The Phyrexians have one word that means both 'evolution' and 'pain.'"
Illus. Ray Lago
Card #39
Grave DefilerBuy, 3B, Uncommon
Creature - Zombie [2/1]
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.[1][B]: Regenerate Grave Defiler.

Illus. Tony Szczudlo
Card #40
Last CaressBuy, 2B, Common
Sorcery
Target player loses 1 life and you gain 1 life.Draw a card.

Illus. Eric Peterson
Card #41
Mind ExtractionBuy, 2B, Common
Sorcery
As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors from it.

Illus. Adam Rex
Card #42
Mournful ZombieBuy, 2B, Common
Creature - Zombie [2/1]
[W], TAP: Target player gains 1 life.

"Treated with a powerful mix of herbs and potions, its wrappings have a remarkable preservative effect, even for the living."
Illus. John Matson
Card #43
Necra DiscipleBuy, B, Common
Creature - Wizard [1/1]
[G], TAP: Add one mana of any color to your mana pool. [W], TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

The darkness merely hides the light.
Illus. Jeff Miracola
Card #44
Necra SanctuaryBuy, 2B, Uncommon
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Illus. Eric Peterson
Card #45
NecravolverBuy, 2B, Rare
Creature - Volver [2/2]
Kicker [1][G] and/or [W]If you paid the [1][G] kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.If you paid the [W] kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."

Illus. Dave Dorman
Card #46
Phyrexian ArenaBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

An audience of one with the malice of thousands.
Illus. Pete Venters
Card #47
Phyrexian GargantuaBuy, 4BB, Uncommon
Creature - Horror [4/4]
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.
Illus. Carl Critchlow
Card #48
Phyrexian RagerBuy, 2B, Common
Creature - Horror [2/2]
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.

"It takes no prisoners, but it keeps the choicest bits for Phyrexia."
Illus. Mark Tedin
Card #49
Planar DespairBuy, 3BB, Rare
Sorcery
All creatures get -1/-1 until end of turn for each basic land type among lands you control.

All of Dominaria recoiled as Yawgmoth and his retainers arrived.
Illus. Mike Sass
Card #50
Quagmire DruidBuy, 2B, Common
Creature - Zombie Druid [2/2]
[G], TAP, Sacrifice a creature: Destroy target enchantment.

"As the druids had devoted their lives to preserving Dominaria, so did they devote their deaths."
Illus. Dana Knutson
Card #51
SuppressBuy, 2B, Uncommon
Sorcery
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.

Illus. Terese Nielsen and Thomas M. Baxa
Card #52
Urborg UprisingBuy, 4B, Common
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.

"In Urborg, few things are less permanent than death."
Illus. Adam Rex
Card #53
Zombie BoaBuy, 4B, Common
Creature - Zombie Snake [3/3]
[1][B]: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Play this ability only any time you could play a sorcery.

"It doesn't need to feed, but still it hungers."
Illus. Greg Staples
Card #54
Bloodfire ColossusBuy, 6RR, Rare
Creature - Giant [6/6]
[R], Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.
Illus. Greg Staples
Card #55
Bloodfire DwarfBuy, R, Common
Creature - Dwarf [1/1]
[R], Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

"For them, the only honorable death is one that leaves a crater."
Illus. Ron Spencer
Card #56
Bloodfire InfusionBuy, 2R, Common
Enchant Creature
Bloodfire Infusion can enchant only a creature you control. [R], Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.

Illus. Anthony S. Waters
Card #57
Bloodfire KavuBuy, 2RR, Uncommon
Creature - Kavu [2/2]
[R], Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.

"Heart of fire, blood of lava, teeth of stone."
Illus. Greg Staples
Card #58
Desolation GiantBuy, 2RR, Rare
Creature - Giant [3/3]
Kicker [W][W] (You may pay an additional [W][W] as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If you paid the kicker cost, destroy all other creatures instead.

Illus. Alan Pollack
Card #59
Dwarven LandslideBuy, 3R, Common
Sorcery
Kicker-[2][R], Sacrifice a land. (You may pay [2][R] and sacrifice a land in addition to any other costs as you play this spell.) Destroy target land. If you paid the kicker cost, destroy another target land.

Illus. Tony Szczudlo
Card #60
Dwarven PatrolBuy, 2R, Uncommon
Creature - Dwarf [4/2]
Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol.

