9th Edition Spoiler (359 cards)

Angel of MercyBuy, 4W, Uncommon
Creature - Angel [3/3]
Flying (This creature can't be blocked except by creatures with flying.)
When Angel of Mercy comes into play, you gain 3 life.

Illus. Melissa A. Benson
Card #1
Angelic BlessingBuy, 2W, Common
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying.)

Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
Card #2
Aven CloudchaserBuy, 3W, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.

Illus. Justin Sweet
Card #3
Aven FlockBuy, 4W, Common
Creature - Bird Soldier [2/3]
Flying (This creature can't be blocked except by creatures with flying.)
W: Aven Flock gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
Card #4
Ballista SquadBuy, 3W, Uncommon
Creature - Human Rebel [2/2]
XW, T: Ballista Squad deals X damage to target attacking or blocking creature.

The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
Card #5
Blessed OratorBuy, 3W, Uncommon
Creature - Human Cleric [1/4]
Other creatures you control get +0/+1.

"He spoke with the tongue of Angels; we fought with the strength of lions." -Handel, infantry soldier
Illus. Terese Nielsen
Card #6
Blinding AngelBuy, 3WW, Rare
Creature - Angel [2/4]
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

"Their eyes will shrivel and blacken before faith's true light."
Illus. Todd Lockwood
Card #7
Blinking SpiritBuy, 3W, Rare
Creature - Spirit [2/2]
0: Return Blinking Spirit to its owner's hand.

"Don't look at it! Maybe it'll go away!" -Ib Halfheart, goblin tactician
Illus. L. A. Williams
Card #8
ChastiseBuy, 3W, Uncommon
Instant
Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."-Mystic elder
Illus. Carl Critchlow
Card #9
Circle of Protection: BlackBuy, 1W, Uncommon
Enchantment
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Illus. Christopher Rush
Card #10
Circle of Protection: RedBuy, 1W, Uncommon
Enchantment
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Illus. Christopher Rush
Card #11
Crossbow InfantryBuy, 1W, Common
Creature - Human Soldier [1/1]
T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range." -Onean sergeant
Illus. James Bernardin
Card #12
DemystifyBuy, W, Common
Instant
Destroy target enchantment.

Illus. Christopher Rush
Card #13
Eager CadetBuy, W, Common
Creature - Human Soldier [1/1]
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Illus. Scott M. Fischer
Card #14
Foot SoldiersBuy, 3W, Common
Creature - Human Soldier [2/4]
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Illus. Kev Walker
Card #15
Gift of EstatesBuy, 1W, Uncommon
Sorcery
If an opponent has more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Illus. Hugh Jamieson
Card #16
Glorious AnthemBuy, 1WW, Rare
Enchantment
Creatures you control get +1/+1.

Each victory adds a new verse.
Illus. Kev Walker
Card #17
Glory SeekerBuy, 1W, Common
Creature - Human Soldier [2/2]
The turning of the tide always begins with one soldier's decision to head back into the fray.
Illus. Dave Dorman
Card #18
Holy DayBuy, W, Common
Instant
Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!" -Henry Vaughan, "The Night"
Illus. Pete Venters
Card #19
Holy StrengthBuy, W, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

Such power protects the body with the strength of the soul.
Illus. Scott M. Fischer
Card #20
Honor GuardBuy, W, Common
Creature - Human Soldier [1/1]
W: Honor Guard gets +0/+1 until end of turn.

The strength of one. The courage of ten.
Illus. Mark Zug
Card #21
Infantry VeteranBuy, W, Common
Creature - Human Soldier [1/1]
T: Target attacking creature gets +1/+1 until end of turn.

"This scar? From a zombie's teeth. This scar? From a barbarian's axe. That scar? I don't talk about that one."
Illus. Christopher Rush
Card #22
InspiritBuy, 2W, Uncommon
Instant
Untap target creature. It gets +2/+4 until end of turn.

"The hour of your redemption is here. . . . Rally to me. . . . rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!" -General Douglas MacArthur, to the people of the Philippines
Illus. Simon Bisley
Card #23
Ivory MaskBuy, 2WW, Rare
Enchantment
You can't be the target of spells or abilities.

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
Illus. Glen Angus
Card #24
Kami of Old StoneBuy, 3W, Uncommon
Creature - Spirit [1/7]
"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains." -Snow-Fur, kitsune poet
Illus. Stephen Tappin
Card #25
Leonin SkyhunterBuy, WW, Uncommon
Creature - Cat Knight [2/2]
Flying (This creature can't be blocked except by creatures with flying.)

The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Illus. Kev Walker
Card #26
Marble TitanBuy, 3W, Rare
Creature - Giant [3/3]
Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.
Illus. Brom
Card #27
Master DecoyBuy, 1W, Common
Creature - Human Soldier [1/2]
W, T: Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
Illus. Ben Thompson
Card #28
Master HealerBuy, 4W, Rare
Creature - Human Cleric [1/4]
T: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Behind his eyes is the pain of every soldier his hands have healed.
Illus. Adam Rex
Card #29
Mending HandsBuy, W, Common
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope." -Tender-Hand, kitsune healer
Illus. Douglas Shuler
Card #30
Oracle's AttendantsBuy, 3W, Rare
Creature - Human Soldier [1/5]
T: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

They follow the prophecy to each new prophet, guarding the future from the present.
Illus. Dany Orizio
Card #31
PacifismBuy, 1W, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Card #32
Paladin en-VecBuy, 1WW, Rare
Creature - Human Knight [2/2]
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black, protection from red (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Illus. Simon Bisley
Card #33
Peace of MindBuy, 1W, Uncommon
Enchantment
W, Discard a card: You gain 3 life.

"What can a peasant get for free that an emperor can never buy?" -Dal riddle
Illus. Randy Elliott
Card #34
Pegasus ChargerBuy, 2W, Common
Creature - Pegasus [2/1]
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

Illus. Val Mayerik
Card #35
Reverse DamageBuy, 1WW, Rare
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.

"My enemy's hatred is his weakness. My enemy's anger is my strength." -Remin, venerable monk
Illus. Thomas Gianni
Card #36
RighteousnessBuy, W, Rare
Instant
Target blocking creature gets +7/+7 until end of turn.

Sometimes the greatest strength is the strength of conviction.
Illus. Mike Dringenberg
Card #37
Sacred GroundBuy, 1W, Rare
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.

The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Illus. Gary Ruddell
Card #38
Sacred NectarBuy, 1W, Common
Sorcery
You gain 4 life.

"Over the silver mountains, Where spring the nectar fountains, There will I kiss The bowl of bliss; And drink my everlasting fill. . . ." -Sir Walter Raleigh, "The Pilgrimage"
Illus. Janine Johnston
Card #39
Samite HealerBuy, 1W, Common
Creature - Human Cleric [1/1]
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Anson Maddocks
Card #40
Sanctum GuardianBuy, 1WW, Uncommon
Creature - Human Cleric [1/4]
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Illus. Donato Giancola
Card #41
Savannah LionsBuy, W, Rare
Creature - Cat [2/1]
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face. -Somali proverb
Illus. Carl Critchlow
Card #42
Seasoned MarshalBuy, 2WW, Uncommon
Creature - Human Soldier [2/2]
Whenever Seasoned Marshal attacks, you may tap target creature.

