Judgment Spoiler (143 cards)

Ancestor's ChosenBuy, 5WW, Uncommon
Creature - Cleric [4/4]
First Strike
When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.

Empowered by generations of strength.
Illus. Pete Venters
Card #1
Aven WarcraftBuy, 2W, Uncommon
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - Creatures you control also gain protection from the color of your choice until end of turn.

Illus. Roger Raupp
Card #2
Battle ScreechBuy, 2WW, Uncommon
Sorcery
Put two 1/1 white Bird creature tokens with flying into play.
Flashback - Tap three untapped white creatures you control.

Illus. Randy Gallegos
Card #3
Battlewise AvenBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying
Threshold - Battlewise Aven gets +1/+1 and first strike

Experience is a good teacher, not a kind one.
Illus. Wayne England
Card #4
Benevolent BodyguardBuy, W, Common
Creature - Cleric [1/1]
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

My destiny is to save others so theirs destinies may be achieved.
Illus. Roger Raupp
Card #5
Border PatrolBuy, 4W, Common
Creature - Nomad [1/6]
Attacking doesn't cause Border Patrol to tap.

"We have been victims of treachery, of the Cabal, and of our own ambitions. No more."
- Commander Eesha

Illus. Roger Raupp
Card #6
CagemailBuy, 1W, Common
Enchant Creature
Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high of a price."
- Commander Eesha

Illus. Scott M. Fischer
Card #7
ChastiseBuy, 3W, Uncommon
Instant
Destroy target attacking creature.
You gain life equal to its power.

"Why do we pray to the Ancestor" Because She listens."
- Mystic Elder

Illus. Carl Critchlow
Card #8
Commander EeshaBuy, 2WW, Rare
Creature - Bird Soldier Legend [2/4]
Flying, Protection from Creatures

"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."
Illus. Rebecca Guay
Card #9
Funeral PyreBuy, W, Common
Instant
Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit token with flying into play.

"Raze the body. Raise the soul."
- Mystic Elder

Illus. Carl Critchlow
Card #10
GloryBuy, 3WW, Rare
Creature - Incarnation [3/3]
Flying
2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

"Glory was gone; Glory was everywhere."
-Scroll of Beginnings

Illus. Donato Giancola
Card #11
Golden WishBuy, 3WW, Rare
Sorcery
Choose an artifact or enchantment you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.

She wished for nobility, but not for a nation to honor it.
Illus. Alan Pollack
Card #12
Guided StrikeBuy, 1W, Common
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

"May the Ancestor strengthen my hand and guide my blade."
- Nomad war prayer

Illus. Dave Dorman
Card #13
Lead AstrayBuy, 1W, Common
Instant
Tap up to two target creatures.

"Never underestimate our enemy"s strength, brutality, " or stupidity."
- Commander Eesha

Illus. Adam Rex
Card #14
Nomad MythmakerBuy, 2W, Rare
Creature - Cleric [2/2]
W, T: Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.)

Nomads weave tales thicker than tapestries.
Illus. Eric Peterson
Card #15
Phantom FlockBuy, 3WW, Uncommon
Creature - Bird Soldier Spirit [0/0]
Flying
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Illus. David Martin
Card #16
Phantom NomadBuy, 1W, Common
Creature - Nomad Spirit [0/0]
Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.

Illus. Jim Nelson
Card #17
Prismatic StrandsBuy, 2W, Common
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback: Tap an untapped white creature you control.

Illus. Eric Peterson
Card #18
Pulsemage AdvocateBuy, 2W, Rare
Creature - Cleric [1/3]
T: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.

Our unity revives our hopes.
Illus. Jeff Easley
Card #19
Ray of RevelationBuy, 1W, Common
Instant
Destroy target enchantment.
Flashback G

Webs of illusion unravel in the light of truth.
Illus. Doug Chaffee
Card #20
Selfless ExorcistBuy, 3WW, Rare
Creature - Cleric [3/4]
T: Remove target creature card in a graveyard from the game. That creature deals damage equal to its power to Selfless Exorcist. (A * on a card not in play is 0.)

Illus. Christopher Moeller
Card #21
Shieldmage AdvocateBuy, 2W, Common
Creature - Cleric [1/3]
T: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.

