Mirrodin Spoiler (306 cards)

Altar's LightBuy, 2WW, Uncommon
Instant
Remove target artifact or enchantment from the game.

"The altar does nothing; the device is crushed under the weight of its own impurity." -Ushanti, leonin seer
Illus. Daren Bader
Card #1
ArrestBuy, 2W, Common
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

"Unfortunately, it doesn't restrain the beast's smell."
-Glissa Sunseeker

Illus. Tim Hildebrandt
Card #2
Auriok BladewardenBuy, 1W, Uncommon
Creature - Human Soldier [1/1]
{Tap}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

The Auriok have learned through constant struggle that allies are more precious than water.
Illus. Dave Dorman
Card #3
Auriok SteelshaperBuy, 1W, Rare
Creature - Human Soldier [1/1]
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

They put their safety in his hands. He puts sharpened steel in theirs.
Illus. Dany Orizio
Card #4
Auriok TransfixerBuy, W, Common
Creature - Human Scout [1/1]
{W}, {Tap}: Tap target artifact.

"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
Illus. Stephen Tappin
Card #5
Awe StrikeBuy, W, Common
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Illus. Scott M. Fischer
Card #6
Blinding BeamBuy, 2W, Common
Instant
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)

Illus. Doug Chaffee
Card #7
Leonin AbunasBuy, 3W, Rare
Creature - Cat Cleric [2/5]
Artifacts you control can't be the targets of spells or abilities your opponents control.

Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
Illus. Darrell Riche
Card #8
Leonin Den-GuardBuy, 1W, Common
Creature - Cat Soldier [1/3]
As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap.

No one under the four suns can elude the watchful eye of the den-guard.
Illus. Todd Lockwood
Card #9
Leonin ElderBuy, W, Common
Creature - Cat Cleric [1/1]
Whenever an artifact comes into play, you may gain 1 life.

"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it." -Ushanti, leonin seer
Illus. Todd Lockwood
Card #10
Leonin SkyhunterBuy, WW, Uncommon
Creature - Cat Knight [2/2]
Flying

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Illus. Kev Walker
Card #11
Loxodon MenderBuy, 5W, Common
Creature - Elephant Cleric [3/3]
{W}, {Tap}: Regenerate target artifact.

The Auriok believe that in the hands of a loxodon, no weapon can be broken.
Illus. Heather Hudson
Card #12
Loxodon PeacekeeperBuy, 1W, Rare
Creature - Elephant Soldier [4/4]
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Illus. Michael Sutfin
Card #13
Loxodon PunisherBuy, 3W, Rare
Creature - Elephant Soldier [2/2]
Loxodon Punisher gets +2/+2 for each Equipment attached to it.

The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
Illus. Terese Nielsen
Card #14
Luminous AngelBuy, 4WWW, Rare
Creature - Angel [4/4]
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

Illus. Matthew D. Wilson
Card #15
Raise the AlarmBuy, 1W, Common
Instant
Put two 1/1 white Soldier creature tokens into play.

"The nim raid our homes without warning. We must defend our homes without hesitation."
Illus. John Matson
Card #16
Razor BarrierBuy, 1W, Common
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

"We protect our homelands. Why should they not protect us?"
Illus. Ron Spencer
Card #17
Roar of the KhaBuy, 1W, Uncommon
Instant
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)

Illus. Matt Cavotta
Card #18
Rule of LawBuy, 2W, Rare
Enchantment
Each player can't play more than one spell each turn.

Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Illus. Scott M. Fischer
Card #19
Second SunriseBuy, 1WW, Rare
Instant
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

The bright tunnel sometimes leads back to life.
Illus. Greg Staples
Card #20
Skyhunter CubBuy, 2W, Common
Creature - Cat Knight [2/2]
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
Illus. Pete Venters
Card #21
Skyhunter PatrolBuy, 2WW, Common
Creature - Cat Knight [2/3]
Flying, first strike

"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."
-Raksha Golden Cub, leonin kha

Illus. Matt Cavotta
Card #22
Slith AscendantBuy, 1WW, Uncommon
Creature - Slith [1/1]
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
Illus. Justin Sweet
Card #23
Solar TideBuy, 4WW, Rare
Sorcery
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Illus. Dave Dorman
Card #24
Soul NovaBuy, 3WW, Uncommon
Instant
Remove target attacking creature and all Equipment attached to it from the game.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
Illus. Keith Garletts
Card #25
Sphere of PurityBuy, 3W, Common
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.
Illus. Thomas Gianni
Card #26
Taj-Nar SwordsmithBuy, 3W, Uncommon
Creature - Cat Soldier [2/3]
When Taj-Nar Swordsmith comes into play, you may pay oX. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

Illus. Todd Lockwood
Card #27
Tempest of LightBuy, 2W, Uncommon
Instant
Destroy all enchantments.

"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."
-Glissa Sunseeker

Illus. Wayne England
Card #28
AnnulBuy, U, Common
Instant
Counter target artifact or enchantment spell.

"Murder of the living is tragic, but murder of the idea is unforgivable."
-Janus, speaker of the synod

Illus. Brian Snoddy
Card #29
Assert AuthorityBuy, 5UU, Uncommon
Instant
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

Illus. Greg Hildebrandt
Card #30
BroodstarBuy, 8UU, Rare
Creature - Beast [*/*]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

Illus. Glen Angus
Card #31
DisarmBuy, U, Common
Instant
Unattach all Equipment from target creature.

"Be thankful I left you your clothes."
Illus. Alex Horley-Orlandelli
Card #32
DomineerBuy, 1UU, Uncommon
Enchant Artifact Creature
You control enchanted artifact creature.

Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
Illus. Jon Foster
Card #33
Dream's GripBuy, U, Common
Instant
Choose one - Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)

Illus. Jim Nelson
Card #34
FabricateBuy, 2U, Uncommon
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

"The secret to invention is to see something in your mind, then find where it hides in the world."
Illus. Glen Angus
Card #35
FatespinnerBuy, 1UU, Rare
Creature - Human Wizard [1/2]
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

No one knows what she is watching, but she never takes her eyes off it.
Illus. rk post
Card #36
Inertia BubbleBuy, 1U, Common
Enchant Artifact
Enchanted artifact doesn't untap during its controller's untap step.