"We are not interested in the possibilities of defeat." -Queen Victoria
Illus. Matthew D. Wilson
Card #43
Serra AngelBuy, 3WW, Rare
Creature - Angel [4/4]
Flying (This creature can't be blocked except by creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Illus. Greg Staples
Card #44
Serra's BlessingBuy, 1W, Uncommon
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Illus. Rebecca Guay
Card #45
Skyhunter ProwlerBuy, 2W, Common
Creature - Cat Knight [1/3]
Flying (This creature can't be blocked except by creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)

Illus. Vance Kovacs
Card #46
Soul WardenBuy, W, Uncommon
Creature - Human Cleric [1/1]
Whenever another creature comes into play, you gain 1 life.

Count carefully the souls and see that none are lost.-Vec teaching
Illus. Randy Gallegos
Card #47
Spirit LinkBuy, W, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

Illus. Kev Walker
Card #48
Story CircleBuy, 1WW, Rare
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Illus. Alan Pollack
Card #49
Suntail HawkBuy, W, Common
Creature - Bird [1/1]
Flying (This creature can't be blocked except by creatures with flying.)

Its eye the glaring sun, its cry the keening wind.
Illus. Heather Hudson
Card #50
Tempest of LightBuy, 2W, Uncommon
Instant
Destroy all enchantments.

"Let everything return to its true nature, so that destiny may take its course."
Illus. Wayne England
Card #51
Venerable MonkBuy, 2W, Common
Creature - Human Monk Cleric [2/2]
When Venerable Monk comes into play, you gain 2 life.

Age wears the flesh but galvanizes the soul.
Illus. D. Alexander Gregory
Card #52
VengeanceBuy, 3W, Uncommon
Sorcery
Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.
Illus. Paolo Parente
Card #53
Veteran CavalierBuy, WW, Common
Creature - Human Knight [2/2]
Vigilance (Attacking doesn't cause this creature to tap.)

Spirit is the sword and experience the sharpening stone. -Arabian proverb
Illus. rk post
Card #54
Warrior's HonorBuy, 2W, Common
Instant
Creatures you control get +1/+1 until end of turn.

"No person was ever honored for what he received. Honor has been the reward for what he gave." -Calvin Coolidge
Illus. D. Alexander Gregory
Card #55
Weathered WayfarerBuy, W, Rare
Creature - Human Nomad Cleric [1/1]
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Illus. Greg & Tim Hildebrandt
Card #56
WorshipBuy, 3W, Rare
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol." -Serra
Illus. Mark Zug
Card #57
Wrath of GodBuy, 2WW, Rare
Sorcery
Destroy all creatures. They can't be regenerated.

Illus. Kev Walker
Card #58
Zealous InquisitorBuy, 2W, Uncommon
Creature - Human Cleric [2/2]
1W: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
Illus. Wayne England
Card #59
Air ElementalBuy, 3UU, Uncommon
Creature - Elemental [4/4]
Flying (This creature can't be blocked except by creatures with flying.)

Pray that it doesn't seek the safety of your lungs.
Illus. Nick Percival
Card #60
AnnexBuy, 2UU, Uncommon
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

You should see how small the map is.
Illus. John Avon
Card #61
ArchivistBuy, 2UU, Rare
Creature - Human Wizard [1/1]
T: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts." -Mary Harris "Mother" Jones
Illus. Donato Giancola
Card #62
Aven FisherBuy, 3U, Common
Creature - Bird Soldier [2/2]
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

The same spears that catch their food today will defend their homes tomorrow.
Illus. Christopher Moeller
Card #63
Aven WindreaderBuy, 3UU, Common
Creature - Bird Soldier Wizard [3/3]
Flying (This creature can't be blocked except by creatures with flying.)
1U: Target player reveals the top card of his or her library.

"The tiniest ripple tells a story ten fathoms deep."
Illus. Greg & Tim Hildebrandt
Card #64
Azure DrakeBuy, 3U, Uncommon
Creature - Drake [2/4]
Flying (This creature can't be blocked except by creatures with flying.)

Little dreamt could seem so cruelAs waiting for the wings outspread, The jagged teeth, the burning eyes,And dagger-claws that clench to nerves.
Illus. Janine Johnston
Card #65
Baleful StareBuy, 2U, Uncommon
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Illus. Randy Gallegos
Card #66
Battle of WitsBuy, 3UU, Rare
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

The wizard who reads a thousand books is powerful. The wizard who memorizes a thousand books is insane.
Illus. Edward P. Beard, Jr.
Card #67
BoomerangBuy, UU, Common
Instant
Return target permanent to its owner's hand.

"Returne from whence ye came. . . ." -Edmund Spenser, The Faerie Queene
Illus. Arnie Swekel
Card #68
CloneBuy, 3U, Rare
Creature - Shapeshifter [0/0]
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Illus. Kev Walker
Card #69
ConfiscateBuy, 4UU, Uncommon
Enchantment - Aura
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.

Illus. Adam Rex
Card #70
Coral EelBuy, 1U, Common
Creature - Eel [2/1]
Some fishers like to eat eels, and some eels like to eat fishers.
Illus. Una Fricker
Card #71
Counsel of the SoratamiBuy, 2U, Common
Sorcery
Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Illus. Randy Gallegos
Card #72
CowardiceBuy, 3UU, Rare
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

"Cowards die many times before their deaths; The valiant never taste of death but once." -William Shakespeare, Julius Caesar
Illus. Michael Sutfin
Card #73
Crafty PathmageBuy, 2U, Common
Creature - Human Wizard [1/1]
T: Target creature with power 2 or less is unblockable this turn.

Follow the pathmage -Otarian expression meaning "escape quickly"
Illus. Wayne England
Card #74
Daring ApprenticeBuy, 1UU, Rare
Creature - Human Wizard [1/1]
T, Sacrifice Daring Apprentice: Counter target spell.

In front of every great wizard is a doomed apprentice.
Illus. Dany Orizio
Card #75
DehydrationBuy, 3U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Illus. Arnie Swekel
Card #76
Dream ProwlerBuy, 2UU, Uncommon
Creature - Illusion [1/5]
Dream Prowler is unblockable as long as it's attacking alone.

"To think that some find sleep a restful state." -Volrath
Illus. Matt Cavotta
Card #77
EvacuationBuy, 3UU, Rare
Instant
Return all creatures to their owners' hands.

Which is more unsettling: the roar of battle or the silence that follows?
Illus. Rob Alexander
Card #78
ExhaustionBuy, 2U, Uncommon
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.

Tired doesn't even begin to cover it.
Illus. Paolo Parente
Card #79
Fishliver OilBuy, 1U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)

Illus. Ralph Horsley
Card #80
Fleeting ImageBuy, 2U, Rare
Creature - Illusion [2/1]
Flying (This creature can't be blocked except by creatures with flying.)
1U: Return Fleeting Image to its owner's hand.

