8th Edition Spoiler (357 cards)

Angel of MercyBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying (This creature can't be blocked except by creatures
with flying.)
When Angel of Mercy comes into play, you gain 3 life.

A song of life soars over fields of blood.
Illus. Melissa A. Benson
Card #1
Angelic PageBuy, 1W, Common
Creature - Spirit [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)
T: Target attacking or blocking creature gets +1/+1
until end of turn.

If only every message were as perfect as its bearer.
Illus. Marc Fishman
Card #2
Ardent MilitiaBuy, 4W, Uncommon
Creature - Soldier [2/5]
Attacking doesn't cause Ardent Militia to tap.

Knights fight for honor and mercenaries fight for gold.
The militia fights for hearth and home.

Illus. Paolo Parente
Card #3
Avatar of HopeBuy, 6WW, Rare
Creature - Avatar [4/9]
If you have 3 life or less, Avatar of Hope costs 6
less to play.
Flying (This creature can't be blocked except by creatures
with flying.)
Avatar of Hope may block any number of creatures.

Illus. Mark Zug
Card #4
Aven CloudchaserBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures
with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Illus. Justin Sweet
Card #5
Aven FlockBuy, 4W, Common
Creature - Bird Soldier [2/3]
Flying (This creature can't be blocked except by creatures
with flying.)
W: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does
the flock grow stronger with each new member.

Illus. Greg & Tim Hildebrandt
Card #6
Blessed ReversalBuy, 1W, Rare
Instant
You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.
Illus. Christopher Moeller
Card #7
Blinding AngelBuy, 3WW, Rare
Creature - Angel [2/4]
Flying (This creature can't be blocked except by creatures
with flying.)
Whenever Blinding Angel deals combat damage to a player,
that player skips his or her next combat phase.

"Their eyes will shrivel and blacken before faith's
true light."

Illus. Todd Lockwood
Card #8
ChastiseBuy, 3W, Uncommon
Instant
Destroy target attacking creature. You gain life equal
to its power.

"Why do we pray to the Ancestor? Because She listens."
-Mystic elder

Illus. Carl Critchlow
Card #9
Circle of Protection: BlackBuy, 1W, Uncommon
Enchantment
1: The next time a black source of your choice would
deal damage to you this turn, prevent that damage.

Illus. Mark Romanoski
Card #10
Circle of Protection: BlueBuy, 1W, Uncommon
Enchantment
1: The next time a blue source of your choice would
deal damage to you this turn, prevent that damage.

Illus. Greg & Tim Hildebrandt
Card #11
Circle of Protection: GreenBuy, 1W, Uncommon
Enchantment
1: The next time a green source of your choice would
deal damage to you this turn, prevent that damage.

Illus. Alan Pollack
Card #12
Circle of Protection: RedBuy, 1W, Uncommon
Enchantment
1: The next time a red source of your choice would
deal damage to you this turn, prevent that damage.

Illus. Gary Ruddell
Card #13
Circle of Protection: WhiteBuy, 1W, Uncommon
Enchantment
1: The next time a white source of your choice would
deal damage to you this turn, prevent that damage.

Illus. Darrell Riche
Card #14
Crossbow InfantryBuy, 1W, Common
Creature - Soldier [1/1]
T: Crossbow Infantry deals 1 damage to target attacking
or blocking creature.

"He can split a marshfly in two from halfway across
the range."
-Onean sergeant

Illus. James Bernardin
Card #15
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

Illus. Christopher Rush
Card #16
Diving GriffinBuy, 1WW, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures
with flying.)
Attacking doesn't cause Diving Griffin to tap.

To outrace the griffin
-Kipamu expression meaning
"to do the impossible"

Illus. John Howe
Card #17
Elite ArchersBuy, 5W, Rare
Creature - Soldier [3/3]
T: Elite Archers deals 3 damage to target attacking
or blocking creature.

They fletch their arrows with the feathers of angels.
Illus. Greg Staples
Card #18
Elite JavelineerBuy, 2W, Uncommon
Creature - Soldier [2/2]
Whenever Elite Javelineer blocks, it deals 1 damage
to target attacking creature.

"Precision is frequently more valuable than force."
Illus. Mark Poole
Card #19
Glorious AnthemBuy, 1WW, Rare
Enchantment
Creatures you control get +1/+1.

Each victory adds a new verse.
Illus. Kev Walker
Card #20
Glory SeekerBuy, 1W, Common
Creature - Soldier [2/2]
The turning of the tide always begins with one soldier's
decision to head back into the fray.

Illus. Dave Dorman
Card #21
Healing SalveBuy, W, Common
Instant
Choose one - Target player gains 3 life; or prevent
the next 3 damage that would be dealt to target creature
or player this turn.

Illus. Greg & Tim Hildebrandt
Card #22
Holy DayBuy, W, Common
Instant
Prevent all combat damage that would be dealt this
turn.

"The day of Spirits; my soul's calm retreat / Which
none disturb!"
-Henry Vaughan, "The Night"

Illus. Pete Venters
Card #23
Holy StrengthBuy, W, Common
Enchant Creature
Enchanted creature gets +1/+2.

Illus. Scott M. Fischer
Card #24
Honor GuardBuy, W, Common
Creature - Soldier [1/1]
W: Honor Guard gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It
is the choice of my people, and my duty to them."
-Oracle en-Vec

Illus. Mark Zug
Card #25
Intrepid HeroBuy, 2W, Rare
Creature - Soldier [1/1]
T: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.
Illus. Greg Hildebrandt
Card #26
Ivory MaskBuy, 2WW, Rare
Enchantment
You can't be the target of spells or abilities.

Made from its wearer's hopes, the mask ensures that
those hopes will be fulfilled.

Illus. Glen Angus
Card #27
KarmaBuy, 2WW, Uncommon
Enchantment
At the beginning of each player's upkeep, Karma deals
damage to that player equal to the number of Swamps
he or she controls. (Your upkeep step is after you
untap and before you draw.)

Illus. Bob Eggleton
Card #28
Master DecoyBuy, 1W, Common
Creature - Soldier [1/2]
W, T: Tap target creature.

A skilled decoy can throw your enemies off your trail.
A master decoy can survive to do it again.

Illus. Ben Thompson
Card #29
Master HealerBuy, 4W, Rare
Creature - Cleric [1/4]
T: Prevent the next 4 damage that would be dealt to
target creature or player this turn.

Her heart holds the pain of every soldier she's ever
healed.

Illus. Greg & Tim Hildebrandt
Card #30
Noble PurposeBuy, 3WW, Rare
Enchantment
Whenever a creature you control deals combat damage,
you gain that much life.

Fighting for the right reason is itself a source of
strength.

Illus. Kev Walker
Card #31
Oracle's AttendantsBuy, 3W, Rare
Creature - Soldier [1/5]
T: All damage that would be dealt to target creature
this turn by a source of your choice is dealt to Oracle's
Attendants instead.

The future isn't sacred, but its speaker is.
Illus. Dany Orizio
Card #32
PacifismBuy, 1W, Common
Enchant Creature
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little
warm and fuzzy inside.

Illus. Robert Bliss
Card #33
Peach Garden OathBuy, W, Uncommon
Sorcery
You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood.
. . . We dare not hope to be together always but hereby
vow to die the selfsame day."
-Peach Garden Oath

Illus. Qiao Dafu
Card #34
Rain of BladesBuy, W, Uncommon
Instant
Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle,
eager for one last chance at glory.

Illus. Rob Alexander
Card #35
Razorfoot GriffinBuy, 3W, Common
Creature - Griffin [2/2]
Flying (This creature can't be blocked except by creatures
with flying.)
First strike (This creature deals combat damage before
creatures without first strike.)

Illus. Ben Thompson
Card #36
RedeemBuy, 1W, Common
Instant
Prevent all damage that would be dealt this turn to
up to two target creatures.

"Let me redeem my brothers both from death."
-William Shakespeare, Titus Andronicus

Illus. D. Alexander Gregory
Card #37
Rolling StonesBuy, 1W, Rare
Enchantment
Walls may attack as though they weren't Walls.

"Trust me-the walls have more than just ears."
-Orcish spy

Illus. Don Hazeltine
Card #38
Sacred GroundBuy, 1W, Rare
Enchantment
Whenever a spell or ability an opponent controls causes
a land to be put into your graveyard from play, return
that land to play.

The land will never betray those who gave their lives
for it.

Illus. Gary Ruddell
Card #39
Sacred NectarBuy, 1W, Common
Sorcery
You gain 4 life.

"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
-Sir Walter Raleigh, "The Pilgrimage"

Illus. Janine Johnston
Card #40
Samite HealerBuy, 1W, Common
Creature - Cleric [1/1]
T: Prevent the next 1 damage that would be dealt to
target creature or player this turn.

Healers ultimately acquire the divine gifts of spiritual
and physical wholeness. The most devout are also granted
the ability to pass physical wholeness on to others.

Illus. Anson Maddocks
Card #41
SanctimonyBuy, 1W, Uncommon
Enchantment
Whenever an opponent taps a Mountain for mana, you
may gain 1 life.

"The peasants labor for my profit. I approve."
Illus. Patrick Faricy
Card #42
Savannah LionsBuy, W, Rare
Creature - Lion [2/1]
Even the brave are scared by a lion three times: first
by its tracks, again by its roar, and one last time
face to face.
-Somali proverb

Illus. Carl Critchlow
Card #43
Seasoned MarshalBuy, 2WW, Uncommon
Creature - Soldier [2/2]
Whenever Seasoned Marshal attacks, you may tap target
creature.

She reads the battlefield like a map, always seeking
the shortest route to victory.

Illus. Matthew D. Wilson
Card #44
Serra AngelBuy, 3WW, Rare
Creature - Angel [4/4]
Flying (This creature can't be blocked except by creatures
with flying.)
Attacking doesn't cause Serra Angel to tap.

When she flies above the good, they consider themselves
blessed. When she flies above the wicked, they consider
themselves dead.

