Scourge Spoiler (143 cards)

Ageless SentinelsBuy, 3W, Rare
Creature - Wall [4/4]

(Walls can't attack.)

Flying
When Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.)



Illus. Tony Szczudlo
Card #1
Astral SteelBuy, 2W, Common
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Matt Cavotta
Card #2
Aven FarseerBuy, 1W, Common
Creature - Bird Soldier [1/1]
Flying
Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.

His enemies' trickery and deceit only fuel his righteous anger.
Illus. Luca Zontini
Card #3
Aven LiberatorBuy, 2WW, Common
Creature - Bird Soldier [2/3]
Flying
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.



Illus. Brian Snoddy
Card #4
Daru SpiritualistBuy, 1W, Common
Creature - Cleric [1/1]
Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

He lifts the spirits of his people so they may descend in wrath upon their foes.
Illus. Dave Dorman
Card #5
Daru WarchiefBuy, 2WW, Uncommon
Creature - Soldier [1/1]
Soldier spells you play cost {1} less to play.
Soldiers you control get +1/+2.

His victories speak for him.
Illus. Tim Hildebrandt
Card #6
Dawn ElementalBuy, WWWW, Rare
Creature - Elemental [3/3]
Flying
Prevent all damage that would be dealt to Dawn Elemental.

It was midnight on the Daru Plains, yet it seemed the sun was rising.
Illus. Anthony S. Waters
Card #7
Decree of JusticeBuy, XX2WW, Rare
Sorcery
Put X 4/4 white Angel creature tokens with flying into play.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.



Illus. Adam Rex
Card #8
Dimensional BreachBuy, 5WW, Rare
Sorcery
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.



Illus. Dave Dorman
Card #9
Dragon ScalesBuy, 1W, Common
Enchant Creature
Enchanted creature gets +1/+2 and attacking doesn't cause it to tap.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.



Illus. Darrell Riche
Card #10
DragonstalkerBuy, 4W, Uncommon
Creature - Bird Soldier [3/3]
Flying, protection from Dragons

When the skies are filled with flames, the brave shall step forward to quench them.
-Order prophecy

Illus. Ron Spencer
Card #11
Eternal DragonBuy, 5WW, Rare
Creature - Dragon Spirit [5/5]
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Justin Sweet
Card #12
Exiled DoomsayerBuy, 1W, Rare
Creature - Cleric [1/2]
All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)

He's desperate to hold back the future because he has seen it.
Illus. Brian Snoddy
Card #13
Force BubbleBuy, 2WW, Rare
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.



Illus. Alan Pollack
Card #14
Frontline StrategistBuy, W, Common
Creature - Soldier [1/1]
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.



Illus. Christopher Moeller
Card #15
Gilded LightBuy, 1W, Uncommon
Instant
You can't be the target of spells or abilities this turn.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Whoever survives the first blow lives to land the second.
Illus. John Avon
Card #16
Guilty ConscienceBuy, W, Common
Enchant Creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to enchanted creature.

Those who most feel guilt don't need to, while those who most need to feel guilt never do.
-Order proverb

Illus. Christopher Moeller
Card #17
Karona's ZealotBuy, 4W, Uncommon
Creature - Cleric [2/5]
Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.



Illus. Alan Pollack
Card #18
Noble TemplarBuy, 5W, Common
Creature - Cleric Soldier [3/6]
Attacking doesn't cause Noble Templar to tap.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Alex Horley-Orlandelli
Card #19
Rain of BladesBuy, W, Uncommon
Instant
Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Illus. Rob Alexander
Card #20
RecuperateBuy, 3W, Common
Instant
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

Rise once more, so you may continue to destroy our enemies.
-Karona, false god

Illus. Tim Hildebrandt
Card #21
Reward the FaithfulBuy, W, Uncommon
Instant
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

When you have drunk your fill, pass the cup to others who thirst.
Illus. Matt Cavotta
Card #22
Silver KnightBuy, WW, Uncommon
Creature - Knight [2/2]
First strike, protection from red

Otaria's last defense against the wave of chaos threatening to engulf it.
Illus. Eric Peterson
Card #23
Trap DiggerBuy, 3W, Rare
Creature - Soldier [1/3]
{2}{W}, {Tap}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.