"Beware lest you lose the substance by grasping at the shadow." -Aesop, Fables, trans. Jacobs
Illus. Dave Dorman
Card #81
FlightBuy, U, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

Illus. Arnie Swekel
Card #82
Fugitive WizardBuy, U, Common
Creature - Human Wizard [1/1]
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
Illus. Jim Nelson
Card #83
Giant OctopusBuy, 3U, Common
Creature - Octopus [3/3]
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair." -Jules Verne, Twenty Thousand Leagues Under the Sea
Illus. Heather Hudson
Card #84
Horned TurtleBuy, 2U, Common
Creature - Turtle [1/4]
It doesn't like having visitors . . . unless it's having them for lunch.
Illus. DiTerlizzi
Card #85
Imaginary PetBuy, 1U, Rare
Creature - Illusion [4/4]
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

"It followed me home. Can I keep it?"
Illus. Christopher Rush
Card #86
IndexBuy, U, Common
Sorcery
Look at the top five cards of your library, then put them back in any order.

"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Illus. Kev Walker
Card #87
LevitationBuy, 2UU, Uncommon
Enchantment
Creatures you control have flying. (They can't be blocked except by creatures with flying.)

Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
Illus. Heather Hudson
Card #88
Lumengrid WardenBuy, 1U, Common
Creature - Human Wizard [1/3]
His peers derive knowledge from ancient tomes locked within dark spires. He finds knowledge within the solitude of a lifetime spent watching the Quicksilver Sea.
Illus. Francis Tsai
Card #89
Mahamoti DjinnBuy, 4UU, Rare
Creature - Djinn [5/6]
Flying (This creature can't be blocked except by creatures with flying.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Illus. Greg Staples
Card #90
Mana LeakBuy, 1U, Common
Instant
Counter target spell unless its controller pays 3.

The fatal flaw in every plan is the assumption that you know more than your enemy.
Illus. Christopher Rush
Card #91
Mind BendBuy, U, Rare
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.)

Illus. Tony Szczudlo
Card #92
Phantom WarriorBuy, 1UU, Uncommon
Creature - Illusion [2/2]
Phantom Warrior is unblockable.

"There are as many pillows of illusion as flakes in a snow-storm. We wake from one dream into another dream." -Ralph Waldo Emerson, "Illusions"
Illus. Greg Staples
Card #93
PlagiarizeBuy, 3U, Rare
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.

"Are you thinking what I'm thinking?"
Illus. Jeremy Jarvis
Card #94
PolymorphBuy, 3U, Rare
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.

Illus. Robert Bliss
Card #95
PuppeteerBuy, 2U, Uncommon
Creature - Human Wizard [1/2]
U, T: Tap or untap target creature.

"Getting people to do what you want is merely a matter of telling them what they want to hear."
Illus. Scott M. Fischer
Card #96
ReminisceBuy, 2U, Uncommon
Sorcery
Target player shuffles his or her graveyard into his or her library.

Leave the door to the past even slightly ajar and it could be blown off its hinges.
Illus. Ralph Horsley
Card #97
Remove SoulBuy, 1U, Common
Instant
Counter target creature spell.

When your enemies are denied soldiers, they are denied victory.
Illus. Adam Rex
Card #98
RewindBuy, 2UU, Uncommon
Instant
Counter target spell, then untap up to four lands.

"Let's go over this one more time. . . ."
Illus. Dermot Power
Card #99
Sage AvenBuy, 3U, Common
Creature - Bird Wizard [1/3]
Flying (This creature can't be blocked except by creatures with flying.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

Illus. Randy Gallegos
Card #100
Sea MonsterBuy, 4UU, Common
Creature - Serpent [6/6]
Sea Monster can't attack unless defending player controls an Island.

It's easy to believe the monster is a myth-until you feel three hundred thousand pounds of myth crashing down on your ship.
Illus. Daniel Gelon
Card #101
Sea's ClaimBuy, U, Common
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.

"Who's the crazy one now!?" -Torgle, mountaintop boatmaker
Illus. Thomas Gianni
Card #102
SiftBuy, 3U, Common
Sorcery
Draw three cards, then discard a card.

Dwell longest on the thoughts that shine brightest.
Illus. Jeremy Jarvis
Card #103
Sleight of HandBuy, U, Common
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is." -Remin, venerable monk
Illus. Jim Murray
Card #104
Storm CrowBuy, 1U, Common
Creature - Bird [1/2]
Flying (This creature can't be blocked except by creatures with flying.)

Storm crow descending, winter unending. Storm crow departing, summer is starting.
Illus. John Matson
Card #105
TelepathyBuy, U, Uncommon
Enchantment
Your opponents play with their hands revealed.

"Secrets? What secrets?"
Illus. Matthew D. Wilson
Card #106
Temporal AdeptBuy, 1UU, Rare
Creature - Human Wizard [1/1]
UUU, T: Return target permanent to its owner's hand.

"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?" -Temporal Manipulation 101 final exam, Tolarian Academy
Illus. Mark Tedin
Card #107
Thieving MagpieBuy, 2UU, Uncommon
Creature - Bird [1/3]
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Other birds collect twigs for their nests. Magpies steal jewels for theirs.
Illus. Una Fricker
Card #108
Thought CourierBuy, 1U, Uncommon
Creature - Human Wizard [1/1]
T: Draw a card, then discard a card.

"There's an assortment to satisfy all your needs: deep, fleeting, dirty, pure, scientific, philosophical, after, and even fore. For a price."
Illus. Stephen Tappin
Card #109
Tidal KrakenBuy, 5UUU, Rare
Creature - Kraken [6/6]
Tidal Kraken is unblockable.

To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
Illus. Christopher Moeller
Card #110
TidingsBuy, 3UU, Uncommon
Sorcery
Draw four cards.

"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face." -Barrin, master wizard
Illus. Pete Venters
Card #111
Time EbbBuy, 2U, Common
Sorcery
Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.
Illus. Thomas M. Baxa
Card #112
Trade RoutesBuy, 1U, Rare
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card: Draw a card.

The wise, the righteous, the mighty-the merchant feeds them all.
Illus. Matt Cavotta
Card #113
TraumatizeBuy, 3UU, Rare
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

You won't know what you're missing.
Illus. Greg Staples
Card #114
Treasure TroveBuy, 2UU, Uncommon
Enchantment
2UU: Draw a card.

"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade." -Emma Goldman, "Anarchism"
Illus. Brian Despain
Card #115
VizzerdrixBuy, 6U, Rare
Creature - Beast [6/6]
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
Illus. Dave Dorman
Card #116
Wanderguard SentryBuy, 4U, Common
Creature - Drone [3/3]
When Wanderguard Sentry comes into play, look at target opponent's hand.

It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
Illus. Luca Zontini
Card #117
Wind DrakeBuy, 2U, Common
Creature - Drake [2/2]
Flying (This creature can't be blocked except by creatures with flying.)

"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way." -Thomas Moore, "Oh that I had Wings"
Illus. Tom Wänerstrand
Card #118
Withering GazeBuy, 2U, Uncommon
Sorcery
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Illus. Randy Gallegos
Card #119
Zur's WeirdingBuy, 3U, Rare
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.

Illus. rk post
Card #120
BlackmailBuy, B, Uncommon
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.
Illus. Christopher Moeller
Card #121
Bog ImpBuy, 1B, Common
Creature - Imp [1/1]
Flying (This creature can't be blocked except by creatures with flying.)

Think of it as a butcher knife with wings.
Illus. Carl Critchlow
Card #122
Bog WraithBuy, 3B, Uncommon
Creature - Wraith [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.
Illus. Ted Naifeh
Card #123
CoercionBuy, 2B, Common
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."
Illus. DiTerlizzi
Card #124
Consume SpiritBuy, X1B, Uncommon
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.

