Darksteel Spoiler (165 cards)

Auriok GlaivemasterBuy, W, Common
Creature - Human Soldier [1/1]
As long as Auriok Glaivemaster is equipped, it gets
+1/+1 and has first strike.

"Give me a bit of steel and I'll deliver it into the
hearts of my enemies."

Illus. John Matson
Card #1
Echoing CalmBuy, 1W, Common
Instant
Destroy target enchantment and all other enchantments
with the same name as that enchantment.

A single light unleashes a hail of cleansing.
Illus. Greg Staples
Card #2
Emissary of HopeBuy, 1WW, Uncommon
Creature - Spirit [2/1]
Flying
Whenever Emissary of Hope deals combat damage to a
player, you gain 1 life for each artifact that player
controls.

Illus. rk post
Card #3
HallowBuy, W, Common
Instant
Prevent all damage target spell would deal this turn.
You gain life equal to the damage prevented this way.

"Bend with the storm, then reply in kind."
Illus. Alex Horley-Orlandelli
Card #4
Leonin BattlemageBuy, 3W, Uncommon
Creature - Cat Wizard [2/3]
T: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.

The strongest of the pride are measured not by the
steel in their hands but by the steel in their souls.

Illus. Stephen Tappin
Card #5
Leonin ShikariBuy, 1W, Rare
Creature - Cat Soldier [2/2]
You may play equip abilities any time you could play
an instant.

Her instinct is as sharp as her blade.
Illus. Wayne England
Card #6
Loxodon MysticBuy, 3WW, Common
Creature - Elephant Cleric [3/3]
W, T: Tap target creature.

As the nim storm across the plains, a lone priest stands
in their path. At his silent gesture, the battle line
breaks, and the tide turns.

Illus. Edward P. Beard, Jr.
Card #7
Metal FatigueBuy, 2W, Common
Instant
Tap all artifacts.

The Auriok have fought the metal hordes for so long
now that knowing how to cripple them has become an
instinct.

Illus. Arnie Swekel
Card #8
Pristine AngelBuy, 4WW, Rare
Creature - Angel [4/4]
Flying
As long as Pristine Angel is untapped, it has protection
from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.

Illus. Scott M. Fischer
Card #9
Pteron GhostBuy, 1W, Common
Creature - Spirit [1/1]
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.

Defending to the death isn't always enough.
Illus. Edward P. Beard, Jr.
Card #10
Pulse of the FieldsBuy, 1WW, Rare
Instant
You gain 4 life. Then if an opponent has more life
than you, return Pulse of the Fields to its owner's
hand.

Before religion or civilization, there was order.
Illus. Paolo Parente
Card #11
PurgeBuy, 1W, Uncommon
Instant
Destroy target artifact creature or black creature.
It can't be regenerated.

For the first and last time, the horrific creature
experienced terror.

Illus. Pete Venters
Card #12
Ritual of RestorationBuy, W, Common
Sorcery
Return target artifact card from your graveyard to
your hand.

Leonin raising ceremonies take place at the white sun's
dawn, the rebirth of artifacts mirroring the birth
of a new day.

Illus. Dany Orizio
Card #13
SoulscourBuy, 7WWW, Rare
Sorcery
Destroy all nonartifact permanents.

"I have seen the end of times, a future in which all
our kind are torn from this world."
-Ushanti, leonin shaman

Illus. Kev Walker
Card #14
Steelshaper ApprenticeBuy, 2WW, Rare
Creature - Human Soldier [1/3]
W, T, Return Steelshaper Apprentice to its owner's
hand: Search your library for an Equipment card, reveal
that card, and put it into your hand. Then shuffle
your library.

Theirs is a craft brought about by necessity, now raised
to the level of art.

Illus. Tim Hildebrandt
Card #15
Stir the PrideBuy, 4W, Uncommon
Instant
Choose one - Creatures you control get +2/+2 until
end of turn; or until end of turn, creatures you control
gain "Whenever this creature deals damage, you gain
that much life."
Entwine 1W (Choose both if you pay the entwine cost.)

Illus. Matt Cavotta
Card #16
Test of FaithBuy, 1W, Uncommon
Instant
Prevent the next 3 damage that would be dealt to target
creature this turn, and put a +1/+1 counter on that
creature for each 1 damage prevented this way.

Those who survive the test bear a mark of power anyone
can recognize.

Illus. Vance Kovacs
Card #17
Turn the TablesBuy, 3WW, Rare
Instant
All combat damage that would be dealt to you this turn
is dealt to target attacking creature instead.

"Your arrogance is my best weapon."
Illus. Christopher Moeller
Card #18
Carry AwayBuy, UU, Uncommon
Enchant Equipment
When Carry Away comes into play, unattach enchanted
Equipment.
You control enchanted Equipment.

Stealing goblin weapons would be easier if the goblins
were smart enough to let go.

Illus. Jim Nelson
Card #19
Chromescale DrakeBuy, 6UUU, Rare
Creature - Drake [3/4]
Affinity for artifacts (This spell costs 1 less to
play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the
top three cards of your library. Put all artifact cards
revealed this way into your hand and the rest into
your graveyard.

Illus. Ben Thompson
Card #20
Echoing TruthBuy, 1U, Common
Instant
Return target nonland permanent and all other permanents
with the same name as that permanent to their owners'
hands.