"I wouldn't want you to hurt yourself."
-Bruenna, Neurok leader

Illus. Hugh Jamieson
Card #37
Looming HoverguardBuy, 4UU, Uncommon
Creature - Drone [3/3]
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.

Although mute, hoverguards get their message across loud and clear.
Illus. Scott M. Fischer
Card #38
Lumengrid AugurBuy, 3U, Rare
Creature - Vedalken Wizard [2/2]
{1}, {Tap}: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.

Information pumps like blood through vedalken society.
Illus. rk post
Card #39
Lumengrid SentinelBuy, 2U, Uncommon
Creature - Human Wizard [1/2]
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.

The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
Illus. Scott M. Fischer
Card #40
Lumengrid WardenBuy, 1U, Common
Creature - Human Wizard [1/3]
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
Illus. Matt Thompson
Card #41
March of the MachinesBuy, 3U, Rare
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Illus. Ben Thompson
Card #42
Neurok FamiliarBuy, 1U, Common
Creature - Bird [1/1]
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Illus. Edward P. Beard, Jr.
Card #43
Neurok SpyBuy, 2U, Common
Creature - Human Rogue [2/2]
Neurok Spy is unblockable as long as defending player controls an artifact.

From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
Illus. Daren Bader
Card #44
OverrideBuy, 2U, Common
Instant
Counter target spell unless its controller pays {1} for each artifact you control.

"The Knowledge Pool has all the answers-especially ‘No.'"
Illus. Hugh Jamieson
Card #45
Psychic MembraneBuy, 2U, Uncommon
Creature - Wall [0/3]
(Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

The vedalken always put their best thought forward.
Illus. Tony Szczudlo
Card #46
Quicksilver ElementalBuy, 3UU, Rare
Creature - Elemental [3/4]
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

Illus. Tony Szczudlo
Card #47
RegressBuy, 2U, Common
Instant
Return target permanent to its owner's hand.

"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."
-Pontifex, elder researcher

Illus. Randy Gallegos
Card #48
Shared FateBuy, 4U, Rare
Enchantment
If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.

Illus. Matt Cavotta
Card #49
Slith StriderBuy, 1UU, Uncommon
Creature - Slith [1/1]
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

A slith's form and function are determined by the color of the sun under which it's born.
Illus. Justin Sweet
Card #50
Somber HoverguardBuy, 5U, Common
Creature - Drone [3/2]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying

The vedalken interrogate all intruders-once the hoverguards are done with them.
Illus. Adam Rex
Card #51
Temporal CascadeBuy, 5UU, Rare
Sorcery
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)

Illus. Puddnhead
Card #52
Thirst for KnowledgeBuy, 2U, Uncommon
Instant
Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand.

Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Illus. Ben Thompson
Card #53
ThoughtcastBuy, 4U, Common
Sorcery
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Illus. Greg Hildebrandt
Card #54
Vedalken ArchmageBuy, 2UU, Rare
Creature - Vedalken Wizard [0/2]
Whenever you play an artifact spell, draw a card.

"The Knowledge Pool knows. Memnarch understands."
-Janus, speaker of the synod

Illus. Kev Walker
Card #55
Wanderguard SentryBuy, 4U, Common
Creature - Drone [3/3]
When Wanderguard Sentry comes into play, look at target opponent's hand.

Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
Illus. Luca Zontini
Card #56
Barter in BloodBuy, 2BB, Uncommon
Sorcery
Each player sacrifices two creatures.

"In the game of conquest, who cares about the pawns if the king yet reigns?"
-Geth, keeper of the Vault

Illus. Paolo Parente
Card #57
Betrayal of FleshBuy, 5B, Uncommon
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Illus. Wayne England
Card #58
Chimney ImpBuy, 4B, Common
Creature - Imp [1/2]
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

Illus. Christopher Moeller
Card #59
Consume SpiritBuy, X1B, Common
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.

Mephidross changes all who dwell there, taking their lives and adding them to its own.
Illus. Matt Thompson
Card #60
Contaminated BondBuy, 1B, Common
Enchant Creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

This leash disciplines the master.
Illus. Thomas M. Baxa
Card #61
Disciple of the VaultBuy, B, Common
Creature - Human Cleric [1/1]
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.

He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
Illus. Matt Thompson
Card #62
Dross HarvesterBuy, 1BB, Rare
Creature - Horror [4/4]
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.

Illus. Michael Sutfin
Card #63
Dross ProwlerBuy, 2B, Common
Creature - Zombie [2/1]
Fear

"I would never have believed that on a world with four suns there could exist a place so dark." -Glissa Sunseeker
Illus. Michael Sutfin
Card #64
Flayed NimBuy, 3B, Uncommon
Creature - Skeleton [2/2]
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.

Illus. Trevor Hairsine
Card #65
Grim ReminderBuy, 2B, Rare
Instant
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

Illus. Wayne England
Card #66
IrradiateBuy, 3B, Common
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.

The blast ignores the cage of metal but devours the flesh inside.
Illus. Dave Dorman
Card #67
Moriok ScavengerBuy, 3B, Common
Creature - Human Rogue [2/3]
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.

Many go to Mephidross in search of lost riches. Most end up as part of the cache.
Illus. Puddnhead
Card #68
Necrogen MistsBuy, 2B, Rare
Enchantment
At the beginning of each player's upkeep, that player discards a card from his or her hand.

Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
Illus. Alex Horley-Orlandelli
Card #69
Nim DevourerBuy, 3BB, Rare
Creature - Zombie [4/1]
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.

Illus. Adam Rex
Card #70
Nim LasherBuy, 2B, Common
Creature - Zombie [1/1]
Nim Lasher gets +1/+0 for each artifact you control.