Illus. Christopher Moeller
Card #24
Wing ShardsBuy, 1WW, Uncommon
Instant
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)



Illus. Daren Bader
Card #25
Wipe CleanBuy, 1W, Common
Instant
Remove target enchantment from the game.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

"The light of the Ancestor will scour the taint of darkness from the land."
Illus. Arnie Swekel
Card #26
Zealous InquisitorBuy, 2W, Common
Creature - Cleric [2/2]
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

"I only return what rightly belongs to another."
Illus. Wayne England
Card #27
Aphetto RunecasterBuy, 3U, Uncommon
Creature - Wizard [2/3]
Whenever a creature is turned face up, you may draw a card.

"The ignorant fear change; the wise use it as a weapon."
Illus. Scott M. Fischer
Card #28
Brain FreezeBuy, 1U, Uncommon
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Tim Hildebrandt
Card #29
Coast WatcherBuy, 1U, Common
Creature - Bird Soldier [1/1]
Flying, protection from green

The aven came to fear the forest's clawing branches, but the watchers quickly renewed their courage.
Illus. Luca Zontini
Card #30
Day of the DragonsBuy, 4UUU, Rare
Enchantment
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.



Illus. Matthew D. Wilson
Card #31
Decree of SilenceBuy, 6UU, Rare
Enchantment
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.



Illus. Adam Rex
Card #32
Dispersal ShieldBuy, 1U, Common
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

"Maybe next time."
Illus. Dave Dorman
Card #33
Dragon WingsBuy, 1U, Common
Enchant Creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play enchanting that creature.



Illus. Darrell Riche
Card #34
Faces of the PastBuy, 2U, Rare
Enchantment
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.

The ties that bind can also strangle.
Illus. Wayne England
Card #35
Frozen SolidBuy, 1UU, Common
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.



Illus. Glen Angus
Card #36
Hindering TouchBuy, 3U, Common
Instant
Counter target spell unless its controller pays {2}.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Glen Angus
Card #37
Long-Term PlansBuy, 2U, Uncommon
Instant
Search your library for a card, shuffle your library, then put that card third from the top.

"Wait, it'll come to me in a minute."
Illus. Ben Thompson
Card #38
Mercurial KiteBuy, 3U, Common
Creature - Bird [2/2]
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.



Illus. Richard Sardinha
Card #39
MetamorphoseBuy, 1U, Uncommon
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.

If it's not one thing, it's another.
Illus. Ron Spencer
Card #40
Mind's DesireBuy, 4UU, Rare
Sorcery
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it for each spell played before it this turn.)



Illus. Ron Spencer
Card #41
Mischievous QuanarBuy, 4U, Rare
Creature - Beast [3/3]
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.



Illus. Lars Grant-West
Card #42
Mistform WarchiefBuy, 2U, Uncommon
Creature - Illusion [1/3]
Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
{Tap}: Mistform Warchief's type becomes the creature type of your choice until end of turn.



Illus. Greg Hildebrandt
Card #43
Parallel ThoughtsBuy, 3UU, Rare
Enchantment
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.



Illus. Ben Thompson
Card #44
Pemmin's AuraBuy, 1UU, Uncommon
Enchant Creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature can't be the target of spells or abilities this turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.



Illus. Greg Staples
Card #45
Raven Guild InitiateBuy, 2U, Common
Creature - Wizard [1/4]
Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The Raven Guild soars on winds of unease.
Illus. Christopher Moeller
Card #46
Raven Guild MasterBuy, 1UU, Rare
Creature - Wizard Mutant [1/1]
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Illus. Kev Walker
Card #47
Riptide SurvivorBuy, 2U, Uncommon
Creature - Wizard [2/1]
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.



Illus. Thomas M. Baxa
Card #48
Rush of KnowledgeBuy, 4U, Common
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.

