Torment Spoiler (143 cards)

Angel of RetributionBuy, 6W, Rare
Creature - Angel [5/5]
Flying, first strike

Bitter vengeance never glowed so bright nor sang so sweet.
Illus. rk post
Card #1
Aven TrooperBuy, 3W, Common
Creature - Bird Soldier [1/1]
Flying
2W, Discard a card from your hand: Aven Trooper gets +1/+2 until end of turn.

The very skies seethe with the aven's hatred for the Cabal.
Illus. Greg Staples
Card #2
Cleansing MeditationBuy, 1WW, Uncommon
Sorcery
Destroy all enchantments.
Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way. (You have threshold if seven or more cards are in your graveyard.)

Illus. Ron Spears
Card #3
Equal TreatmentBuy, 1W, Uncommon
Instant
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.

Illus. Greg & Tim Hildebrandt
Card #4
Floating ShieldBuy, 2W, Common
Enchant Creature
As Floating Shield comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Illus. Keith Garletts
Card #5
Frantic PurificationBuy, 2W, Common
Instant
Destroy target enchantment.
Madness W(You may play this card for its madness cost at the time you discard it from your hand.)

By definition, madness ends in one of two ways: clarity . . . or death.
Illus. Mark Brill
Card #6
HypochondriaBuy, 1W, Uncommon
Enchantment
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn.
W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Illus. Christopher Moeller
Card #7
Major TerohBuy, 3W, Rare
Creature - Bird Soldier Legend [2/3]
Flying
3WW, Sacrifice Major Teroh: Remove all black creatures from the game.

"I am the holy wind that shall avenge the Cabal's victims."
Illus. Daren Bader
Card #8
Militant MonkBuy, 1WW, Common
Creature - Cleric [2/1]
Attacking doesn't cause Militant Monk to tap.
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Illus. Mark Brill
Card #9
MorningtideBuy, 1W, Rare
Sorcery
Remove all cards in all graveyards from the game.

"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven." -Major Teroh
Illus. Tony Szczudlo
Card #10
Mystic FamiliarBuy, 1W, Common
Creature - Bird [1/2]
Flying
Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)

They soar, and the mystics follow.
Illus. Edward P. Beard, Jr.
Card #11
Pay No HeedBuy, W, Common
Instant
Prevent all damage a source of your choice would deal this turn.

"Inhale life. Exhale pain." -Mystic elder
Illus. Adam Rex
Card #12
Possessed NomadBuy, 2WW, Rare
Creature - Nomad Horror [3/3]
Attacking doesn't cause Possessed Nomad to tap.
Threshold - Possessed Nomad gets +1/+1, is black, and has "2B, Tap: Destroy target white creature." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Eric Peterson
Card #13
Reborn HeroBuy, 2W, Rare
Creature - Soldier [2/2]
Attacking doesn't cause Reborn Hero to tap.
Threshold - When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)

Illus. Gary Ruddell
Card #14
Spirit FlareBuy, 3W, Common
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-1W, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. rk post
Card #15
Stern JudgeBuy, 2W, Uncommon
Creature - Cleric [2/2]
Tap: Each player loses 1 life for each swamp he or she controls.

"How to punish the guilty is up to the Ancestor. Deciding who merits such punishment is up to me."
Illus. Matt Cavotta
Card #16
Strength of IsolationBuy, 1W, Uncommon
Enchant Creature
Enchanted creature gets +1/+2 and has protection from black.
Madness W(You may play this card for its madness cost at the time you discard it from your hand.)

Don't mistake isolation for safety.
Illus. Jerry Tiritilli
Card #17
Teroh's FaithfulBuy, 3W, Common
Creature - Cleric [1/4]
When Teroh's Faithful comes into play, you gain 4 life.

The light of reason follows them even into battle.
Illus. Greg & Tim Hildebrandt
Card #18
Teroh's VanguardBuy, 3W, Uncommon
Creature - Nomad [2/3]
You may play Teroh's Vanguard any time you could play an instant.
Threshold - When Teroh's Vanguard comes into play, creatures you control gain protection from black until end of turn. (You have threshold if seven or more cards are in your graveyard.)

Illus. Greg & Tim Hildebrandt
Card #19
TranscendenceBuy, 3WWW, Rare
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Illus. Rebecca Guay
Card #20
Vengeful DreamsBuy, WW, Rare
Instant
As an additional cost to play Vengeful Dreams, discard X cards from your hand.
Remove X target attacking creatures from the game.