The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
Illus. Adam Rex
Card #71
Nim ShamblerBuy, 2BB, Uncommon
Creature - Zombie [2/1]
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
Illus. Adam Rex
Card #72
Nim ShriekerBuy, 3B, Common
Creature - Zombie [0/1]
Flying Nim Shrieker gets +1/+0 for each artifact you control.

As imps they were an annoyance. As nim they are a pestilence.
Illus. Adam Rex
Card #73
Promise of PowerBuy, 2BBB, Rare
Sorcery
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine {4} (Choose both if you pay the entwine cost.)

Illus. Kev Walker
Card #74
Reiver DemonBuy, 4BBBB, Rare
Creature - Demon [6/6]
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Illus. Brom
Card #75
Relic BaneBuy, 1BB, Uncommon
Enchant Artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

A sword that has seen cowardice in battle exacts the price of honor from its wielder.
Illus. Eric Peterson
Card #76
Slith BloodletterBuy, BB, Uncommon
Creature - Slith [1/1]
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
Illus. Justin Sweet
Card #77
Spoils of the VaultBuy, B, Rare
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Illus. Thomas M. Baxa
Card #78
TerrorBuy, 1B, Common
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

"A simple trap in a dark corner of the mind, and their nightmares catch up with them."
-Geth, keeper of the Vault

Illus. Puddnhead
Card #79
VermiculosBuy, 4B, Rare
Creature - Horror [1/1]
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.

Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
Illus. Daren Bader
Card #80
Wail of the NimBuy, 2B, Common
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)

Illus. John Matson
Card #81
Wall of BloodBuy, 2B, Uncommon
Creature - Wall [0/2]
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Blood is thicker than mortar.
Illus. Tony Szczudlo
Card #82
WoebearerBuy, 4B, Uncommon
Creature - Zombie [2/3]
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Illus. Matt Thompson
Card #83
Wrench MindBuy, BB, Common
Sorcery
Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand.

What is the sound of one head snapping?
Illus. Pete Venters
Card #84
Arc-SloggerBuy, 3RR, Rare
Creature - Beast [4/5]
{R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
Illus. Jeff Easley
Card #85
AtogBuy, 1R, Uncommon
Creature - Atog [1/2]
Sacrifice an artifact: Atog gets +2/+2 until end of turn.

On Dominaria, a scavenger. On Mirrodin, a predator.
Illus. Puddnhead
Card #86
Confusion in the RanksBuy, 3RR, Rare
Enchantment
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Illus. Ron Spencer
Card #87
DetonateBuy, XR, Uncommon
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

The goblins have forty-two different words for "ow."
Illus. Dave Dorman
Card #88
Electrostatic BoltBuy, R, Common
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

It's hard to avoid electric shock when the entire plane is metallic.
Illus. Randy Gallegos
Card #89
Fiery GambitBuy, 2R, Rare
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Illus. Scott M. Fischer
Card #90
Fists of the AnvilBuy, 1R, Common
Instant
Target creature gets +4/+0 until end of turn.

Gron's mind reeled with possibilities, most of which are best left unmentioned.
Illus. Pete Venters
Card #91
Forge ArmorBuy, 4R, Uncommon
Instant
As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

Illus. Tony Szczudlo
Card #92
Fractured LoyaltyBuy, 1R, Uncommon
Enchant Creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.)

Illus. Greg Staples
Card #93
Goblin StrikerBuy, 1R, Common
Creature - Goblin Berserker [1/1]
First strike, haste

There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
Illus. Kevin Dobler
Card #94
Grab the ReinsBuy, 3R, Uncommon
Instant
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)

Illus. Michael Sutfin
Card #95
Incite WarBuy, 2R, Common
Instant
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)

Illus. Alex Horley-Orlandelli
Card #96
Krark-Clan GruntBuy, 2R, Common
Creature - Goblin Warrior [2/2]
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

The more weapons a goblin breaks in battle, the more respected he becomes.
Illus. Thomas M. Baxa
Card #97
Krark-Clan ShamanBuy, R, Common
Creature - Goblin Shaman [1/1]
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

"What do you mean, we're out of stuff to melt down? Give me your leg."
Illus. Thomas M. Baxa
Card #98
Mass HysteriaBuy, R, Rare
Enchantment
All creatures have haste.

The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Illus. Adam Rex
Card #99
MegatogBuy, 4RR, Rare
Creature - Atog [3/4]
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
Illus. Pete Venters
Card #100
Molten RainBuy, 1RR, Common
Sorcery
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.

When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
Illus. Hugh Jamieson
Card #101
Ogre LeadfootBuy, 4R, Common
Creature - Ogre [3/3]
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
Illus. Heather Hudson
Card #102
Rustmouth OgreBuy, 4RR, Uncommon
Creature - Ogre [5/4]
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

It has an iron stomach. Literally.
Illus. Brian Snoddy
Card #103
Seething SongBuy, 2R, Common
Instant
Add {R}{R}{R}{R}{R} to your mana pool.

Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
Illus. Martina Pilcerova
Card #104
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
Illus. Tim Hildebrandt
Card #105
Shrapnel BlastBuy, 1R, Uncommon
Instant
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.

From trinket to trauma.
Illus. Dave Dorman
Card #106
Slith FirewalkerBuy, RR, Uncommon
Creature - Slith [1/1]
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
Illus. Justin Sweet
Card #107
Spikeshot GoblinBuy, 2R, Common
Creature - Goblin Shaman [1/2]
{R}, {Tap}: Spikeshot Goblin deals damage equal to its power to target creature or player.

The path of a goblin shaman is a journey through a thousand ways of hurting people.
Illus. Alan Pollack
Card #108
Trash for TreasureBuy, 2R, Rare
Sorcery
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.