"Limitless power is glorious until you gain limitless understanding."
-Ixidor, reality sculptor

Illus. Eric Peterson
Card #49
Scornful EgotistBuy, 7U, Common
Creature - Wizard [1/1]
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

"Once I was human. Now I am far more."
Illus. Jim Nelson
Card #50
Shoreline RangerBuy, 5U, Common
Creature - Bird Soldier [3/4]
Flying
Islandcycling {2} ({2}, Discard this card from your hand: Search your library for an island card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Michael Sutfin
Card #51
StifleBuy, U, Rare
Instant
Counter target activated or triggered ability. (Mana abilities can't be countered.)

"If I wanted your opinion, I'd have told you what it was."
-Pemmin, Riptide survivor

Illus. Dany Orizio
Card #52
Temporal FissureBuy, 4U, Common
Sorcery
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Edward P. Beard, Jr.
Card #53
Thundercloud ElementalBuy, 5UU, Uncommon
Creature - Elemental [3/4]
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.

Some days it's better to stay inside.
Illus. Anthony S. Waters
Card #54
Bladewing's ThrallBuy, 2BB, Uncommon
Creature - Zombie [3/3]
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.



Illus. Kev Walker
Card #55
Cabal ConditioningBuy, 6B, Rare
Sorcery
Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control.

"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word."
-Cabal mantra

Illus. Scott M. Fischer
Card #56
Cabal InterrogatorBuy, 1B, Uncommon
Creature - Zombie Wizard [1/1]
{X}{B}, {Tap}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.



Illus. Tony Szczudlo
Card #57
Call to the GraveBuy, 4B, Rare
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.



Illus. Daren Bader
Card #58
Carrion FeederBuy, B, Common
Creature - Zombie [1/1]
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Stinking of rot, it leaps between gravestones in search of its next meal.
Illus. Brian Snoddy
Card #59
Chill HauntingBuy, 1B, Uncommon
Instant
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.



Illus. Brian Snoddy
Card #60
Clutch of UndeathBuy, 3BB, Common
Enchant Creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

The hand of death recognizes its own.
Illus. Greg Hildebrandt
Card #61
Consumptive GooBuy, BB, Rare
Creature - Ooze [1/1]
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Silent as fog and relentless as plague, it is wet, creeping death.
Illus. Carl Critchlow
Card #62
Death's-Head BuzzardBuy, 1BB, Common
Creature - Bird [2/1]
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.

Infested with vermin, ever hungering, dropping from night's sky.
Illus. Marcelo Vignali
Card #63
Decree of PainBuy, 6BB, Rare
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.



Illus. Carl Critchlow
Card #64
Dragon ShadowBuy, 1B, Common
Enchant Creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play enchanting that creature.



Illus. Kev Walker
Card #65
Fatal MutationBuy, B, Uncommon
Enchant Creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

"You wear that shell as a mask. Now it's your coffin."
-Cabal cleric

Illus. Erica Gassalasca-Jape
Card #66
Final PunishmentBuy, 3BB, Rare
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment.
Illus. Matt Thompson
Card #67
Lethal VaporsBuy, 2BB, Rare
Enchantment
Whenever a creature comes into play, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.

The vapors infiltrate every crevice, poison every lung, and snuff out every life.
Illus. John Avon
Card #68
Lingering DeathBuy, 1B, Common
Enchant Creature
The controller of enchanted creature sacrifices it at the end of his or her turn.

"Looks bad. I don't know if he'll make it through the night."
-Cabal cleric

Illus. Matt Thompson
Card #69
NefashuBuy, 4BB, Rare
Creature - Zombie Mutant [5/3]
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Where the nefashu pass, blood rolls like a silk carpet.
Illus. rk post
Card #70
Putrid RaptorBuy, 4BB, Uncommon
Creature - Zombie Beast [4/4]
Morph-Discard a Zombie card from your hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

It eagerly gobbles up bits of its own rotting flesh as they fall to the swampy ground.
Illus. Pete Venters
Card #71
Reaping the GravesBuy, 2B, Common
Instant
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Ron Spencer
Card #72
SkulltapBuy, 1B, Common
Sorcery
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.

