Onslaught Spoiler (350 cards)

Akroma's BlessingBuy, 2W, Uncommon
Instant
Creatures you control gain protection from the color of your choice until end of turn. Cycling W (W, Discard this card from your hand: Draw a card.)

The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Illus. Adam Rex
Card #1
Akroma's VengeanceBuy, 4WW, Rare
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card from your hand: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.
Illus. Greg & Tim Hildebrandt
Card #2
Ancestor's ProphetBuy, 4W, Rare
Creature - Cleric Lord [1/5]
Tap five untapped Clerics you control: You gain 10 life.

We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life.
Illus. Kev Walker
Card #3
Astral SlideBuy, 2W, Uncommon
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.

"The hum of the universe is never off-key." -Mystic elder
Illus. Ron Spears
Card #4
Aura ExtractionBuy, 1W, Uncommon
Instant
Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
Illus. Luca Zontini
Card #5
AurificationBuy, 2WW, Rare
Enchantment
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.

Illus. Gary Ruddell
Card #6
Aven BrigadierBuy, 3WWW, Rare
Creature - Bird Soldier [3/5]
Flying. All other Birds get +1/+1. All other Soldiers get +1/+1.

He represents what little pride the Order has left.
Illus. Greg Staples
Card #7
Aven SoulgazerBuy, 3WW, Uncommon
Creature - Bird Cleric [3/3]
Flying. 2W: Look at target face-down creature.

Every question has a proper answer. Every soul has a proper place.
Illus. John Avon
Card #8
Battlefield MedicBuy, 1W, Common
Creature - Cleric [1/1]
Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.

Death never stops to rest. Neither can we.
Illus. Matt Thompson
Card #9
Catapult MasterBuy, 3WW, Rare
Creature - Soldier Lord [3/3]
Tap five untapped Soldiers you control: Remove target creature from the game.

"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
Illus. Terese Nielsen
Card #10
Catapult SquadBuy, 1W, Uncommon
Creature - Soldier [2/1]
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Together they could hit anything between the heavens and the horizon.
Illus. Brian Snoddy
Card #11
Chain of SilenceBuy, 1W, Uncommon
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Illus. Randy Gallegos
Card #12
Circle of SolaceBuy, 3W, Rare
Enchantment
As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Illus. Greg & Tim Hildebrandt
Card #13
Convalescent CareBuy, 1WW, Rare
Enchantment
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

Enlightenment comes most swiftly at life's end.
Illus. Greg & Tim Hildebrandt
Card #14
Crowd FavoritesBuy, 6W, Uncommon
Creature - Soldier [4/4]
3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn.

"The rabble likes them. Make sure they win, then book them for tomorrow." -Cabal Patriarch
Illus. Roger Raupp
Card #15
Crown of AweBuy, 1W, Common
Enchant Creature
Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

"Honor, guide my step."
Illus. Randy Elliott
Card #16
Crude RampartBuy, 3W, Uncommon
Creature - Wall [4/5]
(Walls can't attack.) Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"Success is one part inspiration, nine parts desperation."
Illus. Sam Wood
Card #17
Daru CavalierBuy, 3W, Common
Creature - Soldier [2/2]
First strike. When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Illus. Dany Orizio
Card #18
Daru HealerBuy, 2W, Common
Creature - Cleric [1/2]
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Dany Orizio
Card #19
Daru LancerBuy, 4WW, Common
Creature - Soldier [3/4]
First strike. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
Illus. Brian Snoddy
Card #20
Daunting DefenderBuy, 4W, Common
Creature - Cleric [3/3]
If a source would deal damage to a Cleric you control, prevent 1 of that damage.

I will wield the stone of my homeland as though it were the fists of the Ancestor.
Illus. Carl Critchlow
Card #21
Dawning PuristBuy, 2W, Uncommon
Creature - Cleric [2/2]
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Brian Snoddy
Card #22
Defensive ManeuversBuy, 3W, Common
Instant
Creatures of the type of your choice get +0/+4 until end of turn.

Only on the battlefield can we repay all the Order has given us.
Illus. Luca Zontini
Card #23
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

The truth will outshine all lies.
Illus. Christopher Rush
Card #24
Disciple of GraceBuy, 1W, Common
Creature - Cleric [1/2]
Protection from black. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Dread was as foreign to her as the landscape ahead.
Illus. Thomas M. Baxa
Card #25
Dive BomberBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying. Tap, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

Your graves will lie beneath my final nest.
Illus. Randy Gallegos
Card #26
Doubtless OneBuy, 3W, Uncommon
Creature - Cleric Avatar [*/*]
Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life.

Share your devotion with me.
Illus. Justin Sweet
Card #27
Exalted AngelBuy, 4WW, Rare
Creature - Angel [4/5]
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Michael Sutfin
Card #28
Foothill GuideBuy, W, Common
Creature - Cleric [1/1]
Protection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"Like any pests, goblins must be repelled quickly or they multiply."
Illus. Eric Peterson
Card #29
GlarecasterBuy, 4WW, Rare
Creature - Bird Cleric [3/3]
Flying. 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.

Illus. Dan Frazier
Card #30
Glory SeekerBuy, 1W, Common
Creature - Soldier [2/2]
The turning of the tide always begins with one soldier's decision to head back into the fray.
Illus. Dave Dorman
Card #31
Grassland CrusaderBuy, 5W, Common
Creature - Cleric Soldier [2/4]
Tap: Target Elf or Soldier gets +2/+2 until end of turn.

Everyone deserves a chance to live. My job is to make sure they get it.
Illus. Mark Tedin
Card #32
Gravel SlingerBuy, 3W, Common
Creature - Soldier [1/3]
Tap: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Kev Walker
Card #33
Gustcloak HarrierBuy, 1WW, Common
Creature - Bird Soldier [2/2]
Flying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Banking steeply, the aven streaked toward the ground-and vanished.
Illus. Dan Frazier
Card #34
Gustcloak RunnerBuy, W, Common
Creature - Soldier [1/1]
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.
Illus. Glen Angus
Card #35
Gustcloak SaviorBuy, 4W, Rare
Creature - Bird Soldier [3/4]
Flying. Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

"Our death-arrows flew in high arcs towards the aven. And then... nothing." -Coliseum guard
Illus. Jim Nelson
Card #36
Gustcloak SentinelBuy, 2WW, Uncommon
Creature - Soldier [3/3]
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
Illus. Mark Zug
Card #37
Gustcloak SkirmisherBuy, 3W, Uncommon
Creature - Bird Soldier [2/3]
Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

They're trained in the art of pressing their luck.
Illus. Dan Frazier
Card #38
Harsh MercyBuy, 2W, Rare
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save." -Kamahl, druid acolyte
Illus. John Matson
Card #39
Improvised ArmorBuy, 3W, Uncommon
Enchant Creature
Enchanted creature gets +2/+5. Cycling 3 (3, Discard this card from your hand: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"
Illus. Alan Pollack
Card #40
InspiritBuy, 2W, Uncommon
Instant
Untap target creature. It gets +2/+4 until end of turn.

"We will force the Cabal into their own pits!"
Illus. Keith Garletts
Card #41
Ironfist CrusherBuy, 4W, Uncommon
Creature - Soldier [2/4]
Ironfist Crusher may block any number of creatures. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Iain McCaig
Card #42
Jareth, Leonine TitanBuy, 3WWW, Rare
Creature - Cat Giant Legend [4/7]
"Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn."