Illus. Mark Zug
Card #45
SolidarityBuy, 3W, Common
Instant
Creatures you control get +0/+5 until end of turn.

"We must all hang together, or assuredly we shall all
hang separately."
-Benjamin Franklin

Illus. John Zeleznik
Card #46
Spirit LinkBuy, W, Uncommon
Enchant Creature
Whenever enchanted creature deals damage, you gain
that much life.

"I am bound to all my children. I share in their joys,
I rage at their injuries."

Illus. Kev Walker
Card #47
Standing TroopsBuy, 2W, Common
Creature - Soldier [1/4]
Attacking doesn't cause Standing Troops to tap.

The less you have, the harder you fight for it.
Illus. Daren Bader
Card #48
Staunch DefendersBuy, 3WW, Uncommon
Creature - Soldier [3/4]
When Staunch Defenders comes into play, you gain 4
life.

The key to winning any fight is simply staying alive.
Illus. Tristan Elwell
Card #49
Story CircleBuy, 1WW, Rare
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen
color would deal damage to you this turn, prevent that
damage.

Illus. Alan Pollack
Card #50
Suntail HawkBuy, W, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)

Its eye the glaring sun, its cry the keening wind.
Illus. Heather Hudson
Card #51
SunwebBuy, 3W, Rare
Creature - Wall [5/6]
(Walls can't attack.)
Flying (This creature may block creatures with flying.)
Sunweb can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give
up the sky.

Illus. Greg Staples
Card #52
Sword DancerBuy, 1W, Uncommon
Creature - Rebel [1/2]
WW: Target attacking creature gets -1/-0 until end
of turn.

Most soldiers think of the sword as a weapon. In the
hands of Zho monks, swords are also the strongest of
shields.

Illus. Roger Raupp
Card #53
Tundra WolvesBuy, W, Common
Creature - Wolf [1/1]
First strike (This creature deals combat damage before
creatures without first strike.)

"I heard their eerie howling, the wolves calling their
kindred across the frozen plains."
-Onean scout

Illus. Richard Sardinha
Card #54
Venerable MonkBuy, 2W, Common
Creature - Cleric [2/2]
When Venerable Monk comes into play, you gain 2 life.

Age wears the flesh but galvanizes the soul.
Illus. D. Alexander Gregory
Card #55
Wall of SwordsBuy, 3W, Uncommon
Creature - Wall [3/5]
(Walls can't attack.)
Flying (This creature may block creatures with flying.)

Sharper than wind, lighter than air.
Illus. Hannibal King
Card #56
WorshipBuy, 3W, Rare
Enchantment
If you control a creature, damage that would reduce
your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Illus. Mark Zug
Card #57
Wrath of GodBuy, 2WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Card #58
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying (This creature can't be blocked except by creatures
with flying.)

Pray that it doesn't seek the safety of your lungs.
Illus. Wayne England
Card #59
ArchivistBuy, 2UU, Rare
Creature - Wizard [1/1]
T: Draw a card.

"Words-so innocent and powerless are they, as standing
in a dictionary; how potent for good and evil they
become to one who knows how to combine them!"
-Nathaniel Hawthorne

Illus. Donato Giancola
Card #60
Aven FisherBuy, 3U, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures
with flying.)
When Aven Fisher is put into a graveyard from play,
you may draw a card.

The same spears that catch their food today will defend
their homes tomorrow.

Illus. Christopher Moeller
Card #61
Balance of PowerBuy, 3UU, Rare
Sorcery
If target opponent has more cards in hand than you,
draw cards equal to the difference.

"To empty your mind is to fill your grave."
-Lat-Nam teaching

Illus. Adam Rex
Card #62
BoomerangBuy, UU, Common
Instant
Return target permanent to its owner's hand.

"Returne from whence ye came. . . ."
-Edmund Spenser, The Faerie Queene

Illus. Alan Rabinowitz
Card #63
BriberyBuy, 3UU, Rare
Sorcery
Search target opponent's library for a creature card
and put that card into play under your control. Then
that player shuffles his or her library.

In Mercadia City, loyalties extend only as far as your
purse can stretch.

Illus. Andrew Robinson
Card #64
CatalogBuy, 2U, Common
Instant
Draw two cards, then discard a card from your hand.

Though those who study are as many as the hairs on
an ox, those who succeed are as rare as unicorns' horns.
-Chinese proverb

Illus. Berry
Card #65
Coastal HornclawBuy, 4U, Common
Creature - Bird [3/3]
Sacrifice a land: Coastal Hornclaw gains flying until
end of turn. (It can't be blocked except by creatures
with flying.)

Jamuraan farmers fear three things above all else:
droughts, floods, and hornclaws.

Illus. DiTerlizzi
Card #66
Coastal PiracyBuy, 2UU, Rare
Enchantment
Whenever a creature you control deals combat damage
to an opponent, you may draw a card.

"I don't like to think of myself as a pirate. I'm more
like a stimulator of the local economy."

Illus. Matthew D. Wilson
Card #67
ConcentrateBuy, 2UU, Uncommon
Sorcery
Draw three cards.

"The treasure in my mind is greater than any worldly
glory."

Illus. Glen Angus & Arnie Swekel
Card #68
ConfiscateBuy, 4UU, Uncommon
Enchant Permanent
You control enchanted permanent.

"It is better to take what does not belong to you than
to let it lie around neglected."
-Mark Twain, More Maxims of Mark

Illus. Adam Rex
Card #69
Coral EelBuy, 1U, Common
Creature - Eel [2/1]
Some fishers like to eat eels, and some eels like to
eat fishers.

Illus. Una Fricker
Card #70
CowardiceBuy, 3UU, Rare
Enchantment
Whenever a creature becomes the target of a spell or
ability, return that creature to its owner's hand.
(It won't be affected by the spell or ability.)

"Cowards die many times before their deaths;
The valiant never taste of death but once."
-William Shakespeare, Julius Caesar

Illus. Scott M. Fischer
Card #71
CuriosityBuy, U, Uncommon
Enchant Creature
Whenever enchanted creature deals damage to an opponent,
you may draw a card.

"You know that secret? The one that wakes you up at
night in a cold sweat? The one you think no one else
in the world knows? Well, guess what."

Illus. Jim Nelson
Card #72
Daring ApprenticeBuy, 1UU, Rare
Creature - Wizard [1/1]
T, Sacrifice Daring Apprentice: Counter target spell.

"I've seen my master do this a hundred times. How hard
can it be?"

Illus. Dany Orizio
Card #73
DeflectionBuy, 3U, Rare
Instant
Change the target of target spell with a single target.

The golden rule of revenge: Do unto others what they
tried to do unto you.

Illus. Jeremy Jarvis
Card #74
DehydrationBuy, 3U, Common
Enchant Creature
Enchanted creature doesn't untap during its controller's
untap step.

"Cry to the sun and watch as even your tears forsake
you."
-Acolyte of Marit Lage

Illus. Arnie Swekel
Card #75
EvacuationBuy, 3UU, Rare
Instant
Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the
silence that follows?

Illus. Rob Alexander
Card #76
Fighting DrakeBuy, 2UU, Uncommon
Creature - Drake [2/4]
Flying (This creature can't be blocked except by creatures
with flying.)

Scholars in their ivory towers call them "sharks of
the sky." Scholars on the road don't call them at all.

Illus. Matt Cavotta
Card #77
Flash CounterBuy, 1U, Common
Instant
Counter target instant spell.

"So much for that bright idea!"
Illus. Matt Cavotta
Card #78
Fleeting ImageBuy, 2U, Rare
Creature - Illusion [2/1]
Flying (This creature can't be blocked except by creatures
with flying.)
1U: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at
the shadow."
-Aesop, Fables, trans. Jacobs

Illus. Dave Dorman
Card #79
FlightBuy, U, Common
Enchant Creature
Enchanted creature has flying. (It can't be blocked
except by creatures with flying.)

Illus. Arnie Swekel
Card #80
Fugitive WizardBuy, U, Common
Creature - Wizard [1/1]
The College of Lat-Nam is often forced to expel students
whose experiments grow too risky or too cruel.

Illus. Jim Nelson
Card #81
HibernationBuy, 2U, Uncommon
Instant
Return all green permanents to their owners' hands.

The deep sleep of winter is not always restful.
Illus. Matt Cavotta
Card #82
Horned TurtleBuy, 2U, Common
Creature - Turtle [1/4]
It doesn't like having visitors . . . unless it's having
them for lunch.

Illus. DiTerlizzi
Card #83
IndexBuy, U, Common
Sorcery
Look at the top five cards of your library, then put
them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . .
you know, I really need a better filing system."

Illus. Kev Walker
Card #84
InspirationBuy, 3U, Common
Instant
Target player draws two cards.

Madness and genius are separated only by degrees of
success.

Illus. Matt Cavotta
Card #85
Intruder AlarmBuy, 2U, Rare
Enchantment
Creatures don't untap during their controllers' untap
steps.
Whenever a creature comes into play, untap all creatures.

One footstep among many is silent. One footstep alone
is deafening.

Illus. Luca Zontini
Card #86
InvisibilityBuy, UU, Uncommon
Enchant Creature
Enchanted creature can't be blocked except by Walls.

Verick held his breath. Breathing wouldn't reveal his
position, but it would force him to smell the goblins.

Illus. Pete Venters
Card #87
Mahamoti DjinnBuy, 4UU, Rare
Creature - Djinn [5/6]
Flying (This creature can't be blocked except by creatures
with flying.)

Of royal blood among the spirits of the air, the Mahamoti
djinn rides on the wings of the winds. As dangerous
in the gambling hall as he is in battle, he is a master
of trickery and misdirection.

Illus. Eric Peterson
Card #88
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays 3.

The fatal flaw in every plan is the assumption that
you know more than your enemy.

Illus. Christopher Rush
Card #89
Merchant of SecretsBuy, 2U, Common
Creature - Wizard [1/1]
When Merchant of Secrets comes into play, draw a card.