"Our unity conquers all fears."
Illus. Christopher Moeller
Card #22
Silver SeraphBuy, 5WWW, Rare
Creature - Angel [6/6]
Flying
Threshold - All other creatures you control gain +2/+2.

A symbol of hope for hopeless times.
Illus. Matthew D. Wilson
Card #23
Solitary ConfinementBuy, 2W, Rare
Enchantment
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card from your hand.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that would be dealt to you.

Illus. Scott M. Fischer
Card #24
Soulcatchers' AerieBuy, 1W, Uncommon
Enchantment
Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatcher's Aerie.
All Birds get +1/+1 for each Feather counter on Soulcatcher's Aerie.

Illus. Rob Alexander
Card #25
Spirit CairnBuy, 2W, Uncommon
Enchantment
Whenever a player discards a card from his or her hand, you may pay W. If you do, put a 1/1 white Spirit creature token with flying into play.

It marks the border between here and hereafter.
Illus. Gary Ruddell
Card #26
Spurnmage AdvocateBuy, W, Uncommon
Creature - Nomad [1/1]
T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.

"Our unity humbles our foes."
Illus. Ron Spears
Card #27
Suntail HawkBuy, W, Common
Creature - Bird [1/1]
Flying

Our forebears once flew like this - carefree, needing nothing but a warm nest and a full belly. Our intellect may be more burden than blessing."
-Commander Eesha

Illus. Heather Hudson
Card #28
Test of EnduranceBuy, 2WW, Rare
Enchantment
At the begining of your upkeep, if you have 50 or more life, you win the game.

"If we have learned nothing else, we have learned to survive."
-Mystic Elder

Illus. Mike Ploog
Card #29
Trained PronghornBuy, 1W, Common
Creature - Antelope [1/1]
Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn until end of turn.

"The desert asked the Ancestor for children, and the antelope were born."
-Nomad myth

Illus. John Matson
Card #30
Unquestioned AuthorityBuy, 2W, Uncommon
Enchant Creature
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.

"Only the Ancestor should be revered."
-Mystic Heretic

Illus. Alex Horley
Card #31
ValorBuy, 3W, Uncommon
Creature - Incarnation [2/2]
First Strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

"The cracks widened, the shell crumbled, and Valor spread throught the land."
-Scroll of Beginnings

Illus. Kev Walker
Card #32
Vigilant SentryBuy, 1WW, Common
Creature - Nomad [2/2]
Threshold - Vigilant Sentry gets +1/+1 and gains "T:Target attacking or blocking creature gets +3/+3 until end of turn."

Illus. Eric Peterson
Card #33
Aven FogbringerBuy, 3U, Common
Creature - Bird Wizard [2/1]
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.

"I cover the land with blankets and it sleeps."
Illus. Edward P. Beard, Jr.
Card #34
Cephalid ConstableBuy, 1UU, Rare
Creature - Cephalid Wizard [1/1]
Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owner's hands, where X is the damage dealt to that player.

Cephalid don"t police people. They police loyalties.
Illus. Alan Pollack
Card #35
Cephalid InkshrouderBuy, 2U, Uncommon
Creature - Cephalid [2/1]
Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.

Cephalids shrink from the harsh glare of scrutiny.
Illus. Tony Szczudlo
Card #36
Cunning WishBuy, 2U, Rare
Instant
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.

He wished for knowledge, but not for the will to apply it.
Illus. Jim Nelson
Card #37
Defy GravityBuy, U, Common
Instant
Target creature gains flying until end of turn.
Flashback U

Magical or not, it is still a cloud.
Illus. Ben Thompson
Card #38
EnvelopBuy, U, Common
Instant
Counter target sorcery spell.

"What you made will be unmade. What you learned will be unlearned. And when you are done, you will be undone."
- Ambassador Laquatus

Illus. Don Hazeltine
Card #39
Flash of InsightBuy, X1U, Uncommon
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback 1U, remove X blue cards in your graveyard from the game.

Illus. Ben Thompson
Card #40
Grip of AmnesiaBuy, 1U, Common
Instant
Counter Target spell unless its controller removes his or her graveyard from the game.
Draw a card

"Would you abandon your past to save your future""
-Ambassador Laquatus

Illus. Bradley Williams
Card #41
Hapless ResearcherBuy, U, Common
Creature - Wizard [1/1]
Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.