Dwarves never worry about who watches their backs.
Illus. Greg & Tim Hildebrandt
Card #61
Goblin RingleaderBuy, 3R, Uncommon
Creature - Goblin [2/2]
Haste (This creature may attack and TAP the turn it comes under your control.) When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.

Illus. Mark Romanoski
Card #62
IlluminateBuy, XR, Uncommon
Sorcery
Kicker [2][R] and/or [3][U] (You may pay an additional [2][R] and/or [3][U] as you play this spell.)Illuminate deals X damage to target creature. If you paid the [2][R] kicker cost, Illuminate deals X damage to that creature's controller. If you paid the [3][U] kicker cost, you draw X cards.

Illus. Christopher Moeller
Card #63
Kavu GliderBuy, 2R, Common
Creature - Kavu [2/1]
[W]: Kavu Glider gets +0/+1 until end of turn.[U]: Kavu Glider gains flying until end of turn.

Illus. Heather Hudson
Card #64
Minotaur TacticianBuy, 3R, Common
Creature - Minotaur [1/1]
Haste (This creature may attack and TAP the turn it comes under your control.)Minotaur Tactician gets +1/+1 as long as you control a white creature.Minotaur Tactician gets +1/+1 as long as you control a blue creature.

Illus. Carl Critchlow
Card #65
Raka DiscipleBuy, R, Common
Creature - Wizard [1/1]
[W], TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.[U], TAP: Target creature gains flying until end of turn.

The strong can also be subtle.
Illus. Arnie Swekel
Card #66
Raka SanctuaryBuy, 2R, Uncommon
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead."

Illus. David Martin
Card #67
RakavolverBuy, 2R, Rare
Creature - Volver [2/2]
Kicker [1][W] and/or [U]If you paid the [1][W] kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has "Whenever Rakavolver deals damage, you gain that much life." If you paid the [U] kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.

Illus. Scott M. Fischer
Card #68
SmashBuy, 2R, Common
Instant
Destroy target artifact.Draw a card.

"They're ugly, and they're in my way." - Tahngarth
Illus. Pete Venters
Card #69
Tahngarth's GlareBuy, R, Common
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.

Illus. Pete Venters
Card #70
Tundra KavuBuy, 2R, Common
Creature - Kavu [2/2]
TAP: Target land becomes a plains or an island until end of turn.

A cross between a jaguar and an armadillo.
Illus. Matt Cavotta
Card #71
Wild ResearchBuy, 2R, Rare
Enchantment
[1][W]: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random from your hand. Then shuffle your library. [1][U]: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random from your hand. Then shuffle your library.

Illus. Gary Ruddell
Card #72
Ana DiscipleBuy, G, Common
Creature - Wizard [1/1]
[U], TAP: Target creature gains flying until end of turn. [B], TAP: Target creature gets -2/-0 until end of turn.

The blessings of Gaea alone are no longer enough.
Illus. Darrell Riche
Card #73
Ana SanctuaryBuy, 2G, Uncommon
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Illus. Rob Alexander
Card #74
AnavolverBuy, 3G, Rare
Creature - Volver [3/3]
Kicker [1][U] and/or [B]If you paid the [1][U] kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying.If you paid the [B] kicker cost, Anavolver comes into play with a +1/+1 counter on it and has "Pay 3 life: Regenerate Anavolver."

Illus. Matt Cavotta
Card #75
Bog GnarrBuy, 4G, Common
Creature - Beast [2/2]
Whenever a player plays a black spell, Bog Gnarr gets +2/+2 until end of turn.

Not all of Dominaria's defenders were nourished by the light.
Illus. Daren Bader
Card #76
Gaea's BalanceBuy, 3G, Uncommon
Sorcery
As an additional cost to play Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them into play. Then shuffle your library.

Illus. Rebecca Guay
Card #77
Glade GnarrBuy, 5G, Common
Creature - Beast [4/4]
Whenever a player plays a blue spell, Glade Gnarr gets +2/+2 until end of turn.

"Long thought merely a legend, the appearance of the gnarr was seen by the defenders as a sign of good luck."
Illus. Daren Bader
Card #78
Kavu HowlerBuy, 4GG, Uncommon
Creature - Kavu [4/5]
When Kavu Howler comes into play, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library.