Light's champion in the stronghold of darkness.
Illus. Daren Bader
Card #43
MobilizationBuy, 2W, Rare
Enchantment
Attacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play.

Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.
Illus. Carl Critchlow
Card #44
Nova ClericBuy, W, Uncommon
Creature - Cleric [1/2]
2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.

Our noblest thoughts are our very first and our very last.
Illus. Alan Pollack
Card #45
OblationBuy, 2W, Rare
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

A richer people could give more but they could never give as much.
Illus. Doug Chaffee
Card #46
PacifismBuy, 1W, Common
Enchant Creature
Enchanted creature can't attack or block.

Even those born to battle could only lay their blades at Akroma's feet.
Illus. Matthew D. Wilson
Card #47
Pearlspear CourierBuy, 2W, Uncommon
Creature - Soldier [2/1]
You may choose not to untap Pearlspear Courier during your untap step. 2W, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."

Illus. Dany Orizio
Card #48
Piety CharmBuy, W, Common
Instant
Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.

Illus. David Martin
Card #49
Renewed FaithBuy, 2W, Common
Instant
You gain 6 life. Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.

Illus. Dave Dorman
Card #50
Righteous CauseBuy, 3WW, Uncommon
Enchantment
Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand." -Akroma, angelic avenger
Illus. Scott M. Fischer
Card #51
SandskinBuy, 2W, Common
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Those who live by the sword will die by the sword. I choose to do neither.
Illus. Glen Angus
Card #52
Shared TriumphBuy, 1W, Rare
Enchantment
As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1.

"Win together, die alone."
Illus. Mark Brill
Card #53
Shieldmage ElderBuy, 5W, Uncommon
Creature - Cleric Wizard [2/3]
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

You may fight if I deem your cause worthy.
Illus. Christopher Moeller
Card #54
Sigil of the New DawnBuy, 3W, Rare
Enchantment
Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.

"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." -Mystic elder
Illus. Tony Szczudlo
Card #55
Sunfire BalmBuy, 2W, Uncommon
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.

Illus. Monte Michael Moore
Card #56
True BelieverBuy, WW, Rare
Creature - Cleric [2/2]
You can't be the target of spells or abilities.

So great is his certainty that mere facts cannot shake it.
Illus. Alex Horley-Orlandelli
Card #57
Unified StrikeBuy, W, Common
Instant
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.

The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.
Illus. Dave Dorman
Card #58
Weathered WayfarerBuy, W, Rare
Creature - Nomad Cleric [1/1]
W, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Illus. Greg & Tim Hildebrandt
Card #59
WhipcorderBuy, WW, Uncommon
Creature - Soldier Rebel [2/2]
W, Tap: Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

His bolas whirl like galaxies, but it's his enemies who see stars.
Illus. Ron Spencer
Card #60
Words of WorshipBuy, 2W, Rare
Enchantment
1: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life. -Volume I, The Book of Faith
Illus. Rebecca Guay
Card #61
Airborne AidBuy, 3U, Common
Sorcery
Draw a card for each Bird in play.

"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves." -Commander Eesha
Illus. Bradley Williams
Card #62
AnnexBuy, 2UU, Uncommon
Enchant Land
You control enchanted land.

Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
Illus. John Avon
Card #63
Aphetto AlchemistBuy, 1U, Uncommon
Creature - Wizard [1/2]
Tap: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

He brews trouble.
Illus. Ron Spears
Card #64
Aphetto GrifterBuy, 2U, Uncommon
Creature - Wizard [1/1]
Tap two untapped Wizards you control: Tap target permanent.

Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
Illus. Greg Staples
Card #65
Arcanis the OmnipotentBuy, 3UUU, Rare
Creature - Wizard Legend [3/4]
Tap: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand.

He has journeyed where none have been before. Now he returns to ensure that none follow.
Illus. Justin Sweet
Card #66
Artificial EvolutionBuy, U, Rare
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)

Illus. Greg Staples
Card #67
Ascending AvenBuy, 2UU, Common
Creature - Bird Soldier [3/2]
Flying. Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Ron Spencer
Card #68
Aven FateshaperBuy, 6U, Uncommon
Creature - Bird Wizard [4/5]
Flying. When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.

Illus. Anthony S. Waters
Card #69
BackslideBuy, 1U, Common
Instant
Turn target creature with morph face down. Cycling U (U, Discard this card from your hand: Draw a card.)

Some things are better left unknown.
Illus. Pete Venters
Card #70
Blatant ThieveryBuy, 4UUU, Rare
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

I'll leave subtlety to the rich.
Illus. Ron Spencer
Card #71
Callous OppressorBuy, 1UU, Rare
Creature - Cephalid [1/2]
You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.

Illus. Justin Sweet
Card #72
Chain of VaporBuy, U, Uncommon
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Illus. Carl Critchlow
Card #73
Choking TethersBuy, 3U, Common
Instant
Tap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

Illus. Carl Critchlow
Card #74
CloneBuy, 3U, Rare
Creature - Clone [0/0]
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Illus. Carl Critchlow
Card #75
ComplicateBuy, 2U, Uncommon
Instant
Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1.

Illus. Scott M. Fischer
Card #76
Crafty PathmageBuy, 2U, Common
Creature - Wizard [1/1]
Tap: Target creature with power 2 or less is unblockable this turn.

The most valuable commodity in the pits is a way out.
Illus. Wayne England
Card #77
Crown of AscensionBuy, 1U, Common
Enchant Creature
Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

"Wisdom, clear my eyes."
Illus. Bradley Williams
Card #78
DiscombobulateBuy, 2UU, Uncommon
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

"I said 'pick his brain,' not 'tear off his head.'" -Riptide Project researcher
Illus. Alex Horley-Orlandelli
Card #79
Dispersing OrbBuy, 3UU, Uncommon
Enchantment
3U, Sacrifice a permanent: Return target permanent to its owner's hand.

"Like the seas, the Aether is fickle and ever-changing. If we can control one, we can master the other. -Riptide Project director
Illus. Rebecca Guay
Card #80
Disruptive PitmageBuy, 2U, Common
Creature - Wizard [1/1]
Tap: Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Show weakness to hide your strength.
Illus. Darrell Riche
Card #81
Essence FractureBuy, 3UU, Uncommon
Sorcery
Return two target creatures to their owners' hands. Cycling 2U (2U, Discard this card from your hand: Draw a card.)

"Shaping reality is simply a matter of knowing where to apply pressure." -Ixidor, reality sculptor"
Illus. Wayne England
Card #82
Fleeting AvenBuy, 1UU, Uncommon
Creature - Bird Wizard [2/2]
Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Don't become so enthralled with magic that you forget you can fly without it.
Illus. Iain McCaig
Card #83
Future SightBuy, 2UUU, Rare
Enchantment
Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand.

"My past holds only pain and loss. I will conquer it by creating the perfect future." -Ixidor, reality sculptor
Illus. Matt Cavotta
Card #84
Ghosthelm CourierBuy, 2U, Uncommon
Creature - Wizard [2/1]
You may choose not to untap Ghosthelm Courier during your untap step. 2U, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.