To scrape out a living in Aphetto, wizards are reduced
to selling rumors, lies, forgeries, or-if they get
desperate enough-the truth.

Illus. Greg Hildebrandt
Card #90
Merchant ScrollBuy, 1U, Uncommon
Sorcery
Search your library for a blue instant card, reveal
that card, and put it into your hand. Then shuffle
your library.

Lat-Nam wizards trade knowledge on scrolls made of
magic so they can better guard against thieves and
spies.

Illus. David Martin
Card #91
Mind BendBuy, U, Rare
Instant
Change the text of target permanent by replacing all
instances of one color word with another or one basic
land type with another. (For example, you may change
"nonblack creature" to "nongreen creature" or "forestwalk"
to "plainswalk." This effect doesn't end at end of
turn.)

Illus. Tony Szczudlo
Card #92
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion [2/2]
Phantom Warrior is unblockable.

It can pass through solid matter-but that doesn't mean
it's harmless.

Illus. Greg Staples
Card #93
PuppeteerBuy, 2U, Uncommon
Creature - Wizard [1/2]
U, T: Tap or untap target creature.

"Getting people to do what you want is merely a matter
of telling them what they want to hear."

Illus. Scott M. Fischer
Card #94
Remove SoulBuy, 1U, Common
Instant
Counter target creature spell.

Illus. Adam Rex
Card #95
RewindBuy, 2UU, Uncommon
Instant
Counter target spell, then untap up to four lands.

"Let's go over this one more time. . . ."
Illus. Dermot Power
Card #96
Sage of Lat-NamBuy, 1U, Rare
Creature - Sage [1/2]
T, Sacrifice an artifact: Draw a card.

Within each device is a spark of its creator's soul.
Within each sage is a lamp that awaits that spark.

Illus. Alan Pollack
Card #97
Sage OwlBuy, 1U, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)
When Sage Owl comes into play, look at the top four
cards of your library, then put them back in any order.

Illus. Mark Brill
Card #98
Sea MonsterBuy, 4UU, Common
Creature - Serpent [6/6]
Sea Monster can't attack unless defending player controls
an Island.

It's easy to believe the monster is a myth-until you
feel three hundred thousand pounds of myth crashing
down on your ship.

Illus. Daniel Gelon
Card #99
Shifting SkyBuy, 2U, Rare
Enchantment
As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.

Master the sky and you rule everything beneath it.
-Metathran saying

Illus. Jerry Tiritilli
Card #100
Sneaky HomunculusBuy, 1U, Common
Creature - Illusion [1/1]
Sneaky Homunculus can't block or be blocked by creatures
with power 2 or greater.

Keep watch only for the giants and you'll be eaten
by the ants.

Illus. Scott M. Fischer
Card #101
Spiketail HatchlingBuy, 1U, Uncommon
Creature - Drake [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)
Sacrifice Spiketail Hatchling: Counter target spell
unless its controller pays 1.

It dodges waves of water to prepare for waves of magic.
Illus. Greg Staples
Card #102
Steal ArtifactBuy, 2UU, Uncommon
Enchant Artifact
You control enchanted artifact.

Illus. Peter Bollinger
Card #103
Storm CrowBuy, 1U, Common
Creature - Bird [1/2]
Flying (This creature can't be blocked except by creatures
with flying.)

Storm crow descending, winter unending. Storm crow
departing, summer is starting.

Illus. John Matson
Card #104
TelepathyBuy, U, Uncommon
Enchantment
Your opponents play with their hands revealed.

"Secrets? What secrets?"
Illus. Matthew D. Wilson
Card #105
Temporal AdeptBuy, 1UU, Rare
Creature - Wizard [1/1]
UUU, T: Return target permanent to its owner's hand.

"Of course she's at the head of her class. All of her
classmates have disappeared."
-Tolarian renegade

Illus. Roger Raupp
Card #106
Thieving MagpieBuy, 2UU, Uncommon
Creature - Bird [1/3]
Flying (This creature can't be blocked except by creatures
with flying.)
Whenever Thieving Magpie deals damage to an opponent,
you draw a card.

Other birds collect twigs for their nests. Magpies
steal jewels for theirs.

Illus. Christopher Moeller
Card #107
Tidal KrakenBuy, 5UUU, Rare
Creature - Monster [6/6]
Tidal Kraken is unblockable.

To merfolk, pirates are a nuisance. To pirates, merfolk
are a threat. To the kraken, they're both appetizers.

Illus. Christopher Moeller
Card #108
Trade RoutesBuy, 1U, Rare
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card from your hand: Draw a card.

The wise, the righteous, the mighty-the merchant feeds
them all.

Illus. Matt Cavotta
Card #109
Treasure TroveBuy, 2UU, Uncommon
Enchantment
2UU: Draw a card.

"Wealth means power; the power to subdue, to crush,
to exploit, the power to enslave, to outrage, to degrade."
-Emma Goldman, "Anarchism"

Illus. Brian Despain
Card #110
TwiddleBuy, U, Common
Instant
Tap or untap target artifact, creature, or land.

Illus. Matt Cavotta
Card #111
UnsummonBuy, U, Common
Instant
Return target creature to its owner's hand.

Illus. Ron Spencer
Card #112
Wall of AirBuy, 1UU, Uncommon
Creature - Wall [1/5]
(Walls can't attack.)
Flying (This creature may block creatures with flying.)

When no falcons fly, beware the sky.
-Femeref aphorism

Illus. John Avon
Card #113
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying (This creature can't be blocked except by creatures
with flying.)

"But high she shoots through air and light,
Above all low delay,
Where nothing earthly bounds her flight,
Nor shadow dims her way."
-Thomas Moore, "Oh that I had Wings"

Illus. Tom Wänerstrand
Card #114
Wrath of Marit LageBuy, 3UU, Uncommon
Enchantment
When Wrath of Marit Lage comes into play, tap all red
creatures.
Red creatures don't untap during their controllers'
untap steps.

"Marit Lage lies frozen in a glacier's heart. Still
her dreams take form in our world, stealing the heat
from our souls."
-Halvor Arenson, Kjeldoran priest

Illus. Matt Thompson
Card #115
Zur's WeirdingBuy, 3U, Rare
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it
instead. Then any other player may pay 2 life. If a
player does, put that card into its owner's graveyard.
Otherwise, that player draws the card.

Illus. Scott M. Fischer
Card #116
Abyssal SpecterBuy, 2BB, Uncommon
Creature - Specter [2/3]
Flying (This creature can't be blocked except by creatures
with flying.)
Whenever Abyssal Specter deals damage to a player,
that player discards a card from his or her hand.

To gaze under its hood is to invite death.
Illus. Michael Sutfin
Card #117
Ambition's CostBuy, 3B, Uncommon
Sorcery
You draw three cards and you lose 3 life.

"Knowledge demands sacrifice."
Illus. Junko Taguchi
Card #118
Bog ImpBuy, 1B, Common
Creature - Imp [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)

Think of it as a butcher knife with wings.
Illus. Carl Critchlow
Card #119
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.
Illus. Dave Dorman
Card #120
Carrion WallBuy, 1BB, Uncommon
Creature - Wall [3/2]
(Walls can't attack.)
1B: Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never
lack building material in times of war.

Illus. Tony Szczudlo
Card #121
CoercionBuy, 2B, Common
Sorcery
Target opponent reveals his or her hand. Choose a card
from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."
Illus. DiTerlizzi
Card #122
Dark BanishingBuy, 2B, Common
Instant
Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
-William Shakespeare, Romeo and Juliet

Illus. Dermot Power
Card #123
Death Pit OfferingBuy, 2BB, Rare
Enchantment
When Death Pit Offering comes into play, sacrifice
all creatures you control.
Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits."
-Crovax, ascendant evincar

Illus. Pete Venters
Card #124
Death Pits of RathBuy, 3BB, Rare
Enchantment
Whenever a creature is dealt damage, destroy it. It
can't be regenerated.

"Neither could I forget what I had read of these pits-that
the sudden extinction of life formed no part of their
most horrible plan."
-Edgar Allan Poe,
"The Pit and the Pendulum"

Illus. Joel Biske
Card #125
DeathgazerBuy, 3B, Uncommon
Creature - Lizard [2/2]
Whenever Deathgazer blocks or becomes blocked by a
nonblack creature, destroy that creature at end of
combat.

Your entire life passes before its eyes.
Illus. Donato Giancola
Card #126
Deepwood GhoulBuy, 2B, Common
Creature - Zombie [2/1]
Pay 2 life: Regenerate Deepwood Ghoul.

They feed on the living to stay undead.
Illus. Alan Pollack
Card #127
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into
your hand. Then shuffle your library.

The best ideas often come from the worst minds.
Illus. Rick Farrell
Card #128
Drudge SkeletonsBuy, 1B, Common
Creature - Skeleton [1/1]
B: Regenerate Drudge Skeletons.

"The dead make good soldiers. They can't disobey orders,
they never surrender, and they don't stop fighting
when a random body part falls off."
-Nevinyrral, Necromancer's Handbook

Illus. Jim Nelson
Card #129
Dusk ImpBuy, 2B, Common
Creature - Imp [2/1]
Flying (This creature can't be blocked except by creatures
with flying.)

It despises humans and squirrels and beasts and dwarves
and cephalids . . . well, it despises just about everything.

Illus. Edward P. Beard, Jr.
Card #130
Eastern PaladinBuy, 2BB, Rare
Creature - Knight [3/3]
BB, T: Destroy target green creature.

"There is no worse enemy. His passion for death doesn't
just border on insanity, it wallows in it."
-Southern paladin

Illus. Carl Critchlow
Card #131
ExecuteBuy, 2B, Uncommon
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

"Any fool who would die for honor is better off dead."
-Cabal Patriarch

Illus. Gary Ruddell
Card #132
Fallen AngelBuy, 3BB, Rare
Creature - Angel [3/3]
Flying (This creature can't be blocked except by creatures
with flying.)
Sacrifice a creature: Fallen Angel gets +2/+1 until
end of turn.