A single lie unleashes a tide of disbelief.
Illus. Greg Staples
Card #21
Hoverguard ObserverBuy, 2UU, Uncommon
Creature - Drone [3/3]
Flying
Hoverguard Observer can block only creatures with flying.

It could be made to run silently, but its low hum reminds
the Neurok that they are always watched.

Illus. Kev Walker
Card #22
Last WordBuy, 2UU, Rare
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.

"Someday, someone will best me. But it won't be today,
and it won't be you."

Illus. Scott M. Fischer
Card #23
MachinateBuy, 1UU, Common
Instant
Look at the top X cards of your library, where X is
the number of artifacts you control. Put one of those
cards into your hand and the rest on the bottom of
your library in any order.

As long as there are questions to be asked, the vedalken
will ask them.

Illus. Wayne England
Card #24
Magnetic FluxBuy, 2U, Common
Instant
Artifact creatures you control gain flying until end
of turn.

After the researcher's astonishing success, his assistants
spent six hours finding a way to return the specimens
safely to the ground.

Illus. Alan Rabinowitz
Card #25
Neurok ProdigyBuy, 2U, Common
Creature - Human Wizard [2/1]
Flying
Discard an artifact card from your hand: Return Neurok
Prodigy to its owner's hand.

"Why should I be bound by rules when I can see so far
beyond them?"

Illus. Puddnhead
Card #26
Neurok TransmuterBuy, 2U, Uncommon
Creature - Human Wizard [2/2]
U: Target creature becomes an artifact in addition
to its other types until end of turn.
U: Until end of turn, target artifact creature becomes
blue and isn't an artifact.

Illus. Mark Zug
Card #27
Psychic OverloadBuy, 3U, Uncommon
Enchant Permanent
When Psychic Overload comes into play, tap enchanted
permanent.
Enchanted permanent doesn't untap during its controller's
untap step.
Enchanted permanent has "Discard two artifact cards
from your hand: Untap this permanent."

Illus. Jeremy Jarvis
Card #28
Pulse of the GridBuy, 1UU, Rare
Instant
Draw two cards, then discard a card from your hand.
Then if an opponent has more cards in hand than you,
return Pulse of the Grid to its owner's hand.

Before labs or lectures, there was insight.
Illus. Wayne England
Card #29
Quicksilver BehemothBuy, 6U, Common
Creature - Beast [4/5]
Affinity for artifacts (This spell costs 1 less to
play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return
it to its owner's hand at end of combat. (Return it
only if it's in play.)

Illus. Anthony S. Waters
Card #30
ReshapeBuy, XUU, Rare
Sorcery
As an additional cost to play Reshape, sacrifice an
artifact.
Search your library for an artifact card with converted
mana cost X or less and put it into play. Then shuffle
your library.

"Today's paperweight, tomorrow's leveler."
-Bruenna, Neurok leader

Illus. Jon Foster
Card #31
RetractBuy, U, Rare
Instant
Return all artifacts you control to their owner's hand.

"Secrets are meant to remain secret."
-Memnarch

Illus. Matt Cavotta
Card #32
Second SightBuy, 2U, Uncommon
Instant
Choose one - Look at the top five cards of target opponent's
library, then put them back in any order; or look at
the top five cards of your library, then put them back
in any order.
Entwine U (Choose both if you pay the entwine cost.)

Illus. Luca Zontini
Card #33
Synod ArtificerBuy, 2U, Rare
Creature - Vedalken Artificer [1/2]
X, T: Tap X target noncreature artifacts.
X, T: Untap X target noncreature artifacts.

Memnarch shared a touch of his power with the vedalken
in return for their service. It is a debt he intends
to collect.

Illus. Mark Zug
Card #34
Vedalken EngineerBuy, 1U, Common
Creature - Vedalken Artificer [1/1]
T: Add two mana of any one color to your mana pool.
Spend this mana only to play artifact spells or activated
abilities of artifacts.

Art is unknown to the vedalken-for them, all creations
must serve a purpose.

Illus. Lars Grant-West
Card #35
VexBuy, 2U, Common
Instant
Counter target spell. That spell's controller may draw
a card.

"The druids would be better off if they spent more
time in the lab and less time watching trees grow."
-Pontifex, elder researcher

Illus. Brian Snoddy
Card #36
Aether SnapBuy, 3BB, Rare
Sorcery
Remove all counters from all permanents and remove
all tokens from the game.

"May you wake to find you were only ever a dream."
-Mephidross curse

Illus. Kev Walker
Card #37
Burden of GreedBuy, 3B, Common
Instant
Target player loses 1 life for each tapped artifact
he or she controls.

"The one who dies with the most toys is still dead."
-Geth, keeper of the Vault

Illus. Vance Kovacs
Card #38
Chittering RatsBuy, 1BB, Common
Creature - Rat [2/2]
When Chittering Rats comes into play, target opponent
puts a card from his or her hand on top of his or her
library.

Bottom feeders sometimes rise to the top.
Illus. Tom Wänerstrand
Card #39
Death CloudBuy, XBBB, Rare
Sorcery
Each player loses X life, then discards X cards from
his or her hand, then sacrifices X creatures, then
sacrifices X lands.

The swarm's million wings stir the foulest of breezes.
Illus. Stephen Tappin
Card #40
Echoing DecayBuy, 1B, Common
Instant
Target creature and all other creatures with the same
name as that creature get -2/-2 until end of turn.