Scholars possess such lofty knowledge that it shouldn't be suprising when they fall.
Illus. Ron Spears
Card #42
Keep WatchBuy, 2U, Common
Instant
Draw a card from each attacking creature.

"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."
Illus. Fred Rahmqvist
Card #43
Laquatus's DisdainBuy, 1U, Uncommon
Instant
Counter target spell played from a graveyard.
Draw a card

"The first time was amusing, but now you"re getting tiresome."
Illus. Pete Venters
Card #44
Lost in ThoughtBuy, 1U, Common
Enchant Creature
Enchated Creature can't attack or block and its activated abilites can't be played, Its controller may remove three cards in his or her graveyard from the game to ignore this ability unitl end of turn.

Illus. Ben Thompson
Card #45
Mental NoteBuy, U, Common
Instant
Put the top two cards of your library into your graveyard.
Draw a card.

Some minds are more open than others.
Illus. Bradley Williams
Card #46
Mirror WallBuy, 3U, Common
Creature - Wall [3/4]
W: Mirror Wall may attack this turn as though it weren't a wall.

"Breaking it would be about four hundred years bad luck."
- Nomad sentry

Illus. Mark Brill
Card #47
Mist of StagnationBuy, 3UU, Rare
Enchantment
Permanents don't untap during their controllers' untap steps.
At the Beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.

Illus. Mike Ploog
Card #48
Quiet SpeculationBuy, 1U, Uncommon
Sorcery
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.

"The best foresight is hindsight."
- Empress Llawan

Illus. John Avon
Card #49
ScalpelexisBuy, 4U, Rare
Creature - Beast [1/5]
Flying
Whenever Scaplelexis deals combat damage to a player,that player removes the top four cards of his or her library from the game.
If two or more of those cards have the same name, repeat this process.

Illus. Mark Tedin
Card #50
SpelljackBuy, 3UUU, Rare
Instant
Counter target spell.
If the spell is countered in this way, remove it from the game instead of putting it into its owner's graveyard.
As long as it remains removed from game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.

Illus. Pete Venters
Card #51
Telekinetic BondsBuy, 2UUU, Rare
Enchantment
Whenever a player discards a card from his or her hand,you may pay 1U. If you do, tap or untap target permanent.

"Nature"s been fired. The oceans are under new management."
- Ambassador Laquatus

Illus. Jim Nelson
Card #52
Web of InertiaBuy, 2U, Uncommon
Enchantment
At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she control can't attack you this turn.

Cephalids specialize in lose-lose situations.
Illus. Don Hazeltine
Card #53
WonderBuy, 3U, Uncommon
Creature - Incarnation [2/2]
Flying
As long as Wonder is in your graveyard and you control an island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
- Scroll of Beginnings

Illus. Rebecca Guay
Card #54
Wormfang BehemothBuy, 3UU, Rare
Creature - Nightmare Beast [5/5]
When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand.

Illus. Heather Hudson
Card #55
Wormfang CrabBuy, 3U, Uncommon
Creature - Nightmare Crab [3/6]
Wormfang Crab is unblockable
When Wormfang Crab this comes into play, an opponent choose a permanent you contol and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its ownder's control.

Illus. Glen Angus
Card #56
Wormfang DrakeBuy, 2U, Common
Creature - Nightmare Drake [3/4]
Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control

Illus. Thomas M. Baxa
Card #57
Wormfang MantaBuy, 5UU, Rare
Creature - Nightmare Beast [6/1]
Flying
When Wormfang Manta comes into play, you skip your next turn
When Wormfang Manta leaves play, you take an extra turn after this one.

Illus. Heather Hudson
Card #58
Wormfang NewtBuy, 1U, Common
Creature - Nightmare Beast [2/2]
When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under it's owner's control.

Spawned by mages emulating the insane.
Illus. Doug Chaffee
Card #59
Wormfang TurtleBuy, 2U, Uncommon
Creature - Nightmare Beast [2/4]
When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner's control.