"Why do you weep for the dead? I rejoice, for they
have died for me."

Illus. Matthew D. Wilson
Card #133
FearBuy, BB, Common
Enchant Creature
Enchanted creature has fear. (It can't be blocked except
by artifact creatures and/or black creatures.)

"The horror! The horror!"
-Joseph Conrad, Heart of Darkness

Illus. Adam Rex
Card #134
Giant CockroachBuy, 3B, Common
Creature - Insect [4/2]
Toren had stepped on a lot of bugs during his life,
so he couldn't help feeling embarrassed when a bug
stepped on him.

Illus. Heather Hudson
Card #135
Gluttonous ZombieBuy, 4B, Uncommon
Creature - Zombie [3/3]
Fear (This creature can't be blocked except by artifact
creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his
greatest assets.

Illus. Thomas M. Baxa
Card #136
Grave PactBuy, 1BBB, Rare
Enchantment
Whenever a creature you control is put into a graveyard
from play, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave."
-Crovax, ascendant evincar

Illus. Tony Szczudlo
Card #137
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger comes into play, you may return target
creature card from your graveyard to your hand.

A full coffin is like a full coffer-both are attractive
to thieves.

Illus. Dermot Power
Card #138
LarcenyBuy, 3BB, Rare
Enchantment
Whenever a creature you control deals combat damage
to a player, that player discards a card from his or
her hand.

Opportunity makes the thief.
-Roman proverb

Illus. Dave Dorman
Card #139
Looming ShadeBuy, 2B, Common
Creature - Shade [1/1]
B: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.
Illus. Kev Walker
Card #140
Lord of the UndeadBuy, 1BB, Rare
Creature - Lord [2/2]
All Zombies get +1/+1.
1B, T: Return target Zombie card from your graveyard
to your hand.

"I confer with Death itself. What could you possibly
do to injure me?"

Illus. Brom
Card #141
Maggot CarrierBuy, B, Common
Creature - Zombie [1/1]
When Maggot Carrier comes into play, each player loses
1 life.

"We do not suddenly fall on death, but advance towards
it by slight degrees; we die every day."
-Seneca, Epistles, trans. Gummere

Illus. Ron Spencer
Card #142
MegrimBuy, 2B, Uncommon
Enchantment
Whenever an opponent discards a card from his or her
hand, Megrim deals 2 damage to that player.

Memories cut from the mind can cut right back.
Illus. Peter Bollinger
Card #143
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards from his or her hand.

What wizards fear most is losing their minds.
Illus. Steve Luke
Card #144
Mind SlashBuy, 1BB, Uncommon
Enchantment
B, Sacrifice a creature: Target opponent reveals his
or her hand. Choose a card from it. That player discards
that card. Play this ability only any time you could
play a sorcery.

"I can't think with all that screaming."
Illus. Adam Rex
Card #145
Mind SludgeBuy, 4B, Uncommon
Sorcery
Target player discards a card from his or her hand
for each Swamp you control.

When you get into the swamp, the swamp gets into you.
Illus. Eric Peterson
Card #146
Murderous BetrayalBuy, BBB, Rare
Enchantment
BB, Pay half your life rounded up: Destroy target nonblack
creature. It can't be regenerated.

Which hurts more: a sword in the gut or a dagger in
the back?

Illus. Randy Gallegos
Card #147
NauseaBuy, 1B, Common
Sorcery
All creatures get -1/-1 until end of turn.

No fear. No sense. And soon, no lunch.
Illus. James Bernardin
Card #148
NekrataalBuy, 2BB, Uncommon
Creature - Nekrataal [2/1]
First strike (This creature deals combat damage before
creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact,
nonblack creature. That creature can't be regenerated.

Illus. Adrian Smith
Card #149
NightmareBuy, 5B, Rare
Creature - Nightmare [*/*]
Flying (This creature can't be blocked except by creatures
with flying.)
Nightmare's power and toughness are each equal to the
number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Carl Critchlow
Card #150
PersecuteBuy, 2BB, Rare
Sorcery
Choose a color. Target player reveals his or her hand
and discards all cards of that color from it.

"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
-John Dryden,
"The Hind and the Panther"

Illus. D. Alexander Gregory
Card #151
Phyrexian ArenaBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, you draw a card and
you lose 1 life. (Your upkeep step is after you untap
and before you draw.)

A drop of humanity for a sea of power.
Illus. Carl Critchlow
Card #152
Phyrexian PlaguelordBuy, 3BB, Rare
Creature - Carrier [4/4]
T, Sacrifice Phyrexian Plaguelord: Target creature
gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until
end of turn.

"The final stage of the illness: delirium, convulsions,
and death."
-Phyrexian progress notes

Illus. Kev Walker
Card #153
Plague BeetleBuy, B, Common
Creature - Insect [1/1]
Swampwalk (This creature is unblockable as long as
defending player controls a Swamp.)

No one knows whether they were named for the disease
they carry or for the speed at which they multiply.

Illus. Matt Cavotta
Card #154
Plague WindBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control. They can't
be regenerated.

"The second wind of ascension is Reaver, slaying the
unworthy."
-Keld Triumphant

Illus. Alan Pollack
Card #155
Primeval ShamblerBuy, 4B, Uncommon
Creature - Mercenary [3/3]
B: Primeval Shambler gets +1/+1 until end of turn.

His mind, like his body, is made up of the swamp's
flotsam.

Illus. Chippy
Card #156
Raise DeadBuy, B, Common
Sorcery
Return target creature card from your graveyard to
your hand.

The earth cannot hold that which magic commands.
Illus. Carl Critchlow
Card #157
Ravenous RatsBuy, 1B, Common
Creature - Rat [1/1]
When Ravenous Rats comes into play, target opponent
discards a card from his or her hand.

Nothing is sacred to the rats. Everything is simply
another meal.

Illus. Tom Wänerstrand
Card #158
Royal AssassinBuy, 1BB, Rare
Creature - Assassin [1/1]
T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose
their victims carefully, relying on timing and precision
rather than brute force.

Illus. Mark Zug
Card #159
Scathe ZombiesBuy, 2B, Common
Creature - Zombie [2/2]
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
-Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"

Illus. Kev Walker
Card #160
Serpent WarriorBuy, 2B, Common
Creature - Soldier [3/3]
When Serpent Warrior comes into play, you lose 3 life.

A hiss before dying.
Illus. Ron Spencer
Card #161
Sever SoulBuy, 3BB, Uncommon
Sorcery
Destroy target nonblack creature. It can't be regenerated.
You gain life equal to its toughness.

"The mortal world is a grove of sweet fruit, and I
am ready to harvest it."
-Fallen angel

Illus. Glen Angus
Card #162
Severed LegionBuy, 1BB, Common
Creature - Zombie [2/2]
Fear (This creature can't be blocked except by artifact
creatures and/or black creatures.)

No one in Aphetto answers a knock at the door after
sundown.

Illus. Dany Orizio
Card #163
SlayBuy, 2B, Uncommon
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

The elves had the edge in guile, skill, and valor.
But in the end, only sheer numbers mattered.

Illus. Ben Thompson
Card #164
Soul FeastBuy, 3BB, Uncommon
Sorcery
Target player loses 4 life and you gain 4 life.

You are who you eat.
Illus. Adam Rex
Card #165
Spineless ThugBuy, 1B, Common
Creature - Mercenary [2/2]
Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.
Illus. Matthew D. Wilson
Card #166
Swarm of RatsBuy, 1B, Uncommon
Creature - Rat [*/1]
Swarm of Rats's power is equal to the number of Rats
you control.

"Rats, rats, rats! Hundreds, thousands, millions of
them, and every one a life."
-Bram Stoker, Dracula

Illus. Kev Walker
Card #167
Underworld DreamsBuy, BBB, Rare
Enchantment
Whenever an opponent draws a card, Underworld Dreams
deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build
their nest with fragments dropped from day's caravan."
-Rabindranath Tagore

Illus. Carl Critchlow
Card #168
Unholy StrengthBuy, B, Common
Enchant Creature
Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.
Illus. Puddnhead
Card #169
Vampiric SpiritBuy, 2BB, Rare
Creature - Spirit [4/3]
Flying (This creature can't be blocked except by creatures
with flying.)
When Vampiric Spirit comes into play, you lose 4 life.

Illus. Anson Maddocks
Card #170
Vicious HungerBuy, BB, Common
Sorcery
Vicious Hunger deals 2 damage to target creature and
you gain 2 life.

Only the most ravenous soul feeds on the health of
the weak.

Illus. Massimilano Frezzato
Card #171
Warped DevotionBuy, 2B, Rare
Enchantment
Whenever a permanent is returned to a player's hand,
that player discards a card from his or her hand.

"The spirit of the devout is easily crushed by the
loss of hope."
-Fallen angel

Illus. Eric Peterson
Card #172
Western PaladinBuy, 2BB, Rare
Creature - Knight [3/3]
BB, T: Destroy target white creature.

"Expect nothing but scorn, flattery, and lies. And
never turn your back on him."
-Northern paladin

Illus. Carl Critchlow
Card #173
ZombifyBuy, 3B, Uncommon
Sorcery
Return target creature card from your graveyard to
play.

"The first birth celebrates life. The second birth
mocks it."
-Mystic elder

Illus. Mark Romanoski
Card #174
Anaba ShamanBuy, 3R, Common
Creature - Minotaur [2/2]
R, T: Anaba Shaman deals 1 damage to target creature
or player.

Just try taking this bull by the horns.
Illus. Alex Horley-Orlandelli
Card #175
Balduvian BarbariansBuy, 1RR, Common
Creature - Barbarian [3/2]
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
-Balduvian tavern song

Illus. Jim Nelson
Card #176
BlazeBuy, XR, Uncommon
Sorcery
Blaze deals X damage to target creature or player.