"Your blood, your marrow, your spirit-all are mine." -Mayvar, minion of Geth
Illus. Matt Thompson
Card #125
Contaminated BondBuy, 1B, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Illus. Thomas M. Baxa
Card #126
Cruel EdictBuy, 1B, Uncommon
Sorcery
Target opponent sacrifices a creature.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,- / The shrill, demented choirs of wailing shells." -Wilfred Owen, "Anthem for Doomed Youth"
Illus. Michael Sutfin
Card #127
Dark BanishingBuy, 2B, Common
Instant
Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,' For exile hath more terror in his look, Much more than death." -William Shakespeare, Romeo and Juliet
Illus. Dermot Power
Card #128
Death Pits of RathBuy, 3BB, Rare
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits-that the sudden extinction of life formed no part of their most horrible plan." -Edgar Allan Poe, "The Pit and the Pendulum"
Illus. Greg & Tim Hildebrandt
Card #129
DeathgazerBuy, 3B, Uncommon
Creature - Lizard [2/2]
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.
Illus. Donato Giancola
Card #130
Diabolic TutorBuy, 2BB, Uncommon
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

The best ideas often come from the worst minds.
Illus. Rick Farrell
Card #131
Drudge SkeletonsBuy, 1B, Uncommon
Creature - Skeleton [1/1]
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook
Illus. Jim Nelson
Card #132
EnfeeblementBuy, BB, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it." -Kaervek
Illus. John Bolton
Card #133
ExecuteBuy, 2B, Uncommon
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

"Any fool who would die for honor is better off dead." -Cabal Patriarch
Illus. Gary Ruddell
Card #134
FearBuy, BB, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides." -Remin, venerable monk
Illus. Adam Rex
Card #135
Festering GoblinBuy, B, Common
Creature - Zombie Goblin [1/1]
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.
Illus. Thomas M. Baxa
Card #136
Final PunishmentBuy, 3BB, Rare
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment.
Illus. Matt Thompson
Card #137
Foul ImpBuy, BB, Common
Creature - Imp [2/2]
Flying (This creature can't be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.
Illus. Kev Walker
Card #138
Giant CockroachBuy, 3B, Common
Creature - Insect [4/2]
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
Illus. Heather Hudson
Card #139
Gluttonous ZombieBuy, 4B, Uncommon
Creature - Zombie [3/3]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.
Illus. Thomas M. Baxa
Card #140
Grave PactBuy, 1BBB, Rare
Enchantment
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.

"The bonds of loyalty can tie one to the grave." -Crovax, ascendant evincar
Illus. Puddnhead
Card #141
GravediggerBuy, 3B, Common
Creature - Zombie [2/2]
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer-both are attractive to thieves.
Illus. Dermot Power
Card #142
Hell's CaretakerBuy, 3B, Rare
Creature - Horror [1/1]
T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

Illus. Greg Staples
Card #143
Highway RobberBuy, 2BB, Common
Creature - Human Mercenary [2/2]
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.

"Tonight, madam, it's your money and your life."
Illus. Kev Walker
Card #144
Hollow DogsBuy, 4B, Common
Creature - Hound [3/3]
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.
Illus. Jeff Miracola
Card #145
Horror of HorrorsBuy, 3BB, Uncommon
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Simon Bisley
Card #146
Hypnotic SpecterBuy, 1BB, Rare
Creature - Specter [2/2]
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Illus. Greg Staples
Card #147
Looming ShadeBuy, 2B, Common
Creature - Shade [1/1]
B: Looming Shade gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.
Illus. Kev Walker
Card #148
Lord of the UndeadBuy, 1BB, Rare
Creature - Zombie Lord [2/2]
Other Zombies get +1/+1.
1B, T: Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"
Illus. Brom
Card #149
MegrimBuy, 2B, Uncommon
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

"You can run from your pain, but you will tire before it does." -Gerrard of the Weatherlight
Illus. Nick Percival
Card #150
Mind RotBuy, 2B, Common
Sorcery
Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them." -Volrath
Illus. Steve Luke
Card #151
MindslicerBuy, 2BB, Rare
Creature - Horror [4/3]
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

It is the thing that goes bump in the night.
Illus. Kev Walker
Card #152
MortivoreBuy, 2BB, Rare
Creature - Lhurgoyf [*/*]
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
B: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Anthony S. Waters
Card #153
Nantuko HuskBuy, 2B, Uncommon
Creature - Zombie Insect [2/2]
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace. -Nantuko teaching
Illus. Carl Critchlow
Card #154
NekrataalBuy, 2BB, Uncommon
Creature - Human Assassin [2/1]
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Illus. Adrian Smith
Card #155
NightmareBuy, 5B, Rare
Creature - Nightmare [*/*]
Flying (This creature can't be blocked except by creatures with flying.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.
Illus. Carl Critchlow
Card #156
PersecuteBuy, 2BB, Rare
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.

"Of all the tyrannies on humane kind The worst is that which persecutes the mind." -John Dryden, "The Hind and the Panther"
Illus. D. Alexander Gregory
Card #157
Phyrexian ArenaBuy, 1BB, Rare
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.
Illus. Carl Critchlow
Card #158
Phyrexian GargantuaBuy, 4BB, Uncommon
Creature - Horror [4/4]
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.
Illus. Carl Critchlow
Card #159
Plague BeetleBuy, B, Common
Creature - Insect [1/1]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Illus. Tom Fleming
Card #160
Plague WindBuy, 7BB, Rare
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy." -Keld Triumphant
Illus. Alan Pollack
Card #161
Raise DeadBuy, B, Common
Sorcery
Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.
Illus. Carl Critchlow
Card #162
Ravenous RatsBuy, 1B, Common
Creature - Rat [1/1]
When Ravenous Rats comes into play, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.
Illus. Carl Critchlow
Card #163
Razortooth RatsBuy, 2B, Common
Creature - Rat [2/1]
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us." -Crovax, ascendant evincar
Illus. Carl Critchlow
Card #164
Royal AssassinBuy, 1BB, Rare
Creature - Human Assassin [1/1]
T: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
Illus. Mark Zug
Card #165
Scathe ZombiesBuy, 2B, Common
Creature - Zombie [2/2]
"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." -Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"
Illus. Kev Walker
Card #166
Sengir VampireBuy, 3BB, Rare
Creature - Vampire [4/4]
Flying (This creature can't be blocked except by creatures with flying.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.
Illus. Kev Walker
Card #167
Serpent WarriorBuy, 2B, Common
Creature - Snake Warrior [3/3]
When Serpent Warrior comes into play, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
Illus. Ron Spencer
Card #168
SlayBuy, 2B, Uncommon
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Illus. Ben Thompson
Card #169
Soul FeastBuy, 3BB, Uncommon
Sorcery
Target player loses 4 life and you gain 4 life.

You are who you eat.
Illus. Adam Rex
Card #170
Spineless ThugBuy, 1B, Common
Creature - Zombie Mercenary [2/2]
Spineless Thug can't block.