Illus. Wayne England
Card #79
Kavu MaulerBuy, 4GG, Rare
Creature - Kavu [4/4]
Trample. Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

"To the kavu, all Phyrexians are merely crunchy snacks."
Illus. Daren Bader
Card #80
Lay of the LandBuy, G, Common
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Victory favors neither the righteous nor the wicked. It favors the prepared.
Illus. Mark Zug
Card #81
Penumbra BobcatBuy, 2G, Common
Creature - Cat [2/1]
When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.

This cat has two lives and it's hunting for more.
Illus. Heather Hudson
Card #82
Penumbra KavuBuy, 4G, Uncommon
Creature - Kavu [3/3]
When Penumbra Kavu is put into a graveyard from play, put a 3/3 black Kavu creature token into play.

"These kavu are so stubborn they even refuse to die." - Tahngarth
Illus. Tony Szczudlo
Card #83
Penumbra WurmBuy, 5GG, Rare
Creature - Wurm [6/6]
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.

Illus. Jeff Easley
Card #84
Savage GorillaBuy, 4G, Common
Creature - Ape [3/3]
[U][B], TAP, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

These omnivorous gorillas have no qualms about a diet composed of equal parts fruit and Phyrexians.
Illus. Dave Dorman
Card #85
Strength of NightBuy, 2G, Common
Instant
Kicker [B] (You may pay an additional [B] as you play this spell.) Creatures you control get +1/+1 until end of turn. If you paid the kicker cost, Zombies you control get an additional +2/+2 until end of turn.

Illus. John Avon
Card #86
Sylvan MessengerBuy, 3G, Uncommon
Creature - Elf [2/2]
Trample. When Sylvan Messenger comes into play, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library.

Illus. Heather Hudson
Card #87
Symbiotic DeploymentBuy, 2G, Rare
Enchantment
Skip your draw step.[1], Tap two untapped creatures you control: Draw a card.

"You know your orders. I know your hearts. Now the stronghold will know defeat." - Eladamri
Illus. Kev Walker
Card #88
Tranquil PathBuy, 4G, Common
Sorcery
Destroy all enchantments. Draw a card.

Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
Illus. John Avon
Card #89
Urborg ElfBuy, 1G, Common
Creature - Elf [1/1]
TAP: Add [G], [U], or [B] to your mana pool.

The elves of Urborg are as deadly and capricious as the swamp itself.
Illus. Bob Petillo
Card #90
Aether MutationBuy, 3GU, Uncommon
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Illus. Ron Spencer
Card #91
Captain's ManeuverBuy, XRW, Uncommon
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Sisay discovered that the mirrored hull of the Weatherlight could be used as a defensive weapon.
Illus. Ben Thompson
Card #92
Consume StrengthBuy, 1BG, Common
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

"As Multani's troops invaded Urborg, the decay of the swamp became a feast for the living."
Illus. Adam Rex
Card #93
CromatBuy, WUBRG, Rare
Creature - Legend [5/5]
[W][B]: Destroy target creature blocking or blocked by Cromat.[U][R]: Cromat gains flying until end of turn.[B][G]: Regenerate Cromat. [R][W]: Cromat gets +1/+1 until end of turn. [G][U]: Put Cromat on top of its owner's library.

Illus. Donato Giancola
Card #94
Death GraspBuy, XWB, Rare
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.

Yawgmoth's greatest joy came from watching one hero defeat another.
Illus. Eric Peterson
Card #95
Death MutationBuy, 6BG, Uncommon
Sorcery
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.

Illus. Carl Critchlow
Card #96
Ebony TreefolkBuy, 1BG, Uncommon
Creature - Treefolk [3/3]
[B][G]: Ebony Treefolk gets +1/+1 until end of turn.

Its roots are equally happy to drink the water of a clear stream or the oily blood of a Phyrexian warrior.
Illus. Matt Cavotta
Card #97
Fervent ChargeBuy, 1WBR, Rare
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Crovax was nearly buried beneath the weight of his opponents.
Illus. Mark Tedin
Card #98
Flowstone ChargerBuy, 2RW, Uncommon
Creature - Beast [2/5]
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

A mane of flowstone and a mien of fury.
Illus. John Gailagher
Card #99
Fungal ShamblerBuy, 4GUB, Rare
Creature - Beast [6/4]
Trample. Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.

Illus. Jim Nelson
Card #100
Gaea's SkyfolkBuy, GU, Common
Creature - Elf Merfolk [2/2]
Flying

The grace of the forest and the spirit of the sea.
Illus. Terese Nielsen
Card #101
Gerrard's VerdictBuy, WB, Uncommon
Sorcery
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.