Goblins generally have two possessions: one per hand.
Illus. Lars Grant-West
Card #109
Vulshok BattlemasterBuy, 4R, Rare
Creature - Human Warrior [2/2]
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)

"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
Illus. Kev Walker
Card #110
Vulshok BerserkerBuy, 3R, Common
Creature - Human Berserker [3/2]
Haste

He experiences every emotion with passion and repays every slight with vengeance.
Illus. Pete Venters
Card #111
War ElementalBuy, RRR, Rare
Creature - Elemental [1/1]
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

Illus. Anthony S. Waters
Card #112
BattlegrowthBuy, G, Common
Instant
Put a +1/+1 counter on target creature.

"I would gladly die for the forest, but I'm much better at killing for it."
Illus. John Matson
Card #113
BloodscentBuy, 3G, Uncommon
Instant
All creatures able to block target creature this turn do so.

To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
Illus. Matt Cavotta
Card #114
Brown OupheBuy, G, Uncommon
Creature - Ouphe [1/1]
{1}{G}, {Tap}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.)

In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
Illus. Greg Hildebrandt
Card #115
Copperhoof VorracBuy, 3GG, Rare
Creature - Beast [2/2]
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
Illus. Matt Cavotta
Card #116
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

The deadliest force on Mirrodin isn't the largest organism-it's the smallest.
Illus. Dany Orizio
Card #117
DeconstructBuy, 2G, Common
Sorcery
Destroy target artifact. Then add {G}{G}{G} to your mana pool.

"Nothing in this world, not even magic, likes to be caged."
Illus. D. Alexander Gregory
Card #118
Fangren HunterBuy, 3GG, Common
Creature - Beast [4/4]
Trample

Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
Illus. Darrell Riche
Card #119
Glissa SunseekerBuy, 2GG, Rare
Creature - Elf Legend [3/2]
First strike {Tap}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.

"There's a secret at the heart of this world, and I will unlock it."
Illus. Brom
Card #120
GroffskithurBuy, 5G, Common
Creature - Beast [3/3]
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

It growls not to threaten, but to summon.
Illus. John Matson
Card #121
Hum of the RadixBuy, 2GG, Rare
Enchantment
Each artifact spell costs {1} more to play for each artifact its controller controls.

The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
Illus. John Avon
Card #122
Journey of DiscoveryBuy, 2G, Common
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)

Illus. John Matson
Card #123
Living HiveBuy, 6GG, Rare
Creature - Elemental [6/6]
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

In its center is a single red ant, a queen that regulates the hive's movements.
Illus. Anthony S. Waters
Card #124
Molder SlugBuy, 3GG, Rare
Creature - Beast [4/6]
At the beginning of each player's upkeep, that player sacrifices an artifact.

Fortunately for it, Mirrodin is a plane without salt.
Illus. Heather Hudson
Card #125
One Dozen EyesBuy, 5G, Uncommon
Sorcery
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)

Illus. Darrell Riche
Card #126
Plated SlagwurmBuy, 4GGG, Rare
Creature - Wurm [8/8]
Plated Slagwurm can't be the target of spells or abilities your opponents control.

Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
Illus. Justin Sweet
Card #127
Predator's StrikeBuy, 1G, Common
Instant
Target creature gets +3/+3 and gains trample until end of turn.

If you hear it coming, you're not its prey.
Illus. Tony Szczudlo
Card #128
Slith PredatorBuy, GG, Uncommon
Creature - Slith [1/1]
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
Illus. Justin Sweet
Card #129
Sylvan ScryingBuy, 1G, Uncommon
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

One glimpse of an elf's home lasts her weeks away in the wild.
Illus. Scott M. Fischer
Card #130
Tel-Jilad ArchersBuy, 4G, Common
Creature - Elf Archer [2/4]
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.

They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
Illus. Marcelo Vignali
Card #131
Tel-Jilad ChosenBuy, 1G, Common
Creature - Elf Warrior [2/1]
Protection from artifacts

"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
Illus. Matthew D. Wilson
Card #132
Tel-Jilad ExileBuy, 3G, Common
Creature - Troll Warrior [2/3]
{1}{G}: Regenerate Tel-Jilad Exile.

For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
Illus. Justin Sweet
Card #133
Tooth and NailBuy, 5GG, Rare
Sorcery
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine {2} (Choose both if you pay the entwine cost.)

Illus. Greg Hildebrandt
Card #134
Troll AsceticBuy, 1GG, Rare
Creature - Troll Shaman [3/2]
Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic.

It's no coincidence that the oldest trolls are also the angriest.
Illus. Puddnhead
Card #135
Trolls of Tel-JiladBuy, 5GG, Uncommon
Creature - Troll Shaman [5/6]
{1}{G}: Regenerate target green creature.

"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
Illus. Marcelo Vignali
Card #136
Turn to DustBuy, G, Common
Instant
Destroy target Equipment. Then add {G} to your mana pool.

Mirrodin's inhabitants must be prepared for anything-including suddenly being unprepared.
Illus. Wayne England
Card #137
Viridian JoinerBuy, 2G, Common
Creature - Elf Druid [1/2]
{Tap}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.

"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
Illus. Daren Bader
Card #138
Viridian ShamanBuy, 2G, Uncommon
Creature - Elf Shaman [2/2]
When Viridian Shaman comes into play, destroy target artifact.

Because the elves are so in touch with Mirrodin's nature, they understand best how to dismantle it.
Illus. Scott M. Fischer
Card #139
Wurmskin ForgerBuy, 5GG, Common
Creature - Elf Warrior [2/2]
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.

It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
Illus. Justin Sweet
Card #140
Aether SpellbombBuy, 1, Common
Artifact
{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice AEther Spellbomb: Draw a card.

"Release that which was never caged."
-Spellbomb inscription

Illus. Jim Nelson
Card #141
Alpha MyrBuy, 2, Common
Artifact Creature - Myr [2/1]
First to charge, first to fight.
Illus. Dany Orizio
Card #142
Altar of ShadowsBuy, 7, Rare
Artifact
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {Tap}: Destroy target creature. Then put a charge counter on Altar of Shadows.

Illus. Sam Wood
Card #143
Banshee's BladeBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Bradley Williams
Card #144
Blinkmoth UrnBuy, 5, Rare
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.