Fire never dies alone.
Illus. Alex Horley-Orlandelli
Card #177
Blood MoonBuy, 2R, Rare
Enchantment
Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking
everything in deep crimson.

Illus. Franz Vohwinkel
Card #178
Bloodshot CyclopsBuy, 5R, Rare
Creature - Giant [4/4]
T, Sacrifice a creature: Bloodshot Cyclops deals damage
equal to the sacrificed creature's power to target
creature or player.

After their first encounter, the goblins named him
Chuck.

Illus. Daren Bader
Card #179
BoilBuy, 3R, Uncommon
Instant
Destroy all Islands.

"When every reef is bared and every wave is dust-only
then shall I rest."

Illus. Jason Alexander Behnke
Card #180
Canyon WildcatBuy, 1R, Common
Creature - Cat [2/1]
Mountainwalk (This creature is unblockable as long
as defending player controls a Mountain.)

In the warrior kingdom of Keld, the cats used in the
hunt are prized for their tracking sense and ability
to climb walls.

Illus. Gary Leach
Card #181
Cinder WallBuy, R, Common
Creature - Wall [3/3]
(Walls can't attack.)
When Cinder Wall blocks, destroy it at end of combat.

"The smell of roasted flesh hung over the valley for
hours."
-Onean sergeant

Illus. Anthony S. Waters
Card #182
DemolishBuy, 3R, Uncommon
Sorcery
Destroy target artifact or land.

"Pound the steel until it fits.
Doesn't work? Bash to bits."
-Dwarven forging song

Illus. Gary Ruddell
Card #183
Dwarven Demolition TeamBuy, 2R, Uncommon
Creature - Dwarf [1/1]
T: Destroy target Wall.

Foolishly, Najib retreated to his castle at El-Abar;
the next morning he was dead. In just one night, the
dwarven forces had reduced the mighty walls to mere
rubble.

Illus. Kev Walker
Card #184
EnrageBuy, XR, Uncommon
Instant
Target creature gets +X/+0 until end of turn.

"You wouldn't like me when I'm angry."
Illus. Justin Sweet
Card #185
FlashfiresBuy, 3R, Uncommon
Sorcery
Destroy all Plains.

Dry grass is tinder before the spark.
Illus. Randy Gallegos
Card #186
Furnace of RathBuy, 1RRR, Rare
Enchantment
If a source would deal damage to a creature or player,
it deals double that damage to that creature or player
instead.

The furnace awaits the next master who would stoke
the fires of apocalypse.

Illus. John Matson
Card #187
Goblin ChariotBuy, 2R, Common
Creature - Goblin [2/2]
Haste (This creature may attack the turn it comes under
your control.)

The hardest part of his training is learning not to
eat the boar.

Illus. John Howe
Card #188
Goblin GliderBuy, 1R, Uncommon
Creature - Goblin [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)
Goblin Glider can't block.

"What's got two arms, one wing, and no brains?"
-Ghitu riddle

Illus. Patrick Faricy
Card #189
Goblin KingBuy, 1RR, Rare
Creature - Lord [2/2]
All Goblins get +1/+1 and have mountainwalk. (They're
unblockable as long as defending player controls a
Mountain.)

To be king, Numsgil did in Blog, who did in Unkful,
who did in Viddle, who did in Loll, who did in Alrok.
. . .

Illus. Ron Spears
Card #190
Goblin RaiderBuy, 1R, Common
Creature - Goblin [2/2]
Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit
and run.

Illus. Greg Staples
Card #191
Guerrilla TacticsBuy, 1R, Uncommon
Instant
Guerrilla Tactics deals 2 damage to target creature
or player.
When a spell or ability an opponent controls causes
you to discard Guerrilla Tactics from your hand, Guerrilla
Tactics deals 4 damage to target creature or player.

Illus. Ron Spencer
Card #192
Hammer of BogardanBuy, 1RR, Rare
Sorcery
Hammer of Bogardan deals 3 damage to target creature
or player.
2RRR: Return Hammer of Bogardan from your graveyard
to your hand. Play this ability only during your upkeep.
(Your upkeep step is after you untap and before you
draw.)

Illus. Ron Spencer
Card #193
Hill GiantBuy, 3R, Common
Creature - Giant [3/3]
Bent on a quest for blood, a giant can storm through
a fort's wall as if it were nothing more than a picket
fence.

Illus. Dany Orizio
Card #194
Hulking CyclopsBuy, 3RR, Uncommon
Creature - Giant [5/5]
Hulking Cyclops can't block.

Anyone can get around a cyclops, but few can stand
in its way.

Illus. Paolo Parente
Card #195
InfernoBuy, 5RR, Rare
Instant
Inferno deals 6 damage to each creature and each player.

"Some have said there is no subtlety to destruction.
You know what? They're dead."
-Jaya Ballard, task mage

Illus. Don Hazeltine
Card #196
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

"Catch!"
Illus. Brian Snoddy
Card #197
Lava HoundsBuy, 2RR, Rare
Creature - Hound [4/4]
Haste (This creature may attack the turn it comes under
your control.)
When Lava Hounds comes into play, it deals 4 damage
to you.

Illus. Steve White
Card #198
Lesser GargadonBuy, 2RR, Uncommon
Creature - Beast [6/4]
Whenever Lesser Gargadon attacks or blocks, sacrifice
a land.

"In some cultures, elephants are ridden by those in
power. I don't think a mere elephant would even be
noticed in Keld."
-Onean sergeant

Illus. Rob Alexander
Card #199
Lightning BlastBuy, 3R, Uncommon
Instant
Lightning Blast deals 4 damage to target creature or
player.

"Those who fear the darkness have never seen what the
light can do."
-Selenia, dark angel

Illus. Richard Thomas
Card #200
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature may attack the turn it comes under
your control.)

"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
-William Knox, "Mortality"

Illus. Kev Walker
Card #201
Mana ClashBuy, R, Rare
Sorcery
You and target opponent each flip a coin. Mana Clash
deals 1 damage to each player whose coin comes up tails.
Repeat this process until both players' coins come
up heads on the same flip.

Illus. Ron Spencer
Card #202
Mogg SentryBuy, R, Rare
Creature - Goblin [1/1]
Whenever an opponent plays a spell, Mogg Sentry gets
+2/+2 until end of turn.

Tortured with magic by their masters, the moggs are
enflamed by the smell of sorcery.

Illus. Greg Staples
Card #203
ObliterateBuy, 6RR, Rare
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't
be regenerated.

"The enemy has been destroyed, sir. So have the forest,
the city, your palace, your dog . . ."
-Keldon soldier

Illus. Kev Walker
Card #204
Ogre TaskmasterBuy, 3R, Uncommon
Creature - Ogre [4/3]
Ogre Taskmaster can't block.

Ogres learn how to smash stuff even before they learn
how to walk.

Illus. Dany Orizio
Card #205
OkkBuy, 1R, Rare
Creature - Goblin [4/4]
Okk can't attack unless a creature with greater power
also attacks.
Okk can't block unless a creature with greater power
also blocks.

Illus. Peter Bollinger
Card #206
Orcish ArtilleryBuy, 1RR, Uncommon
Creature - Orc [1/3]
T: Orcish Artillery deals 2 damage to target creature
or player and 3 damage to you.

"So they want to kill my men? Well two can play at
that game."
-General Khurzog

Illus. Dan Frazier
Card #207
Orcish SpyBuy, R, Common
Creature - Orc [1/1]
T: Look at the top three cards of target player's library.
(Put them back in the same order.)

"You idiot! Never let the spies mingle with the orcish
regulars after completing a mission. Now we'll never
get them to fight!"
-General Khurzog

Illus. Greg Staples
Card #208
Panic AttackBuy, 2R, Common
Sorcery
Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same
time.

Illus. Mike Ploog
Card #209
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep."
-Bogardan mage

Illus. John Avon
Card #210
PyrotechnicsBuy, 4R, Uncommon
Sorcery
Pyrotechnics deals 4 damage divided as you choose among
any number of target creatures and/or players.

"Who says lightning never strikes twice?"
-Storm shaman

Illus. John Avon
Card #211
Raging GoblinBuy, R, Common
Creature - Goblin [1/1]
Haste (This creature may attack the turn it comes under
your control.)

He raged at the world, at his family, at his life.
But mostly he just raged.

Illus. Jeff Miracola
Card #212
ReflexesBuy, R, Common
Enchant Creature
Enchanted creature has first strike. (It deals combat
damage before creatures without first strike.)

"Be as fast as lightning, and you will be just as deadly."
-Combat trainer

Illus. Steve White
Card #213
Relentless AssaultBuy, 2RR, Rare
Sorcery
Untap all creatures that attacked this turn. After
this phase, there is an additional combat phase followed
by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."
Illus. Greg & Tim Hildebrandt
Card #214
Ridgeline RagerBuy, 2R, Common
Creature - Beast [1/2]
R: Ridgeline Rager gets +1/+0 until end of turn.

While armies battled across Jamuraa, beasts stalked
the high places looking for victims.

Illus. Chippy
Card #215
Rukh EggBuy, 3R, Rare
Creature - Egg [0/3]
When Rukh Egg is put into a graveyard from play, put
a 4/4 red Rukh creature token with flying into play
at end of turn.

Called "stonefeathers" by many lowlanders, rukhs are
thought to descend from a phoenix that sacrificed its
flame for a body of stone.

Illus. Mark Zug
Card #216
Sabretooth TigerBuy, 2R, Common
Creature - Cat [2/1]
First strike (This creature deals combat damage before
creatures without first strike.)

To a sabretooth, all men are mice.
Illus. Monte Michael Moore
Card #217
Searing WindBuy, 8R, Rare
Instant
Searing Wind deals 10 damage to target creature or
player.

"The first wind of ascension is Forger, burning away
impurity."
-Keld Triumphant

Illus. John Matson
Card #218
Seismic AssaultBuy, RRR, Rare
Enchantment
Discard a land card from your hand: Seismic Assault
deals 2 damage to target creature or player.