A single fear unleashes a torrent of nightmares.
Illus. Greg Staples
Card #41
Emissary of DespairBuy, 1BB, Uncommon
Creature - Spirit [2/1]
Flying
Whenever Emissary of Despair deals combat damage to
a player, that player loses 1 life for each artifact
he or she controls.

Illus. rk post
Card #42
Essence DrainBuy, 4B, Common
Sorcery
Essence Drain deals 3 damage to target creature or
player and you gain 3 life.

Mephidross claims all life within it. What cannot be
twisted is absorbed.

Illus. Tony Szczudlo
Card #43
Greater HarvesterBuy, 2BBB, Rare
Creature - Horror [5/6]
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a
player, that player sacrifices two permanents.

Illus. Daren Bader
Card #44
Grimclaw BatsBuy, 1B, Common
Creature - Bat [1/1]
Flying
B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of
turn.

Even on a world of metal, there are those who thirst
for blood.

Illus. Tom Wänerstrand
Card #45
Hunger of the NimBuy, 1B, Common
Sorcery
Target creature gets +1/+0 until end of turn for each
artifact you control.

Their pain is so great, they can't help but share it
with others.

Illus. Puddnhead
Card #46
Mephitic OozeBuy, 4B, Rare
Creature - Ooze [0/5]
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature,
destroy that creature. The creature can't be regenerated.

In Mephidross, refuse doesn't last long-it's all scavenged,
reanimated, or consumed.

Illus. Alex Horley-Orlandelli
Card #47
Murderous SpoilsBuy, 5B, Uncommon
Instant
Destroy target nonblack creature. It can't be regenerated.
You gain control of all Equipment that was attached
to it. (This effect doesn't end at end of turn.)

Scavengers are always the first to pay their respects.
Illus. Adam Rex
Card #48
Nim AbominationBuy, 2B, Uncommon
Creature - Zombie [3/4]
At the end of your turn, if Nim Abomination is untapped,
you lose 3 life.

It is one of the oldest nim, steeped so long in the
Dross that it has lost all vestiges of humanity.

Illus. Jim Murray
Card #49
Pulse of the DrossBuy, 1BB, Rare
Sorcery
Target player reveals three cards from his or her hand
and you choose one of them. That player discards that
card. Then if that player has more cards in hand than
you, return Pulse of the Dross to its owner's hand.

Before tyrants or torturers, there was evil.
Illus. Paolo Parente
Card #50
Scavenging ScarabBuy, 3B, Common
Creature - Insect [3/3]
Scavenging Scarab can't block.

The beetles feed not on the flesh of corpses but on
the metal, grinding out the iron and steel to add to
their own bulky shells.

Illus. Jeff Easley
Card #51
Screams from WithinBuy, 1BB, Uncommon
Enchant Creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return
Screams from Within from your graveyard to play.

There's no escaping an enemy that lives inside your
head.

Illus. Hugh Jamieson
Card #52
ScroungeBuy, 2B, Uncommon
Sorcery
Target opponent chooses an artifact card in his or
her graveyard. Put that card into play under your control.

When leonin settlers abandon their homes to the nim,
items of value are often left behind.

Illus. Pete Venters
Card #53
Shriveling RotBuy, 2BB, Rare
Instant
Choose one - Until end of turn, whenever a creature
is dealt damage, destroy it; or until end of turn,
whenever a creature is put into a graveyard from play,
that creature's controller loses life equal to its
toughness.
Entwine 2B (Choose both if you pay the entwine cost.)

Illus. Alex Horley-Orlandelli
Card #54
Barbed LightningBuy, 2R, Common
Instant
Choose one - Barbed Lightning deals 3 damage to target
creature; or Barbed Lightning deals 3 damage to target
player.
Entwine 2 (Choose both if you pay the entwine cost.)

Every creature on Mirrodin is a lightning rod.
Illus. Hugh Jamieson
Card #55
Crazed GoblinBuy, R, Common
Creature - Goblin Warrior [1/1]
Crazed Goblin attacks each turn if able.

Because fighting is easier than figuring out what else
to do.

Illus. Darrell Riche
Card #56
DismantleBuy, 2R, Uncommon
Sorcery
Destroy target artifact. If that artifact had counters
on it, put that many +1/+1 counters or charge counters
on an artifact you control.

"If only the living were so easily salvaged."
-Memnarch

Illus. Brian Snoddy
Card #57
Drooling OgreBuy, 1R, Common
Creature - Ogre [3/3]
Whenever a player plays an artifact spell, that player
gains control of Drooling Ogre. (This effect doesn't
end at end of turn.)

"Is it the stomping kind or the munching kind?"
-Slobad, goblin tinkerer

Illus. Brian Snoddy
Card #58
Echoing RuinBuy, 1R, Common
Sorcery
Destroy target artifact and all other artifacts with
the same name as that artifact.

A single misstep unleashes an avalanche of ruin.
Illus. Greg Staples
Card #59
FireballBuy, XR, Uncommon
Sorcery
Fireball deals X damage divided evenly, rounded down,
among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each
target beyond the first.

The spell fell upon the crowd like a dragon, ancient
and full of death.

Illus. Dave Dorman
Card #60
FlamebreakBuy, RRR, Rare
Sorcery
Flamebreak deals 3 damage to each creature without
flying and each player. Creatures dealt damage this
way can't be regenerated this turn.