"Finally, a use for that head of yours."
-Braids, dementia summoner

Illus. Adam Rex
Card #73
Soul CollectorBuy, 3BB, Rare
Creature - Vampire [3/4]
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Illus. Matthew D. Wilson
Card #74
Tendrils of AgonyBuy, 2BB, Uncommon
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Pete Venters
Card #75
Twisted AbominationBuy, 5B, Common
Creature - Zombie Mutant [5/3]
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card from your hand: Search your library for a swamp card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Daren Bader
Card #76
UnburdenBuy, 1BB, Common
Sorcery
Target player discards two cards.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Cabal initiates enter training full of hopes and fears. They graduate with neither.
Illus. Wayne England
Card #77
Undead WarchiefBuy, 2BB, Uncommon
Creature - Zombie [1/1]
Zombie spells you play cost {1} less to play.
Zombies you control get +2/+1.

It has the strength of seven men. In fact, it used to be seven men.
Illus. Greg Hildebrandt
Card #78
Unspeakable SymbolBuy, 1BB, Uncommon
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.

The symbols are spread throughout Aphetto, marking sites where minions of the Raven Guild and the Cabal can seek refuge.
Illus. Arnie Swekel
Card #79
Vengeful DeadBuy, 3B, Common
Creature - Zombie [3/2]
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.

Those who don't learn from their deaths are destined to repeat them.
Illus. Alex Horley-Orlandelli
Card #80
Zombie CutthroatBuy, 3BB, Common
Creature - Zombie [3/4]
Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

The single-mindedness of a zombie, the cunning of an assassin.
Illus. Thomas M. Baxa
Card #81
Bonethorn ValeskBuy, 4R, Common
Creature - Beast [4/2]
Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

Barbarians weave its spurs into ceremonial charms to proclaim their hardiness in battle.
Illus. Alan Pollack
Card #82
CarbonizeBuy, 2R, Uncommon
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.



Illus. Alex Horley-Orlandelli
Card #83
Chartooth CougarBuy, 5R, Common
Creature - Cat Beast [4/4]
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card from your hand: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Tony Szczudlo
Card #84
Decree of AnnihilationBuy, 8RR, Rare
Sorcery
Remove all artifacts, creatures, lands, graveyards, and hands from the game.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.



Illus. John Avon
Card #85
Dragon BreathBuy, 1R, Common
Enchant Creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play enchanting that creature.



Illus. Greg Staples
Card #86
Dragon MageBuy, 5RR, Rare
Creature - Dragon Wizard [5/5]
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

"You'll bend to my will-with or without your precious sanity."
Illus. Matthew D. Wilson
Card #87
Dragon TyrantBuy, 8RR, Rare
Creature - Dragon [6/6]
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.



Illus. Kev Walker
Card #88
Dragonspeaker ShamanBuy, 1RR, Uncommon
Creature - Barbarian [2/2]
Dragon spells you play cost {2} less to play.

"We speak the dragons' language of flame and rage. They speak our language of fury and honor. Together we shall weave a tale of destruction without equal."
Illus. Kev Walker
Card #89
DragonstormBuy, 8R, Rare
Sorcery
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)



Illus. Kev Walker
Card #90
EnrageBuy, XR, Uncommon
Instant
Target creature gets +X/+0 until end of turn.

"You wouldn't like me when I'm angry."
Illus. Justin Sweet
Card #91
Extra ArmsBuy, 4R, Uncommon
Enchant Creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

"Perhaps extra heads would have served them better."
-Foothill guide

Illus. Greg Staples
Card #92
Form of the DragonBuy, 4RRR, Rare
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.



Illus. Carl Critchlow
Card #93
Goblin BrigandBuy, 1R, Common
Creature - Goblin [2/2]
Goblin Brigand attacks each turn if able.

After the Skirk Ridge collapsed, the goblins erected a system of ropes and pulleys to hold up what was left.
Illus. Arnie Swekel
Card #94
Goblin PsychopathBuy, 3R, Uncommon
Creature - Goblin Mutant [5/5]
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

The destruction he causes is nothing next to the chaos in his mind.
Illus. Pete Venters
Card #95
Goblin War StrikeBuy, R, Common
Sorcery
Goblin War Strike deals damage equal to the number of Goblins you control to target player.