Illus. Edward P. Beard, Jr.
Card #85
GraxiplonBuy, 5U, Uncommon
Creature - Beast [3/4]
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

"Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development." -Riptide Project researcher
Illus. Iain McCaig
Card #86
ImagecrafterBuy, U, Common
Creature - Wizard [1/1]
Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.

When Otarians learned not to trust wizards, the wizards learned to adapt.
Illus. Terese Nielsen
Card #87
Information DealerBuy, 1U, Common
Creature - Wizard [1/1]
Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.

One wizard is a suspect. Two wizards are a conspiracy. -Elvish refugee
Illus. Jerry Tiritilli
Card #88
Ixidor, Reality SculptorBuy, 3UU, Rare
Creature - Wizard Legend [3/4]
Face-down creatures get +1/+1. 2U: Turn target face-down creature face up.

Reality has exiled me. I am no longer bound by its laws.
Illus. Kev Walker
Card #89
Ixidor's WillBuy, 2U, Common
Instant
Counter target spell unless its controller pays 2 for each Wizard in play.

Some dreams should not come to be.
Illus. Eric Peterson
Card #90
Mage's GuileBuy, 1U, Common
Instant
Target creature can't be the target of spells or abilities this turn. Cycling U (U, Discard this card from your hand: Draw a card.)

"Next time, don't bother."
Illus. Edward P. Beard, Jr.
Card #91
MeddleBuy, 1U, Uncommon
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.

Strength may win the fight, but style wins the crowd.
Illus. Brian Snoddy
Card #92
Mistform DreamerBuy, 2U, Common
Creature - Illusion [2/1]
Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.

Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
Illus. Matthew Mitchell
Card #93
Mistform MaskBuy, 1U, Common
Enchant Creature
1: Enchanted creature's type becomes the creature type of your choice until end of turn.

Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
Illus. Monte Michael Moore
Card #94
Mistform MutantBuy, 4UU, Uncommon
Creature - Illusion Mutant [3/4]
1U: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.

Familiarity, the first myth of reality: What you know the best, you observe the least.
Illus. John Avon
Card #95
Mistform ShriekerBuy, 3UU, Uncommon
Creature - Illusion [3/3]
Flying. 1: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Glen Angus
Card #96
Mistform SkyreaverBuy, 5UU, Rare
Creature - Illusion [6/6]
Flying. 1: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.

Conviction, the third myth of reality: Only those who seek the truth can be deceived.
Illus. Anthony S. Waters
Card #97
Mistform StalkerBuy, 1U, Uncommon
Creature - Illusion [1/1]
1: Mistform Stalker's type becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Illus. Randy Gallegos
Card #98
Mistform WallBuy, 2U, Common
Creature - Illusion Wall [1/4]
(Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice until end of turn.

Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
Illus. Franz Vohwinkel
Card #99
Nameless OneBuy, 3U, Uncommon
Creature - Wizard Avatar [*/*]
Nameless One's power and toughness are each equal to the number of Wizards in play. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Open your mind to me.
Illus. Mark Tedin
Card #100
Peer PressureBuy, 3U, Rare
Sorcery
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

Illus. Edward P. Beard, Jr.
Card #101
Psychic TranceBuy, 2UU, Rare
Instant
Until end of turn, Wizards you control gain "Tap: Counter target spell."

The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
Illus. Rebecca Guay
Card #102
Quicksilver DragonBuy, 4UU, Rare
Creature - Dragon [5/5]
Flying. U: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph 4U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Ron Spencer
Card #103
Read the RunesBuy, XU, Rare
Instant
Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent.

"The world is a puzzle, and the mind is its key."
Illus. Alan Pollack
Card #104
ReminisceBuy, 2U, Uncommon
Sorcery
Target player shuffles his or her graveyard into his or her library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.
Illus. Bradley Williams
Card #105
Riptide BiologistBuy, 1U, Common
Creature - Wizard [1/2]
Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

I gave it two choices: life in the lab or death in the hunt.
Illus. Justin Sweet
Card #106
Riptide ChronologistBuy, 3UU, Uncommon
Creature - Wizard [1/3]
U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.

The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
Illus. Roger Raupp
Card #107
Riptide EntrancerBuy, 1UU, Rare
Creature - Wizard [1/1]
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Scott Hampton
Card #108
Riptide ShapeshifterBuy, 3UU, Uncommon
Creature - Shapeshifter [3/3]
2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.

Illus. Arnie Swekel
Card #109
Rummaging WizardBuy, 3U, Uncommon
Creature - Wizard [2/2]
2U: Look at the top card of your library. You may put that card into your graveyard.

I've got everything you'd ever need right here. Just give me some time to find it.
Illus. Jerry Tiritilli
Card #110
Sage AvenBuy, 3U, Common
Creature - Bird Wizard [1/3]
Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

From their mountain aeries, aven scholars see far more than the distant horizon.
Illus. Randy Gallegos
Card #111
Screaming SeahawkBuy, 4U, Common
Creature - Bird [2/2]
Flying. When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Illus. Heather Hudson
Card #112
Sea's ClaimBuy, U, Common
Enchant Land
Enchanted land is an island.

"My vengeance will drown my enemies as my storms drown the desert." -Ixidor, reality sculptor
Illus. Alan Pollack
Card #113
Slipstream EelBuy, 5UU, Common
Creature - Beast [6/6]
Slipstream Eel can't attack unless defending player controls an island. Cycling 1U (1U, Discard this card from your hand: Draw a card.)

"It's a fine way to travel, if you don't mind the smell."
Illus. Mark Tedin
Card #114
Spy NetworkBuy, U, Common
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.

Illus. Ron Spears
Card #115
StandardizeBuy, UU, Rare
Instant
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.

At that point, the wizards' argument got a lot uglier.
Illus. Justin Sweet
Card #116
Supreme InquisitorBuy, 3UU, Rare
Creature - Wizard Lord [1/3]
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.

It's hard to fight on an empty mind.
Illus. rk post
Card #117
Trade SecretsBuy, 1UU, Rare
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Illus. Ron Spears
Card #118
Trickery CharmBuy, U, Common
Instant
Choose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

Illus. David Martin
Card #119
Voidmage ProdigyBuy, UU, Rare
Creature - Wizard [2/1]
UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Scott M. Fischer
Card #120
Wheel and DealBuy, 3U, Rare
Instant
Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.

Illus. Alan Pollack
Card #121
Words of WindBuy, 2U, Rare
Enchantment
1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind." -Volume II, The Book of Insight
Illus. Eric Peterson
Card #122
Accursed CentaurBuy, B, Common
Creature - Zombie Centaur [2/2]
When Accursed Centaur comes into play, sacrifice a creature.

"The Cabal mocks the natural order. For its minions, death is just a pause between duties." -Kamahl, druid acolyte
Illus. Jerry Tiritilli
Card #123
Anurid MurkdiverBuy, 4BB, Common
Creature - Zombie Beast [4/3]
Swampwalk

Aphetto's swamps are alive with the dead.
Illus. Dany Orizio
Card #124
Aphetto DredgingBuy, 3B, Common
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Phage became both executioner and savior, helping others to the same rebirth she had found.
Illus. Monte Michael Moore
Card #125
Aphetto VultureBuy, 4BB, Uncommon
Creature - Zombie Bird [3/2]
Flying. When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Illus. Tony Szczudlo
Card #126
BlackmailBuy, B, Uncommon
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Even the most virtuous person is only one secret away from being owned by the Cabal.
Illus. Christopher Moeller
Card #127
BoneknitterBuy, 1B, Uncommon
Creature - Zombie Cleric [1/1]
1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Nothing comes together as easily as it comes apart.
Illus. Pete Venters
Card #128
Cabal ArchonBuy, 2B, Uncommon
Creature - Cleric [2/2]
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

You are weak. I am strong. The protocol is obvious.
Illus. Pete Venters
Card #129
Cabal ExecutionerBuy, 2BB, Uncommon
Creature - Cleric [2/2]
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Rebecca Guay
Card #130
Cabal SlaverBuy, 2B, Uncommon
Creature - Cleric [2/1]
Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.