"Now I'm thirsty."
-Korva, Vulshok battlemaster

Illus. Trevor Hairsine
Card #61
Furnace DragonBuy, 6RRR, Rare
Creature - Dragon [5/5]
Affinity for artifacts (This spell costs 1 less to
play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played
it from your hand, remove all artifacts from the game.

Illus. Matthew D. Wilson
Card #62
Goblin ArchaeologistBuy, 1R, Uncommon
Creature - Goblin Artificer [1/2]
R, T: Flip a coin. If you win the flip, destroy target
artifact and untap Goblin Archaeologist. If you lose
the flip, sacrifice Goblin Archaeologist.

Always easily impressed, Durg was about to be blown
away.

Illus. Jim Nelson
Card #63
InflameBuy, R, Common
Instant
Inflame deals 2 damage to each creature dealt damage
this turn.

A Vulshok weapon strikes with the fire of the forge
that made it.

Illus. Hugh Jamieson
Card #64
Krark-Clan StokerBuy, 2R, Common
Creature - Goblin Shaman [2/2]
T, Sacrifice an artifact: Add RR to your mana pool.

Fallen enemies are fed to the scavengers. Fallen friends
are thrown into the Great Furnace, their souls returned
to the Great Mother.

Illus. Pete Venters
Card #65
Pulse of the ForgeBuy, 1RR, Rare
Instant
Pulse of the Forge deals 4 damage to target player.
Then if that player has more life than you, return
Pulse of the Forge to its owner's hand.

Before wars or weapons, there was anger.
Illus. Paolo Parente
Card #66
Savage BeatingBuy, 3RR, Rare
Instant
Play Savage Beating only during your turn and only
during combat.
Choose one - Creatures you control gain double strike
until end of turn; or untap all creatures you control
and after this phase, there is an additional combat
phase.
Entwine 1R

Illus. Matt Thompson
Card #67
ShuntBuy, 1RR, Rare
Instant
Change the target of target spell with a single target.

"You might want to work on your aim."
Illus. Greg Hildebrandt
Card #68
Slobad, Goblin TinkererBuy, 1R, Rare
Creature - Goblin Artificer Legend [1/2]
Sacrifice an artifact: Target artifact becomes indestructible
until end of turn. ("Destroy" effects and lethal damage
don't destroy that artifact.)

"I used to joke that he had been exiled for being too
smart. Now I know why he never laughed."
-Glissa Sunseeker

Illus. Kev Walker
Card #69
Tears of RageBuy, 2RR, Uncommon
Instant
Play Tears of Rage only during the declare attackers
step.
Attacking creatures you control get +X/+0 until end
of turn, where X is the number of attacking creatures.
Sacrifice those creatures at end of turn.

Illus. Pete Venters
Card #70
UnforgeBuy, 2R, Common
Instant
Destroy target Equipment. If that Equipment was attached
to a creature, Unforge deals 2 damage to that creature.

Compared to the fire of the forge, the strength of
steel is nothing.

Illus. Kev Walker
Card #71
Vulshok War BoarBuy, 2RR, Uncommon
Creature - Beast [5/5]
When Vulshok War Boar comes into play, sacrifice it
unless you sacrifice an artifact.

It must eat its weight in metal daily, or its furnacelike
belly will consume itself for lack of fuel.

Illus. Pete Venters
Card #72
Ageless EntityBuy, 3GG, Rare
Creature - Elemental [4/4]
Whenever you gain life, put that many +1/+1 counters
on Ageless Entity.

Tel-Jilad's sworn protectors are the trolls, yet more
fearsome protectors were created by the Tangle itself.

Illus. Jeff Miracola
Card #73
Echoing CourageBuy, 1G, Common
Instant
Target creature and all other creatures with the same
name as that creature get +2/+2 until end of turn.

A single seed unleashes a flurry of growth.
Illus. Greg Staples
Card #74
Fangren FirstbornBuy, 1GGG, Rare
Creature - Beast [4/2]
Whenever Fangren Firstborn attacks, put a +1/+1 counter
on each attacking creature.

In the Tangle, bad is often followed by worse.
Illus. Tim Hildebrandt
Card #75
Infested RootholdBuy, 4G, Uncommon
Creature - Wall [0/3]
(Walls can't attack.)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may
put a 1/1 green Insect creature token into play.

Illus. Terese Nielsen
Card #76
KarstodermBuy, 2GG, Uncommon
Creature - Beast [0/0]
Karstoderm comes into play with five +1/+1 counters
on it.
Whenever an artifact comes into play, remove a +1/+1
counter from Karstoderm.

Illus. Tony Szczudlo
Card #77
NourishBuy, GG, Common
Instant
You gain 6 life.

Gelfruit grows abundantly wherever Sylvok druids live,
as if the Tangle knows that humans are not as hardy
as the beasts or as nimble as the elves.

Illus. Scott M. Fischer
Card #78
OxidizeBuy, G, Uncommon
Instant
Destroy target artifact. It can't be regenerated.

"Ashes to ashes, rust to rust."
-Viridian shaman

Illus. Kev Walker
Card #79
Pulse of the TangleBuy, 1GG, Rare
Sorcery
Put a 3/3 green Beast creature token into play. Then
if an opponent controls more creatures than you, return
Pulse of the Tangle to its owner's hand.