What it lacks in backbone, it makes up for in cruelty.
Illus. Matthew D. Wilson
Card #171
Swarm of RatsBuy, 1B, Uncommon
Creature - Rat [*/1]
Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." -Bram Stoker, Dracula
Illus. Kev Walker
Card #172
Underworld DreamsBuy, BBB, Rare
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan." -Rabindranath Tagore
Illus. Carl Critchlow
Card #173
Unholy StrengthBuy, B, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.
Illus. Puddnhead
Card #174
Will-o'-the-WispBuy, B, Rare
Creature - Spirit [0/1]
Flying (This creature can't be blocked except by creatures with flying.)
B: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Rob Alexander
Card #175
Yawgmoth DemonBuy, 4BB, Rare
Creature - Demon [6/6]
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.

Illus. Pete Venters
Card #176
ZombifyBuy, 3B, Uncommon
Sorcery
Return target creature card from your graveyard to play.

"The first birth celebrates life. The second birth mocks it." -Mystic elder
Illus. Mark Romanoski
Card #177
Anaba ShamanBuy, 3R, Common
Creature - Minotaur Shaman [2/2]
R, T: Anaba Shaman deals 1 damage to target creature or player.

Just try taking this bull by the horns.
Illus. Simon Bisley
Card #178
AnarchistBuy, 4R, Uncommon
Creature - Human Wizard [2/2]
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.
Illus. Brom
Card #179
Balduvian BarbariansBuy, 1RR, Common
Creature - Human Barbarian [3/2]
"From the snowy slopes of Kaelor,To the canyons of Bandu,We drink and fight and feast and dieAs we were born to do." -Balduvian tavern song
Illus. Jim Nelson
Card #180
BlazeBuy, XR, Uncommon
Sorcery
Blaze deals X damage to target creature or player.

Fire never dies alone.
Illus. Alex Horley-Orlandelli
Card #181
Blood MoonBuy, 2R, Rare
Enchantment
Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.
Illus. Franz Vohwinkel
Card #182
Bloodfire ColossusBuy, 6RR, Rare
Creature - Giant [6/6]
R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.
Illus. Greg Staples
Card #183
Boiling SeasBuy, 3R, Uncommon
Sorcery
Destroy all Islands.

What burns the land, boils the seas.
Illus. Tom Wänerstrand
Card #184
DemolishBuy, 3R, Uncommon
Sorcery
Destroy target artifact or land.

"Pound the steel until it fits. Doesn't work? Bash to bits." -Dwarven forging song
Illus. Gary Ruddell
Card #185
EnrageBuy, XR, Uncommon
Instant
Target creature gets +X/+0 until end of turn.

The barbarians call it "touching the soul of the dragon."
Illus. Justin Sweet
Card #186
FirebreathingBuy, R, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
R: Enchanted creature gets +1/+0 until end of turn.

Illus. Mike Kerr
Card #187
Flame WaveBuy, 3RRRR, Uncommon
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.

"I hear the roaring of a wave whose waters are red and whose mists are black." -Oracle en-Vec
Illus. Donato Giancola
Card #188
FlashfiresBuy, 3R, Uncommon
Sorcery
Destroy all Plains.

Dry grass is tinder before the spark.
Illus. Randy Gallegos
Card #189
Flowstone CrusherBuy, 3RR, Uncommon
Creature - Beast [4/4]
R: Flowstone Crusher gets +1/-1 until end of turn.

"What's better than smashing things with a rock? A rock that gets up and smashes things for you." -Toggo, goblin weaponsmith
Illus. Ben Thompson
Card #190
Flowstone ShamblerBuy, 2R, Common
Creature - Beast [2/2]
R: Flowstone Shambler gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.
Illus. Jim Nelson
Card #191
Flowstone SlideBuy, X2RR, Rare
Sorcery
All creatures get +X/-X until end of turn.

It may look like soil, but its nature is malice.
Illus. Chippy
Card #192
Form of the DragonBuy, 4RRR, Rare
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.

Illus. Carl Critchlow
Card #193
Furnace of RathBuy, 1RRR, Rare
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

The furnace awaits the next master who would stoke the fires of apocalypse.
Illus. John Matson
Card #194
Goblin Balloon BrigadeBuy, R, Uncommon
Creature - Goblin Warrior [1/1]
R: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.)

They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
Illus. Lars Grant-West
Card #195
Goblin BrigandBuy, 1R, Common
Creature - Goblin Warrior [2/2]
Goblin Brigand attacks each turn if able.

Like a loaded cannon-point and shoot.
Illus. Arnie Swekel
Card #196
Goblin ChariotBuy, 2R, Common
Creature - Goblin Warrior [2/2]
Haste (This creature can attack the turn it comes under your control.)

The hardest part of his training is learning not to eat the boar.
Illus. John Howe
Card #197
Goblin KingBuy, 1RR, Rare
Creature - Goblin Lord [2/2]
Other Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)

To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Illus. Ron Spears
Card #198
Goblin MountaineerBuy, R, Common
Creature - Goblin Scout [1/1]
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

The only thing worse than a goblin is a goblin that knows his way around.
Illus. Pete Venters
Card #199
Goblin PikerBuy, 1R, Common
Creature - Goblin Warrior [2/1]
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Illus. DiTerlizzi
Card #200
Goblin RaiderBuy, 1R, Common
Creature - Goblin Warrior [2/2]
Goblin Raider can't block.

He's smart for a goblin. He can do two things: hit and run.
Illus. Greg Staples
Card #201
Goblin Sky RaiderBuy, 2R, Common
Creature - Goblin Warrior [1/2]
Flying (This creature can't be blocked except by creatures with flying.)

The goblin word for "flying" is more accurately translated as "falling slowly."
Illus. Daren Bader
Card #202
Guerrilla TacticsBuy, 1R, Uncommon
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.

Illus. Ron Spencer
Card #203
Hill GiantBuy, 3R, Common
Creature - Giant [3/3]
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Illus. Dany Orizio
Card #204
Karplusan YetiBuy, 3RR, Rare
Creature - Yeti [3/3]
T: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

Illus. Wayne England
Card #205
Kird ApeBuy, R, Uncommon
Creature - Ape [1/1]
Kird Ape gets +1/+2 as long as you control a Forest.

It puts the "fur" in "fury."
Illus. Terese Nielsen
Card #206
Lava AxeBuy, 4R, Common
Sorcery
Lava Axe deals 5 damage to target player.

"Catch!"
Illus. Brian Snoddy
Card #207
Lightning ElementalBuy, 3R, Common
Creature - Elemental [4/1]
Haste (This creature can attack the turn it comes under your control.)

"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." -William Knox, "Mortality"
Illus. Kev Walker
Card #208
MagnivoreBuy, 2RR, Rare
Creature - Lhurgoyf [*/*]
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Illus. Carl Critchlow
Card #209
Mana ClashBuy, R, Rare
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Illus. Ron Spencer
Card #210
Mogg SentryBuy, R, Rare
Creature - Goblin Warrior [1/1]
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Nothing makes a mogg madder than having to wake up.
Illus. Greg Staples
Card #211
Ogre TaskmasterBuy, 3R, Uncommon
Creature - Ogre [4/3]
Ogre Taskmaster can't block.

Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
Illus. Dany Orizio
Card #212
Orcish ArtilleryBuy, 1RR, Uncommon
Creature - Orc Warrior [1/3]
T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

"So they want to kill my men? Well two can play at that game." -General Khurzog
Illus. Jeff Miracola
Card #213
Panic AttackBuy, 2R, Common
Sorcery
Up to three target creatures can't block this turn.

Sometimes everyone decides to go for help at the same time.
Illus. Mike Ploog
Card #214
PyroclasmBuy, 1R, Uncommon
Sorcery
Pyroclasm deals 2 damage to each creature.

"When the air burns, only death breathes deep." -Bogardan mage
Illus. John Avon
Card #215
Raging GoblinBuy, R, Common
Creature - Goblin Berserker [1/1]
Haste (This creature can attack the turn it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.
Illus. Jeff Miracola
Card #216
Rathi DragonBuy, 2RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

Illus. Christopher Rush
Card #217
ReflexesBuy, R, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Illus. Donato Giancola
Card #218
Relentless AssaultBuy, 2RR, Rare
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."
Illus. Greg & Tim Hildebrandt
Card #219
Rogue KavuBuy, 1R, Common
Creature - Kavu [1/1]
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

Every litter of kavu yields one cub that refuses to hunt with the pack.
Illus. Darrell Riche
Card #220
Rukh EggBuy, 3R, Rare
Creature - Egg [0/3]
When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.

Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
Illus. Mark Zug
Card #221
Sandstone WarriorBuy, 2RR, Common
Creature - Human Soldier [1/3]
First strike (This creature deals combat damage before creatures without first strike.)
R: Sandstone Warrior gets +1/+0 until end of turn.

Illus. Lars Grant-West
Card #222
Seething SongBuy, 2R, Common
Instant
Add RRRRR to your mana pool.

"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm." -Charles Colton
Illus. Martina Pilcerova
Card #223
Shard PhoenixBuy, 4R, Rare
Creature - Phoenix [2/2]
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
RRR: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

Illus. Paolo Parente
Card #224
ShatterBuy, 1R, Common
Instant
Destroy target artifact.

Illus. Jason Alexander Behnke
Card #225
Shivan DragonBuy, 4RR, Rare
Creature - Dragon [5/5]
Flying (This creature can't be blocked except by creatures with flying.)
R: Shivan Dragon gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.
Illus. Donato Giancola
Card #226
ShockBuy, R, Common
Instant
Shock deals 2 damage to target creature or player.

"Once I saw a goblin shouting at a thunderstorm. He lost the argument pretty quickly." -Wandering mage
Illus. Randy Gallegos
Card #227
Stone RainBuy, 2R, Common
Sorcery
Destroy target land.

Illus. John Matson
Card #228
Sudden ImpactBuy, 3R, Uncommon
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."-Dravus, lava mage
Illus. Simon Bisley
Card #229
ThreatenBuy, 2R, Uncommon
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack this turn.)

Goblins' motivational techniques are crude, but effective.
Illus. Pete Venters
Card #230
ThundermareBuy, 5R, Rare
Creature - Thundermare [5/5]
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.

Its hooves strike lightning and the thunder follows quickly after.
Illus. Bob Eggleton
Card #231
Viashino SandstalkerBuy, 1RR, Uncommon
Creature - Viashino Warrior [4/2]
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)

"Some believe sandstalkers to be illusions; those with scars know better." -Zhalfirin Guide to the Desert
Illus. Andrew Robinson
Card #232
Volcanic HammerBuy, 1R, Common
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Fire finds its form in the heat of the forge.
Illus. Ben Thompson
Card #233
Whip SergeantBuy, 2R, Uncommon
Creature - Human Soldier [2/1]
R: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.
Illus. Paolo Parente
Card #234
WildfireBuy, 4RR, Rare
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.
Illus. Carl Critchlow
Card #235
AnacondaBuy, 3G, Uncommon
Creature - Snake [3/3]
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
Illus. Andrew Robinson
Card #236
Ancient SilverbackBuy, 4GG, Rare
Creature - Ape [6/5]
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Scott M. Fischer
Card #237
BiorhythmBuy, 6GG, Rare
Sorcery
Each player's life total becomes the number of creatures he or she controls.

"I have seen life's purpose, and now it is my own." -Kamahl, druid acolyte
Illus. Ron Spears
Card #238
Blanchwood ArmorBuy, 2G, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Illus. Paolo Parente
Card #239
Craw WurmBuy, 4GG, Common
Creature - Wurm [6/4]
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
Illus. Richard Sardinha
Card #240
Creeping MoldBuy, 2GG, Uncommon
Sorcery
Destroy target artifact, enchantment, or land.

Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
Illus. Rob Alexander
Card #241
Early HarvestBuy, 1GG, Rare
Instant
Target player untaps all basic lands he or she controls.

"Earth's increase, foison plenty, Barns and garners never empty: Vines with clust'ring bunches growing; Plants with goodly burden bowing." -William Shakespeare, The Tempest
Illus. Heather Hudson
Card #242
Elvish BardBuy, 3GG, Uncommon
Creature - Elf Shaman [2/4]
All creatures able to block Elvish Bard do so.

Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
Illus. Rob Alexander
Card #243
Elvish BerserkerBuy, G, Common
Creature - Elf Berserker [1/1]
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Their fury scatters enemies like a pile of dry leaves.
Illus. Paolo Parente
Card #244
Elvish ChampionBuy, 1GG, Rare
Creature - Elf Lord [2/2]
Other Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

"For what are leaves but countless blades To fight a countless foe on high." -Elvish hymn
Illus. D. Alexander Gregory
Card #245
Elvish PiperBuy, 3G, Rare
Creature - Elf Shaman [1/1]
G, T: Put a creature card from your hand into play.

From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. -Elvish teaching
Illus. Rebecca Guay
Card #246
Elvish WarriorBuy, GG, Common
Creature - Elf Warrior [2/3]
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
Illus. Christopher Moeller
Card #247
Emperor CrocodileBuy, 3G, Rare
Creature - Crocodile [5/5]
When you control no other creatures, sacrifice Emperor Crocodile.

The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
Illus. Kev Walker
Card #248
Enormous BalothBuy, 6G, Uncommon
Creature - Beast [7/7]
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
Illus. Mark Tedin
Card #249
Force of NatureBuy, 2GGGG, Rare
Creature - Elemental [8/8]
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GGGG.

Illus. Greg Staples
Card #250
Giant GrowthBuy, G, Common
Instant
Target creature gets +3/+3 until end of turn.

Illus. Jim Murray
Card #251
Giant SpiderBuy, 3G, Common
Creature - Spider [2/4]
Giant Spider can block as though it had flying.

Watching the spider's web -Llanowar expression meaning "focusing on the wrong thing"
Illus. Randy Gallegos
Card #252
Greater GoodBuy, 2GG, Rare
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"To examine the causes of life, we must first have recourse to death."-Mary Shelley, Frankenstein
Illus. Douglas Shuler
Card #253
Grizzly BearsBuy, 1G, Common
Creature - Bear [2/2]
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Illus. D.J. Cleland-Hura
Card #254
GroundskeeperBuy, G, Uncommon
Creature - Human Druid [1/1]
1G: Return target basic land card from your graveyard to your hand.