Chainer's admirers keep his dreams alive.
Illus. John Avon
Card #60
Balthor the DefiledBuy, 2BB, Rare
Creature - Zombie Dwarf Legend [2/2]
All Minions get +1/+1.
BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

He remembers enough of his life to weep for what he has lost.
Illus. Carl Critchlow
Card #61
Cabal TherapyBuy, B, Uncommon
Sorcery
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flashback - Sacrifice a creature.

Illus. Ron Spencer
Card #62
Cabal TraineeBuy, B, Common
Creature - Minion [1/1]
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

"Ah, a faceshedder. Very rare. Nearly unstoppable. Good luck!" - Cabal instructor
Illus. Pete Venters
Card #63
Death WishBuy, 1BB, Rare
Sorcery
Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up.
Remove Death Wish from the game.

He wished for power, but not for the longevity to abuse it.
Illus. Jeff Easley
Card #64
Earsplitting RatsBuy, 3B, Common
Creature - Rat [2/1]
When Earsplitting Rats comes into play, each player discards a card from his or her hand.
Discard a card from your hand: Regenerate Earsplitting Rats.

Rats come in one amount: too many.
Illus. Heather Hudson
Card #65
FilthBuy, 3B, Uncommon
Creature - Incarnation [2/2]
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.

"As the portal closed, Filth oozed through. The stench of evil followed it in."
-Scroll of Beginnings

Illus. Thomas M. Baxa
Card #66
Grave ConsequencesBuy, 1B, Uncommon
Instant
Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.

"You call that a nightmare""
-Braids, Dementia Summoner

Illus. Tim Hildebrandt
Card #67
GuiltfeederBuy, 3BB, Rare
Creature - Horror [0/4]
Guiltfeeder can't be blocked except by artifact creatures and/or black creatures.
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.

Illus. Mark Tedin
Card #68
Masked GorgonBuy, 4B, Rare
Creature - Gorgon [5/5]
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white.

Illus. Matthew D. Wilson
Card #69
Morality ShiftBuy, 5BB, Rare
Sorcery
Exchange your graveyard and your library. Then shuffle your library.

The mind sings, though at times it sings a dirge.
Illus. Jerry Tiritilli
Card #70
Rats' FeastBuy, XB, Common
Sorcery
Remove X target cards in a single graveyard from the game.

"That does it- I quit!"
-Cabal grave robber

Illus. Bob Petillo
Card #71
Stitch TogetherBuy, BB, Uncommon
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Instead return that card from your graveyard to play.

Illus. Arnie Swekel
Card #72
Sutured GhoulBuy, 4BBB, Rare
Creature - Zombie [*/*]
Trample
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. (A * on a card not in play is 0.)

Illus. Carl Critchlow
Card #73
Toxic StenchBuy, 1B, Common
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold - Instead destroy that creature. It can't be regenerated.

Illus. Bradley Williams
Card #74
Treacherous VampireBuy, 4B, Uncommon
Creature - Vampire [4/4]
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold - Threacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life."

Illus. Kev Walker
Card #75
Treacherous WerewolfBuy, 2B, Common
Creature - Minion Wolf [2/2]
Threshold - Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life."

Illus. Mark Tedin
Card #76
AngerBuy, 3R, Uncommon
Creature - Incarnation [2/2]
Haste
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.

"For its time as a mortal, Anger chose a shell of boiling rock." - Scroll of beginning
Illus. John Avon
Card #77
Arcane TeachingsBuy, 2R, Common
Enchant Creature
Enchanted creature gets +2/+2 and has "T: This deals one damage to target creature or player."

Dwarves may teach at the speed of stone, but the results are solid.
Illus. Mark Brill
Card #78
Barbarian BullyBuy, 2R, Common
Creature - Barbarian [2/2]
Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.

"Out of my way!"
Illus. Mike Ploog
Card #79
Book BurningBuy, 1R, Common
Sorcery
Unless a player has Book Burning deal 6 damage to him or her, put the top 6 cards of target player's library into his or her graveyard.

The wizard's spellbook was full of burning questions.
Illus. Dave Dorman
Card #80
Breaking PointBuy, 1RR, Rare
Sorcery
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.

"Enough!"
Illus. Matthew D. Wilson
Card #81
BrowbeatBuy, 2R, Uncommon
Sorcery
Unless a player has Browbeat deal 5 damage to him or her,target player draws three cards.