Teroh dreams of his enemies' doom.
Illus. Mark Tedin
Card #21
Alter RealityBuy, 1U, Rare
Instant
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect doesn't end at end of turn.)
Flashback 1U(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Justin Sweet
Card #22
Ambassador LaquatusBuy, 1UU, Rare
Creature - Merfolk Legend [1/3]
3: Target player puts the top three cards of his or her library into his or her graveyard.

"He smiles with poisoned lips." -Empress Llawan
Illus. Eric Peterson
Card #23
AquamoebaBuy, 1U, Common
Creature - Beast [1/3]
Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.

Some tides need no moon.
Illus. Arnie Swekel
Card #24
Balshan CollaboratorBuy, 3U, Uncommon
Creature - Bird Soldier [2/2]
Flying
B: Balshan Collaborator gets +1/+1 until end of turn.

"Power, gold, crackers-every bird has its price." -Chainer, dementia master
Illus. DiTerlizzi
Card #25
BreakthroughBuy, XU, Uncommon
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest from it.

The ideas came flooding in so fast that they couldn't all be contained.
Illus. Gary Ruddell
Card #26
Cephalid AristocratBuy, 4U, Common
Creature - Cephalid [3/3]
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
Illus. Rob Alexander
Card #27
Cephalid IllusionistBuy, 1U, Uncommon
Creature - Cephalid Wizard [1/1]
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, Tap: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.

Illus. Pete Venters
Card #28
Cephalid SageBuy, 3U, Uncommon
Creature - Cephalid [2/3]
Threshold - When Cephalid Sage comes into play, draw three cards, then discard two cards from your hand. (You have threshold if seven or more cards are in your graveyard.)

Illus. Keith Garletts
Card #29
Cephalid SnitchBuy, 1U, Common
Creature - Cephalid Wizard [1/1]
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

The cautious are wary of their enemies. The wise are also wary of their friends.
Illus. Jerry Tiritilli
Card #30
Cephalid VandalBuy, 1U, Rare
Creature - Cephalid [1/1]
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Illus. Alex Horley
Card #31
Churning EddyBuy, 3U, Common
Sorcery
Return target creature and target land to their owners' hands.

"Magic is like the tide-both ebb, both flow, and both serve my whims." -Empress Llawan
Illus. Thomas M. Baxa
Card #32
Circular LogicBuy, 2U, Uncommon
Instant
Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U(You may play this card for its madness cost at the time you discard it from your hand.)

Illus. Anthony S. Waters
Card #33
CompulsionBuy, 1U, Uncommon
Enchantment
1U, Discard a card from your hand: Draw a card.
1U, Sacrifice Compulsion: Draw a card.

Illus. Christopher Moeller
Card #34
Coral NetBuy, U, Common
Enchant Creature
Coral Net can enchant only a green or white creature.
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card from your hand."

Illus. Roger Raupp
Card #35
Deep AnalysisBuy, 3U, Common
Sorcery
Target player draws two cards.
Flashback-1U, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

"The specimen seems to be broken."
Illus. Daren Bader
Card #36
False MemoriesBuy, 1U, Rare
Instant
Put the top seven cards of your library into your graveyard. At end of turn, remove seven cards in your graveyard from the game.

"My enemies will forget everything but their anguish." -Ambassador Laquatus
Illus. Ron Spencer
Card #37
Ghostly WingsBuy, 1U, Common
Enchant Creature
Enchanted creature gets +1/+1 and has flying.
Discard a card from your hand: Return enchanted creature to its owner's hand.

Illus. David Martin
Card #38
Hydromorph GuardianBuy, 2U, Common
Creature - Guardian [2/2]
U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.

In front of every strong leader is a pool of loyal bodyguards.
Illus. Glen Angus
Card #39
Hydromorph GullBuy, 3UU, Uncommon
Creature - Bird Guardian [3/3]
Flying
U, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.

"The only kind of water that should fly through the air is rain." -Kamahl, pit fighter
Illus. Arnie Swekel
Card #40
LiquifyBuy, 2U, Common
Instant
Counter target spell with converted mana cost 3 or less. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

Illus. Ron Spencer
Card #41
Llawan, Cephalid EmpressBuy, 3U, Rare
Creature - Cephalid Legend [2/3]
When Llawan, Cephalid Empress comes into play, return all blue creatures your opponents control to their owners' hands.
Your opponents can't play blue creature spells.