"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
Illus. Alan Rabinowitz
Card #255
Hunted WumpusBuy, 3G, Uncommon
Creature - Beast [6/6]
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Just one can feed a dozen people for a month.
Illus. Thomas M. Baxa
Card #256
Kavu ClimberBuy, 3GG, Common
Creature - Kavu [3/3]
When Kavu Climber comes into play, draw a card.

"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above." -Taseen, elvish bard
Illus. Rob Alexander
Card #257
King CheetahBuy, 3G, Uncommon
Creature - Cat [3/2]
You may play King Cheetah any time you could play an instant.

If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend. -Suq'Ata wisdom
Illus. Terese Nielsen
Card #258
Ley DruidBuy, 2G, Uncommon
Creature - Human Druid [1/1]
T: Untap target land.

After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
Illus. Edward P. Beard, Jr.
Card #259
Llanowar BehemothBuy, 3GG, Uncommon
Creature - Elemental [4/4]
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.

"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines." -Gerrard of the Weatherlight
Illus. Kev Walker
Card #260
Llanowar ElvesBuy, G, Common
Creature - Elf Druid [1/1]
T: Add G to your mana pool.

One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing
Illus. Kev Walker
Card #261
MaroBuy, 2GG, Rare
Creature - Elemental [*/*]
Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.
Illus. Stuart Griffin
Card #262
Might of OaksBuy, 3G, Rare
Instant
Target creature gets +7/+7 until end of turn.

"Guess where I'm gonna plant this!"
Illus. Greg Staples
Card #263
Natural AffinityBuy, 2G, Rare
Instant
Until end of turn, all lands become 2/2 creatures that are still lands.

As long as the dryads are a part of the forest, the forest is a part of the army.
Illus. Pete Venters
Card #264
Natural SpringBuy, 3GG, Common
Sorcery
Target player gains 8 life.

The dying ask for water because they know it contains life.
Illus. Janine Johnston
Card #265
NaturalizeBuy, 1G, Common
Instant
Destroy target artifact or enchantment.

"Well, it also makes a very nice flower pot. . . ." -Arcum Dagsson, Soldevi machinist
Illus. Jeff Miracola
Card #266
Needle StormBuy, 2G, Uncommon
Sorcery
Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.
Illus. Val Mayerik
Card #267
Norwood RangerBuy, G, Common
Creature - Elf Scout [1/2]
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
Illus. Ron Spencer
Card #268
Order of the Sacred BellBuy, 3G, Common
Creature - Human Monk [4/3]
"My brother, it may now be time to ring the bell and put out the call for aid."
Illus. Carl Critchlow
Card #269
OvergrowthBuy, 2G, Common
Enchantment - Aura
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds GG to his or her mana pool.

Illus. Christopher Rush
Card #270
Rampant GrowthBuy, 1G, Common
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Nature grows solutions to her problems.
Illus. Tom Kyffin
Card #271
ReclaimBuy, G, Common
Instant
Put target card from your graveyard on top of your library.

The wise pay as much attention to what they throw away as to what they keep.
Illus. Andrew Robinson
Card #272
RegenerationBuy, 1G, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
G: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Illus. Adam Rex
Card #273
River BearBuy, 3G, Uncommon
Creature - Bear [3/3]
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
Illus. Una Fricker
Card #274
Rootbreaker WurmBuy, 5GG, Uncommon
Creature - Wurm [6/6]
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Illus. Richard Kane Ferguson
Card #275
RootwallaBuy, 2G, Common
Creature - Lizard [2/2]
1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
Illus. Roger Raupp
Card #276
Scaled WurmBuy, 7G, Common
Creature - Wurm [7/6]
The wurms become so big, a single scale can be used as a roof for a human dwelling.
Illus. Wayne England
Card #277
Seedborn MuseBuy, 3GG, Rare
Creature - Spirit [2/4]
Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure." -Kamahl, druid acolyte
Illus. Adam Rex
Card #278
Silklash SpiderBuy, 3GG, Rare
Creature - Spider [2/7]
Silklash Spider can block as though it had flying.
XGG: Silklash Spider deals X damage to each creature with flying.

The only thing that flies over the Krosan Forest is the wind.
Illus. Iain McCaig
Card #279
Spined WurmBuy, 4G, Common
Creature - Wurm [5/4]
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" -Wandering mage
Illus. Carl Critchlow
Card #280
Stream of LifeBuy, XG, Uncommon
Sorcery
Target player gains X life.

Illus. Andrew Goldhawk
Card #281
Summer BloomBuy, 1G, Uncommon
Sorcery
You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.
Illus. Nicola Leonard
Card #282
Trained ArmodonBuy, 1GG, Common
Creature - Elephant [3/3]
Armodons are trained to step on things. Enemy things.
Illus. Gary Leach
Card #283
Tree MonkeyBuy, G, Common
Creature - Ape [1/1]
Tree Monkey can block as though it had flying.

The vines and branches of the jungle canopy are all the wings it needs.
Illus. John Matson
Card #284
Treetop BracersBuy, 1G, Common
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.
Illus. Heather Hudson
Card #285
Utopia TreeBuy, 1G, Rare
Creature - Plant [0/2]
T: Add one mana of any color to your mana pool.

The fruit of this fabled tree takes on the flavor of whatever food you love most.
Illus. Gary Ruddell
Card #286
Verdant ForceBuy, 5GGG, Rare
Creature - Elemental [7/7]
At the beginning of each player's upkeep, put a 1/1 green Saproling creature token into play under your control.

Illus. DiTerlizzi
Card #287
Verduran EnchantressBuy, 1GG, Rare
Creature - Human Druid [0/2]
Whenever you play an enchantment spell, you may draw a card.

"Graceful? Yes. Beautiful? Absolutely. Harmless? Definitely not." -Fyndhorn elder
Illus. Rob Alexander
Card #288
Viridian ShamanBuy, 2G, Uncommon
Creature - Elf Shaman [2/2]
When Viridian Shaman comes into play, destroy target artifact.

She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
Illus. Scott M. Fischer
Card #289
WebBuy, G, Uncommon
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and can block as though it had flying.

Illus. Hugh Jamieson
Card #290
Weird HarvestBuy, XGG, Rare
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Krosa's distorted groves bear strange fruit.
Illus. Bob Petillo
Card #291
Wood ElvesBuy, 2G, Common
Creature - Elf Scout [1/1]
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.
Illus. Christopher Moeller
Card #292
Yavimaya EnchantressBuy, 2G, Uncommon
Creature - Human Druid [2/2]
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Her roots connect her to the forest's wishes.
Illus. Matthew D. Wilson
Card #293
Zodiac MonkeyBuy, 1G, Common
Creature - Ape [2/1]
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.
Illus. Richard Sardinha
Card #294
Aladdin's RingBuy, 8, Rare
Artifact
8, T: Aladdin's Ring deals 4 damage to target creature or player.

"A good lamp will light your way. A good ring will clear it." -Nervan, royal jeweler
Illus. Dave Dorman
Card #295
Angel's FeatherBuy, 2, Uncommon
Artifact
Whenever a player plays a white spell, you may gain 1 life.

If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Illus. Alan Pollack
Card #296
Beast of BurdenBuy, 6, Rare
Artifact Creature - Golem [*/*]
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Though it was built as an instrument of labor, it wasn't long before it became an instrument of war.
Illus. Chippy
Card #297
Booby TrapBuy, 6, Rare
Artifact
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Illus. Doug Chaffee
Card #298
Bottle GnomesBuy, 3, Uncommon
Artifact Creature - Gnome [1/3]
Sacrifice Bottle Gnomes: You gain 3 life.