The vedalken embed such urns in their living artifact creations.
Illus. David Martin
Card #145
BonesplitterBuy, 1, Common
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Darrell Riche
Card #146
Bosh, Iron GolemBuy, 8, Rare
Artifact Creature - Golem Legend [6/7]
Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets buried deep in his memory.
Illus. Brom
Card #147
Bottle GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [1/3]
Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?
Illus. Ben Thompson
Card #148
CathodionBuy, 3, Uncommon
Artifact Creature [3/3]
When Cathodion is put into a graveyard from play, add {3} to your mana pool.

Cathodions repair the Great Furnace by soldering parts of themselves to the mechanism. Eventually, they become one with the machine.
Illus. Eric Peterson
Card #149
Chalice of the VoidBuy, XX, Rare
Artifact
Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Illus. Mark Zug
Card #150
Chromatic SphereBuy, 1, Common
Artifact
{1}, {Tap}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

"As expected, this sphere's design reflects the colors of the four moons . . . plus another?" -Pontifex, elder researcher
Illus. Brian Snoddy
Card #151
Chrome MoxBuy, 0, Rare
Artifact
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
{Tap}: Add one mana of any of the imprinted card's colors to your mana pool.

Illus. Donato Giancola
Card #152
Clockwork BeetleBuy, 1, Common
Artifact Creature - Insect [0/0]
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Illus. Arnie Swekel
Card #153
Clockwork CondorBuy, 4, Common
Artifact Creature - Bird [0/0]
Flying Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Illus. Arnie Swekel
Card #154
Clockwork DragonBuy, 7, Rare
Artifact Creature - Dragon [0/0]
Flying Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon.

Illus. Arnie Swekel
Card #155
Clockwork VorracBuy, 5, Uncommon
Artifact Creature - Beast [0/0]
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {Tap}: Put a +1/+1 counter on Clockwork Vorrac.

Illus. Arnie Swekel
Card #156
Cobalt GolemBuy, 4, Common
Artifact Creature - Golem [2/3]
{1}{U}: Cobalt Golem gains flying until end of turn.

Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
Illus. Paolo Parente
Card #157
Copper MyrBuy, 2, Common
Artifact Creature - Myr [1/1]
{Tap}: Add {G} to your mana pool.

The elves thought of the myr as minor threats, just as the myr thought of the elves.
Illus. Kev Walker
Card #158
Crystal ShardBuy, 3, Uncommon
Artifact
{3}, {Tap} or {U}, {Tap}: Return target creature to its owner's hand unless its controller pays {1}.

The vedalken know it is not of this world, so they know that this world is not the only one.
Illus. Doug Chaffee
Card #159
Culling ScalesBuy, 3, Rare
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)

Illus. Daren Bader
Card #160
Damping MatrixBuy, 3, Rare
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Illus. Mike Dringenberg
Card #161
Dead-Iron SledgeBuy, 1, Uncommon
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Ray Lago
Card #162
Dragon BloodBuy, 3, Uncommon
Artifact
{3}, {Tap}: Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.
Illus. Ron Spencer
Card #163
Dross ScorpionBuy, 4, Common
Artifact Creature [3/1]
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.

They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
Illus. Jim Nelson
Card #164
DuplicantBuy, 6, Rare
Artifact Creature - Shapeshifter [2/4]
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.

Illus. Thomas M. Baxa
Card #165
DuskworkerBuy, 4, Uncommon
Artifact Creature [2/2]
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.

At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
Illus. Greg Staples
Card #166
Elf ReplicaBuy, 3, Common
Artifact Creature - Elf [2/2]
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.

It hunts with unnerving ferocity.
Illus. Carl Critchlow
Card #167
Empyrial PlateBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Paolo Parente
Card #168
Extraplanar LensBuy, 3, Rare
Artifact
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Illus. Lars Grant-West
Card #169
Farsight MaskBuy, 5, Uncommon
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.
Illus. Ben Thompson
Card #170
FireshriekerBuy, 3, Uncommon
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Christopher Moeller
Card #171
FrogmiteBuy, 4, Common
Artifact Creature [2/2]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)

At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
Illus. Terese Nielsen
Card #172
Galvanic KeyBuy, 2, Common
Artifact
You may play Galvanic Key any time you could play an instant.
{3}, {Tap}: Untap target artifact.

A solution in search of a problem.
Illus. Tony Szczudlo
Card #173
Gate to the AetherBuy, 6, Rare
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

Illus. Pete Venters
Card #174
Gilded LotusBuy, 5, Rare
Artifact
{Tap}: Add three mana of any one color to your mana pool.

Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
Card #175
Goblin CharbelcherBuy, 4, Rare
Artifact
{3}, {Tap}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Illus. Stephen Tappin
Card #176
Goblin DirigibleBuy, 6, Uncommon
Artifact Creature [4/4]
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.

Illus. Michael Sutfin
Card #177
Goblin ReplicaBuy, 3, Common
Artifact Creature - Goblin [2/2]
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.

It destroys with unthinking glee.
Illus. Carl Critchlow
Card #178
Goblin War WagonBuy, 4, Common
Artifact Creature [3/3]
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.

Illus. Doug Chaffee
Card #179
Gold MyrBuy, 2, Common
Artifact Creature - Myr [1/1]
{Tap}: Add {W} to your mana pool.

The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
Illus. Kev Walker
Card #180
Golem-Skin GauntletsBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Alan Pollack
Card #181
Granite ShardBuy, 3, Uncommon
Artifact
{3}, {Tap} or {R}, {Tap}: Granite Shard deals 1 damage to target creature or player.

It's a piece of a world the goblins have never seen but would dearly like to blow up.
Illus. Doug Chaffee
Card #182
Grid MonitorBuy, 4, Rare
Artifact Creature [4/6]
You can't play creature spells.

The vedalken protect the Knowledge Pool at any cost.
Illus. Arnie Swekel
Card #183
Heartwood ShardBuy, 3, Uncommon
Artifact
{3}, {Tap} or {G}, {Tap}: Target creature gains trample until end of turn.

Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
Illus. Doug Chaffee
Card #184
Hematite GolemBuy, 4, Common
Artifact Creature - Golem [1/4]
{1}{R}: Hematite Golem gets +2/+0 until end of turn.

Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
Illus. Paolo Parente
Card #185
Icy ManipulatorBuy, 4, Uncommon
Artifact
{1}, {Tap}: Tap target artifact, creature, or land.

A model of Mirrodin in both shape and spirit.
Illus. Mark Zug
Card #186
Iron MyrBuy, 2, Common
Artifact Creature - Myr [1/1]
{Tap}: Add {R} to your mana pool.

The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
Illus. Kev Walker
Card #187
Isochron ScepterBuy, 2, Uncommon
Artifact
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
{2}, {Tap}: You may copy the imprinted instant card and play the copy without paying its mana cost.

Illus. Mark Harrison
Card #188
Jinxed ChokerBuy, 3, Rare
Artifact
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.

Illus. Mike Dringenberg
Card #189
Krark's ThumbBuy, 2, Rare
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.

"I can think of one goblin it ain't so lucky for."
-Slobad, goblin tinkerer

Illus. Ron Spencer
Card #190
Leaden MyrBuy, 2, Common
Artifact Creature - Myr [1/1]
{Tap}: Add {B} to your mana pool.

The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
Illus. Kev Walker
Card #191
Leonin BladetrapBuy, 3, Uncommon
Artifact
You may play Leonin Bladetrap any time you could play an instant.
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Illus. Randy Gallegos
Card #192
Leonin ScimitarBuy, 1, Common
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Doug Chaffee
Card #193
Leonin Sun StandardBuy, 2, Rare
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.

The commander tells the troops where to go, but the standard reminds them why they're there.
Illus. Jim Nelson
Card #194
LevelerBuy, 5, Rare
Artifact Creature [10/10]
When Leveler comes into play, remove your library from the game.

Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
Illus. Carl Critchlow
Card #195
Liar's PendulumBuy, 1, Rare
Artifact
{2}, {Tap}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Illus. Christopher Moeller
Card #196
Lifespark SpellbombBuy, 1, Common
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.

"Awaken that which was never asleep."
-Spellbomb inscription

Illus. Jim Nelson
Card #197
Lightning CoilsBuy, 3, Rare
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Illus. Brian Snoddy
Card #198
Lightning GreavesBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has haste and can't be the target of spells or abilities.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Jeremy Jarvis
Card #199
Lodestone MyrBuy, 4, Rare
Artifact Creature - Myr [2/2]
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

When necessary, myr can override and control any artificial object, as can their creator.
Illus. Greg Staples
Card #200
Loxodon WarhammerBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Jeremy Jarvis
Card #201
Malachite GolemBuy, 6, Common
Artifact Creature - Golem [5/3]
{1}{G}: Malachite Golem gains trample until end of turn.

Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
Illus. Paolo Parente
Card #202
Mask of MemoryBuy, 2, Uncommon
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Alan Pollack
Card #203
Mesmeric OrbBuy, 2, Rare
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

A step in one direction is two steps away from another.
Illus. David Martin
Card #204
Mind's EyeBuy, 5, Rare
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."
Illus. Edward P. Beard, Jr.
Card #205
MindslaverBuy, 6, Rare
Legendary Artifact
{4}, {Tap}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)

Illus. Glen Angus
Card #206
Mindstorm CrownBuy, 3, Uncommon
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Illus. Ben Thompson
Card #207
Mirror GolemBuy, 6, Uncommon
Artifact Creature - Golem [3/4]
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Illus. Franz Vohwinkel
Card #208
Mourner's ShieldBuy, 4, Uncommon
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
{2}, {Tap}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.

Illus. Carl Critchlow
Card #209
Myr AdapterBuy, 3, Common
Artifact Creature - Myr [1/1]
Myr Adapter gets +1/+1 for each Equipment attached to it.

"The simplest way to plan ahead is merely to be ready for everything."
-Pontifex, elder researcher

Illus. Ben Thompson
Card #210
Myr EnforcerBuy, 7, Common
Artifact Creature - Myr [4/4]
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)

Most myr monitor other species. Some myr monitor other myr.
Illus. Greg Staples
Card #211
Myr IncubatorBuy, 6, Rare
Artifact
{6}, {Tap}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

Illus. Alex Horley-Orlandelli
Card #212
Myr MindservantBuy, 1, Uncommon
Artifact Creature - Myr [1/1]
{2}, {Tap}: Shuffle your library.

It knows what you are planning, and does not approve.
Illus. Dave Dorman
Card #213
Myr PrototypeBuy, 5, Uncommon
Artifact Creature - Myr [2/2]
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.)

Illus. Dave Dorman
Card #214
Myr RetrieverBuy, 2, Uncommon
Artifact Creature - Myr [1/1]
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Mephidross gives up treasure easily . . . as long as you take its place.
Illus. Trevor Hairsine
Card #215
Necrogen SpellbombBuy, 1, Common
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.

"Forget that which was never known." -Spellbomb inscription
Illus. Jim Nelson
Card #216
NeedlebugBuy, 4, Uncommon
Artifact Creature - Insect [2/2]
Protection from artifacts
You may play Needlebug any time you could play an instant.

Near Tel-Jilad, the Tangle is almost silent, save for the trolls' chants and the skittering of needlebugs.
Illus. Paolo Parente
Card #217
Neurok HoversailBuy, 1, Common
Artifact - Equipment
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Alan Pollack
Card #218
Nightmare LashBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Puddnhead
Card #219
Nim ReplicaBuy, 3, Common
Artifact Creature - Zombie [3/1]
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

It kills with unfeeling malice.
Illus. Carl Critchlow
Card #220
Nuisance EngineBuy, 3, Uncommon
Artifact
{2}, {Tap}: Put a 0/1 Pest artifact creature token into play.