Earth arms itself with fire.
Illus. Greg Staples
Card #219
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Illus. Jason Alexander Behnke
Card #220
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures
with flying.)
R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Card #221
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

"I love lightning! It's my best invention since the
rock."
-Toggo, goblin weaponsmith

Illus. Randy Gallegos
Card #222
Shock TroopsBuy, 3R, Common
Creature - Soldier [2/2]
Sacrifice Shock Troops: Shock Troops deals 2 damage
to target creature or player.

War is a conflict that determines not who is right-but
who is left.

Illus. Jeff Miracola
Card #223
SizzleBuy, 2R, Common
Sorcery
Sizzle deals 3 damage to each opponent.

"Of course you should fight fire with fire. You should
fight everything with fire."
-Jaya Ballard, task mage

Illus. Christopher Moeller
Card #224
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. John Matson
Card #225
Sudden ImpactBuy, 3R, Uncommon
Instant
Sudden Impact deals damage equal to the number of cards
in target player's hand to that player.

Most people know better. Goblins only know bigger.
Illus. Greg & Tim Hildebrandt
Card #226
Thieves' AuctionBuy, 4RRR, Rare
Sorcery
Set aside all cards in play. Starting with you, each
player chooses one of the cards set aside and puts
it into play tapped under his or her control. Repeat
this process until all those cards have been chosen.

Illus. Kevin Murphy
Card #227
TremorBuy, R, Common
Sorcery
Tremor deals 1 damage to each creature without flying.

Where do you run when the earth becomes your enemy?
Illus. Pete Venters
Card #228
Two-Headed DragonBuy, 4RR, Rare
Creature - Dragon [4/4]
Flying (This creature can't be blocked except by creatures
with flying.)
1R: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or
more creatures.
Two-Headed Dragon may block an additional creature.

Illus. Sam Wood
Card #229
Viashino SandstalkerBuy, 1RR, Uncommon
Creature - Viashino [4/2]
Haste (This creature may attack the turn it comes under
your control.)
At end of turn, return Viashino Sandstalker to its
owner's hand. (Return it only if it's in play.)

"Some believe sandstalkers to be illusions; those with
scars know better."
-Zhalfirin Guide to the Desert

Illus. Andrew Robinson
Card #230
Volcanic HammerBuy, 1R, Common
Sorcery
Volcanic Hammer deals 3 damage to target creature or
player.

Fire finds its form in the heat of the forge.
Illus. Ben Thompson
Card #231
Wall of StoneBuy, 1RR, Uncommon
Creature - Wall [0/8]
(Walls can't attack.)

The ground itself lends its strength to these walls
of living stone, which possess the stability of ancient
mountains. These mighty bulwarks thwart ground-based
troops, providing welcome relief for weary warriors
who defend the land.

Illus. Rob Alexander
Card #232
Birds of ParadiseBuy, G, Rare
Creature - Bird [0/1]
Flying (This creature can't be blocked except by creatures
with flying.)
T: Add one mana of any color to your mana pool.

Illus. Edward P. Beard, Jr.
Card #233
Blanchwood ArmorBuy, 2G, Uncommon
Enchant Creature
Enchanted creature gets +1/+1 for each Forest you control.

"There's never been a dwarven smith who could match
the marvels that Gaea herself forges."
-Elvish champion

Illus. Paolo Parente
Card #234
Call of the WildBuy, 2GG, Rare
Enchantment
2GG: Reveal the top card of your library. If it's a
creature card, put it into play. Otherwise, put it
into your graveyard.

From a whisper to a roar, the call is heard by all
and refused by none.

Illus. Paolo Parente
Card #235
Canopy SpiderBuy, 1G, Common
Creature - Spider [1/3]
Canopy Spider may block as though it had flying.

It keeps the upper reaches of the forest free of every
menace . . . except for the spider itself.

Illus. Christopher Rush
Card #236
ChokeBuy, 2G, Uncommon
Enchantment
Islands don't untap during their controllers' untap
steps.

"One day we shall walk where once was water."
-Eladamri, Lord of Leaves

Illus. Terese Nielsen
Card #237
Collective UnconsciousBuy, 4GG, Rare
Sorcery
Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through
their eyes that all knowledge shall come to me."

Illus. Andrew Goldhawk
Card #238
Craw WurmBuy, 4GG, Common
Creature - Wurm [6/4]
The most terrifying thing about the craw wurm is probably
the horrible crashing sound it makes as it speeds through
the forest. This noise is so loud it echoes through
the trees and seems to come from all directions at
once.

Illus. Heather Hudson
Card #239
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until
the gleaming white stone strained and burst.

Illus. Gary Ruddell
Card #240
Elvish ChampionBuy, 1GG, Rare
Creature - Lord [2/2]
All Elves get +1/+1 and have forestwalk. (They're unblockable
as long as defending player controls a Forest.)

"For what are leaves but countless blades
To fight a countless foe on high."
-Elvish hymn

Illus. Mark Zug
Card #241
Elvish LyristBuy, G, Uncommon
Creature - Elf [1/1]
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.

Each pluck of the strings breaks the hold of the unnatural
on the world.

Illus. Michael Koelsch
Card #242
Elvish PioneerBuy, G, Common
Creature - Elf Druid [1/1]
When Elvish Pioneer comes into play, you may put a
basic land card from your hand into play tapped.

"Destruction is the work of an afternoon. Creation
is the work of a lifetime."

Illus. Thomas M. Baxa
Card #243
Elvish PiperBuy, 3G, Rare
Creature - Elf [1/1]
G, T: Put a creature card from your hand into play.

From Gaea grew the world, and the world was silent.
From Gaea grew the world's elves, and the world was
silent no more.
-Elvish teaching

Illus. Tristan Elwell
Card #244
Elvish ScrapperBuy, G, Uncommon
Creature - Elf [1/1]
G, T, Sacrifice Elvish Scrapper: Destroy target artifact.

"The stories tell of a distant time when machines overran
the forests, destroying everything that lived. That
time will not come again."

Illus. Edward P. Beard, Jr.
Card #245
Emperor CrocodileBuy, 3G, Rare
Creature - Crocodile [5/5]
When you control no other creatures, sacrifice Emperor
Crocodile.

The king of Yavimaya's waters pays constant attention
to his subjects . . . and thrives on their adulation.

Illus. Kev Walker
Card #246
FecundityBuy, 2G, Uncommon
Enchantment
Whenever a creature is put into a graveyard from play,
that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.
Illus. Rebecca Guay
Card #247
Fertile GroundBuy, 1G, Common
Enchant Land
Whenever enchanted land is tapped for mana, its controller
adds one mana of any color to his or her mana pool.

"The love of nature . . . is a furious, burning, physical
greed. . . ."
-Mary Webb, The House in Dormer Forest

Illus. Heather Hudson
Card #248
ForatogBuy, 2G, Uncommon
Creature - Atog [1/2]
G, Sacrifice a Forest: Foratog gets +2/+2 until end
of turn.

Five hundred years to grow-barely a minute to eat.
Illus. Mark Poole
Card #249
FungusaurBuy, 3G, Rare
Creature - Fungusaur [2/2]
Whenever Fungusaur is dealt damage, put a +1/+1 counter
on it. (The damage is dealt before the counter is put
on.)

Rather than sheltering her young, the female fungusaur
often injures her own offspring, thereby ensuring their
rapid growth.

Illus. Heather Hudson
Card #250
Fyndhorn ElderBuy, 2G, Uncommon
Creature - Elf [1/1]
T: Add GG to your mana pool.

"It is useful to be able to speak to the trees. But
it is truly wondrous to be able to listen to them."

Illus. Donato Giancola
Card #251
Gaea's HeraldBuy, 1G, Rare
Creature - Elf [1/1]
Creature spells can't be countered.

The elves' battle cries cut paths through the AEther,
guiding those who would stand in Gaea's defense.

Illus. Dan Frazier
Card #252
Giant BadgerBuy, 1GG, Common
Creature - Badger [2/2]
Whenever Giant Badger blocks, it gets +2/+2 until end
of turn.

Disturb a sleeping badger and the snapping of your
bones will awaken the countryside.

Illus. Lars Grant-West
Card #253
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. DiTerlizzi
Card #254
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Giant Spider may block as though it had flying.

Watching the spider's web
-Llanowar expression meaning
"focusing on the wrong thing"

Illus. Randy Gallegos
Card #255
Grizzly BearsBuy, 1G, Common
Creature - Bear [2/2]
Don't try to outrun one of Dominaria's grizzlies; it'll
catch you, knock you down, and eat you. Of course,
you could run up a tree. In that case you'll get a
nice view before it knocks the tree down and eats you.

Illus. D.J. Cleland-Hura
Card #256
Horned TrollBuy, 2G, Common
Creature - Troll [2/2]
G: Regenerate Horned Troll.

Sword hilts jut from some trolls' bodies where wounds
healed so fast that the weapons were trapped inside.

Illus. Christopher Moeller
Card #257
Hunted WumpusBuy, 3G, Uncommon
Creature - Beast [6/6]
When Hunted Wumpus comes into play, each other player
may put a creature card from his or her hand into play.

Just one can feed a dozen people for a month.
Illus. Thomas M. Baxa
Card #258
LhurgoyfBuy, 2GG, Rare
Creature - Lhurgoyf [*/*]
Lhurgoyf's power is equal to the number of creature
cards in all graveyards and its toughness is equal
to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!"
-Saffi Eriksdotter, last words

Illus. Pete Venters
Card #259
Living TerrainBuy, 2GG, Uncommon
Enchant Land
Enchanted land is a 5/6 green Treefolk creature that's
still a land.