Reinforcements . . . or refreshments?
Illus. Ben Thompson
Card #299
Coat of ArmsBuy, 5, Rare
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)

"Hup, two, three, four, Dunno how to count no more."
Illus. Scott M. Fischer
Card #300
Dancing ScimitarBuy, 4, Uncommon
Artifact Creature - Spirit [1/5]
Flying (This creature can't be blocked except by creatures with flying.)

A blade that has never known sheath, a hilt that has never known hand.
Illus. Ron Spears
Card #301
Defense GridBuy, 2, Rare
Artifact
During each player's turn, each other player's spells cost 3 more to play.

It lights up the sky, beckoning enemies only to repel them.
Illus. Mark Tedin
Card #302
Demon's HornBuy, 2, Uncommon
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.
Illus. Alan Pollack
Card #303
Disrupting ScepterBuy, 3, Rare
Artifact
3, T: Target player discards a card. Play this ability only during your turn.

"True power is controlling not only the hearts of your subjects, but their minds as well."
Illus. Stuart Griffin
Card #304
Dragon's ClawBuy, 2, Uncommon
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Though no longer attached to the hand, it still holds its adversary in its grasp.
Illus. Alan Pollack
Card #305
Fellwar StoneBuy, 2, Uncommon
Artifact
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?" -Mairsil, the Pretender
Illus. John Avon
Card #306
Howling MineBuy, 2, Rare
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Legend has it that the mine howls out the last words of those who died inside.
Illus. Dana Knutson
Card #307
Icy ManipulatorBuy, 4, Uncommon
Artifact
1, T: Tap target artifact, creature, or land.

In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death.
Illus. Matt Cavotta
Card #308
Jade StatueBuy, 4, Rare
Artifact
2: Jade Statue becomes a 3/6 artifact creature until end of combat. Play this ability only during combat.

"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either." -Kabel, Tolarian archivist
Illus. Jim Pavelec
Card #309
Jester's CapBuy, 4, Rare
Artifact
2, T, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.

"Know your foes' strengths as well as their weaknesses." -Arcum Dagsson, Soldevi machinist
Illus. D. Alexander Gregory
Card #310
Kraken's EyeBuy, 2, Uncommon
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Bright as a mirror, dark as the sea.
Illus. Alan Pollack
Card #311
Loxodon WarhammerBuy, 3, Rare
Artifact - Equipment
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life."
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jeremy Jarvis
Card #312
MillstoneBuy, 2, Rare
Artifact
2, T: Target player puts the top two cards of his or her library into his or her graveyard.

More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
Illus. John Avon
Card #313
OrnithopterBuy, Uncommon
Artifact Creature - Thopter [0/2]
Flying (This creature can't be blocked except by creatures with flying.)

"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." -Urza, in his apprenticeship
Illus. Dana Knutson
Card #314
Phyrexian HulkBuy, 6, Uncommon
Artifact Creature - Golem [5/4]
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. -Onean children's rhyme
Illus. Matthew D. Wilson
Card #315
Rod of RuinBuy, 4, Uncommon
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.

The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times.
Illus. Eric Deschamps
Card #316
Slate of AncestryBuy, 4, Rare
Artifact
4, T, Discard your hand: Draw a card for each creature you control.

The pattern of life can be studied like a book, if you know how to read it.
Illus. Corey D. Macourek
Card #317
SpellbookBuy, Uncommon
Artifact
You have no maximum hand size.

"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." -Karn, silver golem
Illus. Andrew Goldhawk
Card #318
Storage MatrixBuy, 3, Rare
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.

Illus. Patrick Ho
Card #319
TanglebloomBuy, 1, Uncommon
Artifact
1, T: You gain 1 life.

The bloom contains no seeds. It's meant only to nourish the forest's inhabitants.
Illus. Val Mayerik
Card #320
Teferi's Puzzle BoxBuy, 4, Rare
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Illus. Donato Giancola
Card #321
Thran GolemBuy, 5, Rare
Artifact Creature - Golem [3/3]
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
Illus. Ron Spears
Card #322
Ur-Golem's EyeBuy, 4, Uncommon
Artifact
T: Add 2 to your mana pool.

It still stares accusingly at Memnarch, though millennia have passed since he separated the eye from its body.
Illus. Heather Hudson
Card #323
Vulshok MorningstarBuy, 2, Uncommon
Artifact - Equipment
Equipped creature gets +2/+2.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.)

Illus. David Martin
Card #324
Wurm's ToothBuy, 2, Uncommon
Artifact
Whenever a player plays a green spell, you may gain 1 life.

A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Illus. Alan Pollack
Card #325
Adarkar WastesBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Illus. John Avon
Card #326
Battlefield ForgeBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Illus. Darrell Riche
Card #327
BrushlandBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add G or W to your mana pool. Brushland deals 1 damage to you.

Illus. Scott Bailey
Card #328
Caves of KoilosBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Illus. Jim Nelson
Card #329
Karplusan ForestBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.

Illus. John Avon
Card #330
Llanowar WastesBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

Illus. Rob Alexander
Card #331
QuicksandBuy, Uncommon
Land
T: Add 1 to your mana pool.
T, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

Illus. Roger Raupp
Card #332
Shivan ReefBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

Illus. Rob Alexander
Card #333
Sulfurous SpringsBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

Illus. Rob Alexander
Card #334
Underground RiverBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add U or B to your mana pool. Underground River deals 1 damage to you.

Illus. Andrew Goldhawk
Card #335
Urza's MineBuy, Uncommon
Land - Urza's Mine
T: Add 1 to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add 2 to your mana pool instead.

Illus. Brian Snoddy
Card #336
Urza's Power PlantBuy, Uncommon
Land - Urza's Power-Plant
T: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Tower, add 2 to your mana pool instead.

Illus. Brian Snoddy
Card #337
Urza's TowerBuy, Uncommon
Land - Urza's Tower
T: Add 1 to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add 3 to your mana pool instead.

Illus. Brian Snoddy
Card #338
Yavimaya CoastBuy, Rare
Land
T: Add 1 to your mana pool.
T: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

Illus. Anthony S. Waters
Card #339
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
Card #340
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
Card #341
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
Card #342
ForestBuy, Unknown
Basic Land - Forest
[G]

Illus. John Avon
Card #343
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. John Avon
Card #344
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. John Avon
Card #345
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Tony Szczudlo
Card #346
IslandBuy, Unknown
Basic Land - Island
[U]

Illus. Scott Bailey
Card #347
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
Card #348
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
Card #349
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. John Avon
Card #350
MountainBuy, Unknown
Basic Land - Mountain
[R]

Illus. Rob Alexander
Card #351
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Matthew Mitchell
Card #352
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. John Avon
Card #353
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. Fred Fields
Card #354
PlainsBuy, Unknown
Basic Land - Plains
[W]

Illus. John Avon
Card #355
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Bob Eggleton
Card #356
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Larry Elmore
Card #357
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. John Avon
Card #358
SwampBuy, Unknown
Basic Land - Swamp
[B]

Illus. Dan Frazier
Card #359
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