All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
Illus. Stephen Tappin
Card #221
Oblivion StoneBuy, 3, Rare
Artifact
{4}, {Tap}: Put a fate counter on target permanent.
{5}, {Tap}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Illus. Sam Wood
Card #222
Omega MyrBuy, 2, Common
Artifact Creature - Myr [1/2]
Last to charge, last to fall.
Illus. Dany Orizio
Card #223
OrnithopterBuy, 0, Uncommon
Artifact Creature [0/2]
Flying

Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Dana Knutson
Card #224
Pearl ShardBuy, 3, Uncommon
Artifact
{3}, {Tap} or {W}, {Tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Leonin folktales claim it was brought from beyond the sky by the first kha.
Illus. Doug Chaffee
Card #225
PentavusBuy, 7, Rare
Artifact Creature [0/0]
Pentavus comes into play with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Illus. Greg Staples
Card #226
Pewter GolemBuy, 5, Common
Artifact Creature - Golem [4/2]
{1}{B}: Regenerate Pewter Golem.

Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
Illus. Paolo Parente
Card #227
Platinum AngelBuy, 7, Rare
Artifact Creature - Angel [4/4]
Flying
You can't lose the game and your opponents can't win the game.

In its heart lies the secret of immortality.
Illus. Brom
Card #228
Power ConduitBuy, 2, Uncommon
Artifact
{Tap}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.
Illus. Todd Lockwood
Card #229
Proteus StaffBuy, 3, Rare
Artifact
{2}{U}, {Tap}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.

Illus. Trevor Hairsine
Card #230
Psychogenic ProbeBuy, 2, Rare
Artifact
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.

The same devices sold as surgeons' tools in Lumengrid are sold as implements of torture in Mephidross.
Illus. Jeremy Jarvis
Card #231
Pyrite SpellbombBuy, 1, Common
Artifact
{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.

"Melt that which was never frozen."
-Spellbomb inscription

Illus. Jim Nelson
Card #232
Quicksilver FountainBuy, 3, Rare
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them.

Illus. Trevor Hairsine
Card #233
Rust ElementalBuy, 4, Uncommon
Artifact Creature - Elemental [4/4]
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Illus. Arnie Swekel
Card #234
Rustspore RamBuy, 4, Uncommon
Artifact Creature [1/3]
When Rustspore Ram comes into play, destroy target Equipment.

Where herds have passed, the dented ground is lined with piles of rust.
Illus. Arnie Swekel
Card #235
Scale of Chiss-GoriaBuy, 3, Common
Artifact
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
You may play Scale of Chiss-Goria any time you could play an instant.
{Tap}: Target creature gets +0/+1 until end of turn.

Illus. Alan Pollack
Card #236
Scrabbling ClawsBuy, 1, Uncommon
Artifact
{Tap}: Target player removes a card in his or her graveyard from the game.
{1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.

Illus. Thomas M. Baxa
Card #237
Sculpting SteelBuy, 3, Rare
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

An artificer once dropped one in a vault full of coins. She has yet to find it.
Illus. Heather Hudson
Card #238
Scythe of the WretchedBuy, 2, Rare
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4}

Illus. Matt Cavotta
Card #239
Serum TankBuy, 3, Uncommon
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. {3}, {Tap}, Remove a charge counter from Serum Tank: Draw a card.

Illus. Corey D. Macourek
Card #240
Silver MyrBuy, 2, Common
Artifact Creature - Myr [1/1]
{Tap}: Add {U} to your mana pool.

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
Illus. Kev Walker
Card #241
Skeleton ShardBuy, 3, Uncommon
Artifact
{3}, {Tap} or {B}, {Tap}: Return target artifact creature card from your graveyard to your hand.

Metal permeates the marrow of every bone in Mephidross-except one.
Illus. Doug Chaffee
Card #242
Slagwurm ArmorBuy, 1, Common
Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Justin Sweet
Card #243
Soldier ReplicaBuy, 3, Common
Artifact Creature - Soldier [1/3]
{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.

It fights with inhuman vigor.
Illus. Carl Critchlow
Card #244
Solemn SimulacrumBuy, 4, Rare
Artifact Creature [2/2]
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.

Illus. Greg Staples
Card #245
Soul FoundryBuy, 4, Rare
Artifact
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
oX, {Tap}: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

Illus. Arnie Swekel
Card #246
Spellweaver HelixBuy, 3, Rare
Artifact
Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost.

Illus. Luca Zontini
Card #247
Steel WallBuy, 1, Common
Artifact Creature - Wall [0/4]
(Walls can't attack.)

"We sculpt the land into what we need-homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
-Raksha Golden Cub, leonin kha

Illus. David Day
Card #248
Sun DropletBuy, 2, Uncommon
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Illus. Tim Hildebrandt
Card #249
Sunbeam SpellbombBuy, 1, Common
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.

"Cure that which was never ill."
-Spellbomb inscription

Illus. Jim Nelson
Card #250
Sword of KaldraBuy, 4, Rare
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Donato Giancola
Card #251
Synod SanctumBuy, 1, Uncommon
Artifact
{2}, {Tap}: Remove target permanent you control from the game.
{2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.

Illus. Dana Knutson
Card #252
Talisman of DominanceBuy, 2, Uncommon
Artifact
{Tap}: Add {1} to your mana pool.
{Tap}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.

Illus. Mike Dringenberg
Card #253
Talisman of ImpulseBuy, 2, Uncommon
Artifact
{Tap}: Add {1} to your mana pool.
{Tap}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.

Illus. Mike Dringenberg
Card #254
Talisman of IndulgenceBuy, 2, Uncommon
Artifact
{Tap}: Add {1} to your mana pool.
{Tap}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.

Illus. Mike Dringenberg
Card #255
Talisman of ProgressBuy, 2, Uncommon
Artifact
{Tap}: Add {1} to your mana pool.
{Tap}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.

Illus. Mike Dringenberg
Card #256
Talisman of UnityBuy, 2, Uncommon
Artifact
{Tap}: Add {1} to your mana pool.
{Tap}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.

Illus. Mike Dringenberg
Card #257
TanglebloomBuy, 1, Common
Artifact
{1}, {Tap}: You gain 1 life.