Before predators or prey, there was life.
Illus. Wayne England
Card #80
Reap and SowBuy, 3G, Common
Sorcery
Choose one - Destroy target land; or search your library
for a land card, put that card into play, then shuffle
your library.
Entwine 1G (Choose both if you pay the entwine cost.)

Illus. Rob Alexander
Card #81
Rebuking CeremonyBuy, 3GG, Rare
Sorcery
Put two target artifacts on top of their owners' libraries.

From the Radix at the hub of the Tangle all the way
out to the Edges of Forgetting, a Viridian elf's life
is built around the temporary.

Illus. Ittoku
Card #82
Roaring SlagwurmBuy, 5GG, Rare
Creature - Wurm [6/4]
Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The
young who hatch closest have the best chance for survival.

Illus. David Martin
Card #83
Stand TogetherBuy, 3GG, Uncommon
Instant
Put two +1/+1 counters on target creature and two +1/+1
counters on another target creature.

Strange times make for strange allies.
Illus. Luca Zontini
Card #84
Tangle SpiderBuy, 4GG, Common
Creature - Spider [3/4]
You may play Tangle Spider any time you could play
an instant.
Tangle Spider may block as though it had flying.

They're considered good luck by the elves they don't
eat.

Illus. Terese Nielsen
Card #85
TanglewalkerBuy, 2G, Uncommon
Creature - Dryad [2/2]
Creatures you control are unblockable as long as defending
player controls an artifact land.

In bringing life to Mirrodin, Memnarch was more successful
than he knew-for Mirrodin began to take on a life of
its own.

Illus. Pete Venters
Card #86
Tel-Jilad OutriderBuy, 3G, Common
Creature - Elf Warrior [3/1]
Protection from artifacts

"When the levelers come again, we shall be ready for
them."

Illus. Paolo Parente
Card #87
Tel-Jilad WolfBuy, 2G, Common
Creature - Wolf [2/2]
Whenever Tel-Jilad Wolf becomes blocked by an artifact
creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Thanks to the wolves, Tel-Jilad is the one area of
Mirrodin the myr don't see often.

Illus. Paolo Parente
Card #88
Viridian AcolyteBuy, G, Common
Creature - Elf Shaman [1/1]
1, T: Add one mana of any color to your mana pool.

"We have no sun to guide our dead, so I tend the prismatic
flames of the spirit fires that show the souls their
way. When I die, I hope there is one left to guide
my spirit home."

Illus. D. Alexander Gregory
Card #89
Viridian ZealotBuy, GG, Rare
Creature - Elf Warrior [2/1]
1G, Sacrifice Viridian Zealot: Destroy target artifact
or enchantment.

"I will fight only the way nature intended-and nature
intended us to win."

Illus. Kev Walker
Card #90
Aether VialBuy, 1, Uncommon
Artifact
At the beginning of your upkeep, you may put a charge
counter on Aether Vial.
T: You may put a creature card with converted mana
cost equal to the number of charge counters on Aether
Vial from your hand into play.

Illus. Greg Hildebrandt
Card #91
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player plays a white spell, you may gain
1 life.

If taken, it cuts the hand that clutches it. If given,
it heals the hand that holds it.

Illus. Alan Pollack
Card #92
Arcane SpyglassBuy, 4, Common
Artifact
2, T, Sacrifice a land: Draw a card and put a charge
counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass:
Draw a card.

It breaches not physical distances but temporal ones.
Illus. Trevor Hairsine
Card #93
Arcbound BruiserBuy, 5, Common
Artifact Creature [0/0]
Modular 3 (This comes into play with three +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Break in case of emergency.
Illus. Christopher Moeller
Card #94
Arcbound CrusherBuy, 4, Uncommon
Artifact Creature [0/0]
Trample
Whenever another artifact comes into play, put a +1/+1
counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Michael Sutfin
Card #95
Arcbound FiendBuy, 6, Uncommon
Artifact Creature [0/0]
Fear
At the beginning of your upkeep, you may move a +1/+1
counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Ittoku
Card #96
Arcbound HybridBuy, 4, Common
Artifact Creature [0/0]
Haste
Modular 2 (This comes into play with two +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Alan Pollack
Card #97
Arcbound LancerBuy, 7, Uncommon
Artifact Creature [0/0]
First strike
Modular 4 (This comes into play with four +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. John Avon
Card #98
Arcbound OverseerBuy, 8, Rare
Artifact Creature - Golem [0/0]
At the beginning of your upkeep, put a +1/+1 counter
on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Carl Critchlow
Card #99
Arcbound RavagerBuy, 2, Rare
Artifact Creature [0/0]
Sacrifice an artifact: Put a +1/+1 counter on Arcbound
Ravager.
Modular 1 (This comes into play with a +1/+1 counter
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Carl Critchlow
Card #100
Arcbound ReclaimerBuy, 4, Rare
Artifact Creature - Golem [0/0]
Remove a +1/+1 counter from Arcbound Reclaimer: Put
target artifact card from your graveyard on top of
your library.
Modular 2 (This comes into play with two +1/+1 counters
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Jon Foster
Card #101
Arcbound SlithBuy, 2, Uncommon
Artifact Creature - Slith [0/0]
Whenever Arcbound Slith deals combat damage to a player,
put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Vance Kovacs
Card #102
Arcbound StingerBuy, 2, Common
Artifact Creature [0/0]
Flying
Modular 1 (This comes into play with a +1/+1 counter
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

Illus. Darrell Riche
Card #103
Arcbound WorkerBuy, 1, Common
Artifact Creature [0/0]
Modular 1 (This comes into play with a +1/+1 counter
on it. When it's put into a graveyard, you may put
its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.
Illus. Darrell Riche
Card #104
Auriok Siege SledBuy, 6, Uncommon
Artifact Creature [3/5]
1: Target artifact creature blocks Auriok Siege Sled
this turn if able.
1: Target artifact creature can't block Auriok Siege
Sled this turn.