"Fire, aim, ready!"
Illus. Pete Venters
Card #96
Goblin WarchiefBuy, 1RR, Uncommon
Creature - Goblin [2/2]
Goblin spells you play cost {1} less to play.
Goblins you control have haste.

They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
Illus. Tim Hildebrandt
Card #97
Grip of ChaosBuy, 4RR, Rare
Enchantment
Whenever a spell or ability is put onto the stack, reselect its target at random if it has a single target. (Select from among all legal targets.)

When the world is consumed by chaos, the skilled and the foolish are on equal footing.
Illus. Mark Tedin
Card #98
Misguided RageBuy, 2R, Common
Sorcery
Target player sacrifices a permanent.

Only when the anger passed did Varv realize he had burned down his home, destroyed his weapons, and killed his friend Furt.
Illus. Michael Sutfin
Card #99
Pyrostatic PillarBuy, 1R, Uncommon
Enchantment
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.



Illus. Pete Venters
Card #100
Rock JockeyBuy, 2R, Common
Creature - Goblin [3/3]
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.

Goblins don't know much about physics, but they know lots about falling and rocks
Illus. Glen Angus
Card #101
ScattershotBuy, 2R, Common
Instant
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)



Illus. Glen Angus
Card #102
Siege-Gang CommanderBuy, 3RR, Rare
Creature - Goblin [2/2]
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.



Illus. Christopher Moeller
Card #103
Skirk VolcanistBuy, 3R, Uncommon
Creature - Goblin [3/1]
Morph-Sacrifice two mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.



Illus. Matt Cavotta
Card #104
Spark SprayBuy, R, Common
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card from your hand: Draw a card.)

It's the only kind of shower goblins will tolerate.
Illus. Pete Venters
Card #105
Sulfuric VortexBuy, 1RR, Rare
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.



Illus. Greg Staples
Card #106
Torrent of FireBuy, 3RR, Common
Sorcery
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

Dragon fire melts any instrument designed to measure it.
Illus. Thomas M. Baxa
Card #107
Uncontrolled InfestationBuy, 1R, Common
Enchant Land
Uncontrolled Infestation can enchant only a nonbasic land.
When enchanted land becomes tapped, destroy it.

The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls.
Illus. Tony Szczudlo
Card #108
Accelerated MutationBuy, 3GG, Common
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Its food just got a lot smaller and its stomach a lot bigger.
Illus. Edward P. Beard, Jr.
Card #109
Alpha StatusBuy, 2G, Uncommon
Enchant Creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

The best leaders are made by their followers.
Illus. Darrell Riche
Card #110
Ambush CommanderBuy, 3GG, Rare
Creature - Elf [2/2]
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Illus. Darrell Riche
Card #111
Ancient OozeBuy, 5GG, Rare
Creature - Ooze [*/*]
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

The ooze has always been. The ooze will always be.
Illus. Erica Gassalasca-Jape
Card #112
Break AsunderBuy, 2GG, Common
Sorcery
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

"No good will come of this."
Illus. Jim Nelson
Card #113
Claws of WirewoodBuy, 3G, Uncommon
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

They say the forest has eyes. They never mention its claws.
Illus. Tony Szczudlo
Card #114
Decree of SavageryBuy, 7GG, Rare
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.



Illus. Alex Horley-Orlandelli
Card #115
Divergent GrowthBuy, G, Common
Instant
Until end of turn, lands you control gain "{Tap}: Add one mana of any color to your mana pool."

Nature has forgotten its own rules.
Illus. Rob Alexander
Card #116
Dragon FangsBuy, 1G, Common
Enchant Creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play enchanting that creature.



Illus. Carl Critchlow
Card #117
Elvish AberrationBuy, 5G, Uncommon
Creature - Elf Mutant [4/5]
{Tap}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)



Illus. Matt Cavotta
Card #118
Fierce EmpathBuy, 2G, Common
Creature - Elf [1/1]
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.