"In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
Illus. Pete Venters
Card #131
Chain of SmogBuy, 1B, Uncommon
Sorcery
Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.

Illus. Greg Staples
Card #132
Cover of DarknessBuy, 1B, Rare
Enchantment
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Illus. Kev Walker
Card #133
Crown of SuspicionBuy, 1B, Common
Enchant Creature
Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

"Darkness, hide my fear."
Illus. Wayne England
Card #134
Cruel RevivalBuy, 4B, Common
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Few Cabal fighters fear death. They fear what follows it.
Illus. Greg Staples
Card #135
Death MatchBuy, 3B, Rare
Enchantment
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

The Cabal breeds many things for the pit fights, but it never breeds compassion.
Illus. rk post
Card #136
Death PulseBuy, 2BB, Uncommon
Instant
Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Illus. Tony Szczudlo
Card #137
Dirge of DreadBuy, 2B, Common
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling 1B (1B, Discard this card from your hand: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Illus. Heather Hudson
Card #138
Disciple of MaliceBuy, 1B, Common
Creature - Cleric [1/2]
Protection from white. Cycling 2 (2, Discard this card from your hand: Draw a card.)

The lantern he carried did not light his way - it signaled his approach.
Illus. Matt Cavotta
Card #139
Doomed NecromancerBuy, 2B, Rare
Creature - Cleric Mercenary [2/2]
B, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

"His sacrifice shall not be forgotten. Now toss his body over there with the others." -Phage the Untouchable
Illus. Mark Brill
Card #140
Ebonblade ReaperBuy, 2B, Rare
Creature - Cleric [1/1]
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Wayne England
Card #141
Endemic PlagueBuy, 3B, Rare
Sorcery
As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Illus. Nelson DeCastro
Card #142
Entrails FeasterBuy, B, Rare
Creature - Zombie Cat [1/1]
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Illus. John Matson
Card #143
Fade from MemoryBuy, B, Uncommon
Instant
Remove target card in a graveyard from the game. Cycling B (B, Discard this card from your hand: Draw a card.)

Proper burial is a luxury Otarians can no longer afford.
Illus. David Martin
Card #144
Fallen ClericBuy, 4B, Common
Creature - Zombie Cleric [4/2]
Protection from Clerics. Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

The most terrifying zombies are those with just a hint of their old selves left.
Illus. Dave Dorman
Card #145
False CureBuy, BB, Rare
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

"I do unto others as others have done unto me." -Phage the Untouchable
Illus. Bradley Williams
Card #146
Feeding FrenzyBuy, 2B, Uncommon
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.

It wasn't as much a strategy as a dim instinct to drown their prey.
Illus. Nelson DeCastro
Card #147
Festering GoblinBuy, B, Common
Creature - Zombie Goblin [1/1]
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.
Illus. Thomas M. Baxa
Card #148
Frightshroud CourierBuy, 2B, Uncommon
Creature - Zombie [2/1]
You may choose not to untap Frightshroud Courier during your untap step. 2B, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Illus. Ron Spears
Card #149
Gangrenous GoliathBuy, 3BB, Rare
Creature - Zombie Giant [4/4]
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.

Cabal clerics don't heal the sick-they heal the dead.
Illus. Justin Sweet
Card #150
Gluttonous ZombieBuy, 4B, Uncommon
Creature - Zombie [3/3]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.
Illus. Thomas M. Baxa
Card #151
Gravespawn SovereignBuy, 4BB, Rare
Creature - Zombie Lord [3/3]
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.

The Cabal never expected its creations to create servants of their own.
Illus. Adam Rex
Card #152
Grinning DemonBuy, 2BB, Rare
Creature - Demon [6/6]
At the beginning of your upkeep, you lose 2 life. Morph 2BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

It's drawn to the scent of screaming.
Illus. Mark Zug
Card #153
Haunted CadaverBuy, 3B, Common
Creature - Zombie [2/2]
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Randy Gallegos
Card #154
Head GamesBuy, 3BB, Rare
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Illus. Terese Nielsen
Card #155
HeadhunterBuy, 1B, Uncommon
Creature - Cleric [1/1]
Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Matt Cavotta
Card #156
InfestBuy, 1BB, Uncommon
Sorcery
All creatures get -2/-2 until end of turn.

"It is from Phage that this evil springs, and to her it shall return." -Akroma, angelic avenger
Illus. Ben Thompson
Card #157
Misery CharmBuy, B, Common
Instant
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

Illus. David Martin
Card #158
Nantuko HuskBuy, 2B, Common
Creature - Zombie Insect [2/2]
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. -Nantuko teaching
Illus. Carl Critchlow
Card #159
Oversold CemeteryBuy, 1B, Rare
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Illus. Thomas M. Baxa
Card #160
Patriarch's BiddingBuy, 3BB, Rare
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.

"Family plots are so convenient." -Cabal Patriarch
Illus. Ben Thompson
Card #161
Profane PrayersBuy, 2BB, Common
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.

"We have ways to make you talk, but you have nothing interesting to say."
Illus. Alan Pollack
Card #162
Prowling PangolinBuy, 3BB, Uncommon
Creature - Beast [6/5]
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

It's always hungry, yet easily sated.
Illus. Heather Hudson
Card #163
Rotlung ReanimatorBuy, 2B, Rare
Creature - Zombie Cleric [2/2]
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

Illus. Thomas M. Baxa
Card #164
Screeching BuzzardBuy, 3B, Common
Creature - Bird [2/2]
Flying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.

Illus. Heather Hudson
Card #165
Severed LegionBuy, 1BB, Common
Creature - Zombie [2/2]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after sundown.
Illus. Dany Orizio
Card #166
Shade's BreathBuy, 1B, Uncommon
Instant
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "B: This creature gets +1/+1 until end of turn."

The grim business of the Coliseum casts long shadows.
Illus. Franz Vohwinkel
Card #167
Shepherd of RotBuy, 1B, Common
Creature - Zombie Cleric [1/1]
Tap: Each player loses 1 life for each Zombie in play.

"My priests swore loyalty to the Cabal not until death, but beyond it." -Cabal Patriarch
Illus. Greg Staples
Card #168
Silent SpecterBuy, 4BB, Rare
Creature - Specter [4/4]
Flying. Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Daren Bader
Card #169
SmotherBuy, 1B, Uncommon
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

"I can't hear them scream, but at least I don't have to listen to them beg." -Phage the Untouchable
Illus. Carl Critchlow
Card #170
Soulless OneBuy, 3B, Uncommon
Creature - Zombie Avatar [*/*]
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.