Everything in its path is either pushed aside or ground
under.

Illus. Jim Murray
Card #105
Chimeric EggBuy, 3, Uncommon
Artifact
Whenever an opponent plays a nonartifact spell, put
a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric
Egg becomes a 6/6 artifact creature with trample until
end of turn.

Illus. Michael Sutfin
Card #106
CoretapperBuy, 2, Uncommon
Artifact Creature - Myr [1/1]
T: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target
artifact.

It converts the faintest surges of power from Mirrodin's
core into usable energy, providing endless power for
Memnarch's creations on the surface.

Illus. Dany Orizio
Card #107
Darksteel BruteBuy, 2, Uncommon
Artifact
Darksteel Brute is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
3: Darksteel Brute becomes a 2/2 artifact creature
until end of turn.

Illus. Nottsuo
Card #108
Darksteel ColossusBuy, 11, Rare
Artifact Creature [11/11]
Trample
Darksteel Colossus is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard
from anywhere, reveal Darksteel Colossus and shuffle
it into its owner's library instead.

Illus. Carl Critchlow
Card #109
Darksteel ForgeBuy, 9, Rare
Artifact
Artifacts you control are indestructible. ("Destroy"
effects and lethal damage don't destroy them.)

"Did it have this shape upon Mirrodin's creation, or
did some inconceivable force shape the unshapable?"
-Pontifex, elder researcher

Illus. Martina Pilcerova
Card #110
Darksteel GargoyleBuy, 7, Uncommon
Artifact Creature - Gargoyle [3/3]
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)

The ultimate treasure is one that guards itself.
Illus. Ron Spencer
Card #111
Darksteel IngotBuy, 3, Common
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
T: Add one mana of any color to your mana pool.

Illus. Martina Pilcerova
Card #112
Darksteel PendantBuy, 2, Common
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
1, T: Look at the top card of your library. You may
put that card on the bottom of your library.

Illus. Terese Nielsen
Card #113
Darksteel ReactorBuy, 4, Rare
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge
counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters
on it, you win the game.

Illus. Kev Walker
Card #114
Death-Mask DuplicantBuy, 7, Uncommon
Artifact Creature - Shapeshifter [5/5]
Imprint - 1: Remove target creature card in your graveyard
from the game. (The removed card is imprinted on this
artifact.)
As long as an imprinted creature card has flying, Death-Mask
Duplicant has flying. The same is true for fear, first
strike, double strike, haste, landwalk, protection,
and trample.

Illus. Thomas M. Baxa
Card #115
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player plays a black spell, you may gain
1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Card #116
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player plays a red spell, you may gain 1
life.

Though no longer attached to the hand, it still holds
its adversary in its grasp.

Illus. Alan Pollack
Card #117
Drill-SkimmerBuy, 4, Common
Artifact Creature [2/1]
Flying
Drill-Skimmer can't be the target of spells or abilities
as long as you control another artifact creature.

In close proximity, their magnetic energies merge and
form a field of protection.

Illus. Mark Zug
Card #118
Dross GolemBuy, 5, Common
Artifact Creature - Golem [3/2]
Affinity for Swamps (This spell costs 1 less to play
for each Swamp you control.)
Fear

The longer it skulks through the corrosive gases of
Mephidross, the more it adopts their thirst for death.

Illus. Adam Rex
Card #119
Eater of DaysBuy, 4, Rare
Artifact Creature - Leviathan [9/8]
Flying, trample
When Eater of Days comes into play, you skip your next
two turns.

When Mirrodin's varied civilizations developed ways
to fight the levelers, Memnarch upped the stakes.

Illus. Mark Tedin
Card #120
Gemini EngineBuy, 6, Rare
Artifact Creature [3/4]
Whenever Gemini Engine attacks, put an attacking Twin
artifact creature token into play. Its power is equal
to Gemini Engine's power and its toughness is equal
to Gemini Engine's toughness. Sacrifice the token at
end of combat.

Illus. Nottsuo
Card #121
Genesis ChamberBuy, 2, Uncommon
Artifact
Whenever a nontoken creature comes into play, if Genesis
Chamber is untapped, that creature's controller puts
a 1/1 Myr artifact creature token into play.

"As the experimental population grows, so do the number
of myr. It's a perfect equilibrium."
-Memnarch

Illus. Mark Tedin
Card #122
Geth's GrimoireBuy, 4, Uncommon
Artifact
Whenever an opponent discards a card from his or her
hand, you may draw a card.

The book shrieks horribly until its cover is opened,
granting the spirit inside a moment's rest from the
painful stirrings of the book's contents.