Illus. Mark Zug
Card #42
Obsessive SearchBuy, U, Common
Instant
Draw a card.
Madness U(You may play this card for its madness cost at the time you discard it from your hand.)

The question strained his sanity. The answer snapped it in half.
Illus. Jim Nelson
Card #43
PlagiarizeBuy, 3U, Rare
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"
Illus. Ben Thompson
Card #44
Possessed AvenBuy, 2UU, Rare
Creature - Bird Soldier Horror [3/3]
Flying
Threshold - Possessed Aven gets +1/+1, is black, and has "2B, Tap: Destroy target blue creature." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Scott M. Fischer
Card #45
Retraced ImageBuy, U, Rare
Sorcery
Reveal a card in your hand, then put that card into play if it has the same name as a permanent in play.

An army from a soldier, a flock from a bird, a school from a fish . . . a profit from an atrocity.
Illus. Greg Staples
Card #46
Skywing AvenBuy, 2U, Common
Creature - Bird Soldier [2/1]
Flying
Discard a card from your hand: Return Skywing Aven to its owner's hand.

"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
Illus. Matt Cavotta
Card #47
Stupefying TouchBuy, 1U, Uncommon
Enchant Creature
When Stupefying Touch comes into play, draw a card.
Enchanted creature's activated abilities can't be played.

Just because your eyes are open doesn't mean you're awake.
Illus. Bradley Williams
Card #48
Turbulent DreamsBuy, UU, Rare
Sorcery
As an additional cost to play Turbulent Dreams, discard X cards from your hand.
Return X target nonland permanents to their owners' hands.

Laquatus dreams of seizing control.
Illus. Wayne England
Card #49
Boneshard SlasherBuy, 1B, Uncommon
Creature - Horror [1/1]
Flying
Threshold - Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Ron Spencer
Card #50
Cabal RitualBuy, 1B, Common
Instant
Add BBB to your mana pool.
Threshold - Instead add BBBBB to your mana pool. (You have threshold if seven or more cards are in your graveyard.)

"Each syllable chills your veins. Each word rattles your mind." -Cabal Patriarch
Illus. Greg & Tim Hildebrandt
Card #51
Cabal SurgeonBuy, 2BB, Common
Creature - Minion [2/1]
2BB, Tap, Remove two cards in your graveyard from the game: Return target creature card from your graveyard to your hand.

"Clerics give up when their patients die. Can I help it if I'm more compassionate?"
Illus. Donato Giancola
Card #52
Cabal TorturerBuy, 1BB, Common
Creature - Minion [1/1]
B, Tap: Target creature gets -1/-1 until end of turn.
Threshold - 3BB, Tap: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Pete Venters
Card #53
Carrion RatsBuy, B, Common
Creature - Rat [2/1]
Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.

"Just what I need-more competition." -Cabal grave robber
Illus. Edward P. Beard, Jr.
Card #54
Carrion WurmBuy, 3BB, Uncommon
Creature - Zombie Wurm [6/5]
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.

Since it eats only carrion, sometimes it needs to make some from scratch.
Illus. Glen Angus
Card #55
Chainer, Dementia MasterBuy, 3BB, Rare
Creature - Minion Legend [3/3]
All Nightmares get +1/+1.
BBB, Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its creature types.
When Chainer, Dementia Master leaves play, remove all Nightmares from the game.

Illus. Mark Zug
Card #56
Chainer's EdictBuy, 1B, Uncommon
Sorcery
Target player sacrifices a creature.
Flashback 5BB(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

The pits have their own form of mercy.
Illus. Ben Thompson
Card #57
Crippling FatigueBuy, 1BB, Common
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback-1B, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Heather Hudson
Card #58
Dawn of the DeadBuy, 2BBB, Rare
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.

Illus. Pete Venters
Card #59
Faceless ButcherBuy, 2BB, Common
Creature - Nightmare Horror [2/3]
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.

Illus. Daren Bader
Card #60
GloomdrifterBuy, 3B, Uncommon
Creature - Minion [2/2]
Flying
Threshold - When Gloomdrifter comes into play, nonblack creatures get -2/-2 until end of turn. (You have threshold if seven or more cards are in your graveyard.)

Illus. Adam Rex
Card #61
GravegougerBuy, 2B, Common
Creature - Nightmare Horror [2/2]
When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game.
When Gravegouger leaves play, return the removed cards to their owner's graveyard.