Surrender your soul to me.
Illus. Thomas M. Baxa
Card #171
Spined BasherBuy, 2B, Common
Creature - Zombie Beast [3/1]
Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

"How cute. Does it do any other tricks?" -Braids, dementia summoner
Illus. Thomas M. Baxa
Card #172
Strongarm TacticsBuy, 1B, Rare
Sorcery
Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life.

"If you can't pay your gambling debts, you just might be tomorrow's main attraction at the Grand Coliseum."
Illus. Greg & Tim Hildebrandt
Card #173
SwatBuy, 1BB, Common
Instant
Destroy target creature with power 2 or less. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Few who cross Phage have the chance to repeat the mistake.
Illus. rk post
Card #174
Syphon MindBuy, 3B, Common
Sorcery
Each other player discards a card from his or her hand. You draw a card for each card discarded this way.

When tempers run high, it's easy to lose your head.
Illus. Jeff Easley
Card #175
Syphon SoulBuy, 2B, Common
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims' suffering.
Illus. Ron Spears
Card #176
Thrashing MudspawnBuy, 3BB, Uncommon
Creature - Beast [4/4]
Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

It just obeys you. It doesn't like you.
Illus. Thomas M. Baxa
Card #177
Undead GladiatorBuy, 1BB, Rare
Creature - Zombie Barbarian [3/1]
1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)

Illus. Jeff Easley
Card #178
Visara the DreadfulBuy, 3BBB, Rare
Creature - Gorgon Legend [5/5]
Flying. Tap: Destroy target creature. It can't be regenerated.

My eyes are my strongest feature.
Illus. Kev Walker
Card #179
Walking DesecrationBuy, 2B, Uncommon
Creature - Zombie [1/1]
B, Tap: Creatures of the type of your choice attack this turn if able.

Such sacrilege turns blinding grief into blinding rage.
Illus. Daren Bader
Card #180
Withering HexBuy, B, Uncommon
Enchant Creature
Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Illus. Greg & Tim Hildebrandt
Card #181
Words of WasteBuy, 2B, Rare
Enchantment
1: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.

"Terror corrupts order and paralyzes instinct." -Volume III, The Book of Decay
Illus. Jerry Tiritilli
Card #182
Wretched AnuridBuy, 1B, Common
Creature - Zombie Beast [3/3]
Whenever another creature comes into play, you lose 1 life.

The only prince inside this frog is the one it ate.
Illus. Glen Angus
Card #183
Aether ChargeBuy, 4R, Uncommon
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

"Is it just me, or does that meteor have teeth?"
Illus. Mark Brill
Card #184
Aggravated AssaultBuy, 2R, Rare
Enchantment
3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Illus. Greg Staples
Card #185
Airdrop CondorBuy, 4R, Uncommon
Creature - Bird [2/2]
Flying. 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.

"It has two kinds of droppings, neither of which is particularly pleasant."
Illus. Glen Angus
Card #186
AvaraxBuy, 3RR, Uncommon
Creature - Beast [3/3]
Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn.

Illus. Greg Staples
Card #187
Battering CraghornBuy, 2RR, Common
Creature - Beast [3/1]
First strike. Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
Illus. Matt Cavotta
Card #188
Blistering FirecatBuy, 1RRR, Rare
Creature - Cat [7/1]
Trample, haste. At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Arnie Swekel
Card #189
Break OpenBuy, 1R, Common
Instant
Turn target face-down creature an opponent controls face up.

There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force.
Illus. Alex Horley-Orlandelli
Card #190
Brightstone RitualBuy, R, Common
Instant
Add R to your mana pool for each Goblin in play.

Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Illus. Wayne England
Card #191
Butcher OrggBuy, 4RRR, Rare
Creature - Orgg [6/6]
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.

It can kill you with three arms tied behind its back.
Illus. Kev Walker
Card #192
Chain of PlasmaBuy, 1R, Uncommon
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.

Illus. Gary Ruddell
Card #193
Charging SlatebackBuy, 4R, Common
Creature - Beast [4/3]
Charging Slateback can't block. Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Goblins prize its hide for building rock sled runners.
Illus. Mark Tedin
Card #194
Commando RaidBuy, 2R, Uncommon
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Illus. Ron Spencer
Card #195
Crown of FuryBuy, 1R, Common
Enchant Creature
Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

"Passion, fire my heart."
Illus. Bradley Williams
Card #196
Custody BattleBuy, 1R, Uncommon
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Goblins resolve disputes by splitting everything straight down the middle.
Illus. Greg & Tim Hildebrandt
Card #197
Dragon RoostBuy, 4RR, Rare
Enchantment
5RR: Put a 5/5 red Dragon creature token with flying into play.

A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate.
Illus. Luca Zontini
Card #198
Dwarven BlastminerBuy, 1R, Uncommon
Creature - Dwarf [1/1]
2R, Tap: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"

Life is too short for something like a hunk of rock to get in my way.
Illus. Gary Ruddell
Card #199
Embermage GoblinBuy, 3R, Uncommon
Creature - Goblin Wizard [1/1]
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. Tap: Embermage Goblin deals 1 damage to target creature or player.

Illus. Pete Venters
Card #200
Erratic ExplosionBuy, 2R, Common
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Illus. Gary Ruddell
Card #201
Fever CharmBuy, R, Common
Instant
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.

Illus. David Martin
Card #202
Flamestick CourierBuy, 2R, Uncommon
Creature - Goblin [2/1]
You may choose not to untap Flamestick Courier during your untap step. 2R, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.

Illus. Luca Zontini
Card #203
Goblin MachinistBuy, 4R, Uncommon
Creature - Goblin [0/5]
2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.

Illus. Doug Chaffee
Card #204
Goblin PiledriverBuy, 1R, Rare
Creature - Goblin [1/2]
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
Illus. Matt Cavotta
Card #205
Goblin PyromancerBuy, 3R, Rare
Creature - Goblin Wizard [2/2]
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins.

"The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
Illus. Edward P. Beard, Jr.
Card #206
Goblin SharpshooterBuy, 2R, Rare
Creature - Goblin [1/1]
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.

Illus. Greg Staples
Card #207
Goblin Sky RaiderBuy, 2R, Common
Creature - Goblin [1/2]
Flying

The goblin word for "Flying" is more accurately translated as "falling slowly."
Illus. Daren Bader
Card #208
Goblin SledderBuy, R, Common
Creature - Goblin [1/1]
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

"Let's play 'sled.' Here's how it works: you're the sled."
Illus. Ron Spencer
Card #209
Goblin TaskmasterBuy, R, Common
Creature - Goblin [1/1]
1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

For some reason, goblin fighting school isn't as crowded on day two.
Illus. Trevor Hairsine
Card #210
Grand MeleeBuy, 3R, Rare
Enchantment
All creatures attack each turn if able. All creatures block each turn if able.

Hot blood washes away cold reason.
Illus. Trevor Hairsine
Card #211
Gratuitous ViolenceBuy, 2RRR, Rare
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Only the Cabal could make a fight to the death more deadly.
Illus. Christopher Moeller
Card #212
InsurrectionBuy, 5RRR, Rare
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

"Maybe they wanted to be on the winning side for once." -Matoc, lavamancer
Illus. Mark Zug
Card #213
Kaboom!Buy, 4R, Rare
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Illus. Glen Angus
Card #214
Lavamancer's SkillBuy, 1R, Common
Enchant Creature
Enchanted creature has "Tap: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "Tap: This creature deals 2 damage to target creature."