A heart of light and a soul of darkness cannot coexist.
Illus. Carl Critchlow
Card #102
Goblin LegionnaireBuy, RW, Common
Creature - Goblin Soldier [2/2]
[R], Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.[W], Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Illus. Mark Romanoski
Card #103
Goblin TrenchesBuy, 1RW, Rare
Enchantment
[2], Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.

The ground rose and formed into thousands of tiny warriors. This fight was far from over.
Illus. Wayne England
Card #104
Guided PassageBuy, URG, Rare
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.

Illus. Alex Horley
Card #105
Jungle BarrierBuy, 2GU, Uncommon
Creature - Wall [2/6]
(Walls can't attack.) When Jungle Barrier comes into play, draw a card.

A massive pull of mana caused all of Dominaria to pause-Multani had transplanted Yavimaya to Urborg's edge.
Illus. Edward P. Beard, Jr.
Card #106
Last StandBuy, WUBRG, Rare
Sorcery
Target opponent loses 2 life for each swamp you control. Last Stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, then discard that many cards from your hand.

Illus. Ron Spencer
Card #107
Lightning AngelBuy, 1RWU, Rare
Creature - Angel [3/4]
Flying; haste (This creature may attack and TAP the turn it comes under your control.)Attacking doesn't cause Lightning Angel to tap.

Illus. rk post
Card #108
Llanowar DeadBuy, BG, Common
Creature - Zombie Elf [2/2]
TAP: Add [B] to your mana pool.

"Just as leaves fall from the branches of a living tree, so too do the dead leave the elfhame."
Illus. Ben Thompson
Card #109
Martyrs' TombBuy, 2WB, Uncommon
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

"Honor the brave who fought, Honor the dead who fell, Honor the world they saved." - Memorial inscription
Illus. Anthony S. Waters
Card #110
Minotaur IllusionistBuy, 3UR, Uncommon
Creature - Minotaur [3/4]
[1][U]: Minotaur Illusionist can't be the target of spells or abilities this turn.[R], Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.

Illus. Mark Zug
Card #111
Mystic SnakeBuy, 1GUU, Rare
Creature - Snake [2/2]
You may play Mystic Snake any time you could play an instant.When Mystic Snake comes into play, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.
Illus. Daren Bader
Card #112
Overgrown EstateBuy, BGW, Rare
Enchantment
Sacrifice a land: You gain 3 life.

The decay of Crovax's ancestral home matched the state of his soul.
Illus. Brian Snoddy
Card #113
Pernicious DeedBuy, 1BG, Rare
Enchantment
[X], Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Illus. Christopher Moeller
Card #114
Powerstone MinefieldBuy, 2RW, Rare
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

"We have fought this far and lost too much. We will not turn back." - Grizzlegom
Illus. Greg & Tim Hildebrandt
Card #115
Prophetic BoltBuy, 3UR, Rare
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.

Illus. Dave Dorman
Card #116
Putrid WarriorBuy, WB, Common
Creature - Soldier Zombie [2/2]
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.

"I do not like it," said Grizzlegom, "but I will take every soldier I can get."
Illus. Ray Lago
Card #117
Quicksilver DaggerBuy, 1UR, Common
Enchant Creature
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."

"The dwarves call their quicksilver techniques 'improvisational weaponsmithing.'"
Illus. Alex Horley
Card #118
Razorfin HunterBuy, UR, Common
Creature - Merfolk Goblin [1/1]
TAP: Razorfin Hunter deals 1 damage to target creature or player.

"No one knew if they'd been lurking under the sea all along, or if they'd been created by the Phyrexian overlay."
Illus. Jeff Easley
Card #119
Soul LinkBuy, 1WB, Common
Enchant Creature
Whenever enchanted creature deals or is dealt damage, you gain that much life.

They danced like puppets to a tune only Yawgmoth could hear.
Illus. Jeff Easley
Card #120
SpiritmongerBuy, 3BG, Rare
Creature - Beast [6/6]
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.[B]: Regenerate Spiritmonger.[G]: Spiritmonger becomes the color of your choice until end of turn.

Illus. Glen Angus
Card #121
Squee's EmbraceBuy, RW, Common
Enchant Creature
Enchanted creature gets +2/+2.When enchanted creature is put into a graveyard, return that creature card to its owner's hand.

Illus. Rebecca Guay
Card #122
Squee's RevengeBuy, 1UR, Uncommon
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

Illus. Kev Walker
Card #123
Suffocating BlastBuy, 1UUR, Rare
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.