Illus. Heather Hudson
Card #123
HeartseekerBuy, 4, Rare
Artifact - Equipment
Equipped creature gets +2/+1 and has "T, Unattach Heartseeker:
Destroy target creature."
Equip 5 (5: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Michael Sutfin
Card #124
JuggernautBuy, 4, Uncommon
Artifact Creature [5/3]
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

The goblins built it far larger than the cave opening,
but to their glee, it smashed into the mountainside,
ripping itself a new exit.

Illus. Arnie Swekel
Card #125
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player plays a blue spell, you may gain
1 life.

Bright as a mirror, dark as the sea.
Illus. Alan Pollack
Card #126
Leonin BolaBuy, 1, Common
Artifact - Equipment
Equipped creature has "T, Unattach Leonin Bola: Tap
target creature."
Equip 1 (1: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Christopher Moeller
Card #127
Lich's TombBuy, 4, Rare
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each
1 life you lost. (Damage causes loss of life.)

Illus. Matt Cavotta
Card #128
MemnarchBuy, 7, Rare
Artifact Creature - Wizard Legend [4/5]
1UU: Target permanent becomes an artifact in addition
to its other types. (This effect doesn't end at end
of turn.)
3U: Gain control of target artifact. (This effect doesn't
end at end of turn.)

In the blur between metal and flesh, Memnarch found
madness.

Illus. Carl Critchlow
Card #129
Mycosynth LatticeBuy, 6, Rare
Artifact
All permanents are artifacts in addition to their other
types.
All cards that aren't in play, spells, and permanents
are colorless.
Players may spend mana as though it were mana of any
color.

Illus. Anthony S. Waters
Card #130
Myr LandshaperBuy, 3, Common
Artifact Creature - Myr [1/1]
T: Target land becomes an artifact in addition to its
other types until end of turn.

One thing the myr can't do is enjoy the scenery.
Illus. Greg Staples
Card #131
Myr MatrixBuy, 5, Rare
Artifact
Myr Matrix is indestructible. ("Destroy" effects and
lethal damage don't destroy it.)
All Myr get +1/+1.
5: Put a 1/1 Myr artifact creature token into play.

Illus. Mark Tedin
Card #132
Myr MoonvesselBuy, 1, Common
Artifact Creature - Myr [1/1]
When Myr Moonvessel is put into a graveyard from play,
add 1 to your mana pool.

Memnarch created the myr with three qualities in mind:
dependability, controllability, and disposability.

Illus. Dany Orizio
Card #133
Nemesis MaskBuy, 3, Uncommon
Artifact - Equipment
All creatures able to block equipped creature do so.
Equip 3 (3: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Adam Rex
Card #134
Oxidda GolemBuy, 6, Common
Artifact Creature - Golem [3/2]
Affinity for Mountains (This spell costs 1 less to
play for each Mountain you control.)
Haste

The longer it patrols the smoldering crags of the Oxidda
Chain, the more it adopts their fiery temper.

Illus. Greg Staples
Card #135
Panoptic MirrorBuy, 5, Rare
Artifact
Imprint - X, T: You may remove an instant or sorcery
card with converted mana cost X in your hand from the
game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted
instant or sorcery card and play the copy without paying
its mana cost.

Illus. Glen Angus
Card #136
Razor GolemBuy, 6, Common
Artifact Creature - Golem [3/4]
Affinity for Plains (This spell costs 1 less to play
for each Plains you control.)
Attacking doesn't cause Razor Golem to tap.

The longer it stands among the deadly blades of the
Razor Fields, the more it adopts their harsh exterior.

Illus. Christopher Moeller
Card #137
Serum PowderBuy, 3, Rare
Artifact
T: Add 1 to your mana pool.
Any time you could mulligan and Serum Powder is in
your hand, you may remove your hand from the game,
then draw that many cards. (You can do this in addition
to taking mulligans.)

Illus. Matt Thompson
Card #138
Shield of KaldraBuy, 4, Rare
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra,
and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
Equip 4

Illus. Donato Giancola
Card #139
SkullclampBuy, 1, Uncommon
Artifact - Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw
two cards.
Equip 1 (1: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Luca Zontini
Card #140
Spawning PitBuy, 2, Uncommon
Artifact
Sacrifice a creature: Put a charge counter on Spawning
Pit.
1, Remove two charge counters from Spawning Pit: Put
a 2/2 Spawn artifact creature token into play.

Illus. Tony Szczudlo
Card #141
Specter's ShroudBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a
player, that player discards a card from his or her
hand.
Equip 1 (1: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Greg Hildebrandt
Card #142
SpellbinderBuy, 3, Rare
Artifact - Equipment
Imprint - When Spellbinder comes into play, you may
remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a
player, you may copy the imprinted instant card and
play the copy without paying its mana cost.
Equip 4

Illus. Ron Spencer
Card #143
SpincrusherBuy, 2, Uncommon
Artifact Creature [0/2]
Whenever Spincrusher blocks, put a +1/+1 counter on
it.
Remove a +1/+1 counter from Spincrusher: Spincrusher
is unblockable this turn.

It rolls with the punches.
Illus. Greg Staples
Card #144
Spire GolemBuy, 6, Common
Artifact Creature - Golem [2/4]
Affinity for Islands (This spell costs 1 less to play
for each Island you control.)
Flying

The longer it soars above the shimmering swirls of
the Quicksilver Sea, the more it adopts their unpredictability.

Illus. Daren Bader
Card #145
Sundering TitanBuy, 8, Rare
Artifact Creature [7/10]
When Sundering Titan comes into play, choose a land
of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of
each basic land type, then destroy those lands.