"Even the threat of power has power." - Jeska, warrior adept
Illus. Mark Tedin
Card #82
Burning WishBuy, 1R, Rare
Sorcery
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.

She wished for a weapon, but not for the skill to wield it.
Illus. Scott M. Fischer
Card #83
Dwarven BloodboilerBuy, RRR, Rare
Creature - Dwarf [2/2]
Tap an untapped Dwarf you control: Target creature gets+2/+0 until end of turn.

His battle cry unleashed an avalanche of dwarves.
Illus. Arnie Swekel
Card #84
Dwarven DrillerBuy, 3R, Uncommon
Creature - Dwarf [2/2]
T: Destroy target land unless its controller has Dwarven Driller deal two damage to him or her.

"Drill the planet, its no trouble: Mining granite, making rubble" - Dwarven drilling song
Illus. Edward P. Beard, Jr.
Card #85
Dwarven ScorcherBuy, R, Common
Creature - Dwarf [1/1]
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.

Barbarians invented the blaze of glory. Dwarves protected it.
Illus. Thomas M. Baxa
Card #86
Ember ShotBuy, 6R, Common
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.

Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
Illus. Alan Pollack
Card #87
Firecat BlitzBuy, XRR, Uncommon
Sorcery
Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback RR, Sacrifice X Mountains

Illus. David Martin
Card #88
Flaring PainBuy, 1R, Common
Instant
Damage can't be prevented this turn.
Flashback R

"I don't rub salt in wounds. I use sulfur." - Maloc, lavamancer
Illus. Glen Angus
Card #89
Fledgling DragonBuy, 2RR, Rare
Creature - Dragon [2/2]
Flying
Threshold - Fledgling Dragon gets +3/+3 and has "R:Fledgling Dragon gets +1/+0 until end of turn."

Illus. Greg Staples
Card #90
Goretusk FirebeastBuy, 5R, Common
Creature - Beast [2/2]
When Goretusk Firebeast comes into play, it deals 4 damage to target player.

As a youth, Kamahl took one for a pet. His hair has yet to grow back.
Illus. Keith Garletts
Card #91
Infectious RageBuy, 1R, Uncommon
Enchant Creature
Enchanted creature gets +2/-1
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play enchanting that creature.

Illus. Cristopher Moeller
Card #92
Jeska, Warrior AdeptBuy, 2RR, Rare
Creature - Barbarian Legend [3/1]
First Strike, Haste
T: Jeska, Warrior Adept deals 1 damage to target creature or player.

"My brother and I both some from Balthor's forge. Kamahl has a temper of fire. I have a temper of steel."
Illus. rk post
Card #93
Lava DartBuy, R, Common
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback Sacrifice a mountain

Illus. Darrell Riche
Card #94
Liberated DwarfBuy, R, Common
Creature - Dwarf [1/1]
R, Sacrifice Librated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.

Freed from their chains, these dwarves are bound only by honor.
Illus. Greg Hildebrandt
Card #95
Lightning SurgeBuy, 3RR, Rare
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback 5RR

Illus. Ron Spears
Card #96
Planar ChaosBuy, 2R, Uncommon
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player play a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Illus. Ron Spencer
Card #97
Shaman's TranceBuy, 2R, Rare
Instant
Until end of turn, other players can't play cards from their graveyards and you may play cards in other player's graveyards as though they were in your graveyard.

Illus. Greg Hildebrandt
Card #98
Soulgorger OrggBuy, 3RR, Uncommon
Creature - Nightmare Orgg [6/6]
Trample. When Soulgorger Orgg comes into play, you lose all but 1 life. When Soulgorger Orgg leaves play, you gain life equal to the life you lost when Soulgorger Orgg came into play.

Illus. John Matson
Card #99
Spellgorger BarbarianBuy, 3R, Common
Creature - Nightmare Barbarian [3/1]
When Spellgorger Barbarian comes into play, discard a card at random from your hand. When Spellgorger Barbarian leaves play, draw a card.

The epidemic insanity had a lasting effect on certain barbarians- but no one noticed.
Illus. Mark Romanoski
Card #100
SwelterBuy, 3R, Uncommon
Sorcery
Swelter deals two damage to each of two target creatures.