Illus. Christopher Moeller
Card #124
Temporal SpringBuy, 1GU, Common
Sorcery
Put target permanent on top of its owner's library.

One splash of the spring's water knocks you clear into last week.
Illus. John Matson
Card #125
VindicateBuy, 1WB, Rare
Sorcery
Destroy target permanent.

"Don't mourn for me. This is my destiny." - Gerrard
Illus. Brian Snoddy
Card #126
Yavimaya's EmbraceBuy, 5GUU, Rare
Enchant Creature
You control enchanted creature.Enchanted creature gets +2/+2 and has trample.

Illus. Eric Peterson
Card #127
IceBuy, 1U, Uncommon
Instant
Tap target permanent.Draw a card.

Illus. Franz Vohwinkel
Card #128
FireBuy, 1R, Uncommon
Instant
Fire deals 2 damage divided as you choose among any number of target creatures and/or players.

Illus. David Martin
Card #128
IllusionBuy, U, Uncommon
Instant
Target spell or permanent becomes the color of your choice until end of turn.

Illus. John Avon
Card #129
RealityBuy, 2G, Uncommon
Instant
Destroy target artifact.

Illus. David Martin
Card #129
DeathBuy, 1B, Uncommon
Sorcery
Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.

Illus. Edward P. Beard, Jr.
Card #130
LifeBuy, G, Uncommon
Sorcery
Until end of turn, all lands you control are 1/1 creatures that are still lands.

Illus. Anthony S. Waters
Card #130
DayBuy, 2W, Uncommon
Instant
Creatures target player controls get +1/+1 until end of turn.

Illus. Anthony S. Waters
Card #131
NightBuy, B, Uncommon
Instant
Target creature gets -1/-1 until end of turn.

Illus. Christopher Moeller
Card #131
OrderBuy, 3W, Uncommon
Instant
Remove target attacking creature from the game.

Illus. Greg & Tim Hildebrandt
Card #132
ChaosBuy, 2R, Uncommon
Instant
Creatures can't block this turn.

Illus. Greg & Tim Hildebrandt
Card #132
Brass HeraldBuy, 6, Uncommon
Artifact Creature - Golem [2/2]
As Brass Herald comes into play, choose a creature type.When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library.Creatures of the chosen type get +1/+1.

Illus. Daren Bader
Card #133
DodecapodBuy, 4, Uncommon
Artifact Creature [3/3]
If a spell or ability an opponent controls causes you to discard Dodecapod from your hand, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.

Illus. John Howe
Card #134
Dragon ArchBuy, 5, Uncommon
Artifact
[2], TAP: Put a multicolored creature card from your hand into play.

"In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control."
Illus. Dana Knutson
Card #135
Emblazoned GolemBuy, 2, Uncommon
Artifact Creature - Golem [1/2]
Kicker [X] (You may pay an additional [X] as you play this spell.)Spend only colored mana on X. No more than one mana of each color may be spent this way.If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it.

Illus. Greg Staples
Card #136
Legacy WeaponBuy, 7, Rare
Legendary Artifact
[W][U][B][R][G]: Remove target permanent from the game.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.

Illus. John Avon
Card #137
Mask of IntoleranceBuy, 2, Rare
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.

Illus. Glen Angus
Card #138
Battlefield ForgeBuy, Rare
Land
TAP: Add one colorless mana to your mana pool. TAP: Add [R] or [W] to your mana pool. Battlefield Forge deals 1 damage to you.

Illus. Darrell Riche
Card #139
Caves of KoilosBuy, Rare
Land
TAP: Add one colorless mana to your mana pool. TAP: Add [W] or [B] to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Card #140
Llanowar WastesBuy, Rare
Land
TAP: Add one colorless mana to your mana pool. TAP: Add [B] or [G] to your mana pool. Llanowar Wastes deals 1 damage to you.

Illus. Rob Alexander
Card #141
Shivan ReefBuy, Rare
Land
TAP: Add one colorless mana to your mana pool. TAP: Add [U] or [R] to your mana pool. Shivan Reef deals 1 damage to you.

Illus. Rob Alexander
Card #142
Yavimaya CoastBuy, Rare
Land
TAP: Add one colorless mana to your mana pool. TAP: Add [G] or [U] to your mana pool. Yavimaya Coast deals 1 damage to you.

Illus. Anthony S. Waters
Card #143
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