Druids converted swaths of the Tangle into tanglebloom orchards. Though heavy tools are needed to cut a leaf in the Tangle, tanglebloom fruit is easily plucked by hand.
Illus. Val Mayerik
Card #258
TanglerootBuy, 3, Rare
Artifact
Whenever a player plays a creature spell, that player adds {G} to his or her mana pool.

As if there's glitch in the system, the Tangle sometimes folds in on itself, throwing off sparks of mana in a mystifying display.
Illus. Dana Knutson
Card #259
Tel-Jilad StylusBuy, 1, Uncommon
Artifact
{Tap}: Put target permanent you own on the bottom of your library.

Etched on Tel-Jilad's trunk is an entire history of Mirrodin-except for an expanse near the ground scrubbed smooth by an unknown hand.
Illus. Darrell Riche
Card #260
Thought PrisonBuy, 5, Uncommon
Artifact
Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.

Illus. Glen Angus
Card #261
TimesifterBuy, 5, Rare
Artifact
At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

Illus. Dany Orizio
Card #262
Titanium GolemBuy, 5, Common
Artifact Creature - Golem [3/3]
{1}{W}: Titanium Golem gains first strike until end of turn.

Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.
Illus. Paolo Parente
Card #263
Tooth of Chiss-GoriaBuy, 3, Common
Artifact
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
You may play Tooth of Chiss-Goria any time you could play an instant.
{Tap}: Target creature gets +1/+0 until end of turn.

Illus. Alan Pollack
Card #264
Tower of ChampionsBuy, 4, Rare
Artifact
{8}, {Tap}: Target creature gets +6/+6 until end of turn.

The ur-golem runes tell of the transformation of Mirrodin's warden from silent guardian to merciless god.
Illus. Greg Staples
Card #265
Tower of EonsBuy, 4, Rare
Artifact
{8}, {Tap}: You gain 10 life.

Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Illus. John Avon
Card #266
Tower of FortunesBuy, 4, Rare
Artifact
{8}, {Tap}: Draw four cards.

The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Illus. Matt Cavotta
Card #267
Tower of MurmursBuy, 4, Rare
Artifact
{8}, {Tap}: Target player puts the top eight cards of his or her library into his or her graveyard.

Etched on its surface are warnings from a long-lost race of ur-golems pushed to the brink of extinction.
Illus. Glen Angus
Card #268
TriskelionBuy, 6, Rare
Artifact Creature [1/1]
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Illus. Christopher Moeller
Card #269
Viridian LongbowBuy, 1, Common
Artifact - Equipment
Equipped creature has "{Tap}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Jeremy Jarvis
Card #270
Vorrac BattlehornsBuy, 2, Common
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. David Martin
Card #271
Vulshok BattlegearBuy, 3, Uncommon
Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Kevin Dobler
Card #272
Vulshok GauntletsBuy, 2, Common
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Richard Sardinha
Card #273
Welding JarBuy, 0, Common
Artifact
Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Illus. Mark Brill
Card #274
Wizard ReplicaBuy, 3, Common
Artifact Creature - Wizard [1/3]
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.

It responds with unnatural precision.
Illus. Carl Critchlow
Card #275
WorldslayerBuy, 5, Rare
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Illus. Greg Staples
Card #276
Yotian SoldierBuy, 3, Common
Artifact Creature - Soldier [1/4]
Attacking doesn't cause Yotian Soldier to tap.

Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
Illus. Luca Zontini
Card #277
Ancient DenBuy, Common
Artifact Land
(Ancient Den isn't a spell.)
{Tap}: Add {W} to your mana pool.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Illus. Rob Alexander
Card #278
Blinkmoth WellBuy, Uncommon
Land
{Tap}: Add {1} to your mana pool.
{2}, {Tap}: Tap target noncreature artifact.

When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin's core.
Illus. David Martin
Card #279
CloudpostBuy, Common
Land - Locus
Cloudpost comes into play tapped.
{Tap}: Add {1} to your mana pool for each Locus in play.

"He watches from above. He watches from below. He watches from within." -Inscription on Tel-Jilad, the Tree of Tales
Illus. Martina Pilcerova
Card #280
GlimmervoidBuy, Rare
Land
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
{Tap}: Add one mana of any color to your mana pool.

An empty canvas holds infinite possibilities.
Illus. Lars Grant-West
Card #281
Great FurnaceBuy, Common
Artifact Land
(Great Furnace isn't a spell.)
{Tap}: Add {R} to your mana pool.

Kuldotha, wellspring of molten metal, temple of the goblin horde.
Illus. Rob Alexander
Card #282
Seat of the SynodBuy, Common
Artifact Land
(Seat of the Synod isn't a spell.)
{Tap}: Add {U} to your mana pool.

Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Illus. John Avon
Card #283
Stalking StonesBuy, Uncommon
Land
{Tap}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.)

Illus. David Day
Card #284
Tree of TalesBuy, Common
Artifact Land
(Tree of Tales isn't a spell.)
{Tap}: Add {G} to your mana pool.

Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Illus. John Avon
Card #285
Vault of WhispersBuy, Common
Artifact Land
(Vault of Whispers isn't a spell.)
{Tap}: Add {B} to your mana pool.

Ish Sah, den of the warlord Geth, commander of countless nim.
Illus. Rob Alexander
Card #286
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Mark Tedin
Card #287
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Rob Alexander
Card #288
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Martina Pilcerova
Card #289
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. John Avon
Card #290
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Mark Tedin
Card #291
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Rob Alexander
Card #292
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Martina Pilcerova
Card #293
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. John Avon
Card #294
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Mark Tedin
Card #295
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Rob Alexander
Card #296
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Martina Pilcerova
Card #297
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #298
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Mark Tedin
Card #299
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Rob Alexander
Card #300
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Martina Pilcerova
Card #301
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
Card #302
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Mark Tedin
Card #303
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Rob Alexander
Card #304
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. Martina Pilcerova
Card #305
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
Card #306
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