Illus. Monte Michael Moore
Card #215
Lay WasteBuy, 3R, Common
Sorcery
Destroy target land. Cycling 2 (2, Discard this card from your hand: Draw a card.)

Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
Illus. Carl Critchlow
Card #216
Lightning RiftBuy, 1R, Uncommon
Enchantment
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.

Options will cost you, but a lack of them will cost you even more.
Illus. Eric Peterson
Card #217
Mana EchoesBuy, 2RR, Rare
Enchantment
Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it.

When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Illus. Christopher Moeller
Card #218
Menacing OgreBuy, 3RR, Rare
Creature - Ogre [3/3]
Trample, haste. When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Illus. Ron Spencer
Card #219
Nosy GoblinBuy, 2R, Common
Creature - Goblin [2/1]
Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.

To his surprise, Furt discovered that the strange creatures were not at all like bugs.
Illus. Thomas M. Baxa
Card #220
Pinpoint AvalancheBuy, 3RR, Common
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

"Some solve problems by thinking and talking. Others use rocks." -Toggo, goblin weaponsmith
Illus. Darrell Riche
Card #221
Reckless OneBuy, 3R, Uncommon
Creature - Goblin Avatar [*/*]
Haste. Reckless One's power and toughness are each equal to the number of Goblins in play.

Release chaos with me!
Illus. Ron Spencer
Card #222
Risky MoveBuy, 3RRR, Rare
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Illus. Jerry Tiritilli
Card #223
Rorix BladewingBuy, 3RRR, Rare
Creature - Dragon Legend [6/5]
Flying, haste.

In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
Illus. Darrell Riche
Card #224
Searing FleshBuy, 6R, Uncommon
Sorcery
Searing Flesh deals 7 damage to target opponent.

Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
Illus. Pete Venters
Card #225
Shaleskin BruiserBuy, 6R, Uncommon
Creature - Beast [4/4]
Trample. Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Its only predators are the elements.
Illus. Mark Zug
Card #226
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

"I love lightning! It's my best invention since the rock." -Toggo, goblin weaponsmith
Illus. Edward P. Beard, Jr.
Card #227
Skirk CommandoBuy, 1RR, Common
Creature - Goblin [2/1]
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Dave Dorman
Card #228
Skirk Fire MarshalBuy, 3RR, Rare
Creature - Goblin Lord [2/2]
Protection from red. Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

He's boss because he's smart enough to get out of the way.
Illus. Greg & Tim Hildebrandt
Card #229
Skirk ProspectorBuy, R, Common
Creature - Goblin [1/1]
Sacrifice a Goblin: Add R to your mana pool.

"I like goblins. They make funny little popping sounds when they die." -Braids, dementia summoner
Illus. Doug Chaffee
Card #230
Skittish ValeskBuy, 6R, Uncommon
Creature - Beast [5/5]
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Alan Pollack
Card #231
Slice and DiceBuy, 4RR, Uncommon
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Illus. Mark Brill
Card #232
Snapping ThraggBuy, 4R, Uncommon
Creature - Beast [3/3]
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Iain McCaig
Card #233
Solar BlastBuy, 3R, Common
Instant
Solar Blast deals 3 damage to target creature or player. Cycling 1RR (1RR, Discard this card from your hand: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

Illus. Greg Staples
Card #234
SparksmithBuy, 1R, Common
Creature - Goblin [1/1]
Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.

"If it didn't hurt, how would I know it worked?"
Illus. Jim Nelson
Card #235
Spitfire HandlerBuy, 1R, Uncommon
Creature - Goblin [1/1]
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn.

Wait 'til Toggo sees this!
Illus. Jim Nelson
Card #236
Spurred WolverineBuy, 4R, Common
Creature - Beast [3/2]
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

After a few painful experiences, goblins learned not to pick their noses around the beasts.
Illus. Daren Bader
Card #237
StarstormBuy, XRR, Rare
Instant
Starstorm deals X damage to each creature. Cycling 3 (3, Discard this card from your hand: Draw a card.)

Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.
Illus. David Martin
Card #238
TephradermBuy, 4R, Rare
Creature - Beast [4/5]
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Illus. Paolo Parente
Card #239
Thoughtbound PrimocBuy, 2R, Uncommon
Creature - Bird Beast [2/3]
Flying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.

Efforts to use them as spies failed when they kept reporting to the enemy.
Illus. Jeff Miracola
Card #240
ThreatenBuy, 2R, Uncommon
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Goblins' motivational techniques are crude, but effective.
Illus. Mark Brill
Card #241
Thunder of HoovesBuy, 3R, Uncommon
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.

Illus. Jim Nelson
Card #242
Wave of IndifferenceBuy, XR, Common
Sorcery
X target creatures can't block this turn.

"Darius?" "Yeah?" "There's a goblin sneaking up on you." "So?" "Just sayin'."
Illus. Greg & Tim Hildebrandt
Card #243
Words of WarBuy, 2R, Rare
Enchantment
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." -Volume IV, The Book of Fire
Illus. Justin Sweet
Card #244
Animal MagnetismBuy, 4G, Rare
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Illus. Ron Spears
Card #245
Barkhide MaulerBuy, 4G, Common
Creature - Beast [4/4]
Cycling 2 (2, Discard this card from your hand: Draw a card.)

Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
Illus. Iain McCaig
Card #246
BiorhythmBuy, 6GG, Rare
Sorcery
Each player's life total becomes the number of creatures he or she controls.

"I have seen life's purpose, and now it is my own." -Kamahl, druid acolyte
Illus. Ron Spears
Card #247
Birchlore RangersBuy, G, Common
Creature - Elf [1/1]
Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Dany Orizio
Card #248
Bloodline ShamanBuy, 1G, Uncommon
Creature - Elf Wizard [1/1]
Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Every creature of the forest has a name, and she knows them all.
Illus. Rebecca Guay
Card #249
Broodhatch NantukoBuy, 1G, Uncommon
Creature - Insect Druid [1/1]
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Keith Garletts
Card #250
Centaur GladeBuy, 3GG, Uncommon
Enchantment
2GG: Put a 3/3 green Centaur creature token into play.

The Mirari called to the centaurs, and all who heard it were forever changed.
Illus. Alex Horley-Orlandelli
Card #251
Chain of AcidBuy, 3G, Uncommon
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Illus. Ron Spencer
Card #252
Crown of VigorBuy, 1G, Common
Enchant Creature
Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1until end of turn.

"Life, be my shield."
Illus. Matt Cavotta
Card #253
Elven RidersBuy, 3GG, Uncommon
Creature - Elf [3/3]
Elven Riders can't be blocked except by creatures with flying and/or Walls.

Wirewood cannot hide great size. Only with speed and skill can we survive here.
Illus. Darrell Riche
Card #254
Elvish GuidanceBuy, 2G, Common
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play.

"Old home never forgotten, new home ours forever."
Illus. Greg & Tim Hildebrandt
Card #255
Elvish PathcutterBuy, 3G, Common
Creature - Elf [1/2]
2G: Target Elf gains forestwalk until end of turn.

In harsh times, the strongest currency is cooperation.
Illus. Todd Lockwood
Card #256
Elvish PioneerBuy, G, Common
Creature - Elf Druid [1/1]
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.