Illus. Daren Bader
Card #62
Grotesque HybridBuy, 4B, Uncommon
Creature - Zombie [3/3]
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card from your hand: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

Illus. Terese Nielsen
Card #63
HypnoxBuy, 8BBB, Rare
Creature - Nightmare Horror [8/8]
Flying
When Hypnox comes into play, if you played it from your hand, remove all cards in target opponent's hand from the game.
When Hypnox leaves play, return the removed cards to their owner's hand.

Illus. Greg Staples
Card #64
IchoridBuy, 3B, Rare
Creature - Horror [3/1]
Haste
At end of turn, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may remove a black creature card in your graveyard other than Ichorid from the game. If you do, return Ichorid to play.

Illus. rk post
Card #65
Insidious DreamsBuy, 3B, Rare
Instant
As an additional cost to play Insidious Dreams, discard X cards from your hand. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.

Chainer dreams of ultimate knowledge.
Illus. John Avon
Card #66
Laquatus's ChampionBuy, 4BB, Rare
Creature - Nightmare Horror [6/3]
When Laquatus's Champion comes into play, target player loses 6 life.
When Laquatus's Champion leaves play, that player gains 6 life.
B: Regenerate Laquatus's Champion.

Chainer's dark gift to a darker soul.
Illus. Greg Staples
Card #67
Last LaughBuy, 2BB, Rare
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from play, Last Laugh deals 1 damage to each creature and each player.
When no creatures are in play, sacrifice Last Laugh.

Illus. John Matson
Card #68
Mesmeric FiendBuy, 1B, Common
Creature - Nightmare Horror [1/1]
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Mesmeric Fiend leaves play, return the removed card to its owner's hand.

Illus. Dana Knutson
Card #69
Mind SludgeBuy, 4B, Uncommon
Sorcery
Target player discards a card from his or her hand for each swamp you control.

When you get into the swamp, the swamp gets into you.
Illus. Eric Peterson
Card #70
Mortal CombatBuy, 2BB, Rare
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

The crowd roared, the fighters bled, and the dead piled high in the pits. Only the Cabal could win.
Illus. Mike Ploog
Card #71
MortiphobiaBuy, 1BB, Uncommon
Enchantment
1B, Discard a card from your hand: Remove target card in a graveyard from the game.
1B, Sacrifice Mortiphobia: Remove target card in a graveyard from the game.

Illus. Christopher Moeller
Card #72
MutilateBuy, 2BB, Rare
Sorcery
All creatures get -1/-1 until end of turn for each swamp you control.

"They appreciate my handiwork. I hear their joy in every scream." -Chainer, dementia master
Illus. Eric Peterson
Card #73
Nantuko ShadeBuy, BB, Rare
Creature - Insect Shade [2/1]
B: Nantuko Shade gets +1/+1 until end of turn.

"If the Nantuko only knew what awaits them beyond death, they would abandon all they hold dear." -Cabal Patriarch
Illus. Brian Snoddy
Card #74
Organ GrinderBuy, 2B, Common
Creature - Zombie [3/1]
Tap, Remove three cards in your graveyard from the game: Target player loses 3 life.

It knows what makes you tick. It knows how to make the ticking stop.
Illus. Adam Rex
Card #75
Psychotic HazeBuy, 2BB, Common
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness 1B(You may play this card for its madness cost at the time you discard it from your hand.)

Illus. Alex Horley
Card #76
Putrid ImpBuy, B, Common
Creature - Zombie Imp [1/1]
Discard a card from your hand: Putrid Imp gains flying until end of turn.
Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Wayne England
Card #77
Rancid EarthBuy, 1BB, Common
Sorcery
Destroy target land.
Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. (You have threshold if seven or more cards are in your graveyard.)

Illus. Ciruelo
Card #78
Restless DreamsBuy, B, Common
Sorcery
As an additional cost to play Restless Dreams, discard X cards from your hand.
Return X target creature cards from your graveyard to your hand.

Braids dreams of dark rebirth.
Illus. John Matson
Card #79
Sengir VampireBuy, 3BB, Rare
Creature - Vampire [4/4]
Flying
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Card #80
Shade's FormBuy, 1BB, Common
Enchant Creature
Enchanted creature has "B: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that creature to play under your control.