Illus. Alan Pollack
Card #119
Forgotten AncientBuy, 3G, Rare
Creature - Elemental [0/3]
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Its blood is life. Its body is growth.
Illus. Mark Tedin
Card #120
Hunting PackBuy, 5GG, Uncommon
Instant
Put a 4/4 green Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)



Illus. Jim Nelson
Card #121
Krosan DroverBuy, 3G, Common
Creature - Elf [2/2]
Creature spells you play with converted mana cost 6 or more cost {2} less to play.

"Sit."
Illus. Arnie Swekel
Card #122
Krosan WarchiefBuy, 2G, Uncommon
Creature - Beast [2/2]
Beast spells you play cost {1} less to play.
{1}{G}: Regenerate target Beast.

It turns prey into predator.
Illus. Greg Hildebrandt
Card #123
KurgadonBuy, 4G, Uncommon
Creature - Beast [3/3]
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

When it walks through Krosa, trees step aside, leaves take wing, and the ground shudders.
Illus. Carl Critchlow
Card #124
One with NatureBuy, G, Uncommon
Enchant Creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.



Illus. Daren Bader
Card #125
Primitive EtchingsBuy, 2GG, Rare
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Ancient carvings in the trees of Krosa glow with power once again.
Illus. David Martin
Card #126
Root ElementalBuy, 4GG, Rare
Creature - Elemental [6/5]
Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.



Illus. Anthony S. Waters
Card #127
Sprouting VinesBuy, 2G, Common
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)



Illus. John Avon
Card #128
Titanic BulvoxBuy, 6GG, Common
Creature - Beast [7/4]
Trample
Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

With natural laws abandoned, excess thrives.
Illus. Wayne England
Card #129
Treetop ScoutBuy, G, Common
Creature - Elf [1/1]
Treetop Scout can't be blocked except by creatures with flying.

At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
Illus. Alan Pollack
Card #130
UpwellingBuy, 3G, Rare
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Once again, Kamahl felt the full force of the Mirari's pull, but he had learned much since the last time.
Illus. John Avon
Card #131
Wirewood GuardianBuy, 5GG, Common
Creature - Elf Mutant [6/6]
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)

Tall as a tree and probably related.
Illus. Mark Tedin
Card #132
Wirewood SymbioteBuy, G, Uncommon
Creature - Insect [1/1]
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.

It drinks fatigue.
Illus. Thomas M. Baxa
Card #133
WoodcloakerBuy, 5G, Common
Creature - Elf [3/3]
Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.



Illus. Jim Nelson
Card #134
Xantid SwarmBuy, G, Rare
Creature - Insect [0/1]
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.

When they land on you, all you can think about is tearing them off.
Illus. David Martin
Card #135
Bladewing the RisenBuy, 3BBRR, Rare
Creature - Dragon Legend [4/4]
Flying
When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.



Illus. Kev Walker
Card #136
EdgewalkerBuy, 1WB, Uncommon
Creature - Cleric [2/2]
Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)



Illus. Ben Thompson
Card #137
Karona, False GodBuy, 1WUBRG, Rare
Creature - Legend [5/5]
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.



Illus. Matthew D. Wilson
Card #138
Sliver OverlordBuy, WUBRG, Rare
Creature - Sliver Mutant Legend [7/7]
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)

The end of evolution.
Illus. Tony Szczudlo
Card #139
Ark of BlightBuy, 2, Uncommon
Artifact
{3}, {Tap}, Sacrifice Ark of Blight: Destroy target land.

When opened, it erases entire landscapes from minds and maps.
Illus. David Martin
Card #140
Proteus MachineBuy, 3, Uncommon
Artifact Creature [2/2]
Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)



Illus. Greg Staples
Card #141
StabilizerBuy, 2, Rare
Artifact
Players can't cycle cards.

"Hold that thought."
-Pemmin, Riptide survivor

Illus. David Martin
Card #142
Temple of the False GodBuy, Uncommon
Land
{Tap}: Add {2} to your mana pool. Play this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.
Illus. Brian Snoddy
Card #143
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