"Destruction is the work of an afternoon. Creation is the work of a lifetime." -Kamahl, druid acolyte
Illus. Christopher Rush
Card #257
Elvish ScrapperBuy, G, Uncommon
Creature - Elf [1/1]
G, Tap, Sacrifice Elvish Scrapper: Destroy target artifact.

The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again.
Illus. Edward P. Beard, Jr.
Card #258
Elvish VanguardBuy, 1G, Rare
Creature - Elf [1/1]
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.

"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
Illus. Glen Angus
Card #259
Elvish WarriorBuy, GG, Common
Creature - Elf [2/3]
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
Illus. Christopher Moeller
Card #260
Enchantress's PresenceBuy, 2G, Rare
Enchantment
Whenever you play an enchantment spell, draw a card.

The wise learn from successes as well as mistakes.
Illus. Rebecca Guay
Card #261
Everglove CourierBuy, 2G, Uncommon
Creature - Elf [2/1]
You may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.

Illus. Darrell Riche
Card #262
Explosive VegetationBuy, 3G, Uncommon
Sorcery
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.

Torching Krosa would be pointless. It grows faster than it burns.
Illus. John Avon
Card #263
GigapedeBuy, 3GG, Rare
Creature - Insect [6/1]
Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.

Illus. Glen Angus
Card #264
Heedless OneBuy, 3G, Uncommon
Creature - Elf Avatar [*/*]
Trample. Heedless One's power and toughness are each equal to the number of Elves in play.

Channel your vitality through me.
Illus. Mark Zug
Card #265
HystrodonBuy, 4G, Rare
Creature - Beast [3/4]
Trample. Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Anthony S. Waters
Card #266
Invigorating BoonBuy, 1G, Uncommon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.
Illus. Edward P. Beard, Jr.
Card #267
Kamahl, Fist of KrosaBuy, 4GG, Rare
Creature - Druid Legend [4/3]
G: Target land becomes a 1/1 creature until end of turn. It's still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn.

My mind has changed. My strength has not.
Illus. Matthew D. Wilson
Card #268
Kamahl's SummonsBuy, 3G, Uncommon
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.

As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa.
Illus. Anthony S. Waters
Card #269
Krosan ColossusBuy, 6GGG, Rare
Creature - Beast [9/9]
Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When it walked, it altered geography. When it bellowed, it changed the weather.
Illus. Kev Walker
Card #270
Krosan GroundshakerBuy, 4GGG, Uncommon
Creature - Beast [6/6]
G: Target Beast gains trample until end of turn.

You know it's coming when you hear the distant thunder. You know where it's been when you see the path of broken trees.
Illus. Wayne England
Card #271
Krosan TuskerBuy, 5GG, Common
Creature - Beast [6/5]
Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Illus. Kev Walker
Card #272
Leery FogbeastBuy, 2G, Common
Creature - Beast [4/2]
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

It emerges from the mists only to feed.
Illus. Matt Cavotta
Card #273
Mythic ProportionsBuy, 4GGG, Rare
Enchant Creature
Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.
Illus. Jim Nelson
Card #274
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"From here, let the world be reborn."
Illus. Ron Spears
Card #275
Overwhelming InstinctBuy, 2G, Uncommon
Enchantment
Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.
Illus. Ron Spears
Card #276
Primal BoostBuy, 2G, Uncommon
Instant
Target creature gets +4/+4 until end of turn. Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Illus. Eric Peterson
Card #277
Ravenous BalothBuy, 2GG, Rare
Creature - Beast [4/4]
Sacrifice a Beast: You gain 4 life.

All we know about the Krosan Forest we have learned from those few who made it out alive. -Elvish refugee
Illus. Arnie Swekel
Card #278
Run WildBuy, G, Uncommon
Instant
Until end of turn, target creature gains trample and "G: Regenerate this creature."

Wirewood's beasts didn't seem to mind when the elves moved in. In fact, they hardly noticed them underfoot.
Illus. Alan Pollack
Card #279
Serpentine BasiliskBuy, 2GG, Uncommon
Creature - Basilisk [2/3]
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Franz Vohwinkel
Card #280
Silklash SpiderBuy, 3GG, Rare
Creature - Spider [2/7]
Silklash Spider may block as though it had flying. XGG: Silklash Spider deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.
Illus. Iain McCaig
Card #281
Silvos, Rogue ElementalBuy, 3GGG, Rare
Creature - Elemental Legend [8/5]
Trample. G: Regenerate Silvos, Rogue Elemental.

He was born of the Mirari, thrust out of his homeland before he was even aware. Left without purpose or meaning, he found both in the pits.
Illus. Carl Critchlow
Card #282
Snarling UndorakBuy, 2GG, Common
Creature - Beast [3/3]
2G: Target Beast gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
Illus. Justin Sweet
Card #283
Spitting GournaBuy, 3GG, Common
Creature - Beast [3/4]
Spitting Gourna may block as though it had flying. Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Heather Hudson
Card #284
Stag BeetleBuy, 3GG, Rare
Creature - Insect [0/0]
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.

Its voice crackles with the hum of a thousand wings beating at once.
Illus. Anthony S. Waters
Card #285
Steely ResolveBuy, 1G, Rare
Enchantment
As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities.

No one in Wirewood understands what is happening. They just know it's unnatural - and coming from Krosa.
Illus. Greg Staples
Card #286
Symbiotic BeastBuy, 4GG, Uncommon
Creature - Beast [4/4]
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

The insects found a meal in the carrion of the beast's prey. The beast found a spiffy new hairstyle.
Illus. Franz Vohwinkel
Card #287
Symbiotic ElfBuy, 3G, Common
Creature - Elf [2/2]
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.

The elves arriving in Wirewood had no homes, let alone weapons, but they knew that the forest would always provide.
Illus. Wayne England
Card #288
Symbiotic WurmBuy, 5GGG, Rare
Creature - Wurm [7/7]
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
Illus. Matt Cavotta
Card #289
Taunting ElfBuy, G, Common
Creature - Elf [0/1]
All creatures able to block Taunting Elf do so.

The safety of the village depends on the beast thinking with its stomach.
Illus. Rebecca Guay
Card #290
Tempting WurmBuy, 1G, Rare
Creature - Wurm [5/5]
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

Illus. Bob Petillo
Card #291
Towering BalothBuy, 6GG, Uncommon
Creature - Beast [7/6]
Morph 6G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves.
Illus. Arnie Swekel
Card #292
Treespring LorianBuy, 5G, Common
Creature - Beast [5/4]
Morph 5G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
Illus. Heather Hudson
Card #293
Tribal UnityBuy, X2G, Uncommon
Instant
Creatures of the type of your choice get +X/+X until end of turn.

Kamahl left the violence of his former life behind him, but he still believes in the power of muscle.
Illus. Ron Spears
Card #294
Venomspout BrackusBuy, 6G, Uncommon
Creature - Beast [5/5]
1G, Tap: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Illus. Ron Spencer
Card #295
Vitality CharmBuy, G, Common
Instant
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

Illus. David Martin
Card #296
Voice of the WoodsBuy, 3GG, Rare
Creature - Elf Lord [2/2]
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.