Illus. Clyde Caldwell
Card #81
Shambling SwarmBuy, 1BBB, Rare
Creature - Horror [3/3]
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.

Chainer's madness personified, it exists only to slaughter the innocent.
Illus. Arnie Swekel
Card #82
Sickening DreamsBuy, 1B, Uncommon
Sorcery
As an additional cost to play Sickening Dreams, discard X cards from your hand. Sickening Dreams deals X damage to each creature and each player.

The Patriarch dreams of vile plague.
Illus. Scott M. Fischer
Card #83
Slithery StalkerBuy, 1BB, Uncommon
Creature - Nightmare Horror [1/1]
Swampwalk
When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game.
When Slithery Stalker leaves play, return the removed card to play under its owner's control.

Illus. John Avon
Card #84
Soul ScourgeBuy, 4B, Common
Creature - Nightmare Horror [3/2]
Flying
When Soul Scourge comes into play, target player loses 3 life.
When Soul Scourge leaves play, that player gains 3 life.

Illus. Carl Critchlow
Card #85
Strength of LunacyBuy, 1B, Uncommon
Enchant Creature
Enchanted creature gets +2/+1 and has protection from white.
Madness B(You may play this card for its madness cost at the time you discard it from your hand.)

Don't confuse lunacy with courage.
Illus. Greg & Tim Hildebrandt
Card #86
UnhingeBuy, 2B, Common
Sorcery
Target player discards a card from his or her hand.
Draw a card.

"Don't let your mind wander-it might not come back." -Braids, dementia summoner
Illus. Keith Garletts
Card #87
Waste AwayBuy, 4B, Common
Instant
As an additional cost to play Waste Away, discard a card from your hand.
Target creature gets -5/-5 until end of turn.

Chainer's insanity touched nearly every living thing-including viruses.
Illus. Alan Pollack
Card #88
Zombie TrailblazerBuy, BBB, Uncommon
Creature - Zombie [2/2]
Tap an untapped Zombie you control: Target land becomes a swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.

Some zombies are natural-reborn leaders.
Illus. Brian Snoddy
Card #89
AccelerateBuy, 1R, Common
Instant
Target creature gains haste until end of turn.
Draw a card.

"I've seen lightning move slower." -Nomad sentry
Illus. Gary Ruddell
Card #90
Balthor the StoutBuy, 1RR, Rare
Creature - Dwarf Legend [2/2]
All Barbarians get +1/+1.
R: Target Barbarian gets +1/+0 until end of turn.

"I like to think of him as concentrated barbarian." -Kamahl, pit fighter
Illus. Ron Spears
Card #91
Barbarian OutcastBuy, 1R, Common
Creature - Barbarian Beast [2/2]
When you control no swamps, sacrifice Barbarian Outcast.

"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept." -Cabal surgeon
Illus. Mark Tedin
Card #92
Crackling ClubBuy, R, Common
Enchant Creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.
Illus. Mike Ploog
Card #93
Crazed FirecatBuy, 5RR, Uncommon
Creature - Cat [4/4]
When Crazed Firecat comes into play, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

"The longer it's caged, the madder it get, s." -Firecat handler
Illus. Ron Spears
Card #94
Devastating DreamsBuy, RR, Rare
Sorcery
As an additional cost to play Devastating Dreams, discard X cards at random from your hand.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Kamahl dreams of storms of fire.
Illus. Tony Szczudlo
Card #95
Enslaved DwarfBuy, R, Common
Creature - Dwarf [1/1]
R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
Illus. Terese Nielsen
Card #96
Fiery TemperBuy, 1RR, Common
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness R(You may play this card for its madness cost at the time you discard it from your hand.)

Illus. Greg & Tim Hildebrandt
Card #97
Flaming GambitBuy, XR, Uncommon
Instant
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback XRR(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Donato Giancola
Card #98
Flash of DefianceBuy, 1R, Common
Sorcery
Players can't block with green and/or white creatures this turn.
Flashback-1R, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Carl Critchlow
Card #99
Grim LavamancerBuy, R, Rare
Creature - Wizard [1/1]
R, Tap, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
Illus. Jim Nelson
Card #100
Hell-Bent RaiderBuy, 1RR, Rare
Creature - Barbarian [2/2]
First strike, haste
Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn.

He doesn't slow until his spear is weighted with corpses.
Illus. Mike Ploog
Card #101
Kamahl's SledgeBuy, 5RR, Common
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold - Instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. (You have threshold if seven or more cards are in your graveyard.)