No circle has a beginning, but many have forseeable ends.
Illus. Ben Thompson
Card #101
Swirling SandstormBuy, 3R, Common
Sorcery
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying.

As dust swept out, vultures swept in.
Illus. Tony Szczudlo
Card #102
Worldgorger DragonBuy, 3RRR, Rare
Creature - Nightmare Dragon [7/7]
Flying, Trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owner's control.

Illus. Wayne England
Card #103
Anurid BarkripperBuy, 1GG, Common
Creature - Beast [2/2]
Threshold - Anurid Barkripper gets +2/+2.

When it croaks, so do you.
Illus. Randy Gallegos
Card #104
Anurid SwarmsnapperBuy, 2G, Uncommon
Creature - Beast [1/4]
Anurid Swarmsnapper may block as though it had flying.
1G: Anurid Swarmsnapper may block an additional creature this turn.

Anurids have the problem of airborne invaders licked.
Illus. John Matson
Card #105
Battlefield ScroungerBuy, 3GG, Common
Creature - Centaur [3/3]
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets gets+3/+3 until end of turn. Play this ability only once each turn.

Illus. Daren Bader
Card #106
BrawnBuy, 3G, Uncommon
Creature - Incarnation [3/3]
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived', bellowed Brawn, and the plane shuddered."
- Scroll of Beginnings

Illus. Matt Cavotta
Card #107
Canopy ClawsBuy, G, Common
Instant
Target creature loses flying until end of turn.
Flashback G

Illus. Matthew Mitchell
Card #108
Centaur RootcasterBuy, 3G, Common
Creature - Centaur Druid [2/2]
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Illus. Eric Peterson
Card #109
Crush of WurmsBuy, 6GGG, Rare
Sorcery
Put 3 6/6 green Wurm tokens into play
Flashback 9GGG

Illus. Christopher Moeller
Card #110
Elephant GuideBuy, 2G, Uncommon
Enchant Creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.

Nature's strength outlives the strong.
Illus. Jim Nelson
Card #111
Epic StruggleBuy, 2GG, Rare
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice"
- Seton, centaur druid

Illus. Greg & Tim Hildebrandt
Card #112
Erhnam DjinnBuy, 3G, Rare
Creature - Djinn [4/5]
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.

He provides a safe path to nowhere
Illus. Greg Staples
Card #113
Exoskeletal ArmorBuy, 1G, Uncommon
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need - but in times of strife, our need becomes great"
- Centaur warrior

Illus. Wayne England
Card #114
Folk MedicineBuy, 2G, Common
Instant
You gain 1 life for each creature you control.
Flashback 1W

Sometimes the healers need healing.
Illus. Matt Cavotta
Card #115
Forcemage AdvocateBuy, 1G, Uncommon
Creature - Centaur [2/1]
T: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.

"Our unity remains our strength."
Illus. Darrell Riche
Card #116
GenesisBuy, 4G, Rare
Creature - Incarnation [4/4]
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

"First through the Riftsone was Genesis - and the world was lifeless no more."
- Scroll of Beginnings

Illus. Mark Zug
Card #117
Giant WarthogBuy, 5G, Common
Creature - Beast [5/5]
Trample

"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs."
- Nomad myth

Illus. Kev Walker
Card #118
Grizzly FateBuy, 3GG, Uncommon
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Instead, put 4 2/2 green Bear creature tokens into play.
Flashback 5GG

Illus. Dave Dorman
Card #119
Harvester DruidBuy, 1G, Common
Creature - Druid [1/1]
T: Add to your mana pool one mana of any color that a land you control could produce.

"In the end, the same soil lies atop the field, within the mountain, and under the sea."
Illus. David Martin
Card #120
Ironshell BeetleBuy, 1G, Common
Creature - Insect [1/1]
When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.

"Why waste time creating weapons?
Nature provides us with all we need."
- Centaur warrior

Illus. Heather Hudson
Card #121
Krosan ReclamationBuy, 1G, Uncommon
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback 1G

Illus. Gary Ruddell
Card #122
Krosan WayfarerBuy, G, Common
Creature - Druid [1/1]
Sacrifice Krosan Wayfarer: Put a land card from your hand into play.