Illus. Jim Murray
Card #146
Surestrike TridentBuy, 2, Uncommon
Artifact - Equipment
Equipped creature has first strike and "T, Unattach
Surestrike Trident: This creature deals damage equal
to its power to target player."
Equip 4 (4: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Ben Thompson
Card #147
Sword of Fire and IceBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from
red and from blue.
Whenever equipped creature deals combat damage to a
player, Sword of Fire and Ice deals 2 damage to target
creature or player and you draw a card.
Equip 2

Illus. Mark Zug
Card #148
Sword of Light and ShadowBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from
white and from black.
Whenever equipped creature deals combat damage to a
player, you gain 3 life and you may return up to one
target creature card from your graveyard to your hand.
Equip 2

Illus. Mark Zug
Card #149
Talon of PainBuy, 4, Uncommon
Artifact
Whenever a source you control other than Talon of Pain
deals damage to an opponent, put a charge counter on
Talon of Pain.
X, T, Remove X charge counters from Talon of Pain:
Talon of Pain deals X damage to target creature or
player.

Illus. Daren Bader
Card #150
Tangle GolemBuy, 7, Common
Artifact Creature - Golem [5/4]
Affinity for Forests (This spell costs 1 less to play
for each Forest you control.)

The longer it weaves through the twisted vines of the
Tangle, the more it adopts their hidden strength.

Illus. Arnie Swekel
Card #151
Thought DissectorBuy, 4, Rare
Artifact
X, T: Target opponent reveals cards from the top of
his or her library until an artifact card or X cards
are revealed, whichever comes first. If an artifact
card is revealed this way, put it into play under your
control and sacrifice Thought Dissector. Put the rest
of the revealed cards into that player's graveyard.

Illus. Matt Cavotta
Card #152
ThunderstaffBuy, 3, Uncommon
Artifact
If Thunderstaff is untapped and a creature would deal
combat damage to you, prevent 1 of that damage.
2, T: Attacking creatures get +1/+0 until end of turn.

Illus. Kaja Foglio
Card #153
TrinisphereBuy, 3, Rare
Artifact
As long as Trinisphere is untapped, each spell that
would cost less than three mana to play costs three
mana to play. (Additional mana in the cost may be paid
with any color of mana or colorless mana. For example,
a spell that would cost 1B to play costs 2B to play
instead.)

Illus. Tim Hildebrandt
Card #154
Ur-Golem's EyeBuy, 4, Common
Artifact
T: Add 2 to your mana pool.

It still stares accusingly at Memnarch, though millennia
have passed since he separated the eye from its body.

Illus. Heather Hudson
Card #155
Voltaic ConstructBuy, 4, Uncommon
Artifact Creature - Golem [2/2]
2: Untap target artifact creature.

The undead may outlast the living, but those who have
never lived outlast them both.

Illus. Jeff Easley
Card #156
Vulshok MorningstarBuy, 2, Common
Artifact - Equipment
Equipped creature gets +2/+2.
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. David Martin
Card #157
Wand of the ElementsBuy, 4, Rare
Artifact
T, Sacrifice an Island: Put a 2/2 blue Elemental creature
token with flying into play.
T, Sacrifice a Mountain: Put a 3/3 red Elemental creature
token into play.

It gives legs to the earth and wings to the sky.
Illus. Thomas M. Baxa
Card #158
Well of Lost DreamsBuy, 4, Rare
Artifact
Whenever you gain life, you may pay X, where X is less
than or equal to the amount of life you gained. If
you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking
is returned through the well's waters.

Illus. Jeff Miracola
Card #159
Whispersilk CloakBuy, 3, Common
Artifact - Equipment
Equipped creature is unblockable and can't be the target
of spells or abilities.
Equip 2 (2: Attach to target creature you control.
Equip only as a sorcery. This card comes into play
unattached and stays in play if the creature leaves
play.)

Illus. Luca Zontini
Card #160
Wirefly HiveBuy, 3, Uncommon
Artifact
3, T: Flip a coin. If you win the flip, put a 2/2 Wirefly
artifact creature token with flying into play. If you
lose the flip, destroy all Wireflies.

"The lifespan of a wirefly can be precisely described
as 'short.'"
-Bruenna, Neurok leader

Illus. Nottsuo
Card #161
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player plays a green spell, you may gain
1 life.

A wurm knows nothing of deception. If it opens its
mouth, it plans to eat you.

Illus. Alan Pollack
Card #162
Blinkmoth NexusBuy, Rare
Land
T: Add 1 to your mana pool.
1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact
creature with flying until end of turn. It's still
a land.
1, T: Target Blinkmoth gets +1/+1 until end of turn.

Illus. Brian Snoddy
Card #163
Darksteel CitadelBuy, Common
Artifact Land
Darksteel Citadel is indestructible. ("Destroy" effects
and lethal damage don't destroy it.)
T: Add 1 to your mana pool.

Panopticon, forge of the Darksteel Eye, home of Mirrodin's
keeper.

Illus. John Avon
Card #164
Mirrodin's CoreBuy, Uncommon
Land
T: Add 1 to your mana pool.
T: Put a charge counter on Mirrodin's Core.
T, Remove a charge counter from Mirrodin's Core: Add
one mana of any color to your mana pool.

Illus. Greg Staples
Card #165
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