The ritual of making draws upon the elves' memories and pasts. And elves have long memories and ancient pasts.
Illus. Pete Venters
Card #297
Wall of MulchBuy, 1G, Uncommon
Creature - Wall [0/4]
(Walls can't attack.) G, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.
Illus. Anthony S. Waters
Card #298
Weird HarvestBuy, XGG, Rare
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Krosa's distorted groves bear strange fruit.
Illus. Bob Petillo
Card #299
WellwisherBuy, 1G, Common
Creature - Elf [1/1]
Tap: You gain 1 life for each Elf in play.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
Illus. Christopher Rush
Card #300
Wirewood ElfBuy, 1G, Common
Creature - Elf [1/2]
Tap: Add G to your mana pool.

"The land belongs to nature as far as our eyes can see. The higher we climb, the more we can see."
Illus. Jerry Tiritilli
Card #301
Wirewood HeraldBuy, 1G, Common
Creature - Elf [1/1]
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.

The goblins laughed as the elf ran away, until more came back.
Illus. Alex Horley-Orlandelli
Card #302
Wirewood PrideBuy, G, Common
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

"Though you may leave this haven we have found, may our strength never leave you."
Illus. Dave Dorman
Card #303
Wirewood SavageBuy, 2G, Common
Creature - Elf [2/2]
Whenever a Beast comes into play, you may draw a card.

She is truly Wirewood's child now. -Elvish refugee
Illus. DiTerlizzi
Card #304
Words of WildingBuy, 2G, Rare
Enchantment
1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge." -Volume V, The Book of Life
Illus. Wayne England
Card #305
Cryptic GatewayBuy, 5, Rare
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

Its lock changes to fit each key.
Illus. David Martin
Card #306
Doom CannonBuy, 6, Rare
Artifact
As Doom Cannon comes into play, choose a creature type. 3, Tap, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

Illus. Matthew Mitchell
Card #307
Dream ChiselBuy, 2, Rare
Artifact
Face-down creature spells you play cost 1 less to play.

Itself a product of Ixidor's tortured psyche, the chisel brings his darkest dreams to life.
Illus. Ron Spears
Card #308
Riptide ReplicatorBuy, X4, Rare
Artifact
As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, Tap: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.

Illus. Doug Chaffee
Card #309
Slate of AncestryBuy, 4, Rare
Artifact
4, Tap, Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.
Illus. Corey Macourek
Card #310
Tribal GolemBuy, 6, Rare
Artifact Creature - Golem [4/4]
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie."

Illus. Edward P. Beard, Jr.
Card #311
Barren MoorBuy, Common
Land
Barren Moor comes into play tapped. Tap: Add B to your mana pool. Cycling B (B, Discard this card from your hand: Draw a card.)

Illus. Heather Hudson
Card #312
Bloodstained MireBuy, Rare
Land
Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.

Illus. Rob Alexander
Card #313
Contested CliffsBuy, Rare
Land
Tap: Add 1 to your mana pool. RG, Tap: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.

Illus. Anthony S. Waters
Card #314
Daru EncampmentBuy, Uncommon
Land
Tap: Add 1 to your mana pool. W, Tap: Target Soldier gets +1/+1 until end of turn.

Illus. Tony Szczudlo
Card #315
Flooded StrandBuy, Rare
Land
Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library.

Illus. Rob Alexander
Card #316
Forgotten CaveBuy, Common
Land
Forgotten Cave comes into play tapped. Tap: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.)

Illus. Tony Szczudlo
Card #317
Goblin BurrowsBuy, Uncommon
Land
Tap: Add 1 to your mana pool. 1R, Tap: Target Goblin gets +2/+0 until end of turn.

Illus. David Martin
Card #318
Grand ColiseumBuy, Rare
Land
Grand Coliseum comes into play tapped. Tap: Add 1 to your mana pool. Tap: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Illus. Carl Critchlow
Card #319
Lonely SandbarBuy, Common
Land
Lonely Sandbar comes into play tapped. Tap: Add U to your mana pool. Cycling U (U, Discard this card from your hand: Draw a card.)

Illus. Heather Hudson
Card #320
Polluted DeltaBuy, Rare
Land
Tap, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library.

Illus. Rob Alexander
Card #321
Riptide LaboratoryBuy, Rare
Land
Tap: Add 1 to your mana pool. 1U, Tap: Return target Wizard you control to its owner's hand.

Illus. John Avon
Card #322
Seaside HavenBuy, Uncommon
Land
Tap: Add 1 to your mana pool. WU, Tap, Sacrifice a Bird: Draw a card.

Illus. Mark Brill
Card #323
Secluded SteppeBuy, Common
Land
Secluded Steppe comes into play tapped. Tap: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.)

Illus. Heather Hudson
Card #324
Starlit SanctumBuy, Uncommon
Land
Tap: Add 1 to your mana pool. W, Tap, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. B, Tap, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.

Illus. Ben Thompson
Card #325
Tranquil ThicketBuy, Common
Land
Tranquil Thicket comes into play tapped. Tap: Add G to your mana pool. Cycling G (G, Discard this card from your hand: Draw a card.)

Illus. Heather Hudson
Card #326
Unholy GrottoBuy, Rare
Land
Tap: Add 1 to your mana pool. B, Tap: Put target Zombie card from your graveyard on top of your library.

Illus. John Avon
Card #327
Windswept HeathBuy, Rare
Land
Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.

Illus. Anthony S. Waters
Card #328
Wirewood LodgeBuy, Uncommon
Land
Tap: Add 1 to your mana pool. G, Tap: Untap target Elf.

Illus. Anthony S. Waters
Card #329
Wooded FoothillsBuy, Rare
Land
Tap, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

Illus. Rob Alexander
Card #330
PlainsBuy, Unknown
Land
[W]

Illus. Rob Alexander
Card #331
PlainsBuy, Unknown
Land
[W]

Illus. Matthew Mitchell
Card #332
PlainsBuy, Unknown
Land
[W]

Illus. David Martin
Card #333
PlainsBuy, Unknown
Land
[W]

Illus. David Day
Card #334
IslandBuy, Unknown
Land
[U]

Illus. Tony Szczudlo
Card #335
IslandBuy, Unknown
Land
[U]

Illus. Bradley Williams
Card #336
IslandBuy, Unknown
Land
[U]

Illus. Matt Thompson
Card #337
IslandBuy, Unknown
Land
[U]

Illus. Randy Elliott
Card #338
SwampBuy, Unknown
Land
[B]

Illus. Tony Szczudlo
Card #339
SwampBuy, Unknown
Land
[B]

Illus. Doug Chaffee
Card #340
SwampBuy, Unknown
Land
[B]

Illus. Dan Frazier
Card #341
SwampBuy, Unknown
Land
[B]

Illus. Pete Venters
Card #342
MountainBuy, Unknown
Land
[R]

Illus. Tony Szczudlo
Card #343
MountainBuy, Unknown
Land
[R]

Illus. Sam Wood
Card #344
MountainBuy, Unknown
Land
[R]

Illus. David Day
Card #345
MountainBuy, Unknown
Land
[R]

Illus. Heather Hudson
Card #346
ForestBuy, Unknown
Land
[G]

Illus. John Avon
Card #347
ForestBuy, Unknown
Land
[G]

Illus. John Matson
Card #348
ForestBuy, Unknown
Land
[G]

Illus. John Avon
Card #349
ForestBuy, Unknown
Land
[G]

Illus. David Martin
Card #350
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