"The Krosan forest lives, and druids are its seeds."
- Seton, centaur druid

Illus. Edward P. Beard, Jr.
Card #123
Living WishBuy, 1G, Rare
Sorcery
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.

He wished for growth, but not for a way to control it.
Illus. Eric Peterson
Card #124
Nantuko TracerBuy, 1G, Common
Creature - Insect Druid [2/1]
When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.

Your past is a map to where you will go.
- Nantuko teaching

Illus. Greg Staples
Card #125
Nullmage AdvocateBuy, 2G, Common
Creature - Insect Druid [2/3]
T: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."
Illus. Darrell Riche
Card #126
Phantom CentaurBuy, 2GG, Uncommon
Creature - Centaur Spirit [2/0]
Protection from Black
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Illus. Carl Critchlow
Card #127
Phantom NantukoBuy, 2G, Rare
Creature - Insect Spirit [0/0]
Trample
Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
T: Put a +1/+1 counter on Phantom Nantuko.

Illus. Wayne England
Card #128
Phantom TigerBuy, 2G, Common
Creature - Cat Spirit [1/0]
Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage.
Remove a +1/+1 counter from Phantom Tiger.

Illus. Brian Snoddy
Card #129
SeedtimeBuy, 1G, Rare
Instant
Play Seedtime only on your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.

The hippo grows wings to fight the condor.
- Nantuko teaching

Illus. Rebecca Guay
Card #130
Serene SunsetBuy, XG, Uncommon
Instant
Prevent all combat damage X target creatures would deal this turn.

The armies paused, silent, as the warriors reflected on the sunsets of their youth.
Illus. David Martin
Card #131
Sudden StrengthBuy, 3G, Common
Instant
Target creature gets +3/+3 until end of turn. Draw a card.

The Mirari's magic transformed the Krosan Forest - and its inhabitants.
Illus. Alan Pollack
Card #132
Sylvan SafekeeperBuy, G, Rare
Creature - Wizard [1/1]
Sacrifice a land: Target creature you control can't be the target of spells or abilities until end of turn.

"How could someone so small cause so much trouble?"
- Nomad sentry

Illus. Pete Venters
Card #133
Thriss, Nantuko PrimusBuy, 5GG, Rare
Creature - Insect Druid Legend [5/5]
G, T: Target creature gets +5/+5 until end of turn.

"When you live for others, you live for yourself."
Illus. John Avon
Card #134
Tunneler WurmBuy, 6GG, Uncommon
Creature - Wurm [6/6]
Discard a card in your hand: Regenerate Tunneler Wurm

If an anurid's lucky, it'll find a warm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.
Illus. Jeff Easley
Card #135
Venomous VinesBuy, 2GG, Common
Sorcery
Destroy target enchanted permenant.

"True strength comes from within. The false promis of unnatural power only incurs Krosa's wrath."
- Seton, centaur druid

Illus. Ron Spencer
Card #136
Anurid BrushhopperBuy, 1GW, Rare
Creature - Beast [3/4]
Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.

It"s so tough it frightens itself into hiding.
Illus. Arnie Swekel
Card #137
Hunting GroundsBuy, GW, Rare
Enchantment
Threshold - Whenever an opponent plays a spell, you may put a creature card from your hand into play.

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.
Illus. Mark Brill
Card #138
Mirari's WakeBuy, 3GW, Rare
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it has thirsted for it forever.
Illus. David Martin
Card #139
Phantom NishobaBuy, 5GW, Rare
Creature - Beast Spirit [0/0]
Trample
Phantom Nishoba comes into play with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Illus. Arnie Swekel
Card #140
Krosan VergeBuy, Uncommon
Land
Krosan Verge comes into play tapped.
T: Add one colorless mana to your mana pool.
2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.

Illus. Tony Szczudlo
Card #141
Nantuko MonasteryBuy, Uncommon
Land
T: Add one colorless mana to your mana pool.
Threshold - GW: Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land.

Illus. Rob Alexander
Card #142
Riftstone PortalBuy, Uncommon
Land
T: Add one colorless mana to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "T: Add G or W to your mana pool."

Illus. Don Hazeltine
Card #143
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