Some warriors walk the earth. Others are born of it.
Illus. Andrew Goldhawk
Card #260
Llanowar BehemothBuy, 3GG, Uncommon
Creature - Behemoth [4/4]
Tap an untapped creature you control: Llanowar Behemoth
gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone
or steel. Trust the elves to do it with only mud and
vines."
-Gerrard of the Weatherlight

Illus. Hannibal King
Card #261
Lone WolfBuy, 2G, Common
Creature - Wolf [2/2]
You may have Lone Wolf deal its combat damage to defending
player as though it weren't blocked.

A wolf without a pack is either a survivor or a brute.
Illus. Una Fricker
Card #262
LureBuy, 1GG, Uncommon
Enchant Creature
All creatures able to block enchanted creature do so.

"When the forest wants something, no mortal mind can
resist her."
-Maro

Illus. DiTerlizzi
Card #263
MaroBuy, 2GG, Rare
Creature - Elemental [*/*]
Maro's power and toughness are each equal to the number
of cards in your hand.

No two see the same Maro.
Illus. Stuart Griffin
Card #264
Might of OaksBuy, 3G, Rare
Instant
Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"
Illus. Greg Staples
Card #265
Monstrous GrowthBuy, 1G, Common
Sorcery
Target creature gets +4/+4 until end of turn.

Get in touch with your inner monster.
Illus. Ron Spencer
Card #266
Moss MonsterBuy, 3GG, Common
Creature - Monster [3/6]
After the battle, an eerie silence gripped the forest.
The losers' remains were lightly dusted with green.

Illus. Glen Angus
Card #267
Nantuko DiscipleBuy, 3G, Common
Creature - Insect Druid [2/2]
G, T: Target creature gets +2/+2 until end of turn.

Unanswered prayers are themselves answers.
-Nantuko teaching

Illus. Justin Sweet
Card #268
Natural AffinityBuy, 2G, Rare
Instant
Until end of turn, all lands become 2/2 creatures that
are still lands.

As long as the dryads are a part of the forest, the
forest is a part of the army.

Illus. Pete Venters
Card #269
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"One touch of nature makes the whole world kin."
-William Shakespeare,
Troilus and Cressida

Illus. Tim Hildebrandt
Card #270
Norwood RangerBuy, G, Common
Creature - Elf [1/2]
The song of the forest is in perfect harmony. If a
single note is out of place, the elves will find its
source.

Illus. Ron Spencer
Card #271
Plow UnderBuy, 3GG, Rare
Sorcery
Put two target lands on top of their owner's library.

To renew the land, plow the land.
To destroy the land, do nothing.
-Druids' saying

Illus. Rob Alexander
Card #272
Primeval ForceBuy, 2GGG, Rare
Creature - Elemental [8/8]
When Primeval Force comes into play, sacrifice it unless
you sacrifice three Forests.

It has germinated in the earth for thousands of years.
Finally it wakes to the battle's call.

Illus. Randy Gallegos
Card #273
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that
card into play tapped. Then shuffle your library.

Nature grows solutions to her problems.
Illus. Tom Kyffin
Card #274
RegenerationBuy, 1G, Common
Enchant Creature
G: Regenerate enchanted creature.

"Why should death always have the last word?"
-Llanowar druid

Illus. Adam Rex
Card #275
ReviveBuy, 1G, Uncommon
Sorcery
Return target green card from your graveyard to your
hand.

Even what is lost beyond recall returns when coaxed
by a dryad's hand.

Illus. Matthew D. Wilson
Card #276
RhoxBuy, 4GG, Rare
Creature - Beast [5/5]
You may have Rhox deal its combat damage to defending
player as though it weren't blocked.
2G: Regenerate Rhox.

Illus. Carl Critchlow
Card #277
Rushwood DryadBuy, 1G, Common
Creature - Dryad [2/1]
Forestwalk (This creature is unblockable as long as
defending player controls a Forest.)

To a dryad, every tree in the forest is both a doorway
and a window.

Illus. Todd Lockwood
Card #278
Spined WurmBuy, 4G, Common
Creature - Wurm [5/4]
"I wouldn't stand in front of that wurm, son. 'Course,
I wouldn't stand behind it neither. In fact, standing
anywhere near that wurm's not much of a plan. Running,
now that's a plan!"
-Wandering mage

Illus. Keith Parkinson
Card #279
Spitting SpiderBuy, 3GG, Uncommon
Creature - Spider [3/5]
Spitting Spider may block as though it had flying.
Sacrifice a land: Spitting Spider deals 1 damage to
each creature with flying.

Illus. Edward P. Beard, Jr.
Card #280
Spreading AlgaeBuy, G, Uncommon
Enchant Land
Spreading Algae can enchant only a Swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play,
return Spreading Algae to its owner's hand.

Illus. Stephen Daniele
Card #281
Stream of LifeBuy, XG, Uncommon
Sorcery
Target player gains X life.

Illus. Andrew Goldhawk
Card #282
Thorn ElementalBuy, 5GG, Rare
Creature - Elemental [7/7]
You may have Thorn Elemental deal its combat damage
to defending player as though it weren't blocked.

Rain from this storm leaves you pinned to the ground
like an insect.

Illus. rk post
Card #283
Trained ArmodonBuy, 1GG, Common
Creature - Elephant [3/3]
Armodons are trained to step on things. Enemy things.
Illus. Gary Leach
Card #284
Verduran EnchantressBuy, 1GG, Rare
Creature - Druid [0/2]
Whenever you play an enchantment spell, you may draw
a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely
not."
-Fyndhorn elder

Illus. Rob Alexander
Card #285
Vernal BloomBuy, 3G, Rare
Enchantment
Whenever a Forest is tapped for mana, its controller
adds G to his or her mana pool.

The sun breaks, the beasts stir, and the forest awakens
to stand against its enemies.

Illus. Bob Eggleton
Card #286
Vine TrellisBuy, 1G, Common
Creature - Wall [0/4]
(Walls can't attack.)
T: Add G to your mana pool.

Nature twists knots stronger than any rope.
Illus. DiTerlizzi
Card #287
Wing SnareBuy, 2G, Uncommon
Sorcery
Destroy target creature with flying.

"We are the hands of the great trees, reaching out
to ensnare what threatens their branches."
-Elvish hunter

Illus. Daren Bader
Card #288
Wood ElvesBuy, 2G, Common
Creature - Elf [1/1]
When Wood Elves comes into play, search your library
for a Forest card and put that card into play. Then
shuffle your library.

Every branch a crossroads, every vine a swift steed.
Illus. Christopher Moeller
Card #289
Yavimaya EnchantressBuy, 2G, Uncommon
Creature - Druid [2/2]
Yavimaya Enchantress gets +1/+1 for each enchantment
in play.

Her roots connect her to the forest's wishes.
Illus. Matthew D. Wilson
Card #290
Aladdin's RingBuy, 8, Rare
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature
or player.

"A good lamp will light your way. A good ring will
clear it."
-Nervan, royal jeweler

Illus. Dave Dorman
Card #291
Beast of BurdenBuy, 6, Rare
Artifact Creature [*/*]
Beast of Burden's power and toughness are each equal
to the number of creatures in play.

The heavier the load, the harder it works.
Illus. Chippy
Card #292
Brass HeraldBuy, 6, Rare
Artifact Creature - Golem [2/2]
As Brass Herald comes into play, choose a creature
type.
When Brass Herald comes into play, reveal the top four
cards of your library. Put all creature cards of the
chosen type revealed this way into your hand and the
rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.

Illus. Daren Bader
Card #293
Coat of ArmsBuy, 5, Rare
Artifact
Each creature gets +1/+1 for each other creature in
play that shares a creature type with it. (For example,
if there are three Goblins in play, each gets +2/+2.)

"Hup, two, three, four,
Dunno how to count no more."
-Mogg march

Illus. Scott M. Fischer
Card #294
Crystal RodBuy, 1, Uncommon
Artifact
Whenever a player plays a blue spell, you may pay 1.
If you do, you gain 1 life.

Polished by a thousand waves.
Illus. Donato Giancola
Card #295
Defense GridBuy, 2, Rare
Artifact
During each player's turn, each other player's spells
cost 3 more to play.

"A good deal of tyranny goes by the name of protection."
-Crystal Eastman,
"Equality or Protection"

Illus. Mark Tedin
Card #296
Dingus EggBuy, 4, Rare
Artifact
Whenever a land is put into a graveyard from play,
Dingus Egg deals 2 damage to that land's controller.

Legend has it that the world was hatched from a dingus
egg.

Illus. Randy Gallegos
Card #297
Disrupting ScepterBuy, 3, Rare
Artifact
3, T: Target player discards a card from his or her
hand. Play this ability only during your turn.

"True power is controlling not only the hearts of your
subjects, but their minds as well."

Illus. Stuart Griffin
Card #298
Distorting LensBuy, 2, Rare
Artifact
T: Target permanent becomes the color of your choice
until end of turn.

"The Eye altering alters all."
-William Blake, "The Mental Traveller"

Illus. Glen Angus
Card #299
Ensnaring BridgeBuy, 3, Rare
Artifact
Creatures with power greater than the number of cards
in your hand can't attack.

"Why build a bridge that needs to be guarded?"
-Elvish champion

Illus. Ron Spencer
Card #300
Flying CarpetBuy, 4, Rare
Artifact
2, T: Target creature gains flying until end of turn.
(It can't be blocked except by creatures with flying.)

Woven from strands of griffin mane and pegasus tail.
Illus. Dany Orizio
Card #301
Fodder CannonBuy, 4, Uncommon
Artifact
4, T, Sacrifice a creature: Fodder Cannon deals 4 damage
to target creature.

Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.

Illus. Christopher Moeller
Card #302
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling
Mine is untapped, that player draws a card.

Legend has it that the mine howls out the last words
of those who died inside.

Illus. Dana Knutson
Card #303
Iron StarBuy, 1, Uncommon
Artifact
Whenever a player plays a red spell, you may pay 1.
If you do, you gain 1 life.

Forged by a thousand flames.
Illus. Donato Giancola
Card #304
Ivory CupBuy, 1, Uncommon
Artifact
Whenever a player plays a white spell, you may pay
1. If you do, you gain 1 life.