Illus. Don Hazeltine
Card #102
Longhorn FirebeastBuy, 2R, Common
Creature - Beast [3/2]
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.

Its blast can fuse armor to bone, leaving skeletons that glint brightly in the sun.
Illus. Glen Angus
Card #103
OvermasterBuy, R, Rare
Sorcery
The next instant or sorcery spell you play this turn can't be countered by spells or abilities.
Draw a card.

"Trickery can't defeat raw power." -Matoc, lavamancer
Illus. Anthony S. Waters
Card #104
Pardic ArsonistBuy, 2RR, Uncommon
Creature - Barbarian [3/3]
Threshold - When Pardic Arsonist comes into play, it deals 3 damage to target creature or player. (You have threshold if seven or more cards are in your graveyard.)

Otaria's epidemic of insanity didn't affect certain barbarians-but no one noticed.
Illus. rk post
Card #105
Pardic CollaboratorBuy, 3R, Uncommon
Creature - Barbarian [2/2]
First strike
B: Pardic Collaborator gets +1/+1 until end of turn.

"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
Illus. Pete Venters
Card #106
Pardic LancerBuy, 4R, Common
Creature - Barbarian [3/2]
Discard a card at random from your hand: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

He gets to the point right away.
Illus. Justin Sweet
Card #107
PetradonBuy, 6RR, Rare
Creature - Nightmare Beast [5/6]
When Petradon comes into play, remove two target lands from the game.
When Petradon leaves play, return the removed cards to play under their owners' control.
R: Petradon gets +1/+0 until end of turn.

Illus. Jim Nelson
Card #108
PetravarkBuy, 3R, Common
Creature - Nightmare Beast [2/2]
When Petravark comes into play, remove target land from the game.
When Petravark leaves play, return the removed card to play under its owner's control.

Illus. Wayne England
Card #109
Pitchstone WallBuy, 2R, Uncommon
Creature - Wall [2/5]
Walls can't attack. Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

Its material may not be precious, but the minds it protects are.
Illus. David Martin
Card #110
Possessed BarbarianBuy, 2RR, Rare
Creature - Barbarian Horror [3/3]
First strike
Threshold - Possessed Barbarian gets +1/+1, is black, and has "2B, Tap: Destroy target red creature." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Scott M. Fischer
Card #111
PyromaniaBuy, 2R, Uncommon
Enchantment
1R, Discard a card at random from your hand: Pyromania deals 1 damage to target creature or player.
1R, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

Illus. Christopher Moeller
Card #112
RadiateBuy, 3RR, Rare
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. For each other permanent or player that spell could target, put a copy of the spell onto the stack. Each copy targets a different one of those permanents and players.

Illus. Carl Critchlow
Card #113
SkullscorchBuy, RR, Rare
Sorcery
Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her.

"A good whack on the head usually has the same effect." -Kamahl, pit fighter
Illus. Bradley Williams
Card #114
Sonic SeizureBuy, R, Common
Instant
As an additional cost to play Sonic Seizure, discard a card at random from your hand.
Sonic Seizure deals 3 damage to target creature or player.

Illus. Terese Nielsen
Card #115
Temporary InsanityBuy, 3R, Uncommon
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

Illus. Mark Romanoski
Card #116
Violent EruptionBuy, 1RRR, Uncommon
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness 1RR(You may play this card for its madness cost at the time you discard it from your hand.)

Illus. Bob Petillo
Card #117
Acorn HarvestBuy, 3G, Common
Sorcery
Put two 1/1 green Squirrel creature tokens into play.
Flashback-1G, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Edward P. Beard, Jr.
Card #118
Anurid ScavengerBuy, 2G, Uncommon
Creature - Beast [3/3]
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa's topmost bottom feeder.
Illus. Bob Petillo
Card #119
Arrogant WurmBuy, 3GG, Uncommon
Creature - Wurm [4/4]
Trample
Madness 2G(You may play this card for its madness cost at the time you discard it from your hand.)

It's hard to be humble when the whole world is bite size.
Illus. John Avon
Card #120
Basking RootwallaBuy, G, Common
Creature - Lizard [1/1]
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Madness 0 (You may play this card for its madness cost at the time you discard it from your hand.)