Blessed by a thousand prayers.
Illus. Donato Giancola
Card #305
Jayemdae TomeBuy, 4, Rare
Artifact
4, T: Draw a card.

"Knowledge is power."
-Sir Francis Bacon, Meditationes Sacrae

Illus. Donato Giancola
Card #306
MillstoneBuy, 2, Rare
Artifact
2, T: Target player puts the top two cards of his or
her library into his or her graveyard.

More than one mage has been driven insane by the sound
of the millstone relentlessly grinding away.

Illus. John Avon
Card #307
Patagia GolemBuy, 4, Uncommon
Artifact Creature - Golem [2/3]
3: Patagia Golem gains flying until end of turn. (It
can't be blocked except by creatures with flying.)

Its wings were only designed to be ornamental, but
it learned to use them on its own.

Illus. Kev Walker
Card #308
Phyrexian ColossusBuy, 7, Rare
Artifact Creature [8/8]
Phyrexian Colossus doesn't untap during your untap
step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three
or more creatures.

Illus. Mark Tedin
Card #309
Phyrexian HulkBuy, 6, Uncommon
Artifact Creature [5/4]
It doesn't think. It doesn't feel.
It doesn't laugh or cry.
All it does from dusk till dawn
Is make the soldiers die.
-Onean children's rhyme

Illus. Matthew D. Wilson
Card #310
Planar PortalBuy, 6, Rare
Artifact
6, T: Search your library for a card and put that card
into your hand. Then shuffle your library.

These devices have been known to pull entire worlds
through the AEther.

Illus. Mark Tedin
Card #311
Rod of RuinBuy, 4, Uncommon
Artifact
3, T: Rod of Ruin deals 1 damage to target creature
or player.

The rod is a relic from ancient times . . . cruel,
vicious, mean-spirited times.

Illus. David Martin
Card #312
Skull of OrmBuy, 3, Rare
Artifact
5, T: Return target enchantment card from your graveyard
to your hand.

Though lifeless, the skull still possessed a strange
power over the flow of magic.

Illus. Daren Bader
Card #313
SpellbookBuy, 0, Uncommon
Artifact
You have no maximum hand size.

Knowledge knows no bounds.
Illus. Andrew Goldhawk
Card #314
Star CompassBuy, 2, Uncommon
Artifact
Star Compass comes into play tapped.
T: Add to your mana pool one mana of any color a basic
land you control could produce.

It doesn't point north. It points home.
Illus. Donato Giancola
Card #315
Teferi's Puzzle BoxBuy, 4, Rare
Artifact
At the beginning of each player's draw step, that player
puts the cards in his or her hand on the bottom of
his or her library in any order, then draws that many
cards. (That player draws his or her card for the turn
first.)

Illus. Donato Giancola
Card #316
Throne of BoneBuy, 1, Uncommon
Artifact
Whenever a player plays a black spell, you may pay
1. If you do, you gain 1 life.

Tainted by a thousand fears.
Illus. Donato Giancola
Card #317
Urza's ArmorBuy, 6, Rare
Artifact
If a source would deal damage to you, prevent 1 of
that damage.

Urza protected his body well, but neglected his soul.
Illus. rk post
Card #318
Vexing ArcanixBuy, 4, Rare
Artifact
3, T: Target player names a card, then reveals the
top card of his or her library. If it's the named card,
the player puts it into his or her hand. Otherwise,
the player puts it into his or her graveyard and Vexing
Arcanix deals 2 damage to him or her.

Illus. Jim Nelson
Card #319
Wall of SpearsBuy, 3, Uncommon
Artifact Creature - Wall [2/3]
(Walls can't attack.)
First strike (This creature deals combat damage before
creatures without first strike.)

"A stick is your friend. A pointed stick is your good
friend. An army of pointed sticks is your best friend."
-Onean sergeant

Illus. Christopher Moeller
Card #320
Wooden SphereBuy, 1, Uncommon
Artifact
Whenever a player plays a green spell, you may pay
1. If you do, you gain 1 life.

Strengthened by a thousand limbs.
Illus. Donato Giancola
Card #321
City of BrassBuy, Rare
Land
Whenever City of Brass becomes tapped, it deals 1 damage
to you.
T: Add one mana of any color to your mana pool.

Illus. Ron Walotsky
Card #322
Coastal TowerBuy, Uncommon
Land
Coastal Tower comes into play tapped.
T: Add W or U to your mana pool.

A beacon in the night, a dream in the fog.
Illus. Don Hazeltine
Card #323
Elfhame PalaceBuy, Uncommon
Land
Elfhame Palace comes into play tapped.
T: Add G or W to your mana pool.

The elfhames are the closest thing to "civilization"
the elves allow themselves.

Illus. Anthony S. Waters
Card #324
Salt MarshBuy, Uncommon
Land
Salt Marsh comes into play tapped.
T: Add U or B to your mana pool.

Only death breeds in stagnant water.
-Urborg saying

Illus. Jerry Tiritilli
Card #325
Shivan OasisBuy, Uncommon
Land
Shivan Oasis comes into play tapped.
T: Add R or G to your mana pool.

Only the hardiest explorers survive to eat the fruit.
Illus. Rob Alexander
Card #326
Urborg VolcanoBuy, Uncommon
Land
Urborg Volcano comes into play tapped.
T: Add B or R to your mana pool.

Deep in the heart of Urborg lie massive volcanoes whose
thick black smoke covers the land with perpetual darkness.

Illus. Tony Szczudlo
Card #327
Urza's MineBuy, Uncommon
Land - Urza's Mine
T: Add 1 to your mana pool. If you control an Urza's
Power-Plant and an Urza's Tower, add 2 to your mana
pool instead.

Illus. Brian Snoddy
Card #328
Urza's Power PlantBuy, Uncommon
Land - Urza's Power-Plant
T: Add 1 to your mana pool. If you control an Urza's
Mine and an Urza's Tower, add 2 to your mana pool instead.

Illus. Brian Snoddy
Card #329
Urza's TowerBuy, Uncommon
Land - Urza's Tower
T: Add 1 to your mana pool. If you control an Urza's
Mine and an Urza's Power-Plant, add 3 to your mana
pool instead.

Illus. Brian Snoddy
Card #330
PlainsBuy (1), Unknown
Basic Land - Plains
{W}

Illus. John Avon
Card #331
PlainsBuy (2), Unknown
Basic Land - Plains
{W}

Illus. Matthew Mitchell
Card #332
PlainsBuy (3), Unknown
Basic Land - Plains
{W}

Illus. John Avon
Card #333
PlainsBuy (4), Unknown
Basic Land - Plains
{W}

Illus. Fred Fields
Card #334
IslandBuy (1), Unknown
Basic Land - Island
{U}

Illus. John Avon
Card #335
IslandBuy (2), Unknown
Basic Land - Island
{U}

Illus. John Avon
Card #336
IslandBuy (3), Unknown
Basic Land - Island
{U}

Illus. Tony Szczudlo
Card #337
IslandBuy (4), Unknown
Basic Land - Island
{U}

Illus. Scott Bailey
Card #338
SwampBuy (1), Unknown
Basic Land - Swamp
{B}

Illus. Bob Eggleton
Card #339
SwampBuy (2), Unknown
Basic Land - Swamp
{B}

Illus. John Avon
Card #340
SwampBuy (3), Unknown
Basic Land - Swamp
{B}

Illus. Dan Frazier
Card #341
SwampBuy (4), Unknown
Basic Land - Swamp
{B}

Illus. Larry Elmore
Card #342
MountainBuy (1), Unknown
Basic Land - Mountain
{R}

Illus. John Avon
Card #343
MountainBuy (2), Unknown
Basic Land - Mountain
{R}

Illus. John Avon
Card #344
MountainBuy (3), Unknown
Basic Land - Mountain
{R}

Illus. John Avon
Card #345
MountainBuy (4), Unknown
Basic Land - Mountain
{R}

Illus. Rob Alexander
Card #346
ForestBuy (1), Unknown
Basic Land - Forest
{G}

Illus. John Avon
Card #347
ForestBuy (2), Unknown
Basic Land - Forest
{G}

Illus. John Avon
Card #348
ForestBuy (3), Unknown
Basic Land - Forest
{G}

Illus. John Avon
Card #349
ForestBuy (4), Unknown
Basic Land - Forest
{G}

Illus. John Avon
Card #350
Eager CadetBuy, W, Common
Creature - Soldier [1/1]
"Training? Seeing my crops burnt to cinders was all
the 'training' I needed."

Illus. Greg & Tim Hildebrandt
Card #351
VengeanceBuy, 3W, Uncommon
Sorcery
Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.
Illus. Paolo Parente
Card #352
Giant OctopusBuy, 3U, Common
Creature - Octopus [3/3]
"Before my eyes was a horrible monster, worthy to figure
in the legends of the marvellous. . . . Its eight arms,
or rather feet, fixed to its head . . . were twice
as long as its body, and were twisted like the furies'
hair."
-Jules Verne, Twenty Thousand Leagues under the Sea,
trans. Lewis

Illus. Heather Hudson
Card #353
Sea EagleBuy, 1U, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures
with flying.)

Where air meets water, fish meets talon.
Illus. Anthony S. Waters
Card #354
VizzerdrixBuy, 6U, Rare
Creature - Beast [6/6]
A bored wizard once created a vizzerdrix out of a bunny
and a piranha. He never made that mistake again.

Illus. Dave Dorman
Card #355
Enormous BalothBuy, 6G, Uncommon
Creature - Beast [7/7]
Its diet consists of fruits, plants, small woodland
animals, large woodland animals, woodlands, fruit groves,
fruit farmers, and small cities.

Illus. Mark Tedin
Card #356
Silverback ApeBuy, 3GG, Uncommon
Creature - Ape [5/5]
It does not wear a crown or sit on a throne of gold,
but those who have witnessed its power hail it nonetheless.

Illus. Ron Spears
Card #357
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