Illus. Heather Hudson
Card #121
Centaur ChieftainBuy, 3G, Uncommon
Creature - Centaur [3/3]
Haste
Threshold - When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn. (You have threshold if seven or more cards are in your graveyard.)

Illus. Justin Sweet
Card #122
Centaur VeteranBuy, 5G, Common
Creature - Centaur [3/3]
Trample
G, Discard a card from your hand: Regenerate Centaur Veteran.

He wears his scars like badges of honor, warning his foes that he's not easily defeated.
Illus. Mark Zug
Card #123
Dwell on the PastBuy, G, Uncommon
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.

None can find what hasn't been lost. -Nantuko teaching
Illus. Rebecca Guay
Card #124
Far WanderingsBuy, 2G, Common
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)

Illus. Darrell Riche
Card #125
GurzigostBuy, 3GG, Rare
Creature - Beast [6/8]
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.

Illus. Scott M. Fischer
Card #126
InsistBuy, G, Rare
Sorcery
The next creature spell you play this turn can't be countered by spells or abilities.
Draw a card.

"Finesse is no match for brute force." -Seton, centaur druid
Illus. Franz Vohwinkel
Card #127
Invigorating FallsBuy, 2GG, Common
Sorcery
You gain life equal to the number of creature cards in all graveyards.

Krosan druids do not fear death, for they know that nature will only prosper from their passing.
Illus. Rebecca Guay
Card #128
Krosan ConstrictorBuy, 3G, Common
Creature - Snake [2/2]
Swampwalk
Tap: Target black creature gets -2/-0 until end of turn.

"It's a slithering, coldblooded menace. I've gotta respect that." -Braids, dementia summoner
Illus. Jim Nelson
Card #129
Krosan RestorerBuy, 2G, Common
Creature - Druid [1/2]
Tap: Untap target land.
Threshold - Tap: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.)

Illus. Clyde Caldwell
Card #130
Nantuko BlightcutterBuy, 2G, Rare
Creature - Insect Druid [2/2]
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Matt Cavotta
Card #131
Nantuko CalmerBuy, 2GG, Common
Creature - Insect Druid [2/3]
G, Tap, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Mark Romanoski
Card #132
Nantuko CultivatorBuy, 3G, Rare
Creature - Insect Druid [2/2]
When Nantuko Cultivator comes into play, you may discard any number of land cards from your hand. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

Illus. Darrell Riche
Card #133
NarcissismBuy, 2G, Uncommon
Enchantment
G, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
G, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

Illus. Christopher Moeller
Card #134
Nostalgic DreamsBuy, GG, Rare
Sorcery
As an additional cost to play Nostalgic Dreams, discard X cards from your hand.
Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game.

Seton dreams of life renewed.
Illus. Darrell Riche
Card #135
Parallel EvolutionBuy, 3GG, Rare
Sorcery
For each creature token in play, its controller puts a creature token into play that's a copy of that creature.
Flashback 4GGG(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Illus. Matt Cavotta
Card #136
Possessed CentaurBuy, 2GG, Rare
Creature - Centaur Horror [3/3]
Trample
Threshold - Possessed Centaur gets +1/+1, is black, and has "2B, Tap: Destroy target green creature." (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Alex Horley
Card #137
Seton's ScoutBuy, 1G, Uncommon
Creature - Centaur Druid [2/1]
Seton's Scout may block as though it had flying.
Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Illus. Mark Romanoski
Card #138
Cabal CoffersBuy, Uncommon
Land
2, Tap: Add B to your mana pool for each swamp you control.

Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.
Illus. Don Hazeltine
Card #139
Tainted FieldBuy, Uncommon
Land
Tap: Add one colorless mana to your mana pool.
Tap: Add W or B to your mana pool. Play this ability only if you control a swamp.

Illus. Don Hazeltine
Card #140
Tainted IsleBuy, Uncommon
Land
Tap: Add one colorless mana to your mana pool.
Tap: Add U or B to your mana pool. Play this ability only if you control a swamp.

Illus. Alan Pollack
Card #141
Tainted PeakBuy, Uncommon
Land
Tap: Add one colorless mana to your mana pool.
Tap: Add B or R to your mana pool. Play this ability only if you control a swamp.

Illus. Tony Szczudlo
Card #142
Tainted WoodBuy, Uncommon
Land
Tap: Add one colorless mana to your mana pool.
Tap: Add B or G to your mana pool. Play this ability only if you control a swamp.

Illus. Rob Alexander
Card #143
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